It is sad that you have to crank the run blocking slider up to 100 to get your players to act less dumb. There is a difference between mistakes, and acting stupid. I can accept miss blocking a blitz, or a defender avoiding/shrugging off a block by a pulling guard, but when players in Madden do what they do it is inexcusable.
Five Essential Fixes for Madden NFL 11
Collapse
Recommended Videos
Collapse
X
-
Re: Five Essential Fixes for Madden NFL 11
Originally posted by poilbrun
It is sad that you have to crank the run blocking slider up to 100 to get your players to act less dumb. There is a difference between mistakes, and acting stupid. I can accept miss blocking a blitz, or a defender avoiding/shrugging off a block by a pulling guard, but when players in Madden do what they do it is inexcusable.Last edited by PGaither84; 11-12-2009, 05:16 PM. -
NCAA 10 has raised the bar by far my friends.Gaming hard since 1988
I have won like 25 Super Bowls in Madden so I am kinda a big deal.Comment
-
Re: Five Essential Fixes for Madden NFL 11
... fix the whole roster management:
introduce expanded rosters which would allow
- EA to finally fix the IR issue
- give a meaning to pre-season (player cuts, position battles)
- practise squads
- injuries that last longer then a quarter (which means that you actually need depth at certain positions)Comment
-
Re: Five Essential Fixes for Madden NFL 11
I would seriously hope that this year showed that no matter how much "polish", gameplay must be improved. This is NOT simulation football, atleast at a pro level.
The secondary's programed to blindly mirror a WR route needs to go. No matter how far you stretch the ratings, players do not matter.
As Paul said, blocking schemes across the board are either totally broken or just so poorly programed they appear that way. I dont mind a missed assignment or blown up play, but I dont expect to see my tackle turn 180 degrees at the snap to archive that. Lineman cant not continue to ignore assignments by spinning in circles or simply jogging down the field.
If they plan on keeping Pro Tack, then it too needs to be tweaked. If Pro Tack cant be implemented without players shifting through piles or every player (regardless of weight or momentum) interacting the same way, then it needs to go too. A DB should hit and interact with a pile differently than a DE.Last edited by RyanMoody21; 11-12-2009, 08:33 PM.Comment
-
Re: Five Essential Fixes for Madden NFL 11
A complete overhaul of the lineplay. Make throwing the deep ball (a little more) possible.
Make physics, locomotion, and momentum matter. Make it so when I put my kicker at DT he gets dominated EVERY TIME by my starting O-Lineman. Make ratings actually matter.
This is totally not realistic, but give up the exclusivity deal. That would be the best step EA could take in reducing all the animosity that is directed towards them. People are going to hate things. When the market only consists of one supplier, there's only one thing to hate.Comment
-
They need to improve the cpu play calling and most importantly cpu play execution. Let's face it, it doesn't matter what features they add, if the cpu plays as poorly as it does this year the game won't be worth buying. Plain and simple, they need to improve the core gameplay on the field for single player Dynasty.Comment
-
Focus on the gameplay. They made a big jump this year, but they need to make one just as big this year.GT: Teambayern5
Comment
-
Re: Five Essential Fixes for Madden NFL 11
I'll gladly take another year of Tom Hammond, boring atmosphere, lack of create-a-play (why should we have to create trick plays? they should just include more) if they can nail the gameplay. Madden 10 is a step in the right direction, but there's still a ways to go. The next most important thing is a functional dynasty. All the rest is just fluff that I really couldn't care less about.Comment
Comment