NHL 2K10 Developer Insights: Gameplay Mechanics Part I & II - Operation Sports Forums

NHL 2K10 Developer Insights: Gameplay Mechanics Part I & II

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  • We Want The Cup
    NHL 2K11 Producer
    • Feb 2007
    • 17

    #1

    NHL 2K10 Developer Insights: Gameplay Mechanics Part I & II

    Check out the NHL 2K10 Developer Insights going over gameplay mechanics.

    Part I

    "The first improvement in NHL 2K10 that I’ll talk about is a minor change that goes a long way. Passing will not require you to let go of the pass button anymore. The pass is triggered upon the press of the button now. This basically means you can pass loose pucks by holding down the pass button while skating to it, and you can keep it held to chain passes around the ice. Once the player receiving the pass gains control of the puck, he will immediately pass the puck if you have the pass button held down.

    This is something that really helps the cycle in the offensive zone a tremendous amount. That, combined with the AI awareness changes, make the game a huge improvement right off the bat. I’ll get to those AI changes in a future Insight. And don’t worry about people trying to exploit this. Your passes will be a bit less accurate when performed this way, and the speeds will drop if you aren’t passing at the proper angle. Also, like I mentioned before, the player does have to accept the pass before getting rid of it, so it won’t just shoot off his stick once it touches the puck."

    Part II

    "First up, we have the new Stick Lift mechanics. One of the biggest issues that we had as a dev team was figuring out what we wanted to do and how we wanted to do it. We really didn’t want to go with the simple press of a button that plays a generic stick lift animation where the stick just rises above the player’s head. We wanted to really capture the hard physical aspect of the NHL. So we went into the lab and decided that we wanted our stick lifts to be a nice medium between a check and a stick tie up. Some of you out there that hit the ice know it’s not just about trying to whack the stick as much as it is about using your body to help get in between the opponent and the puck. Understanding what we wanted, we headed to the rink to capture 200+ variations of 2 person stick lifts. Players in the game will actually use both their bodies and sticks to attempt to take the puck away. It’s these two person animations that really separate us from the competition. Some of the variations that you can expect to see in the game are lifts where the players tie up, lifts where the puck carrier shields the puck or angles away from the defender, clean steals by the defender, lifts where the puck handler gets his stick knocked away but he kicks the puck back to himself, and lifts where the defender ties up the stick and kicks the puck away."
    Last edited by We Want The Cup; 08-12-2009, 10:38 PM.
  • CarryTheWeight
    MVP
    • Jul 2002
    • 1792

    #2
    Re: NHL2K10 Dev Insights

    WWTC! Welcome back!

    The bit about passing is intriguing but will there be any way to control the direction of your cycles? I would think aiming the pass with the left stick would be the best way to accomplish this - sort of like the way a player passes in NBA Live 09. If the puck just went back and forth between random or out-of-position players on the ice, it wouldn't really be logical.

    This "hold pass" technique may make odd-man rushes more satisfying, especially if you want to force the goaltender to overcommit and beat him with a last-second one-time pass on the rush.
    Owner of URWL CAW WRESTLING: http://www.rantboard.net/

    Comment

    • Money99
      Hall Of Fame
      • Sep 2002
      • 12694

      #3
      Re: NHL2K10 Dev Insights

      Thanks WWTC!
      Great blog!

      And we get another blog entry tomorrow? Sweet!

      Comment

      • kerosene31
        Some say he...
        • Dec 2004
        • 1898

        #4
        Re: NHL2K10 Dev Insights

        Great info!

        Oh yes, almost forgot about sliders. First things first, our slider system is completely revamped this year. Many sliders are making a return, but they are tuned a bit differently than in the past. The biggest change is that the difficulty levels in the game are now simply slider presets. No more under-the-hood mystery changes when going from Pro to All-Star. No more CPU ratings boosts that you cannot see. What you see in the sliders is exactly what you will get.
        This sounds really cool.
        Go Sabres!

        Comment

        • Eddie1967
          Against The Crowd!
          • Aug 2005
          • 2404

          #5
          Re: NHL2K10 Dev Insights

          Love it, more great info. Not a big slider fan but I plan on tweaking the games difficulty this year a bit.
          Originally posted by jim416
          You are the 2k Police. :)

          Comment

          • 18 eighty 5
            Yellow n Black
            • Sep 2008
            • 926

            #6
            Re: NHL2K10 Dev Insights

            Really liking the sound of all of this!!
            We are the music makers...

            Comment

            • Avizzv92
              Rookie
              • May 2009
              • 22

              #7
              Re: NHL2K10 Dev Insights

              Very informative, waiting for part two tomorrow!

