Madden NFL 11 Locomotion Live Chat (Replay Available Now) - Operation Sports Forums

Madden NFL 11 Locomotion Live Chat (Replay Available Now)

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  • rooney8
    Pro
    • Jul 2009
    • 823

    #16
    Re: Madden NFL 11 Locomotion Live Chat (Replay Available Now)

    Thought this chat was way better than the catch tuning one. Not an Ian Cummings fan to be honest. Didn't seem to be many people there. One guy asked four questions.
    I am pretty sure Fifa use locomation for the football. I hope they use it in Madden as well so no more floating to the ground like a helicopter after a swat.
    Still need to here about offline franchise mode before I get excited.
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    • Hiro1
      MVP
      • Sep 2009
      • 1229

      #17
      Re: Madden NFL 11 Locomotion Live Chat (Replay Available Now)

      A good question that I think EA either didnt understand or avoided. "Was Will locomotion force Wrs to slow down to make high jumps?"

      I think this would cut down on alot of the user catch abuse. And keep players rather its DB/WRS/LBS/RBS from suddenly lifting off the ground to make a high grab.
      <table style="width: 100%;"><tbody><tr valign="top"><td class="chatmsgtime" nowrap="nowrap">
      </td><td class="chatmsgtext altcaster_text "><table><tbody><tr valign="top"><td></td><td>
      </td></tr></tbody></table></td></tr></tbody></table>
      Psn: Plex-07

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      • SouthernBrick
        9.17.13
        • Mar 2009
        • 5835

        #18
        Re: Madden NFL 11 Locomotion Live Chat (Replay Available Now)

        Pretty interesting little chat. I couldn't catch it live so I'm glad they had a replay.

        The running back swatting at defenders makes me think that there is a good possibility that you can put a hand on the back of a O-lineman but, I not holding my breath on that one. All in all I liked the text chat, keep em comin.
        Originally posted by WatsonTiger
        One out of 7 billion, and we still tagged your ***.

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        • Only1LT
          MVP
          • Jul 2009
          • 3010

          #19
          Re: Madden NFL 11 Locomotion Live Chat (Replay Available Now)

          Originally posted by rooney8
          Thought this chat was way better than the catch tuning one. Not an Ian Cummings fan to be honest. Didn't seem to be many people there. One guy asked four questions.
          I am pretty sure Fifa use locomation for the football. I hope they use it in Madden as well so no more floating to the ground like a helicopter after a swat.
          Still need to here about offline franchise mode before I get excited.
          I don't think it was because there were a few people, I think it was because they were picking and choosing which ones to answer. Could be wrong, but that's how CNet handled their live chat with Steve Jobs after Apple's OS 4.0 event.

          I know that I asked several questions of Ryan today and none of them showed up. So I just stopped trying and just looked at responses to other people. I'm sure many did the same.
          "You mustn't be afraid to dream a little bigger, darling."

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          • johnnyg713
            MVP
            • Dec 2007
            • 1465

            #20
            Re: Madden NFL 11 Locomotion Live Chat (Replay Available Now)

            Originally posted by kjcheezhead
            I really didn't get anything out of that chat to be honest. I know I really didn't like this answer:

            we saw how weather such as snow played a role in animations such as guys slipping. With the new locomotion system, will we see even more of an effect?
            Thursday April 15, 2010 4:18 victor
            <TABLE style="WIDTH: 100%"><TBODY><TR vAlign=top><TD class=chatmsgtime noWrap>4:19
            </TD><TD class="chatmsgtext altcaster_text "><TABLE><TBODY><TR vAlign=top><TD></TD><TD>Madden NFL Dev Team:
            We are still discussing ways to do this without making it too frustrating for the user. The slips that played last year could be pretty frustrating since they seemed so random when they played</TD></TR></TBODY></TABLE></TD></TR></TBODY></TABLE>

            Seems to me weather should impact locomotion and this response seems like they think gamers feel cheated when this happens. I would think this would be easy to add/imporve with better locomotion. Cut too fast in heavy snow or rainy conditions and you slip and fall simple as that.
            I actually asked that one... once he answered i wrote back saying that if the conditions are bad then us as players should think twice about making extreme cuts and turns or else guys will slip or lose their footing. The weather would be fun to force us to change our playing style and really make things feel sim and fun.

            hopefully they saw that...

