NHL 2K10 Developer Insights: Gameplay Mechanics Part I & II
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Re: NHL2K10 Dev Insights
Well thats a relief to say the least.Comment
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Re: NHL2K10 Dev Insights
kudos cup, solid write up man. you just gave me nhl 2k 10 fever!!
since our mets are stinking it up lol..Twitch
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Re: NHL2K10 Dev Insights
i to hope nhl 10 has this as well.. man, gonna be a great hockey season with 2 solid games!! woooTwitch
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Re: NHL2K10 Dev Insights
I really can't believe you typed that. You just described NHL 09 and how that game is programmed.Comment
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Re: NHL2K10 Dev Insights
No no I didn't. I've never had a slow defensmen like say Hal Gill chase down a forward like Kessel on a breakaway in 09. Just because you and a vocal few others can't deal with the cpu changing its strategies late in games or when it's behind thats your problem not the game. Your comparing apples to oranges on this one baa.Comment
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Re: NHL 2K10 Developer Insights: Gameplay Mechanics Part I & II
Another great update.
First, I'm really interested in seeing all of these contextual animations and how they'll work.
I think it'll be really cool to be able to use a guy like Datsyuk to pick pockets over a player like Pronger.
It's also great to hear how the attributes of the players are tightly intertwined with the animations or what happens on the ice.
I also love hearing about the changes to the fighting engine. No more will I have to worry about guys like Toews or Nash dropping the gloves whenever anyone wants to dance.
Or the fact that a guy like Toews could even come close to beating down tougher opponents like Getzlaf or Lucic.
Like Scott said, it appears hockey gamers are going to be the winners this year.Comment
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Re: NHL 2K10 Developer Insights: Gameplay Mechanics Part I & II
Echoing Money's thoughts, another great update from the Dev Insights Blog. I think this is the best thing 2k Sports has done since Top Shelf Tuesday's. Probably even better, since it's getting a little deeper then just releasing screenshots, videos, and feature lists. It explains things, and that's what's most important. Too many questions come about from the screens, vids, and lists.
Looks like they really put a lot of work into stick lifts. They didn't just put it in there and say hey it's there. They put the effort into making it so every stick lift can have a different outcome and it's not just hit or miss.
I'm really excited for stumble shots. Not only will it contribute to the fluidity of the game, but also because I have a feeling we'll see some really cool, unique goals come from it.
Finally, probably what I am most excited for (from what was described in this blog) is incidental contact. I spent a little time with NHL 08 on the PC, and I really loved getting into position when racing back for a loose puck with my D-man even if he was slower then the forechecking forward and using my body to shield him away from the puck. That's one thing sports video games, and NHL games specifically, have always failed at. Speed is always #1. Well, now maybe tough as nails defensemen will be valuable as they should be able to outmuscle the speedier guys -- if they can get in between them and the puck before they streak past them.
Anyway, I just wanted to post this screenshot. Probably my favorite one of NHL 2k10. It's old, but I just wanted to show it off because it was never a "featured" screenshot:
I just think that looks so cool.NHL - Philadelphia Flyers
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Originally posted by Money99And how does one levy a check that will result in only a slight concussion? Do they set their shoulder-pads to 'stun'?Comment
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Re: NHL2K10 Dev Insights
No no I didn't. I've never had a slow defensmen like say Hal Gill chase down a forward like Kessel on a breakaway in 09. Just because you and a vocal few others can't deal with the cpu changing its strategies late in games or when it's behind thats your problem not the game. Your comparing apples to oranges on this one baa.
On top of that, their passes become much faster. They whip the puck around in the zone 2-3 times faster than it's possible for the User to ever do. If there aren't speed and agility cheats in effect here, what are they?Comment
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Re: NHL2K10 Dev Insights
When the CPU goes into pressure mode, CPU players are much quicker to react. I can easily and literally spend two minutes trying to pick up loose pucks in my end, yet the CPU always gets to them first. That bit of game programming has been discussed here on OS and elsewhere by many, many posters.
On top of that, their passes become much faster. They whip the puck around in the zone 2-3 times faster than it's possible for the User to ever do. If there aren't speed and agility cheats in effect here, what are they?Comment
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Re: NHL 2K10 Developer Insights: Gameplay Mechanics Part I & II
Great info, Cups. Looking forward to seeing some of these new features implemented in some gameplay footage. BTW, very glad to see a separate shot speed slider. I've been asking for this the past few years.Comment
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Re: NHL2K10 Dev Insights
When the CPU goes into pressure mode, CPU players are much quicker to react. I can easily and literally spend two minutes trying to pick up loose pucks in my end, yet the CPU always gets to them first. That bit of game programming has been discussed here on OS and elsewhere by many, many posters.
On top of that, their passes become much faster. They whip the puck around in the zone 2-3 times faster than it's possible for the User to ever do. If there aren't speed and agility cheats in effect here, what are they?
What angers me most about 09 is my passing. Heaven forbid I get up a goal or two, my passes magically start hitting sticks and not connecting. This never, ever happens to the CPU, but hits human players all the time. This isn't offbalance passes by players who are covered either.
Just because NHL09 is a little more subtle about it doesn't mean it isn't there. Every sports game uses CPU boosts.
Don't even get me started on the CPU magic puck magnet.Go Sabres!Comment
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Re: NHL2K10 Dev Insights
I still can't believe people think that NHL 09 does not boost the CPU on higher difficulty levels. NHL 09 does not use a speed cheat, but the CPU players most definitely get an acceleration and turning advantage. This is why you can seemingly never get away from the CPU players, even if your player is faster. You make big circles on the ice while the CPU players can turn much tighter and quicker and accelerate sooner.
What angers me most about 09 is my passing. Heaven forbid I get up a goal or two, my passes magically start hitting sticks and not connecting. This never, ever happens to the CPU, but hits human players all the time. This isn't offbalance passes by players who are covered either.
Just because NHL09 is a little more subtle about it doesn't mean it isn't there. Every sports game uses CPU boosts.
Don't even get me started on the CPU magic puck magnet.Comment
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