Madden NFL 11 Hands-On Impressions (Destructoid) - Operation Sports Forums

Madden NFL 11 Hands-On Impressions (Destructoid)

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  • JerseySuave4
    Banned
    • Mar 2006
    • 5152

    #16
    i dont think you can compare the way sprinting happens in hockey with football. Hockey they have the advantage of a sliding and gliding on ice with football you dont. I know the option is in there to turn it on but i dont get why people are getting so excited about turbo being turned off by default and a new kicking meter that will prob have hardly any impact on people's kicking accuracy.

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    • roadman
      *ll St*r
      • Aug 2003
      • 26342

      #17
      Re: Madden NFL 11 Hands-On Impressions (Destructoid)

      Originally posted by JerseySuave4
      i dont think you can compare the way sprinting happens in hockey with football. Hockey they have the advantage of a sliding and gliding on ice with football you dont. I know the option is in there to turn it on but i dont get why people are getting so excited about turbo being turned off by default and a new kicking meter that will prob have hardly any impact on people's kicking accuracy.
      Soccer is played on grass and FIFA has the option as well. I don't hear the FIFA people , including myself, complaining about this.

      I don't understand people dissing something before they try it for themselves.

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      • Valdarez
        All Star
        • Feb 2008
        • 5075

        #18
        Re: Madden NFL 11 Hands-On Impressions (Destructoid)

        Is it just me, or does it sound like we are getting what we were promised in Madden 10 from a gameplay perspective?
        Follow Me On Twitter: http://twitter.com/Valdarez
        Read My Blog - Vision Is Everything

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        • PantherBeast_OS
          RKO!!
          • Apr 2009
          • 6636

          #19
          Re: Madden NFL 11 Hands-On Impressions (Destructoid)

          The biggest news out of all this for me right now is that they have finally fixed oline blocking in the run game. But have they fixed oline pass protection this year. That kind of concerns me some. But overall it is nice to see them fix the blocking.

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          • PantherBeast_OS
            RKO!!
            • Apr 2009
            • 6636

            #20
            Re: Madden NFL 11 Hands-On Impressions (Destructoid)

            Originally posted by SamitSarkar
            Yep, there is a new kicking meter -- I just elected to leave it out, since my preview was already getting long and it seemed like a minute detail. The meter is like the pitching in MLB The Show or the "easy" hitting in Tiger Woods PGA Tour: it's a horizontal meter across the bottom of the screen where you hit A (X on PS3) to start, hit it again at the far right side for max power, and then hit it again when it's moving left for accuracy.
            So in other words they are trying to make kicking more interesting this year. It's going to be interesting to see how it will turn out. Now lets see if people complain about the new system when they play it. Time will tell if people will love it are hate it.

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            • Valdarez
              All Star
              • Feb 2008
              • 5075

              #21
              Re: Madden NFL 11 Hands-On Impressions (Destructoid)

              Originally posted by Legend Killer
              The biggest news out of all this for me right now is that they have finally fixed oline blocking in the run game. But have they fixed oline pass protection this year. That kind of concerns me some. But overall it is nice to see them fix the blocking.
              The gameplay videos sure don't show it's been fixed.
              Follow Me On Twitter: http://twitter.com/Valdarez
              Read My Blog - Vision Is Everything

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              • streamline
                Rookie
                • Jul 2008
                • 249

                #22
                Re: Madden NFL 11 Hands-On Impressions (Destructoid)

                Originally posted by Valdarez
                The gameplay videos sure don't show it's been fixed.
                It is possible that the game was played on rookie mode or even pro mode which could explain why the blocking looked so bad

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                • Checmate101
                  N.W.O. - NO WR OPEN
                  • Mar 2006
                  • 9948

                  #23
                  Re: Madden NFL 11 Hands-On Impressions (Destructoid)

                  ok I got a question..Since Shanahan wasn't with the Redskins last year, and for all the new coaches.What plays are they going to choose from If I hit the gameflow button?
                  Washington Redskins
                  Washington Wizards
                  St.Louis Cardinals
                  Uconn Huskies
                  Miami Hurricanes

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                  • roadman
                    *ll St*r
                    • Aug 2003
                    • 26342

                    #24
                    Re: Madden NFL 11 Hands-On Impressions (Destructoid)

                    Originally posted by Checmate101
                    ok I got a question..Since Shanahan wasn't with the Redskins last year, and for all the new coaches.What plays are they going to choose from If I hit the gameflow button?
                    I'm assuming WC offense, if that is what Shanahan used in Denver.

