NBA 2K11 Developer Insights: The Art of Passing - Operation Sports Forums

NBA 2K11 Developer Insights: The Art of Passing

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • youvalss
    ******
    • Feb 2007
    • 16593

    #166
    Re: NBA 2K11 Developer Insights: The Art of Passing

    Originally posted by jeebs9
    AWESOME News!! Shotstick is my favorite part of this series.
    Same here. 2K6 made a HUGE leap over 2K5 thanks to the Shot Stick (and the old Isomotion).
    My Specs:

    ZX Spectrum
    CPU: Z80 @ 3.5 MHz
    GPU: Monochrome display
    RAM: 48 KB
    OS: Sinclair BASIC

    Comment

    • Eman5805
      MVP
      • Mar 2009
      • 3545

      #167
      Re: NBA 2K11 Developer Insights: The Art of Passing

      Originally posted by youvalss
      Guys, we're getting ShotStick trailer and insight today!
      *insert gif of that bald man w/ glasses's head exploding here*

      Comment

      • Choops4Life
        NBA 2K Gameplay Producer
        • Aug 2010
        • 61

        #168
        Re: NBA 2K11 Developer Insights: The Art of Passing

        Originally posted by blues rocker
        Hey, Zach. I just wanted to point out something I noticed in the recent Magic vs Nuggets video that relates to pass selection.


        Some of the passing animations still aren't quite right for the passing angle that is available....and the the passer sometimes throws the ball right through the head or neck of a defender, rather than throwing a higher pass to get the ball over the defender.

        Also defenders still seem too unaware of the ball. many times a pass will whiz right toward a defender and they won't even try to tip it.

        at the 3:56 mark of the Magic vs Nuggets video there is a bad underhand pass that goes right through the head/neck of a defender to a streaking Vince Carter. the passer picked the wrong type of pass for that angle - he should've done a higher overhead pass to get the ball over the defender....second, the defender just stands there and doesn't even attempt to tip the ball even though the ball is going right toward him. Hopefully this type of incorrect pass selection can be tweaked.
        On occasion there may be situations where a ball flies right by a defender without him tipping it, yes. But trust me, players play passing lanes VERY well in 2K11. You can't just throw the ball wherever you want...Rob made it very hard on me to tune passing because of all of his pass steals. It's well balanced now and you will soon find out that you have to be very smart and selective about your passing.

        Comment

        • Choops4Life
          NBA 2K Gameplay Producer
          • Aug 2010
          • 61

          #169
          Re: NBA 2K11 Developer Insights: The Art of Passing

          Originally posted by Dewie12
          Remember Kenyon Murray? Defensive stopper back in the day. #3.

          Thanks for answering questions.
          I like Ricky Davis, but I despise the Hawkeyes. So Kenyon Murray, while a great defender, was still a puny Hawkeye.

          Comment

          • Choops4Life
            NBA 2K Gameplay Producer
            • Aug 2010
            • 61

            #170
            Re: NBA 2K11 Developer Insights: The Art of Passing

            Originally posted by m-dogg
            the thought of a new choops with all of these additions brings a tear to my eye. hell, I would still play choops2k8 if not for the sliding..the gameplay is still tight but I can't get over the sliding after the advances the NBA2k has made. but man i owe you a thanks for the amount of hours I got out of that masterpiece.

            as for the new nba2k11, about the new wrap around passes: I love that these are now in for penetrating guards. My only hope is that these are balanced and not overpowering. If I am a great passer like Rondo and penetrate to the rim and Perkins defender comes over to block my shot, and I see that and pass it over...can perk now quickly gather and dunk before the same defender turns around and contests perk's shot? currently this is impossible, but then again we do not have these specific passes as options.

            Also, if I do this over and over, will the AI adjust and sometimes not come to challenge my penetration and stay with their man (perk)? or maybe their rotation covers perk most of the time if the defender leaves him? just wondering if you can flesh out the details of how this wrap pass is usefull (funny, i've wanted it forever as a PG, but also ony want it to be successfull when used correctly). thanks!
            The interior wrap passes make a huge difference in being able to get shots off quickly under the basket. Rotations can negate them and they're based on the intelligence and quickness abilities of the defenders, but you can catch just about anyone off guard with one of these, on occasion, which I think is realistic. It's well balanced.

            Comment

            • Choops4Life
              NBA 2K Gameplay Producer
              • Aug 2010
              • 61

              #171
              Re: NBA 2K11 Developer Insights: The Art of Passing

              Originally posted by Kaanyr Vhok
              A question off of that question and one other. What circumstance would lead to a bad pass by a player with a high rating. Is it possible for Chris Paul to throw something thats off target and would cause that to happen if it is possible.

              Does tight onball defense (on the passer) increase the difficulty of a pass, specifically post entry and long up court passes.
              Players with high pass ratings have opportunities to throw bad passes in the same situations bad passers do, except that their likelihood is significantly decreased in every situation. Tight on-ball defense can force turnovers...especially if the on-ball defender has a size or wingspan advantage on the passer, which can lead to tipped passes.

