Gonna' have to wait for this to show up on youtube, because there's no way my internet is good enough to handle this monster file.
NHL 2K10 Gameplay Video (2KHockey.net)
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Re: NHL 2K10 Gameplay Video (2KHockey.net)
Guess I'll have to wait until some of you guys buy the game and report how it plays with slider tweaks. I'm not sold yet based on this vid. Again, I am thoroughly impressed with the ai improvements. They're definitely on the right track now.Comment
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Re: NHL 2K10 Gameplay Video (2KHockey.net)
Sliders could fix the gamespeed and pinball feel. However, I don't see them making the goalies into 2k8 ones. Pinning frequency, maybe. Too bad there's no demo with working sliders for me to test it out......:wink:
Guess I'll have to wait until some of you guys buy the game and report how it plays with slider tweaks. I'm not sold yet based on this vid. Again, I am thoroughly impressed with the ai improvements. They're definitely on the right track now.Comment
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Re: NHL 2K10 Gameplay Video (2KHockey.net)
Mine wasn't bad. Only about 10 minutes at most.
I might be able to go see this game week so I will see if I can get those question answered.
I'm surprised to find out that these were supposedly custom settings for "sim" fans by WWTC. I've played against Anthony online a few times way back in the 2k4 days and the gamespeed and passing was definitely slower and more realistic. Ah well, at least there's sliders.Comment
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Re: NHL 2K10 Gameplay Video (2KHockey.net)
watched the first 5 mins of the video and here are my quick impressions solely on cpu AI.
GOOD
1) Cpu Cycling and overall offense logic is improved. Check the vide from 1:05 to 1:18, the hartnell-giroux-carter line did some nice cycling which ended with a prime scoring chance in the slot for carter off a feed from Giroux. Hartnell also showed off some of his grit there, where he flattened a guy coming to check him off the puck and a second later he did a nice aggressive move to another player to regain the puck.
2) Puck physics .....what can i say? just real nice to see.
3) Dump and chase was used twice effectively in this video by the cpu. Check 1:52 to 2:00 of the video. richards was stuffed at the blue line, he chipped it in and the flyers sent 2 forecheckers and won the puck .....and then CYCLING ensues until a flyers player tried to wheel the puck around all the way to the point , in this instance the play failed, but at another time this whhel around reached the pointmen. Also, a cpu d-man used this wheel around play to try the clear the zone. Nice to see
there seems to be a nice balance between on the rush offense and cycling offense. Have not seen a kamikaze mode rush where the cpu forward goes straight to the net like they did in 2k9.
BAD-
1) Cpu does some weird things when presented with a some 1 on 2 situations. Check the video at 1:36 to 1:43...Ovechkin 1 on 2 against coburn and parent. Parent whiffs on an unrealistic looking hip check (??) and coburn just lets Pvechkin take a clear shot....one of those guys need to challeng and sell out on ovie since it is a 1 on 2 .
This happens again ...check the video at 4:46 to 4:50.
Again it's ovechkin against 2 philly d-men and they just keep backing up and backing up until ovechkin takes a shot. Very poor defense there....
Hopefully sliders can fix this issue as it does have the potential to be a big big problem for offline gamers.
2) passes too accurate but sliders should fix this as it did last year....
3) flyers need to dump passes more on the PK, but again this should be fixable in team specific strategies for the PK and from my experience last year, these things work.
all in all good feeling from watching this vid, except the 1 on 2 problem.Last edited by phillyfan23; 09-02-2009, 09:51 PM.Comment
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Re: NHL 2K10 Gameplay Video (2KHockey.net)
If you want to see some excellent cpu ai cycling, watch the Philly PP at around 11:00 of the vid. Outstanding!Comment
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Re: NHL 2K10 Gameplay Video (2KHockey.net)
I've encoded a low-resolution version of the video at 640x360 and 116 MB.
You can get it here:
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Re: NHL 2K10 Gameplay Video (2KHockey.net)
watched the first 5 mins of the video and here are my quick impressions solely on cpu AI.
