Madden NFL 11 Locomotion Live Chat (Replay Available Now) - Operation Sports Forums

Madden NFL 11 Locomotion Live Chat (Replay Available Now)

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  • johnnyg713
    MVP
    • Dec 2007
    • 1465

    #31
    Re: Madden NFL 11 Locomotion Live Chat (Replay Available Now)

    Originally posted by splff3000
    Yeah, I feel the same way KJ. I know one thing though. This guy isn't as good at avoiding the truth as other guys. There were a couple of simple yes or no questions that he tried to talk his way through instead of saying yes or no, but there were other yes or no questions that he specifically yes to. For example look at these questions and answers:









    Noticed how he said yes to each of these questions and went into detail about most of them. Now look at the questions below. Not only does he not give a definitive yes or no answer, for some of them the answer he gives has nothing to do with the question.



    Which means no, you won't see that.



    Which means it's better now, but no it does not eliminate the 180 degree turn.



    Which means halfback draws and counters are improved, but are still not as good as some of the other run plays.



    Which means............no, I guess. I have no idea what this answer had to do with the question.

    These are just the first few questions. This continues all the way through the entire chat session. Take a look and see for yourself. One thing that is very disturbing to me is it seems like the same people are getting there question answered over and over again. It's a little unusual that out of hundreds, maybe even thousands, of questions, Rooney8 and Anton32 would get 2 of their questions answered, but that's not too bad. What is really disturbing is that YLhandLZ got 5 of his questions answered!!!! Now I have a problem with that. So out of 29 questions answered, he had 5 of them. With hundreds of questions coming from probably hundreds of people, his get answered 5 times. Hmmmm, I'm not saying anything......it's.....just .......a ...little.......aww nevermind.
    I can see where your comming from. But remind yourself how many questions are being asked through out the entire hour. Hundreds. If an answer to a question was no, he would have not answered imo. I asked the one about weather and honestly I didnt even think they would answer that question. The fact that he did does show that they are thinkin about it like he said.

    I asked a very important question to Ian last week about the catching tool and if we will still see catches that are made out of bounds. This is a very logical question to ask considering no one wants the tool to work so well that we'll never see a catch made out of bounds. Thought for sure to reassure he'd answer but he didnt.
    Last edited by johnnyg713; 04-16-2010, 01:02 PM.

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    • CreatineKasey
      MVP
      • Sep 2007
      • 4897

      #32
      Re: Madden NFL 11 Locomotion Live Chat (Replay Available Now)

      Originally posted by Legend Killer
      The pocket ain't the issue from this past year. What is the issue was the oline pass blocking was not all that good. The AI was always getting the QB to quick. I know last year at this time when Ian did a video for on pass rush for us. At first it seem that we had to much time in the pocket. Then Ian and his team tweaked some stuff, low and behold the QB didn't have enough in the pocket. I could careless about a true pocket. There is no true NFL pocket. The pocket forms differently on every play. Sometime this no pocket period. It all depends on the plays the players and so on that forms a decent to good pocket. My main concern is that I'm hoping Ian andhis crew tones down the AI blitzing this year, and tunes the human oline pass blocking to give a little more time in the pocket according to oline ratings.
      You answered my rebuttal yourself. The pocket forms differently every play. This isn't represented in Madden. The offensive tackles rarely ever have to get deep to block an outside rush. They also never get beat around the edge unless you turbo blitz. You don't have to step up in the pocket enough in this game. You still can't adequately contain those who want to sprint to the sidelines at the snap. That should be suicide. Acceleration could change that.

      I think you envision a good pocket being something else than what I envision it being. I want something a bit more authentic. APF had it... M11 can have it.
      Xbox Live Gamertag: CreatineKasey

      M - I - N - N - E - S - O - T - A

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      • Maximus205
        Pro
        • Apr 2009
        • 550

        #33
        Re: Madden NFL 11 Locomotion Live Chat (Replay Available Now)

        I thought it was rigged til I got a question in.
        <table style="width: 100%;"><tbody><tr valign="top"><td class="chatmsgtime" nowrap="nowrap">
        </td><td class="chatmsgtext viewer_text "><table><tbody><tr valign="top"><td></td><td>[Comment From Maximus205Maximus205: ]
        How does the loco engine feel compared to Fifa? Also what happens when the RB runs into the back of a OL? </td></tr></tbody></table>Thursday April 15, 2010 4:38 Maximus205
        </td></tr></tbody></table> <table style="width: 100%;"><tbody><tr valign="top"><td class="chatmsgtime" nowrap="nowrap">4:39
        </td><td class="chatmsgtext altcaster_text "><table><tbody><tr valign="top"><td></td><td>Madden NFL Dev Team:
        I think it feels a little more responsive, especially the transitions into and out of strafing movements. The running back will cover up and start taking shorter higher steps when his progress is blocked by a lineman, then blend back out into his natural run as he slips past him. </td></tr></tbody></table></td></tr></tbody></table>
        DE For The Backbreaker Allstars, MAXIMUS "MAXIMUS205" CROOM, 6'2", 289 lbs
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        www.Twitter.com/Maximus205
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