NBA 2K12 Hands-On From Gamescom (DaWolf)
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)
This post tells me one of three things, either you aren't very good at the game, didn't play against others/on a challenging difficulty level or the people you play against aren't very good at the game.
There are sooo many instances where passing control is needed that it boggles my mind you never once felt the addition was needed.
my online record is 148-9 (but 7 of those losses were b.s. connection drops where i was given a loss when i was winning). so, technically my online record is 155-2....don't judge people before you know the facts.
the key to not throwing bad passes in 2k11 is to use icon lead passing to move your receivers away from their defenders as they catch...this ensures you won't get the ball stolen or tipped...another key is to not hold turbo when you pass...holding turbo makes your player throw bad passes. if you follow these rules, you will find that the passing usually works perfectly without the need for "passing control".
i don't have a problem with 2k adding some type of passing control, but i don't think the "hold, tap, double tap" scheme is the right way to do it, becuase it would probably cause a delay to the passing animations as the game tries to process whether you held the button or tapped it...a better solution would be to maybe use the triggers as pass modifiers...like maybe if you are holding the right trigger your player will throw a bounce pass, but if you don't hold the right trigger it would be a chest or lob pass.Last edited by blues rocker; 08-20-2011, 12:14 PM.Comment
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I completey agree with blues rocker! Why map the passing to a series of buttons where most of us no matter novice or the extremely experienced are going to try to make split decisions and hit the wrong buttons rushing. I mean im all gor having the option but I dont see it really necessary. Most of us want a simulation of sports so why not leave passing to the ratings and the player being used? J Kidd passes arent gonna be the same as C Billups! Why not let their tendacies and ratings dictate that? Some players just cant make the passes that the "elite" players can. Thats what makes the game feel more real and true to life using a team for their strengths and overcoming their weaknesses not just leaving it to who pushes the buttons on time! Learn basketball and the buttons not just have it be like street fighter or mortal kombat.Comment
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)
It's about control. And passing is a big part of creating chances, your argument almost go to the extent why have a layup or dunk modifier, just let the situation and tendencies of the player sort what he does. And most other sports games have modifiers for passing and you dont miss the button when u have to use it, it becomes second nature after a while.“If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson
“I never thought I’d lead the NBA in rebounding, but I got a lot of help from my team-mates – they did a lot of missing.”-Moses MaloneComment
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Knickerbocker i agree with you. thats why i said it should be an option. but like the lay up or dunk modifiers I rarely use them. Because sometimes they put me into dunks that i dint expect so to prevent that I just presss The shoot button with the sped burst to dunk so they can choose the right dunk for the situation.Comment
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nice impressions and thanks for everything DaWolf pre-ordered mine already and can't wait till this game comes out. Hopefully there will be some passing options when the game is released.-= Never argue with an idiot, they drag you down to their level and beat you with experience.=- Edward MurphyComment
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)
Wallofhate, in case you dont press the shotstick for the dunk, the left stick becomes the modifier. So the AI chooses nothing you just use the other stick to modify it. So if you are running towards the basket and dunk it's as if you would have pushed the right stick forward.“If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson
“I never thought I’d lead the NBA in rebounding, but I got a lot of help from my team-mates – they did a lot of missing.”-Moses MaloneComment
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)
It's about control. And passing is a big part of creating chances, your argument almost go to the extent why have a layup or dunk modifier, just let the situation and tendencies of the player sort what he does. And most other sports games have modifiers for passing and you dont miss the button when u have to use it, it becomes second nature after a while.Comment
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)
Yep, like total control passing this year. I agree completely.“If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson
“I never thought I’d lead the NBA in rebounding, but I got a lot of help from my team-mates – they did a lot of missing.”-Moses MaloneComment
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)
I think passing modifications could be done quite easily. I know it's too late now, but:
L-Trigger + Pass button = alley oop or lob pass (depending on the situation). It's actually sorta like this now.
Quick tap = fake pass
regular tap = normal pass
holding pass button = bounce pass
R Trigger should be able to modify any of these passes and make them fancier or with flair.Comment
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)
WRONG...i always play the CPU on Sim/Hall of Fame (hardest settings), and still manage to win by 15+ most games (and i turn the CPU's defensive awareness and steal sliders up to 100 just for the challenge).
my online record is 148-9 (but 7 of those losses were b.s. connection drops where i was given a loss when i was winning). so, technically my online record is 155-2....don't judge people before you know the facts.
the key to not throwing bad passes in 2k11 is to use icon lead passing to move your receivers away from their defenders as they catch...this ensures you won't get the ball stolen or tipped...another key is to not hold turbo when you pass...holding turbo makes your player throw bad passes. if you follow these rules, you will find that the passing usually works perfectly without the need for "passing control".
i don't have a problem with 2k adding some type of passing control, but i don't think the "hold, tap, double tap" scheme is the right way to do it, becuase it would probably cause a delay to the passing animations as the game tries to process whether you held the button or tapped it...a better solution would be to maybe use the triggers as pass modifiers...like maybe if you are holding the right trigger your player will throw a bounce pass, but if you don't hold the right trigger it would be a chest or lob pass.Comment
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yup,the post entry sucks sometimes,and when the game is close its a definite controller throwing moment...its one of those things that makes u feel like u were robbed..
and its not always bad passes that create tipped passes and what not,its players with their backs turned miraculously knowing when to put their hands up for a steal...right now there is really nothing that makes steve nash stand out over a random rookie point when it comes to passing.jason kidd,steve nash,cp3 should all feel head and shoulders above most pgs passing wise,the fact that they dont shows us we arent yet where we wanna be in the pass control categoryComment
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Thanks Dawolf, really appreciate your personal insight on your gaming experience with 2k12. I could not really see in the videos, but do the player you controlling still get in a defensive stance everytime you pass by an offensive player if you are not pressing the sprint trigger? Hope you understand what I am trying to ask, lol. In 2K11, if you attempted to just run up court without sprinting, your player would constantly stop and get in that defensive stance if you ran by someone...Comment
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