NHL 2K10 Developer Insights: Gameplay Mechanics Part I & II - Operation Sports Forums

NHL 2K10 Developer Insights: Gameplay Mechanics Part I & II

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  • We Want The Cup
    NHL 2K11 Producer
    • Feb 2007
    • 17

    #31
    Re: NHL2K10 Dev Insights

    Originally posted by Money99
    From WWTC at 2khockey.net:

    So with sliders, yes the CPU can have a boost over your players.
    I just hope there's a slider for CPU intelligence. But it appears that it might.
    I hope that today's blog will dig deeper into that aspect.
    Even on Hall of Fame difficulty, we will not be giving speed boosts to the CPU. I'll get more into that in my next blog

    Comment

    • RealmK
      Banned
      • Sep 2003
      • 4198

      #32
      Re: NHL2K10 Dev Insights

      Originally posted by Money99
      From WWTC at 2khockey.net:



      So with sliders, yes the CPU can have a boost over your players.
      I just hope there's a slider for CPU intelligence. But it appears that it might.
      I hope that today's blog will dig deeper into that aspect.
      Well thats a relief to say the least.

      Comment

      • Fiddy
        Twitch/YouTube: Fiddy14
        • Jul 2002
        • 12637

        #33
        Re: NHL2K10 Dev Insights

        kudos cup, solid write up man. you just gave me nhl 2k 10 fever!!

        since our mets are stinking it up lol..
        Twitch
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        • Fiddy
          Twitch/YouTube: Fiddy14
          • Jul 2002
          • 12637

          #34
          Re: NHL2K10 Dev Insights

          Originally posted by BigH2k6
          What I like about the Ovi dekes is the execution and the dekes performed are supposed to be based on player ratings which is a welcome difference from EA's everyone dekeds the same way (hoefully this is different for NHL10 )
          agree, love seeing bums so to speak try these moves and them losing the puck.

          i to hope nhl 10 has this as well.. man, gonna be a great hockey season with 2 solid games!! wooo
          Twitch
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          • Scottdau
            Banned
            • Feb 2003
            • 32580

            #35
            Re: NHL 2K10 Developer Insights: Gameplay Mechanics Part I & II

            This game has me pumped! I like the lift sticks too. Sounds like this game will be a real competition for EA's gam this year. I love it. They will have to try to out do each other. We win!

            Comment

            • tabulaRasa
              Pro
              • Aug 2005
              • 641

              #36
              Liking the blog. Sounds good to me.

              Comment

              • baa7
                Banned
                • Jul 2004
                • 11691

                #37
                Re: NHL2K10 Dev Insights

                Originally posted by RealmK
                If this is actually the case and the AI ends up being halfassed again and completely reliant on speed boosts and the like on higher levels rather than more intelligent positioning and decisions, I'm gonna be pretty pissed.
                I really can't believe you typed that. You just described NHL 09 and how that game is programmed.

                Comment

                • RealmK
                  Banned
                  • Sep 2003
                  • 4198

                  #38
                  Re: NHL2K10 Dev Insights

                  Originally posted by baa7
                  I really can't believe you typed that. You just described NHL 09 and how that game is programmed.
                  No no I didn't. I've never had a slow defensmen like say Hal Gill chase down a forward like Kessel on a breakaway in 09. Just because you and a vocal few others can't deal with the cpu changing its strategies late in games or when it's behind thats your problem not the game. Your comparing apples to oranges on this one baa.

                  Comment

                  • Money99
                    Hall Of Fame
                    • Sep 2002
                    • 12694

                    #39
                    Re: NHL 2K10 Developer Insights: Gameplay Mechanics Part I & II

                    Another great update.

                    First, I'm really interested in seeing all of these contextual animations and how they'll work.
                    I think it'll be really cool to be able to use a guy like Datsyuk to pick pockets over a player like Pronger.
                    It's also great to hear how the attributes of the players are tightly intertwined with the animations or what happens on the ice.

                    I also love hearing about the changes to the fighting engine. No more will I have to worry about guys like Toews or Nash dropping the gloves whenever anyone wants to dance.
                    Or the fact that a guy like Toews could even come close to beating down tougher opponents like Getzlaf or Lucic.

                    Like Scott said, it appears hockey gamers are going to be the winners this year.

                    Comment

                    • slickdtc
                      Grayscale
                      • Aug 2004
                      • 17125

                      #40
                      Re: NHL 2K10 Developer Insights: Gameplay Mechanics Part I & II

                      Echoing Money's thoughts, another great update from the Dev Insights Blog. I think this is the best thing 2k Sports has done since Top Shelf Tuesday's. Probably even better, since it's getting a little deeper then just releasing screenshots, videos, and feature lists. It explains things, and that's what's most important. Too many questions come about from the screens, vids, and lists.

                      Looks like they really put a lot of work into stick lifts. They didn't just put it in there and say hey it's there. They put the effort into making it so every stick lift can have a different outcome and it's not just hit or miss.

                      I'm really excited for stumble shots. Not only will it contribute to the fluidity of the game, but also because I have a feeling we'll see some really cool, unique goals come from it.

                      Finally, probably what I am most excited for (from what was described in this blog) is incidental contact. I spent a little time with NHL 08 on the PC, and I really loved getting into position when racing back for a loose puck with my D-man even if he was slower then the forechecking forward and using my body to shield him away from the puck. That's one thing sports video games, and NHL games specifically, have always failed at. Speed is always #1. Well, now maybe tough as nails defensemen will be valuable as they should be able to outmuscle the speedier guys -- if they can get in between them and the puck before they streak past them.

