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Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

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Old 05-26-2009, 01:36 PM   #193
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Re: Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

no helmets popping off is ridiculous. Remember when Witten got his hat ripped off and he was still running anyways, that showed grit and toughness - what is wrong with that.
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Old 05-26-2009, 01:38 PM   #194
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Re: Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

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Originally Posted by JerseySuave4
blocking looks great, they really did a great job on all the little things. Love the addition of the flyovers, thats such a nice touch that people wouldnt really think of but adds that realism.

also having the players actually looking up is nice small detail,
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Old 05-26-2009, 02:42 PM   #195
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Re: Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

I agree with Apex in that video especially about the ability to only do a bull rush move or a finesse just because your known for it. I think we should still have the ability to do both.

It would be nice if you could do a bull rush with the RB button and a finesse move with the right joy stick since I don't think its used for anything on defense anyway. I would like an option and hope were not just stuck with one move.
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Old 05-26-2009, 02:59 PM   #196
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Re: Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

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Originally Posted by AnyGivenSunday
I agree with Apex in that video especially about the ability to only do a bull rush move or a finesse just because your known for it. I think we should still have the ability to do both.

It would be nice if you could do a bull rush with the RB button and a finesse move with the right joy stick since I don't think its used for anything on defense anyway. I would like an option and hope were not just stuck with one move.
or at least another power move. from playing APF and having william perry(who is basically power bull rusher). i could only do two move that worked(bull rush and club). doing a spin or swim move was useless so i have no problem with right analog catering to whats best that player can do but just have another D-Line power move besides bull rush. vice versa for finesse D-lineman also
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Old 05-26-2009, 03:03 PM   #197
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Yeah I was thinking the same.. Thats what made me not play 2K... Awful running animations.. But I hear ya on next gen as well.. The running animations can be better.

But at least Ian & Co are listening... We have the right man on the job finally...
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Old 05-26-2009, 09:44 PM   #198
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I am not a fan of that the "R-Stick". Now if it was implemented in a way that a "swim move" was down on the "R-Stick" and a "club move" was up and and "spin" wads left on the "R-Stick", well you get the point. I just believe that would actually put the control in the players hands rather than the A.I. deciding what may be best. Is that not taking control away?
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Old 05-26-2009, 09:49 PM   #199
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Re: Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

I am not a fan of that new d-line "R-Stick". Now if it was implemented in a way that a "swim move" was down on the "R-Stick" and a "club move" was up and and "spin" was left on the "R-Stick", well you get the point, it would make more sense. I just believe that would actually put the control back into the players hands rather than the A.I. deciding what move may be best. The current implementation in my eyes would be taking control away.
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Old 05-27-2009, 03:20 PM   #200
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Re: Blog is up! Run blocking improvements...

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Originally Posted by xtremedunkz
This was brought up way before Madden 09 wass even released that tiered play calling would not be in Madden 10 because it is apparently a huge project. They would have to scrap every single one of their defensive plays and all the logic behind it. Here is hoping for it to happen eventually, though.
They could make stunts apart of the dline pre-snap options.
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