I thought I read in one of the previews that there is an option to turn it off. I'd like an option to put it back at the bottom of the screen where the player name & fatigue bar are.
Konami Unveils All New Pro Evolution Soccer 2011 Trailer, Screenshots and Features
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Re: Konami Unveils All New Pro Evolution Soccer 2011 Trailer, Screenshots and Feature
I thought I read in one of the previews that there is an option to turn it off. I'd like an option to put it back at the bottom of the screen where the player name & fatigue bar are. -
Re: Konami Unveils All New Pro Evolution Soccer 2011 Trailer, Screenshots and Feature
The positioning of the on screen passing meter is downright brutal.
Seems near impossible to get a video game these days that doesn't have some horrible design decision or implementation.
Poor implementation I can understand... Coding is hard, etc... But poor initial design is another story all together... No excuse for it, even with the pressures of the industry.All ties severed...Comment
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Re: Konami Unveils All New Pro Evolution Soccer 2011 Trailer, Screenshots and Feature
The positioning of the on screen passing meter is downright brutal.
Seems near impossible to get a video game these days that doesn't have some horrible design decision or implementation.
Poor implementation I can understand... Coding is hard, etc... But poor initial design is another story all together... No excuse for it, even with the pressures of the industry.Comment
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Re: Konami Unveils All New Pro Evolution Soccer 2011 Trailer, Screenshots and Feature
It's a poor design decision because it interferes with the perception that the user should have, and that is of one that he or she is playing soccer. Having that on screen visual where it is, so blatantly in the picture and so obvious, instead gives you the feeling that you are filling up a meter...
In short, it uh... How shall I say it... Breaks the flow.
If you're going to put it anywhere put it on the bottom of the screen, so it can be seen using peripheral vision, and still give you the feel that you are playing soccer.All ties severed...Comment
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Re: Konami Unveils All New Pro Evolution Soccer 2011 Trailer, Screenshots and Feature
But that's part of the reason they placed it with the player, so you don't have to look away from the action to see it. It creates more immersion, not less. And you can turn it off if it bothers you.Steam: BahnzoComment
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Re: Konami Unveils All New Pro Evolution Soccer 2011 Trailer, Screenshots and Feature
If it was placed at the bottom of the screen, and made large enough to be seen using peripheral vision, it would serve the function of allowing the user to get a feel for passing... Without it being intrusive and disrupting the perception that a soccer game is going on...
Sorta like FIFA has theirs, no? If memory serves me right FIFA has a long skinny bar in the lower corner for their passing meter.All ties severed...Comment
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Re: Konami Unveils All New Pro Evolution Soccer 2011 Trailer, Screenshots and Feature
It's not a question of whether or not it bothers me, it's a question of good design.
If it was placed at the bottom of the screen, and made large enough to be seen using peripheral vision, it would serve the function of allowing the user to get a feel for passing... Without it being intrusive and disrupting the perception that a soccer game is going on...
Sorta like FIFA has theirs, no? If memory serves me right FIFA has a long skinny bar in the lower corner for their passing meter.Steam: BahnzoComment
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Re: Konami Unveils All New Pro Evolution Soccer 2011 Trailer, Screenshots and Feature
Games looks incredibly good...can't wait to see more of it.
That pass for a goal by Italy in the clip vs. Portugal was amazing.Patrick Mahomes > GodComment
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Re: Konami Unveils All New Pro Evolution Soccer 2011 Trailer, Screenshots and Feature
And FIFA also has the option to turn one on that is over the players head as well....which I know many people prefer because it's less obtrusive and allows you to keep you eye on the action instead of a large bar placed at the bottom of the screen. It is good design and should work well to keep your eyes focused where they should be, on the action...instead of a large bar covering up the action at the bottom of the screen.
You also don't really seem interested in the truth, only in defending your stance...
I have no vested interest in the outcome, and am only interested in the truth. For your sake I will try to explain it better:
The position of the meter as it is shown, on the field of action below the player, will only serve as a distraction... An unnecessary step in the cognitive process...
It will go:
recognize pass opportunity
press button
watch meter fill to desired amount
release button
With the meter off or in the periphery it would go:
recognize pass opportunity
press button to desired amount
release button
The latter gives you a much better sense or realism. There would be no need to look at the meter directly, only to "sense" it with your peripheral vision. Once you got a feel for it you could turn it off all together. Or you could even leave it on without having it disrupt the impression of playing a real life soccer game, because after all these meters don't exist in real life. I know I didn't see any when I watched the recent World Cup.
If there is concern of a meter in the corner blocking any action that could easily be solved by adjusting the camera to compensate for that.
Visual perception and visual design is my trade by the way, so I'm not speaking out of personal opinion, or saying that I don't like the passing meter. It is bad design... There's really no way of getting around it. Design has function, and in function there is truth... As opposed to say art, in which there is more freedom of expression, and thus opinion.
All ties severed...Comment
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Re: Konami Unveils All New Pro Evolution Soccer 2011 Trailer, Screenshots and Feature
Since you are such a smart guy, I assume you know the meaning of the word "condescending".
I get it, you don't like it....either turn it off or don't buy it.Steam: BahnzoComment
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Re: Konami Unveils All New Pro Evolution Soccer 2011 Trailer, Screenshots and Feature
I'm gonna have to go with spit on this one. I'd rather have it at the very bottom. You can see it in your peripherals, and still be able to keep your eyes on the action, without all the clutter that's gonna be all over the screen.
They should have 3 options though - Above the player/ At the bottom / removed completely.Comment
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Re: Konami Unveils All New Pro Evolution Soccer 2011 Trailer, Screenshots and Feature
I'm gonna have to go with spit on this one. I'd rather have it at the very bottom. You can see it in your peripherals, and still be able to keep your eyes on the action, without all the clutter that's gonna be all over the screen.
They should have 3 options though - Above the player/ At the bottom / removed completely.Comment
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Re: Konami Unveils All New Pro Evolution Soccer 2011 Trailer, Screenshots and Feature
It's a poor design decision because it interferes with the perception that the user should have, and that is of one that he or she is playing soccer. Having that on screen visual where it is, so blatantly in the picture and so obvious, instead gives you the feeling that you are filling up a meter...
In short, it uh... How shall I say it... Breaks the flow.
If you're going to put it anywhere put it on the bottom of the screen, so it can be seen using peripheral vision, and still give you the feel that you are playing soccer.
If you want to really get the feeling like you're playing you have to use the 1st person view IMO (can't remember what it's called in PES, in FIFA it's Be a Pro view). This view is usually so zoomed-in that you'd have to put the meter at the bottom of the screen since you can't see your legs for a lot of the action.
It will go:
recognize pass opportunity
press button
watch meter fill to desired amount
release button
With the meter off or in the periphery it would go:
recognize pass opportunity
press button to desired amount
release button
I think the whole idea of showing meters in all sports games is to get users to a point where they don't have to rely on them. Once you have the controls down with a certain team you just play by feel.Comment
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