Of course, correcting player proportions is just one of the issues addressed in this year's game. As gameplay producer Rob Jones told me, the team wanted to address animations in a comprehensive way this year. To that end, Jones said his mo-cap team captured something in the realm of 9,000 animations during the mo-cap sessions for 2K10. And while not all of those animations were entered into this year's game, a good chunk have either replaced older animations or been added to the game. As he put it, if an animation is pre-NBA 2K9, it had less than a 50 percent chance of making it into NBA 2K10. Part of that new animation philosophy had to do with providing further definition between players. Naturally, a point guard will have access to a different set of moves than a massive center, but developers didn't stop there. They also wanted to capture the differences between how a 7-foot player moves from how a 6-foot-9-inch player gets around the court. As a result, Yao Ming will move like Yao (assuming he ever plays again, that is), Nene will move like Nene, and Steve Nash will do his thing."
NBA 2K10: Exclusive First Look (Gamespot)
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NBA 2K10: Exclusive First Look (Gamespot)
Gamespot has posted their first look at NBA 2K10.
"The first time you hit the court in NBA 2K10, something might look a bit different. Yes, you'll notice things like the improved player likenesses, including animated faces, better skin textures, and greater lighting effects. But you might also notice a sense of space on the hardwood that simply wasn't present in previous iterations. As developers put it to me, that's because the proportions between player size and the floor had gotten a bit out of whack in older games, resulting in players that were slightly larger than in real life. The team took a look at all of the player models in NBA 2K10 and made size adjustments across the board, with the result of having a slightly more open feel to the play on the court.
Of course, correcting player proportions is just one of the issues addressed in this year's game. As gameplay producer Rob Jones told me, the team wanted to address animations in a comprehensive way this year. To that end, Jones said his mo-cap team captured something in the realm of 9,000 animations during the mo-cap sessions for 2K10. And while not all of those animations were entered into this year's game, a good chunk have either replaced older animations or been added to the game. As he put it, if an animation is pre-NBA 2K9, it had less than a 50 percent chance of making it into NBA 2K10. Part of that new animation philosophy had to do with providing further definition between players. Naturally, a point guard will have access to a different set of moves than a massive center, but developers didn't stop there. They also wanted to capture the differences between how a 7-foot player moves from how a 6-foot-9-inch player gets around the court. As a result, Yao Ming will move like Yao (assuming he ever plays again, that is), Nene will move like Nene, and Steve Nash will do his thing."Tags: None -
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My Teams:
NBA: Miami Heat
NFL: New Orleans Saints
MLB: New York Yankees
SOCCER: Real Madrid/ Man UnitedComment
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Boy this habit is as bad as dope!!!
XBox One GT: TheBadazz
PSN GT: TheBadazzOG
Nintendo Switch #: 5725-3994-1005Comment
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Re: NBA 2K10 info this evening on Gamespot!
But yeah, graphics are definitely a personal preference thing. I like the very clean lines and high quality textures that Live has.Send your Midnight Release weirdo pics/videos to my new website: http://www.peopleofmidnightreleases.com!Comment
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Re: NBA 2K10 info this evening on Gamespot!
And heeeeeeeeeeeere we go
On topic:
Lookin good... Suprised me actually. Something about the facial expressions look more "human" to me.Comment
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Re: NBA 2K10 info this evening on Gamespot!
Either way I have 2k10 paid off already, as I only buy 1 NBA game. Draft Combine sold me.Last edited by noshun; 08-05-2009, 09:04 PM.NBA Live is the epitome of Cancel Culture..
Originally posted by Dounte/MLBNFLNBALGSI'd be the first to call myself a hypocrite.
"Just know no matter who you are, the right system could turn a role player to a superstar." - Joe Budden
All Pro Football 2K8 Uniform CodesComment
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Re: NBA 2K10 info this evening on Gamespot!
I really don't like how 2K does there jerseys and shorts, compared to the detail, the way they fit on the players, and to what they actually look like in real life. Live definitely has them beat in that department. I'm hoping these are just early screens. Looks ok though. You can definitely see the improvements of the player models though, minus the jerseys.Comment
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Re: NBA 2K10 info this evening on Gamespot!
Yet, even with the games that meet those basic goals, I've always felt there was another level that sports gaming commentary could reach: creating a back-and-forth between hosts that's at once believable as an exchange and insightful. After seeing NBA 2K10 for the first time at 2K Sports' HQ yesterday, it seems the game is as close to reaching that next plateau as I've ever seen.Comment
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Re: NBA 2K10 info this evening on Gamespot!
Sick. Best 2k "1st" screenshots they've ever released. They will only get better. Off to readhttp://twitter.com/sageinfinite
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Re: NBA 2K10 info this evening on Gamespot!
Where do you start when talking about NBA 2K10? The thousands of new gameplay animations that were mo-capped to either replace older animations or be added to the game as new? The single-player "My Player" mode that puts you in the sneaks of an up-and-coming hoops player? The create-a-draft class option in this year's Association mode? Where do you start with a game that will mark the 10th anniversary of the long-running NBA 2K series? There are so many options to choose from, but I'd like to start in an unlikely place: commentary.Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)Comment
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Re: NBA 2K10 info this evening on Gamespot!
"The team took a look at all of the player models in NBA 2K10 and made size adjustments across the board, with the result of having a slightly more open feel to the play on the court."
HALLELUJAH!!!!!
EDIT: The partnership with 82games.com should help the ratings/tendencies.. hopefully the 2K Insider is being put out to pasture as the main ratings determinant.
"The right trigger is also used for sprinting, but because turbo has been abused in the past (especially online, where you can essentially sprint endlessly), the developers are looking to make turbo more of a commodity than ever before. As a result, when sprinting, you'll notice your turbo meter depleting more rapidly than before, and if you use up your turbo completely, your player's energy will drain dramatically if you continue to sprint."
Finally!Last edited by Stumbleweed; 08-05-2009, 09:11 PM.Send your Midnight Release weirdo pics/videos to my new website: http://www.peopleofmidnightreleases.com!Comment
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Re: NBA 2K10 info this evening on Gamespot!
The detail is great, that is to be expected. They didnt blow my mind or anything and definitely didnt blow away NBA Live shots, which to me look more realistic.
Im just waiting for gameplay details on both sides to pick my game this year.Comment
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