Fight Night Champion Demo Gameplay Videos, Including Online - Operation Sports Forums

Fight Night Champion Demo Gameplay Videos, Including Online

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  • Motown
    OS Brew Connoisseur
    • Jul 2002
    • 9169

    #91
    Re: Fight Night Champion Demo Gameplay Videos, Including Online

    An impression from the EA forum:
    "My jaw just hit the floor when in the third round of my offline fight i was cotto vs pacman, i was dropped in the 1st with flash kd`s, then in the second i started landing some decent combo`s, in the third i buzzed pac and was repeatedly hitting him with combos when out of nowhere the ref jumped in and stopped the fight!!!

    That was FreaKin awesome, the ref stopped the fight due to pac not fighting back and taking to much, he didnt go down once, just took like 15 - 20 punches without landing or barely throwing, in jumps the ref and off goes Joe telling me that cotto has won via a tko as pacman could not protect himself and was taking a beating!!!" This is cool as hell

    Comment

    • ExtremeGamer
      Extra Life 11/3/18
      • Jul 2002
      • 35299

      #92
      Re: Fight Night Champion Demo Gameplay Videos, Including Online

      Originally posted by Hova57
      someone mentioned flash ko punch needs to be a attribute, it is not all guys will have it some will be higher and some will be low. I'm not basing my judgement on this game based on video without my actual hands on it . I'll wait till Wednesday.
      I got flash KO'ed by Cotto in the 3rd round, I won the first 2 rounds 10-9, 10-9. I was dominating him in the 3rd as well, and out of no where I got rocked. That didn't really bother me, but was annoyed I lost. But I did like the aspect of a stray punch can knock anyone out at any point.

      Mixer Stream



      XBox - ExtremeGamer
      PSN - ExtremeGamer
      Switch - 4640-8613-7710

      Comment

      • Motown
        OS Brew Connoisseur
        • Jul 2002
        • 9169

        #93
        Re: Fight Night Champion Demo Gameplay Videos, Including Online

        Originally posted by ExtremeGamer
        I got flash KO'ed by Cotto in the 3rd round, I won the first 2 rounds 10-9, 10-9. I was dominating him in the 3rd as well, and out of no where I got rocked. That didn't really bother me, but was annoyed I lost. But I did like the aspect of a stray punch can knock anyone out at any point.
        Hehehe...does the damage engine look pretty good EG?

        Comment

        • ExtremeGamer
          Extra Life 11/3/18
          • Jul 2002
          • 35299

          #94
          Re: Fight Night Champion Demo Gameplay Videos, Including Online

          Originally posted by Motown
          Hehehe...does the damage engine look pretty good EG?
          I think the game looks incredible. The fighters, the crowd, the lighting, etc all look really good and help you get sucked into the action.

          The commentary on the other hand pulls you right back out, as it's awful.

          Mixer Stream



          XBox - ExtremeGamer
          PSN - ExtremeGamer
          Switch - 4640-8613-7710

          Comment

          • allBthere
            All Star
            • Jan 2008
            • 5847

            #95
            Re: Fight Night Champion Demo Gameplay Videos, Including Online

            i got the 3 files, extracted and burned to disk...my xbox says 'mixed media disk' and I went to game library and it's not there. Am I missing something - do I have to somehow 'open the disk'? or something?

            SUCCESS ... i didn't originally create a burn folder on the desktop - that made the diff and now I see it - awesome. Off to play... there are some cool people online that really put the effort in - the step by step I saw had screen shots and all
            Last edited by allBthere; 01-31-2011, 12:18 AM.
            Liquor in the front, poker in the rear.

            Comment

            • JayBee74
              Hall Of Fame
              • Jul 2002
              • 22988

              #96
              Re: Fight Night Champion Demo Gameplay Videos, Including Online

              Originally posted by ExtremeGamer
              Played the demo. At first I was impressed by the graphics and ease of control. Some good stuff there.