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                    • Valdarez
                      All Star
                      • Feb 2008
                      • 5075

                      #25
                      Re: Madden NFL 11 Hands-On Impressions (Destructoid)

                      Originally posted by streamline
                      It is possible that the game was played on rookie mode or even pro mode which could explain why the blocking looked so bad
                      Possible, but usually that affects their effectiveness, not the logic the players employ.
                      Follow Me On Twitter: http://twitter.com/Valdarez
                      Read My Blog - Vision Is Everything

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                      • ABR173rd
                        Rangers Lead The Way!!!!
                        • Aug 2009
                        • 1523

                        #26
                        Re: Madden NFL 11 Hands-On Impressions (Destructoid)

                        So no hands on for franchise? I am still wondering if the ability to change teams during a franchise will be implemented in offline franchise??

                        Comment

                        • T3B0W
                          Tim Tebow has landed!
                          • Apr 2010
                          • 335

                          #27
                          Re: Madden NFL 11 Hands-On Impressions (Destructoid)

                          GameFlow is a big risk -- as Cummings noted, “It’s kind of a radical change.” That’s the type of iteration that keeps a long-running franchise fresh and at the top of its game, and Tiburon looks to be doing it right
                          .

                          100% agree with the closing paragraph as quoted above. Gameflow is a risk, it will go one of two ways with the hardcore Madden gamer - it will sink or swim. No in between. I personally look forward to this feature and believe the developers are on to a winner.

                          Nice preview read.
                          My teams: Leeds United, Central Coast Mariners, Denver Broncos, Florida Gators, Florida Marlins, Miami Heat, Brisbane Broncos.
                          My screen-name is a combination of my favourite college football player in Tim Tebow and my favourite ever Bronco, Terrell Davis (30).

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                          • Valdarez
                            All Star
                            • Feb 2008
                            • 5075

                            #28
                            Re: Madden NFL 11 Hands-On Impressions (Destructoid)

                            Originally posted by T3B0W
                            .

                            100% agree with the closing paragraph as quoted above. Gameflow is a risk, it will go one of two ways with the hardcore Madden gamer - it will sink or swim. No in between. I personally look forward to this feature and believe the developers are on to a winner.

                            Nice preview read.
                            One thing the Wii has shown us is that the casual gamers far outnumber the hardcore gamers. This release appears to be catering to both casual and hardcore (Gameflow / locomotion).
                            Follow Me On Twitter: http://twitter.com/Valdarez
                            Read My Blog - Vision Is Everything

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                            • roadman
                              *ll St*r
                              • Aug 2003
                              • 26342

                              #29
                              Re: Madden NFL 11 Hands-On Impressions (Destructoid)

                              Originally posted by Valdarez
                              One thing the Wii has shown us is that the casual gamers far outnumber the hardcore gamers. This release appears to be catering to both casual and hardcore (Gameflow / locomotion).
                              It remains to be seen, but Gameflow could fall under the hardcore gamer as well, even though you don't see it that way at this time.

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                              • huskerwr38
                                MVP
                                • Mar 2009
                                • 1549

                                #30
                                Re: Madden NFL 11 Hands-On Impressions (Destructoid)

                                I feel like gameflow can be utilized by the hardcore gamers. Here's how I plan to use it, if the play they pick is about the same play I would pick then I will go with it, if not, then I will just pick the play myself. Overall, I'm very happy with the reviews.

                                However, I really really hope they fixed the passing game such as ball trajectory, psychic DBs, high flying LBs, etc..

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