The problem IMO is that they don't think the gm in a realistic manner...the press animations are overpowering for all CB's and the release animations for all WR's are bogus...they get to wrapped up into seeing a CB like Revis lock-up Ochocinco and they think every CB can do it...VICTIMS OF THE MOMENT...hell are there even any different WR release types???IMO we need mulitiple CB press animations and mulitiple WR release animations...and a ratio standard 3:1 a 95 PRS CB handles a 75 RLS WR
Madden NFL 11 Rookie Ratings
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Re: Madden NFL 11 Rookie Ratings
The problem IMO is that they don't think the gm in a realistic manner...the press animations are overpowering for all CB's and the release animations for all WR's are bogus...they get to wrapped up into seeing a CB like Revis lock-up Ochocinco and they think every CB can do it...VICTIMS OF THE MOMENT...hell are there even any different WR release types???IMO we need mulitiple CB press animations and mulitiple WR release animations...and a ratio standard 3:1 a 95 PRS CB handles a 75 RLS WRWhat's Understood Ain't Gotta Be Explained...But You Don't Understand Me So Let Me Explain...o_0 -
Re: Madden NFL 11 Rookie Ratings
^^ I don't think it is as bad as some people are making it either. I just don't think Bradford should be an 80 given QB is one of the toughest transitions to make. However, Bradford does stand a chance to have some success because the Rams have a very strong rushing attack. His problem is going to be WR. Brandon Gibson can ball and Avery has the speed to get separation and make plays although not a big body.Now Playing
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Re: Madden NFL 11 Rookie Ratings
I agree that it should also be a mistake to try to man handle a TE with a CB, but if you have a big bodied SS that is good in press or a physical LB, I mean I remember a game Colts vs Patriots where the Pats just man handled D. Clark and really took him out of the passing game by hitting him on every play with a LBer or Saftey, now obviously that would require having LBs or a safety who could do that but it has to be ratings based and get away from this any DB can totally disrupt any receiver's route just cuz you called BnR!!!Comment
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Re: Madden NFL 11 Rookie Ratings
I agree that it should also be a mistake to try to man handle a TE with a CB, but if you have a big bodied SS that is good in press or a physical LB, I mean I remember a game Colts vs Patriots where the Pats just man handled D. Clark and really took him out of the passing game by hitting him on every play with a LBer or Saftey, now obviously that would require having LBs or a safety who could do that but it has to be ratings based and get away from this any DB can totally disrupt any receiver's route just cuz you called BnR!!!Comment
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Re: Madden NFL 11 Rookie Ratings
Yeah but that's the thing. There are really no good press SS's or LB's. That's why guys like Gates are very difficult to deal with and teams often times bracket him. The Pats took Clark out of the game because they bracketed him with more than one player. You are rarely going to find one guy on defense that is going to get the job done. ON defense you should be forced to give up something when dealing with these types of players. That's essentially what Bellicheck does. He takes away X and lives with you taking Y.
I used to play this jerk that had R. Moss, so what I would do (PS2) is BnR him with a LB and double him with Safety and roll the single high free safety to his side. Now if this jerk knew how to do anything but throw the deep ball he would have easily tore up the rest of my D because I concentrated so much on Moss, but as it were he did not and would routinely mop the floor with this guy.
I actually made that guy a better Madden player because I forced him to learn how to do other things on offense and I miss the strategy part of Madden that no longer is there, mostly because of the limited options on Defense. Defense is where I shine, both in stick skills and strategy, but this gen makes playing D suck!
I guess you and I are both looking at the same thing, wanting the same thing - more strategy within the game and ratings to mean more, I think we are just coming to the table from different points of view!Comment
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Re: Madden NFL 11 Rookie Ratings
Again, I agree with you and that is why I think that we need last gen pre-snap D controls so you could BnR a PITA like Gates and BnR him individually and force your opponent to make plays somewhere else!
I used to play this jerk that had R. Moss, so what I would do (PS2) is BnR him with a LB and double him with Safety and roll the single high free safety to his side. Now if this jerk knew how to do anything but throw the deep ball he would have easily tore up the rest of my D because I concentrated so much on Moss, but as it were he did not and would routinely mop the floor with this guy.
I actually made that guy a better Madden player because I forced him to learn how to do other things on offense and I miss the strategy part of Madden that no longer is there, mostly because of the limited options on Defense. Defense is where I shine, both in stick skills and strategy, but this gen makes playing D suck!
I guess you and I are both looking at the same thing, wanting the same thing - more strategy within the game and ratings to mean more, I think we are just coming to the table from different points of view!
If he shades outside same thing. Get on the outside hip and ride it. If the WR releases inside though he better have some help or else it should get completed.
If he is playing off and inside then he should be in a position to jump the inside route. If he is playing off and outside, he should give up just about everything inside. Better have some help inside or else it should be complete.
Now everything changes on auto-motion routes. For example, even if you have him playing inside because the WR is in motion and hiding and releasing behind other players then he can't get inside.Comment
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i really think that donny needs to simplify the ratings in to different tears and the man athletic ratings never change in one year. skill ratings can but not in one week, more like in a month's time. and players build should take more importance in the game than it does. Build= weight, height, and other physical aspects.Comment
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Originally posted by WatsonTigerOne out of 7 billion, and we still tagged your ***.Comment
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ya, but then they won't progress. madden won't allow them to be 90 in a few years. the other thing you're not thinking about is that would be falsifying the ratings. the only ratings that aren't physical skills are awareness play recognition, etc. and madden makes them not mean anything. I certainly don't want them making suh like 86 strength to counterack his overall. You're looking at overall and jumping to conclusions. and we have what two players over 80...thats lower than madden has been in years. And please tell me why rookies can't make impacts. Patrick willis jumped to low 90s after one year. madden in game would never show that. If i had a guy drafted at 82 ovr, and had a ridiculous season, he might be 85, 86 max.Comment
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Re: Madden NFL 11 Rookie Ratings
I made it from scratch. Photoshop!
The only thing in that entire picture i didn't fully make is the MADDEN 11 draft logo
Its actually the MADDEN 10 draft logo, i just copied the (1) and put it over the (0)Last edited by Dax(FlowLyfe); 04-26-2010, 10:42 PM.Comment
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Re: Madden NFL 11 Rookie Ratings
^^^Yea figured that...just checkingWhat's Understood Ain't Gotta Be Explained...But You Don't Understand Me So Let Me Explain...o_0Comment
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Re: Madden NFL 11 Rookie Ratings
Again, I agree completely and really think shading should be back in, along with being able to bump or play off coverage on one receiver.
And shading should affect the success rate based on the route/release being executed by the receiver!Comment
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Re: Madden NFL 11 Rookie Ratings
My thoughts on the bump and run:
--The CB "win" animation takes too long
--The WR "win" needs more animations
--A decent bump from the CB can simply be getting one hand on the WR and re-routed just a little
--Sometimes CBs play "press" and just mirror the receiver, they don't always make contact.
--Madden 10 had way too much bump coverage called. In the NFL, I'd say the majority of the time the CB is about 7 yards off, sometimes even 10 depending on the situation.Twitter: @Palo50
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