pre-patch is still an awesome game. I just got smoked in Phoenix to the Warriors. Steph Curry dropped 45 on me with 18-30 shooting. I made the jackson trade as well. I love this game without the patch!
NBA Live 10 Patch Impressions (360, PS3)
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Re: NBA Live 10 Patch Impressions (360, PS3)
Yeah, I am being harsh. Maybe too harsh.
However...I am one few guys here who sort of liked NBA Live 09.
It wasn't good...but it had so much potential.
All they had to do was iron out the DNA...add some up tempo stuff...fix the rebounding...and leave in tact their base, which was pretty solid.
LIVE 10 is a better game...but I really expected it to be a huge leap. Yet somehow DNA is still going haywire...and I really don't know what the hell they were thinking ripping out so much of the signature stuff + post game from LIVE 09.
In all their previews, they hyped up every new aspect of the game...so I (and I am sure most people) thought "Okay, LIVE 09 + all this new stuff = pretty damm good.
Instead we got lots of the good stuff from LIVE 09 removed...again, why? it makes no sense to remove singature stuff + post moves...and DNA is still going crazy and ratings are all over the place.
I don't hate the game at all...what it does well, as you said, it does very well. Better than any NBA game ever has IMO.
I am just kind of lost with why they tore out so many good things...and dissapointed that they still seem to have no idea what's going on with DNA.
I don't want to crititicise the team too much...but I find it kind of stunning that guys here post stuff like "why does a 7 foot stiff who's never taken a 3 point shot in his life have a 59 rating for 3 pointers and shoots them in my game".........and the developers seem clueless. It's just not a good look when a game's developer is saying "really, wow...i didn't know that"....when guys like Playmakers and Tomba have been talking about this stuff for three years. Does anyone at EA even check stuff?
The game has the potential to be amazing.....but "potential" is the most annoying word in sports and you can only use it for so long. Live 08 had potential...Live 09 had great potential...and now we are expected to accept "Live 10 is still a work in progress, it has potential"...
I was hoping LIVE 10 was the season we dropped the "potential" word to be honest.
If EA has any pride...they'll bust their backsides working on patch 2 and come back with all the crap ironed out...have LIVE 10 working properly and make it a great game now.
It's time to reward the guys who bought the game the past few years and this season...step up with patch 2.
No more "next season we will get it right"...that line is old from these guys.
I agree w/ you 100% and I feel exactly how you feel...after i been buying live year after year and the same problems exist then they take away the good from one year and don't make it better the next is very aggravating.
Im also tired of hearing "wait til next year" how many times have ea said that and their game is still just average.
Live 10 is on the shelf right now collecting dust and i really want to play it but can't. Live 10 is TOO BASIC and after i play a game of live then play my 2k10 i just sit back and tell myself how in the hell did ea let themselves get so far behind.
I feel the two games are night and day.(live being night and 2k being day)
Live just frustrated me to the point where i cant play it anymore....too much basic basketball is missing from the game.
Thank god i have 2k and cod mw2 to occupy my time until live get fixed with this second patch. (hopefully)Comment
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Re: NBA Live 10 Patch Impressions (360, PS3)
I must be in the minority but I like the game, post-patch.
I play on All-Star with everything default aside from fatigue. My last game, which was a Dynamic Season rewind game with Toronto (CPU) vs. Denver (me), the Raptors went to the line 20 times, while I went to the stripe 26. I won the game, 106-98.
CPU offense isn't as herky-jerky anymore as it was the first few games when the patch came out. I see multiple passes before a shot is attempted. The CPU also sticks with its hot shooters, which is nice to see.
The play-calling in this game is outstanding and I love that the arenas are so full of life. The commentary could be more dynamic, but it's tolerable.
The contact animations are frustrating at times but with the layup solutions, I've done a better job of avoiding them. I've also stopped forcing the drives into the paint if they aren't there. Instead, I'll either kick the ball out to the wing or pull up for a 10-12 foot J.Currently Playing:
MLB The Show 25 (PS5)Comment
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Re: NBA Live 10 Patch Impressions (360, PS3)
i've been having a good time for most part with game post-patch. play on default all-star. but still some issues that make me crazy.
-teammates just watching ball and not going for the rebound leading to offensive boards.
-one of my players doubles up on oppenent's player even when i set no for double teams for everyone.
-still missing a ton of open shots, can't get that release for certain shots.
-on cpu fastbreak, i'm trying to get my player back but sometimes he turns back (i'm guessing towards player he's assigned to guard), slowing him down allowing easy dunk by CPU.
-even tapping Y and contesting, shots still go in at a high clip. if I hold Y to block, seems like half time I get called for shooting foul. so not sure what to do there.Comment
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Re: NBA Live 10 Patch Impressions (360, PS3)
I played a quick game today with the Hawks and Mavs to see the new alternate jerseys and the double-team issue only happened for 1-2 possessions and then, thankfully, guys went back to playing straight-up man.
I still enjoy the game but this phantom double-team issue is a real killer for me. If it keeps up, I may have to wait until the 2nd patch drops to play again.Currently Playing:
MLB The Show 25 (PS5)Comment
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Re: NBA Live 10 Patch Impressions (360, PS3)
The only problem i have with the post-patch game is that goal tending thingComment
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Re: NBA Live 10 Patch Impressions (360, PS3)
Still enjoying it greatly..patch #2 will make me a blissful manComment
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Re: NBA Live 10 Patch Impressions (360, PS3)
Sporty, I've got to give you props on the camera angle suggestion. I'm using Baseline High with it zoomed back and height elevated to the max and I really like the look and feel. Nice change of pace from Broadcast.
