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NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

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Old 07-22-2011, 07:08 PM   #89
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Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

alot of people in here are talking about everything BUT what i really wanted improved...i hope that doesnt mean i wont see these improvements because they pay attention to the feedback here lol.

I want a REAL post game. Ok..i know everybody loves the post game...but to me it still feels very "canned". I want every move on both offense and defense to be dynamic. None of the canned up and unders that ALWAYS work because the animation allows it to. I want real moves where you can REALLy fake out a defender and they are in complete control of their reaction and consequences. This is what i want the MOST...not even just in the post but in the game in general.

I want "faster" animations that would actually fake out a human controlled defender. I can imagine this being very hard..u would have to balance the speed and controls on both offense and defense to perfection to get this. I guess i can only dream.
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Old 07-22-2011, 07:27 PM   #90
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Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

I'm with you on that nok...i hate how the defender just goes through the motion while the offensive player is pulling off the moves...
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Old 07-22-2011, 10:41 PM   #91
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I'm always a skeptic when I hear "all-new physics engine" (NBA Elite, anyone?). I need to see it in action first...
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Old 07-22-2011, 10:52 PM   #92
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Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

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Originally Posted by Goffs
I'm with you on that nok...i hate how the defender just goes through the motion while the offensive player is pulling off the moves...
Same here was one of the things I liked bout "that" demo. It'll be interesting to see how all of this stuff works out. Can't wait to see some footage see all of this in action.
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Old 07-23-2011, 12:39 AM   #93
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Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

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Originally Posted by jWILL10
I'm always a skeptic when I hear "all-new physics engine" (NBA Elite, anyone?). I need to see it in action first...
Da_Czar has pointed out not to really look to deep into this physics thing...im guessing 2k just added a ton more situational bump animations. Hopefully its nothing like THAT bump where you almost fall backwards....
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Old 07-23-2011, 12:51 AM   #94
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Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

If 2k Fixes the online lag then this game will be a must buy...fixing the lag would make the game much better...id be in awe...and even before u have announced any details about online im already shocked....shocked!
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Old 07-23-2011, 12:59 AM   #95
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Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

please tell me the defenders don't bump you even when your running full speed at them
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Old 07-23-2011, 01:16 AM   #96
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Re: NBA 2K12 Hands-On Preview - Post Game Tweaks, New Physics Engine (Destructoid)

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I was also pleasantly surprised to see a letter rating system (F, B+, etc.) pop up after taking shots. A high letter grade doesn’t always ensure a made bucket, nor does a low letter preclude a possible bucket, but the system rates both how well you took the shot and the quality of the shot itself.
love the sound of this but i so hope that this also take effect on clutch factor and in blow out games where the leading team shots become harder to make(even wide open shots) n the losing teams shots all of a sudden start hitting to try to compensate for momentum.
another thing i hope is right with this new added feature is that a defender presence alone shouldn't affect the out come too badly with just his present because we all know HANDS DOWN MAN DOWN
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Speaking of adjusting your game, it also has a feature allowing you to adjust your play style on the fly, bypassing menus and keeping you in the action. With the system, you’ll be able to assign specific players a specific role, or quickly swap between playing philosophies (lock down the paint, pressure shooters, etc.), whether it’s just for the present play or for the rest of the game.
this is so cool to hear so am hoping that the commentators dont ruin surprises on defense with stuff like "they switch their defense to 3-2" or "their full court pressing"that was annoying when play against another human.
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Last edited by kolanji; 07-23-2011 at 10:06 AM.
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