06-23-2009, 02:44 PM
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#131
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Rookie
OVR: 8
Join Date: Oct 2008
Location: Alexandria, VA
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I see a lot of you saying things I completely agree on, things like "2K really pissed me off with 2K9" or generally saying 2K dropped the ball a bit this year, or that they were Live players at some point years ago. This is why I think 2010 is going to be a moment of truth for both 2K and EA, and it's exciting.
Coupla things though I just noticed, after playing 09 and 2K9.... you guys REALLY need to jam in as many sig shots as possible. Really. Because playing 2K9, even with a lot of them not perfect, the variety and feel of the game is brought up so many notches by seeing everyone, even some of the scrubs, with sig shots. Even if ya'll have to just include tons in the edit player feature, and let us change them (like 2K), that will be good.
Also, sig movement too... While 2K9 pisses me off with how they take control away from us with all these animations, there are times when it just looks sweet as heck to see that TMac has the lazy stutter step, but AI has the over the top And 1 mixtape crossover. It just brings you into the game so much more. You guys really need to just overdo it with animations, but PLEASE let us break out of them if we want.
The way the ball interacts with the rim is really a lot bigger factor than you might think. I had my girlfriend watching me playing them last night (she's actually kinda into these games lol) and that was one of the things she instantly picked out ("Dave, why does the ball bounce on the rim like that, it's weird?"...or "it doesn't really look like it's going into the basket like in the other game"). 2K has nailed this, so it's not really noticeable--but it's GLARING when it's not done right.
One other thing that will guarantee you my $60 (along with a way to defend superstars) and banish 2K from my Xbox forever, is the "ball-you-man" principle being applied in the game. I've played organized bball from rec league to D2 college, and the first thing we went over in practice even at the rec league level was "ball-you-man", meaning that if the ballhandler is on the left side and my man is on the weak side, as a defender I am in help side. The closer the ball to me, the closer I am to my man. I know ya'll who play and watch bball know this, so I can't for the life of me understand why a NBA game dev would not. 2K has really f#@$@ up this year. I have the ball on the left wing with Kobe and Fisher is standing in the right corner, his man glued to him. I drive, his man stays GLUED TO HIM. WTF. As a player this stands out to me immediately and the game has felt broken all year because of it. If you guys have this in your game properly, it's bye-bye 2K.
lol my bad for another rant, lol. But I feel like it's worthy constructive feedback
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