Player vs CPU sliders - Operation Sports Forums

Player vs CPU sliders

Collapse

Recommended Videos

Collapse
X
Collapse
+ More Options
Posts
 
  • Time
  • Show
Clear All
new posts
  • The_Waterboy92
    Pro
    • Mar 2016
    • 528

    #1

    Player vs CPU sliders

    Wanted to make a separate thread for discussion on sliders for player vs cpu. Goal is to make the fights as realistic as possible and for me feel the weight of each match. This is what I’m starting with and will post first event results. Also highly recommend checking out wombatz thread on the fight styles for ai

    Right now I’m doing hard with accelerated clock

    Stamina : +25
    Damage: 0
    Transition Speed: +25
    Submission Speed: +25
    Grapple Advantage: on (for now)
    Cut Resistance: +75
    Referee Stand Up Timer: quick

    AI Behavior
    Standup Frequency: -30%
    Grapple Strike Frequency: -10%
    Takedown Frequency: -10%
    Clinch Frequency: -5%
    Submission Frequency: -5%
  • dylan31140
    Just started!
    • Nov 2023
    • 3

    #2
    Re: Player vs CPU sliders

    Great idea!

    This is the sliders only for AI ?
    For player (red or blue) did you use the same sliders or it’s all at 0 ?

    What about free combos for AI ?


    For others players u can also share yours sliders
    Last edited by dylan31140; 01-21-2024, 07:18 AM.

    Comment

    • The_Waterboy92
      Pro
      • Mar 2016
      • 528

      #3
      Re: Player vs CPU sliders

      Originally posted by dylan31140
      Great idea!

      This is the sliders only for AI ?
      For player (red or blue) did you use the same sliders or it’s all at 0 ?

      What about free combos for AI ?


      For others players u can also share yours sliders
      I make it the same for red and blue. But that’s also because I run event mode and flip a coin to decide who I am.

      I’m currently testing pro difficulty with free combos on for both. My issue with pro is the cpu knows the combos their fighter has… I don’t. And I honestly can’t remember them even if I look at them during the match haha.

      Comment

      • Ajax79
        Rookie
        • Nov 2023
        • 49

        #4
        Re: Player vs CPU sliders

        Cool. I'll check the out. I used to be another name here and we shared universes I believe. I do red/blue corners the same because i flip too. Right now im playing at:

        Legendary/Accelerated
        Perks off
        Free Combos on
        Stamina recovery on
        Stamina cost +15 (+5 for 5 rd fights)
        Health recovery on
        Damage +12
        Transmissiin/Sub speed +20
        Grapple advantage off
        Damage Recovery on
        Doc stoppages on
        Cut resist +60
        Ref stand up normal
        Insta get ups off
        Fighter hud off
        Grapple Adv hud off
        Grap assist legacy
        Tips off
        Multi grapp hud off
        grappling hud on
        def grap assist off
        camera wide
        cam movement cinematic
        rocked moments off
        Standup freq -40
        grapple strike freq +20
        Takedown/Clinch/sub freq +15

        Comment

        • The_Waterboy92
          Pro
          • Mar 2016
          • 528

          #5
          Re: Player vs CPU sliders

          I’m flirting with grapple advantage. The idea in theory I really like but something about it I just don’t when I play it feels easy. Thanks for posting yours I’ll check those as well!

          Comment

          • rob3563
            Rookie
            • Mar 2016
            • 365

            #6
            Re: Player vs CPU sliders

            Why won't players use real clock,i have never in any ufc game used a sped up clock. Everybody calls out for realism so use a real clock,i am glad i don't play online. I find really annoying that with the contract fights that i am setting up a ground game to submission and the bloody round keeps ending just as i am about to submit the CPU,everything feels so rushed.

            Comment

            • Stealthhh
              Pro
              • Nov 2017
              • 516

              #7
              Re: Player vs CPU sliders

              Originally posted by rob3563
              Why won't players use real clock,i have never in any ufc game used a sped up clock. Everybody calls out for realism so use a real clock,i am glad i don't play online. I find really annoying that with the contract fights that i am setting up a ground game to submission and the bloody round keeps ending just as i am about to submit the CPU,everything feels so rushed.
              I legit thought I was the only one that used real clock lol. My sliders are purely based off real clock

              Comment

              • daneyko
                Rookie
                • Feb 2021
                • 12

                #8
                Re: Player vs CPU sliders

                Originally posted by Stealthhh
                I legit thought I was the only one that used real clock lol. My sliders are purely based off real clock
                I'm curious to see your sliders with real time. I played a ton with UFC 4 and just decided to start with UFC 5. The sliders are the key to enjoy the game and currently, I want to find the good sliders to reduce the Stand up strikes frequency for the CPU.

                Yes, I tried -80% for the CPU, but they continue to attack me from the beginning to the end. Maybe also a move to do about the Stamina ? To reduce their enerny and take a distance and waiting. Thank

                Comment

                • fishingtime
                  Handling it
                  • Aug 2013
                  • 1737

                  #9
                  Re: Player vs CPU sliders

                  It's kinda pointless to post on here about improving the games. This place is dead for EA UFC. They ruined the site for gamers and made it about being a free resource for EA to get ideas.
                  @bikingforjesus on Instagram

                  Comment

                  Working...