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  • blackflash83
    Rookie
    • Sep 2009
    • 161

    #1

    NBA Live 10 Title Update Details

    Hey guys,

    I'm sure some of you have heard that the NBA LIVE 10 title update is now out for XBOX 360 (PS3 owners don't worry your update will be arriving later this week). Here are the details of everything that went into the update:

    NBA LIVE 10 Gameplay Update Release Notes:

    BUG FIXES:
    - Smooth out some of the hitchiness in the gameplay by tuning blend times for passes as well as some various fixes for blend pops across the board.
    - Fixed sliding and warping during standing rebounds
    - Addressed issue where defenders would sometimes watch the ball fall off the rim. Increase the allowable distance for a teammate to come help.
    - Player Lock fixed. AI teammates will now make decisions on their own when user is player locked offball.
    - Put the ball handler into protect dribble if the onball defender attempts to crowd him. Previously, the ball handler would not recognize the defender and just expose the ball.
    - “Rocket dunks” fixed. Fixed a bug that was causing dunks to speed up by 30% and added code to have dunks retain the shooter’s on-ground velocity, preserving his momentum after takeoff. Also applies to layups.
    - Various post play fixes, including the case where two guys would stand next to each other while one of them was posting up.
    - Addressed a potential exploit where it would be too easy to pass to cutters for dunks. As part of this fix, we now allow ball collisions on passes when passing into the paint.
    - AI Stagnation fixes: Ball handler would sometimes not properly pass to receivers in a play. Also, we allow the ball handler to “improvise” if we detect he’s been idling for too long.
    - Fixed an issue where sometimes an offball cut animation wouldn’t properly settle into the correct spot.
    - Restricted the post up and under move to within 12' of the basket. No more ridiculous up and under heaves from deep.
    - Fixed an issue where offball post players would sometimes quickly go in and out of post battles, significantly cutting down on jitter.
    - Fix for big men waiting too long to outlet the ball after rebounding
    - Fix for fidgety boxouts. They should kick in more reliably now.
    - Prevent user passes to teammates who will be out of bounds or to teammates in the backcourt after they’ve crossed the timeline.
    - Improve goaltending calls
    - Fixed ball physics for blocked layups/dunks. There was a mirroring issue that was causing the ball to shoot off in the complete opposite direction of its intended path.
    - Fixes for animation oscillation on defense (ie. jittery movement)
    - Fixed a bug that would cause certain offball movement animations to not mirror properly
    - Series of small fixes to prevent balls from hitting the floor during rebounds.
    - Fix for shooting fouls not properly getting called on collision layups. This will yield more realistic free throw attempts for both the user and CPU.
    - Put in a fix to mitigate the excessive turnovers inside the paint, specifically after pulling down an offensive rebound. Gives users a little more time to pass out or attempt a shot when they get in congested areas in the paint.
    - Smoother ball handler post up entries. Sometimes guys would “pop” into place.
    - Fixed issue where players would sometimes “freeze” in an offball post battle before receiving a pass.
    - Fixed bug where the “check assignment indicator” would draw on one of your own teammates in LIVE RUN games.

