NBA 2K12 Hands-On From Gamescom (DaWolf) - Operation Sports Forums

NBA 2K12 Hands-On From Gamescom (DaWolf)

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  • TheKasmar
    Pro
    • Aug 2009
    • 955

    #46
    Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

    Originally posted by Jesus
    This post tells me one of three things, either you aren't very good at the game, didn't play against others/on a challenging difficulty level or the people you play against aren't very good at the game.

    There are sooo many instances where passing control is needed that it boggles my mind you never once felt the addition was needed.
    I dont like the lack of passing controls either, but icon passing is more than fuctional. How can you assume his skill level just because of his opinion on pass controls.

    Comment

    • blues rocker
      MVP
      • Sep 2007
      • 1921

      #47
      Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

      Originally posted by Jesus
      This post tells me one of three things, either you aren't very good at the game, didn't play against others/on a challenging difficulty level or the people you play against aren't very good at the game.

      There are sooo many instances where passing control is needed that it boggles my mind you never once felt the addition was needed.
      WRONG...i always play the CPU on Sim/Hall of Fame (hardest settings), and still manage to win by 15+ most games (and i turn the CPU's defensive awareness and steal sliders up to 100 just for the challenge).

      my online record is 148-9 (but 7 of those losses were b.s. connection drops where i was given a loss when i was winning). so, technically my online record is 155-2....don't judge people before you know the facts.

      the key to not throwing bad passes in 2k11 is to use icon lead passing to move your receivers away from their defenders as they catch...this ensures you won't get the ball stolen or tipped...another key is to not hold turbo when you pass...holding turbo makes your player throw bad passes. if you follow these rules, you will find that the passing usually works perfectly without the need for "passing control".

      i don't have a problem with 2k adding some type of passing control, but i don't think the "hold, tap, double tap" scheme is the right way to do it, becuase it would probably cause a delay to the passing animations as the game tries to process whether you held the button or tapped it...a better solution would be to maybe use the triggers as pass modifiers...like maybe if you are holding the right trigger your player will throw a bounce pass, but if you don't hold the right trigger it would be a chest or lob pass.
      Last edited by blues rocker; 08-20-2011, 12:14 PM.

      Comment

      • wallofhate
        Pro
        • Nov 2006
        • 653

        #48
        I completey agree with blues rocker! Why map the passing to a series of buttons where most of us no matter novice or the extremely experienced are going to try to make split decisions and hit the wrong buttons rushing. I mean im all gor having the option but I dont see it really necessary. Most of us want a simulation of sports so why not leave passing to the ratings and the player being used? J Kidd passes arent gonna be the same as C Billups! Why not let their tendacies and ratings dictate that? Some players just cant make the passes that the "elite" players can. Thats what makes the game feel more real and true to life using a team for their strengths and overcoming their weaknesses not just leaving it to who pushes the buttons on time! Learn basketball and the buttons not just have it be like street fighter or mortal kombat.

        Comment

        • Knickerbocker
          Pro
          • Apr 2011
          • 508

          #49
          Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

          It's about control. And passing is a big part of creating chances, your argument almost go to the extent why have a layup or dunk modifier, just let the situation and tendencies of the player sort what he does. And most other sports games have modifiers for passing and you dont miss the button when u have to use it, it becomes second nature after a while.
          “If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson

          “I never thought I’d lead the NBA in rebounding, but I got a lot of help from my team-mates – they did a lot of missing.”-Moses Malone

          Comment

          • Ike04
            Rookie
            • Feb 2011
            • 53

            #50
            wow great vids. definitely pre-ordering this game with the magic cover. like the new jumpshots, and the physics. ball seems more free, an players mommentum looks better too.

            Comment

            • wallofhate
              Pro
              • Nov 2006
              • 653

              #51
              Knickerbocker i agree with you. thats why i said it should be an option. but like the lay up or dunk modifiers I rarely use them. Because sometimes they put me into dunks that i dint expect so to prevent that I just presss The shoot button with the sped burst to dunk so they can choose the right dunk for the situation.

