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NBA 2K9 Hands-On Preview (IGN)

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Old 08-15-2008, 10:41 PM   #33
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Re: NBA 2K9 Hands-On Preview (IGN)

I can't wait for the 5 on 5 online. Everything is sounding good so far.
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Old 08-15-2008, 10:48 PM   #34
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Re: NBA 2K9 Hands-On Preview (IGN)

Graphics wise, this game looks miles ahead of 2K8. Those player models are beautiful. The faces look spot-on. All of the previews make it sound like the atmosphere has been maximized as well.

This series is so damn good, a few tweaks and this could be the best game we've seen in a while.
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Old 08-15-2008, 11:01 PM   #35
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Re: NBA 2K9 Hands-On Preview

Quote:
Players can use deny defense, but run the risk of having the player they're guarding push by them in a quick cut in the opposite direction. The push and the deny defense are totally user controlled and need to be used wisely.

When the player on offense makes that cut the man on defense can tug on his jersey to slow him down. Do it too long and the refs will spot it and whistle you for a foul..
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I wonder if they took some of that from us? Or if this was something they already planned on having in the game.

http://www.operationsports.com/forum...ns-thread.html

In either case, I'm glad it's in the game.
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Old 08-15-2008, 11:36 PM   #36
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Re: NBA 2K9 Hands-On Preview (IGN)

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Originally Posted by LB23
Why does it matter?!?!? It's not like you'll see their faces like that during gameplay! You don't even see their faces like that during a real life game, just in pictures! Calm down...

Please note, the amount of camera cuts we received in 2K8 were SIGNIFICANT, almost after every made bucket. Not to mention the new feature of highlight reels after each quarter, which will undoubtedly capture the action up-close and personal. To see such monotony in the faces of coaches and players was a total killjoy. Should we settle for mediocrity, when minor details can work together to create a much more significant product? My complaint is about as big as "accessory freaks". It's a valid reason to be upset.

To be honest, the only thing thing separating reality and the game itself (other than obvious graphical impossibilities) is emotion. It's hard to translate such a thing in video games, I know. But it's not impossible. This is something that can make the game leaps better than the previous iterations. It would be a massive gain in striving for "realism". No matter how small the detail.
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Old 08-15-2008, 11:52 PM   #37
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Re: NBA 2K9 Hands-On Preview (IGN)

To be fair if we were able to edit all of this stuff and were given all accessories and extras, etc... there wouldnt be much to complain about.
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Old 08-16-2008, 12:04 AM   #38
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Re: NBA 2K9 Hands-On Preview

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How well you play your position and synergize with the rest of your team determines your Team 2K rating. The game uses the values to let people know what kind of player you are online. Play like a jackass and you'll have to invest some time to earn back respect.
I'm liking the sound of this so far...
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Old 08-16-2008, 12:04 AM   #39
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Re: NBA 2K9 Hands-On Preview (IGN)

I'm surprised nobody's talking about the player DNA feature. That's something I've seen a lot of people begging for on here for a while. Im gonna be ballin with MessenjahMatt's MJ!
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Old 08-16-2008, 12:08 AM   #40
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Re: NBA 2K9 Hands-On Preview (IGN)

The Q&A tomorrow should be nice...

Found out some things that will make you guys smile big time.

(just to clarify, its with Chase B from here)

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