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What Needs to Stay in NBA Live 11
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Re: What needs to stay in NBA Live 11
honestly we dont have anything to loose...
everything here needs to get deeper.
parts of the dna experiment needs to go such as dna shooting and dna teddencies....player dna can stay
IMO dna tendencies leads the game to feel scripted way too much ex dirk has a 54% shoot with no dribble so when he gets it he's jacking, no jab step, no pump fake nothing even if a double comes he's shooting. if you jab steped a guy then shoot its still a no dribble jumper, even sizing up the court or something not just catch and pull with 18 sec on the clock
replace it with player tendencies, ok dirk likes to shoot off the pick and roll thats dna now how does the player like to shoot: a fadeaway, hook shot, leaner, runner etc
dynamic season should be changed IMO to a dynamic match up. i would rather team and player stats vs each other, maybe get the guys to talk about that during the game like mlb 2k10, this way because stats change the commentary will vary a bitNOW PLAYING: NBA Live, madden 11,12, battlefield v, F1 2020 and injustice 2 and COD:MW
#18 greatest EVA....
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I can agree that all those need to stay, especially control, playcalling and dynamic season. If anything, they should continue to fix what's there and not necessarily add anything new. I had created a whole list of fixes/improvements/additions/whathaveyous and posted it on their site that they had up for such things.Just cuz you pour syrup on ish....Comment
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Oh, and truth be told, I don't think they need Mike Wang, anymore. He gave them a jumpstart and now it's time for EA to drive the car. I was initially upset as anyone who supported Live 10 and loved what Mike Wang contributed to a much better playing game but now that THAT emotion is over, I am confident that EA wants to do the right thing with this franchise regardless of what MW said in his posting about EA after he left.
I see what they are doing with ALL their sports franchises WITHOUT even having Mike Wang having even touched them from Madden to the new NCAA 11 to NHL to Fifa. He's not exactly a savior like many of us gave him so much cred for being and it's not like they can't get their sports games together without him.
Live 11 WON'T drop the ball and I expect it to get even more competitive.Just cuz you pour syrup on ish....Comment
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Everything is there. They just need to flesh it out more, and give it all a little flavor.
The game lacks personality. thats all that is really missing.Comment
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the player control in Live 10 was masterful and that aspect of the game should remain untouched. the shooting control and dribbling control were superb and player locomotion was exceptional and way ahead of 2k. I also loved the addition of direct pass receiver control. That feature alone has added so much to the game for me and I don't think I would play a basketball game again that didn't offer direct pass receiver control. They need to keep the things that work and build on them, rather than revamping the entire game and making it worse. As of now, player control and direct pass receiver control are the 2 things that made Live the best basketball game of 2010.Comment
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What needed to stay in NBA Live 11 has already gone back to 2K, Mike Wang. I'm sorry, but you can't take anything away from the guy. Before he got there, the game was average at best, bordering on terrible at times. He's there for ONE full dev cycle, NBA Live 10, and the game almost supplanted the 2K series. With him gone, these lists don't matter for Live. They've lost before the game has even started.Comment
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I agree with that list. The main thing that Live needs to improve is animations. There aren't enough animations in Live. 2K kills Live in the amount of smooth animations which is what gives 2K the edge over Live. If Live can build on last year & add hundreds of more animations then Live would be worthy competition.Comment
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Re: What needs to stay in NBA Live 11
I agree with that list. The main thing that Live needs to improve is animations. There aren't enough animations in Live. 2K kills Live in the amount of smooth animations which is what gives 2K the edge over Live. If Live can build on last year & add hundreds of more animations then Live would be worthy competition.
i keep hearing this statement, IMO its completely false this game is not lacking THAT BAD in the animations department.
what this game needs is A DIFFERENCE IN ANIMATION SPPED. thats what the competition does so well a guy like chri paul dribbles and moves smoother than a guy like fisher. but they have the same 6 options such as in & out, double cross, hes cross, behind the back etc just that the animations is slower and less effective.
live can do this if players are rated differentely which they are not out the box. when you look closely jason kidd is the exact clone of jameer nelson with a different shot that is just stupidity. shaq and dampeir, d howard and K perkins it goes on and on, its BAD....NOW PLAYING: NBA Live, madden 11,12, battlefield v, F1 2020 and injustice 2 and COD:MW
#18 greatest EVA....
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The whole Mike Wang thing is really overblown.
The things that were in NBA Live 09: Dynamic DNA, DNA %'s, DNA hot/cold zones, signature fadeaways, and step backs, quick strike dribbling..were implemented before Mike Wang and some of them were actually removed or neutered in '10 (DNA hot/cold/zones, signature post moves).
IMO Dynamic DNA absolutely has to stay. It's the main thing that makes it different from the other game.
It makes playing vs another user really fun and strategic. I absolutely love when I see someone taking off the dribble mid range shots with Lebron.
The DNA shooting %'s arent the problem, but the DNA TENDENCIES need a tweak, big time.
They are simply too high across the board, and it causes isssues when playing the CPU.
You'll see DJ Mbenga take a18 foot jump shot, because he has a DNA Tendency to shoot a mid range shot..and the game says "okay, the tendency says he needs to hoist up a J, right now...situation be damned"Comment
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Re: What needs to stay in NBA Live 11
What needed to stay in NBA Live 11 has already gone back to 2K, Mike Wang. I'm sorry, but you can't take anything away from the guy. Before he got there, the game was average at best, bordering on terrible at times. He's there for ONE full dev cycle, NBA Live 10, and the game almost supplanted the 2K series. With him gone, these lists don't matter for Live. They've lost before the game has even started.chuckcross.bandcamp.com
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Re: What needs to stay in NBA Live 11
i keep hearing this statement, IMO its completely false this game is not lacking THAT BAD in the animations department.
what this game needs is A DIFFERENCE IN ANIMATION SPPED. thats what the competition does so well a guy like chri paul dribbles and moves smoother than a guy like fisher. but they have the same 6 options such as in & out, double cross, hes cross, behind the back etc just that the animations is slower and less effective.
live can do this if players are rated differentely which they are not out the box. when you look closely jason kidd is the exact clone of jameer nelson with a different shot that is just stupidity. shaq and dampeir, d howard and K perkins it goes on and on, its BAD....Comment
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Re: What needs to stay in NBA Live 11
@ rock, its not a foundation if they've decided to go in a new direction
The DNA is still messed up, and I wouldn't call it groundbreaking since it clashes with the ratings system
Animations, Im sorry but everything from movement, to basic fundamentals like blocking, head tracking, and rebounding are screwed up.
Not only that but the lack of animations either makes the game do dumb stuff on the court or just makes it stale.
For 2 years in a row now with DNA the animations have been severely lacking, no real variety in the sig stuff... you guys arent being honest.
Animations dont follow through so they're all stiff, and alot of times it still seems like frames are missing in between transistions.
Doesn't matter what needs to stay in which is funny that the list is so short, but this game needs some major work.Comment
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