Yeah you right 23, I keep hearing new direction from departed members of Live Staff, but current staff seem to be saying something different, we will find out soon enough.
What Needs to Stay in NBA Live 11
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Re: What needs to stay in NBA Live 11
Yeah you right 23, I keep hearing new direction from departed members of Live Staff, but current staff seem to be saying something different, we will find out soon enough.chuckcross.bandcamp.com
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ROOKIE KILLER -
No dude, you made that up, Mike Wang was Huge for Nba Live 10 being back on track No Doubt, but with the foundation laid they can move forward, Perfect example Dave Jaffe moved on after God of War 1, people were concerned then, Cory Balrog replaces him for God of war 2, That game was better then 1, He leaves and They move Stig Asmussen to lead developer, people were worried again, Well God of War 3 is just easily Top 3 Game of All time...
Fact is, Mike Wang leading that development team led to the best NBA Live game since Live 2005. Him leaving because of a new vision for the game that he wants nothing to do with leads me to believe all the work they did for 10 will be for nothing. Think about how much pride Mike had to swallow to go back to the 2K series? It couldn't have been an easy decision and short of a total 180 on EA's part, I don't think he would have left. But he did, which makes me think the game is going away from a sim baller in a big way.Comment
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sroz39 - I honestly have a hard time believing that EA is going away from sim and going in a completely new direction especially if they plan to keep trying to compete with NBA 2K. MW said some disparaging things against 2K and it's limited tech but guess what? He went back. Couldn't have been as bad as he made it seem over at 2K after going to EA.
What I seem to gather from what he said as a parting shot at EA is that, basically, he can't do what he wants like he thought. I've said a while ago that I believe devs at 2K have had more range to do things than devs at EA. EA seems like they have stricter structure, not giving devs as much freedom to do what they do because of EA's huge corporate mentality. Devs, designers and game engineers want to show their stuff but they have to bow down to whatever the brass wants.
I could be wrong but that's the sense I get about EA vs 2K. I even look at game like GTA IV and the Liberty City Eps, which is under the Take Two umbrella with 2KSports, and I think," The amount of minute detail and graphic fidelity is RIDICULOUSLY INSANE!!!" Take Two has these guys putting in WORK as if to say, "Damn yo corporate strictness, EA!!" Those devs over there get to show there behinds off! Unfortunately, that same level of praise I can't give to EA games, as a whole.Just cuz you pour syrup on ish....Comment
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Re: What needs to stay in NBA Live 11
You can say the same thing About 2k, the movement is terrible, and when they shoot jumpers they shrug their shoulders, very unnatural and it has been like that for years.chuckcross.bandcamp.com
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ROOKIE KILLERComment
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Re: What needs to stay in NBA Live 11
If anything, keep the movement/player control the same. That was the best control of any basketball game created to date. The arena lighting was pretty good as well.Originally posted by J. ColeFool me one time that's shame on you. Fool me twice can't put the blame on you. Fool me three times, **** the peace sign, load the chopper let it rain on you.
Twitch: https://www.twitch.tv/os_scoobysnax/profileComment
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23 - If u didn't get what I was saying, I think it's a matter of EA brass being too controlling and not just giving the devs and such more free reign. I think "Corporate EA" THINKS that sticking to whatever business model THEY feel is best instead of thinking more about what the people who actually buy their game want has been their biggest prob until recent years.
I think having Peter Moore has been ESPECIALLY helpful for them when it comes to their football and basketball titles although Fifa and NHL were already to the point to where they reclaimed the crown from Konami and 2K, in those two sports.
Based on that, this is why I believe that Live 11 won't just go in some completely different direction, which was never exactly spelled out by MW, to begin with. Maybe he meant that they were going in a different direction than what HE originally had planned and laid out to EA, not necessarily kill what is already there and do the unthinkable...like NBA Live Jam 11 or sumthin. Lol.Just cuz you pour syrup on ish....Comment
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23 - Oh, another thing I think is big for EA is that their sports engines are old and instead of completely building a new engine and implementing it (which they could be doing behind the scenes and could take years to build, to begin with. who knows), they work with what's there. The coding is so deep into the engine that fixing some things would take considerable time as well as break the engine. That's actually been said by someone from EA, last year, but it's something I thought, anyway, since, hell, some things have been there since I can remember in Live as well as Madden.
