EA's FIFA 11 Set to Redefine Player Authenticity with New Screenshots (Press Release) - Operation Sports Forums

EA's FIFA 11 Set to Redefine Player Authenticity with New Screenshots (Press Release)

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33417

    #1

    EA's FIFA 11 Set to Redefine Player Authenticity with New Screenshots (Press Release)



    All-New Personality+ Enables Players to Behave and Perform as True Individuals

    REDWOOD CITY, Calif. – June 9, 2010 – Electronic Arts Inc. (NASDAQ: ERTS) today revealed that its top-selling* franchise from EA SPORTS will redefine player authenticity when FIFA 11 launches this Fall on the PlayStation®3 computer entertainment system and Xbox 360® videogame and entertainment system. FIFA 11 reinvents player authenticity – on and off the ball – for every player and at every position on the pitch with Personality+, an all-new feature that sees individual abilities reflected in game, enabling clear differentiation for every player.

    “Personality+ is the evolution of individual distinctiveness that sees a footballer’s abilities on the pitch mirrored authentically in our game, creating individual personalities in FIFA 11,” said Executive Producer Kaz Makita. “We have reached a level of sophistication within our game engine where footballers in our game will behave and perform as true individuals.”

    Personality+ distinguishes individual footballers from one another by utilizing a database that evaluates and grades each player’s skill-set over 36 attributes and 57 traits. The EA SPORTS FIFA franchise utilizes a network of 1700 scouts, editors and reviewers positioned around the world to evaluate each player, creating one of the world’s most comprehensive databases to drive its market-leading football engine. Personality+ plus will be integrated everywhere in-game. Elite players are now empowered to showcase their world class skills. Real Madrid’s Kaka will deliver crisp, creative passes, Barcelona’s Andres Iniesta will utilize tighter turns and close control to dribble through defenses, Manchester United’s Wayne Rooney will hold off defenders and strike shots from distance with pace, and top-flight defenders like Giorgio Chiellini of Juventus will anticipate, predict and react to offensive players to win back possession. New body types and player models will further distinguish each player on the pitch. In addition, goalkeepers have also been injected with Personality+. The real-life personality of the keeper, whether acrobatic or traditional, will dictate his style in game. Dive attributes will determine the keepers with the ability to reach for further shots while reflex attributes determine reaction times, so a keeper like Petr Cech of Chelsea FC will be able to showcase world-class skills.

    FIFA 11 introduces new Pro Passing where pass accuracy is determined by a gamer’s ability on the control pad, and player skill, situation and urgency on the pitch, yielding a deeply rewarding passing system. Poor decisions or over/under striking the ball will mean error-prone outcomes. New types of passes such as swerve passes will enable players to make a safer and more effective play.

    Building on FIFA 10 gameplay, which won 50 sports game of the year awards, FIFA 11 continues to listen to its growing legion of FIFA fans around the world to refine gameplay in ways that matter most to fans. Visit http://www.facebook.com/easportsfifa to join the FIFA group to express feedback directly to game developers and receive exclusive content. New game modes and innovations will be revealed in the coming months along with features on other platforms. Visit WWW.FIFA.EASPORTS.COM for more information.

    FIFA 11 will be available in stores world-wide this Fall for the PlayStation®3, Xbox 360®, WiiTM, PC, PlayStation®2 computer entertainment system, Nintendo DSTM, PSP® (PlayStation®Portable) system and mobile. It is developed under the EA SPORTS brand by EA Canada in Burnaby, B.C. The game has not yet been rated.

    EA SPORTSTM is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, global videogame competitions and breakthrough digital experiences. EA SPORTS delivers personal access to the emotion of sports through industry-leading sports simulation videogames, including Madden NFL football, FIFA Soccer, NHL® hockey, NBA ELITE basketball, NCAA® Football, Fight Night boxing, EA SPORTS MMA, Tiger Woods PGA TOUR® golf, and EA SPORTS ActiveTM.

    For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visit www.easports.co.uk to connect, share and compete.

    *Based on total sales in 2009 according to the NPD.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • Dalsanto0026
    Banned
    • Aug 2007
    • 729

    #2
    The graphics look amazing!

    The player faces are very well done.

    Comment

    • TreyIM2
      MVP
      • Apr 2009
      • 1424

      #3
      The graphics do look better, I must say. I have the World Cup demo on pause and was really thinking about getting it until I realized that Fifa 11 still has to come out. I will wait for it because it will look and play even better than World Cup....or at least it should. Lol
      Just cuz you pour syrup on ish....

