Madden NFL 11 Rookie Ratings - Operation Sports Forums

Madden NFL 11 Rookie Ratings

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  • LBzrule
    Hall Of Fame
    • Jul 2002
    • 13085

    #106
    Re: Madden NFL 11 Rookie Ratings

    One thing I do not agree with at all. You can't simply rate rookies by round and I don't think round should be an indicator of potential either. I was trying to get this across in the chat. There is always the tape. A player may not have a great senior year, however, he may have a great deal of film that shows he is a great player. His senior year, maybe his production drops off for whatever reason - injury, new coordinator ect. Then what often happens is his draft stock plummets as well. He may end up getting taken in the 4th round, but that does not mean he should be rated in the 50's or even low 60's.

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    • xblake16x
      Pro
      • Jan 2009
      • 620

      #107
      Re: Madden NFL 11 Rookie Ratings

      Originally posted by LBzrule
      One thing I do not agree with at all. You can't simply rate rookies by round and I don't think round should be an indicator of potential either. I was trying to get this across in the chat. There is always the tape. A player may not have a great senior year, however, he may have a great deal of film that shows he is a great player. His senior year, maybe his production drops off for whatever reason - injury, new coordinator ect. Then what often happens is his draft stock plummets as well. He may end up getting taken in the 4th round, but that does not mean he should be rated in the 50's or even low 60's.

      much like greg hardy and george selvie who were taken in the 6th and 7th round, respectively. Both were first round projections at the beginning of the college football season

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      • Mr. Franchise
        WAT
        • Nov 2008
        • 2311

        #108
        Re: Madden NFL 11 Rookie Ratings

        I'm looking forward to Tim Tebow having an A potential, and Clausen having a B potential.
        Note to self: BUY MADDEN 12*
        *there are considerable franchise upgrades
        One More Time - A New York Yankees Dynasty

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        • DoubleIt5
          Rookie
          • Oct 2009
          • 362

          #109
          Re: Madden NFL 11 Rookie Ratings

          What I find interesting about this whole thing is EA asking fans to rate players without knowing exactly how the ratings work or what they do.

          That being said, if someone who learned Spanish from a Chihuahua on TV could peer review my Spanish paper it would be great.

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          • xblake16x
            Pro
            • Jan 2009
            • 620

            #110
            Re: Madden NFL 11 Rookie Ratings

            Originally posted by Mr. Franchise
            I'm looking forward to Tim Tebow having an A potential, and Clausen having a B potential.
            potential shouldnt even be in the game! in the right system, with the right coaches, with enough luck to stay healthy, etc... anyone can become good. Why not revert back to old way of progression where anyone can become gold and anyone can become dust. with what we have now tebow WILL throw more INT's than TD's and still progress, even losing every game, and throwing 25 INT's to 10 TD's...he will still progress for the better part of his career. And say John Skelton throws 30 TD's and 12 INT's for 5 straight years... because he was drafted in the 5th (?) he wont be able to get passed a 76 or whatever potential they give him

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            • krc1130
              Rookie
              • Jul 2008
              • 309

              #111
              Re: Madden NFL 11 Rookie Ratings

              Originally posted by xblake16x
              potential shouldnt even be in the game! in the right system, with the right coaches, with enough luck to stay healthy, etc... anyone can become good. Why not revert back to old way of progression where anyone can become gold and anyone can become dust. with what we have now tebow WILL throw more INT's than TD's and still progress, even losing every game, and throwing 25 INT's to 10 TD's...he will still progress for the better part of his career. And say John Skelton throws 30 TD's and 12 INT's for 5 straight years... because he was drafted in the 5th (?) he wont be able to get passed a 76 or whatever potential they give him
              You're right, they should revert back to the old-gen progression system but, I don't see them doing that. The Alternative? Make POTENTIAL EDITABLE!!!

