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Old 05-31-2025, 09:21 PM   #501
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We lose barely 9-8. I set up my company. They set up their Awesome first nearish me. The rest far away.

Turn 1 – We win init 7-6, also barely. They first move their Urbie. I cannot base it with my Atlas it’s 6 away. I charge 5 for stuff where possible. Our CRD moves 4 and bases their Cataphract. Our Spider bases it’s flank. Our Atlas moves 4 and bases their Hunch, our Banshee too. Their Awesome bases my CRD’s flank. Our Wolverine bases their Cataphract. They move their Spider last, not great for a leg chance. It jumps behind a hill to hide. Our PXH bases their Awesome’s flank. Weapons fire!!! I want to fire at their BM, let’s see if we can answer it, but it’s behind a hill, so their Awesome is targeted instead. Our Catapult’s ML hit the CT and hit the engine and gyro once each. Then our Grasshopper finishes the gyro with another hit with a ML too. Gyro down. No pieces though. Melee!!! We each kicked the Hunchback but in different legs. Then our Wolverine destroys the LL on their Cataphract!!!

Turn 2 – We keep init and win it 10-6, not that close. Our Banshee and TDR base their Urbie. Their Hunchback doesn’t rise. Our BM, Hopper and Stalker base their Marauder. Their BM stays in the same space, I based it for a head punt with our Wolverine. Their Spider bases my Atlas’s flank, and all I have left is my Spider and PXH and cannot get the PXH to it. I base their UrbanMech with the PXH. Our Spider to their BM’s flank. I fire at their BM if I can see it. Our Stalker and BM are in their Warhammer’s rear arc and cannot see it. Also our Awesome can only see their Wasp and fires on it. Their Urbie’s AC20 hit and destroyed our Atlas’s RA. Our Awesome PPC hit the ammo in their Wasp’s RT – dead mech!!! Our Stalker SRM hit the gyro once and engine three times on their Warhammer -shut down. It also destroyed its back LT, LA on the ground. Their Trebuchet hit our Atlas’s LT and destroyed too, LA on the ground. Our Spider hit the SRM ammo in their BattleMaster’s LT, boom, dead mech!!! Ouchie! Melee? Our Banshee legs their Urbie’s LL. Our TDR it's RL. Our Stalker the RL of their MAD destroyed. Our PXH hit the RT of their Urbie and it ammo explodes – dead mech!!!


They eject and surrender and we take them out.

Salvage:

BattleMaster – H, LL, LA, RT, RL, RA
UrbanMech 60L – RA, LA, LT, H
Wasp - 1L RA, RL, H, LL, LT, LA

Awesome – 2 gyro, 1 engine hit; see below.
Cataphract 1X – missing LL; see below
Warhammer 6L – missing LT, 3 engine, 2 gyro hit; see below
Marauder 3L – missing RL; current value - 5,967,125 – to fix – 500k.

I add the three mech pieces. We fix the Awesome gyro on the 2nd try and then the engine on the 1st try, added!!! Do I have the Cataphract LL? Got it added! The Warhammer savaged engine we fix on the 5th try, the gyro? On the 4th try. Fixed. Do I have an LT for it? Got it, added!!! The MAD 3L RL? Nope, cash spent. War chest is 164,115,206.

Us:

Atlas – missing RA, LT: see below

I have the two pieces and pull them out.

Battle Loss
– 1.5 mill – we didn’t spend since we had the spares.
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Old 05-31-2025, 09:37 PM   #502
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Nov 27, 3030 – We finish fixing, and repairing and we find in their base 1.4 mill and then we blow it up.

Twanenty-Fower Company will return to us on Dec 22, 3030.

Contract Time!!!


Obj. Raid for FWL on TFR Planet of Hall
Salvage- Full
Support – 50% Battle Loss and Straight Support
Length – One Month
Command – Liaison
Salary – x4, x1.6, x1.3
Trasport – None
Remuneration – None
120% Signing Bonus

Our monthly salary is 79,991.

Total we spent:


Salary – 159,982 - 2 months
Ground Support – 800k they savaged us with 2 AC20s.

Total we Spent
: 959,982

Total we were Paid and Salvaged:


Salary – 665,525
Signing Bonus – 798,630
Ground Support - 400k
Battle Loss - 750k
Salvage – 1.4 mill

Total we were Paid and Salvaged: 4,014,155

Not bad.

Total we Made:
3,054,173

War Chest: 167,169,379

END OF CONTRACT #91!!!!!!!!!!!
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Old 06-01-2025, 02:12 PM   #503
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #92:

Nov 12, 3030 – Arriving for a Pirate Hunting deal for the Lyran Commonwealth is Fiche a Cúig Company we just made!!! We arrive at the Zenith JumpPoint with An Invader, Achilles, Union and Leopard CV – we unload and scout and here are an Invader that just arrives and then a Union heading to planet with 2 fighters escort and then an Avenger and Leopard CV here. We get them all smashed up good, and destroy them both and all fighters too. We also capture their Invader since it hasn’t finished charging yet. Can I salvage their Leopard CV or Avenger? I toss a 5 and 8 – nope.

Battle Loss – We took 5 mill in damage and lost 4 fighters. 2 we can salvage for 1.25 mill and then lost 2 for 10,702,641 and then can bring in three of theirs for 2.1 mill.

We salvage at the JumpPoint – 8 mill.

Nov 15 – We land at their HQ where their Union and mech company meet us.

Here they are:

Banshee 3E, veteran, CO
Charger 1A1 – XO
Dragon
Thunderbolt – YAYAYAY!!!
Warhammer 6L
Clint
Dervish
Vulcan 2T
Wolverine 6R- yay
Commando
Locust 1E!!!
Wasp 1W

Remember Pirates are all random save their leader is a veteran. They are in the center and us the north of the Grasslands 3 map. I want that Locust, Wolverine, and TBolt. I wished that was MY Banshee you know?

This is their Wasp 1W variant with 20 tons, 10 heat sinks, 6/9/6 movement, and then has for armor 2 tons one ton too light for weapons it’s got SIX Small Lasers - ouch if you are based to the good stuff. Pic? Sure thing!!!



There you go!!!
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Old 06-01-2025, 09:04 PM   #504
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We lose 8-12. Ouch. They set up in the middle and nearish us in woods. Their Banshee is heavy woods.

Turn 1 – We get revenge and win init 8-6, closer but we win. They move their TDR first, 5 from my Charger, based! I charge most 5. Their Warhammer bases it’s flank, our Grasshopper bases it back and our PXh in woods next to it too. Our Jenner bases their Locust. I fire at their Banshee which backed up out of the woods. Some cannot see it and fire at their Warhammer. We lightly dust their Banshee and drop their Warhammer, no parts off. Melee? Our Grasshopper kills their Warhammer after destroying its CT with the leg. Nothing else gone.

Turn 2 – We keep init 12-8. A reverse of our loss earlier. Their Wolverine moves 1st, I base it with my Charger and Atlas moving 4. Their Banshee moves and doesn’t base us. Our CRD and Griffin base their Commando. Our PXH and Hopper base their Clint. Our Jenner too moving last. I fire again at their Banshee. Our Crusader destroys it’s LA. It falls, and their pilot blacks out. Melee!!! We didn’t leg their Wolverine sadly we split the attacks on each leg. Our PXH legs their Clint’s LL!!! Our CRD their Commando’s RL!!!

They eject from the Clint and Commando and then surrender since we have their ruler and then no ways out with their Invader ours too. We capture their Union.

Salvage:

Warhammer 6L – H, RL, LL, RA, LA, LT, RT

Banshee 3E – missing LA - pilot blacked out; see below!
Clint – missing LL; current value - 3,222,380 – to fix 250k
Commando – missing RL; current value - 1,741,250 to fix – 150k

I add the Warhammer parts. Do I have a Banshee LA? Got it from the 3Q version, added. I also purchased the Clint too. War chest is 166,919,379.

We captured
:

Invader JumpShi
p - With 3 JumpRings, 2 small craft and captured from Pirates from LC deal, named the “Dual Invasion”.

Union DropShip
– Mech carrier DropShip for 12 mechs and then 2 fighters, and captured from Pirates from LC deal, renamed the “Lapis Lazuli Lion”.
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Old 06-02-2025, 03:20 PM   #505
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Nov 18, 3030 – We finish relaxing, salvaging, and repairing and found 1.8 mill in cash.

We blow up their base but they surrendered if you’ll recall

Nov 22 – We arrive at their next target’s Nadir JumpPoint and unfurl our battle load!!! We found here at the JumpPoint Steiner intel is here, and correct, they are here with an Invader, Avenger and Leopard CV and then an empty ring for their supposedly Union. We smash both units and all 6 fighters. Can I salvage either? I toss a 5 and 6 so nope!

Battle Loss – We ate 8 mill in damage, and then lost 4 fighters – 2 can be salvaged for 1.5 mill and then two lost for 12,312,000. We can salvage 3 of theirs for 2.6 mill.

We salvaged here at the JumpPoint 7 mill.


Nov 27, 3030 - We arrive at the 2nd Pirate holding, scout it all up and down the block and then find –

Banshee 3M - CO, veteran
Stalker – XO
Archer - love it!
Dragon
Quickdraw
Cicada
Hatchetman
Phoenix Hawk!!
Whitworth
Locust 1M
Panther
Wasp 1L

Yay for that Stalker sorta, Archer, PXH and that’s it. They are random ability, just the veteran ruler. They are in the middle and us the bottom.
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Old 06-02-2025, 08:48 PM   #506
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Set-Up – We lose a low scoring 4-3. I set up the front rank. Their Stalker is near-ish us, 5 away. I set up my Atlas there. Nothing else though.

Turn 1 – We do win init though – 8-7 also by one. They first move their Banshee, my Orion moves 6 to base it. Their Panther moves 2nd and then jumps in front of their Stalker, based with my Atlas at 4. Their Hatchetman bases my Atlas’s flank, our Longbow and Charger base it but move 3. Our Griffin bases their Panther too. Our TDR bases their Banshee, and our CDR their Hatchetman. Our Jenner bases their Locust. Our PXh bases their Whitworth. I fire at their Banshee. It’s +1 and short range. Our Warhammer destroys its LT, LA on the ground. Our Grasshopper’s LL destroys the CT – dead mech. Melee? Our Atlas legs their LL on their Panther!!! The LL on the Hatchetman also destroyed by our Crusader.

Turn 2 – We keep init another tight one 7-5. Their Hatchetman tries to stand and falls and blacks out. Their Panther rises though. Their Stalker moves last and we cannot base it other than the Warhammer moving last and their Archer at the edge cannot be gotten to either. I fire at their Stalker instead, likely blowing it up. I fire our Longbow missiles and Warhammer PPCs at their Wasp. It survives, but their Stalker doesn’t. Our Warhammer hit the ammo in the RT – dead mech! We also hit the ammo in the other side too. They drop our Atlas. No melee, we aren’t near them.

