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NHL 2K10 Gameplay Video (2KHockey.net)

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Old 09-03-2009, 11:10 PM   #81
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Re: NHL 2K10 Gameplay Video (2KHockey.net)

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Originally Posted by CarryTheWeight
Anyone finding the goalscorer stat overlays popping up during the replays annoying? I saw this in the IGN Team-Up vids as well. Shouldn't they pop up during the close up of the goalscorer celebrating (like last year's game)?

Obviously a pet peeve but kind of sloppy-looking.
eh it is slightly annoying, what I outright don't like at all is the line change overlays, badly placed, ugly and shows a real lack of feedback of the fatigue status of your lines imo. I'm just glad we actually get replays during stopages this year to begin with.
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Old 09-03-2009, 11:10 PM   #82
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Re: NHL 2K10 Gameplay Video (2KHockey.net)

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Originally Posted by RealmK
and the passing can be made less tape to tape and slower it could be a very solid game this year. Keeping my fingers crossed.
You can pretty much do this in any 2k hockey game with sliders. I've always made it so there was no assist, and the puck was very loose. I'm sure that's still in the game.
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Old 09-03-2009, 11:18 PM   #83
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Re: NHL 2K10 Gameplay Video (2KHockey.net)

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Originally Posted by Timmay
You can pretty much do this in any 2k hockey game with sliders. I've always made it so there was no assist, and the puck was very loose. I'm sure that's still in the game.
Yeah I know, I'd imagine it's still like that, I'm more worried about defensive AI and neutral zone play to be completely honest with ya.
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Old 09-04-2009, 03:35 AM   #84
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Re: NHL 2K10 Gameplay Video (2KHockey.net)

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Originally Posted by original6
Ugh, still no boardplay.....?

Goal by the cpu scored because WWTC's defender just collapsed back to the net instead of playing his man. As a result a man was left wide open in the slot for a onetimer.

Bing-bing-bing.......Riccochet Rabbit! (pinball passing again)

No penalties...........?

Good grief, I can't take much more of the constant laser beam backhand passes anymore.

Not a very impressive vid, sorry. This just isn't oozing "sim" to me. C'mon, Anthony. You can do better.
There was a penalty atleast in the first Video. ANd the D AI played good positional play there, and instead of being overly aggressive they played the positional play which is good.

BTW The cpu passing have the same issues in NHL10, where despite you playing hardcore, the cpu in NHL10 pass tape to tape.

Also:
The Cpu pass around and actually plays in the Off zone, dump around the boards, passing cycles and go to the net. Sure enough improvements, and btw, just as much Offensive AI as NHL10.

On D, The cpu pressures the opponent on the played side out to the boards, keep good position.

Passing by the user had alot of missed passes and it was obvious when he missed a few when he cut away from the lane.

Alot of missed net , nice to see, I guess we wonīt see 70 shots on net in one game.

Checks we realistic and varied, one funny thing was when to players got check over the boards though I like the half checks, looks good.

Also collision "bumps" looked nice.

Donīt like the players moving on a spline look during break cutscenes. For next year zoom in on the player upper body and have a follow cam, problem solved and realistic a broadcast shot, and you wonīt see that they move on a spline.

BTW, heard MGTM in the background, nice. Seems like 2k have alot better music now!

Last edited by tabulaRasa; 09-04-2009 at 04:09 AM.
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Old 09-04-2009, 04:27 AM   #85
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Re: NHL 2K10 Gameplay Video (2KHockey.net)

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Originally Posted by Timmay
You can pretty much do this in any 2k hockey game with sliders. I've always made it so there was no assist, and the puck was very loose. I'm sure that's still in the game.
And also you could also change puck retention in previous 2k games. So you can change how "sticky" the puck is, and it worked good.
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Old 09-04-2009, 05:45 AM   #86
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Re: NHL 2K10 Gameplay Video (2KHockey.net)

2nd video looks good....the only thing that looks like to be a problem on OFFENSE cpu ai is the lack of dump and chase strategy. The cpu when dumping the puck mostly does it AFTER they enter the blue line. This results in too many unnecessary turnovers by the cpu because they try to skate into the blue line too much.

there is a dump slider tendency slider I think, so it could be fixable.

Other than that, other things looked good.

pass speed, pass accuracy, shot speed, goalie skill need a bit of a decrease for sliders i think, and if all those work nicely, this game could be real good.

september 15th feels soo far away.
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Old 09-04-2009, 08:19 AM   #87
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Re: NHL 2K10 Gameplay Video (2KHockey.net)

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Originally Posted by phillyfan23
2nd video looks good....the only thing that looks like to be a problem on OFFENSE cpu ai is the lack of dump and chase strategy. The cpu when dumping the puck mostly does it AFTER they enter the blue line. This results in too many unnecessary turnovers by the cpu because they try to skate into the blue line too much.

there is a dump slider tendency slider I think, so it could be fixable.

Other than that, other things looked good.

pass speed, pass accuracy, shot speed, goalie skill need a bit of a decrease for sliders i think, and if all those work nicely, this game could be real good.

september 15th feels soo far away.
This is one of my issues with the 2k series. The AI NEVER dumps and chases. They often just hold on and get hit and turn it over, or they annoyingly circle around and pass it back and forth until they just decide to go for it.

They really need to work on that.
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Old 09-04-2009, 11:06 AM   #88
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Re: NHL 2K10 Gameplay Video (2KHockey.net)

Didn't I see a "Dump Puck Frequency" slider in the list Bish posted? If so, hopefully maxing that one out will help with this.
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