              This would make it easier for all of us to properly rate (and hate) these rookies. Sam Bradford's out of box potential may be like 98, which is insane. He's alright and doesn't have nearly the upside of Matt Stafford.

              So, if potential was editable, I could lower it to around 91-90.

              This is OUR game. We should be able to edit everything to the way WE want it.

              Comment

              • poppin_fresh
                Rookie
                • Dec 2007
                • 23

                #112
                Re: Madden NFL 11 Rookie Ratings

                Originally posted by xblake16x
                potential shouldnt even be in the game! in the right system, with the right coaches, with enough luck to stay healthy, etc... anyone can become good. Why not revert back to old way of progression where anyone can become gold and anyone can become dust. with what we have now tebow WILL throw more INT's than TD's and still progress, even losing every game, and throwing 25 INT's to 10 TD's...he will still progress for the better part of his career. And say John Skelton throws 30 TD's and 12 INT's for 5 straight years... because he was drafted in the 5th (?) he wont be able to get passed a 76 or whatever potential they give him

                How about the ability for players to gain/lose potential? For example, if a rookie player with A potential underperforms for say 3 or 4 years, they go down "grade(s)" depending on how bad they do. If a player plays at an elite level for say 3 or 4 years, they go up "grade(s)". Thoughts?
                http://community.2ksports.com/commun...blogid=1850917

                Comment

                • SouthernBrick
                  9.17.13
                  • Mar 2009
                  • 5831

                  #113
                  Re: Madden NFL 11 Rookie Ratings

                  Does anyone know when the full ratings came out last year?
                  Originally posted by WatsonTiger
                  One out of 7 billion, and we still tagged your ***.

                  Comment

                  • jeremym480
                    Speak it into existence
                    • Oct 2008
                    • 18197

                    #114
                    Re: Madden NFL 11 Rookie Ratings

                    Originally posted by AnyGivenSunday
                    Does anyone know when the full ratings came out last year?
                    I don't remember exactly. But IIRC, they started releasing one team per division M-T and a highlight video (of that division) on Friday sometime shortly after the draft.
                    My 2K17 Boston Celtics MyLeague

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                    • MaddenBalla
                      Banned
                      • Feb 2010
                      • 354

                      #115
                      Re: Madden NFL 11 Rookie Ratings

                      79 should be the highest rookie rating for now, and as the season progresses he will earn the 80, 81, 82, so on. I think if you win Rookie of the Year, then you deserve the 85 overall depending on how the statistics look but giving Eric Berry an 85? What did Madden give Ryan Leaf as a rookie - and how did he do?

                      Comment

                      • MeanMrMustard
                        Rookie
                        • Jan 2008
                        • 274

                        #116
                        Re: Madden NFL 11 Rookie Ratings

                        Those actually aren't as bad as I was expecting when I heard they were gonna use fan voting. Are they really *that* out of line with the draft classes that EA used last year? You could usually get a guy who's 75, 76, 77 OVR at the end of the first round.

                        And many of these guys are expected to start week one. I realize the draft is a crap shoot, but I don't think this is any worse than guys have been overrated in years past. Differences in potential will help separate the top 5, 10 picks from the rest of the class.
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                        • LBzrule
                          Hall Of Fame
                          • Jul 2002
                          • 13085

                          #117
                          Re: Madden NFL 11 Rookie Ratings

                          ^^ I don't think it is as bad as some people are making it either. I just don't think Bradford should be an 80 given QB is one of the toughest transitions to make. However, Bradford does stand a chance to have some success because the Rams have a very strong rushing attack. His problem is going to be WR. Brandon Gibson can ball and Avery has the speed to get separation and make plays although not a big body.

                          With that being said, I do think there are many discrepancies in how he rates players. He will make one guy in Madden faster than another guy, when in real life it is the exact opposite. Those are the type of things I think he needs to clean up. He will make guys more agile and beastly Madden athletes, but in real life they might be just average, cough cough, Taylor Mays.
                          Last edited by LBzrule; 04-25-2010, 06:21 PM.

