Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden) - Operation Sports Forums

Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

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  • berad88
    MVP
    • Aug 2008
    • 1211

    #16
    Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

    Originally posted by swanlee
    Huh? there is already a football game out with realtime physics, multiple hit real time tackles etc.
    Doing a physics based game is one thing. Doing a physics based game right is another thing.

    Comment

    • berad88
      MVP
      • Aug 2008
      • 1211

      #17
      Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

      Originally posted by xtremedunkz
      dissapointed in that interview. So they are planning to expand ultimate team at some point this year but still can't add anything to OF? And they won't consider Live Broadcast important if EA MMA doesn't have success with it? I don't understand the way EA does things.
      They are not going to add to franchise if they are busy working on a totally new franchise mode.

      I think the live broadcast would be more complicated to do in a football game so it makes sense for them to look over it and see how well it does in another game before taking on that task. He never said yes or no to that one and in my opinion I am sure one day it will be included in some form.

      Comment

      • Nza
        MVP
        • Jan 2004
        • 3437

        #18
        Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

        Right? it was done pretty right as far as the physics go, particularly considering it was the first of its kind, ever.

        Don't confuse lacking quality in other elements of the game with a physics engine not done right.

        Comment

        • Nza
          MVP
          • Jan 2004
          • 3437

          #19
          Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

          Originally posted by xtremedunkz
          dissapointed in that interview. So they are planning to expand ultimate team at some point this year but still can't add anything to OF? And they won't consider Live Broadcast important if EA MMA doesn't have success with it? I don't understand the way EA does things.
          Madden is EA's security blanket. They won't do anything too risky incase they manage to screw that up, so other projects are responsible for innovation, which Madden may adopt in the future if it was well received in the othr projects.

          And they can get away with this because of the lack of serious competition. The FIFA series had to be the innovator by force and it propelled that series to the outright lead.

          Comment

          • berad88
            MVP
            • Aug 2008
            • 1211

            #20
            Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

            Originally posted by Nza
            Right? it was done pretty right as far as the physics go, particularly considering it was the first of its kind, ever.

            Don't confuse lacking quality in other elements of the game with a physics engine not done right.
            It needs all those other elements and the physics engine in order to be a complete game. They also should of made the players look more human. It is really hard to judge how great the physics are done in a game where the players look like some futuristic half human half robot creature.
            I was not as impressed as others may of been but I am all for the concept just not how that game showed it off. Just my opinions.

            Comment

            • Omniphobe
              Rookie
              • Jul 2010
              • 35

              #21
              Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

              How hard would it be to use the real time physics engine in NHL 11 in Madden 12? Doesn't really seem like it'd be that difficult to implement a physics engine like NHL did seeing how they both used animation systems about the same.
              NFL: San Francisco 49ers
              NCAA FB: Miami Hurricanes
              NHL: Colorado Avalanche

              Comment

              • Nza
                MVP
                • Jan 2004
                • 3437

                #22
                Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

                Well of course we can assume that if EA adopted the physics but kept everything else in Madden the same, those concerns of quirky player models etc would be unfounded.

                What BB did right and what Madden does right, mashed together, can only be an improvement.

                Comment

                • berad88
                  MVP
                  • Aug 2008
                  • 1211

                  #23
                  Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

                  Originally posted by Nza
                  Well of course we can assume that if EA adopted the physics but kept everything else in Madden the same, those concerns of quirky player models etc would be unfounded.

                  What BB did right and what Madden does right, mashed together, can only be an improvement.
                  I totally agree.

                  Comment

                  • SoxFan01605
                    All Star
                    • Jan 2008
                    • 7982

                    #24
                    Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

                    Originally posted by Nza
                    Well of course we can assume that if EA adopted the physics but kept everything else in Madden the same, those concerns of quirky player models etc would be unfounded.

                    What BB did right and what Madden does right, mashed together, can only be an improvement.
                    I agree in theory, but think the question raised (by Ian at least...I'm not a developer, so I can't claim to know) is just how feasible that meshing is. It's like all the arguments between other competing sports franchises "if A does this and B does that, they should just combine them" doesn't necessarily work out.