We took out both Assaults and then their 2 lighter closing units with the Panther and Hatchetman – they eject and then flee to their Union. Since their Invader fled, there is a chance they can meet back later so they fly up and then to other spaces on the planet. We destroy it in space. Our Achilles is faster. They cannot outrun it. Can we salvage it? I toss a 4 nope. We also took out 2 escorts fighters.

Battle Loss
– We take another 2.5 mill and then took out their two fighters and can salvage one for 750k.

We gather here from 8 mechs and a DropShip and 2 fighters – 8 mill.


Salvage:


Banshee 3M – H, RT, RL, RA, LA, LL
Stalker – RA; LA, LL, RL, H

Panther missing LL; current value - 2,235,710 – to fix 250k
Hatchetman missing LL; current value - 5,130,640 – to fix 500k

I add the two Assault mech parts. Money spent for them. Added!!! War chest is 166,169,379
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Old 06-03-2025, 01:29 PM   #507
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Nov 30, 3030 – We spend a few days fixing, repairing, and salvaging their stuff for 3.3 mill (I tossed an 11). We blow up their HQ.

Dec 05 – We arrive at the Nadir JumpPoint of a pair of Merchants here and then they have two open DropRings and then a Leopard CV and Avenger. We smash them good and hard and their 6 fighters too. They were savaged. Can we salvage them? I toss a 6 and 2. Nope-sy.

Battle Loss – We eat 4 mill damage. We lost 4 fighters, 2 can be brought back for 1.25 mill and then 2 lost for 10,541,853. We can salvage 4 of theirs for 2.6 mill.

We find here at the JumpPoint 11 mill.

Dec 09 – We arrive at their planet – no major losses or anything, no one here to meet us. We scout and land and then scout them up. We scout up the planet and find their base with a Gazelle, Leopard, and then 12 vees and 4 mechs. As we land and head there, four Warrior VTOLs and 2 fighters from the Leopard hit us. Our fighters engage.

Here are the 3rd and Final Pirate Defenders!!!

Mech:


Victor 9B – veteran, CO
Archer – yay!!!
Centurion
Firestarter FS9M

Vees:

Behemoth –
Demolisher – XO – yay
Schrek PPC Carrier
Brutus - yay
Bulldog
Von Luckner K100
Maxim - yay
Vedette
Pegasus!!!
Saracen
Scimitar
Striker

I’d love that Archer, Demolisher Schrek, Brutus, Maxim and Pegasus. They are all random. They have an epic number of AC20s. They are in the middle and us on the north.

Here is their Bulldog: this heavy vee weighs 60 tons and moves 4/6. It’s got a lighter armored 104 points. Weapons are the Large Laser and 2 SRM4s in the turret and a MG front. Pic:

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Old 06-03-2025, 09:35 PM   #508
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
We are on a Grasslands map.

Set-up – We thump them 11-6. They set up first. Their Victor is right next to us. The rest on other side of forests.

Turn 1 – We win init - 7-5 - closer. Their Behemoth moves first, based by our Charger who moved 5. Our Griffin too. Their Schrek on the other side off the woods based by our Grasshopper and PXH. Our Longbow and Orion base their Centurion – but the Longbow moved 4. Our Jenner on their Schrek but their Archer on the far side, no chance of basing for getting it. Our Atlas and Warhammer move 4 and base their Demolisher. Their Victor moves last ,leaps behind our Warhammer to base its rear our TDR bases its rear too. Weapons fire! At their Demolisher. Longbow, JagerMech and CRD and Warhammer at their Schrek long range stuff. Our Warhammer destroys their Shrek’s Turret. Dead! Our Grasshopper destroys their Demolisher’s front!!! Melee!!! We drop their Centurion, but split which leg was kicked.

Turn 2 – We keep init 12-9. Our Atlas’s ate a ton of AC20s from their Demolisher and has just 3 left internal in its RT, I eject it. They don’t rise their Centurion. Our Charger and Griffin base their Brutus on the far side of the map. No easy weapons fires elsewhere. Our PXH join and Jenner too to them. Their Behemoth based by our Warhammer, TDR and Orion. Our Longbow and CRD base their Striker. Our Hopper by their Maxim. Who do I fire at? Brutus? Von Luckner? I go overheat on both. They drop and black out our Grasshopper so no chance on the Maxim. Our Charger’s SRM6 destroyed their Brutus’s left side. Our Crusader destroyed the front on their Von Luckner!!! Melee! just like their Centurion, their Striker avoids death…but not their Behemoth!!! It’s left side is destroyed by my Warhammer!!! Their Victor leg’s it’s LL though.

We took out their 4 VTOLs and 2 fighters. They flee their Leopard and Gazelle and load up and then split up one heading to the Nadir and Zenith JumpPoints. Our mechs radio their vectors to the forces in space. Our Achilles is faster than both, so I split up 2 Aquarius and the Achilles at the Gazelle and everything else at their Leopard. We take out the Gazelle easy. Our Leopard CV and salvaged and captured and all of our fighters and Aquarius too hit it. We do take it out, but lose loads of fighters and an Aquarius. Can we salvage either? Or both? We do salvage their Gazelle and Leopard. Tossed a 9 and 12. It costs us 6 mill and 8 mill – 14 mill total. Spent!!! War chest is 152,169,379.

Battle Loss –
We took 8 mill, lost 4 fighters, 2 can be salvaged for 2.1 mill and then the other two lost for 12,307,500 and an Aquarius for 14,221,500. We can salvage one of their fighters for 750k.

We find here with the various units we salvaged the destroyed tanks and mechs – 6 mill.


Salvage:

Schrek PPC Carrier – destroyed turret – we toss a 6, nope
Demolisher – destroyed front – we toss a 8 – yup!
Brutus – destroyed left side. – we toss a 9 yup.
Von Lucker K100 – destroyed front – we toss a 4, nope
Behemoth – destroyed left – we toss a 7, nope

I add the Brutus and Demolisher.

Us:

Warhammer 6D – missing LL; see below

Do we have a Warhammer LL? Yup, fixed!!!

Battle Loss
– 500k for it, didn’t spend though.
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Old 06-03-2025, 10:13 PM   #509
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Dec 12, 3030 – We spend some time taking apart the Schrek, VL and Behemoth for 750k, find in their base supplies we can sell for 1.4 mill. We scout and blast out and blow it up and will return on Dec 23!

Contracting Commences!!!


Pirate Hunting for LC
Salvage- Full
Support – 50% Battle Loss and Straight Support
Length – 3 Months
Command – Liaison
Salary – x4, x1.4, x1.1
Trasport – None
Remuneration – None
90% Signing Bonus

Our group has a green and a regular - so the salary is just 75,455

What we Spent:

Salary – 150,910
Support, Ground – 1.5 mill – three battles – the first two smaller 400k ones but the last was savage with all of their AC20s.
Support Air – 27.5 mill
Air Salvage, us – 6.05 mill
Air Salvage, them – 8.5 mill

Total we Spent:
43,700,910

Ouchie.

What we were Paid and Salvaged:

Salary – 549,312
Signing Bonus – 494,381
Ground Support – 750k
Support Air- 13,750,000
Support Fighters – 3.025 mill
Battle Loss – 30,042,747
Salvage - 37.7 mill

Total we were Paid and Salvaged: 8
6,311,440

Total we Made:
42,610,530

War Chest:
194,779,909

END OF CONTRACT #92!!!!!!!!!!

Here are our new additions:

Gazelle DropShip – Vee carrier for 15, we captured from LC Pirate Hunting deal. Renamed the “Turrets Amok”.

We sell the Leopard for 165 mill. War Chest is 359,779,909
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Old 06-04-2025, 09:07 PM   #510
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Nov 11, 3030 – Returning from Berenson are Tekau mā Waru, Labíng-Pitó and Kumi na Tano

Nov 16, 3030 – Our big navy, and Vee #7 Eta and Sieben Mech return.

Nov 18, 3030 - Khamésh Company returns!!!

Dec 01, 3030 – New Recruits are here – another 17 – 5 left after making our 26th company.

This is Vee Squad Mech Company #26 called “Kappa Co–ou” -Coptic for 26.

Maj. Giang-Tien Guo, Atlas *
Harvey Koblitz, Banshee 3S
Wiktorja Franek, BattleMaster 1D
Michael Yastrzemski, Thunderbolt *

I pay for the TBolt and Atlas 10 and 6 mill – 16 mill total.

Left. John Mendoza, Awesome
Owen Lipsanos, Archer
Johnny DeRuggiero, Crusader 3D
Otilia Schied. Catapult *

I pay 6 mill.

Left. Abraham Ostendorp, Grasshopper *
Apoloniusz Larsson, Wolverine 6M
Cong Dubois, Phoenix Hawk
Melkhior Figueroa, Jenner 7F

I pay for the Grasshopper 6 mill. War Chest is 331,779,909.

All elite. 5 left!!!
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Old 06-05-2025, 10:49 AM   #511
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
I am going to push back the first deal until later since I don’t have much time tonight with an interview at 5-6 and I’m not sure which ones are there.

Beginning of Contract #94:


Dec 28, 3030 – We arrive in the FS system of Bartow’s Nadir JumpPoint with Khamésh Company for the ComStar raid. No one stops us at the JumpPoint so we head to the planet.

Jan 02, 3031 – We get to the planet, and again no major issues stopping us. We land at a DropPort around 3 hours around at the place and begin to head out.

We confirm they are intended, true, they are a company mostly, but they have an extra mech.

Here they are:

BattleMaster 1D – veteran – CO – love it.
Charger - veteran
Zeus 6S – veteran – XO - huh, did they get this from their alliance with House Steiner?
Crusader 3D – yay!!
JagerMech – not great
Warhammer 6D!!! – love it
Blackjack
Shadow Hawk 2D – not great
Trebuchet
Wolverine 6D – not my favorite variant
Commando
Javelin
Locust 3V – variant with 2 MLL and 2 MG.

Love that CRD, Warhammer, and BM, not the Wolverine much. They have a ton of ACs in the JM< BJ, and Wolverine and more. They are regular, and in the middle.

This is their BlackJack – a medium mech weighing 45 tons moving 4/6/4 and then with 4 ML, 2 Ac2, and then 11 heat sinks and okay armor at one ton shy of max – not bad for afire support weapon.

Pic:


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Old 06-05-2025, 09:43 PM   #512
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – we lose a high scoring 11-10. I set up, their BM is close to us. Then the rest pretty far away.

Turn 1 – We win init 9-8 by one. They first move their Warhammer, no bases though it’s too far. Our WW camps in a Heavy woods. Our Atlas bases their BJ, their Zeus bases in front it’s flank of the BJ, our Orion bases their Zeus. Their JagerMech bases our Orion, our Hopper bases their Zeus too. Our BM and Jenner base their JM. Our PXH bases their SHD. Their BM bases my TBT’s flank, our Locust’s its. Weapons fire at their BM if they can draw LOS otherwise their TBT. We don’t drop their BM or any parts, just to the ground, Our Orion blows up their Ammo and TBT though. Melee!!! Our Jenner legs their JM’s RL!!! We drop their Zeus.

