MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970) - Operation Sports Forums

MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

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  • Splitter77
    MVP
    • Mar 2003
    • 2820

    #196
    Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

    Originally posted by capa
    The easiest way to handle rain delays in the game in my opinion:

    1) start the rain animations during an inning. Have it get progressively heavier over the next inning or 2.

    2) Cut to a scene of the umps waving players off field

    3) have a screen come up that says something like "there has be a 45 minute rain delay. Do you wish to keep your current pitcher in the game or replace him?" (pitcher fatigue would increase the longer the delay. Most pitchers are negatively affected by a delay and long layoff).

    4) if replace, you select a new pitcher from Bullpen (warm up not required)

    CPU would also make pitching adjustment if required.

    The amount of minutes for the delay can be randomly generated. Anything from 15 mins to 2 hours.

    No postponements required. That adds a whole other level of complexity to player fatigue, schedule, etc.

    Just seems like a quick way to get the delay aspect into the game.

    C
    one change. if the game is at fenway, all rain delays are 4 hours so they can sell more concessions.

    Comment

    • daflyboys
      Banned
      • May 2003
      • 18238

      #197
      Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

      I tried to do some thread searching here so as not to possibly repeat this question, but came up empty. Basically, the question is what about fielders' look and field moving? Is it more fluid? Not sure how to phrase this... I guess, just, does it emulate a truer human movement versus looking as if they are pivoting on a stick and starting from 0-60 instantly on the first step?

      Comment

      • Scottdau
        Banned
        • Feb 2003
        • 32580

        #198
        Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

        Originally posted by daflyboys
        I tried to do some thread searching here so as not to possibly repeat this question, but came up empty. Basically, the question is what about fielders' look and field moving? Is it more fluid? Not sure how to phrase this... I guess, just, does it emulate a truer human movement versus looking as if they are pivoting on a stick and starting from 0-60 instantly on the first step?
        Did you not think they move good last year? Because if you didn't then it probably is the same. I think they move really good especially last year the way they would take angles to ball. You may be able to check our some of the videos. I believe they have the fielders running in some of them.

        Comment

        • BravesBoy
          dare i say...en fuego?
          • Feb 2008
          • 698

          #199
          Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

          Originally posted by Alistair
          How damn hard is it to include rain delays though?? It's not exactly a major coding overhaul. What's so hard about scheduling the occasional double header? I thought it would be a no brained this year
          I hate rain delays in real life. So why in the world would i want them interrupting my MLB 11 playing time, i'm glad we don't have them!!
          PSN: OverPar8

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          • SoxFan01605
            All Star
            • Jan 2008
            • 7982

            #200
            Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

            Originally posted by BravesBoy
            I hate rain delays in real life. So why in the world would i want them interrupting my MLB 11 playing time, i'm glad we don't have them!!
            Well, it wouldn't be a delay like in a real game...lol (sorry, just the picture in my head of some guy sitting in front of his delayed videogame with a "WTF" expression on his face makes me giggle). Heck, I'm sure there would even be something you can skip through to get to the point.

            It would be good for strategy purposes. It forces more rotation and bench management for when the game resumes and if it's canceled, it can cause double headers which allows for more roster management as well (might be nice to give that young arm in AAA a shot to fill in one of the games, for example).

            They'll be in the game in the future and I'm sure once they get it done a lot of franchise players (at least) will be very happy to have them once they see what they can add to the experience.

            Comment

            • BravesBoy
              dare i say...en fuego?
              • Feb 2008
              • 698

              #201
              Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

              Originally posted by SoxFan01605
              Well, it wouldn't be a delay like in a real game...lol (sorry, just the picture in my head of some guy sitting in front of his delayed videogame with a "WTF" expression on his face makes me giggle). Heck, I'm sure there would even be something you can skip through to get to the point.

              It would be good for strategy purposes. It forces more rotation and bench management for when the game resumes and if it's canceled, it can cause double headers which allows for more roster management as well (might be nice to give that young arm in AAA a shot to fill in one of the games, for example).