              The more I played though, the less I liked it. There are a lot of punches thrown and landed. And stamina never seemed to play a part at all. I could throw punch after punch after punch and never really got drained.

              I also realize that I hate the fact that a sports game is M rated. I mean, I realize using an original story and making it gritty, whatever. That's fine. Just seems a little much with the amount of swearing in the menu music as well.
              The stamina I'm not as concerned about. You have 3 round fight with the likes of Ali and Pac (high stamina probably) so 90-100 punches per round for that duration probably wouldn't tell the whole endurance story.

              Unless the blocking and overall defense takes getting used to I'm not happy with what I'm seeing in terms of connection percentages. I'd like to see the majority of percentages from 20%-45%. I don't want easy defense, just the ability to execute a great defense.

              Comment

              • allBthere
                All Star
                • Jan 2008
                • 5847

                #97
                Re: Fight Night Champion Demo Gameplay Videos, Including Online

                Originally posted by JayBee74
                The stamina I'm not as concerned about. You have 3 round fight with the likes of Ali and Pac (high stamina probably) so 90-100 punches per round for that duration probably wouldn't tell the whole endurance story.

                Unless the blocking and overall defense takes getting used to I'm not happy with what I'm seeing in terms of connection percentages. I'd like to see the majority of percentages from 20%-45%. I don't want easy defense, just the ability to execute a great defense.
                maybe ..my first fight as tyson vs ali i was 92/208 44% and he was 142/258 55% 44 of 99 jabs and was effective with it. he was 49 or 82 with the striaght right which was too high imo. He droped me twice once right away (fine fluke) and another time in the 3rd which concerned me because he's not that powerful. I cought him a couple of times where I feel he should have stumbled.

                overall only one fight. I'm impressed and feel like the single player will be nice because I'm liking the moment to moment action in the ring.

                3 things that would make me a lot happier would be

                1) no cutscenes at all or replays during a round, make it like ufc knockdowns and just get up and don't break the action

                2) some knockdown punches for some reason completely halts the followthrough of the punch. a big culprit is the closer range short right straights the punch stops dead at the head and doesn't drive through making the actual knockdowns at times seem strange since other non-kd punches look way more viscious - however this isn't universal

                3) bit less accurate with punches would be nice a little more randomness to the flight path of punches. AND fiddle with the stopping power a bit. Many people complain there is not enough, but it was out of place for ali to drop me like that...he DID however hurt me twice and move in for the kill, but I just doubt tyson folds like that so soon in a fight.
                Liquor in the front, poker in the rear.

                Comment

                • jtdribbles25
                  Banned
                  • Aug 2003
                  • 1415

                  #98
                  Re: Fight Night Champion Demo Gameplay Videos, Including Online

                  Originally posted by Motown
                  An impression from the EA forum:
                  "My jaw just hit the floor when in the third round of my offline fight i was cotto vs pacman, i was dropped in the 1st with flash kd`s, then in the second i started landing some decent combo`s, in the third i buzzed pac and was repeatedly hitting him with combos when out of nowhere the ref jumped in and stopped the fight!!!

                  That was FreaKin awesome, the ref stopped the fight due to pac not fighting back and taking to much, he didnt go down once, just took like 15 - 20 punches without landing or barely throwing, in jumps the ref and off goes Joe telling me that cotto has won via a tko as pacman could not protect himself and was taking a beating!!!" This is cool as hell
                  I saw this as well. I was fighting tyson w ali and the ref stepped in. the damage to tyson's face was ridiculous just swollen and cut up. he just couldn't close the gap, and kept getting hit. lol

                  Comment

                  • allBthere
                    All Star
                    • Jan 2008
                    • 5847

                    #99
                    Re: Fight Night Champion Demo Gameplay Videos, Including Online

                    had an interesting fight with tyson as Ali. I won 10-9 all rounds all judges. 128/232 for 55% Tyson a more modes 83/221 for 37% only 34% to the head. What he did do is land 42/102 to the body and me only 21 shots .... so it could have been an interesting fight getting later on.