Played a couple of games today and the phantom double team issue didn't happen, which was good. The Bulls jacked up a lot of shots early in the shot clock (1 pass and chuck) in my rewind game with the Kings. Miller took a 2 fadeaway 3's too, which was a little annoying. Game was still fun, even though I lost. I scored 18 with Greene and 16 with Tyreke Evans in the 1st half but the 2 rarely played in the 2nd half, which was disappointing.
I feel like I have to use auto subs b/c trying to do it manually takes WAY TOO LONG. NCAA has a system similar to CH 2k8 where you just move the stick left or right to sub a guy in. I don't get why the interface is so clunky in this game.
To close, Sporty I'm with about the 2nd patch. I'll be very happy when it drops. I am starting up a Dynasty with the Kings to see if I can build them back up into a contender.Currently Playing:
MLB The Show 25 (PS5)Comment
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Re: NBA Live 10 Patch Impressions (360, PS3)
Overall that is the only thing, I've seen that's messed up Post Patch, everything else is good.Comment
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Re: NBA Live 10 Patch Impressions (360, PS3)
Dear NBA Live Development Team Member,
There is one thing that burns my oil.
EA, arbitarily hijacking a user's control of his player is absolutely unacceptable.
If Im being double teamed, and I want to off ball a open slasher type player to cut to the rim, I expect my player to at least attempt the pass, when I tell him to...not randomly chuck up a shot.
Ive also seen this happen when I attempt to pass to a guy spotting up.
This happens to me about 2-3 times a game.
I understand what you were trying to accomplish.
But as usual, instead of taking into account sensible variables to make things more difficult to do, you instead decided to jack up the AI.
I dont care if the pass gets deflected, or if he throws it out of bounds because of the double team pressure, throws it at the defenders feet because he is a crap passer.. whatever. I'd actually WELCOME those things, because those things make sense in the context of a basketball game
But when I tell my guy to pass the ball, I expect him to ATTEMPT a pass...not for my command to be overridden.
Okay...now for the good. The more DNA we are getting...the better Dynamic Season is gettingLast edited by sportyguyfl31; 11-21-2009, 01:09 PM.Comment
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Re: NBA Live 10 Patch Impressions (360, PS3)
yep, happens to me when I'm in control of player posting jump, then I take off-ball control of another to get him open to kick out. the post player now out of my control will continue to back down then throw up a shot.Comment
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Re: NBA Live 10 Patch Impressions (360, PS3)
Well, guys i really can't understand guys whining about the patch at all; i can't tell how much it improves the game in simulation wise.
I haven't encountered with thE OT bug; i know that's a big problem all right but other than that, this patch feels just right with all the new dna updates.
And for those complaning about the sucking contact animation in the paint, that's how the nba plays guys cmoon now, if you want paint to be owned easily then go play the ''other game'', but if you want some chest to chest real life nba excitement, you gotta learn to how to play, i can get into paint guys like Jamal Crawford, or D.Rose or D. Will, when you got it right, you'll get your easy bucket, if you just think you can go inside and get an easy one, that's not the game for you, i don't wanna flare anything, that's how it is, there are guys here just do injustice to the game and the patch.
I really would The Ea Devs to hear me out, again i have told this before the 1st patch arrived, please keep on the same route with this game and the followings; just don't make things easy just for people like it to be please.
Keep up the good work, thanks for this game.Comment
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Re: NBA Live 10 Patch Impressions (360, PS3)
I finally downloaded that "big roster update" after not touching Live for nearly two weeks (and trying to sell it on ebay lol), I played Knicks/Lakers on default Pro and was impressed, it seemed really improved. I noticed that tons of stuff was finally changed in the DNA, and many tendencies were as well. I didn't see the CPU do anything ******** on offense - I mean nothing, the Lakers played extremely realistic outside of the lack of fastbreaks. Kobe was shooting fadeaways, leaners, attacking the rim, Bynum and Gasol were scoring in the areas of the court they should be, etc. No stretch of quick, bad shots. No randomly barreling into my defense in the lane for bad contact animations, no fadeaways from 20' by Bynum.
I need to see how other teams play but I gotta say that I'm impressed after using this update. Anyone else seeing a big improvement after this update?"You make your name in the regular season, and your fame in the postseason." - Clyde Frazier
"Beware of geeks bearing formulas." - Warren BuffetComment
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Re: NBA Live 10 Patch Impressions (360, PS3)
I finally downloaded that "big roster update" after not touching Live for nearly two weeks (and trying to sell it on ebay lol), I played Knicks/Lakers on default Pro and was impressed, it seemed really improved. I noticed that tons of stuff was finally changed in the DNA, and many tendencies were as well. I didn't see the CPU do anything ******** on offense - I mean nothing, the Lakers played extremely realistic outside of the lack of fastbreaks. Kobe was shooting fadeaways, leaners, attacking the rim, Bynum and Gasol were scoring in the areas of the court they should be, etc. No stretch of quick, bad shots. No randomly barreling into my defense in the lane for bad contact animations, no fadeaways from 20' by Bynum.
I need to see how other teams play but I gotta say that I'm impressed after using this update. Anyone else seeing a big improvement after this update?Comment
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