Turn 2 – We keep init and thump them 12-5. They turn the JM, no ejects. Our WW stays in the camp spot. Our Locust bases their Wolverine’s flank and our Jenner it’s front. Their BM rises and bases my TBT, and it’s in my rear behind our lines. Our PXH leaps by their Wolverine too. Our Orion bases their SHD. Their Locust bases my Stalker’s flank. Our Warhammer bases their SHD too to make sure it’s legged. They hop their BJ away my, BM bases it. Their CRD holds back and doesn’t move but cannot be based, Our Atlas and Grasshopper base their Warhammer. Their Zeus rises on their last turn. I fire if they can draw a LOS to their BM to hit it, otherwise their Zeus or Charger and then CRD for everything near. Our Grasshopper’s ML hits the ammo on the Crusader’s RT, dead mech….not great. Their BM survives. Melee!!! Our Orion legs their SHD’s LL and then hits the AC5 ammo – boom, dead mech!! Our BM legs their BJs’s RL!!

They flee the two range mechs legged and flee.

Salvage:

Crusader – H, LL, LA, LT, RL
Shadow Hawk 2D – H, RA, RT, LA
Trebuchet – H, LA, LL, RA, RL, RT

JagerMech – missing RL; see below
BlackJack - missing RL; see below

Well we legged the AC units, sad. I add the three mech parts. Got the JM one easy in that chassis, and earlier on I targeted BJs and have a random one left in that chassis too – added!!!!!!! I didn’t add anything I needed.
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Old 06-05-2025, 10:01 PM   #513
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Jan, 04 – 3031 – We spend a few days making sure everything is good to go, salvaging from them 1.5 mill, and then blowing them up.

We’ll be back on Jan 19.

Contract Times!!!!!


Contract #94:


Obj. Raid for ComStar on FS planet of Barstow
Salvage – Full
Length – 1 month
Salary - x4, x1.3, x,1.6
Support – 50% Battle Loss and Straight Support
Command – Liaison
Transit – Full
Remuneration – NA
115% Signing Bonus

Our salary is 79,991.

What we Spent:

Salary – 159,982
Support – 600k – our armor savaged a bit more than usual.

Total we Spent
: 759,982

What we were Paid:

Salary - 665,525
Signing Bonus – 765,353
Ground Support – 300k
Salvage - 1.5 mill

Total we were Paid and Salvaged: 3,230,878

Total we Made: 2,470,896

War Chest: 334,250,805

END OF CONTRACT #94!!!!!!
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Old 06-07-2025, 11:10 AM   #514
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #95:

Jan 08, 3031 – Arriving at the border DC system of Klathandu is Tekau mā Waru, Labíng-Pitó and Kumi na Tano in an Overlord at their Nadir JumpPoint. We also brought half of our fleet to smash them all up and down the block. We being to scan and here is what is here:

1 Achilles
2 Avenger
3 Leopard CV
2 Invader Jumps

20 fighters
6 Aquarius

Destroy their three escorts and then a Leopard CV as it returns. We also took out 2 Aquarius and 12 fighters. Their Invaders jump out. Can we salvage one of their Ships? I toss a 9, yes, 7, 6 and 4. We salavge their Leopard CV! Welcome to the team it’ll cost to fix up 7 mill – done and spent. War chest is 327,250,805.

Battle Loss at JumpPoint–
We take 8 mill in damage. We lost 8 fighters, 4 can be salvaged for 2.6 mill. Then we lost 4 for 22,172,083. We also lost an Aquarius too, and cannot salvage for 14,221,500. We can salvage 6 of their fighters for 4 mill even, and then 1 of their Aquarius for 1.4 mill.

We scour here and find 6 mill.


Jan 12, 3031 – We arrive at the planet and here there are another set of the same DropShips plus an Invader and an Overlord and a 4th Leopard CV. They total have 34 fighters and 2 Aquarius. We take out their Achilles, 2 Avengers, Invader and one Leopard CV. The rest flee to various places. We took out 18 fighters too. Can we salavge any of their Drops? I toss a 5, 7, 3, 7 and 11. We salvage another Leopard CV for 11 mill. War chest is 316,250,805

Battle Loss at Planet – We took 9 mill in damage, lost 10 fighters, and an Aquarius we can salvage for 1.5 mill and then the 5 fighters salvgeable for 3 mill and then lost 5 for 27,052,650. We can salvage 9 of theirs for 6.3 mill.

We find here at the planet salvage worth 8 mill


We land, scout, and then start the smashing.

Here are our units, by the by!

Tekau mā Waru Company:

Banshee 3S
BattleMaster 1D
Charger 1a5
Thunderbolt

Awesome
Stalker 3H
Crusader 3D
Catapult

Grasshopper
Wolverine 6M
Vulcan 5T
Wolfhound

Great unit with strong smash, fire support and scouts too.

Labíng-Pitó Company:

Banshee 3S
Crockett – CRK-5003-0
Charger 1a5
Thunderbolt

Awesome
Catapult C1
Crusader 3K
Archer 2R

Grasshopper
Phoenix Hawk
Wolverine 6M
Jenner 7F

Great Crockett, smash, fire support and scout too.

Kumi na Tano Company:


Banshee 3S
BattleMaster 1G
Charger 1a5
Thunderbolt

Awesome
Catapult C1
Stalker
Archer 2R

Grasshopper
Hermes II 2M
Wolverine 6R
Javelin 10F

Three Chargers, and Banshees and Awesomes.

Here are our DC elite Klathandu Defenders at their HQ!!

Assault:

Atlas – yay!!!
BattleMaster 1G – love it.
Charger 1A1
Goliath
Longbow 7Q - yay
Stalker
Victor 9B

Heavy:


Archer 2K – okay – 2 LL is weird.
Cruader 3K – nice!!
2 Grand Dragon
Grasshopper - yay!!
Marauder
QuickDraw
Orion – yay!!!!
Rifleman

Medium:


Centurion
Griffin
Hunchback
Phoenix Hawk – nice!
Scorpion
2 Shadow Hawk 2K
Trebuchet 2K
Vulcan 2T
Wolverine – this too.

Light:

Javelin
3 Jenner
3 Panther
Stinger
2 Wasp

They are all elite, since this planet is mostly arid deserts they are on the southside of a Desert Base. We are on the north.
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Old 06-07-2025, 09:27 PM   #515
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We lose 9-5. We set up on the bottom flank across from them. They set up in a giant circle around us, but as far away as possible. We can see around 2/3rds of their units.

Turn 1 – We lose 4-2. Ouch. I charge 5. They begin to flank us with their Jenners, Srinnger7er, Wasps and Jav and PXH too. Our Hermes II, Jenner and Wolfhound base their left flank PXH. Our Jav and PXH base their right flank’s Jenner. They base our Hermes II with thier QD. Weapons fire!!! They are are around 6-8 away save for flankers. I fire 18 each at therir Atlas and BattleMaster. Kumi na Tano’s Awesome hit the ammo in thier BM’s RT - boom, dead mech!! We also destroyed its’ LL. Our Charger in Labíng-Pitó AC20 beheaded their Atlas. Ouchie. Melee!! We drop their PXH, but it’s fine. Our PXH does leg thier Jenner though. LL! They drop our Hermes II.

Turn 2 – We lose init again 10-9. We move 5 where possible. They rise their PXH, and we keep it based with the same. Then they move their MAD in front of us around 4 away, i base it with two Banshees and a BM. Their QD leaps to the rear of our BM, and then our CRD and 2 Archers base it. They have flanked us. I base their left flank’s Jenner with our 2 Wolverines and a Wolfhound. Then we base their Orion with our 2 Chargers a TDR on the front and then a Crockett to the right flank. Their Victor leaps behind our Charger’s rear. They base our Awesome with a Stalker and Hunchback. Weapons fire – 12 each at their Victor, Longbow and Charger. Their Victor destroys the RT Ammo on our Charger in Labíng-Pitó! Ouch. Then it destroys the Charger’s CT, dead mech. We also destory it’s arms. Our “BM Tekau mā Waru destroys the Victor’s LL, and then our Wolverine hit it’s ammo – boom, dead mech!!! Our TDR in Kumi na Tano destroys the Longbow’s LL, legged, and then it’s Awesome the LA too. That’s our first captured Longbow in forever!! Melee! Our Wolfhound legs the RL on their PXH!!! We drop thier Jenner, but no legs, and then our Crockett legs their Orion’s RL!!! Our Archer legs the LL this time of their QD. We drop their MAD, but one hit was a glancing blow so no legged there. Their Stalker and Hunchback drop and leg our Awesome’s RL.

Turn 3 – We keep losing init, but this time not close at 11-5. They wierdly rise thieir Orion. Elite pilots going to elite. Then they rise their 2nd Jenner but not their MAD. It stays down. We chase their Jenner. I eject the Awesome. Our PXH and Wolfhound and Vulcan base their durable Panther. Their Scorpion bases our Vulcan’s flank. Our two Banshees and BM on their MAD base their Centurion instead. Their Griffin bases our flank of our Wovlerine, I base it with 2 Grasshoppers and a Catapult that leap to it. We base their CRD with our BM, Crockett and 1 Charger still up and running, their Grasshopper cannot be got. Weapons fire!!! I fire 12 each at their Stalker, Grasshopper and Goliath. Our Tekau mā Waru Awesome hits the ammo on their Stalker – boom, dead mech!!!!! We savaged it - just 3 pieces left! Then our BM in Kumi na Tano hit their ammo on their Grasshopper, but barely touched. Then our Crockettt destroys the Goliath’s RT, double legged!!! They destroy our BM’s LA and LT. Melee! Our Grasshopper legs their Griffin’s RL. We miss legging their Centurion but it falls. Our Crockett legs their CRD!!! We drop but don’t leg their Panther. We leg their Jenner though.

They flee and we capture the base.


Salvage:

BattleMaster – H, LT, LA, RA, RL
Charger 1A1 – RL, RT, LL, LT, H
Grasshopper – RA, LT, H, LL, LA, RL
Stalker – RA, LL, H
Victor – H, RL, LT, LA, RA

We add their limbs!!!

Atlas – missing H; see below
2 Jenners – missing LL; current value - 2,898,375 – to fix 300k each.
Longbow 7Q – missing LL, LA; see below
Phoenix Hawk - missing RL; current value - 3,667,540 – to fix 400k
Orion 1K - missing RL; see below
Quickdraw – missing LL; current value- 5,014,560 – to fix 500k
Goliath – missing RT; see below
Griffin – missing RL; current value - 4,557,107 – to fix 400k
Crusader 3K – missing RL; see below

We have the Atlas head, added. Jenners fixed and paid. Got the easily done Longbow parts. Added. I purchase the PHX leg. Do i have that awesome Orion leg? Yup and added!!! The Quickdraw one instead? Nope, other 60 tonners? Nope! Purchasd. Got the Goliath RT. Fixed. Griffin paid and added!!! The CRD RL? Added we got one. War chest is 325,350,805.


