NBA 2K10 Patch Details Announced PS3/360 (Updated 10/22) - Operation Sports Forums

NBA 2K10 Patch Details Announced PS3/360 (Updated 10/22)

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  • Pared
    Legen - WAIT FOR IT
    • Feb 2003
    • 39337

    #136
    Re: NBA 2K10 Patch Details Announced

    Originally posted by Bornindamecca
    But other objectives are impossible to complete in 5 mins. At least without breaking the flow of the game. Besides, with fatigue and proper coaching sub patterns, you're not going to play the entire game anyway. You're going to play approximately 70% of the full game time at best.

    You only get 100 pts for the objective. You can easily make that up with overall good play. Easily. In fact, you can ignore the miniobjectives altogether and still come out with amazing scores. Locking the minutes is a poor decision and locking it at five minutes is even worse.
    See, I don't agree that locking it is completely worse. What happens when you run into the guy that has astronomical numbers online because he plays 12 minutes, averages 45 ppg offline, and that translates to an insane amount of skill for the user to increase their stats, and thus, their overall? I believe a multiplier is used when calculating skill points.

    I think they are screwed either way. Just something we have to consider for this year. If they give us the option to change it, we might just have to be aware of the possible consequences.

    ...and you guys know damn well there's that one guy who will continually play on 12 minutes, ever game, just to get his guy to a 99.
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    [OS Vets NBA 2k7 Champion]
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    Comment

    • XxTrojanManxX
      Rookie
      • Jun 2003
      • 156

      #137
      Re: NBA 2K10 Patch Details Announced

      Any word of a PC patch? or is this console only?

      Comment

      • Bornindamecca
        Books Nelson Simnation
        • Jul 2007
        • 10919

        #138
        Re: NBA 2K10 Patch Details Announced

        Originally posted by Pared
        See, I don't agree that locking it is completely worse. What happens when you run into the guy that has astronomical numbers online because he plays 12 minutes, averages 45 ppg offline, and that translates to an insane amount of skill for the user to increase their stats, and thus, their overall? I believe a multiplier is used when calculating skill points.

        I think they are screwed either way. Just something we have to consider for this year. If they give us the option to change it, we might just have to be aware of the possible consequences.

        ...and you guys know damn well there's that one guy who will continually play on 12 minutes, ever game, just to get his guy to a 99.
        ^^^That is an unreasonable fear, because as it is, you can get your guy to a functional 99 in less than a week on five minute games. So if your concern is for having 99 rated players, fear not fair maiden for that fate is already upon you.

        --By functional 99, I mean 99 quickness, 99 speed, 90+ dunk, 90+ shot rating, 90+ handles. You can boost your overall with less important stats like awareness, but we're really talking about someone that plays like a 99.

        --As someone addressed in the petition thread, the minutes played between tip off and the final buzzer are irrelevant. You get more points for completing a game than you do within each game. So even if you play GREAT, it's only what, 400-600 extra points depending on height/position. Compared to getting an A+, which earns you 900. Then in a shorter game, the defensive goals are easier, because your man has less time to be effective.

        So just puzzle it out, Pared. If X and Y are both playing My Player mode for 40 minutes, but X is playing two full games and Y is playing three quarters and four minutes of the fourth, whose time yields more points?

        Bingo!

        The guy playing shorter minutes earns more points. This number raises with directly proportionate increase. And keep in mind, we are talking about optimal performance in a lengthy game, not taking into account the people that are lowering their scores with turnovers and bad defense.

        The only reason to raise game time is for better sim numbers and a more enriching game-by-game experience. It is actually counter productive to raise your minutes per if you're trying to boost your overall as fast as possible. Post patch: it'll be even faster to raise your overall, because more games played = more drills= more skill points, particularly speed.
        Last edited by Bornindamecca; 10-21-2009, 02:41 PM.
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        Comment

        • no juice
          Rookie
          • Oct 2008
          • 454

          #139
          Re: NBA 2K10 Patch Details Announced

          Originally posted by Vast
          Awesome post bro.
          I've felt this way for years. you just summarized it better than i ever could.

          Im surprised most of us haven't realized this.
          Originally posted by Bornindamecca
          ^^^That is an unreasonable fear, because as it is, you can get your guy to a functional 99 in less than a week on five minute games. So if your concern is for having 99 rated players, fear not fair maiden for that fate is already upon you.

          --By functional 99, I mean 99 quickness, 99 speed, 90+ dunk, 90+ shot rating, 90+ handles. You can boost your overall with less important stats like awareness, but we're really talking about someone that plays like a 99.

