Madden NFL 12 Concussions Rare, No Defensive Suspensions, Not Based on Hit Stick - Operation Sports Forums

Madden NFL 12 Concussions Rare, No Defensive Suspensions, Not Based on Hit Stick

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  • Thinking Out Loud
    Banned
    • Apr 2011
    • 357

    #16
    Re: Madden NFL 12 Concussions Rare, No Defensive Suspensions, Not Based on Hit Stick

    Originally posted by ven0m43
    I just hate when i go through multiple season and everyone on my team is healthy. I hope they fix it so there are more injures and my team is not injury free season after season.
    Exactly. I don't understand why the game does not do I better job representing lingering injuries throughout the season, that a player can attempt to play through multiple games with. Even Tecmo Super Bowl had player conditions in the 90's. Also, add a multiple simultaneous injuries system, so players can have more than one injury at a time, each affecting their various ratings for varied lengths of time.

    As for helmet to helmet hits, concussions and suspensions in general, this is where the Madden devs give up too easy, IMO. If they really wanted to add the risk/reward realism of "breaking NFL rules", I think they could come up with creative ways to represent it, that would be acceptable to the NFL.

    Helmet to helmet hits are almost always unintentional so they could just have them happen randomly during routine tackles, with an increased chance of occurring when using the hit stick. The increased odds of helmet to helmet contact using the hit stick would factor in a players tackle rating. Random HTH contact should be a personal foul penalty but no suspension and little chance of injury. While hit stick HTH contact should be a personal foul, suspension, potential game ejection and increased risk of injury with the greatest risk of serious injury being to the defender. Natural way to deter users from "head hunting" on defense.

    Of course Madden would and should never add substance abuse, dwi etc, directly to the Madden. However, they could add a general "undisclosed" label to explain why a player is "out" but not due to injury, for the game or multiple games. Undisclosed can be interpreted to mean anything. 1 game "out" for "undisclosed" reasons could be interpreted as a player-coach/player-player conflict while multiple games could be interpreted as league imposed for player conduct.

    This label could have the biggest chance of occurring with star players, highly paid players and/or highly rated rookie players throughout the league. Once displayed for the first time, it could potentially become a recurring issue with a player and be displayed in their player history.

    Comment

    • da ThRONe
      Fire LesS Miles ASAP!
      • Mar 2009
      • 8528

      #17
      Re: Madden NFL 12 Concussions Rare, No Defensive Suspensions, Not Based on Hit Stick

      I really don't understand the NFL trying to control everything in Madden so tightly some times.
      You looking at the Chair MAN!

      Number may not tell the whole story ,but they never lie either.

      Comment

      • ThisIsReality
        Rookie
        • Jun 2010
        • 214

        #18
        Re: Madden NFL 12 Concussions Rare, No Defensive Suspensions, Not Based on Hit Stick

        Originally posted by da ThRONe
        I really don't understand the NFL trying to control everything in Madden so tightly some times.
        That's exclusive licenses for ya.

        Comment

        • BezO
          MVP
          • Jul 2004
          • 4414

          #19
          Re: Madden NFL 12 Concussions Rare, No Defensive Suspensions, Not Based on Hit Stick

          Originally posted by ThisIsReality
          That's <del>exclusive</del> licenses for ya.
          Fixed it for you.
          Shout out to The Watcher! Where you at bruh?

          Comment

          • rylynner
            Banned
            • Jun 2009
            • 134

            #20
            I guarantee this was not an EA decision but a mandate from the NFL. With all the research coming back from these recently deceased players and with no guarantee that we will have a COB by the time the game is released there is no way the league is going to allow a game to be released where you can actively headhunt, even if there was a suspension that followed. They want the concussions in the game in a very limited way so that the player can not return and the league has another forum to demonstrate that they are actively dealing with concussions. I'd bet all the money in my pockets that there were several conversations between the lead designers and officials from the league office about how frequently concussions can occur, how violent the hits that cause the in-game concussions can look, that the users can not actively hit high, and that there can be no suspensions because that would indicate that a player maliciously hit another player. This might be EA's game but it's a simulation of the NFL's product, and you should have no doubt the the league has the final say in how these things go. Not EA Sports.

            Comment

            • s38s38s
              Banned
              • Jan 2009
              • 623

              #21
              Re: Madden NFL 12 Concussions Rare, No Defensive Suspensions, Not Based on Hit Stick

              Originally posted by ven0m43
              I just hate when i go through multiple season and everyone on my team is healthy. I hope they fix it so there are more injures and my team is not injury free season after season.
              I assume you play offline...so sliders.

              Comment

              • havokeff
                Rookie
                • Dec 2009
                • 308

                #22
                Re: Madden NFL 12 Concussions Rare, No Defensive Suspensions, Not Based on Hit Stick

                If the NFL and Madden wanted to actually enforce in the people playing their game, the seriousness of concussions, they not only would have left them in, but made them a risk factor in using the hit stick.

                See how much players go for helmet to helmet hits after they lose Ed Reed to suspension for over half their season.

                How much would players go for a hit stick if the there was an actual risk system in place.

                First attempted hit, gets a penalty, then an ejection. Then the 'player' gets fined and some of his skills diminish because of 'the player' not wanting to get fined again, or worrying about it too much. Say awareness drops, tackling, hit power. So James Harrison, even before suspension, is nerfed into an average linebacker because the human player won't stop going for the big hit. Then suspension.

                And don't give me the excuse that human players will just use average defensive players to deliver the big hit and not care, because the average 'players' won't have the skills to deliver that big blow.

                That would be a well thought out system that would satisfy, not only the players by adding realism to the game, but the NFL by forcing the negative side of concussions onto all the future (and current) generations of football players that will undoubtedly continue to play Madden or whatever video game football there is.

                Comment

                • USF11
                  C*rr*ntly *n L*f* T*lt
                  • Jun 2003
                  • 4245

                  #23
                  That 200 number has to be wrong.

                  25,000 plays 22 players per play = 550,000 possibles

                  I just don't buy that at all.
                  "Good music transcends all physical limits, it's more then something you hear, it's something that you feel, when the author, experience, and passion is real" - Murs (And this is for)

                  Comment

                  • Cre8
                    Banned
                    • Jan 2011
                    • 1587

                    #24
                    Re: Madden NFL 12 Concussions Rare, No Defensive Suspensions, Not Based on Hit Stick

                    Originally posted by USF11
                    That 200 number has to be wrong.

                    25,000 plays 22 players per play = 550,000 possibles

                    I just don't buy that at all.
                    HEY! .... wait...

                    That makes sense... lol

                    Comment

                    • Antec
                      Retar Crew
                      • Mar 2009
                      • 943

                      #25
                      Re: Madden NFL 12 Concussions Rare, No Defensive Suspensions, Not Based on Hit Stick

                      I don't see what isn't to be believed. They likely grabbed the exact number of concussions reported on the injury report. There is no reason to lie about it. They obviously can't get the number of unreported concussions.

                      There were not 550,000 opportunities to get a concussion. Not every play leads to a chance to be concussed for all 22 players. If a QB rolls out and throws it away on a play in which there was no press coverage then the only players making any contact are the O-Line & D-Line. There are many more examples of plays where not many players see any contact, let alone hard concussion causing contact.

                      The numbers add up. The .59% is the percentage that an individual play results in a concussion, not an individual player. Their numbers were not exacts. ("over" 25000 plays, "about" 200 concussions)

                      If exactly 25,000 plays were ran at a .59% chance of a play resulting in a player receiving a concussion then there would be 147.5 concussions.

                      Comment

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