                          Comment

                          • I Peench
                            Pro
                            • May 2008
                            • 762

                            #118
                            Re: Madden NFL 11 Rookie Ratings

                            Originally posted by xblake16x
                            potential shouldnt even be in the game! in the right system, with the right coaches, with enough luck to stay healthy, etc... anyone can become good. Why not revert back to old way of progression where anyone can become gold and anyone can become dust. with what we have now tebow WILL throw more INT's than TD's and still progress, even losing every game, and throwing 25 INT's to 10 TD's...he will still progress for the better part of his career. And say John Skelton throws 30 TD's and 12 INT's for 5 straight years... because he was drafted in the 5th (?) he wont be able to get passed a 76 or whatever potential they give him
                            Bravo. I feel the same way. They need coaches to really matter, as should the system.

                            Comment

                            • Boregard
                              Banned
                              • Jun 2008
                              • 614

                              #119
                              Re: Madden NFL 11 Rookie Ratings

                              I have to say that I hated what they did to the ratings this past year. I thought that the addition of position specific ratings was clearly gonna be the way to differentiate players and that "physical gifts" like THP, SPD, ACC, JMP, and AGI would be rated according to what we see on Sundays and for rookies a kind of consensus between their college careers and the combine/proday numbers!

                              Having 80 speed WRs, when the WRs run routes like my grandma anyway is absolutely horrible!

                              As it is a 90 spd wr with 95 route running looks like he is speed walking to his cut point and doesn't "sell" anything but just kinda half @$$ cuts. 3 step drop routes take even great WRs 5 step drops before they hit their cut point and that is if BnR is not being played.

                              BnR needs to be seriously reworked by the way. If the Cb has a 70 something press rating and the WR has a 90 something release rating the BnR should be almost completely ineffective every time! And even when the two ratings are close there should be times when the WR gets off clean, times when there is a minor impedance, and times when the DB gets a good bump. As it stands in M10 any DB can really disrupt any WR in BnR and if you watch NFL football even the best press CBs fail to get a good bump on occasion. Totally needs to be reworked, re-animated, and dependent upon the ratings!!!

                              Comment

                              • LBzrule
                                Hall Of Fame
                                • Jul 2002
                                • 13085

                                #120
                                Re: Madden NFL 11 Rookie Ratings

                                Originally posted by Boregard
                                I have to say that I hated what they did to the ratings this past year. I thought that the addition of position specific ratings was clearly gonna be the way to differentiate players and that "physical gifts" like THP, SPD, ACC, JMP, and AGI would be rated according to what we see on Sundays and for rookies a kind of consensus between their college careers and the combine/proday numbers!

                                Having 80 speed WRs, when the WRs run routes like my grandma anyway is absolutely horrible!

                                As it is a 90 spd wr with 95 route running looks like he is speed walking to his cut point and doesn't "sell" anything but just kinda half @$$ cuts. 3 step drop routes take even great WRs 5 step drops before they hit their cut point and that is if BnR is not being played.

                                BnR needs to be seriously reworked by the way. If the Cb has a 70 something press rating and the WR has a 90 something release rating the BnR should be almost completely ineffective every time! And even when the two ratings are close there should be times when the WR gets off clean, times when there is a minor impedance, and times when the DB gets a good bump. As it stands in M10 any DB can really disrupt any WR in BnR and if you watch NFL football even the best press CBs fail to get a good bump on occasion. Totally needs to be reworked, re-animated, and dependent upon the ratings!!!
                                BNR has to based on more than just ratings. If I have Antonio Gates, Todd Heap, Tony G or any big body TE who is a polished route runner out wide, no CB should be able to press him; not with that size and strength advantage. The problem in the game is that there is a press animation for CB's but the WR's/TE's do not use their off hand to 1) either keep the CB at bay or 2) knock him on his a$$; all the while simultaneously moving forward.

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