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NBA 2K10 Draft Combine Trailer

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Old 08-21-2009, 08:16 PM   #113
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Re: NBA 2K10 Draft Combine Trailer

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Old 08-21-2009, 08:27 PM   #114
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Re: NBA 2K10 Draft Combine Trailer

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Originally Posted by Bornindamecca
People's opinions are fine as far as how they feel when they look at a game. When they start talking about engines, animation and why stuff looks real, just about everyone in this thread has no idea what they are talking about. No offense to Stumble, Behindshadows or anyone else. You just literally don't know what you're talking about. For every small kernel of truth in your arguments, there are five things you guys are totally missing, or just have wrong.

And that's perfectly fine. It's not your job to know "why" something looks off to you, or why it feels right. It's just tough to read people trying to puzzle out the whys when they have no concrete knowledge of the subject.
As someone who has modded games for the PC since 1998 I feel more than inclined to talk about the nuts and bolts of graphics and the increase and newness of technology.

There is no doubt I (or others) don't understand it all but it is clear EA and 2k take different approaches with "game engines" and new technology. This debate about 2k's old engine versus EA's new engine is crap.

The debate should come down to specifics. EA's cyberfaces over 2k's, 2k's animations over EA's....etc
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Old 08-21-2009, 08:35 PM   #115
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Re: NBA 2K10 Draft Combine Trailer

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Originally Posted by J.R. Locke
I don't understand this at all. 2k introduced new technology by having seamless animations post play. They have far better modeled crowds and stadiums. EA is using pre-rendered cut scenes (technology from what circa 1990) for their presentations.

2k are utilizing new technology and have hardly used outdated graphics. Making cyberfaces on the PC is far harder for nba 2k than it is for any of the previous live games.

EA games focus on different things (how customizable are there player faces in create a player? you choose a pre-rendered face) while 2k focus on different things. It isn't outdated though by any stretch of my imagination.
RE: Cut scenes -- those were removed for Live 10, and they are all seamless now. Also, Live's crowd animates at 60 fps as well as fully-modeled players on the bench, also at 60 fps.

Just in case you missed that.

BShadows, I'm not as extreme as you, but I was thinking the same thing after these first batch of 2K screens. I looked at the full-resolution ones on IGN, and you can see aliasing issues again with the slight blockiness on their close-up models and jerseys. Live has none of that with their models and their lighting looks ridiculous. 2K's smooth, but Live's crispy and just blows me away visually. Might just be a preference of mine, but I don't think the graphics war is even close this year. 2K always looks better right up to release though, so who knows?
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Old 08-21-2009, 09:12 PM   #116
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Re: NBA 2K10 Draft Combine Trailer

As long as graphics are good enough, i could careless. APF doesnt have the best graphics, but the gameplay in that game is by far the best there has ever been imo.

I am not a graphics guy. As long as it looks decent, its all good. ITs all about gameplay, gameplay. If you dont have that right, then there is no point.
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Old 08-21-2009, 09:15 PM   #117
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Re: NBA 2K10 Draft Combine Trailer

Heh, it's funny because I feel the same way about the animations. It's what's under the hood and how it feels that matters the most to me. I'll overlook some random weirdness if it still feels like I'm in control and can do whatever I have in my head without laboring and struggling with the controls or movement. But yeah, I'm not a graphics guy either normally, but Live's stills are turning me into one ha.
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Old 08-21-2009, 10:35 PM   #118
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Re: NBA 2K10 Draft Combine Trailer

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Originally Posted by Stumbleweed
RE: Cut scenes -- those were removed for Live 10, and they are all seamless now. Also, Live's crowd animates at 60 fps as well as fully-modeled players on the bench, also at 60 fps.

Just in case you missed that.
Believe it when I see it. Madden and NCAA still have those awful sideline 2d dudes and are using cut scenes. Live and NCAABball used them last year.

The debate is about technology, engines and graphics. EA focuses on certain things, 2k on others. It has been apparent what they focus on but the debate engines and who is using new technology is rather pointless.
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Old 08-21-2009, 10:58 PM   #119
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Re: NBA 2K10 Draft Combine Trailer

Loved what I saw man. Game is really looking good from what we have seen. I've heard about all I care too though about the combine. I'm already sold on that. It would be nice to see what else they have.
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Old 08-21-2009, 10:59 PM   #120
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Re: NBA 2K10 Draft Combine Trailer

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Originally Posted by oairtucks
Can we make an unlimited number of players using the combine? If so, Classic NBA Players here we come!
I'm not sure but i heard we can only "import" one player into the game.
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