Us:


Awesome missing RL; battle loss – 600k
Labíng-Pitó – Charger 1A5 – Lost – H, RA, LL, RL, LT, LA
BattleMaster missing LA and LT; battle loss 1 mill.

Do I have the Awesome RL? Got it, fixed – the BM LA and LT – took them from the one we salvaged.

Battle Loss
– 1.6 mill – found, 7,756,770 for mech lost and replaced.
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Old 06-07-2025, 09:58 PM   #516
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Jan, 15 3031 - We find here 3.3 mill in cash sold and supplies and then reload, repair and salvage and head home after booming it, on Feb 02, 3031.

Contract!!!!!!!


Obj. Raid for FS on DC border planet of Klathandu
Salvage – Full
Length – 1 month
Salary - x4, x1.3, x,1.6
Support – 50% Battle Loss and Straight Support
Command – Liaison
Transit – Full
Remuneration – NA
115% Signing Bonus

Our total salary per month is 239,973

What we Spent:

Salary - 479,946
Support Ground- 1.8 mill – they savaged us with their elite firing.
Ground Battle Loss - 7,756,770
Air Support – 17 mill
Air Salvage, us – 7.1 mill
Air Salvage, them – 11.9 mill

Total we Spent
: 46,036,716

Pricey with those losses

What we were Paid and Salvaged:

Salary – 1,996,575
Signing Bonus – 2,296,061
Ground Support – 900k
Ground Battle Loss – 4,678,385
Air Support – 9.5 mill
Air Salvage, us - 3.55 mill
Air Battle Loss - 31,723,116
Salvage – 17.3 mill

Total we were Paid and Salvaged
: 71,944,137

Total We Made:
25,907,421

War Chest: 351,258,226

END OF CONTRACT #95!!!!

What we Captured:


Leopard CV – Fighter Carrier DropShip with 6, captured from DC in FS Raid from Klathandu,
we rename it the “Palladium Claw“

Leopard CV
- Fighter Carrier DropShip with 6, captured from DC in FS Raid from Klathandu,
we rename it the “Rhodium Claw “
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Old 06-08-2025, 01:38 PM   #517
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD

Beginning of Contract #96:

Dec 11, 3030 - Kappa Co–ou Company arrives at the Pirate Hunting MOC at the Zenith JumpPoint with an Achilles, Union, and Leopard CV on an Invader. We scout around and find an Invader here too with a Leopard CV and then two open drop rings. They unfurl and then we smash the smaller force up and down the block. We take out all 6 fighters too. Can we Salvage it? I toss an 8, nope by one. Their JumpShip flees.

Battle Loss – We take 4 mill in damage. We lost 2 fighters and one is salvageable for 850k and then the other lost for 5,410,530. We then can salvage 3 of theirs for 2.1 mill.

We find here at the JumpPoint salvage we can sell for 8 mill.

Dec 15, 3030 – We arrive at the planet. We have no issues, and then scout and then land – they have here a Mule they are unloading and then a Union with 12 mechs and 2 fighters here at their HQ. We smash their 2 fighters and then…we land and here are our foes!!!

Mechs:

Awesome – veteran – XO – yay!!!
Banshee 3S!!!!!! – CO – love them both!!
Archer 2R – nice!!
Grand Dragon
Warhammer 6R - okay
Centurion
Griffin 1S!!!
Hunchback
Wolverine 6R!!!
Firestarter
Jenner
Wasp 1L

Love that Wolverine, Griffin, Archer, Banshee and Awesome! They are randomly assigned in ability as pirates. They are in the middle and us on the south again.

This is their and our beloved Banshee 3S that actually is good for doing stuff closing 95 ton assault with 3/5 movement, 2 PPC and AC10 for long range weapons, 4 ML, an SRM6, 2 SL and 21 massive heat sinks.

Pic!


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Old 06-08-2025, 09:18 PM   #518
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We lose by 1 6-5. There is a large forest in our central area I set up around. They set up their Centurion in front of our Atlas 3 away. Their Wasp and Griffin right by me. Everything else far away.

Turn 1 – We thump them 12-7 for init. They backup their Awesome behind woods. Far away. Ditto their Archer. I leap my Catapult into heavy woods to camp. Their Hunchback bases our BM’s flank, our CRD bases it back. Our Hopper bases their GRD. They backup their Banshee to woods behind heavy it started in. Our Atlas bases their CNT. Our Wolverine too, our Jenner and PXH base their Griffin. Weapons fire! I cannot draw Line of fire to their Banshee or Awesome with many like my Atlas, - they fire at their Warhammer if not. Then their +2 Banshee 7 away if they can . Our Awesome destroys their Warhammer RA. Our Banshee hit the ammo in its RT – dead mech!!! We barely hurt their Banshee. Melee!!! Our Wolverine legged their Centurion’s RL!!!

Turn 2 – We keep init 8-5. They turn the Centurion. They charge the Awesome. I charge it hard. Their Banshee moves back to the first spot ahead one in heavy woods. Our TDR bases it. Our Atlas bases their Hunch. Our BM bases their Awesome. Our PXh and Jenner remain near their Griffin. Our Wolverine bases their Hunchback. Our Awesome bases it too. Weapons fire! Do I fire at their Banshee or Awesome? I have neither in the queue for next. I do have 6 Longbows though, and an Atlas and Orion for next one. I fire at the Banshee. It’s +2 to be hit in the woods. Everything can fire at it. They drop and knock out our PXh – no legging their Griffin. We drop and knock out their Banshee - no parts lost either. Melee!!! Their Griffin destroys the RA on our PXH. Our Awesome legs the RL on their Hunchback.

With us capturing their CO their power is out and they surrender with no Invader to fall back to. We capture their Mule and Union.

Salvage:

Warhammer – H, RL, LL, LT, LA

Centurion – missing RL; current value - 3,1491,500 to fix 350k.
Banshee 3S – blacked out pilot.
Hunchback missing RL; current value – 3,157,875 – to fix 350k

I add the Warhammer parts and then the Banshee too. I spend the 350k for the Centurion leg and Hunchback right ones. War chest is 350,558,226.

Us:


Phoenix Hawk - missing RA; to fix 400k

Don’t have it.

Battle Loss – 400k


What we captured:

Mule – Cargo DropShip, captured from Pirate Hunting for the MAC. Named the “Donkey Steed”.

Union
– Mech carrier Droppy with 12 and then 2 fighters. Captured from Pirates in MAC deal, renamed the “Jasper Lion”.
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Old 06-09-2025, 01:40 PM   #519
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Join Date: Dec 2001
Location: Catonsville, MD
Dec 18, 3030 – We find in the Mule supplies and stuff we can sell for 5 mill. We start repairing, reloading and then salvaging their HQ and then blowing it up! We find there - 1.4 mill.

We blast out!!!

Dec 28, 3030 – We arrive at the 2nd JumpPoint Pirate raid target. We are at the Nadir JumpPoint. We unload and scan with our stuff. Here is an Invader with one open Drop Ring and an Avenger, and Leopard CV. They also have two Taurus escort small craft like our Aquarius but lighter.

We hit them and then get our smash and destroy their 6 fighters, both Drops and a Taurus, and then their Invader flees. Can I salvage the Avenger or Leopard? I toss a 7 and 6 – nope.

Battle Loss –
We took 5 mill in damage. We lost 4 fighters and can salvage two for 1.85 mill and then 2 lost for 11,103,566. We can salvage 3 of theirs for 1.6 mill and then their Taurus for 800k

We found here at the JumpPoint 10 mill from both savaged Drops, fighters and more.

Dec 31, 3030 – We arrive at and then land at their planet with no issues, there Union here at their HQ all ready to go!

Here are the 2nd Line of Pirates here!


Stalker – CO – veteran – not bad
Victor – XO
Quickdraw – meh
Rifleman - meh
Warhammer 6R again- okay
Centurion
Hatchetman
Shadow Hawk
Vindicator
Commando
Spider yaya!!!
Valkyrie

Horrible company. I just want the Spider. They are all random ability and the middle, us on the south in a Forest Base.

This is their Valkyrie which we started with too – it’s not great. A light mech weighing 35 tons with 5/8/5 movement, for weapons an LRM 10 and then a backup ML and strong armor too. It’s got light armor body with long range weaponry, but not great.

Pic:

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Old 06-09-2025, 10:00 PM   #520
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We lose 9-6. I set up our stuff in the center. They set up far away

Turn 1 – We win 9-5. Weird. I charge 5 where possible. I jump our Catapult to camp in heavies. They move their Rifleman 1st, our Atlas bases it. Then their Vindicator bases our Atlas’s flank and in front of our BM, I base their Rifleman with our TDR instead. Our Banshee bases their Hatchetman and Vindicator and BM and Archer their VND just. Our Jenner and PXH base their Centurion’s flank. Their Stalker charges and bases our Banshee. Their SHD bases our Jenner. Their Spider moved last – no chance to smash it. Weapons Fire – at their Stalker. Our Awesome destroys its RA and LL – legged!!! Melee? We split attacks on their Rifleman – it survives, and falls. But our BM legs their Vindicator’s RL.

Turn 2 - We win init 8-4. They eject their Rifleman. They turn their Stalker. Our Archer and Atlas base their QD. Our Wolverine its’ flank. Our TDR and Hopper base their Warhammer. And Banshee and PXh base it too hopefully we can leg it and the QD…their Victor bases my Atlas’s flank. Weapons fire at their Victor. Long range at their Commando. We destroy all but it’s Head and RL. Two ammo explosions, the first by our first shot the AC20 on our Atlas!!!! Melee!!! Our TDR legs their Warhammer’s LL – down and done!!! We drop but don’t leg their QD it was hit in both legs an it critical there.

They eject from their legged mechs too. They head to their Union and then blast off, and then…we smash and take it out in space. Can we salvage? I toss a 5, nope. We take out 2 fighters

Battle Loss – We take 4 mill in damage. We can salvage their fighter for 650k.

The Union and 7 mechs have a salvage value of 10 mill we get and sell.


Salvage:

Victor – H, RL

Stalker – missing RA, LL; see below
Vindicator – missing RL; current value - 2,981,083 – to fix 300k
Rifleman – hit hip and upper leg; see below
Warhammer - missing LL; see below

I add the Victor two parts. Do we have the Stalker parts? Added! The Rifleman hip and leg fixed!!! Vindicator spent and added. Warhammer LL? Yup added!!! We got cash at 350,258,226.
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Old 06-10-2025, 01:21 PM   #521
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Jan 04, 3031- In the pirate hunting we take out their HQ after salvaging from their HQ 800k.

I blast out.

