NBA 2K12 Hands-On From Gamescom (DaWolf) - Operation Sports Forums

NBA 2K12 Hands-On From Gamescom (DaWolf)

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  • blues rocker
    MVP
    • Sep 2007
    • 1921

    #31
    Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

    Originally posted by Goffs
    nice! i wonder how you do the pro-hop now that the Y button is the new post up button...

    personally i would like to see that gone since it so damn overpowering once your in the paint...
    yes...i'm curious...how do we do hopsteps now that hopstep the button is used for post up? i hope they didn't get rid of hopsteps...sure, they needed to be made less powerful in 2k12, but not eliminated...the hopstep is a common basketball move and therefore should be included.

    Comment

    • kolanji
      Pro
      • Sep 2009
      • 872

      #32
      Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

      a job well done Da_wolf they should have u on payroll....haha
      hoping Da_Czar shines some light on the improvements in his videos if he does them alright.so far the shooting news is very interesting to me..hope floaters works better and have a better % hits...nba 2k11 floaters were just clumsy and ineffective....
      Humans fear what they dont understand, hate what they cant concur i guess its just the theory of man

      Comment

      • RleWorm
        Banned
        • Jul 2011
        • 129

        #33
        Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

        DaWolf, do u know if the shots still look like they double clutch? that was always a pet peeve in 2k.

        Comment

        • 23
          yellow
          • Sep 2002
          • 66469

          #34
          Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

          I actually think all of the dudes who came in here calling Da Wolf a liar need to give him an apology


          BUT HEY, THATS JUST my opinion

          Comment

          • scottyp180
            MVP
            • Jun 2007
            • 2103

            #35
            Originally posted by kjjnesb
            I have to admit I'm geeked especially hearing Steve Kerr was correctly implanted can't wait.
            steve kerr might be the best thing i read lol. Loved in on tv and the Live series. this will definitely up the presentations and make the announcers feel fresh.

            Im disappointed to here there is still no manual bounce passes and to be honest I thought I made up the fact that they were in 2k7 because they have been left out of the games for so long. Lack of control over passes is one of the biggest problems because you never know what kind of pass will be thrown. I can understand if i pass to the wrong person but there are times that I pass to an open man and the ball is not passed properly, whether it is a bad pass or a pass that doesnt get there quick enough. Hopefully 2k will announce new pass controls or logic later on. Besides passing, and the movement seeming to be untouched, the game should be solid. I just hope there are enough improvements to keep this game fresh for a year.

            Comment

            • Sam Marlowe
              Banned
              • Aug 2010
              • 1230

              #36
              Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

              Any word on rebounding?

              Comment

              • Da_Czar
                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                • Jul 2002
                • 5408

                #37
                Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

                Originally posted by Goffs
                trapping defense is weak in this game...how is it this year? do we still have to wait for the double team animation to kick in?
                Goffs honestly I will wait to play it again before I answer this one. I know for certain the cpu's traps work and work well. I can't remember any specific instance of me trapping them so I won't speculate on that part.
                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                Comment

                • Da_Czar
                  NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                  • Jul 2002
                  • 5408

                  #38
                  Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

                  Originally posted by kolanji
                  a job well done Da_wolf they should have u on payroll....haha
                  hoping Da_Czar shines some light on the improvements in his videos if he does them alright.so far the shooting news is very interesting to me..hope floaters works better and have a better % hits...nba 2k11 floaters were just clumsy and ineffective....
                  Floaters work like they should to me this year. I couldn't REALLY use them last year. I mean I could but not like I wanted to. This year the control for them just makes sense and you can pull them off in tight spaces.

                  1 thing to games change during the development process. I am only describing the game I played a month or so ago. So if they changed something between then and now obviously I am not privy to that. So keep everything I'm telling you in that light. Things may have changed.
                  Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                  Comment

                  • Da_Czar
                    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                    • Jul 2002
                    • 5408

                    #39
                    Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

                    Originally posted by scottyp180
                    steve kerr might be the best thing i read lol. Loved in on tv and the Live series. this will definitely up the presentations and make the announcers feel fresh.

