When John Madden Speaks, Game Designers Listen w/ Video
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1.Better running....you just dont get a feel that you actually running...its like you in a running animation and the field is the the only thing moving
2.timing matters....how does a 7 step drop equate to a WR's depth down field and the Defenses penetration of the line of scrimmage.....its just doesn't feel real enough
3. Different forms of running....b/c not everyone runs the same
4.Actually make the DB use proper back peddling and proper skill when playing the ball (leaning on WR..arm extended to feel for where the WR is...looking for the ball when the WR does..right now they only look when the ball is may be 5 yards away
5.get rid of SS mode is you not going to get it right....its just a tease and nothing more...you own records indicate no one plays itComment
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Re: When John Madden Speaks, Game Designers Listen w/ Video
As much as John Madden talked about the "Big Uglies" he should be pushing for them to fix the offensive and defensive line interactions.
That and the DB/WR interactions, the lack of proper IR, the lack of working franchise tags, the inability to trade future picks, the lack of practice squads are but a few things that anyone who has spent time watching the NFL and then playing Madden should notice.Comment
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Re: When John Madden Speaks, Game Designers Listen w/ Video
sorry guys but Madden the game has passed Madden the coach by....wth he blabbing about 3on3, also remember that he's the one who implemented the new play calling mode which makes Madden feel even more scripted. I'm not buying it...redo the engine already!Comment
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Re: When John Madden Speaks, Game Designers Listen w/ Video
Everyone appears to be responding that this is Madden's first time he's been consulting on the game.
Last year, people from Tiburon flew out to his home and discussed the game in his mancave.
That might be where this location was as well because he doesn't fly.Comment
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Re: When John Madden Speaks, Game Designers Listen w/ Video
Look none of dis matters unless EA gets more real with their football games. Its more than just "screen plays & spreads". They are focusing on the wrong things. Madden needs REAL playing results. Player rating that actually have an impact on the game. Sure people will buy madden cuz its the only NFL game out, but until they get it right, EA doesnt have RESPECT for their game, and thats speaks alot...Comment
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Re: When John Madden Speaks, Game Designers Listen w/ Video
yea i know i heard he has input , but if i remember right the last time he really had imput it was 04 or 05. I tell you one thing i wish i had that setup he has. Daum that is niceComment
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Re: When John Madden Speaks, Game Designers Listen w/ Video
Look none of dis matters unless EA gets more real with their football games. Its more than just "screen plays & spreads". They are focusing on the wrong things. Madden needs REAL playing results. Player rating that actually have an impact on the game. Sure people will buy madden cuz its the only NFL game out, but until they get it right, EA doesnt have RESPECT for their game, and thats speaks alot...Comment
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Re: When John Madden Speaks, Game Designers Listen w/ Video
As Roadman, says, this isn't anything new.
I like Madden. I like his approach to wanting to make the game real, but, personally, I'm not 100% sure if I should feel encouraged or not. Last year, I remember them saying that Madden said something to the effect, "The way you call plays is all wrong. You've got too many plays. No coach goes into a game with 300 plays."
A gameday playcall sheet may not have 300 plays on it, but from that suggestion we got chopped up playbooks and Gameflow. Instead of something like a section of "favorites", similar to what another game had.
This year???"A man can only be beaten in two ways: if he gives up, or if he dies."Comment
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Re: When John Madden Speaks, Game Designers Listen w/ Video
They flew out to his mancave last year and told them about game planning and more shot gun plays.
Yes, I would love to have that setup in my basement.Comment
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Re: When John Madden Speaks, Game Designers Listen w/ Video
i didn't think he had that much infuence, and the gamplanning wasn't a bad move it just wasn't implemented right. if they had packaging along with the gameplanning and the same for defense i think alot of people would like it.Comment
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Re: When John Madden Speaks, Game Designers Listen w/ Video
I agree with your assessment of the game planning idea. Good idea, not implemented properly.Comment
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Re: When John Madden Speaks, Game Designers Listen w/ Video
ARG!!!!!!!!!! The most important aspect of mostly all video games and especially sports ones is game play. Madden's game play MUST improve.
It should be priority 1, 2, and 3.
Presentation is a non factor if people like myself who have been playing Madden 10+ years think the game play is to cheesy to ever enjoy.Comment
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Re: When John Madden Speaks, Game Designers Listen w/ Video
To kind of piggyback of Madden's suggestion of calling 2 plays in the huddle:
We should limit audibles and hot routes dramatically. I think line protection calls should stay, but being able to essentially create hundreds of plays at the LOS isn't realistic at all. The time it takes to communicate changes and the possibility of mistakes are both factors not addressed right now.
I understand "hot routing" to a HOT ROUTE, but not creating whole route concepts on the fly every single play.
Right now, we can call about 10 different plays in the huddle without hot routes, his 2 play idea would be going backwards and taking away that excessive amount of options to the offense. Imagine how much more effective blitzes could be on defense if it was actually difficult to check out of an undesirable play. You see NFL teams call time-outs all the time because the defense shows them something they don't like. They don't simply draw a new play in the turf and beat it like we do right now.
Madden makes it too easy to counter defenses after seeing the defense. The offense should have to but more weight into their initial playcall. I've seen tourney gamers base their whole strategy on calling one play at the LOS and audibling to any of their 20 other concepts from there AFTER seeing the D. That's not realistic at all. A powerful way to take that away is do what Madden says: you get 2 to 3 plays. You get 1 hot route, and awareness will make it a risk for low AWR guys. Changing plays should involve more risk, more mistakes. It shouldn't be as foolproof as it is currently.
Thoughts?Xbox Live Gamertag: CreatineKasey
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