Jan 07, 3031- We arrive at the 3rd and final Planet with Pirates for the MAC deal. We have arrived at their Zenith JumpPoint and begin the scanning. We find here a Union around a day from planet and then an Invader with an Avenger, and Leopard CV. We unfurl and then smash them good, and destroy, We destroy them all. Can we salvage them? I toss a 3 and 6 – nope. We head to their Invader, with their Union still in space we could capture it if it hasn’t fully charged ,but it does and jumps away

Battle Loss – We ate in damage 6 mill, and then lost 3 fighters, 2 are salvaged for 1.25 mill and then the lost costs 6,192,000 - we can salvage 3 of theirs for 2.5 mill.

We found at the site stuff worth 10 mill to sell and then replaces our stuff too
.

Jan 13, 3031 – We arrive at their planet and search and find nothing and head to their Union at their HQ.

Here they are:

BattleMaster – veteran, CO!!!
Striker 2S – XO
Catapult!!!
Dragon -
Rifleman
Clint
Scorpion
Whitworth
Wolverine 6M!!!
Jenner
Locust 1M
Wolfhound!!

Love that Wolfhound, Wolverine, Catapult and BM!!! We have double their BV. They are randomly assigned ability save BM, and in the middle and us back on the reliable south in the Desert Base.

This is their weird and badly armored Clint a medium 40 ton mech with AC5 and 2 MLs, 6/9/6 movement and then bad armor and ten heat sinks.

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Old 06-10-2025, 09:17 PM   #522
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up- I lose by one 8-7. I set up. They set up far away from me.

Turn 1 – We win init low scoring 5-3. They move their Catapult first 6 away from our Atlas. I base it with our TDR. Our sets up to camp in heavy. Our PXH bases it and Jenner too. Our Atlas bases their BM that bases my PXH’s flank, as well as our Banshee and BM too. Could I leg it? Our Wolverine also bases it. Weapons fire! The Striker and try to leg the BM or their BM with weapons. A BM has external and internal leg armor of 44 armor total – our Atlas does 20, and then our Banshee 19 and BM 16 and Wolverine 11. Let’s get greedy and hit their Striker!!! Our Grasshoppers hit the ammo in the LT – dead mech!!! Melee! Can I leg their BM? We drop their Catapult them our PXH. Then our BM destroys the LL of theirs!!! Good stuff!!!

Turn 2 – We keep init in a high scoring close one 10-9. They knock out their BM trying to rise it. I rise our PXh and run away. Our Atlas and Banshee base their Clint. Their Wolverine our Atlas’s flank, so my BM and Wolverine and Grasshopper base it. Our Jennner bases their Rifleman’s rear. Their Catapult doesn’t rise it stays there. I base it with our TDR and CRD. Our Awesome bases their Wolverine too. Weapons fire at their….hmm…Rifleman I guess. If I cannot draw LOS I fire at their Dragon behind woods instead. Their Wolfhound survives. Our Jenner destroys their Rifleman’s LL, and…that’s it! Legged! Their Dragon didn’t even fall. Kicks time!!! Can we leg their Clint and Wolverine? Probably but their Catapult on the ground unlikely. Our Atlas destroys the RL on their Clint and Banshee the same spot and the RT down. Our Grasshopper LL’s their Wolverine! Down. We did kick their Catapult in the leg, but the tother one.

With their leader blacked out and captured and we took out their XO’s mech too. They surrender and we capture their Union.

Salvage:

Striker - H, RT, RA, LL, RL, LA

BattleMaster – missing LL; blacked out; see below
Rifleman – missing LL; see below.
Clint – missing RL, RT; current value - 2,972,380 – to fix 600k
Wolverine 6M – missing LL: current value - 4,465,657 – to fix 400k

We add the Striker parts. We have the BM LL all up and down the block. Do I have the Rifleman LL too? Nope but a CRD one fits and works. 600k spent to fix the Clint, 400k for the Wolverine added. War Chest is 349,258,226.
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Old 06-10-2025, 09:40 PM   #523
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Jan 16, 3031 – We blow up their HQ and salvage 2.2 mill here. We’ll return on Jan 22,3031.

Am I feeling some fun Contracting?


Contract #96:


Pirate Hunting for MAC
Salvage – Full
Length – 3 months
Salary - x4, x1.1, x,1.4
Support – 50% Battle Loss and Straight Support
Command – Liaison
Transit – Full
Remuneration – NA
100% Signing Bonus

Our contract is 79,991 per month.

What we Spent:


Salary - 159,982
Ground Support – 1.5 mill – three battles all even stuff
Air Support – 19 mill
Air Salvage, Us – 3.95 mill
Air Salvage, Them – 8 mill

Total we Spent:
32,609,982

Not bad for spending on a pirate hunting mission like this!

What we were Paid and Salvaged:


Salary – 492,744
Signing Bonus - 492,744
Support – 750k
Air Support – 9.5 mill
Air Battle Loss - 11,353,048
Air Salvage Us – 1,975,000
Salvage – 47.4 mill

Total we were Paid and Salvaged: 7
1,963,538

Not bad. Not great battle loss, but salvage made up for it.

Total we Made: 39,353,556

War Chest
: 388,611,782

END OF CONTRACT #96!!!!!!!!!


[u]What we captured:

[/U]
Union DropShip
– Mech carrier with 12 and then 2 fighters. Captured from the Pirates from the MAC deal, renamed “Rose Quartz Lion”.
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Old 06-12-2025, 01:36 PM   #524
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #93:

Dec 10, 3030 – On my birthday we begin our 6 month Retainer deal for the FS on the CC border! It’s for…

Companies:



Vee:

Delta (4)
Epsilon (5)
Zeta (6)
Eta (7)
Theta (8)

Mech:


Twintig
Sieben
Deitch
Enogtyve
Tasnevets

We have 10 total companies – 5 each mech and vee. We also have one third of our navy with us for raids and such.

We could split them into five mixed battalions of one each, or a battalion of each at 3 with an extra. That’s what we’ll do.

Here are my assignments: Delta, Epsilon and Twintig in 1 battalion; Zeta, Eta and Sieben in a 2nd. Theta, Deitch and Enogtyve in 3rd battalion and Tasnevets as a reserve and mobile raider.

Here are our assignment’s, all within 1 jump of each other. They were all captured in the 4th too.

Truth – 1st Battalion and Tasnevets
Sarmaxa – 2nd Battalion
Kaifeng - 3rd Battalion

This deal ends June 10, 3031.

The Truth Campaign


Dec 10, 3030 – We arrive at the system and they are being raided by the Caps. Apparently, they knew we were coming and then tried a raid now. We have our navy here with our raider. Their Invader is at the other JumpPoint, and then they have an Avenger, Leopard CV around the world. We head there with Tasnevets.

Dec 14, 3030 – We arrive at the planet with our navy and such and then we hit them hard. We thump them easily. We destroy their Avenger and fighters and then tracked down their Leopard CV to the Invader and blew it outta the sky too. Can we salvage either? I toss a 4 and 6 nope. ‘

Battle Loss at Planet
– We take 7 mill in damage. We lost fighters, and then can salvage 2 for 1.1 mill and then two lost for 10,993,253.

We salvage here stuff worth 6 mill.


Tasnevets lands at their raid and hits them.


Here they are:

BattleMaster 1G
Banshee 3S
Charger 1a5
Orion

Awesome
Stalker 3F
Archer
Crusader 3D

Grasshopper
Wolverine 6M
Javelin 10F
Wolfhound

Great smash, fire support and scouting too.

Here are the CC raiders we are stopping!!

Atlas – CO, vet – yay!!!!!!!!!!
Stalker 3H – XO – the one with 2 LRM20s – yaya!!
Cataphract 4X – 2 AC 5, LRM 5 and LL
Quickdraw
Thunderbolt!!!
Centurion AL
Phoenix Hawk – yaya!!
Shadow Hawk
Vindicator
Locust 1L
UrbanMech 60L
Wasp 1L

They are 14k battle value to our 27k. They are regular and in the middle.

This is our and their Stalker but that’s the strong 3H variant with 20 heat sinks, 2 LRM 20s, 2 SRM6s and 4 ML. Ours has 2 LL and 2 LRM10s instead. Love to add their unit loads!!

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Old 06-12-2025, 09:11 PM   #525
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – we lose init 9-3 ouch. They set up their Atlas near me and that’s it.

Turn 1 – We edge them 9-8 to win init. Their Urbie makes the sac play and leaps in front of their Atlas. I base it with my Banshee moving 4. They retreat with their TDR. Their PXH jumps away, no legs. Our Grasshopper bases their Wasp. Their Atlas bases my CRD and our BM bases it. I fire at it. Our Charger and Orion cannot draw LOS to it. They fire at their CTF. We drop it and it has 8 internal armor in the LL. Melee! Can our BM or CRD leg it? Our Chargers hit the ammo in their CTF’s RT- dead ammo boom!!! Our Grasshopper misses their Wasp – no legs, but the BM did hit the LL on their Atlas – legged!!! Then our Banshee hit the Urbie’s LL too, legged!

Turn 2 – We keep init 8-4. Our Charger and Orion base their TDR! Our Stalker and Wolverine base their Vindicator. Our Grasshopper bases their PXH our Banshee their Locust. Our Archer their Wasp again. Their Stalker bases my BM savaged from the Atlas. Our Wolfhound their VND and our Jav their flank on their Stalker. I fire at their Stalker. Long range at their Centurion. Our CRD SRM4s hit the ammo in the Stalker’s RT - blown up. Sad face. Also…our Wolverine hit the ammo in their Centurion’s LT- boom, dead mech!!! Melee? We don’t, sad, leg their TDR, or Vindicator. But…our Banshee also legged another leg – the LL on their Locust 1L. Our Archer legs their Wasp’s LL too!!!

They retreat with just their TDR of value left. Everything else ejects, and load up into a Union, and then head out to their Invader, but we easily take it out. Can we salvage it? We toss a 6 – nope.

We salvage here 5 mill from their stuff.

Salvage:


Cataphract 4X – RA, RL, H, LL, LT, LA
Centurion – LA, H, LL, RL, RT, RA, LA
Stalker 3H – H, LL

Atlas – missing LL; see below
UrbanMech – missing LL; current value - 1,431,125 – to fix 150k
Locust 1L – missing LL; current value - 1,698,400 – to fix 150k
Wasp 1L – missing LL; current value - 1,506,720 – to fix 150k

I add the Mech parts. I easily have the Atlas part. I don’t fix my lights up.
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Old 06-13-2025, 01:16 PM   #526
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Join Date: Dec 2001
Location: Catonsville, MD
Feb 05, 3031 – A CC raid arrives at our HQ in Truth. It’s a mixed battalions with 1 company each vees, mechs and inf. They arrive at a Pirate Jump Point we aren’t at and they’ll arrive In 54 hours.

Feb 08, 3031 – They land and then begin to raid us. We have here Delta and Eplison vees and Twintig Mech Company.