GOOD
1) Cpu Cycling and overall offense logic is improved. Check the vide from 1:05 to 1:18, the hartnell-giroux-carter line did some nice cycling which ended with a prime scoring chance in the slot for carter off a feed from Giroux. Hartnell also showed off some of his grit there, where he flattened a guy coming to check him off the puck and a second later he did a nice aggressive move to another player to regain the puck.
2) Puck physics .....what can i say? just real nice to see.
3) Dump and chase was used twice effectively in this video by the cpu. Check 1:52 to 2:00 of the video. richards was stuffed at the blue line, he chipped it in and the flyers sent 2 forecheckers and won the puck .....and then CYCLING ensues until a flyers player tried to wheel the puck around all the way to the point , in this instance the play failed, but at another time this whhel around reached the pointmen.
BAD-
1) Cpu does some weird things when presented with a some 1 on 2 situations. Check the video at 1:36 to 1:43...Ovechkin 1 on 2 against coburn and parent. Parent whiffs on an unrealistic looking hip check (??) and coburn just lets Pvechkin take a clear shot....one of those guys need to challeng and sell out on ovie since it is a 1 on 2 .
This happens again ...check the video at 4:46 to 4:50.
Again it's ovechkin against 2 philly d-men and they just keep backing up and backing up until ovechkin takes a shot. Very poor defense there....
Hopefully sliders can fix this issue as it does have the potential to be a big big problem for offline gamers.
2) passes too accurate but sliders should fix this as it did last year....
3) flyers need to dump passes more on the PK, but again this should be fixable in team specific strategies for the PK and from my experience last year, these things work.
all in all good feeling from watching this vid, save the 1 on 2 problem.
overallComment
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Re: NHL 2K10 Gameplay Video (2KHockey.net)
A couple more things I noticed -
The cpu utilizes the boards for passing and clearing a lot more. Very nice to see. Refs do a much better job of getting out of the way of passes. That was a huge frustration in 2k9 where they were constantly messing up passes, particularly around the blue line. I don't think I saw one single spin-o-rama by the cpu, only numerous stickhandling dekes. Still looking for a stick lift. I think I saw one, but will have to check. Again, cpu is mostly relying on body and stick positioning on defense. Very cool to see the cpu on the PK in the box, playing it correctly and sweeping their sticks back and forth trying to block passing lanes.Comment
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Re: NHL 2K10 Gameplay Video (2KHockey.net)
-Commentary sounds the exact same way it did last year. Not sure why. Maybe a MLB 2K9 or NBA 2K10 overhaul is in the cards for next year?
-Pass speed concerned me at points but at other times it seemed the passes were pretty realistic. I wonder if there's some kind of pressure-sensitive passing system like NHL 10's Hardcore Passing this year...this would explain everything. Maybe "pass speed" can be adjusted in sliders?
-Skating is good, bad and ugly at points. Some animations were pretty satisfying while others reminded me a bit too much of past 2K hockey titles. I wouldn't say it's unchanged, but it's not great either. EA has nailed skating animations since 08 so I think it may be time for 2K to adjust some animations for next year.
-Danny Briere seems to pull the same deke twice in a row at 2:17. Is it just me? Hope the CPU doesn't resort to this.
-No replays of big hits/saves during stoppages, unless WWTC skipped them over.
-Why did they not implement video during intermissions? I think Shrader would be able to pull a Chris Berman in 2K5 if they actually implemented this (along with good narration of course). Something tells me this is an early look at the rumored "Slideshow" feature in NBA 2K10, though...
-Love the improvement in the player models and faces. I can't go back to 2K9's horrid models after watching this.
-Improved AI from what I've seen but it's still not "100% there" yet. Maybe sliders can fix this, I don't know. Good cycling and pressure in the offensive zone.Last edited by CarryTheWeight; 09-02-2009, 10:47 PM.Owner of URWL CAW WRESTLING: http://www.rantboard.net/Comment
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