                      Anyway, I just wanted to post this screenshot. Probably my favorite one of NHL 2k10. It's old, but I just wanted to show it off because it was never a "featured" screenshot:



                      I just think that looks so cool.
                      NHL - Philadelphia Flyers
                      NFL - Buffalo Bills
                      MLB - Cincinnati Reds


                      Originally posted by Money99
                      And how does one levy a check that will result in only a slight concussion? Do they set their shoulder-pads to 'stun'?

                      Comment

                      • baa7
                        Banned
                        • Jul 2004
                        • 11691

                        #41
                        Re: NHL2K10 Dev Insights

                        Originally posted by RealmK
                        No no I didn't. I've never had a slow defensmen like say Hal Gill chase down a forward like Kessel on a breakaway in 09. Just because you and a vocal few others can't deal with the cpu changing its strategies late in games or when it's behind thats your problem not the game. Your comparing apples to oranges on this one baa.
                        When the CPU goes into pressure mode, CPU players are much quicker to react. I can easily and literally spend two minutes trying to pick up loose pucks in my end, yet the CPU always gets to them first. That bit of game programming has been discussed here on OS and elsewhere by many, many posters.

                        On top of that, their passes become much faster. They whip the puck around in the zone 2-3 times faster than it's possible for the User to ever do. If there aren't speed and agility cheats in effect here, what are they?

                        Comment

                        • RealmK
                          Banned
                          • Sep 2003
                          • 4198

                          #42
                          Re: NHL2K10 Dev Insights

                          Originally posted by baa7
                          When the CPU goes into pressure mode, CPU players are much quicker to react. I can easily and literally spend two minutes trying to pick up loose pucks in my end, yet the CPU always gets to them first. That bit of game programming has been discussed here on OS and elsewhere by many, many posters.

                          On top of that, their passes become much faster. They whip the puck around in the zone 2-3 times faster than it's possible for the User to ever do. If there aren't speed and agility cheats in effect here, what are they?
                          Its a placebo effect. keep players to the outside, use pokes and lifts effectively and its not an issue. I honestly don't see any discrepancies in my passes vs the cpus either. The other big thing? If you're starting to notice a momentum swing, take a time out if your time out is still available. Even just dumping to center ice rather than trying to break out constantly can lead to cpu turnovers during its "pressure mode". All the AI is really doing is going full 3-2 on the forecheck and full out attack with defensemen, sorta like, well real teams in the NHL do.

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                          • original6
                            Pro
                            • Mar 2003
                            • 675

                            #43
                            Re: NHL 2K10 Developer Insights: Gameplay Mechanics Part I & II

                            Great info, Cups. Looking forward to seeing some of these new features implemented in some gameplay footage. BTW, very glad to see a separate shot speed slider. I've been asking for this the past few years.
                            http://srgrabowski.blogspot.com
                            My personal blog about ultramarathoning and other stuff

                            Comment

                            • kerosene31
                              Some say he...
                              • Dec 2004
                              • 1898

                              #44
                              Re: NHL2K10 Dev Insights

                              Originally posted by baa7
                              When the CPU goes into pressure mode, CPU players are much quicker to react. I can easily and literally spend two minutes trying to pick up loose pucks in my end, yet the CPU always gets to them first. That bit of game programming has been discussed here on OS and elsewhere by many, many posters.

                              On top of that, their passes become much faster. They whip the puck around in the zone 2-3 times faster than it's possible for the User to ever do. If there aren't speed and agility cheats in effect here, what are they?
                              I still can't believe people think that NHL 09 does not boost the CPU on higher difficulty levels. NHL 09 does not use a speed cheat, but the CPU players most definitely get an acceleration and turning advantage. This is why you can seemingly never get away from the CPU players, even if your player is faster. You make big circles on the ice while the CPU players can turn much tighter and quicker and accelerate sooner.

                              What angers me most about 09 is my passing. Heaven forbid I get up a goal or two, my passes magically start hitting sticks and not connecting. This never, ever happens to the CPU, but hits human players all the time. This isn't offbalance passes by players who are covered either.

                              Just because NHL09 is a little more subtle about it doesn't mean it isn't there. Every sports game uses CPU boosts.

                              Don't even get me started on the CPU magic puck magnet.
                              Go Sabres!

                              Comment

                              • RealmK
                                Banned
                                • Sep 2003
                                • 4198

                                #45
                                Re: NHL2K10 Dev Insights

                                Originally posted by kerosene31
                                I still can't believe people think that NHL 09 does not boost the CPU on higher difficulty levels. NHL 09 does not use a speed cheat, but the CPU players most definitely get an acceleration and turning advantage. This is why you can seemingly never get away from the CPU players, even if your player is faster. You make big circles on the ice while the CPU players can turn much tighter and quicker and accelerate sooner.

                                What angers me most about 09 is my passing. Heaven forbid I get up a goal or two, my passes magically start hitting sticks and not connecting. This never, ever happens to the CPU, but hits human players all the time. This isn't offbalance passes by players who are covered either.

                                Just because NHL09 is a little more subtle about it doesn't mean it isn't there. Every sports game uses CPU boosts.

                                Don't even get me started on the CPU magic puck magnet.
                                Knew it was only a matter of time. I wonder sometimes if people understand what upping the forecheck actually means, defenders will play tighter and attempt to cut off passing lanes more. Again like I said earlier and god knows how many times, if I can win 50% or more of 50/50 puck battles on superstar theres no way the AI gets an advantage, I'm not one of those guys with insanely great stick skills nor do I notice any "boost" of any sort between my players and the CPU's. I'm starting to think the few vocals about it, mainly baa and yourself either chase alot or just don't make good clearing decisions in your own defensive end. What convinces me even more is two seperate dev team members clearly state the game doesn't have that sort of thing.

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