Here we are:

Atlas
Banshee 3S
BattleMaster 1G
Orion

Awesome
Stalker 3F
Archer
Crusader 3D

Grasshopper
Vulcan 5T
Phoenix Hawk
Wolfhound

Not bad smash, long range and then scouts too.

Here are our CC Foes!!!


Mechs:

Charger 1A5 - CO, veteran – yaya!!!!
Goliath - XO, veteran
Archer 2R – yaya!!!
Cataphract 4X
Catapult – yaya!!!!!!
Dervish
Vindicator
Shadow Hawk
Wolverine - yay
Javelin
Firestarter
Stinger

Yay for that Wolverine, Archer, Catapult and Charger!!!

Infantry -Three regular infantry – one each jump, motorized and foot.

Vees:

Behemoth
Devastator – veteran, CO – yay!!!!!
Rhino - veteran, XO – yay!!!
AC2 Carrier
Brutus!!!
Zhukov!!!
Condor (Liao) – yaya
Hetzer
Harasser Laser Platform
Harasser Missile Platform
Saladin
Scimitar

Love that Condor, Rhino, Devastator, Brutus, and Zhukov.

They are regular, we’re in the middle of a base. They the south flank.

This their Saladin – a 35 ton hover light that moves 8/12 and then has a front facing AC20.

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Old 06-13-2025, 08:53 PM   #527
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Join Date: Dec 2001
Location: Catonsville, MD
Set -up – We lose a high 11-10. We set up right near their side outside of the base, but not them. They are far away.

Turn 1 – We lose init too 9-3. Ouchie. We move 5 where possible. They begin to flank us with flankers like their Harassers and Condor with their mechs on top so we cannot get on top. Our Vulcan and Wolfhound base their Condor and Stinger. Their Goliath charges us, we base it with our Atlas, Banshee and BM but they moved just 3. Their Vindicator leaps to the flank of our BM, and we base it with our Orion, Archer and CRD. Their Wolverine leaps to our CRD’s flank, and then we base it with our Grasshopper and PXH. Weapons fire – I fire our mechs at their Charger, our two mech companies at their Rhino and Devastator 12 each. Our BM hits the Head on their Charger and hits the cockpit – dead mech and pilot! Nothing else gone. Our Demolisher destroys the front of their Rhino, and our Hunter the front of their Devastator. Melee! We drop but don’t leg their Wolverine, and then immobilize their Condor. Our Archer legs their Vindicator’s LL. Their Goliath drops my BM.

Turn 2 – We lose again another big ol’ miss, 12-5. We rise and backup our Bm, they rise their Wolverine and run away, I stay near it with our PXH and Hopper. Our Vulcan and Wolfhound base their Stinger that leaps away. Their FS bases our Wolfhound’s flank. Our Awesome, Stalker and Orion base their Brutus. We stay based with their Goliath. Their Catapult leaps behind our Atlas, we base it with our Archer, Grasshopper and CRD. They keep their Archer away for firing long range. Weapons fire – I fire at their Goliath, Zhukov and Behemoth. Our BM hit he ammo in their Goliath’s RT, dead mech!!! Then our Schrek destroys their Zhukov’s turret. Our Manticore destroys their Behemoth’s front. Their Archer destroys our side on our Ontos. Kickin’ and punchin’ time!!!! Our Orion destroys their Brutus’s side. Their FS legs our Wolfhound’s RL. It leg’s the Stinger’s RL too. We drop but don’t leg their Wolverine again. Our CRD destroys their Catapult’s LL.

We have legged or destroyed 5 mechs and then 6 vees. They flee!!! We send them fleeing.

Salvage:


Goliath – H, LT, RFL, LFL

Charger 1A5 – hit cockpit;
Vindicator – missing LL; current value - 2,931,083 – to fix 250k.
Stinger – missing RL; current value - 1,512,240 – to fix 150k.

Catapult – missing LL; see below

I add the quad parts. We fix the Charger on the first try!!! I spend the Vindicator cash. Fixed. I don’t fix the Stinger. Do I have a Catapult LL? Yup, added!!!

Condor (Liao) - immobile
Rhino – destroyed front – we toss a 5, nope
Devastator – destroyed front – we toss a 4, nope
Zhukov – destroyed turret –We toss a 10, yup!!!
Behemoth – destroyed front – We toss a 7, nope
Brutus – destroyed side – We toss a 5, nope

I add the Condor, and then we just added the Zhukov too.

Us:

Ontos – destroyed side – We toss a7, nope – value is 2,265,413
Wolfhound – missing RL; to fix 350k

Battle Loss - 2,615,413

We take apart the Ontos, and their 5 vees for 1.65 mill in cash for sale.
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Old 06-14-2025, 10:53 AM   #528
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Join Date: Dec 2001
Location: Catonsville, MD
April 22, 3031 – On the planet, a company of mechs moves out to raid a local material supply depot. This planet is still with CC resistance, and they need to take the supplies to help them. Nearby is our vee company – Epsilon on patrol. They take them out and then are on the way back when we hit them.

Here are our guys:


Demolisher
Manticore
Ontos
Brutus

Rhino Fire Support Tank
Zhukov
Hunter
Bulldog

Sabaku Kaze
Condor
Maxim
Saracen

We have a solid group.

Here are the local dissenters:


BattleMaster – veteran, CO – yay!!
Victor 9B – veteran, XO
Archer 2R – yaya!!!
Cataphract 1X
Warhammer 6L – okay
Dervish
Scorpion
Shadow Hawk
Whitworth
Locust
UrbanMech 60L
Wasp 1L

Other than their leaders dissidents, rebels, and pirates and such are randomly skilled. Love that BM, Archer and that’s it. They are in the middle of a city map.

Here is our Saracen, a 35 ton hover vee moving 8/12 and then with an LRM 10 and three SRM2s, and an amazing 7 tons of armor – max.

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Old 06-15-2025, 08:56 PM   #529
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We win a high scoring match 11-10 barely. I set up my lads. They do so too. They set up nearish me on the Grasslands map.

Turn 1 – We win a low scoring one 5-3. I charge 5. Their Warhammer bases my Zhukov and Manticore. Their BM my Rhino and Demolisher. Their Scorpion bases my Brutus and Bulldog. I fire at their BM with everything!!! Our Demolisher hit the ammo in its LT – dead mech walking! We drop their Urbie. Melee? They miss with their Warhammer and it falls.

Turn 2 – We keep init 9-8. Close still. They rise their UrbanMech. Their CTF bases my Hunter. Their SHD bases my Demolisher. Their Victor bases my Manticore. Their Locust on my Rhino. Their Warhammer stays down. Weapons fire at their Victor. They immobilize our Rhino. We drop their Victor and it broke its LL. Our Brutus hit the ammo in their Urbie – boom!!! Their Victor destroys the front of our Ontos. Melee. Nothing.

They are up 3 to 1. Are they coming forward? I toss and get a 9 they keep it up.

Turn 3 – We keep init 7-4 – our first not close win. I eject the Rhino. I line up my tanks at their Archer. I fire at it. Our Maxim hits its ammo – boom!!! Melee? Their CTF destroys the Left side of our Hunter.

They pull out and call it. We finished them!!!!!

Salvage:


Archer – H, LT, LL, RL
BattleMaster – RA, RT, LA, H, LL, RL
UrbanMech 60L – H, LL, RL, LA

Victor 9B – missing LL; see below

I add the four mech parts and then we easily have the LL from a Victor!! I spend the two legs of the Urbie 60L to fix up two. Added.

Us:

Ontos – destroyed front – I toss a 9 it’s ours.
Rhino – immobile.
Hunter – destroyed side I toss a 5, nope.

We fix the Rhino in three days. I spend to fix the Hunter 1,135,125

Battle Loss - 1,135,125 spent, 2,265,413 for the Ontos fixed.
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Old 06-16-2025, 02:47 PM   #530
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
We salvage from the Hunter - 125k

June 10, 3031 – We finish the Truth Campaign and head home and will arrive at June 22, 3031.

Beginning of the Sarmaxa Campaign:

Dec 10, 3030 – 2nd Ad-hoc Battalion arrives at the Nadir JumpPoint which is Zeta, Eta Vees and Sieben Mech Company. We arrive and then land and set up shop, we’ll have one company on patrol per 8 hours rotating.

Jan 22, 3031 – Out patrolling is our mech company when a mixed mech and vee and infantry battalion arrives and attacks our garrison. They are timing this when we are out with their strength to our weakness with no mechs at all.

We do not know where they are coming from, they are unloading from a Mule that’s been converted from a container to military transport.

Here they are!!!

Mechs:

Awesome – yay!!! CO, veteran
Banshee 3E – hmm, veteran, XO
Archer 2R – yaya!!!
Cataphract 2X
Warhammer 6L
Centurion 9AL
Hatchetman
Shadow Hawk
Vindicator
Commando
Locust
Panther

Are these mercs or pirates? They are regular ability and love that Archer, and Awesome too.

Infantry:
3 total- one Jump, Foot and Motorized.

Vees:

Devastator – XO, vet - yay
Schrek PPC Carrier vet - yaya
SturmFeur – CO, veteran
Bulldog
Brutus – yay!!
Zhukov
Drillson!!!
Vedette
Galleon
J. Edgar Hover Tank
Scorpion
Striker

Love that Drillson, Schrek, Devastator and Brutus too.

We are starting in the middle of a city we are in, they on the edges…anywhere.

Here is their great and one of our favorite scouts – the Medium sized Drillson Hover Tank weighing 50 tons, moving a massive 9/14 and then with LL, LRM 10, and 2 each SRM2s and MGs. The LL and SRMs are in the turret. Lighter armored than I like for a 50 tonner at just 104 points. Introduced in 3025.

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Old 06-16-2025, 08:42 PM   #531
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We lose 9-5. I’m working it!! By setting up our vees. We have 2 each Demolishers and Devastators for an example. I set up in direct lines with them. They set up and I can see around 66% of their dorks.

Turn 1 – We also lose here 8-7. We start moving 5 each where possible. They base our Zeta Schrek PPC Carrier with their Vindicator and Commando and then our two Eta Demolisher/Devastaor with their CTF and Centurion and our Zeta Rhino with their Banshee and Panther. They begin to flank us. Weapons fire!!! I fire 12 each at their Awesome and Banshee. Our Devastator in Zeta beheads their Awesome, dead mech!! We also destroy it’s RT and RA. Eta’s Schrek destroys its CT, dead mech no explosion either. We also destroy its RL. Sad we legged it. Melee! Their Commando finishes off our Schrek’s right.

Turn 2 – We keep losing 10-2. Ouchie. We move around, their Centurion and CTF move to our Zeta’s Zhukov. Their Locust to our rear, their Commando and Vindicator base our rear and side of our Hunter in Eta. They have flanked us all up and down the box, and then base us with many vees and such in our stuff. Weapons fire! I fire 8 each at their Assault vees. Our Zhukov in Zeta destroys their Devastator’s turret. Eta’s Brutus destroys the front of their Schrek!!! Eta’s Saracen destroys their SturmFeur’s front too. Dead tank! Their Commando immobilized Eta’s Manticore. Melee! They -1 movement Eta’s Hunter.

