Fight Night Champion Blog: Gameplay & Legacy - Operation Sports Forums

Fight Night Champion Blog: Gameplay & Legacy

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  • Money99
    Hall Of Fame
    • Sep 2002
    • 12694

    #16
    Re: Fight Night Champion Blog: Gameplay & Legacy

    Originally posted by scottyo60
    One thing I would like cleared up is the reach factor... When me and my friends would play we had to ban lennox lewis and fighters with huge reach because it was terribly easy to keep people on the outside punching. Inside fighters have a terrible disadvantage. It's great they focused on the inside, but if you make it to where someone can't get there, shouldn't that be the first focus?
    It depends. Someone like Lennox was dominant because he could keep most at bay with his jab. Ali and Liston were no different.

    But that's where some fighters who were great at getting inside need to get a bit of an advantage too. Tyson was tremendous at getting in the phone booth.
    So EA needs to make sure fighters like him are excellent at the bob-and-weave to get in close.

    But I personally would love to have a challenge in Legacy Mode when facing a champion with a long dominant jab. More strategy comes into play.

    Comment

    • 65South
      The Print Guy
      • Dec 2007
      • 1522

      #17
      Re: Fight Night Champion Blog: Gameplay & Legacy

      Phobia, thanks for the awesome write-up! Great read sir. Looking forward to your follow-ups.

      Appreciate you taking the time to put this together!
      A negative mind will never give you a positive life.

      PSN: Sixty5South

      Comment

      • brrmikey
        Pro
        • Aug 2005
        • 826

        #18
        Re: Fight Night Champion Blog: Gameplay & Legacy

        1. Is there "tale of the tape" type presentation at the beginning?
        2. When the fight goes the distance is there more suspense and do they announce the final score cards?
        3. Are cuts more random and bleed in real time? Can a bad cut happen early in the fight?

        Comment

        • Phobia
          Hall Of Fame
          • Jan 2008
          • 11623

          #19
          Re: Fight Night Champion Blog: Gameplay & Legacy

          Originally posted by 65South
          Phobia, thanks for the awesome write-up! Great read sir. Looking forward to your follow-ups.

          Appreciate you taking the time to put this together!
          Glad you liked it my man. It was my pleasure!!!

          Comment

          • BezO
            MVP
            • Jul 2004
            • 4414

            #20
            Re: Fight Night Champion Blog: Gameplay & Legacy

            Originally posted by Phobia
            One Punch KOs/New Stun States...Also included is the new stunned states. Now when you are hurt there are degrees of getting "rocked". You can get rocked and it is a simple 1 to 2 sec recovery to get your head back, a punch could rock you and leave you recovering for 5 to 10 secs, or all the way to having your "bell rung" and spending a entire round hurt on wobbly legs just trying to survive for minutes and minutes. Even possibly to multiple rounds.
            Can you describe the stun state graphically? Is it something you can see in your boxer's animations or is it a slo-mo, hazy thing on the screen?

            Originally posted by Phobia
            Footspeed - This is one of my dislikes about the current build we got to play. I found the footspeed to be slow. It was very similar to the "quicksand" feeling before the patch in RD 4. Once you would get within punching range of each other. The footspeed would slow to a crawl and made getting in & out of punching range really tough. But once the two fighter separated by some space then the fighters would move much quicker.

            I informed Mike a few times I felt the footspeed was to slow. He told me he agreed and will be looking to fix this. It was just one of the very few areas I felt needed tuning.
            Daaaaaaaaaaaaamn! Did you get the sense that it would be greatly improved to realistic levels or is this something that is going to get a little better?

            Originally posted by Phobia
            Inside Fighting - Now onto the new inside fighting. Like I mentioned in FN4 when boxers got to the inside game. The punches never changed, instead the animation was to make the boxer lean away so he had enough space to throw the correct punch. In FNC the system that is now in place is similar to the EA MMA system. Depending on the range you are to your opponent will determine the type of punch being thrown. So once you get to the inside game, certain punches you will only be able to be thrown. Small uppercuts, little tiny hooks, etc. They way this effects gameplay is that guys who have great inside power and punches such as Tyson can fight to their strengths, while guys who like to use range and "out box" their opponent will lose some of their advantage in close. It is a welcome addition and helps the series move towards a more realistic approach.
            No mention of fighting in the clinch. Can we do that now?

            Any new cameras? Stationary cam specifically.
            Shout out to The Watcher! Where you at bruh?

