What Are the Best Video Game Pitching Controls? - Operation Sports Forums

What Are the Best Video Game Pitching Controls?

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  • bsb13
    Banned
    • Mar 2005
    • 3439

    #16
    I say classic pitching is the way to go. Just aim where you want to pitch the ball and let the ratings decide if you hit your spot.

    The older I get, the more I want games I can just pick up and start playing without having to learn a bunch of complex controls.

    Comment

    • HechticSooner
      Pro
      • Jul 2008
      • 569

      #17
      Trevytrev11 that is the best idea I have ever seen. Truly innovative hopefully the 2k guys see that and make it into the game. It would be something that could say them the baseball competition.
      Originally posted by theengine
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      • MillardMavs
        Pro
        • Oct 2008
        • 896

        #18
        i love the right analog pitching motion

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        • Shinyhubcaps
          MVP
          • Oct 2007
          • 1786

          #19
          I really dislike the MLB 2K8 system of pitching. After a while, you just want to get a pitch off without making semicircles with your analog stick. Mapping pitching to an analog stick doesn't make it more fun or even more lifelike; it just makes it more tedious. As wsu_gb23 said, it just makes it more complex without really achieving any additional level of control.

          Beyond that, there are some things that are overlooked; first, it seems to take too long to throw a pitch in MLB 2K8. Second, the system in MLB 08: The Show is much more precise to button-presses (no delays). Third, in MLB 08, you can influence the pitch with the left stick even after your wind-up has begun. So for execution, MLB 08 is definitely preferred. For the idea behind it... maybe I just don't get it, but when you add in MLB 08's late adjustments, MLB 08 also wins.

          Sorry, but I don't think MLB 2K8's pitching really adds anything except deadweight complexity.

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          • Gossennator
            Pro
            • Jan 2007
            • 996

            #20
            Griffey baseball for 64
            Who Dat!

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            • vaughn99
              Rookie
              • Dec 2007
              • 218

              #21
              In most baseball games there's a "manager mode" that always had this little dialogue (or similar):

              • Pitch to Batter
              • Pitch Around Batter
              • Intentional Walk
              • Hit Batter

              And you could select one and watch how it played out. Seems perfect to me.

              The less control you have over pitching, the more control you feel like you have over the situation. Remember -- it's baseball -- and the macro is so much more important than the micro.

              It's a chess match, not "adjusting your shot on the way to hoop" NBA one-on-one match-up.

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              • 7stringking
                Banned
                • Oct 2006
                • 269

                #22
                I think 2k8 would have been great if they had spent another 2 months tweaking things like CPU basestealing...

                And yeah, meatballs need to miss all over, not just down the middle.

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                • asu666
                  Pro
                  • Jul 2008
                  • 700

                  #23
                  Originally posted by vaughn99
                  In most baseball games there's a "manager mode" that always had this little dialogue (or similar):

                  • Pitch to Batter
                  • Pitch Around Batter
                  • Intentional Walk
                  • Hit Batter

                  And you could select one and watch how it played out. Seems perfect to me.

                  The less control you have over pitching, the more control you feel like you have over the situation. Remember -- it's baseball -- and the macro is so much more important than the micro.

                  It's a chess match, not "adjusting your shot on the way to hoop" NBA one-on-one match-up.
                  I know I wouldn't want to be able to pick the pitch and its location. That would mean losing the battle between the pitcher and hitter. It turns it into a roll of the dice. I like to believe that it's more than just a role of the dice. Pitch a guy low and away to encourage him to hit it on the groud, or high and in to try to make him pop out, that kind of detail is lost with out control. Not to mention when I think the CPU is going to try to bunt I throw a high curve to make it difficult to get the ball on the ground. If I'm wrong the CPU has a good shot at putting the ball outside the park. I see where you're going, but The Show's classic system is perfect imo.

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                  • Trevytrev11
                    MVP
                    • Nov 2006
                    • 3259

                    #24
                    Re: What Are the Best Video Game Pitching Controls?

                    Originally posted by vaughn99
                    In most baseball games there's a "manager mode" that always had this little dialogue (or similar):

                    • Pitch to Batter
                    • Pitch Around Batter
                    • Intentional Walk
                    • Hit Batter

                    And you could select one and watch how it played out. Seems perfect to me.

                    The less control you have over pitching, the more control you feel like you have over the situation. Remember -- it's baseball -- and the macro is so much more important than the micro.

