MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
- No, it will be done primarily the same way it was last year, while you did move the pci, you were still able to hit the ball outside the pci solidly. With analog hitting, there is no pci to speak of, there are hitter tendencies and timing. if you are late on a high fastball, its either a swing and miss or a pop up. If you time a low pitch well it will result in a line drive or ground ball with occasional fly balls or homeruns depending on the hitters ability to handle low pitches. It isnt random at all, it is based mostly on the user's ability to correctly time the pitch and swing in the quadrant the pitch is being thrown in. For righties: Inside, move the swing stick up and to the left. Middle move it straight up. Outside, move it up and to the right. Its all about timing...
PCI is there for all options you can even turn it on for analog. You are correct " high fastball and your late most likely a pop up". High and low is not random at all. B Ma looks at the attributes for the batter, your stride timing, your timing for contact, and how close you are to swinging at the pitch. It isn't three zones either (left, center, right) its just much easier to digest if we explain it this way. Its actually about 100 of them we know where you swing the bat within a degree. Just because you swing to the right and the ball is thrown to the right doesn't mean you will make contact with the ball you can still swing over a ball even if your swinging in the correct direction.Comment
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Re: DMB day @ CES '11. Hands on.
I completely disagree.
MLB 2k10 cursor hitting had use of both sticks, and it was awesome. It's not that you have to follow the trajectory of the pitch with the cursor as it moves, although you could do this if you wanted. The beauty of it is that it incorporates the ability to recognize the different types of pitches. For example, if you read the pitch as a curveball, you don't have to follow the arc of the curveball as it drops; after you read the pitch, you just move the cursor down to the area of the zone where you think it will end up, and then swing.
This works, because generally speaking, over a couple of pitches, you start to recognize the predictable arc of each pitcher's pitches. And once you read the curveball, for instance, you get a sense of how far it drops and know where to move the ball. I think its a very good simulation of hand-eye coordination.
I thought that this type of left analog and right analog hitting system was in. I am gravely disappointed if it is not in. If I'm reading the impression wrong, someone please correct me.
In our game and with our pitch speed it was all but impossible to locate a pitch with the PCI using the L analog and stride time correctly and swing at the ball. We prototyped analog batting this way in the beginning it wasn't fun it was frustrating. The only option was to slow down the pitch speed something we would not do.Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
PCI is there for all options you can even turn it on for analog. You are correct " high fastball and your late most likely a pop up". High and low is not random at all. B Ma looks at the attributes for the batter, your stride timing, your timing for contact, and how close you are to swinging at the pitch. It isn't three zones either (left, center, right) its just much easier to digest if we explain it this way. Its actually about 100 of them we know where you swing the bat within a degree. Just because you swing to the right and the ball is thrown to the right doesn't mean you will make contact with the ball you can still swing over a ball even if you swinging in the correct direction.
Can't wait to use this.Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
Red means error..........most of the time..............well that depends on the player you are using if he is a good enough fielder your throw may just be offline (yellow throw) this works vice versa as well. You can pre-load a green throw with a terrible fielder and his ratings might be low enough to move it into the offline range.
Onto your second comment playing baseball with a controller and buttons isn't realistic either but this is a video game.
Analog fielding takes into account many factors its not just the player ratings and your input. We dynamically look at the route you are taking to the ball how fast you are running etc.............................. from there the game will que up one of the 30,000 animations in the game for a throw.
I'll explain this more when the guys get here because we could talk about the changes and additions to fielding all day. I'll get Brian to stop by since he can explain it way better than I can.
But I will leave you all with this nugget of info along with all the fielding ratings being re-written. We have cataloged all the fielding animations in the game and broken them up into tiers. For instance there is a gold glove tier if you will. Meaning only players with extremely high fielding ratings have access to these animations. If he doesn't have the ratings the player can't que up these special animations web gem type animations.
Can't wait to hear more.Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
Rain Topic'
I've read all 187 replies, and I'm quite surprised that almost 75% is about rain. So allow me to add a little baseball virtual history. Back in Sega Saturn's World Series II there was Rain, Rain Delays and Rain Call Outs. It was a simple but a very satisfiying visual along with the announcer tracking the signifigance of the rain.
How Rain worked"
Game begins, Forecast says a chance of rain, slow light rain approaches on your screen, But you keep playing. Then a Fast & Heay Downpour shows on your screen. The Umps & Announcer tell the players there is a rain delay and return to your dugout (Sprites show all players run off the screen, Then 2 seconds elasped and players return running back on to the field) If rain exsist the process is repeated, If rain continues the game is Canceled and depending on the inning the game is official.
It's simplicity was done flawlessly and was welcomed. So even if the SCEA MLB can incorprate this and spin it in their own unique way I'm sure many of you will be in full acceptance when it is hardcoded onto our future MLB discs.
Back on Thread Topic'
Enjoyed the write up & impressions by dmbfan1970 along with Russell's Q&A knowledge. Now my question is to MLB11's ingame playabilty, Has player collision, player morphing been totally remove or how much of this is still viewable in the game?HITTERSAURUS-REX
Pre-Historic MLB TitanComment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
One thing I wanted to check on at CES but forgot was the OF'ers humping of the wall that was annoying last year. Maybe Ramone or the CD guys can enlighten us if that was worked on for this year.PSN: ToxicitiComment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
One cosmetic thing I did notice while playing was the faces of the players look real life like this year. I didn't see any zombie looking players so to speak. Also the expressions/smiles/angers of players look so natural and life-like. I don't remember being impressed by this last year. Example: A player striking out snarling on his swing after the follow through. This maybe did happen in last year's game but I don't remember it being so natural looking. Maybe it has to do with the player models/faces worked on.PSN: ToxicitiComment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
Originally posted by HITTERSAURUS REXHey dmbfan I see your on, Has player collision, player morphing been totally remove or how much of this is still viewable in the game? The reason I bring this up is in one of the videos I saw some morphing and if it's possible for you to remember or answer can you reply.PSN: ToxicitiComment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
One cosmetic thing I did notice while playing was the faces of the players look real life like this year. I didn't see any zombie looking players so to speak. Also the expressions/smiles/angers of players look so natural and life-like. I don't remember being impressed by this last year. Example: A player striking out snarling on his swing after the follow through. This maybe did happen in last year's game but I don't remember it being so natural looking. Maybe it has to do with the player models/faces worked on.Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
If any of you actually remember, I posted about this last year during Community Day. Brian and I spent a good amount of time talking about this.
The CPU will do this as well if you take too long between selecting a pitch and selecting a location.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> 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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
Man the more info we get the greater the wait is......Jeesh.Joshua:
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
what about plays at the plate, has the catcher tag sequence been fixed. Last year it was so slow and most of time playing behind the plateComment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
But I will leave you all with this nugget of info along with all the fielding ratings being re-written. We have cataloged all the fielding animations in the game and broken them up into tiers. For instance there is a gold glove tier if you will. Meaning only players with extremely high fielding ratings have access to these animations. If he doesn't have the ratings the player can't que up these special animations web gem type animations.Comment
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