    GAMEPLAY ENHANCEMENTS:
    - Auto-switch to PG on defense after a made basket
    - Enabled rim stuffs. Now when you try to dunk in traffic, there’s a chance you’ll brick the dunk.
    - Tune nets to make them a bit less stiff
    - Added more variation to “get back” animations after made shots. Less “skipping” back.
    - Disabled the canned scenario steal that happens when you rip the ball from a player who is sizing up. Instead, we allow actual collision with the ball if the defender performs a steal while a ball handler is making a dribble move. Makes for a much more read and react, twitch game on defense.
    - Improved Freestyle pass animation selection to prevent guys from bursting into a sprint while passing on the move.
    - Backdown button is back. Enabled right thumbstick click to toggle between face up and backdown postures.
    - Disabled the turnaround jumpshot that would play if the shooter is facing away from the hoop when outside of 18 feet. So instead of a turnaround three, players will pivot and shoot a regular jumpshot.
    - Minor tuning to shot and layup percentages.
    - Improved responsiveness and AI’s usage of offball cuts.
    - Stop the rebounder from running up court too early after securing a rebound
    - Improvements to reception logic, specifically square up catches
    - Improve player reaction to loose ball situations
    - Left analog passing improvements: Update analog angle metric to consider the receiver’s destination so you can lead the receiver with the pass
    - Improved the logic of when to play a standing reception vs. a moving reception based on the receiver’s momentum and position on the court.
    - Added the ability to “lockdown” perimeter ball handlers (by pressing into them) and force them into a protect dribble state.
    - Ability to shoot “runners” on demand by driving toward the basket, neutralizing the left analog stick and hitting the Shot Button. Works inside of 18 feet.
    - Improvements to user onball defense. Made it easier to stay in front of the ball without “slipping off” when you move your left stick toward the ball handler.
    - Anti-cheese code. Prevent users from being able to take offball control of players and run them under the hoop for the cheap pass and dunk.
    - Inbound flow improvements. Allow the inbounder to move to multiple (closer) locations along the baseline after picking up the ball.
    - User control over shot contest vs. block. Tap of the Block button will always yield a contest animation. Regular press will always jump to block.
    - Several improvements for end of game AI logic. When the AI is ahead, they’ll do a better job at recognizing time and score and use more clock. If they’re trailing, they’ll accelerate the offense.
    - Improve AI logic for pump fake biting. AI defenders will be smarter about defending pumpfakes according to difficulty level. Previously, the higher the level, the more often they’d bite. Also, if user is pumpfaking multiple times in succession, the AI will stay down.

    Other fixes:
    - Resolved an issue where the DNA Streak would sometimes show an incorrect value
    - Resolved several issues which caused Instant Replay to run out of memory
    - Corrected an issue where PPG points were incorrectly calculated in adidas Live Run
    - Resolved an issue where users with many friends who have played NBA LIVE 10 may experience crashes during log in or post game.
    - Resolved an issue with lobby rooms where a user may crash after soaking in the room.
    - Replay montages should now scale to be full screen
    - Corrected an issue where users would sometimes see their target under teammates instead of their check in adidas Live Run
    - Corrected an issue where there was a missing option to not show again on the “Dynamic DNA Not Updated” screen
    - Resolved an issue where the game would hang if multiple users left a full Online Team Play session and the session filled up again
    - Corrected an issue on the Dynamic Season Team Record screen where an incorrect team would appear
    - Resolved an issue where the game would rarely hang after exiting the first game of a Dynasty season if the user entered Rookie Scouting during the off-season
    - Gameplay exploit fix. 3 pt step back completion rate.
  • Pared
    Legen - WAIT FOR IT
    • Feb 2003
    • 39337

    #2
    Re: NBA LIVE 10 Title Update Details

    Thanks!

    BTW, post your patch impressions here:

    http://www.operationsports.com/forum...s3-follow.html

    Do not post them in this thread.
    Last edited by Pared; 10-26-2009, 12:40 PM.
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    [OS Vets NBA 2k7 Champion]
    Now Playing: TLOU: Remastered
    Operation Sports is NOT a website for you to bitch and moan about sports gaming.
    That's not the meaning of constructive criticism.

    *Official Miami Heat Haters Club Member #1*

    Comment

    • econoodle
      MVP
      • Sep 2009
      • 4884

      #3
      Re: NBA LIVE 10 Title Update Details

      Hmmm, the things that bugged me weren't touched.

      byby live
      darn right before the season started too.
      do me right in 11 guys, please!

      Comment

      • Nature_Boy
        16 Time World Champion
        • Jun 2003
        • 925

        #4
        Re: NBA LIVE 10 Title Update Details

        Thanks for the info!

        Comment

        • oOausarOo
          Banned
          • Oct 2008
          • 822

          #5
          Re: NBA LIVE 10 Title Update Details

          thanks for the info

          Comment

          • ExtremeGamer
            Extra Life 11/3/18
            • Jul 2002
            • 35299

            #6
            Re: NBA LIVE 10 Title Update Details

            Nice list of fixes.

