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Abe Sargent 01-19-2025 01:51 PM

Dec 21, 3027 – We salvage and blow up the HQ. We find about 1.75 mill of stuff to sell!!!

I blast out and return on Jan 8, 3028.

Contract Stuff!!!

Obj. Raid for ComStar against Lyran world of Thorin
Salvage – Full
Length – 1 Month
Salary – x4, x1.6, x1.2
Command – Liaison
Transport – 50%
Support – 50% Battle Loss and Straight Support
Remuneration – N/A
Signing Bonus – 37%

Our salary monthly is 78,641.

What we Spent:

Salary – 157,282 – 2 months total
Transport – 600k
Support – 650k, 550k armor, they savaged our Banshee, but less so other stuff. 100k ammo

Total Spent:
1,407,282

What we were Paid:


Salary – 603,962
Signing Bonus - 223,466
Battle Loss – Banshee Arm – 450k
Transport – 300k
Salvage – 1.75 mill
Battle Damage – 325k

Total Paid and Salvaged
: 3,652,428

Total Made
- 2,245,146

War Chest - 83,245,484

Nice rise in mechs and cash too!!!!!

END OF CONTRACT #33!!!

Abe Sargent 01-19-2025 02:45 PM

Dec 13, 3027 – At Galatea, Flavia’s recruitment hits again. This is the month we captured the Leopard CV in the DC Attack, so we’ll need to recruit Fighters with folks for it. I wanted to finish our tanks company we were building or a Union, but that’s not going to happen.

Flavia’s Recruits:


Veteran, Shilone, (Medium), Elida Hasegawa
Veteran, Lucifer (Medium), Nathan Sommers
Veteran, Transit (Medium), Ioan Burtescu
Elite, Stuka, heavy, Anaghadru Junanker
Veteran, Walter Fafaiol, light, Seydlitz
Elite, Arsinee Perrier, Riever,m heavy

Welcome!

I also grabbed another Tank Guy:

Elite Dispossessed tank guy named Magnus Angell

Dec 14, 3027 – Alpha and Vee #2 arrive and their Fortress, Avenger and Leopard CV

Dec 23, 3027 – Stephen’s tank Company returned from his Cadre/Garrison work! He recruits some more tank guys:

Elite, Tank, Dispossessed:

Vedvalli Wadekar
Linda Berndsson
Bryan Barerra
Afraah Hanbal
Ealga Donaldson
Rosabella Carlos

Plus:

Barbara Zaimukhes
Evangelia van Dam
Tonik Rabi
Ricardo Kodo
Paulie Dato

12 total! We make another Vee Company!!!

Vee Company #6:

Capt. Devastator, Vedvalli Wadekar, elite
Demolisher, Linda Berndsson, elite
Brutus, Magnus Angell, elite
Von Luckner, elite, Rosabella Carlos

Left. Schrek PPC Carrier, elite, Afraah Hanbal
Hunter, elite, Ealga Donaldson
Zhukov, Bryan Barerra, elite
Rhino, Barbara Zaimukhes, elite

Left. Evangelia van Dam, Drillson, elite
Maxim, Tonik Rabi, elite
Condor (Liao), elite, Ricardo Kodo
J. Edgar Hovertank, elite, Paulie Dato

I bought the Rhino for 4.5 mill and J. Edgar for 800k.

Abe Sargent 01-19-2025 09:01 PM

Dec 30, 3027 – Contracts!!! We take contracts for Alpha, Vee #2, #6 and other tank stuff. Flavia and Stephen!!!

I toss and we’ve got…2

Contracts:


#1. The Combine wants us to O Raid the Fed Suns border world of Mara one jump from our Home World of Mallory’s World, we could be there on Feb 2.
#2. The Lyrans want us to O Raid the border FWL world of Uhuru, we could be there on Jan 30.

I’ve got tons of vees, but just one company of mechs. It looks like the Mara one could be done with vees since it’s a lance of mechs and 12 vees, so I could in Vee #1 or #5 or #6. Or two. Then I can do our battalion against the Uhuru which all have similar sizes of one company o’ mechs, vees and infantry each.

I do both!!!


Negotiate with DC: I start with 165 points! We pull 50 for Full Salvage, 115. They ask for 3, we pull to 1 month, 105. We pull 25 for 50% Battle Loss and Support too. 80 left. They pull 25 for x4 salary 55 left, no transit, 65 left. They want Liaison, we do no remuneration, 75 left – signing bonus of 37%.

