Re: Judge Certifies Class-Action Football Game Pricing Lawsuit Against EA
If you look at why those games really didn't do well, it's because they were too gimmicky and strayed away from football fundamentals and authentic gameplay. All lacked in the authentic football experience in one way or another and the biggest gripe seemed to center around the horrible Franchise mode of the games.
All failed in this area along with lack of full customization for gamers to tweak.
You won't hear complaints about an NFL package on Backbreaker, because gamers were able to create NFL teams with the editor. It wasn't a lack of NFL brand on their game, it was the gimmicky presentation and the various gameplay issues that plagued the game.
All-Pro 2k8 suffered because there was no Franchise and editing features were very limited. Gamers got what the Dev's put out and that was it. Gameplay wise, they were on the right road. Again, the Legends path was gimmicky and had no replay value from the beginning, plain and simple.
It was a quick play mode sold as the full game.
I would say this argument holds true for Casual gamers, not the Hardcore base that's on these forums months after the release testing/tweaking and exchanging ideas daily to improve the game's football experience.
**I would say more time is spent tweaking than actually playing the game!!!
If you look at why those games really didn't do well, it's because they were too gimmicky and strayed away from football fundamentals and authentic gameplay. All lacked in the authentic football experience in one way or another and the biggest gripe seemed to center around the horrible Franchise mode of the games.
All failed in this area along with lack of full customization for gamers to tweak.
You won't hear complaints about an NFL package on Backbreaker, because gamers were able to create NFL teams with the editor. It wasn't a lack of NFL brand on their game, it was the gimmicky presentation and the various gameplay issues that plagued the game.
All-Pro 2k8 suffered because there was no Franchise and editing features were very limited. Gamers got what the Dev's put out and that was it. Gameplay wise, they were on the right road. Again, the Legends path was gimmicky and had no replay value from the beginning, plain and simple.
It was a quick play mode sold as the full game.
I would say this argument holds true for Casual gamers, not the Hardcore base that's on these forums months after the release testing/tweaking and exchanging ideas daily to improve the game's football experience.
**I would say more time is spent tweaking than actually playing the game!!!
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