                    I think clinchig should happen naturally or be easier or something. When's the last time you've seen a boxing match, especially heavies without a clinch in a whole round? It's a big reason the punch outputs are so high...because it's a game is one reason, but also because there's no sloppy stuff and time wasting things like getting tied up.

                    overal It's a gigantic step forward from round 4. I actually enjoy this.
                    Liquor in the front, poker in the rear.

                    Comment

                    • The Visualizer
                      Rookie
                      • Jul 2009
                      • 419

                      #100
                      Re: Fight Night Champion Demo Gameplay Videos, Including Online

                      Originally posted by Hova57
                      someone mentioned flash ko punch needs to be a attribute, it is not all guys will have it some will be higher and some will be low. I'm not basing my judgement on this game based on video without my actual hands on it . I'll wait till Wednesday.
                      flash K.O. is an attribute, if a fighter has a rating of 20 (max rating) in a particular punch then it's possible they can get a fight ending K.O. with that punch



                      Comment

                      • Hova57
                        MVP
                        • Mar 2008
                        • 3754

                        #101
                        Re: Fight Night Champion Demo Gameplay Videos, Including Online

                        Originally posted by Hova57
                        someone mentioned flash ko punch needs to be a attribute, it is not all guys will have it some will be higher and some will be low. I'm not basing my judgement on this game based on video without my actual hands on it . I'll wait till Wednesday.
                        Hey it would help if you used punctuation and people would understand you. Goof ball.


                        Yea Vis that's what I was trying to say.

                        Comment

                        • DaveDQ
                          13
                          • Sep 2003
                          • 7664

                          #102
                          Re: Fight Night Champion Demo Gameplay Videos, Including Online

                          I played quite a few fights offline and then 2 online. I lost both online fights, which I'm not surprised because I was more or less experimenting.

                          I like what I see and come away feeling like the game has made a step in the right direction but still seems like it is lacking in fulfilling its potential. First off, graphically the game gets an A+. I was even able to put enough right hands on Cotto that by the third round he had a nice bump above his left eye. Blood was also trickled along his and Manny's chest. Everything looks rich and deep with the graphics.

                          I like the new controls but played so much of FN4 that I was missing punches and throwing too many punches because of extra movement on the right stick. There is no sluggish feeling in throwing punches and body movement is done well. I really like the ability to step from side to side and in an out with a flick of the stick. Footwork in the sense of circling the ring is still sluggish but that step maneuver really adds to the footwork's quickness. Saying they didn't touch footwork would not be true. It's quicker and the ability to make your opponent miss is greater.

                          As far as stamina goes, I really feel like it's ok. Punches slow down and at the end of just 3 rounds fighters are losing a good amount of stamina. 10 rounds is going to be a big revealer, and I look forward to seeing how stamina runs in that long of a fight.

                          Presentation is rough. There are times when Joe and Teddy are silent and out of the blue Joe asks Teddy an obscure question that isn't even relevant. The fighter entrances are bad and the way this game closes out the fight is a mockery to the sport. They still do that flash to each fighter's expression, and I'm pretty sure it's so repetitive that we will be able to see who won before they actually announce it. It just adds to the already dull feeling the presentation gives.

                          One last thing I'll add is how they handle illegal blows. Unfortunately, the dev team must think it's cute to map a button so you can throw a headbutt or low blow. They did improve the way it goes about so that the fighter doesn't get stunned. I did one where Manny threw the headbutt and then raised his arm up. It's like there's an added animation in there so you can't directly throw a punch after you headbutt. So, I suppose you can excuse it.

                          Anyway, the demo leaves a positive feel for me. It's definitely a great looking game and should be a lot of fun.
                          Being kind, one to another, never disappoints.

