NBA Live 10 Title Update Details - Operation Sports Forums

NBA Live 10 Title Update Details

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  • Court_vision
    Banned
    • Oct 2002
    • 8290

    #46
    Re: NBA Live 10 Title Update Details

    Good vid Ehh

    There's definitely more in the game this season...nice improvement on 09, which basically had none.

    There's still tonnes of times a game where the CPU has an open court and doesn't take it though. I.e. the DNA kicks in and the PG is already setting up a play despite having 3 guys on 1 and the court open.

    The fact 'something' is in there this season though leads me to think that maybe it will continue to be improved via DNA downloads this season. I hope so, anyway.

    The Dynamic Season thing looks really cool...

    Comment

    • LAKE4742
      MVP
      • Aug 2008
      • 1325

      #47
      Re: NBA Live 10 Title Update Details

      Originally posted by blackflash83
      Hey guys,

      I'm sure some of you have heard that the NBA LIVE 10 title update is now out for XBOX 360 (PS3 owners don't worry your update will be arriving later this week). Here are the details of everything that went into the update:

      NBA LIVE 10 Gameplay Update Release Notes:

      BUG FIXES:
      - Smooth out some of the hitchiness in the gameplay by tuning blend times for passes as well as some various fixes for blend pops across the board.
      - Fixed sliding and warping during standing rebounds
      - Addressed issue where defenders would sometimes watch the ball fall off the rim. Increase the allowable distance for a teammate to come help.
      - Player Lock fixed. AI teammates will now make decisions on their own when user is player locked offball.
      - Put the ball handler into protect dribble if the onball defender attempts to crowd him. Previously, the ball handler would not recognize the defender and just expose the ball.
      - “Rocket dunks” fixed. Fixed a bug that was causing dunks to speed up by 30% and added code to have dunks retain the shooter’s on-ground velocity, preserving his momentum after takeoff. Also applies to layups.
      - Various post play fixes, including the case where two guys would stand next to each other while one of them was posting up.
      - Addressed a potential exploit where it would be too easy to pass to cutters for dunks. As part of this fix, we now allow ball collisions on passes when passing into the paint.
      - AI Stagnation fixes: Ball handler would sometimes not properly pass to receivers in a play. Also, we allow the ball handler to “improvise” if we detect he’s been idling for too long.
      - Fixed an issue where sometimes an offball cut animation wouldn’t properly settle into the correct spot.
      - Restricted the post up and under move to within 12' of the basket. No more ridiculous up and under heaves from deep.
      - Fixed an issue where offball post players would sometimes quickly go in and out of post battles, significantly cutting down on jitter.
      - Fix for big men waiting too long to outlet the ball after rebounding
      - Fix for fidgety boxouts. They should kick in more reliably now.
      - Prevent user passes to teammates who will be out of bounds or to teammates in the backcourt after they’ve crossed the timeline.
      - Improve goaltending calls
      - Fixed ball physics for blocked layups/dunks. There was a mirroring issue that was causing the ball to shoot off in the complete opposite direction of its intended path.
      - Fixes for animation oscillation on defense (ie. jittery movement)
      - Fixed a bug that would cause certain offball movement animations to not mirror properly
      - Series of small fixes to prevent balls from hitting the floor during rebounds.
      - Fix for shooting fouls not properly getting called on collision layups. This will yield more realistic free throw attempts for both the user and CPU.
      - Put in a fix to mitigate the excessive turnovers inside the paint, specifically after pulling down an offensive rebound. Gives users a little more time to pass out or attempt a shot when they get in congested areas in the paint.
      - Smoother ball handler post up entries. Sometimes guys would “pop” into place.
      - Fixed issue where players would sometimes “freeze” in an offball post battle before receiving a pass.
      - Fixed bug where the “check assignment indicator” would draw on one of your own teammates in LIVE RUN games.

