MLB 2K11 Developer Diary: Dynamic Player Ratings with New Trailer - Operation Sports Forums

MLB 2K11 Developer Diary: Dynamic Player Ratings with New Trailer

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  • Doormat
    The Champ Is Here
    • Mar 2009
    • 2338

    #16
    Re: MLB 2K11 Developer Diary: Dynamic Player Ratings, Presentation and More

    THIS is what I want to read from 2K, can't wait!
    Why did I move here? I guess it was the weather.

    Comment

    • franko3219
      Pro
      • Jul 2009
      • 788

      #17
      Re: MLB 2K11 Developer Diary: Dynamic Player Ratings, Presentation and More

      After reading the blog, one of the things that I am excited about amongst others is that it sounds like you will actually need to use strategy when in the offseason when talking about your roster. It sounds like as players get older they will be on a lot of cold streaks which will force you to make a decision on their trade value and value to the team. It finally adds some roster strategy to the game, rather than just keeping your roster the same until your players retire.

      Comment

      • onlybygrace
        MVP
        • Jan 2009
        • 3770

        #18
        So, let me get this straight.

        When you are playing in Franchise (Not MLB Today) will there be streaks still. Does the game have 'built in' knowledge that some players start off slow and heat up later or...?

        Comment

        • Yeah...THAT Guy
          Once in a Lifetime Memory
          • Dec 2006
          • 17294

          #19
          Re: MLB 2K11 Developer Diary: Dynamic Player Ratings, Presentation and More

          Originally posted by onlybygrace
          So, let me get this straight.

          When you are playing in Franchise (Not MLB Today) will there be streaks still. Does the game have 'built in' knowledge that some players start off slow and heat up later or...?
          It's like this. Last year, sometimes you'd have a guy that usually hits like .330 end up hitting just .279. Basically this system would take into account that that batter is struggling and his ratings would be reduced.

          My question is this. Does this really impact the game that much, or does it just look good? If I'm Prince Fielder and I'm a great power hitter but lately I haven't been driving the ball and my Power ratings dip into the 60's for example, how does that guy ever break out of that slump? I'm a little skeptical because it almost seems like the ratings don't really mean anything if a guy with 50 contact and 60 power can all of a sudden start killing the ball and have his power bump up into the 80's.
          NFL: Bills
          NBA: Bucks
          MLB: Cubs
          NCAA: Syracuse
          Soccer: USMNT/DC United

          PSN: ButMyT-GunDont

          Comment

          • Trevytrev11
            MVP
            • Nov 2006
            • 3259

            #20
            Re: MLB 2K11 Developer Diary: Dynamic Player Ratings, Presentation and More

            Sounds good. Looks like they have taken steps to prevent this from having random, huge swings and I like the fact that you have to fight through a slump to get hot...it just doesn't automatically turn off or on.

            Comment

            • NINJAK2
              *S *dd*ct
              • Jan 2003
              • 6185

              #21
              Re: MLB 2K11 Developer Diary: Dynamic Player Ratings, Presentation and More

              I wonder if the DPR will affect fielding as well. For example Jeter has a bad couple of weeks fielding the ball suffering a rash of errors. Will that rating decrease as well?
              EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

              Comment

              • econoodle
                MVP
                • Sep 2009
                • 4884

                #22
                Re: MLB 2K11 Developer Diary: Dynamic Player Ratings, Presentation and More

                Originally posted by Trevytrev11
                Sounds good. Looks like they have taken steps to prevent this from having random, huge swings and I like the fact that you have to fight through a slump to get hot...it just doesn't automatically turn off or on.

                the bolded times 10!

                should make for a fun long summer stretch of games in franchise!

                But, I do have concerns as mentioned by THAT GUY.

                hopefully those questions can get answered before release day.

                Comment

                • JayhawkerStL
                  Banned
                  • Apr 2004
                  • 3644

                  #23
                  Re: MLB 2K11 Developer Diary: Dynamic Player Ratings, Presentation and More

                  Since my primary mode of play last year, and what I'm looking forward to this year is MLB Today, this is frickin' amazingly great news. It was the one real weakness in MLB Today. this was highlighted when trying to play out games down the stretch.

                  I'm still iffy on having this as part of a season mode. While Trevy is right, that it will be fun trying to break out of a slump, it might get annoying to easily maintain a hot streak all season with too many players. I'm not convinced this is going to work as well as we would like it to.

                  When they go into franchise play, I'm hope, hope, hoping that we will have a mode in MLB Today that allows the stats we produce in our games to replace the stats in the real games. So instead of referencing the real game from the night before, it will be referencing what I did.

                  If in real life my Cardinals are shut out, but in my version, I put up six runs on the starter, I'd like to see that opposing pitcher's stats affected, as well. But for every game I don't play, then use the real life stats.

                  Of course, that would just be a franchise mode within MLB Today. I'd also want to keep the ability to play games based entirely on real life stats (and now ratings!).

                  Another thing I noticed was the change in perspective in the screenshots based on if the game was played in SF or Milwaukee. I think that is really going to be a nice feature.

                  Comment

                  • econoodle
                    MVP
                    • Sep 2009
                    • 4884

                    #24
                    Re: MLB 2K11 Developer Diary: Dynamic Player Ratings, Presentation and More

                    Originally posted by NINJAK2
                    I wonder if the DPR will affect fielding as well. For example Jeter has a bad couple of weeks fielding the ball suffering a rash of errors. Will that rating decrease as well?

                    good question Ninja!
                    I can only imagine Jeter getting 'Knoblauched' and costing the Yankees a wild card berth!
                    lol

                    Comment

                    • JayhawkerStL
                      Banned
                      • Apr 2004
                      • 3644

                      #25
                      Re: MLB 2K11 Developer Diary: Dynamic Player Ratings, Presentation and More

                      Originally posted by NINJAK2
                      I wonder if the DPR will affect fielding as well. For example Jeter has a bad couple of weeks fielding the ball suffering a rash of errors. Will that rating decrease as well?
                      It seems like they are really focusing on the ratings they mentioned. I would seriously doubt they will apply this to fielding at this point.