            I also saw how he talked about how running backs put their arm on o-linemen and shorten their steps then slide by (2k style). I also made a point to chime in and point out that i hope they use that kind of interaction with everyone on the field not just running backs. It's just as important to see the defense interact with each other as well. ex: linebackers pushing off d-lineman as they try and get to the ballcarrier.

            Edit: Even though they didn't answer everyone's questions. I made sure to put my views in there because i KNOW they were at least read by a dev.
            Last edited by johnnyg713; 04-16-2010, 12:48 AM.

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            • Tengo Juego
              MVP
              • Dec 2007
              • 2525

              #21
              Re: Madden NFL 11 Locomotion Live Chat (Replay Available Now)

              This was my first live chat experience. Moved a lot slower than I anticipated. Felt kinda redundant after the NCAA locomotion chat.

              Hopefully the next time, if they have another, they'll coordinate and discuss different topics.

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              • guaps
                Observer
                • Sep 2009
                • 694

                #22
                Re: Madden NFL 11 Locomotion Live Chat (Replay Available Now)

                Originally posted by RayAllen20
                Wow I really hope this is true! I can't say how mad I use to get in Madden 10 that dominant defensive players that were linebackers/D-Linemen wouldn't make huge impacts. Jared Allen used to be a non-factor, but if this change is true then I love it!
                My big concern is that the Madden Dev Team put a lot of emphasis on the fact that locomotion only affects free movement and not OL/DL interaction/blocking etc.

                Originally posted by Hiro1
                A good question that I think EA either didnt understand or avoided. "Was Will locomotion force Wrs to slow down to make high jumps?"

                I think this would cut down on alot of the user catch abuse. And keep players rather its DB/WRS/LBS/RBS from suddenly lifting off the ground to make a high grab.
                You got it. I wrote that question under a different name. I was hoping that the Dev Team would address the issue of defenders running full/high speed in one direction and then suddenly jump straight off the ground to intercept or deflect a pass as they often do in Madden 10. But they only replied that locomotion doesn't affect jump height - not the answer I had hope for.

                I had hoped to get some confirmation that locomotion (acceleration, momentum, and direction changes) would somehow affect how players are able to jump, such as being forced to obey their momentum and direction when jumping.

                --o0o--

                On the positive side I think locomotion will be able to eliminate some of the long return TDs that DL were able to get in Madden 10. Often your WRs and RBs couldn't catch up, but I hope locomotion will address that issue.

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                • Hova57
                  MVP
                  • Mar 2008
                  • 3754

                  #23
                  Re: Madden NFL 11 Locomotion Live Chat (Replay Available Now)

                  yea i kinda felt we got more and better info from NCAA the day before, but from here on out they should stay two different chatting topics. but i have a feeling that it will happen again this was a big thing they implemented so I'm sure they wanted to give perspectives to cancel out some of the speculation

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                  • rooney8
                    Pro
                    • Jul 2009
                    • 823

                    #24
                    Re: Madden NFL 11 Locomotion Live Chat (Replay Available Now)

                    Now with locomotion the agility rating will be important. Does anyone think it did nothing before M11 and was just for show like many ratings?
                    I am also a little worried by the answer to the jumping question. I really would have liked this fixed but can deal with a few flaws if overall it's a solid game.
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                    • splff3000
                      MVP
                      • Jun 2003
                      • 2869

                      #25
                      Re: Madden NFL 11 Locomotion Live Chat (Replay Available Now)

                      Originally posted by kjcheezhead
                      I really didn't get anything out of that chat to be honest. I know I really didn't like this answer:

                      we saw how weather such as snow played a role in animations such as guys slipping. With the new locomotion system, will we see even more of an effect?
                      Thursday April 15, 2010 4:18 victor
                      <TABLE style="WIDTH: 100%"><TBODY><TR vAlign=top><TD class=chatmsgtime noWrap>4:19
                      </TD><TD class="chatmsgtext altcaster_text "><TABLE><TBODY><TR vAlign=top><TD></TD><TD>Madden NFL Dev Team:
                      We are still discussing ways to do this without making it too frustrating for the user. The slips that played last year could be pretty frustrating since they seemed so random when they played</TD></TR></TBODY></TABLE></TD></TR></TBODY></TABLE>