              Comment

              • Sinner
                All Star
                • Jun 2003
                • 5483

                #52
                nice impressions and thanks for everything DaWolf pre-ordered mine already and can't wait till this game comes out. Hopefully there will be some passing options when the game is released.
                -= Never argue with an idiot, they drag you down to their level and beat you with experience.=- Edward Murphy

                Comment

                • Knickerbocker
                  Pro
                  • Apr 2011
                  • 508

                  #53
                  Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

                  Wallofhate, in case you dont press the shotstick for the dunk, the left stick becomes the modifier. So the AI chooses nothing you just use the other stick to modify it. So if you are running towards the basket and dunk it's as if you would have pushed the right stick forward.
                  “If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson

                  “I never thought I’d lead the NBA in rebounding, but I got a lot of help from my team-mates – they did a lot of missing.”-Moses Malone

                  Comment

                  • blues rocker
                    MVP
                    • Sep 2007
                    • 1921

                    #54
                    Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

                    Originally posted by Knickerbocker
                    It's about control. And passing is a big part of creating chances, your argument almost go to the extent why have a layup or dunk modifier, just let the situation and tendencies of the player sort what he does. And most other sports games have modifiers for passing and you dont miss the button when u have to use it, it becomes second nature after a while.
                    that's why the obvious solution is to just make it an option you can turn on and off...if they just offer both ways (the traditional "auto pass" and the new "pass control") then everyone's happy.

                    Comment

                    • Knickerbocker
                      Pro
                      • Apr 2011
                      • 508

                      #55
                      Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

                      Originally posted by blues rocker
                      that's why the obvious solution is to just make it an option you can turn on and off...if they just offer both ways (the traditional "auto pass" and the new "pass control") then everyone's happy.
                      Yep, like total control passing this year. I agree completely.
                      “If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson

                      “I never thought I’d lead the NBA in rebounding, but I got a lot of help from my team-mates – they did a lot of missing.”-Moses Malone

                      Comment

                      • Po Pimp
                        MVP
                        • Jan 2005
                        • 2244

                        #56
                        Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

                        I think passing modifications could be done quite easily. I know it's too late now, but:

                        L-Trigger + Pass button = alley oop or lob pass (depending on the situation). It's actually sorta like this now.

                        Quick tap = fake pass

                        regular tap = normal pass

                        holding pass button = bounce pass

                        R Trigger should be able to modify any of these passes and make them fancier or with flair.

                        Comment

                        • nba2kgaming
                          Rookie
                          • Aug 2011
                          • 7

                          #57
                          Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

                          i cant wait for 2k12!!!!!!!!!!!!

                          Comment

                          • Jesus
                            Banned
                            • Aug 2009
                            • 1860

                            #58
                            Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

                            Originally posted by blues rocker
                            WRONG...i always play the CPU on Sim/Hall of Fame (hardest settings), and still manage to win by 15+ most games (and i turn the CPU's defensive awareness and steal sliders up to 100 just for the challenge).

                            my online record is 148-9 (but 7 of those losses were b.s. connection drops where i was given a loss when i was winning). so, technically my online record is 155-2....don't judge people before you know the facts.

                            the key to not throwing bad passes in 2k11 is to use icon lead passing to move your receivers away from their defenders as they catch...this ensures you won't get the ball stolen or tipped...another key is to not hold turbo when you pass...holding turbo makes your player throw bad passes. if you follow these rules, you will find that the passing usually works perfectly without the need for "passing control".

                            i don't have a problem with 2k adding some type of passing control, but i don't think the "hold, tap, double tap" scheme is the right way to do it, becuase it would probably cause a delay to the passing animations as the game tries to process whether you held the button or tapped it...a better solution would be to maybe use the triggers as pass modifiers...like maybe if you are holding the right trigger your player will throw a bounce pass, but if you don't hold the right trigger it would be a chest or lob pass.
                            Riiight, if you say so,but the post entry passes alone should make you want to be able to decide which pass you want. Not to mention the pick and roll situations.

                            Comment

                            • jordankobewade7
                              Rookie
                              • Jun 2009
                              • 139

                              #59
                              yup,the post entry sucks sometimes,and when the game is close its a definite controller throwing moment...its one of those things that makes u feel like u were robbed..

                              and its not always bad passes that create tipped passes and what not,its players with their backs turned miraculously knowing when to put their hands up for a steal...right now there is really nothing that makes steve nash stand out over a random rookie point when it comes to passing.jason kidd,steve nash,cp3 should all feel head and shoulders above most pgs passing wise,the fact that they dont shows us we arent yet where we wanna be in the pass control category

                              Comment

                              • lodilla
                                Rookie
                                • Aug 2010
                                • 8

                                #60
                                Thanks Dawolf, really appreciate your personal insight on your gaming experience with 2k12. I could not really see in the videos, but do the player you controlling still get in a defensive stance everytime you pass by an offensive player if you are not pressing the sprint trigger? Hope you understand what I am trying to ask, lol. In 2K11, if you attempted to just run up court without sprinting, your player would constantly stop and get in that defensive stance if you ran by someone...

                                Comment

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