NBA 2K12 Hands-On From Gamescom (DaWolf) - Operation Sports Forums

NBA 2K12 Hands-On From Gamescom (DaWolf)

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  • LM1213
    Rookie
    • Sep 2010
    • 309

    #16
    was the passing more accurate? one of my main issues with 2k11 was the passing was not very accurate. I would push towards one person and it would go towards someone totally different. did you feel a change in this? Overall I love 2k11. passing was the main sour point for me. aside from that . one other question, did the defenders have the spidey sense for picking off passes again? 2k is must pick up for me, just hoping they addressed these issues.

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    • vln13
      Rookie
      • Apr 2010
      • 168

      #17
      Thanks, but Steve Kerr is a third commentator? Is Kellogg still in?

      Comment

      • ffaacc03
        MVP
        • Oct 2008
        • 3478

        #18
        Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

        - Kerr is an addition and Kellog was never out ...

        Now DaWolf, just a question, I know this isnt a Q & A but:

        - Were the stolen passes done by players with their backs facing the passer/ball/trajectory/receiver ? ... ala fortune tellers, like 2k11 ? ... if so, how often ? ... or were they facing or partially doing so ?
        Last edited by ffaacc03; 08-18-2011, 11:38 PM.

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        • SageInfinite
          Stop The GOAT Talk
          • Jul 2002
          • 11897

          #19
          Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

          Thanks for the write-up. Much appreciated. Can't wait for more info. I know I will be in love with this game. I still play 2k11 almost daily.
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          • dennis09
            Rookie
            • Aug 2009
            • 4

            #20
            thats what i thought clark kellog will never be removed from the game

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            • DaWolf
              Old school
              • Feb 2007
              • 627

              #21
              Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

              About the passing - I thought it was a little better, not so many miracle deflections from the defenders. But still an area where I hoped they would have put more work in. As i wrote I think the issues could be solved by putting manual bounce passing in. Many steals were occuring from the passes like in 11 - so I guess passing was my only real concern with the demo.

              Comment

              • Da_Czar
                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                • Jul 2002
                • 5408

                #22
                Originally posted by ffaacc03

                - Were the stolen passes done by players with their backs facing the passer/ball/trajectory/receiver ? ... ala fortune tellers, like 2k11 ? ... if so, how often ? ... or were they facing or partially doing so ?
                Ffaaco I don't know how much better it will be but I know they worked on that area this year anytime we saw any questionabke steals they went to the code to see what triggered it and removed it. Again I don't know if they got to everything.

                as a side note the rotations have improved which means that first pass is not always open that will take some adjustment on our part.

                everytime I got trapped I would auto pass to the next availabke guy and it was transition city. But those weren't back to the ball steals.

                I know its improved but sure if its enough for gen population.


                Sent from my iPhone using Tapatalk
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                • Goffs
                  New Ork Giants
                  • Feb 2003
                  • 12274

                  #23
                  Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

                  Originally posted by Da_Czar
                  Ffaaco I don't know how much better it will be but I know they worked on that area this year anytime we saw any questionabke steals they went to the code to see what triggered it and removed it. Again I don't know if they got to everything.

                  as a side note the rotations have improved which means that first pass is not always open that will take some adjustment on our part.

                  everytime I got trapped I would auto pass to the next availabke guy and it was transition city. But those weren't back to the ball steals.

                  I know its improved but sure if its enough for gen population.


                  Sent from my iPhone using Tapatalk
                  trapping defense is weak in this game...how is it this year? do we still have to wait for the double team animation to kick in?
                  Last edited by Goffs; 08-19-2011, 07:27 AM.

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                  • jordankobewade7
                    Rookie
                    • Jun 2009
                    • 139

                    #24
                    Originally posted by Sam Marlowe
                    Sounds good. I'm curious if this kind of thing is possible in the game as well though:

                    <iframe width="560" height="345" src="http://www.youtube.com/embed/FwNLA3e_SkI" frameborder="0" allowfullscreen></iframe>

                    Shorter players with excellent shot blocking ability.
                    im with you on this one man i def wana see this in the game....it was alot better in 2k11 but seeing it improve even more in 2k12 would be great...and this manual bounce pass thing sounds great too,maybe they can work that in,the type of pass you use is definitely directly related to whether or not its possible to steal it.sometimes its just a really really good pass,the right speed,angle,and type of pass.its what separates steve nash and jason kidd from regular joe pg's...i really hope they put a better focus on this in 2k12,starting with manual bounce passes.

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                    • tril
                      MVP
                      • Nov 2004
                      • 2912

                      #25
                      Its abut time that they add dynamic passing to the game. How hard could that be, it also existed in CH2k8.
                      Regardless, Im sold on 2k12.
                      when it comes to basketball, the 2k series has never disappointed.

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                      • DJ
                        Hall Of Fame
                        • Apr 2003
                        • 17756

                        #26
                        Good job, Wolf.
                        Currently Playing:
                        MLB The Show 25 (PS5)

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                        • 1WEiRDguy
                          Rookie
                          • Jun 2009
                          • 166

                          #27
                          Originally posted by Goffs
                          trapping defense is weak in this game...how is it this year? do we still have to wait for the double team animation to kick in?
                          I lOVED the trapping defense in CH2k8...it actually made a difference

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                          • videobastard
                            MVP
                            • Aug 2004
                            • 3388

                            #28
                            Re: NBA 2K12 Hands-On From Gamescom (DaWolf)

                            I was hoping for a manual bounce pass feature. The backboard hit passes, blind deflections, and broken up fast break plays due to passes you did not want to have happen make the game play look ugly and frustrating at times.

                            I am encouraged though by the momentum jumpers.

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                            • UnDefeatedEZ
                              Banned
                              • Jun 2011
                              • 118

                              #29
                              Dawolf.. Good job.. Few ?'s tho.. The negatives. U know how in 2k11 when you pass to someone open it freezes for a few seconds b4 u can shoot.. Is it like dat fo dis gm also?

                              Do they have the spin dunk option so easy like 2k11? When you pass the ball do the players fall on the floor when they get bumped by players?

                              Comment

                              • stillfeelme
                                MVP
                                • Aug 2010
                                • 2405

                                #30
                                Czar,

                                That is what we like to hear. I watched all the videos and I didn't see the psychic steals, as long as I see that on all levels of play I am good. I also didn't see the low trajectory passes. It looks like there should be less turnovers by steals this year.

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