The great thing about Live this year is how it actually punishes you for overdribblilng on All-Star difficulty and higher.
If you go around spamming the jukes, spins and crossovers, you will get ripped by the CPU or end up colliding with another player and losing the ball.
I also love how, if you try to go baseline and get cut off, you end up colliding with the CPU and lose the ball out of bounds. This is one of those cheese strategies that has worked way too well in all basketball games this generation, and it's awesome to finally see the baseline drive cheese go the way of the dinosaur.
As someone else mentioned, the best way to succeed on offense in Live is to run plays, and that is the first time I can truthfully say that about a basketball video game.
Hats off to the Live team for finally making a basketball game where the offense and defense are well-balanced instead of the glorified "HORSE" game we've been getting from both companies over the past couple of seasons.
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