              Comment

              • RealmK
                Banned
                • Sep 2003
                • 4198

                #8
                Re: NHL2K10 Dev Insights

                Disliking everything to do with dekes, yet again needless button combos. Everything else sounded good though.

                Comment

                • savoie2006
                  R.I.P 2KHockey 2000-2011
                  • Sep 2006
                  • 4657

                  #9
                  Re: NHL2K10 Dev Insights

                  Originally posted by RealmK
                  Disliking everything to do with dekes, yet again needless button combos. Everything else sounded good though.
                  Why? It seems like it will be a more realistic approach.
                  http://rateyourmusic.com/collection/Savoie12/visual/

                  Comment

                  • RealmK
                    Banned
                    • Sep 2003
                    • 4198

                    #10
                    Re: NHL2K10 Dev Insights

                    Originally posted by savoie2006
                    Why? It seems like it will be a more realistic approach.
                    In ways yes, but if I want to do a toe drag for example let me roll the actual stick back and drag. Don't make me hold a bumper, a button, then make a stick move. I'll put the effort in to get used to it as it certainly appears theres a ton of improvements over 2k9 and I'll at least give the game a fair chance this year to impress. But I absolutely have always hated how unintutive NHL2k is with control schemes. overly complex controls /= sim imo.

                    Comment

                    • savoie2006
                      R.I.P 2KHockey 2000-2011
                      • Sep 2006
                      • 4657

                      #11
                      Re: NHL2K10 Dev Insights

                      Originally posted by RealmK
                      In ways yes, but if I want to do a toe drag for example let me roll the actual stick back and drag. Don't make me hold a bumper, a button, then make a stick move. I'll put the effort in to get used to it as it certainly appears theres a ton of improvements over 2k9 and I'll at least give the game a fair chance this year to impress. But I absolutely have always hated how unintutive NHL2k is with control schemes. overly complex controls /= sim imo.
                      Well in all honesty, with the exception of the basic loose puck deke in EA, I don't find their one on one dekes very easy to learn and even harder to master. Maybe because I haven't invested alot of time into them, but I would think 2K's would be more user freindly.
                      http://rateyourmusic.com/collection/Savoie12/visual/

                      Comment

                      • RealmK
                        Banned
                        • Sep 2003
                        • 4198

                        #12
                        Re: NHL2K10 Dev Insights

                        Originally posted by savoie2006
                        Well in all honesty, with the exception of the basic loose puck deke in EA, I don't find their one on one dekes very easy to learn and even harder to master. Maybe because I haven't invested alot of time into them, but I would think 2K's would be more user freindly.
                        I think its one of those which do you feel more comfortable doing. Most of EA's one on one dekes are a simple movement of a right stick and the bumper which for me personally is easier to quickly pull off during gameplay than having to take my thumb off the right stick to press a face button as well as a bumper and move the stick all at the same time which is how it sounds in the description to be. Some prolly have an easier time doing that, I'm just not one of them.

                        Comment

                        • BigH2k6
                          Rookie
                          • Aug 2006
                          • 256

                          #13
                          Re: NHL2K10 Dev Insights

                          Originally posted by RealmK
                          I think its one of those which do you feel more comfortable doing. Most of EA's one on one dekes are a simple movement of a right stick and the bumper which for me personally is easier to quickly pull off during gameplay than having to take my thumb off the right stick to press a face button as well as a bumper and move the stick all at the same time which is how it sounds in the description to be. Some prolly have an easier time doing that, I'm just not one of them.
                          Hey Realm, when I read the blog, I read it as having to press the right bumper but having a choice to press a face button or a direction on the right stick. I don't think you absolutely need to press a face button. So if that's the way it is in reality, you would have the option of using a face button or the right stick, one or the other, along with the right bumper to execute the dekes.

                          Unless I read the blog wrong

                          Comment

                          • BigH2k6
                            Rookie
                            • Aug 2006
                            • 256

                            #14
                            Re: NHL2K10 Dev Insights

                            What I like about the Ovi dekes is the execution and the dekes performed are supposed to be based on player ratings which is a welcome difference from EA's everyone dekeds the same way (hoefully this is different for NHL10 )

                            Comment

                            • RealmK
                              Banned
                              • Sep 2003
                              • 4198

                              #15
                              Re: NHL2K10 Dev Insights

                              Originally posted by BigH2k6
                              Hey Realm, when I read the blog, I read it as having to press the right bumper but having a choice to press a face button or a direction on the right stick. I don't think you absolutely need to press a face button. So if that's the way it is in reality, you would have the option of using a face button or the right stick, one or the other, along with the right bumper to execute the dekes.

                              Unless I read the blog wrong
                              Well alright then, if thats the case then I'm on board.

                              Comment

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