                          Comment

                          • Phobia
                            Hall Of Fame
                            • Jan 2008
                            • 11623

                            #103
                            Re: Fight Night Champion Demo Gameplay Videos, Including Online

                            Originally posted by DaveDQ
                            I played quite a few fights offline and then 2 online. I lost both online fights, which I'm not surprised because I was more or less experimenting.

                            I like what I see and come away feeling like the game has made a step in the right direction but still seems like it is lacking in fulfilling its potential. First off, graphically the game gets an A+. I was even able to put enough right hands on Cotto that by the third round he had a nice bump above his left eye. Blood was also trickled along his and Manny's chest. Everything looks rich and deep with the graphics.

                            I like the new controls but played so much of FN4 that I was missing punches and throwing too many punches because of extra movement on the right stick. There is no sluggish feeling in throwing punches and body movement is done well. I really like the ability to step from side to side and in an out with a flick of the stick. Footwork in the sense of circling the ring is still sluggish but that step maneuver really adds to the footwork's quickness. Saying they didn't touch footwork would not be true. It's quicker and the ability to make your opponent miss is greater.

                            As far as stamina goes, I really feel like it's ok. Punches slow down and at the end of just 3 rounds fighters are losing a good amount of stamina. 10 rounds is going to be a big revealer, and I look forward to seeing how stamina runs in that long of a fight.

                            Presentation is rough. There are times when Joe and Teddy are silent and out of the blue Joe asks Teddy an obscure question that isn't even relevant. The fighter entrances are bad and the way this game closes out the fight is a mockery to the sport. They still do that flash to each fighter's expression, and I'm pretty sure it's so repetitive that we will be able to see who won before they actually announce it. It just adds to the already dull feeling the presentation gives.

                            One last thing I'll add is how they handle illegal blows. Unfortunately, the dev team must think it's cute to map a button so you can throw a headbutt or low blow. They did improve the way it goes about so that the fighter doesn't get stunned. I did one where Manny threw the headbutt and then raised his arm up. It's like there's an added animation in there so you can't directly throw a punch after you headbutt. So, I suppose you can excuse it.

                            Anyway, the demo leaves a positive feel for me. It's definitely a great looking game and should be a lot of fun.
                            Yea I am excited to get my hands on the demo this week and break the game down with some videos. I plan on sending some video footage of the issues to the devs.

                            My only big concern is punch accuracy. I can clearly see it is way higher than the community day build. A 6 to 7 punch exchange in the community day build was a LOONG exchange and your fighter would be spent. You would then be forced to back off and regain your breath.

                            I am not so worried about PERM stamina, I think it looks fine. But I think TEMP stamina needs to drain much faster.

                            Comment

                            • grunt
                              Banned
                              • Jul 2002
                              • 9527

                              #104
                              Re: Fight Night Champion Demo Gameplay Videos, Including Online

                              Originally posted by ExtremeGamer
                              Yeah, that was my issue. My son was in the back of the room playing. Just didn't get the point of having that in the game. Or at least have an option to turn it off. I have no problem it being in the story like I said, I know it's there and expect it there so would play it after hours if I got the game. But having it outside of that mode is unacceptable to me.

                              And I realize I'm in the minority here.
                              No, you are not. I have an 8 year old son and now I can play a mode until after dark.

                              Comment

                              • DaveDQ
                                13
                                • Sep 2003
                                • 7664

                                #105
                                Re: Fight Night Champion Demo Gameplay Videos, Including Online

                                Originally posted by Phobia

                                I am not so worried about PERM stamina, I think it looks fine. But I think TEMP stamina needs to drain much faster.
                                I actually think it's ok. Especially if you make a guy miss, his temp stamina drops. This is where I was concerned though because I feel that even a punch that lands should drain a good portion.

                                I really like that step you can do though. It really adds to the footwork.
                                Being kind, one to another, never disappoints.

                                Comment

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