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Tiger Woods PGA TOUR 10 Impressions (PS3, 360)

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Old 06-10-2009, 07:08 AM   #73
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Re: Tiger Woods PGA TOUR 10 Impressions (PS3, 360)

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Originally Posted by Thadeus
This game is almost unplayable due to the difficulty. The idiots at EA made it so hard that I played the first challenge at St. Andrews, which is supposed to be easy, and Paula Creamer birdied every hole. Complete bull****. Have fun guys.
Whoa, I beat Paula on my third try! Yes, I lost to her twice while I was still playing the Tournament Challenge at "Tour Pro", while my 4-5 created player was still using "Beginner" clubs. I adjusted the difficulty back to "Pro", and won a few other challenges. I was then able to buy "Intermediate" Driver, woods & irons, adjust the sweetspot down to 31%, power up to where I could hit a 290 yard drive, and lofts up to where I could clear a few bunkers and attack a pin with a middle range iron. I put her away 2 and 1 when I played her with that setup.

I know I'd be complaining if it was any easier. Now that I've got intemediate clubs, and attributes up in the 8 to 9 range, I'm going back to Tour Pro for the Tournament Challenges... and yes, I'm "having fun"
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Old 06-10-2009, 07:19 AM   #74
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Re: Tiger Woods PGA TOUR 10 Impressions (PS3, 360)

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Originally Posted by mexmarkjen
Back to building my guy; how in the heck is Onlooker putting without the meter so early on? Wow.
It just had to wean myself cold turkey off the meter. I played a long practice round at Firestone, where I concentrated on leaving myself all sorts of putts. I practiced them over and over, learning what a 75% putt not only looks, but feels like. After about an hour of heavy practice, I felt like I had enough of a background to go at it. I actually played better without the meter. Trying to watch it was destroying my rhythm and feel.

This is not to say that I still don't have embarrassing moments. In fact last night I 5-putted a green from 25 feet for a triple bogey at Torrey Pines. I also had a 4-putt in that same round. However, I made more 1 - putts than I would have made with the meter. I've yet to play a meterless round without at least one 4-putt green, but I was having at least one 4-putt green per round with it also. I just find that I'm missing fewer 4 to 8 foot putts since I've gone meterless.

Oh, one other thing... after I blow a putt well by the hole, I can feel what I did wrong, but it's always after the fact. I jives with the % power shown on the screen - after the putt. I'll eventually get better at gauging that. I like the learing curve as it stands, and probably would be disappointed if it were any easier.
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Old 06-10-2009, 07:23 AM   #75
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Re: Tiger Woods 10 Impressions (PS3/360)

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Originally Posted by CVC0004
So I take it we can not use the tour pros again this year in the PGA Tour season mode and we have to use our created player?
I'll try that when I fire the game up here later this morning. It may be difficulty though since I already have my created player active in a Tour season (I've played two rounds anyway). My son has a profile, so I'll try to start a season with his and see if I'm able to do this. I have a feeling that it won't be possible though.
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Old 06-10-2009, 07:29 AM   #76
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Re: Tiger Woods PGA TOUR 10 Impressions (PS3, 360)

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Originally Posted by Jonesey
My big question.. is the rubberband AI still present?
I can't fully answer this question yet, although appearances so far are that it won't be. I've only played two rounds of my first season event. I'm at -8, and I'm in 10th place, Kenny Perry is in the lead at -12. They seem to be playing their own game, independent of what I'm doing, although their scores - overall - are lower than what I would think they would be, but just slightly. I'll report back once I finish this tournament. I'll have it done by this afternoon.
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Old 06-10-2009, 08:20 AM   #77
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Re: Tiger Woods PGA TOUR 10 Impressions (PS3, 360)

I'm loving it. I'd given up on TW because of the lack of difficulty. That's not a problem so far. I played the tourney at Pinehurst and shot 76-80-76-75. My skills are up to about 7.

Rubberband seems to be gone. Tiger won with all 64s and 65s. My only complaint so far is that it's still almost impossible to hit a drive out of the fairway. I think the only fairway I missed was one I drove through.

And the rain, my god the rain. I played the last two rounds in a downpour and putting was nearly impossibly slow. I could not get the ball to the hole.

Anyone figure out a rough formula for putting strength in the rain? I'm thinking it must be something like 2X, but it takes cajones to hit a 40-foot putt 80 feet. I"m not complaining. I'm glad the rain has a believable effect.
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Old 06-10-2009, 09:01 AM   #78
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Re: Tiger Woods PGA TOUR 10 Impressions (PS3, 360)

How the comentary
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Old 06-10-2009, 09:08 AM   #79
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Re: Tiger Woods PGA TOUR 10 Impressions (PS3, 360)

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Originally Posted by gdavis2570
How the comentary
I think the commentary is a bit weak. Sometimes it feels a little campy and over the top. I also am not real crazy about how the golfers react in big situations. I could do without the dancing and some of the "Get in your hole" comments. Is there a way to turn some of this off?
Other than that, I don't think I've purchased a TW game in 4-5 years. This game is flat out addicting, challenging and fun. I'm debating whether or not to pay to unlock the courses because I just don't see me ever being good enough to unlock everything. And of course, I have to be a glutton and start right off on Tour Pro difficulty.
Enough with the talking, must practice more.
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Old 06-10-2009, 09:20 AM   #80
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Re: Tiger Woods PGA TOUR 10 Impressions (PS3, 360)

Yeah the tour challenges are really tough this year. I don't see how I will ever get through them either.
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