      GAMEPLAY ENHANCEMENTS:
      - Auto-switch to PG on defense after a made basket
      - Enabled rim stuffs. Now when you try to dunk in traffic, there’s a chance you’ll brick the dunk.
      - Tune nets to make them a bit less stiff
      - Added more variation to “get back” animations after made shots. Less “skipping” back.
      - Disabled the canned scenario steal that happens when you rip the ball from a player who is sizing up. Instead, we allow actual collision with the ball if the defender performs a steal while a ball handler is making a dribble move. Makes for a much more read and react, twitch game on defense.
      - Improved Freestyle pass animation selection to prevent guys from bursting into a sprint while passing on the move.
      - Backdown button is back. Enabled right thumbstick click to toggle between face up and backdown postures.
      - Disabled the turnaround jumpshot that would play if the shooter is facing away from the hoop when outside of 18 feet. So instead of a turnaround three, players will pivot and shoot a regular jumpshot.
      - Minor tuning to shot and layup percentages.
      - Improved responsiveness and AI’s usage of offball cuts.
      - Stop the rebounder from running up court too early after securing a rebound
      - Improvements to reception logic, specifically square up catches
      - Improve player reaction to loose ball situations
      - Left analog passing improvements: Update analog angle metric to consider the receiver’s destination so you can lead the receiver with the pass
      - Improved the logic of when to play a standing reception vs. a moving reception based on the receiver’s momentum and position on the court.
      - Added the ability to “lockdown” perimeter ball handlers (by pressing into them) and force them into a protect dribble state.
      - Ability to shoot “runners” on demand by driving toward the basket, neutralizing the left analog stick and hitting the Shot Button. Works inside of 18 feet.
      - Improvements to user onball defense. Made it easier to stay in front of the ball without “slipping off” when you move your left stick toward the ball handler.
      - Anti-cheese code. Prevent users from being able to take offball control of players and run them under the hoop for the cheap pass and dunk.
      - Inbound flow improvements. Allow the inbounder to move to multiple (closer) locations along the baseline after picking up the ball.
      - User control over shot contest vs. block. Tap of the Block button will always yield a contest animation. Regular press will always jump to block.
      - Several improvements for end of game AI logic. When the AI is ahead, they’ll do a better job at recognizing time and score and use more clock. If they’re trailing, they’ll accelerate the offense.
      - Improve AI logic for pump fake biting. AI defenders will be smarter about defending pumpfakes according to difficulty level. Previously, the higher the level, the more often they’d bite. Also, if user is pumpfaking multiple times in succession, the AI will stay down.

      Other fixes:
      - Resolved an issue where the DNA Streak would sometimes show an incorrect value
      - Resolved several issues which caused Instant Replay to run out of memory
      - Corrected an issue where PPG points were incorrectly calculated in adidas Live Run
      - Resolved an issue where users with many friends who have played NBA LIVE 10 may experience crashes during log in or post game.
      - Resolved an issue with lobby rooms where a user may crash after soaking in the room.
      - Replay montages should now scale to be full screen
      - Corrected an issue where users would sometimes see their target under teammates instead of their check in adidas Live Run
      - Corrected an issue where there was a missing option to not show again on the “Dynamic DNA Not Updated” screen
      - Resolved an issue where the game would hang if multiple users left a full Online Team Play session and the session filled up again
      - Corrected an issue on the Dynamic Season Team Record screen where an incorrect team would appear
      - Resolved an issue where the game would rarely hang after exiting the first game of a Dynasty season if the user entered Rookie Scouting during the off-season
      - Gameplay exploit fix. 3 pt step back completion rate.


      Man, that was a wonderful read.

      With the little playtime I had with the game today, I could instantly feel and see a big difference-with much more smoothness in player movement, and gameplay! Player Lock works well! No more Rocket Dunks, good foul calls, better lighting, collision on passes into the paint, improved A.I. logic, new post play button and controls, etc!!!

      Now, THAT'S a patch!!!! Thankyou, EA.

      Comment

      • JkA3
        Strategy
        • Jul 2008
        • 858

        #48
        What a big update, especially for just under 3 weeks out.

        Too bad they can't do that with Madden. We've been waiting on patch two for ever, it seems.
        STRATEGYHUSTLERESULTS

        Comment

        • jeebs9
          Fear is the Unknown
          • Oct 2008
          • 47556

          #49
          Re: NBA LIVE 10 Title Update Details

          Originally posted by Pared
          The gameplay fixes seem great. Going to have to find time to play the game tonight and check them out. The late game AI hopefully will be tuned to my liking. The other things mentioned sound great...

          BUT

          Why would get rid of the user's ability to mistakenly pass it to someone in the backcourt? That doesn't make sense... if the player screws up, let them screw up.

          Just a minor gripe. I hate that the player is hand-held in this way.
          Same exact thing I was thinking when I saw this. I mean if a player is out of bounds. You shouldn;t pass it to him.
          Hands Down....Man Down - 2k9 memories
          http://www.youtube.com/watch?v=4IHP_5GUBQo

          Comment

          • JWiLL02
            MVP
            • Oct 2003
            • 1080

            #50
            Re: NBA LIVE 10 Title Update Details

            - Improvements to reception logic, specifically square up catches

            I'm noticing some issues with this when I'm playing online.

            Say I have Jason Terry in the corner, I drive and draw his man with Kidd and freestyle pass to him, instead of staying put for an open 3 he takes a couple steps in towards the defense when receiving the ball.

            It happens all over the court, I'll try to hit my shooters on the perimeter but they'll take a few steps in while receiving the ball. Shooters need to STAY PUT!

            I love how they square up...but it's useless when they've cut into the defenders that I just free'd them up from.

            I think the issue may be that this is a canned "take a couple steps while squaring up" animation. If you could remove those steps depending on the situation it would be nice.

            It happens on fast breaks too when you want to hit a guy on the wing for a pull up 3. Before the patch this worked great, guys would step right into a 3 from the elbow extended. Now they take a bunch of steps in for a mid range shot, usually much closer to where the transition D is.

            Hope this can be fixed, the perimeter game was amazing before and is still great, but these small annoyances are hurting the experience.