          --As someone addressed in the petition thread, the minutes played between tip off and the final buzzer are irrelevant. You get more points for completing a game than you do within each game. So even if you play GREAT, it's only what, 400-600 extra points depending on height/position. Compared to getting an A+, which earns you 900. Then in a shorter game, the defensive goals are easier, because your man has less time to be effective.

          So just puzzle it out, Pared. If X and Y are both playing My Player mode for 40 minutes, but X is playing two full games and Y is playing three quarters and four minutes of the fourth, whose time yields more points?

          Bingo!

          The guy playing shorter minutes earns more points. This number raises with directly proportionate increase. And keep in mind, we are talking about optimal performance in a lengthy game, not taking into account the people that are lowering their scores with turnovers and bad defense.

          The only reason to raise game time is for better sim numbers and a more enriching game-by-game experience. It is actually counter productive to raise your minutes per if you're trying to boost your overall as fast as possible. Post patch: it'll be even faster to raise your overall, because more games played = more drills= more skill points, particularly speed.
          Thank you...that's where im getting at. Yes in the end everyone's player will be awesome. I just fell cheated when my player has a 20/10 game and DWade has 8 points. That's just crazy. I'll sacrifice a few skill points to have an enjoyable my player experience...cuz in the end I'm still gonna get my skill points
          Old Timers NBA 2K League: Utah Jazz

          Comment

          • Pared
            Legen - WAIT FOR IT
            • Feb 2003
            • 39337

            #140
            Re: NBA 2K10 Patch Details Announced

            I haven't spent enough time with it to give you a detailed reply, unfortunately. But I'm sure my concerns have to be of similar reasoning to why you can't change the time.

            Ultimately, we didn't create the mode and try to dictate what you should be able to achieve, 2k's developers did. What their reasoning is, I can't tell you, but "sim-like" or not, do you think it's fair that someone who puts in MORE time shouldn't be rewarded appropriately? You don't think someone would complain about that?

            There has to be a better solution. Changing goals dependent on quarter length, etc., things that may not be possible via patch.

            There could also be a size issue due to the large list of items already seemingly present.
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            [OS Vets NBA 2k7 Champion]
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            Operation Sports is NOT a website for you to bitch and moan about sports gaming.
            That's not the meaning of constructive criticism.

            *Official Miami Heat Haters Club Member #1*

            Comment

            • NumberOneRB
              MVP
              • Jul 2002
              • 1113

              #141
              Re: NBA 2K10 Patch Details Announced

              I know it's nit-picky, but I wonder if the patch will be able to fix the Lakers paint color and the Bulls bench being on the wrong side at home games? Simballer stated there were a pretty good amount of other improvements in this patch that weren't mentioned in the announcement.

              Comment

              • Bornindamecca
                Books Nelson Simnation
                • Jul 2007
                • 10919

                #142
                Re: NBA 2K10 Patch Details Announced

                Originally posted by Pared
                I haven't spent enough time with it to give you a detailed reply, unfortunately. But I'm sure my concerns have to be of similar reasoning to why you can't change the time.
                And if that's the reasoning, it's important that they know it's wrong, so that there is at least an outside chance of them not ruining this mode for so many people. I mean think about it...if you get drafted to the Nuggets, can you really enjoy 82 games where Carmelo averages 13-16 pts and you average 20-30?

                Statistically, it's god mode as soon as you're at a 60-65 overall.

                Originally posted by Pared
                Ultimately, we didn't create the mode and try to dictate what you should be able to achieve, 2k's developers did. What their reasoning is, I can't tell you, but "sim-like" or not, do you think it's fair that someone who puts in MORE time shouldn't be rewarded appropriately? You don't think someone would complain about that?
                I don't understand what you're saying. Anyone who is good at the game and puts in a lot of time will wind up with a 99, regardless of their minutes. No one who wants to race to a 99 rated player is going to be playing 10-12 minutes.

                Anyone who plays the mode can tell you, when you get the A+ and hit all of your objectives and you're up, part of you says "man, I hope they just sit me down for the rest of the game so I can get out with me gold!"

                Shorter minutes cater to this, it's simple arithmetic.

                Originally posted by Pared
                There has to be a better solution. Changing goals dependent on quarter length, etc., things that may not be possible via patch.
                Solution to what? Maybe I wasn't clear, but getting an A+ grade has no relationship to your minutes, and that is the bulk of your skill points. The excess time played in a game is devoted to less fruitful activities like "good pass", and "set off ball screen" which do not boost your skill points in a significant enough way to throw off the overall balance of the ratio between time spent and skill points received.

                Skill level will be the biggest factor.