      Comment

      • Qb
        All Star
        • Mar 2003
        • 8797

        #4
        Re: EA's FIFA 11 Set to Redefine Player Authenticity with New Screenshots (Press Rele

        I love the stuff about Personality+ and if it comes across half as well as they make it sound it could help take this game to the next level. Assuming the fix some of the other nagging issues as well, of course. But what I really liked out of this release was this:

        FIFA 11 introduces new Pro Passing where pass accuracy is determined by a gamer’s ability on the control pad, and player skill, situation and urgency on the pitch, yielding a deeply rewarding passing system. Poor decisions or over/under striking the ball will mean error-prone outcomes. New types of passes such as swerve passes will enable players to make a safer and more effective play.
        Please, please, please tell me that this is the death of assisted passing (at least for online). FIFA10/WC2010 played so much better if you weren't playing someone ping-ponging the ball around with assisted controls. Now if they could just get rid of the CPU's pass assist we'd be in business.

        Comment

        • thegreatusurper512
          Rookie
          • Oct 2007
          • 59

          #5
          just want them to fix that glitch where i ended up with -2 billion euro when i took the chelsea job.

          Comment

          • dickey1331
            Everyday is Faceurary!
            • Sep 2009
            • 14285

            #6
            Re: EA's FIFA 11 Set to Redefine Player Authenticity with New Screenshots (Press Rele

            Originally posted by thegreatusurper512
            just want them to fix that glitch where i ended up with -2 billion euro when i took the chelsea job.
            Same here. If they fix that then Im buying the game.
            MLB: Texas Rangers
            Soccer: FC Dallas, Fleetwood Town
            NCAA: SMU, UTA
            NFL: Dallas Cowboys
            NHL: Dallas Stars
            NBA: Dallas Mavericks

            I own a band check it out

            Comment

            • therizing02
              MVP
              • Apr 2003
              • 4175

              #7
              Re: EA's FIFA 11 Set to Redefine Player Authenticity with New Screenshots (Press Rele

              Originally posted by Steve_OS


              All-New Personality+ Enables Players to Behave and Perform as True Individuals



              “Personality+ is the evolution of individual distinctiveness that sees a footballer’s abilities on the pitch mirrored authentically in our game, creating individual personalities in FIFA 11,” said Executive Producer Kaz Makita. “We have reached a level of sophistication within our game engine where footballers in our game will behave and perform as true individuals.”

              Personality+ distinguishes individual footballers from one another by utilizing a database that evaluates and grades each player’s skill-set over 36 attributes and 57 traits. The EA SPORTS FIFA franchise utilizes a network of 1700 scouts, editors and reviewers positioned around the world to evaluate each player, creating one of the world’s most comprehensive databases to drive its market-leading football engine. Personality+ plus will be integrated everywhere in-game. Elite players are now empowered to showcase their world class skills. Real Madrid’s Kaka will deliver crisp, creative passes, Barcelona’s Andres Iniesta will utilize tighter turns and close control to dribble through defenses, Manchester United’s Wayne Rooney will hold off defenders and strike shots from distance with pace, and top-flight defenders like Giorgio Chiellini of Juventus will anticipate, predict and react to offensive players to win back possession. New body types and player models will further distinguish each player on the pitch. In addition, goalkeepers have also been injected with Personality+. The real-life personality of the keeper, whether acrobatic or traditional, will dictate his style in game. Dive attributes will determine the keepers with the ability to reach for further shots while reflex attributes determine reaction times, so a keeper like Petr Cech of Chelsea FC will be able to showcase world-class skills.
              I'm sorry but this is "feature" is an absolute joke IMO. They are basically admitting that the ratings have never worked and they will for FIFA 11.

              Comment

              • smlmeyer
                Rookie
                • Feb 2010
                • 111

                #8
                This has me really excited. As a casual fan of the game, I couldn't help but feel like I wasn't learning anything about the players on the pitch when I was playing because they all seemed to kind of play and handle the same, except for some were great, some were good, some were average, etc. I had a lot of fun playing the Be a Pro (or whatever the FIFA equivalent is called, can't remember.) because then I could sort of define my own personality as a player, but being that the players were all built to play mostly the same, that limited me to basically my level of aggression and how good I was compared to the opponents.

                The only question that comes up in this is will the promise of personality be fulfilled. NBA Live made all the top players look and feel (to an extent) like their real-life counterparts, their attributes reflected that also, but the way the AI wanted to play was so bad that it didn't come across unless you were playing. On the CPU side of the things, the only thing that made LeBron like LeBron was his face, tattoos, and what his shot and dunks looked like. That's not the same thing as personality. That's putting a LeBron mask on a generic player. Let's hope it turns out better than that did, but if history serves right, it will.
                Originally posted by TDTGodfather
                but it's a video game, so it's not destroying my world or anything...

                Comment

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