                      Seems to me weather should impact locomotion and this response seems like they think gamers feel cheated when this happens. I would think this would be easy to add/imporve with better locomotion. Cut too fast in heavy snow or rainy conditions and you slip and fall simple as that.
                      Yeah, I feel the same way KJ. I know one thing though. This guy isn't as good at avoiding the truth as other guys. There were a couple of simple yes or no questions that he tried to talk his way through instead of saying yes or no, but there were other yes or no questions that he specifically yes to. For example look at these questions and answers:

                      [Comment From JesusJesus: ]
                      Will the locomotion apply to backpedeling?
                      Thursday April 15, 2010 4:07 Jesus

                      Madden NFL Dev Team:
                      Definitely, it affects forward, sidestepping, backpedaling (and all angles in between)
                      [Comment From Rooney8Rooney8: ]
                      In the race you posted in your blog the 99acc guy has run 2yards before the 90acc guy has run one. Are you still tuning this.
                      Thursday April 15, 2010 4:08 Rooney8

                      Madden NFL Dev Team:
                      Absolutely, the animations in the video aren't final. The stand to run foward animation was being scaled too much based on the accel rating. I just grabbed a video of the current state of the game at the time.
                      [Comment From DavePSUDavePSU: ]
                      When you say the players will feel a bit heavier, does that mean players who are leaner will be able to come in and out of their cuts quicker and more precise in comparison to larger 6'4 210LB WRs?
                      Thursday April 15, 2010 4:14 DavePSU

                      Madden NFL Dev Team:
                      Yeah. Agility is the main thing that drives cutting. We set the ratings on an absolute scale, meaning that a bigger guy (in general, there are exceptions) will have a lower agility than a smaller guy, which gives him that heavy feel. The cool thing about separating size from the rating is that it gives Donny the power to make agile big guys and lumbering big guys based on where he sets their agility ratings. We are actually sitting down tonight to do some more tuning on this.
                      [Comment From YLhandLZYLhandLZ: ]
                      Does locomotion significantly impact pursuit and coverage? One of the more frustrating things still this year has been watching defenders completely overrun a play only to fly back the opposite direction for a nasty hit or an INT.
                      Thursday April 15, 2010 4:25 YLhandLZ

                      Madden NFL Dev Team:
                      Yeah, that was one of the goals we had from the beginning. You can use a defenders momentum against them.
                      Noticed how he said yes to each of these questions and went into detail about most of them. Now look at the questions below. Not only does he not give a definitive yes or no answer, for some of them the answer he gives has nothing to do with the question.

                      [Comment From victorvictor: ]
                      we saw how weather such as snow played a role in animations such as guys slipping. With the new locomotion system, will we see even more of an effect?
                      Thursday April 15, 2010 4:18 victor

                      Madden NFL Dev Team:
                      We are still discussing ways to do this without making it too frustrating for the user. The slips that played last year could be pretty frustrating since they seemed so random when they played.
                      Which means no, you won't see that.

                      [Comment From ch46647ch46647: ]
                      Does this finally eliminate completely the 180 degree snap around movement we see from players? Particularly DB's and LB's and players in pursuit
                      Thursday April 15, 2010 4:20 ch46647

                      Madden NFL Dev Team:
                      The players play more realistic looking direction changes in those situations now.
                      Which means it's better now, but no it does not eliminate the 180 degree turn.

                      [Comment From Anton32Anton32: ]
                      With Locomotion, will some running plays be more effective then others ex. Halfback draw, considering the front line and how they are effected by locomotion, to allow the RB to break a big run?
                      Thursday April 15, 2010 4:22 Anton32

                      Madden NFL Dev Team:
                      If you catch their linebackers still in their drops on a draw play, they have to react, plant and run towards you. They are viable this year while last year I had a hard time getting yards on draws. Counters work a lot better now also.
                      Which means halfback draws and counters are improved, but are still not as good as some of the other run plays.

