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Madden NFL 11 Hands-On Impressions (Kotaku)

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33407

    #1

    Madden NFL 11 Hands-On Impressions (Kotaku)

    Kotaku has posted their hands-on impressions of Madden NFL 11.

    "If you'd like to play video game football but you stink at it, don't worry. The next Madden will put a voice in your ear, telling you how to excel.

    Kotaku recently had the opportunity to try the "Gameflow" feature of this summer's Madden NFL 11. It is the latest tool concocted by the Madden makers at Electronic Arts to make the game more accessible to those who have not kept up with the series' 20-some iterations. It's something the series has needed, given stagnating sales and, from what EA says, a growing crowd of both lapsed Madden gamers and those, like the author of this post, who just can't seem to get into the game because they can't get good at it.

    The Gameflow feature in Madden NFL 10 is optional and is overlaid atop the standard football games that anyone will play off of EA's disc. It's not a special mode of football. It's an aid for playing classic video game football. With Gameflow activated, the feature picks football plays for the Madden gamer at every moment where a play is necessary — be it offense, defense, the time when you need to punt, go for fourth down or prepare for a blitz. The feature tells you which play you will do next — out loud — if you have a headset plugged in, and even sketches the play and highlights the best way to execute it in red, so that you can never be an awful Madden player again."

    Next Madden May Solve Game's Notorious Difficulty Problem
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
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  • bonannogiovanni
    MVP
    • Oct 2004
    • 1339

    #2
    Excuse me, but I don't understand what's the substantial difference between Gameflow and the traditional AskMadden feature. Can anyone point it out to me? Thanks.

    Comment

    • mm boost
      MVP
      • Oct 2009
      • 1686

      #3
      Re: Madden NFL 11 Hands-On Impressions (Kotaku)

      Because ask madden was pretty much, PICK THIS PLAY...YOU WILL SUCCEED. Gameflow is more hands on and the coach explains what needs to be done for each play to work correctly. It will bring up different plays that are finely tuned for each situation, not just a random pick play. Big difference.
      Virginia Tech Hokies NCAA 2011 Dynasty Thread :
      http://www.operationsports.com/forum...isfortune.html
      (click this link for a good read and an in-depth storyline-driven dynasty, Hokies 5 year climb to the National Championship!)

      Comment

      • NYyankz225
        Pro
        • Aug 2008
        • 555

        #4
        Re: Madden NFL 11 Hands-On Impressions (Kotaku)

        "The idea of Gameflow, Cummings said, is to feel like you are a head coach who has an offensive coordinator picking the plays for you. It makes playing Madden a whole lot easier and is designed to be deactivated in stages, dropping the audio or the text, as the gamer feels more comfortable shouldering their football responsibilities."

        Comment

        • granddogg
          Banned
          • Jun 2007
          • 440

          #5
          Re: Madden NFL 11 Hands-On Impressions (Kotaku)

          o my god valdaze was right..sorry bro

          Comment

          • nuckles2k2
            MVP
            • Sep 2006
            • 1922

            #6
            Re: Madden NFL 11 Hands-On Impressions (Kotaku)

            Comment

            • djordan
              MVP
              • Nov 2005
              • 3052

              #7
              Re: Madden NFL 11 Hands-On Impressions (Kotaku)

              Originally posted by granddogg
              o my god valdaze was right..sorry bro
              What u mean by that?
              AKA DEEJAY8595

              Comment

              • roadman
                *ll St*r
                • Aug 2003
                • 26338

                #8
                Re: Madden NFL 11 Hands-On Impressions (Kotaku)

                This was a terribly written hands-on preview.

                They tried to capture an audience of 6 yr olds.

                Comment

                • granddogg
                  Banned
                  • Jun 2007
                  • 440

                  #9
                  Re: Madden NFL 11 Hands-On Impressions (Kotaku)

                  nevermind i seein the other tread you can make your own gameplan for gameflow...

                  Comment

                  • granddogg
                    Banned
                    • Jun 2007
                    • 440

                    #10
                    Re: Madden NFL 11 Hands-On Impressions (Kotaku)

                    nevermind i seein the other tread you can make your own gameplan for gameflow...yeah that was bad after reading the other 2

                    Comment

                    • rodriggo
                      Banned
                      • Aug 2007
                      • 56

                      #11
                      Gameflow is completely worthless to me.

                      It's going to take up whatever memory it takes up on the game disc and means that some feature that might actually add to my enjoyment of the game won't be there because, correct me if I'm wrong, EA wants to create a game experience that caters to the person who buys Madden and has NO idea how to play it. Who is that?

                      Regardless of who this customer is I can tell you that if you've been playing video football for more than two decades, you have to realize that the future does not include us. We are being phased out. In two years, the only Madden that comes out will be on the Wii and it'll have big cartoon player models and frilly little avatars so your girlfriends can play online.

                      All EA does is come up with stupid *** **** to justify coming out with a game every year.

                      How about running controls? Bringing back leadblocking? Stadium Music? Taking out repetitive and boring cut scenes, and speeding up the game speed? Creating a playoff environment? Creating a game that is challenging and fun?

                      What do we get? Gameflow, a playcalling tutorial. **** me.

                      Comment

                      • Valdarez
                        All Star
                        • Feb 2008
                        • 5075

                        #12
                        Re: Madden NFL 11 Hands-On Impressions (Kotaku)

                        Originally posted by NYyankz225
                        "The idea of Gameflow, Cummings said, is to feel like you are a head coach who has an offensive coordinator picking the plays for you. It makes playing Madden a whole lot easier and is designed to be deactivated in stages, dropping the audio or the text, as the gamer feels more comfortable shouldering their football responsibilities."
                        It's a feature targeted towards inexperienced players.
                        Follow Me On Twitter: http://twitter.com/Valdarez
                        Read My Blog - Vision Is Everything

                        Comment

                        • lolfalconsbeatu
                          Pro
                          • Apr 2009
                          • 886

                          #13
                          Re: Madden NFL 11 Hands-On Impressions (Kotaku)

                          Originally posted by bonannogiovanni
                          Excuse me, but I don't understand what's the substantial difference between Gameflow and the traditional AskMadden feature. Can anyone point it out to me? Thanks.
                          Gameflow is more 'on the fly' play calling, and unlike 'Ask Madden', you can actually set a game plan before the game where it will call the plays you want it to call in the midst of 'Gameflow'.

                          I'm not exactly sure how it will work yet, but I think we will be able to see the differences between this and Ask Madden...

                          Comment

                          • RGiles36
                            MVP
                            • Jan 2008
                            • 3957

                            #14
                            Re: Madden NFL 11 Hands-On Impressions (Kotaku)

                            Originally posted by Valdarez
                            It's a feature targeted towards inexperienced players.
                            I believe some of the previews that are out have commented that there is a level of depth to the Gameflow feature. That said, I'm not so sure it's as cut and dry as "a feature targeted towards inexperienced players."
                            Twitter

                            Comment

                            • coogrfan
                              In Fritz We Trust
                              • Jul 2002
                              • 15644

                              #15
                              Re: Madden NFL 11 Hands-On Impressions (Kotaku)

                              Originally posted by Valdarez
                              It's a feature targeted towards inexperienced players.
                              It's certainly going to be an aid to newbs, but the gameplanning element makes it a sim-gamers dream as well.

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