                    It's a chess match, not "adjusting your shot on the way to hoop" NBA one-on-one match-up.
                    This doesn't make sense to me at all. Every individual pitch (the micro) dictates the outcome (the macro). You can't just say pitch to a hitter and hope for a double play ball. You have to execute the proper pitches in hopes the hitter will put the ball on the ground. This is the chess match that is baseball. It's setting hitters up, moving them off the plate a few inches on one pitch to go away on the corner with the next pitch. It's throwing a curveball in a fastball count. It is the micor because one pitch, any pitch, can change a game. You can hope and pray for a groundball, but if you can't execute the pitch in the bottom 1/3 of the zone, chances are the balls going to be hit in the air.

                    Do you feel this way about hitting and fielding as well as far as less physical control and more computer control?

                    If not, why have complete control over the hitter or the fielder and not the pitcher? For hitting, why not just have "hit behind runner, hit ball in air,etc." as your options instead of actually swinging the bat?

                    If so, then I'm confused as to why next gen baseball games would appeal to you. It seems like stat based sims would better suit you...or a MLB game like NFL head coach. I don't think the goal of this game is to be either of those things.

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                    • vaughn99
                      Rookie
                      • Dec 2007
                      • 218

                      #25
                      Originally posted by Trevytrev11
                      This doesn't make sense to me at all. Every individual pitch (the micro) dictates the outcome (the macro). You can't just say pitch to a hitter and hope for a double play ball. You have to execute the proper pitches in hopes the hitter will put the ball on the ground. This is the chess match that is baseball. It's setting hitters up, moving them off the plate a few inches on one pitch to go away on the corner with the next pitch. It's throwing a curveball in a fastball count. It is the micor because one pitch, any pitch, can change a game. You can hope and pray for a groundball, but if you can't execute the pitch in the bottom 1/3 of the zone, chances are the balls going to be hit in the air.

                      Do you feel this way about hitting and fielding as well as far as less physical control and more computer control?

                      If not, why have complete control over the hitter or the fielder and not the pitcher? For hitting, why not just have "hit behind runner, hit ball in air,etc." as your options instead of actually swinging the bat?

                      If so, then I'm confused as to why next gen baseball games would appeal to you. It seems like stat based sims would better suit you...or a MLB game like NFL head coach. I don't think the goal of this game is to be either of those things.
                      That would be the optimum, that you choose what to do when hitting as well -- but just like in real life -- IT IS a "roll of the dice" so-to-speak. It would be nice as well if you had deeper options in hitting and pitching . . . but this discourse is specific to pitching and what's actually out there.

                      I think my disconnect with sports gaming is where the blur occurs between controlling a player and a team. These are team sports and yet we can switch to nearest player to make a tackle, or in Baseball -- we are the pitcher and catcher and nearest fielder. I don't think the 1st person POV is ever the (or even an) answer, so IMO it should revert back to you're a manager, you can call pitches, but you're leaving it up to a player (or here a game's AI) to determine the outcome.

                      Comment

                      • vaughn99
                        Rookie
                        • Dec 2007
                        • 218

                        #26
                        And you're right -- I enjoy NFL Head Coach and I even had an import version of Football Manager (the Euro sim game for soccer) ordered before I even had my 360, (which so happens to be region-free). And I'm stoked for the MLB General Manager . . . Why next gen? I do like these pretty pictures -- and the processing power is amazing, too.

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                        • Beantown
                          #DoYourJob
                          • Feb 2005
                          • 31523

                          #27
                          I enjoy the button scheme a lot more than the right-stick scheme that debuted in MLB this year. The stick control was innovative and would be cool...if I didn't despise it.

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                          • Chitown1211
                            Pro
                            • Nov 2004
                            • 762

                            #28
                            Re: What Are the Best Video Game Pitching Controls?

                            I like the idea behind 2K8's pitching system and it is fun, but I only use it when I want to play an in depth game. IMO 2K3, or WSB at the time, worked just fine. Aim and press a button. Let the ratings and randomness be the judge of what happens. There was a "pitching variabillity" slider that worked great. If I could just get that back and REAL cursor hitting I would be set.
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                            • WatchdogXC
                              MVP
                              • May 2003
                              • 1530

                              #29
                              I prefer the button system used in the Show. I really liked MVP's pitching and I like the Show's even better. I used to always want to get everyone out and just bat but it is just so much fun pitching and trying to set guys up and striking guys out feels rewarding.

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                              • BadKermit
                                Rookie
                                • Feb 2004
                                • 482

                                #30
                                It seems to me that the writer says that 2K8 has the best pitching CONTROLS ("MLB 2K8 has the most in-depth and unique pitching system of any baseball game on the market."), but then gives the nod to The Show just because of the RESULTS ("MLB 08: The Show currently contains the favored pitching system...because the pitching system in The Show, simple as it is, gives more realistic results when pitching.").

                                I don't understand why the results would factor into which has the better control scheme? By way of analogy, an FPS with a great control scheme would still have a great control scheme, regardless of whether or not hit detection in the game sucked.
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