              They'll be in the game in the future and I'm sure once they get it done a lot of franchise players (at least) will be very happy to have them once they see what they can add to the experience.
              It was a joke more than anything...:wink:
              PSN: OverPar8

              Comment

              • gator3guy
                MVP
                • Jul 2004
                • 2233

                #202
                Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                Originally posted by dmbfan1970
                One thing I wanted to check on at CES but forgot was the OF'ers humping of the wall that was annoying last year. Maybe Ramone or the CD guys can enlighten us if that was worked on for this year.
                Yeah, automatic extra base for the runner

                Comment

                • daflyboys
                  Banned
                  • May 2003
                  • 18238

                  #203
                  Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                  Originally posted by Scottdau
                  Did you not think they move good last year? Because if you didn't then it probably is the same. I think they move really good especially last year the way they would take angles to ball. You may be able to check our some of the videos. I believe they have the fielders running in some of them.
                  Well, in the "hands-on" impression thread, I'm sort of interested in an answer from the guy who went hands on.

                  Comment

                  • Scottdau
                    Banned
                    • Feb 2003
                    • 32580

                    #204
                    Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                    Originally posted by daflyboys
                    Well, in the "hands-on" impression thread, I'm sort of interested in an answer from the guy who went hands on.
                    My bad sorry.

                    Comment

                    • douggoud
                      Rookie
                      • Feb 2010
                      • 473

                      #205
                      being the statistician type person i am, i just wanna know how they changed the historical stats (i'm tired of trying to break the same 20 some records i've been trying to break since mlb 06) i'd personally like to see some obscure stats, for the fun of it, and to make our baseball cards show ALL of our stats, and career stats (like stolen bases, and such), i'd also like them to at some point (be it when you get to the hall of fame, or put it on the baseball card) to show how many MVP's, silver sluggers, cy youngs and so on a player has won (kinda dumb, but i wish i knew how many mvp's my guy won, i dont keep track of things that well), also, make it a little more difficult for a pitcher to win the MVP, i constantly had a guy win the mvp year in and year out that was a pitcher and never really did anything worth an MVP. also, i think the gold gloves should be fixed (i've had many occasions where a guy with a .992 fielding percentage beat out a guy with a .997 fielding percentage, and the guy with the .997 played more games, more assists, and putouts, so i dont know what would cause the other guy to win) also, make it that so someone OUTSIDE of the Orioles and Braves can win a gold glove at the pitcher position, lol. lastly, make more than one silver slugger, one for every position, like real life. dont get me wrong, i loved mlb 10, but these are things i'd like to see improved (oh yeah add new franchise things, i dont know what, but cool things, lol)
                      R.I.P. Rory Markas, Nick Adenhart and Tyler Skaggs

                      "All Angels Go To Heaven"

                      Comment

                      • babyruth1914
                        Rookie
                        • Nov 2009
                        • 8

                        #206
                        I was just wondering do you know if they changed the career player baseball cards? what i mean is can we finally have the option to make our own unique picture to go on our card? It was kinda lame to see the same picture on 50 other guys cards when we could just take a beautiful snap shot our-self.

                        Comment

                        • spaceg0st
                          Rookie
                          • Mar 2009
                          • 88

                          #207
                          hey dmbfan, in the co op mode, when player 1 plays catcher, and player 2 plays as the pitcher, can player 1(catcher) call the pitch and location for player 2(pitcher) to throw?

                          Comment

                          • EnigmaNemesis
                            Animal Liberation
                            • Apr 2006
                            • 12216

                            #208
                            Originally posted by spaceg0st
                            hey dmbfan, in the co op mode, when player 1 plays catcher, and player 2 plays as the pitcher, can player 1(catcher) call the pitch and location for player 2(pitcher) to throw?
                            You can call them on the headset, or tell them if they are in the same room as you

                            But no in game OSD control for that.
                            Boston Red Sox | Miami Dolphins

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                            • johnnyg83
                              MVP
                              • Jul 2002
                              • 1060

                              #209
                              Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                              I love the deeper stats idea.

                              How about a Baseball Reference type card. Wishful thinking I know. But actually having an awrds column. I love seeing a guy's stat line having AS at the end or MVP-5 (for 5th place in the MVP.)

                              http://www.baseball-reference.com/pl...onerpa01.shtml

                              Comment

                              • Skyboxer
                                Donny Baseball!
                                • Jul 2002
                                • 20299

                                #210
                                Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                                I just really, really would love a print option.
                                Joshua:
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                                a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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