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Madden NFL 10: Tuning Individual Characters

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Old 02-09-2009, 01:43 AM   #121
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Re: Madden NFL 10: Tuning Individual Characters

Fix the size of the feet. More cleat and glove options. WE NEED CUSTOMIZATION!

edit: And helmets.

Last edited by oChaos_Nine; 02-09-2009 at 08:03 AM.
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Old 02-09-2009, 02:25 AM   #122
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Re: Madden NFL 10: Tuning Individual Characters

Quote:
Originally Posted by oChaos_Nine
Fix the size of the feet. More cleat and glove options. WE NEED CUSTOMIZATION!
Why don't game designers realize people love options? Look at NHL 09 you can pick out so many variations of your equipment, but how comes you can't do that in Madden or NCAA? Ridiculous
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Old 02-09-2009, 02:50 AM   #123
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Re: Madden NFL 10: Tuning Individual Characters

i would have to say Jay Cutler. His arms look REALLY skinny when in real life he has a little muscle on them.
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Old 02-09-2009, 06:16 AM   #124
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Hi Micheal,

I have not played the '09 version of madden since you guys left us PC users out in the cold. I played the '08 version last.

But anyway, I'd like to know if these are addressed which I consider to be very relevant details to up the ante in realism.

Are there multiple shoes/ shoe types? Can a player change these etc. (presumably via editor in the franchise at all times).
Is it possible that helmets pop like they used to? And see the guy go pick up his helmet etc. would be really awesome.

Also, please include many different scenes for winning the superbowls and stuff. The same celebration year after year sucks.
Also, we need the cheerleaders back. Making the cheerleader squad somewhat editable in the franchise mode would be awesome too (like a stadium upgrade, maybe its too much micromanaging but give it a shot).
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Old 02-09-2009, 06:27 AM   #125
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Also more cleats and gloves options would be beneficial. I think the message is clear: we want expanded player customization options. Players who play your game long-term are much more drawn to the customization aspect, so making sure this particular aspect is up to par will be beneficial to all. Take for example Pro Evolution Soccer's player editor, and make it pervasive.

A gazillion of options = good. More cleats, helmets, gloves, shirt styles, pant styles etc. And making it easily changeable as per the user, at all times.

Tnx for reading. At least consider some of our ideas for implementation. I'm close to buying a new playstation3, and may just be drawn to your game again if the customization aspects is up to par. (not to mention the rest of the elements of the game, such as the line officials measuring a 4th-and-inches, cheerleaders, halftime shows, etc.)

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Old 02-09-2009, 09:08 AM   #126
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Re: Tuning Individual Characters

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Originally Posted by Finsfan46
I think for the most part you guys do a really good job with the player models.
The key to all of this is putting the FULL EDITOR in for us users.
And also allowing us to edit players on every team during a Franchise.
I dont wanna edit ratings (as much) after a franchise starts, but I wanna be able to Edit Names, Jersey Numbers, and All of the Body Specific Physical Attributes of Every Player on Every Team.
Great point! Just make sure that it doesn't erase their draft information in the process. Off topic, I don't know if this happens to everyone, but when I edit the jersey numbers and equipment on players I can no longer see their draft selection information (just says free agent). I hate that so much, to the point that I try not even adjusting these things.
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Old 02-09-2009, 09:42 AM   #127
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Re: Tuning Individual Characters

the playing field needs to be bigger/wider and the players longer & skinnier

no way does a desean jackson "look" like he is 5'9" 180
he looks like he is 6'3" 240 with super quickness.....lol
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Old 02-09-2009, 09:44 AM   #128
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Re: Madden NFL 10: Tuning Individual Characters

Oh yeah. I don't remember editing anyone's ratings the past couple of years, but the last time I did, changing their ratings changed their salary. If this hasn't already been removed from the game, PLEASE DISCONNNECT THE RATINGS & SALARIES FOR EXISTING PLAYERS. When we edit ratings, it's because we disagree with your ratings, not the salary.
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