                Originally posted by Pared
                There could also be a size issue due to the large list of items already seemingly present.
                Then just leave it alone. No need to touch the ability to change the minutes/difficulty at all. For skilled players, the mode is very easy, and they'd be raising the difficulty, not lowering it.
                My Art
                My Tweets

                Comment

                • NumberOneRB
                  MVP
                  • Jul 2002
                  • 1113

                  #143
                  Re: NBA 2K10 Patch Details Announced

                  I was kind of hoping for a manual post button. Doubt that is one of the "many fixes" that went unmentioned in the report. Seems like it would be a pretty big deal, but then i guess they didn't really mention much about the many defensive AI issues that are supposedly being resolved by this patch so who knows.

                  Comment

                  • drewbaby1414
                    Rookie
                    • Oct 2008
                    • 438

                    #144
                    Re: NBA 2K10 Patch Details Announced

                    Really hoping that the patch does not throw the Nogster roster out of whack...really big on the simulated stats.
                    "Don't complain about the show if the ticket is free."

                    Comment

                    • SimBaller
                      Rookie
                      • May 2006
                      • 453

                      #145
                      Re: patch details here

                      Originally posted by bamalam
                      Please include a fix for this (Cap space)in the patch. Much needed for association.
                      This is a display error only. The actual value used to calculate the team cap is correct internally. The displayed value already gets corrected when a roster change takes place. You can confirm this yourself by making a trade or signing/waiving a player.

                      Comment

                      • Pared
                        Legen - WAIT FOR IT
                        • Feb 2003
                        • 39337

                        #146
                        Re: NBA 2K10 Patch Details Announced

                        Originally posted by Bornindamecca
                        Solution to what? Maybe I wasn't clear, but getting an A+ grade has no relationship to your minutes, and that is the bulk of your skill points. The excess time played in a game is devoted to less fruitful activities like "good pass", and "set off ball screen" which do not boost your skill points in a significant enough way to throw off the overall balance of the ratio between time spent and skill points received.
                        That makes more sense and I have a better understanding of what you're getting at. Still, there may be other items to consider here. I'm sure they're reading your points and taking it into consideration.
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                        [OS Vets NBA 2k7 Champion]
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                        Operation Sports is NOT a website for you to bitch and moan about sports gaming.
                        That's not the meaning of constructive criticism.

                        *Official Miami Heat Haters Club Member #1*

                        Comment

                        • Streets
                          Supreme
                          • Aug 2004
                          • 5787

                          #147
                          Re: NBA 2K10 Patch Details Announced

                          Sim,

                          do you know for sure if we are going to have to re-start our Associations post-patch for changes to take place?

                          I hope not as I've played every single game for about half an 82 game season (9 min quarters). Either way, this is still a great game!

                          Comment

                          • AnArtofWar
                            Pro
                            • Feb 2009
                            • 885

                            #148
                            Re: patch details here

                            ^ Thanks man! Although I wish Ronnie emailed me back..maybe he really didn't pass it on to you guys . Can you tell me though if you guys fixed the personality problem I mentioned though? It displays as a different morale..but when I put Jason Thompson at Laid back, and we won a championship, put him in for 40 minutes or so per game and yet he still barely barely barely moved on the morale scale(2 or 3 points). But maybe that was because he was so far gone(-7 points..I simmed to the playoffs and it auto saved because of the auto save bug ). But with OJ Mayo, he was/is also down -2 and I moved his to laid back as well.

                            And as Streets said..great game..I have had very few gripes and it looks like they will be fixed here..hopefully what I put in the wish list will be taken into account next year and it will be the best game of all time(right behind would be nba 2k10)..although I don't like this idea of locked 5 minute quarters, but I am more of an association man anyways.

                            Comment

                            • Bornindamecca
                              Books Nelson Simnation
                              • Jul 2007
                              • 10919

                              #149
                              Re: NBA 2K10 Patch Details Announced

                              Originally posted by Pared
                              That makes more sense and I have a better understanding of what you're getting at. Still, there may be other items to consider here. I'm sure they're reading your points and taking it into consideration.
                              Glad I could clarify. I know you're not playing that mode as much, so I understand that there could be some disconnect.

                              I hope they're reading it. It'd be a real waste if Erick was only reading my bad jokes.
                              My Art
                              My Tweets

                              Comment

                              • TheFuture94
                                Rookie
                                • Jul 2009
                                • 226

                                #150
                                Re: NBA 2K10 Patch Details Announced

                                Can somebody explain to me what the problem was with the drills in My Player mode was and what they did to fix it?
                                Philadelphia Eagles
                                UConn Basketball

                                Comment

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