                    Im disappointed to here there is still no manual bounce passes and to be honest I thought I made up the fact that they were in 2k7 because they have been left out of the games for so long. Lack of control over passes is one of the biggest problems because you never know what kind of pass will be thrown. I can understand if i pass to the wrong person but there are times that I pass to an open man and the ball is not passed properly, whether it is a bad pass or a pass that doesnt get there quick enough. Hopefully 2k will announce new pass controls or logic later on. Besides passing, and the movement seeming to be untouched, the game should be solid. I just hope there are enough improvements to keep this game fresh for a year.
                    Scottyp not sure what exactly you mean by movement so what I'm saying may not relate but movement did get refined this year.
                    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                    Comment

                    • Vast
                      MVP
                      • Sep 2003
                      • 4015

                      #40
                      Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

                      Originally posted by Da_Czar
                      Scottyp not sure what exactly you mean by movement so what I'm saying may not relate but movement did get refined this year.
                      yea. You can clearly see from the videos that movement and isomotion is much more precise.
                      "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                      Comment

                      • Eman5805
                        MVP
                        • Mar 2009
                        • 3545

                        #41
                        Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

                        Oh yeah. Isomotion's much more achieved this time around.

                        Comment

                        • Mos1ted
                          MVP
                          • Sep 2002
                          • 2267

                          #42
                          With NBA 2K11, I felt certain elements of the game were better pre-patch than post-patch, such as jump shooting and isomotion. As long as NBA 2K12 comes close to that, it will be fine in my opinion. Like others have said, I would love to see pressure sensitive passing make a return: tap for a lob/overhead pass, hold for a chest pass, with an option to modify that into a bounce pass.
                          According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                          Comment

                          • blues rocker
                            MVP
                            • Sep 2007
                            • 1921

                            #43
                            Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

                            Originally posted by Mos1ted
                            Like others have said, I would love to see pressure sensitive passing make a return: tap for a lob/overhead pass, hold for a chest pass, with an option to modify that into a bounce pass.
                            i'm cool with it, BUT only if we have the option to turn it off. i would actually prefer the "old way" and just let the game pick the type of pass, because the passes are more responsive that way, and i wouldn't have to stop an think about the type of pass i want to make every time...with 2k improving the passing animations and pass logic this year, i don't think i will even feel the need to choose my pass type (heck, i didn't feel the need last year, so with the passing improved even more this year, i'll be even more happy to let the game decide the pass type for me)...when i have to make a lightning quick decision, i don't want the delay of having to choose my pass type (delay from myself, or from the game delaying it while processing the various button presses).
                            Last edited by blues rocker; 08-20-2011, 08:56 AM.

                            Comment

                            • Jesus
                              Banned
                              • Aug 2009
                              • 1860

                              #44
                              Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

                              Originally posted by blues rocker
                              i'm cool with it, BUT only if we have the option to turn it off. i would actually prefer the "old way" and just let the game pick the type of pass, because the passes are more responsive that way, and i wouldn't have to stop an think about the type of pass i want to make every time...with 2k improving the passing animations and pass logic this year, i don't think i will even feel the need to choose my pass type (heck, i didn't feel the need last year, so with the passing improved even more this year, i'll be even more happy to let the game decide the pass type for me)...when i have to make a lightning quick decision, i don't want the delay of having to choose my pass type (delay from myself, or from the game delaying it while processing the various button presses).
                              This post tells me one of three things, either you aren't very good at the game, didn't play against others/on a challenging difficulty level or the people you play against aren't very good at the game.

                              There are sooo many instances where passing control is needed that it boggles my mind you never once felt the addition was needed.

                              Comment

                              • Knickerbocker
                                Pro
                                • Apr 2011
                                • 508

                                #45
                                Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

                                Still no feedback if the offensive boards were fixed. That would give a totaly new dimension to the game, right now good rebounders are not really needed. Just think of some Bulls games when they had around 20 offensive rebounds, thats a game changer.
                                “If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson

                                “I never thought I’d lead the NBA in rebounding, but I got a lot of help from my team-mates – they did a lot of missing.”-Moses Malone

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