was the passing more accurate? one of my main issues with 2k11 was the passing was not very accurate. I would push towards one person and it would go towards someone totally different. did you feel a change in this? Overall I love 2k11. passing was the main sour point for me. aside from that . one other question, did the defenders have the spidey sense for picking off passes again? 2k is must pick up for me, just hoping they addressed these issues.
NBA 2K12 Hands-On From Gamescom (DaWolf)
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)
- Kerr is an addition and Kellog was never out ...
Now DaWolf, just a question, I know this isnt a Q & A but:
- Were the stolen passes done by players with their backs facing the passer/ball/trajectory/receiver ? ... ala fortune tellers, like 2k11 ? ... if so, how often ? ... or were they facing or partially doing so ?Last edited by ffaacc03; 08-18-2011, 11:38 PM.Comment
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)
Thanks for the write-up. Much appreciated. Can't wait for more info. I know I will be in love with this game. I still play 2k11 almost daily.http://twitter.com/sageinfinite
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)
About the passing - I thought it was a little better, not so many miracle deflections from the defenders. But still an area where I hoped they would have put more work in. As i wrote I think the issues could be solved by putting manual bounce passing in. Many steals were occuring from the passes like in 11 - so I guess passing was my only real concern with the demo.Comment
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as a side note the rotations have improved which means that first pass is not always open that will take some adjustment on our part.
everytime I got trapped I would auto pass to the next availabke guy and it was transition city. But those weren't back to the ball steals.
I know its improved but sure if its enough for gen population.
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)
Ffaaco I don't know how much better it will be but I know they worked on that area this year anytime we saw any questionabke steals they went to the code to see what triggered it and removed it. Again I don't know if they got to everything.
as a side note the rotations have improved which means that first pass is not always open that will take some adjustment on our part.
everytime I got trapped I would auto pass to the next availabke guy and it was transition city. But those weren't back to the ball steals.
I know its improved but sure if its enough for gen population.
Sent from my iPhone using TapatalkLast edited by Goffs; 08-19-2011, 07:27 AM.Comment
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im with you on this one man i def wana see this in the game....it was alot better in 2k11 but seeing it improve even more in 2k12 would be great...and this manual bounce pass thing sounds great too,maybe they can work that in,the type of pass you use is definitely directly related to whether or not its possible to steal it.sometimes its just a really really good pass,the right speed,angle,and type of pass.its what separates steve nash and jason kidd from regular joe pg's...i really hope they put a better focus on this in 2k12,starting with manual bounce passes.Comment
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Re: NBA 2K12 Hands-On From Gamescom (DaWolf)
I was hoping for a manual bounce pass feature. The backboard hit passes, blind deflections, and broken up fast break plays due to passes you did not want to have happen make the game play look ugly and frustrating at times.
I am encouraged though by the momentum jumpers.Comment
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Dawolf.. Good job.. Few ?'s tho.. The negatives. U know how in 2k11 when you pass to someone open it freezes for a few seconds b4 u can shoot.. Is it like dat fo dis gm also?
Do they have the spin dunk option so easy like 2k11? When you pass the ball do the players fall on the floor when they get bumped by players?Comment
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Czar,
That is what we like to hear. I watched all the videos and I didn't see the psychic steals, as long as I see that on all levels of play I am good. I also didn't see the low trajectory passes. It looks like there should be less turnovers by steals this year.Comment
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