As for rebounding, I think they did a MUCH better job than recent years because people can actually GET REBOUNDS NOW and sometimes I EVEN GET REBOUNDS I DON'T THINK I HAVE A CHANCE AT GETTING!! Lol. I have little issue with the rebounding.
Shot blocking, OH YEAH-YER, that's a HUGE issue. I can't stand how when I control a player trying to block a shot, he just TOTALLY inept, facing the wrong direction, swiping at nothing and/or using the wrong hand to try to block a shot.
Some of the movement can be quirky but I MUCH prefer more control with the right stick than with that non-sense Iso-motion. 2K has some odd movement issues, as well, but I have not played a retail version of 2K10 with all the patches but I've heard it's not that great in some posts, even rockchisler reiterated that. I HAVE owned every 2K prior to that except 2K7 so I know about their issues but this is not what this blog is about. Lol.Just cuz you pour syrup on ish....Comment
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Re: What needs to stay in NBA Live 11
23 - If u didn't get what I was saying, I think it's a matter of EA brass being too controlling and not just giving the devs and such more free reign. I think "Corporate EA" THINKS that sticking to whatever business model THEY feel is best instead of thinking more about what the people who actually buy their game want has been their biggest prob until recent years.
I think having Peter Moore has been ESPECIALLY helpful for them when it comes to their football and basketball titles although Fifa and NHL were already to the point to where they reclaimed the crown from Konami and 2K, in those two sports.
Based on that, this is why I believe that Live 11 won't just go in some completely different direction, which was never exactly spelled out by MW, to begin with. Maybe he meant that they were going in a different direction than what HE originally had planned and laid out to EA, not necessarily kill what is already there and do the unthinkable...like NBA Live Jam 11 or sumthin. Lol.
Well what are they keeping.. that is the question?
...when you figure that out, therein lies the problem and its not strictly a corporate mandate
Looking at Live 09, what good do you get out or removing charging, adding chest bumps and vanquishing all of the other animations between player to player among many other things?
This is the reason why the game seems directionless.Comment
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Re: What needs to stay in NBA Live 11
23 - Oh, another thing I think is big for EA is that their sports engines are old and instead of completely building a new engine and implementing it (which they could be doing behind the scenes and could take years to build, to begin with. who knows), they work with what's there. The coding is so deep into the engine that fixing some things would take considerable time as well as break the engine. That's actually been said by someone from EA, last year, but it's something I thought, anyway, since, hell, some things have been there since I can remember in Live as well as Madden.
As for rebounding, I think they did a MUCH better job than recent years because people can actually GET REBOUNDS NOW and sometimes I EVEN GET REBOUNDS I DON'T THINK I HAVE A CHANCE AT GETTING!! Lol. I have little issue with the rebounding.
Shot blocking, OH YEAH-YER, that's a HUGE issue. I can't stand how when I control a player trying to block a shot, he just TOTALLY inept, facing the wrong direction, swiping at nothing and/or using the wrong hand to try to block a shot.
Some of the movement can be quirky but I MUCH prefer more control with the right stick than with that non-sense Iso-motion. 2K has some odd movement issues, as well, but I have not played a retail version of 2K10 with all the patches but I've heard it's not that great in some posts, even rockchisler reiterated that. I HAVE owned every 2K prior to that except 2K7 so I know about their issues but this is not what this blog is about. Lol.
Rebounding is better than it was but needs to be much better... Shoot the ratings need to be fixed because there is no way guys who dont rebound should be snatching boards over you in the default game.
As far as what rock said, that was just a cop out. Im not even going into 2k, and if he wants to do that then their list of things to keep is far deeper than any Live made this gen.Comment
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Re: What needs to stay in NBA Live 11
The devs either lacked fundamental basketball knowledge, time to implement it properly or desire to implement it properly.Comment
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