                      Comment

                      • Trevytrev11
                        MVP
                        • Nov 2006
                        • 3259

                        #26
                        Re: MLB 2K11 Developer Diary: Dynamic Player Ratings, Presentation and More

                        Originally posted by Jayhawker
                        I'm still iffy on having this as part of a season mode. While Trevy is right, that it will be fun trying to break out of a slump, it might get annoying to easily maintain a hot streak all season with too many players. I'm not convinced this is going to work as well as we would like it to.
                        Yeah, for sure.

                        If a an above average player gets hot and gets Pujols ratings, you would then have to perform worse with higher ratings to drop back down to normal, which logically doesn't make a tone of sense...the logic would seem to indicate that as long as you didn't change anything, you would stay hot or continue to get hotter.

                        As somone said about Fielder...if he has 90 power and gets cold and drops to 75 or 80 power, it then becomes harder and harder to hit HR's, which makes it seem like it would be hard to get him back to just his normal ratings.

                        It just seems that the law of averages would automatically make for hot and cold streaks. As a .300 hitter, you are going to have streaks of .350 or .400 and streaks of .150 or .200, but over the course of the season, you are going to come close that that average.

                        Again, if you flip a coin (50/50), you are going to have periods hit flipping 4,5 or 6 heads in a row and vice versa with tails. This is basically what happens during these hot and cold streaks.

                        Comment

                        • JayhawkerStL
                          Banned
                          • Apr 2004
                          • 3644

                          #27
                          Re: MLB 2K11 Developer Diary: Dynamic Player Ratings, Presentation and More

                          That's why I think this is brilliant for MLB Today, but could really be dubious for franchise play. But they did mention that it would have to be operational, which implies you can turn it off.

                          One thing to consider though is that there is another factor. If You get hot with a player, and his ratings go up, you may still face some pitchers that are just as hot, which could help bring him back into line. For slumping players, this would really mimic the idea that facing a lower rated pitcher can get some guys back on track.

                          I did appreciate how he described loading in last year's data to verify how well tuned this really was. What we really want is realistic results based on fluid ratings. Too often it becomes clear that many games are not doing this step of verifying simmed results with real life results.

                          But really, the idea that I can hop online in July to play, and not only have accurate rosters and line-ups, which 2K did fairly well last year, but now with accurate ratings, is going to be really, really cool.

                          When the Cards are facing a rival, and I get that itch to play out the games, it was always a little bit of a bummer that we weren't getting the right hot guys. In particular, I think this will be a big deal with pitchers.

                          Speaking of which, when you use MLB Today to play out games on your own, I sure hope they let me alter my opponents line-up, and especially the starting pitcher. Actually, this needs to be in place for any play now type of game. It's been left out for the last two releases, and is just a glaring problem we should not have to deal with.

                          Comment

                          • rudyjuly2
                            Cade Cunningham
                            • Aug 2002
                            • 14807

                            #28
                            Re: MLB 2K11 Developer Diary: Dynamic Player Ratings, Presentation and More

                            Originally posted by Trevytrev11
                            It just seems that the law of averages would automatically make for hot and cold streaks. As a .300 hitter, you are going to have streaks of .350 or .400 and streaks of .150 or .200, but over the course of the season, you are going to come close that that average.

                            Again, if you flip a coin (50/50), you are going to have periods hit flipping 4,5 or 6 heads in a row and vice versa with tails. This is basically what happens during these hot and cold streaks.
                            This is my thought on this as well in season mode. I'm worried that it could sway things too easily one way or another. If a great player gets off to a cold start this system might never let him recover. Same goes for a mediocre player who gets off to a hot start and plays above his head all year. I'm undecided on this system right now for season mode. We DO see these things in real life. Baseball always seems to have guys who have career years, come out of nowhere to play great and also guys that struggle far more than they should all year long. I'm going to have to reserve judgment until I see how this actually works.

                            Comment

                            • Trevytrev11
                              MVP
                              • Nov 2006
                              • 3259

                              #29
                              Re: MLB 2K11 Developer Diary: Dynamic Player Ratings, Presentation and More

                              Originally posted by rudyjuly2
                              This is my thought on this as well in season mode. I'm worried that it could sway things too easily one way or another. If a great player gets off to a cold start this system might never let him recover. Same goes for a mediocre player who gets off to a hot start and plays above his head all year. I'm undecided on this system right now for season mode. We DO see these things in real life. Baseball always seems to have guys who have career years, come out of nowhere to play great and also guys that struggle far more than they should all year long. I'm going to have to reserve judgment until I see how this actually works.
                              Yeah, it seems like they have it covered and as the article mentioned Freddy Sanches was able to go from hitting .100's up to the mid .250's after heating up.

                              It will also be interesting to see how these streaks/rating changes carry over from one season to the next, if they do at all (hopefully they won't).

                              Comment

                              • bigfnjoe96
                                Hall Of Fame
                                • Feb 2004
                                • 11410

                                #30
                                Guys remember the ratings are dynamic. This seems to make hot & colds based on the players real life season.

                                Which would mean there has to be a setting in the modes D P R S exist to allow for on the fly changes ala (Roster Updates)
                                Sent from my FRESH EVO 3.5 via tapatalk

                                Comment

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