i seriously doubt 10+% of the people, who played madden last year, played more than 32 games of online co-op
Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)
i seriously doubt 10+% of the people, who played madden last year, played more than 32 games of online co-op -
Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)
I am sorry but I dont think real time physics works correctly in Backbreaker. The running backs fold like paper machete. Furthermore, players fall like trees when they are touched at all.Comment
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)
Man, if they do add real-time physics for Madden they better do it for NCAA too at the same year.
I've been hating this leap frog of improvements every year for these two franchises.
Also, why the hell would you take out rocket catching for NCAA but not Madden?!Last edited by ThisIsReality; 07-10-2010, 02:49 AM.Comment
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)
in terms of rtp this is sad. i really am a huge believer in ian cummings but his tone about rtp can be taken 2 ways:
1. negative : ian truly doesnt think rtp is possible and or worth it this generation,
2. positive : ian however did say that ea has looked into it and is playing very close attention to ea games that already have rtp. and also imo i think he really doesnt want to or cant (embargo) go into too much detail about madden nfl and the inclusion of rtp. his answer really wasn't too clear. so we'll have to see.
i personally hope rtp is included in some form for madden 12 or 13.
Doing a physics based game is one thing. Doing a physics based game right is another thing. It needs all those other elements and the physics engine in order to be a complete game. They also should of made the players look more human. It is really hard to judge how great the physics are done in a game where the players look like some futuristic half human half robot creature.
I was not as impressed as others may of been but I am all for the concept just not how that game showed it off. Just my opinions.
I agree with you that a football game needs all the elements, not just a great physics engine, but the discussion wasn't about whether BB was a complete game or not. It was just that it had a great physics engine, which it does (aside from the players falling too easily).
And still has canned animations and most of the time in one instance you only see like 6 players at the most on the screen at the same time madden all 22 can be in a frame moving.
Why you think backbreaker chose that "We going to put you right in the action approach" which makes no sense seeing that we cant see whats coming from different angles. What Ian is saying is clear he would love to have it if it works but he doubts it will for 22 moving parts not to mention refs and possibly chain gang.
Hence the reason backbreaker doesnt have either of those plus only has like 7 players at the most on screen at once during a play because that is very possible to pull off instead of being in "god view" with all 22 like Madden.Comment
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)
Tdogg09, I was talking about why it might not be doable on the current consoles. Having the whole physics package plus all the goodies that madden already has. Nobody knows if that would work because it has not been done.
The reason I was saying about the players looking more human is because the physics effects on a human would not be the exact same if they used something else like marshmallow men, or their furturistic half human half robot looking creatures.
Point being that in order to see the best representation of the physics engine the football players need to look like actual football players.Comment
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)
Tdogg09, I was talking about why it might not be doable on the current consoles. Having the whole physics package plus all the goodies that madden already has. Nobody knows if that would work because it has not been done.
The reason I was saying about the players looking more human is because the physics effects on a human would not be the exact same if they used something else like marshmallow men, or their furturistic half human half robot looking creatures.
Point being that in order to see the best representation of the physics engine the football players need to look like actual football players.
What scared me more was some of the player faces in Madden '10 on cutscenes.Last edited by gr18; 07-10-2010, 08:28 AM.Comment
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)
Some of you guys need to stop bringing up the other game. Just giving a heads up is all. Now as for OF not being updated. I read that from a blog a while back on the EA website. I don't mind if there is no update but they do need to fix the player progression bug.Comment
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)
from that peice all i got was, they will still buy it we dont have to be the market leader in anything new or innovative....
madden will still be entertaining, but its not like other games where i am hype about something new it has to offer........NOW PLAYING: NBA Live, madden 11,12, battlefield v, F1 2020 and injustice 2 and COD:MW
#18 greatest EVA....
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)
KEY POINTS
• Madden takes an official stance on "rocket catching," and advises players to learn how to defend it (ie: it's not going anywhere, despite early concerns). This is a big topic in the Madden community.
• Whether or not future Madden games use EA's Live Broadcast technology, will depend on how well it is received, and how often it is used in games like EA MMA.
• Staggering stats back up why Madden NFL has taken a more long-term approach toward franchise and superstar mode this season.
• Ian Cummings believes most "folks" would consider a first-person camera a gimmick, however they are of course mulling over the possibility in the future pending whether or not they can work out some issues a first-person camera system brings.
• Madden 11's Madden Ultimate Team card game mode will likely be expanded further at some point in the season, although details as to what that means are slim. Signals are that gamers will get even more out of Madden Ultimate Team later on than simply what is packaged in the release.
• A rather PC response to discussion of real-time physics, however it is still the first time (that I am aware of) that Ian has openly talked about its possible inclusion in future Madden games.Comment
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)
Tdogg09, I was talking about why it might not be doable on the current consoles. Having the whole physics package plus all the goodies that madden already has. Nobody knows if that would work because it has not been done.
The reason I was saying about the players looking more human is because the physics effects on a human would not be the exact same if they used something else like marshmallow men, or their furturistic half human half robot looking creatures.
Point being that in order to see the best representation of the physics engine the football players need to look like actual football players.
Lol. Players in Backbreaker look very human. They all look like the same diesel FB or LB human, but they look very human.
Players in Madden however, do not look human. Everyone looks too skinny and their heads are too big. A human being is anywhere from 6 and 1/2 to 7 heads tall. This is one of the first basics that you are taught in any anatomy drawing class. If you measured a player model from Madden, I would be shocked if they were more than 5.
Players in Backbreaker may be slightly exaggerated, but if you think that the player models in Madden look more realistic, forget about how hi res they are or how many polygons they use, but that the overall shape and dimensions of the player models in Madden are more realistic... well, let's just say that basic anatomy doesn't agree with you."You mustn't be afraid to dream a little bigger, darling."Comment
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)
"Other" games will always be a part of the discussion as long as Tiburon continues the approach they take. There are countless times Tiburon says or insinuates something can't be done, only to see another game [essentially] do it with far less resources and development time. Which makes people wonder what would occur if the odds were even. If not for exclusivity, I'm sure we wouldn't be hearing this casual/cautious approach to pushing forward with much-needed innovation. You can see how people have been conditioned in this very thread - some are expecting BB or even APF to be in their first years what Madden isn't in it's 5th or 6th yr of development. If Madden were actually held to a standard of what it should be, rather than people being thankful it isn't as bad as it was, we might see significant improvement. Until then they're going to remain protected by exclusivity because there simply aren't any other options.HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period
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Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)
To further Spank's point, I think that it is more than OK to bring up Backbreaker in the context of this thread, I think it's only logical. How can you not discuss and compare Backbreaker, a Football game that has a physics engine, when you are talking about Madden potentially implementing one? How could you not? It is totally relevant. A mod can disagree, but that won't make it any less so.
If I'm banned for making a logical comparison of something that is totally relevant, then so be it."You mustn't be afraid to dream a little bigger, darling."Comment
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