              Comment

              • jeebs9
                Fear is the Unknown
                • Oct 2008
                • 47558

                #172
                Re: NBA 2K11 Developer Insights: The Art of Passing

                ^^Great to hear!^^
                Hands Down....Man Down - 2k9 memories
                http://www.youtube.com/watch?v=4IHP_5GUBQo

                Comment

                • jeebs9
                  Fear is the Unknown
                  • Oct 2008
                  • 47558

                  #173
                  Re: NBA 2K11 Developer Insights: The Art of Passing

                  Originally posted by Choops4Life
                  On occasion there may be situations where a ball flies right by a defender without him tipping it, yes. But trust me, players play passing lanes VERY well in 2K11. You can't just throw the ball wherever you want...Rob made it very hard on me to tune passing because of all of his pass steals. It's well balanced now and you will soon find out that you have to be very smart and selective about your passing.
                  Man you are scaring the **** out of me right now....In a good way...
                  Hands Down....Man Down - 2k9 memories
                  http://www.youtube.com/watch?v=4IHP_5GUBQo

                  Comment

                  • Da_Czar
                    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                    • Jul 2002
                    • 5408

                    #174
                    Re: NBA 2K11 Developer Insights: The Art of Passing

                    Originally posted by Choops4Life
                    Players with high pass ratings have opportunities to throw bad passes in the same situations bad passers do, except that their likelihood is significantly decreased in every situation. Tight on-ball defense can force turnovers...especially if the on-ball defender has a size or wingspan advantage on the passer, which can lead to tipped passes.
                    If I can piggy back here. They really seemed to beef up the pass lane defense but also individual defenders who are great defenders....shhh. Playing the lakers for example with Kobe and artest you have to ve VERY selective with your passing on the wings. Especially initiating plays that you run often.


                    They can disrupt everything your trying to do on defense but forcing you to catch passes a step or two from where you would like. Wether they are denying the ball or bodying a guy up. I found I had to use icon lead pass to create a passing lane OR time my pass so that it occurs just as the man receiver was making his cut.

                    It made for very exciting possessions if you know what I mean. You couldn't take a single pass off let alone a whole possession.
                    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                    Comment

                    • TheBadazz
                      MVP
                      • Jun 2004
                      • 2610

                      #175
                      Re: NBA 2K11 Developer Insights: The Art of Passing

                      If fake pass is the "B" (on 360) button, what is the "call for pick" button? I love the pick and roll.
                      Boy this habit is as bad as dope!!!

                      XBox One GT: TheBadazz
                      PSN GT: TheBadazzOG
                      Nintendo Switch #:
                      5725-3994-1005

                      Comment

                      • Jano
                        You Dead Wrong
                        • May 2004
                        • 3161

                        #176
                        Re: NBA 2K11 Developer Insights: The Art of Passing

                        Originally posted by Da_Czar
                        They can disrupt everything your trying to do on defense but forcing you to catch passes a step or two from where you would like. Wether they are denying the ball or bodying a guy up. I found I had to use icon lead pass to create a passing lane OR time my pass so that it occurs just as the man receiver was making his cut.

                        It made for very exciting possessions if you know what I mean. You couldn't take a single pass off let alone a whole possession.
                        That's great to hear!!

                        Comment

                        • jeebs9
                          Fear is the Unknown
                          • Oct 2008
                          • 47558

                          #177
                          Re: NBA 2K11 Developer Insights: The Art of Passing

                          Originally posted by TheBadazz
                          If fake pass is the "B" (on 360) button, what is the "call for pick" button? I love the pick and roll.
                          Yea I totally forgot to ask that. I was too exicted. That the button was coming back.
                          Hands Down....Man Down - 2k9 memories
                          http://www.youtube.com/watch?v=4IHP_5GUBQo

                          Comment

                          • TheBadazz
                            MVP
                            • Jun 2004
                            • 2610

                            #178
                            Re: NBA 2K11 Developer Insights: The Art of Passing

                            Originally posted by jeebs9
                            Yea I totally forgot to ask that. I was too exicted. That the button was coming back.
                            Mike answered it on post 160. It's still there, it's moved the another button.
                            Boy this habit is as bad as dope!!!

                            XBox One GT: TheBadazz
                            PSN GT: TheBadazzOG
                            Nintendo Switch #:
                            5725-3994-1005

                            Comment

                            • Rocboyz101
                              MVP
                              • Aug 2009
                              • 1550

                              #179
                              Re: NBA 2K11 Developer Insights: The Art of Passing

                              Aw crap, just realized they took out the pick with the circle button. I used that ALOT, especially the pick and pop. Hope whatever button they moved it to is as inuitive as it was in the previous versions..
                              "I'm so far ahead of my time, I'm bout to start another life
                              Look behind you, I'm bout to pass you twice
                              Back to the future and gotta slow up for the present
                              I'm fast, dudes can't get past my past
                              How they supposed to deal with my perfect present?"

                              Comment

                              • LeBronistheKing
                                MVP
                                • Aug 2010
                                • 1040

                                #180
                                Re: NBA 2K11 Developer Insights: The Art of Passing

                                Originally posted by Da_Czar
                                If I can piggy back here. They really seemed to beef up the pass lane defense but also individual defenders who are great defenders....shhh. Playing the lakers for example with Kobe and artest you have to ve VERY selective with your passing on the wings. Especially initiating plays that you run often.


                                They can disrupt everything your trying to do on defense but forcing you to catch passes a step or two from where you would like. Wether they are denying the ball or bodying a guy up. I found I had to use icon lead pass to create a passing lane OR time my pass so that it occurs just as the man receiver was making his cut.

                                It made for very exciting possessions if you know what I mean. You couldn't take a single pass off let alone a whole possession.
                                Looking forward to taking advantage of Scottie Pippen and Michael Jordan's long wingspans just wreaking havoc on the defensive end Or as Tex Winter used to say "flying around like sleak doberman"



                                Last edited by LeBronistheKing; 08-26-2010, 06:22 PM.

                                Comment

                                Working...