                    I would imagine there is more give and take, meaning if BB, for example, is built around physics it might be at the expense of something else, whereas Madden might be built around locomotion (or whatever) and makes the physics addition more difficult.

                    BB was built from scratch around their physics...who knows, maybe long-term that will benefit them, but I don't know if Madden is in a spot where they can take that long to build a brand new game around a brand new concept on this generation of consoles. In too deep now, perhaps.

                    Again, not saying it is or isn't the definite rationale, just throwing that out there.

                    Comment

                    • Flamehead
                      Banned
                      • Dec 2002
                      • 1501

                      #25
                      Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

                      With all due respect, anything EA says should be taken with a grain of salt. Until they deliver, they haven't earned the benefit of the doubt given their track record. The reason so many people were disappointed this year about the Franchise mode is because of what EA said last year that set expectations. Until they ante up, it's white noise IMHO.

                      Comment

                      • Senator Palmer
                        MVP
                        • Jul 2008
                        • 3314

                        #26
                        Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

                        Just from the tone of the answers, I wouldn't be too hopeful for Real Time Physics. From what ian laid out it sounds like it would be a huge learning curve for them. I definitely don't see that leap being made in Madden 12.

                        And about franchise mode and people not making it pass 2 years. I'm not sure how much this may have to do with it, but it's always irked me that coaches retire after 3 Super Bowl wins -- and Belichick always disappears after the first season. I know that only Chuck Noll has won 4, but that should be tweaked. I completed 3 seasons with the Falcons and knowing that it was the last go-round for Mike Smith, that third trip to the playoffs gave things a sense of finality that I think worked on my subconscious.
                        "A man can only be beaten in two ways: if he gives up, or if he dies."

                        Comment

                        • mestevo
                          Gooney Goo Goo
                          • Apr 2010
                          • 19556

                          #27
                          Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

                          It'd be pretty taxing I think to bring what Madden already offers to the table and then add in processing real time physics on top of that, to a game that has already been doing what it can to get the most of the platforms for a couple of iterations now.

                          I'd be pleasantly surprised to see it attempted (and done properly, Backbreaker was a swing and a miss), but I am not expecting it until the next console generation.

                          Comment

                          • Step2001
                            Pro
                            • Jul 2006
                            • 573

                            #28
                            Just read the Franchise mode wishlist's!!!! Add a deep and spot on franchise mode with big time presentation (cut-scenes and TV style broadcast presentation for games and draft). You'll see Madden ratings climb.

                            Comment

                            • thesteamontheboat
                              Rookie
                              • Jun 2008
                              • 220

                              #29
                              Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

                              Originally posted by swanlee
                              Huh? there is already a football game out with realtime physics, multiple hit real time tackles etc.
                              And still has canned animations and most of the time in one instance you only see like 6 players at the most on the screen at the same time madden all 22 can be in a frame moving.

                              Why you think backbreaker chose that "We going to put you right in the action approach" which makes no sense seeing that we cant see whats coming from different angles.
                              XBOX 360 GAMERTAG: Rikkisteam87

                              Comment

                              • thesteamontheboat
                                Rookie
                                • Jun 2008
                                • 220

                                #30
                                Re: Madden NFL 11 Interview: Real-Time Physics and More with Ian Cummings (GoMadden)

                                Originally posted by Omniphobe
                                How hard would it be to use the real time physics engine in NHL 11 in Madden 12? Doesn't really seem like it'd be that difficult to implement a physics engine like NHL did seeing how they both used animation systems about the same.
                                I would guess it be extremely hard seeing that EA Sports didn't try this out with there most successful game they have on the market and chose to come out with it with NHL and a dying basketball franchise. What Ian is saying is clear he would love to have it if it works but he doubts it will for 22 moving parts not to mention refs and possibly chain gang.

                                Hence the reason backbreaker doesnt have either of those plus only has like 7 players at the most on screen at once during a play because that is very possible to pull off instead of being in "god view" with all 22 like Madden.
                                XBOX 360 GAMERTAG: Rikkisteam87

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