Contract #34:

Obj. Raid by Draconis Combine for Fed Suns world of Mara
Salvage – 50%
Support – 50% Battle Loss and Straight Support
Length – 1 Month
Transit – None
Salary – x4, x1.6, x1.2
Command - Liaison
Remuneration - None
Signing Bonus of 37%

I will send our Condor and Gazelle Drops with space for 35 vees and then both vees of #6 to give them a battle damage stuff and #5 too for similar reasons to bloody them. Although #1 has loads of non-elites, so I send in #1 and #6. Stephen won’t be going with them and stating here to recruit with Flavia and help their kid.

Negotiate with LC
: We start with 150 points. We do all of the same as the Combine, but a 30% signing bonus.

Contract #35:


Obj. Raid by Lyran Commonwealth for Free Worlds League world of Uhuru
Salvage – 50%
Support – 50% Battle Loss and Straight Support
Length – 1 Month
Transit – None
Salary – x4, x1.6, x1.4
Command - Liaison
Remuneration - None
Signing Bonus of 30%

We will take our battalion and Alpha Company, Vee Company #2, infantry and Leopard CV and Avenger to head out.

EVENT End of 3027 –
By the end of this year, the new vee called “Cellco Ranger UPU-3000” is widely available now. It’s a light vee with designed for law enforcement. Also super secretly this year the Black Box FTL communication device outside of ComStar use was developed by the alliance of the Federated Suns and Lyran Commonwealth to use behind the scenes for off-grid communication.

Abe Sargent 01-19-2025 09:38 PM

Beginning of Contract #34:

Feb 1, 3028 – We arrive in Mara at their Zenith JumpPoint with a charging station. There’s a ton of traffic here. There’s tons of traffic there but no one is coming at us. We head to the planet.

Feb 17 – We arrive at the planet!!! Mara is a big breadbasket world for the Suns and makes tons of food for exports and Industrial Mech. We are here to destroy a garrison around a company that makes ForestyMechs. We can raid and capture them and sell them and then destroy the HQ and leave. They have Chainsaws as weapons. We land very our foes with infantry and vees and unload and attack!!!

Here are our foes!!!!


Mechs:

Awesome – veteran
Crusader 3D
Enforcer
Wasp 1D

I’d love to capture that Crusader variant with the better heat sinks and maybe another Awesome.

Vees:


Behemoth – veteran
Ontos - veteran
Schrek AC Carrier – veteran
Von Lucker – K100- variant with 2 AC20s, and then SRM 6 and less armor at 144 vs 176 for ours.
Zhukov
Condor (Davion) – 2 AC2s, and 2 MGs.
Goblin
Maxim
Vedette
Scorpion
Skulker
Striker

They are regular unless otherwise mentioned. I’d love that Von Luckner or Ontos.

We are on a city map with trees, light woods, concreate and rubble.

This is their and our Zhukov, it’s a 75 ton heavy tank with 2 AC10s, 1 SRM6, and 3/5 movement:



It looks like it was introduced in 3030, so we’ll stop using it, don’t know why it’s showing up in my MegaMek for this era.

Abe Sargent 01-20-2025 10:20 PM

They are setting up in the far right corner, but us around the center leftish with a few windows.

Turn 1 – We win init 9-4. I charge 5. Only their Awesome and Crusader on the left side. Their Maxim flanks us. I flank my Condors and Maxims to it. Their Crusader bases my Condor and Drillson. I fire at the Crusader which is +3 to hit in forest and around 3 to 5 hexes away. Ideally I can take it down without an ammo explosion. Should I split targets with the tanks here like their Condor and Maxim? The Maxim is +4 and the Condor +5 and they’ve got solid armor. Their Wasp is in the middle at +3 but further away. I target the Ontos and Schrek with long range stuff, since it’s one better than the Condor and lighter armor.

Our Drillson -1s their Maxim movement
They -1 movement our Patton
Our Rhino destroys their Ontos
Their Crusader fell and blacked out with two hits..

Turn 2 – We…win 7-6. I move up to the Crusader and try to shoot off it’s damaged RL with 6 left external and 15 internal. I’ll leave their H. I don’t want to annoy them if we kill it. I charge 5 elsewhere. They move up the Zhukov. Their Awesome charges, uh oh. I flank down the right side.