            Comment

            • statum71
              MVP
              • Nov 2006
              • 1985

              #21
              Punching sounds extremely better tahn the current system.

              Still hoping for some good presentation info.
              The Lord is my shepard.

              Comment

              • Money99
                Hall Of Fame
                • Sep 2002
                • 12694

                #22
                Re: Fight Night Champion Blog: Gameplay & Legacy

                Originally posted by statum71
                Punching sounds extremely better tahn the current system.

                Still hoping for some good presentation info.
                So am I! I hope the commentary is a bit more dynamic so they mention previous wins or losses or whether or not someone's ever been floored before, etc.

                Comment

                • Phobia
                  Hall Of Fame
                  • Jan 2008
                  • 11623

                  #23
                  Re: Fight Night Champion Blog: Gameplay & Legacy

                  Originally posted by Money99
                  So am I! I hope the commentary is a bit more dynamic so they mention previous wins or losses or whether or not someone's ever been floored before, etc.
                  I am currently planning to release around 5 blogs.
                  • Community Day (released)
                  • Gameplay & Legacy(released)
                  • Community Questions (Nov 19th)
                  • Presentation & Graphics (TBD)
                  • Champion Mode (TBD)
                  • Overall Preview with scores (TBD)

                  Comment

                  • jdareal21
                    Rookie
                    • Jul 2009
                    • 75

                    #24
                    Sounds very promising, especially the one punch KO's. I always thought it was highly unrealistic that every single fight in RD 4 resulted in at least two knockdowns.

                    One thing I hope we see more of is the amount of wrestling that takes place during inside fighting, especially among the bigger weight classes. There's a bunch of tugging, holding, pushing, leaning & bumping that takes place on the inside, and no boxing game to date has approximated it very closely.

                    Comment

                    • Bamtino
                      Rookie
                      • Nov 2007
                      • 372

                      #25
                      Re: Fight Night Champion Blog: Gameplay & Legacy

                      This all reads great, its extremely promising but i want to see it in action...

                      Comment

                      • jb12780
                        Hall of Fame
                        • Oct 2008
                        • 10665

                        #26
                        Re: Fight Night Champion Blog: Gameplay & Legacy

                        Excellent read Phobia. Can't wait for March 1st!
                        GT:jb12780
                        PSN:jb12780

                        Comment

                        • Armor and Sword
                          The Lama
                          • Sep 2010
                          • 21747

                          #27
                          I am very curious about Champion Mode. Great write up BTW. Sounds as if Legacy Mode will be pretty much the same.

                          For me to purchase this title I need to get a good gauge as to:

                          1) Legacy and Champion mode - I am pretty much an offline sports gamer so the solitare modes must keep me engaged.

                          2) Presentation - I thought FN4 was very good and hope to see more ESPN intergration and more of a Friday Night Fights and PPV feel in Legacy and Champion mode

                          3) New Punching system - seems great from your write up. I really like TPC. While it did have some bugs it worked fine for me. But I like the idea of the flick system. Seems more intuitive.

                          4) Roster of fighters - I am really hoping for a deep roster of current and classic fighters across all weight classes.

                          I am very excited for this game and hope it has enough modes to make me want to upgrade from FN4.
                          Last edited by Armor and Sword; 11-16-2010, 03:51 PM.
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                          Comment

                          • Phobia
                            Hall Of Fame
                            • Jan 2008
                            • 11623

                            #28
                            Re: Fight Night Champion Blog: Gameplay & Legacy

                            Thanks guys!!!! Will be answering most of these questions come Friday.

                            Comment

                            • Hova57
                              MVP
                              • Mar 2008
                              • 3754

                              #29
                              Re: Fight Night Champion Blog: Gameplay & Legacy

                              For me I need to hear more bout. Moving around the ring. But ill have to wait till the dev release more info since phobia gave his input and theywere working on it

                              Comment

                              • JBH3
                                Marvel's Finest
                                • Jan 2007
                                • 13506

                                #30
                                Re: Fight Night Champion Blog: Gameplay & Legacy

                                Phobia...thanks for the info thus far.

                                I too would like to know more on the 'career' modes.

                                Also, knock downs...has the control scheme changed for getting back up, or is it the same from FN4? If it is the same, any improvements to the current system? It was extremely hard to get up a 3rd time, sometimes even a 2nd in FN4.
                                Originally posted by Edmund Burke
                                All that is needed for the triumph of evil, is for good men to do nothing.

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