We have destroyed all of their 5 Assault stuff, but they took out our Schrek and immobilized our Manticore…are they still coming or flee? I toss an 8, they keep coming.

Turn 3 – We win 6-3. We eject the Manticore. They base with their Centurion and CTF our Brutus in Zeta. They are now in our rear flank with tons. I back up the Hunter, still based by their stuff. Their Warhammer moves up and bases our Devastator and Demolinser in Zeta. Weapons fire! I fire 8 each at their Archer, Drillson and Brutus. The 8 I fire at their Archer are 4 AC20s. Our Rhino in Zeta hits the ammo in their Archer’s LT – boom, dead mech! We also legged it’s LL and RA too. Their CTF destroys our Brutus’s front in Zeta. Our Eta’s Brutus also immobilizes the Drillson!!! Their Brutus front side destroyed by Eta’s Condor!!! We don’t take any major damage from melee!

We have taken out 8 of their units – they eject and flee.

Salvage:

Archer – H, LA, RT, RL
Banshee – H, RT, RA, LL, LT, LA

Awesome - missing H, RT, RA; see below!

I add the Archer and Banshee parts. Do I have the Awesome H, RT and RA too? Only H and nothing else. Other 80 tonners? Got Victor parts, and I have some not work, but others do – added!!!!

Devastator – destroyed turret; we toss an 11 – ours!
Schrek PPC Carrier – destroyed front; we toss a 4 - nope
SturmFeur – destroyed front; we toss a 10 -ours
Drillson – immobile - ours
Brutus – destroyed front; we toss a 5 - nope

We add an SF, Devastator and Drillson.


Us:

Zeta’s Schrek – destroyed right; we toss a 8 - ours
Eta’s Manticore – immobile – we fix in 2 days.
Eta Hunter – -1 movement - fixed fast.
Zeta’s Brutus – destroyed front; we toss a 2, nope

We replace our Brutus with cash at 3,694,250

Battle Loss – We spent 3,694,250 for our Brutus and 3,820,500 not spent for the lost Schrek

We take apart our Brutus, and theirs and Schrek too for 2.65 mill.
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Old 06-17-2025, 01:29 PM   #532
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
April 5, 3031 – A merc/pirate group arrive at the Nadir JumpPoint. They are a few days away with an OVERLORD, Avenger and Leopard CV on an Invader…uh oh…they are clearly trying to out class out in their attack.

April 9, 30331 – They arrive at our planet and land at a nearby city DropPort. It’s around 36 hours from our HQ.

April 10 – They arrive to hit us hard. They have the same number of units, but all mechs is a rough task for our defenders.

Here is our Sieben Mech Company on Defense:

Charger 1A5
Banshee 3S
Hunchback
BattleMaster 1D

Awesome 8Q
Trebuchet 5N
Catapult C1
Warhammer 6D

Grasshopper
Wolfhound
Jenner JR7F
Phoenix Hawk 1

Not the best mech to hold the flank with a TBT and Hunchback okay. Scout is fine.

Here are our attackers!!

Assault:

Atlas – CO!!!!
Awesome – yaya!!!
BattleMaster!!!
Charger 1A5!!!!! XO
Victor 9B
Zeus 6S

All veteran great stuff to bring in!!

Heavy:


Archer!
Crusader 3R!!!!
Grand Dragon
Grasshopper!!!!
JagerMech – the bad one
Marauder 3R
Merlin
Quickdraw
Rifleman

I’d love that Archer, CRD and Hopper of Grass.

Medium:

Blackjack
Chameleon
Enforcer
Griffin 1S!!!
Hunchback 4H – 1 AC10, 4 ML, 1 Sl – okay…
2 Phoenix Hawk !!!
Shadow Hawk
Trebuchet
Vindicator
Vulcan 2T
Wolverine !!!

Love those hopper scout mediums four.

Light:


Commando
Javelin
Jenner
2 Locust
Spider!!!
Stinger
2 Wasp

Love that Spider

They are all normal. And we are on the south side of the urban base and they on the north.

Here is their Hunchback with the variant. It weighs 50 moves 4/6, max armor, has 13 heat sinks for dispersion and swaps an AC20 for AC10 and more lasers. Pic:

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Old 06-17-2025, 09:09 PM   #533
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We win 8-6 a mid scoring one by two. They set up first their BM. They are on the far side!

Turn 1 – We lose init this time a high scoring 12-10. Also, by two. We move everyone 5 minimum. They flank our borders with their PXHs, Locusts and that Jenner and Commando easily enough. I base their left flank PXH and Locust with our PXH and Wolfhound. Their Chameleon bases our Wolfhound, I base it with our Jenner and Grasshopper. – I wish it were their Griffin or Wolverine. They hop their Spider into woods. We finish moving. Weapons fire!!! 18 each at their Atlas and BM. Our Awesome destroyed its LL, our Grasshopper It’s ammo – boom, dead mech!!!!! We also destroyed the LA. Our Demolisher in Zeta hit the BM’s ammo – boom. We also savaged it nastily. Kicks time!!! We drop their left flank PXH, no legs and then their Chameleon’s RL is legged by our Grasshopper!!!

Turn 2 – We also lose init close-ish by 3 7-4. We move five. They move their Zeus in front of our mechs, 3 or 4 away from them. I base it with our Charger, Banshee and Hunchback. They rise their PXh and run still based by our PXh and Wolfhound. Their stuff is in my rear arc. My Grasshopper and Jenner base their Jav. Our Awesome and Catapult base their JM, we keep our TBT camped in woods, they base it with their Locust. Our Warhammer also bases their JM too. Their Grand Dragon bases its flank, no kicks back. Weapons fire- I fire 12 each at their Awesome, Charger and Victor. Our Charger hit the Victor’s RL – gone and our Grasshopper also hit the ammo in the LT, destroyed. Our Brutus in Eta hits the H in their Charger’s and then their RT blew up too, dead mechx2. Our Zeta Drillson hit the Awesome’s CT, dead mech. They destroy our Maxim in Eta. Melee? Our Charger legs their Zeus’s LL!! Our Warhammer legs their JagerMech’;s RL. Our Wolfhound legs their Phoenix Hawk’s RL too!!! Our Grasshopper legs their Jav’s LL. We drop their Locust too. They leg my Wolfhound’s RL.

Turn 3 – This turn we keep on losing but this time 9-7. We eject our Wolfhound. I move where needed a bit. They rise their Locust and flee. I base it with our Jenner. They base my TBT with their Jenner and Commando and Locust. They leap their Spider at it’s flank. It’s too far away to base though. Their Grasshopper leaps to my Banshee rear after it bases their Rifleman bringing them out. I base their Rifleman with our Hunchback and Charger, then their Hopper with our BM, Awesome and Catapult. I base their Griffin with our Warhammer and Grasshopper after it bases our flank in our Awesome. Weapons fire – We fire 12 each at their Archer, Marauder and CRD!!! Our Awesome legs their Archer’s LL! Our Warhammer it’s LA, down. It falls and destroys its LT. They immobilize Zeta’s Demolisher. Our Von Luckner in Zeta hits the ammo in their CRD – boom, dead mech. Our Eta Condor hit the AC 5 ammo in the MAD chest - dead mech. Melee! They leg our TBT’s LL. Our Awesome legs their Grasshopper LL!!!! Our Hunchback legs their Rifleman LL too - our Warhammer and Grasshopper each hit but different legs in their Griffin. No legged!

They flee and we bring in our salvage!!

Salvage:

Atlas – H, RA, RL, LT
Awesome – RT, LT, LL, RA,
BattleMaster – H, LL, RA,
Charger 1A5 – LT, LL, RL, LA
Crusader -H, LL, RA, LA
Marauder – H, LL, RL, LA
Victor – H, LL, RT, LA

Chameleon – missing RL; current value - 4,226,000 – to fix 400k
Zeus 6S – missing LL; see below.
JagerMech – missing RL; see below
Phoenix Hawk – missing RL; current value - 3,328,553 – to fix 300k
Javelin - missing LL; current value - 2,200,840 - - to fix 200k
Archer – missing its LL, LA and LT; see below
Grasshopper – missing LL; see below
Rifleman – missing LL; see below

I add the Mass Blown up stuff. I pay to fix the Chameleon. Do I have the Zeus LL? Yup added!!! JM RL? Nope! LL no right though. Other 65 tonners? Got it with a Catapult. I fix the PXH for 300k and Jav for 200k. Archer tons of parts. Added!! Do I have the Hopper LL too? Got it in that chassis, added! The Rifleman one? Nope! Any other 60 tonners? Like Quickdraws or Dragons and such? Got a Merlin, added!!! I have in War Chest 387,711,782.

Us:

Eta Maxim – Missing front; we toss a 7, nope. 1,320,000 cost to replace.
Wolfhound – missing RL; battle loss- 400k
Zeta Demolisher – immobile – we fix easily.
Trebuchet missing LL; battle loss – 500k

Battle Loss
- We had 2,220,000 of damage spent
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Old 06-19-2025, 01:12 PM   #534
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
June 10, 3031 – We finish the Sarmaxa campaign they move stuff into our area for rotation and then head back.

Beginning of the Kaifang Campaign:


Dec 10, 3030 – Arriving is our Ad-hoc Battalion #3 of 2 mechs and then one vee at the Kaifang Nadir JumpPoint. Theta, Deich and Enogtyve arrive!

Dec 15, 3030 – We land, set up shop and begin scouting with our one company every 1/3rd of a day.

Jan 05, 3031 – Arriving at the Zenith JumpPoint are a CC emblazoned Invader with a Leopard CV, Avenger and then an Overlord of 36 mechs.

Jan 10, 3031 – They arrive, land and then smash us hard.

Here are my 2 Mech Companies!


Deich:


Atlas AS7D
Banshee 3S
BattleMaster 1S
Thunderbolt

Stalker
STC-2C Striker
Archer 2R
Catapult C1

Grasshopper
Wolverine 6R
Wolfhound
Spider

Great smash and scouts too, but weird Fire Support with a Stalker/Striker combo.

Enogtyve Company:


Atlas
Banshee 3S
BattleMaster 1G
Thunderbolt

Longbow 7Q
Warhammer 6D
Catapult
Crusader 3D

Grasshopper
Wolverine 5M
Javelin 10F
Hermes II 2M

Much better all around – the Longbow 7Q and Warhammer 6D combo and then everywhere else good stuff for the win-tuff.


Here are the CC Mech Battalion Fighting Us!!!!!



Assault:

Atlas – yayay – veteran CO
BattleMaster 1G- yay- veteran
Charger 1A5 – veteran – XO – yay!!!!!!!!!!!!!!!!
Goliath - unknown
Stalker – nice, unknown
Victor 9B – unknown

Remember right now building back up after the 4th the CC is often random save for leaders.