                      [Comment From drlw322drlw322: ]
                      when big running backs and small DB collide, will weight play a role in it or more rating driven
                      Thursday April 15, 2010 4:32 drlw322

                      Madden NFL Dev Team:
                      Locomotion doesn't directly affect the tackling system. A huge difference this year is that if players slow down while breaking the tackle, their acceleration rating will really determine if they can break away from the pack. A big back like Jacobs generally plays animations that take him forward through the defender so that he probably won't be slowing down as much as a more elusive guy who is spinning through or juking out of a tackle. Last year since players accelerated so quickly, breaking a tackle didn't really give the defenders trailing much of a chance to catch up.
                      Which means............no, I guess. I have no idea what this answer had to do with the question.

                      These are just the first few questions. This continues all the way through the entire chat session. Take a look and see for yourself. One thing that is very disturbing to me is it seems like the same people are getting there question answered over and over again. It's a little unusual that out of hundreds, maybe even thousands, of questions, Rooney8 and Anton32 would get 2 of their questions answered, but that's not too bad. What is really disturbing is that YLhandLZ got 5 of his questions answered!!!! Now I have a problem with that. So out of 29 questions answered, he had 5 of them. With hundreds of questions coming from probably hundreds of people, his get answered 5 times. Hmmmm, I'm not saying anything......it's.....just .......a ...little.......aww nevermind.
                      Last edited by splff3000; 04-16-2010, 09:51 AM.
                      PSN - Splff3000
                      Twitch

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                      • Hova57
                        MVP
                        • Mar 2008
                        • 3754

                        #26
                        Re: Madden NFL 11 Locomotion Live Chat (Replay Available Now)

                        i wouldn't look into too much of who they answered. in the ncaa chat they answered like 4 or 5 of mine. and I'm a nobody to EA developers...lol

                        I think the ncaa team did a better job of answering the questions. but they are further in development than the madden team.

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                        • splff3000
                          MVP
                          • Jun 2003
                          • 2869

                          #27
                          Re: Madden NFL 11 Locomotion Live Chat (Replay Available Now)

                          Originally posted by Hova57
                          i wouldn't look into too much of who they answered. in the ncaa chat they answered like 4 or 5 of mine. and I'm a nobody to EA developers...lol

                          I think the ncaa team did a better job of answering the questions. but they are further in development than the madden team.
                          Yeah, I guess YLhandLZ just had the right questions for the devs. I still don't like the answers for some of them though. Well not the answer themselves, but the way they avoided answering the question straight up. I really wish they would just say no that's not fixed or whatever. You may not like Ian, but one things was for sure, he didn't shy away from the truth. If you asked him if something was going to be in the game, if it wasn't, he said no and then gave a reason why. Now I'm not talking about the blog materials or anything. I'm talking about if you specifically asked him if something was going to be in the game or if something was fixed or whatever, like they are doing in these chats, he would give you a truthful answer. Some of these answers have nothing to do with the question lol.
                          PSN - Splff3000
                          Twitch

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                          • drlw322
                            MVP
                            • Jun 2007
                            • 1424

                            #28
                            Re: Madden NFL 11 Locomotion Live Chat (Replay Available Now)

                            I didn't really understand what his answer was to my question either. Had me scratching my head. Seem like he kinda beat around the bush with it. oh well
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                            • rooney8
                              Pro
                              • Jul 2009
                              • 823

                              #29
                              Re: Madden NFL 11 Locomotion Live Chat (Replay Available Now)

                              Answering questions from the same people just tells me not that many people were there. I liked his answers for the most part. You have to remember they might plan on adding something but can't say it incase there's problems or it's not definate. The jumping question is probably more suited to the catch tuning chat. I like Ryan not too much bs probably cause he's new at this. I definately want a live chat with Josh Looman about franchise mode. Already got so many questions.
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                              • kjcheezhead
                                MVP
                                • May 2009
                                • 3118

                                #30
                                Re: Madden NFL 11 Locomotion Live Chat (Replay Available Now)

                                It's kinda odd they answered questions from the same people, but I can't say they just did it to answer softball questions because if that was the case, they probably would've avoided the weather question and some of the ones Splff3000 pointed out all together.

                                I agree with how Splff interpreted some of the other answers as well. Nice job of reading between the lines. lol

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