It sounds like they skipped 2K9 and are comparing this to 2K8. Anyone else feel that wasy from they way the describe the improvements and changes from last year?
Major League Baseball 2K10 Hands-on (IGN)
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Re: Major League Baseball 2K10 Hands-on (IGN)
It sounds like they skipped 2K9 and are comparing this to 2K8. Anyone else feel that wasy from they way the describe the improvements and changes from last year? -
Re: Major League Baseball 2K10 Hands-on (IGN)
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This is one of the more embarrassing previews I have read in a while and there is no doubt in my mind the person who wrote it spent extremely limited (if any) time with 2K9.Comment
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Re: Major League Baseball 2K10 Hands-on (IGN)
Im pretty sure they'll have the other options from the past for pitching & hitting but for me personally I do like the anolog controls. Thats the only thing that keeps me curious for this game."In a year that has been so improbable, the impossible has happened." - Vin Scully
PS5/PSN: myghtyComment
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Re: Major League Baseball 2K10 Hands-on (IGN)
Maybe the worst-looking sports game from last year, and it's taking a graphical hit.
lol ... wonderful.Comment
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DickDalewood
Re: Major League Baseball 2K10 Hands-on (IGN)
Hopefully Gametrailers or another site comes out with one soon.Comment
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Re: Major League Baseball 2K10 Hands-on (IGN)
Gamespot's is due tomorrow, though I doubt we will see new screens (it attended the same event IGN did).
I hope Ronnie posts the Developer Insight today to hold us over.Comment
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Re: Major League Baseball 2K10 Hands-on (IGN)
Where as in The Show for instance. 1-2 count 2-2 count or even 3-2 count, you see a pitching coming in that will be borderline, and it tails outside or too high or too low in the zone, you know swinging at it last minute is going to most likely foul it off with a good vision hitter to stay alive for another pitch. It feels natural because you are still using the same swing mechanic.
That gameplay mechanic is incorporated into the batter interface. Where as having this have its own swing mechanic that is not a part of the batter interface, just feels cheap IMO, and almost takes you out of the experience. It did not work well with flicking up on the stick in 2K7, and having it even more unorthodox to your swing, it seems even worse.
Btw...F*&$ the Sawx!We play today, we win today, das it!-
Mariano Duncan 2B 1996 New York YankeesComment
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Re: Major League Baseball 2K10 Hands-on (IGN)
IMO, having it on a separate swing mechanic, now poses problems as far as a natural feel to hitting, and crosses into the lines of sim or not.
Where as in The Show for instance. 1-2 count 2-2 count or even 3-2 count, you see a pitching coming in that will be borderline, and it tails outside or too high or too low in the zone, you know swinging at it last minute is going to most likely foul it off with a good vision hitter to stay alive for another pitch. It feels natural because you are still using the same swing mechanic.
That gameplay mechanic is incorporated into the batter interface. Where as having this have its own swing mechanic that is not a part of the batter interface, just feels cheap IMO, and almost takes you out of the experience. It did not work well with flicking up on the stick in 2K7, and having it even more unorthodox to your swing, it seems even worse.
What I mean by that is that I hope we still have to load first (pull the stick back), so that way if we're lost on a pitch but still want to swing, we can instinctively go one way or another on the stick. It may result in a foul ball, a ball put in play, or a swing and a miss. Whatever it is, I have certainly done it myself in real life and it was in my control, which Trevytrev and others would rather have as much control of their game as possible rather than letting the game decide what kind of swing they'll give them.
It's like there's a runner on second and a ground ball is hit to the shortstop's left side. He scoops it up and attempts a routine throw to first, but the ball is slightly bobbled, giving enough time for the batter-runner to reach first and the runner on second to go all the way around to score just in time. Now, what if we didn't want a slow, time-taking, routine throw? What if we wanted to charge through it? Even if there was the same bobble and the runner on first was safe, that extra time taken away is now time found in making sure that runner on third didn't score, whether we got them out at the plate or held them at third. This is why we have a throwing meter, so we can control our throws. This is why we have different swinging options at the plate as well.
I'm not defending the new swing system, but I'm throwing in logic for it. As of now, while I'm not too happy with the idea, I see it as possibly the best way to go about it (as long as you load first). If it's only a flick thing, then that's a predetermined act, and I don't see why they chose to do it that way. I'm just saying don't shut the idea down yet, especially since it's not required to use. Don't make things better if it's not done right, though. I hope they at least rewrote the code, since this is a different company making the game.Last edited by Blzer; 01-14-2010, 02:03 PM.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: Major League Baseball 2K10 Hands-on (IGN)
its the catcher's knee/leg showing through.I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis CardinalsComment
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Re: Major League Baseball 2K10 Hands-on (IGN)
lol @ people worrying so much about a small addition to the hitting controls. It could very well work out great or could very well suck...who knows. Either way, one thing 2K has always been good about is offering control options, so I doubt that panic needs to set in over this.Comment
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