            Mixer Stream



            XBox - ExtremeGamer
            PSN - ExtremeGamer
            Switch - 4640-8613-7710

            Comment

            • NDIrish98
              Pro
              • Jul 2009
              • 609

              #7
              Re: NBA LIVE 10 Title Update Details

              first thing i noticed in the Hangar was how much darker the players skin tones looked, especially Lebrons. was this not messed w/ or am i seeing things, cuz i'm pretty sure they changed em.
              Last edited by NDIrish98; 10-26-2009, 12:47 PM.

              Comment

              • Pared
                Legen - WAIT FOR IT
                • Feb 2003
                • 39337

                #8
                Re: NBA LIVE 10 Title Update Details

                The gameplay fixes seem great. Going to have to find time to play the game tonight and check them out. The late game AI hopefully will be tuned to my liking. The other things mentioned sound great...

                BUT

                Why would get rid of the user's ability to mistakenly pass it to someone in the backcourt? That doesn't make sense... if the player screws up, let them screw up.

                Just a minor gripe. I hate that the player is hand-held in this way.
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                Comment

                • RoyalBoyle78
                  Aka."Footballforever"
                  • May 2003
                  • 23918

                  #9
                  Re: NBA LIVE 10 Title Update Details

                  Originally posted by ExtremeGamer
                  Nice list of fixes.
                  agreed, that list is nice. Sux for me that I might have to wait for the end of the week, PS3 here
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                  Comment

                  • Flightwhite24
                    Hall Of Fame
                    • Jul 2005
                    • 12090

                    #10
                    Re: NBA LIVE 10 Title Update Details

                    Great stuff from what I've read. Glad to see the improvements.
                    The poster formerly know as "FLIGHTWHITE"

                    Comment

                    • 23
                      yellow
                      • Sep 2002
                      • 66469

                      #11
                      Re: NBA LIVE 10 Title Update Details

                      I"ll sticky this list

                      Comment

                      • pdawg17
                        Pro
                        • Mar 2004
                        • 937

                        #12
                        Re: NBA LIVE 10 Title Update Details

                        Originally posted by econoodle
                        Hmmm, the things that bugged me weren't touched.

                        byby live
                        darn right before the season started too.
                        do me right in 11 guys, please!

                        Like what?

                        Comment

                        • Stumbleweed
                          Livin' the dream
                          • Oct 2006
                          • 6279

                          #13
                          Re: NBA LIVE 10 Title Update Details

                          Originally posted by Pared
                          The gameplay fixes seem great. Going to have to find time to play the game tonight and check them out. The late game AI hopefully will be tuned to my liking. The other things mentioned sound great...

                          BUT

                          Why would get rid of the user's ability to mistakenly pass it to someone in the backcourt? That doesn't make sense... if the player screws up, let them screw up.

                          Just a minor gripe. I hate that the player is hand-held in this way.
                          I agree in principle on user error, but there were lots of times in this game where the player you intend to pass to (i.e. getting the ball to Roy to start a play) is way in the backcourt for whatever reason and you can't necessarily see that on all cameras. I use Baseline High and once you're at halfcourt, you can't see anything in the backcourt... I passed to the wrong guy plenty of times just assuming that everyone would've been downcourt by that point. They could probably just fix that slow walking issue, but I think this fix was necessary for the out of bounds weirdness for sure and I don't mind it also fixing the backcourt problem.
                          Send your Midnight Release weirdo pics/videos to my new website: http://www.peopleofmidnightreleases.com!

                          Comment

                          • DaoudS
                            MVP
                            • Mar 2006
                            • 1568

                            #14
                            Re: NBA LIVE 10 Title Update Details

                            just wondering if any franchise bugs will be addressed. I know the code is harder to fix, but just looking for some closure.

                            Comment

                            • Pared
                              Legen - WAIT FOR IT
                              • Feb 2003
                              • 39337

                              #15
                              Re: NBA LIVE 10 Title Update Details

                              So they would all get into the front court and then somehow drift into the back court? Am I understanding that correctly. I never saw that.

                              Maybe I'm reading the fix wrong. I'm just envisioning pressing a pass button and not getting a result because your intended player is in the back court.
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