Heavy:


Cataphract 4X
Catapult – yay
Crusader 3L – hmm, not great.
Marauder
Merlin
Orion 1K yay!!!
Rifleman
Thunderbolt!!!!
Warhammer 6L

Medium:


Blackjack
Centurion AL
Cicada
Dervish
Griffin 1N
Hermes II
Shadow Hawk
3 Vindicator
Wolverine 6R!!!!

Light:

2 Locust
Spider!!!
2 Stinger
2 UrbanMech 60L
3 Wasp 1L

Love that Spider, Wolverine, TBolt, Orion, Catapult, Stalker, Charger, Atlas and BM too. Nice slate of stuff!!!

We are on the east, they the west of a small Urban Base. They are randomly assigned, and then this is our each of our close and smash units - Thunderbolt – it’s weighs 65 tons at heavy, has 4/6 movement, amazing armor at 13 tons, has 15 heat sinks for dissipation, and then an LRm15 and LL for long range sniping and closing, and then for short 3 Ml, 2 MG and an SRM2. It’s beloved by all and my favorite heavy mech brawler in 3025 era. Here’s a pic:

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Old 06-19-2025, 09:25 PM   #535
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We win a big one – 11-3. Ouch!! I set up 2nd, they have their set up Atlas first, and then everything else later far from us, but not it!!! We can see around 75%of their units, roughly.

Turn 1 – We lose init this time a low scoring 5-2. Well, insert sad face here. We move 5, they begin to flank with their Locusts, Hermes II, Stingers, and such down the flanks. I base their left Stinger with my Hermes II and Wolfhound whose flank is 7 away from their Spider’s jump, it takes the bait and is based by our Javelin, Spider and Wolverine. They moved five too. Weapons fire spilt 18 and 18 at their BM and Atlas. Our Catapult in Deich hit the ammo in their Atlas’s LT, dead mech!!! Also, RA destroyed. Our Demolisher in Theta hit their BM’s RL and destroyed it. Our Rhino it’s LT. Legged!!!
Melee!!! Our Wolverine legs their Spider’s LL, legged!!! Our Wolfhound legs the RL on their Stinger!!

Turn 2 – We also lose init this time around mid-scores of 8-7 closely! They don’t eject from anything. I move 5 where possible. Their TDR heads in of front of Deich’s Atlas 3 away, and Banshee and BM 4. Based. I leap my Grasshopper on its flank too. They move their BJ in front of our Striker and Stalker, based. They finish flanking us and base my Zhukov with their Orion, Centurion and Charger. Our scouts – Wolfhound, Jav and Spider base their Locust on the left side and our Hermes Ii and Wolverine their Wasp on the right. Weapons fire!!! We split up 12 each on their Charger, Stalker and Victor!!! Our Archer in Deich hit their Charger’s LA, gone, and our Grasshopper it’s LL, it falls and destroys it LT. Legged!!! Our Longbow hit their Victor’s ammo in their LT – dead mech!!! We also destroy it’s RL and RA. Our Schrek hit their LL on their Stalker – legged, and the Rhino it’s LA too!!! Legged!!! It falls and breaks it’s RA dead too. Melee! Our Grasshopper legs their TBolt RL!!!! Our Wolverine their Wasp’s RL too. Our Striker their BJ’s LL. We miss their Locust and it’s fine. Their Orion immobilized our Zhukov. They drop the Atlas on their TBolt.

Turn 3 – We keep losing 10-7. Okay. I rise our Atlas, and then base their Rifleman with it and the Banshee and BM too. I eject my Zhukov. They leap their Catapult away, no legs. Their flankers to my rear, and are basing us, and their Locusts base my rear of and flank of Deich’s Archer. I base one with our Spider, Jav and Wolfhound. The other our Wolverine and Hermes II. We base their MAD with our Stalker, Striker, and Longbow. They leap their Merlin to the Stalker’s flank, based with our 2 TBolts and Grasshopper. Weapons fire – 12 each at Orion, Goliath and Catapult. Our Deich’s Thunderbolt hit the ammo in their Orion – dead mech. We did leg it’s RL and RA too. Our Demolisher takes out the Goliath’s H, and then ammo in the RT too. Double kill. They destroy our Pegasus’s front with their Catapult. Our Longbow in Enogtyve also hit their Catapult’s Head, dead mech! But then we also took out the LA and LL too. Recoverable!!! Melee!!! Our Wolfhound legs a Locust and our Hermes II the other. Both RLs. Our Longbow legs their MAD’s LL. We drop but don’t leg their Merlin splitting damage. They drop and leg our Atlas’s LL.

They flee and we get the battlefield and their legged and head shot stuff!!!

Salvage:

Atlas – H, LA, RT, LL, RL
Goliath – LT, RLl, LLL, RFL, LFL
Orion 1K – H, LT, LL, LA
Victor – H, LL, LA, RT

BattleMaster – missing RL, LT; see below
Spider – missing LL; current value - 2,684,540 – to fix 300k
Stinger – missing RL; current value - 1,465,440 – to fix 150k
Charger 1A5 – missing LA, LL, LT; see below
Stalker – missing LL, LA, RA; see below
Thunderbolt – missing RL; see below
Wasp 1L – missing RL; current value - 1,506,720 – to fix 150k
Blackjack – missing LL; current value – 2,847,225 – to fix 300k
Catapult – missing H, LL, LA; see below
2x Locust 1V – missing RL; current value - 1,372,400 – to fix 150k each.
Marauder 3L - missing LL; see below

I add the four mech chassis parts. Do I have the BM parts? Got them in its chassis – added!!! The Spider cash paid, ours!!! Not the other lights though. Do I have the Charger’s left side? Got them all – added! The Stalker LL, LA and RA? Got them all, added! TBolt RL? No legs! Other 65 tonners? Got a Catapult one that works – added!! I do pay to fix the BJ. The Catapult LL, LA and H? Got them all – added!!! Do I have the Marauder LL? Got it and added!!!

Us:

Zhukov – immobile; fixed in a few days.
Pegasus – destroyed front; we toss a 2 and cannot salvage.
Atlas - missing LL; got one and fixed it!!!

Battle Loss - 848,725 for tank that we spent and 500k we didn’t spend.
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Old Yesterday, 01:13 PM   #536
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Jan 31, 3031 – The CC land some folks from Gazelle and a Union while one of our mechs are out patrolling and attack us. Out is Deich.

Here they are!!!!

Mechs:

Atlas - veteran – CO – yaya!!!
Cyclops – veteran, XO
Archer!!!
Cataphract 2X
Crusader 3L –
Chameleon
Centurion AL
Shadow Hawk
Vindicator
Locust
UrbanMech 60L
Wasp 1L

They are all random save the leaders. Love that Archer and Atlas.

Vees:

Puma - vet . XO
Schrek PPC Carrier – yaya!!
SturmFeur – vet , CO
Bulldog
LRM Carrier
SRM Carrier
Hetzer
Vedette Liao
Galleon
Harasser Missile Platform
J Edgar
Scimitar

They are also all random.

They are attacking us, we are in the middle.

This is their and our Schrek PPC Carrier assaults with 3/5 movement, three PPCs on turret, lighter armored 112 armor, very light. Pic?

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Old Yesterday, 08:50 PM   #537
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We win easily 9-4. They set up their Atlas near us, and then the rest far away, and I set up outside of the base’s border and can see all of their stuff. Yay! Remember they have three AC20s in their mechs, not an easy squad.

Turn 1 – They thump us back 10-2. Ouch! I move 5 where possible, but we are near the border, not much space to go. We base their Cyclops with our Atlas, Banshee and B M and moved 3 or 4 each. Then their Atlas bases the flank of our last assault the Longbow and then we base it with our face punching TDR and Warhammer. We base their Crusader after it jumps to our Warhammer’s base with our Catapult, our own CRD, and then Grasshopper too. We base their Urbie with our Wolverine, Hermes and Javelin. Yay!!! Weapons fire on their Atlas with our mechs and 6 each on their lighter armored Schrek and SRM Carrier. Our Longbow hit the ammo in their Atlas – boom, dead mech!!! We also destroyed its RL, and legged it. Our Hunter destroys their SRM Carrier’s front. Our Demolisher their Schrek’s turret. Melee!! Our BM legs their Cyclops RL, nice. We drop and leg their CRD’s LL. Our Jav legs their Urbie’s LL too. They immobilize our Ontos!

They, in one turn, lost a leader, had three mechs legged and then lost two vees, I toss to see. We tossed an 8 and they’ll keep on coming.

Turn 2 – We lose again 8-7 - close! We eject the Ontos. They…STAND their Urbie. Ouch. They backup their Archer, no bases. We do base their Cataphract with what was on the Cyclops - BM, and Atlas and Banshee. We base their Locust with our Jav, Hemes and Wolverine that’s in our rear based to our Longbow. Their VND jumps and bases the flank of our Jav, and I base it with our Hopper, Catapult and CRD trying to bring it down. They base our well armored Condor with their Wasp and Shadow Hawk – hopefully no destruction there. Weapons fire – Our mechs were supposed to take our their AC20 Cyclops but with it fallen and legged I target their Archer instead. Then our vees split up and 5 hit their LRM Carrier and 6 their J. Edgar. Their UrbanMech’s AC20 hit on our H on our TDR – dead mech and pilot. Our Longbow also destroys their Archer’s RT ammo -dead mech!! We also took out the LA too. Our Hunter destroys their LRM Carrier side, but nothing hurt their J,. Edgar much. Melee!! They hurt but don’t take out our Condor. We double leg their Locust! Our CRD legs their Vindicator’s LL. We savage their Cataphract and legged its RL.

They flee and we legged and blew up EIGHT of their mechs and then 3 vees.

Salvage:

Archer – H, LT, LL, RL, RA
Atlas – H, RA, RT, LA, LL,

Cyclops – missing RL; see below
Crusader 3L – missing LL; see below
UrbanMech 60L - missing LL; current value - 1,431,125 – to fix 150k
Locust 1V – missing RL, LL; current value – 1,212,400 – to fix 300k
Vindicator – missing LL; current value - 2,881,083 - to fix – 300k
Cataphract 2X – missing RL; see below

I add the mech parts. Didn’t get what I wanted though. Do I have the Cyclops RL? Yup and added!!! The CRD 3L left one? Yup and in that chassis - added!! I don’t pay the two lights. I do the VND. Do I have a CTF RL? Yup and even int a CTF 2X! Added!

SRM Carrier – destroyed front; We toss a 9 – ours!!
Schrek PPC Carrier – destroyed turret; we toss a 12 – ours!
LRM Carrier – destroyed side; We toss a 5 nope.

We added an SRM Carrier and Schrek!!

Us:

Ontos – immobile;
Thunderbolt – missing H; see below

We repair the Ontos easily enough. Do I have a spare TDR H? Yup! Added

Battle Loss
– 600k for the H we didn’t spend

We take apart the LRM Carrier for 600k.
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