            Comment

            • JkA3
              Strategy
              • Jul 2008
              • 858

              #51
              Can you guys believe 2K's response to Live's Patch.?
              STRATEGYHUSTLERESULTS

              Comment

              • 23
                yellow
                • Sep 2002
                • 66469

                #52
                Re: NBA Live 10 Title Update Details

                There is a thread for that int he bball (other) forum. That wont be a discussion in here.

                Comment

                • navyboy09
                  Rookie
                  • Jun 2009
                  • 390

                  #53
                  Re: NBA Live 10 Title Update Details

                  Im glad that ea put out a patch to fix some things but what still bothers me is the way players still watch the ball roll past them off a missed rebound or loose ball.

                  I like the way bigs don't lose the ball in the paint right after they get a rebound but my gripe w/ the bigs is why don't they finish strong after a rebound or receive a pass in the paint. They always do a layup high off the glass. Even w/ dwight 90% of the time he do a layup but irl 90% of the time he dunks.

                  One other thing i would like to see is some "dunk on animations". I like the fact that you cant just run to the hole and dunk all day but sometimes when you blow by your man you should be able to dunk on someone if the help d rotates to late or you have someone like lebron with that explosive leaping ability. Not all the time but sometimes. That would add so much excitement to the game. Trust me.

                  Just my little complaints but nothing major.

                  Comment

                  • Guyamir11
                    Rookie
                    • Oct 2009
                    • 70

                    #54
                    Re: NBA Live 10 Title Update Details

                    what about the auto sub situation?they didnt fix it????

                    Comment

                    • moemoe24
                      Rookie
                      • Oct 2007
                      • 1997

                      #55
                      Re: NBA Live 10 Title Update Details

                      I agree with EHH in thinking that the fast breaks arent that bad. I've never understood the whole fast break is terrible argument. I see good spacing, PF or Centers filling the lane, guards going to the 3 point line. It all seems to work pretty good, or at least thats what I see. I'm getting 14-16ppg on the fast break.....I dont know what the average is in an NBA game, but in my 10 minute quarter game it seems to be pretty good. Just my thoughts on it.

                      Comment

                      • jsquigg
                        MVP
                        • Nov 2003
                        • 1167

                        #56
                        Re: NBA Live 10 Title Update Details

                        Originally posted by moemoe24
                        I agree with EHH in thinking that the fast breaks arent that bad. I've never understood the whole fast break is terrible argument. I see good spacing, PF or Centers filling the lane, guards going to the 3 point line. It all seems to work pretty good, or at least thats what I see. I'm getting 14-16ppg on the fast break.....I dont know what the average is in an NBA game, but in my 10 minute quarter game it seems to be pretty good. Just my thoughts on it.
                        I'm seeing what you're seeing, so the good news is you don't have to be crazy alone...

                        Comment

                        • Flightwhite24
                          Hall Of Fame
                          • Jul 2005
                          • 12091

                          #57
                          Re: NBA Live 10 Title Update Details

                          Originally posted by moemoe24
                          I agree with EHH in thinking that the fast breaks arent that bad. I've never understood the whole fast break is terrible argument. I see good spacing, PF or Centers filling the lane, guards going to the 3 point line. It all seems to work pretty good, or at least thats what I see. I'm getting 14-16ppg on the fast break.....I dont know what the average is in an NBA game, but in my 10 minute quarter game it seems to be pretty good. Just my thoughts on it.
                          I personally think the FB are fine. We don't want to go back to Live 06 when the 360 launched and all the cpu did was FB do we????? We keep asking for things to change before it has been tested in a timely manner by the gamer and before you know we it, EA listens and changes it and it never was broken in the 1st place.
                          The poster formerly know as "FLIGHTWHITE"

                          Comment

                          • 23
                            yellow
                            • Sep 2002
                            • 66469

                            #58
                            Re: NBA Live 10 Title Update Details

                            Originally posted by JSKYWALKER1
                            I personally think the FB are fine. We don't want to go back to Live 06 when the 360 launched and all the cpu did was FB do we????? We keep asking for things to change before it has been tested in a timely manner by the gamer and before you know we it, EA listens and changes it and it never was broken in the 1st place.

                            Lots of people agree with you man... some people just want to run run run like the other game but that truly aint realistic

                            Its just preference though Jsky. could be better but it doesnt suck

                            Comment

                            • travis72
                              Banned
                              • Aug 2009
                              • 1491

                              #59
                              Re: NBA Live 10 Title Update Details

                              Originally posted by JSKYWALKER1
                              I personally think the FB are fine. We don't want to go back to Live 06 when the 360 launched and all the cpu did was FB do we????? We keep asking for things to change before it has been tested in a timely manner by the gamer and before you know we it, EA listens and changes it and it never was broken in the 1st place.
                              Agreed, There is plenty of other things to worry about than trying to get fastbreaks better, there not perfect but I am happy with the way they are.

                              Comment

                              • Dino
                                Pro
                                • Jul 2002
                                • 468

                                #60
                                Re: NBA Live 10 Title Update Details

                                When do they release the PS3 patch? He said later this week? Is it out?

                                Comment

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