Our Von Luckner destroys their Crusader’s RA.
We hit the hip in it’s RL.
Our Maxim halves the speed of their Condor
We turret lock their Zhukov
Our Brutus #2 halves and -1 speeds their Zhukov.
Our Behemoth immobilizes their Maxim
Our Pegasus immobilizes their Schrek AC Carrier
They Destroy our Brutus #2’s front.
Our Rhino destroys the front of their Von Luckner!
We didn’t destroy the Crusader leg, but it’s at 2.
They broke my Devastator’s turret

Turn 3 – This is their turn to try and turn things around. We win init 10-7. They eject the Schrek and Maxim. I creep three. They ejected the Zhukov too. They turn their Awesome, I put tanks in it’s rear arc. Their Condor is -1 to be hit, so everyone will be firing at that Awesome and Condor.

Our Devastator hits their Vedette’s front, dead tank
It halves the movement of their Behemoth
Our Zhukov destroyed their Awesome CT, dead Mech!!!
Our Vedette destroyed the Crusader’s RL. Legged!!!
Our Maxim destroyed their Behemoth’s engine!!!
Their Wasp immobilizes our Devastator
Our Rhino destroys the left side of their Condor!! Dead tank!!!!
Their Wasp kicks and destroys our Devastator.

They have destroyed two of our tanks and we’ve taken out two of their Mechs, one Assault, and all assault and heavy vee and then also a Maxim, Vedette, Condor too. They flee. We capture the blacked out Crusader pilot.

Salvage:

Ontos – destroyed front, we…..can salvage it!
Maxim - immobile
Schrek – immobile
Von Luckner – destroyed front, we cannot salvage it
Zhukov – halved speed and -1, turret locked, ejected
Vedette – Destroyed front dead tank. I cannot salvage it had a 7.
Behemoth – Destroyed engine; current value is 2.4 mill; to fix 700k
Condor (Davion) – destroyed left side, we can salvage it.

We grabbed a new Ontos, Maxim, Schrek AC Carrier, Zhukov, Condor (Davion). I pay that 700k to fix up the Behemoth too, we cannot salvage the AC20 dual wielder Von Luckner or Vedette. I spend 300k to change that Condor to a Condor (Liao).

Awesome – LT, LL, RT, RL

Crusader 3D missing RL, RA; See below

Do I have Crusader RL and RA? Both!!! It’s added.

Us:


Patton speed
Brutus #2 from #6 company destroyed, I can salvage it, tossed an 8.
Devastator – unjam turret -1 speed, immobile, destroyed rear. I tossed a 7 and cannot salvage it.

We cannot salvage the Devastator. We replace it with one from storage.

Battle Loss Devastator
- 4,127,850

Abe Sargent 01-20-2025 11:26 PM

Feb 20, 3028 - We salvage the battlefield and take apart the Vedette and Von Luckner. We find around 850k, and then captured a lance of ForestryMechs and sell them for 1 mill each (they are worth 1.1). 4 Mill made, we also destroyed the area as per our request.

We salvaged and sold 4.85 mill.

We blast out and will return on March 25, 3028

Is it time for a…Contract?!?!?

Obj. Raid by Draconis Combine for Fed Suns world of Mara
Salvage – 50%
Support – 50% Battle Loss and Straight Support
Length – 1 Month
Transit – None
Salary – x4, x1.6, x1.2
Command - Liaison
Remuneration - None
Signing Bonus of 37%

Our Salary for Vees 1 and 6 per month is 116,868

What we Spent:

Salary – 350,604, 3 months, Jan - Mar
Support – 650k – 550k armor and 100k ammo

Total Spent:
1,000,604

What we were Paid:

Salary -897,546
Signing Bonus – 332,092
Battle Loss of Devastator: 2,063,925
Support – 325k
Salvage and Sales – 4.85 mill

Total Paid and Salvaged: 8,468,563

Total Made
: 7,467,959

War Chest
: 85,213,443

END OF CONTRACT #34!!!!!!!!!!!

Abe Sargent 01-21-2025 12:05 AM

Beginning of Contract #35:

Jan 30, 3028 - Our Fortress, Leopard CV, Avenger, Invader and Alpha and Vee Company #2 arrive in the Uhuru system at their Nadir JumpPoint, no major stresses here.

Feb 05 - We land on the planet of Uhuru. We are here to raid an HQ by someone fun. This is their HQ of a mixed Battalion like ours. We scour and verify their numbers, here they are!!! All correct!

Marik Defenders at Uhuru!

Mech:

Banshee 3M - veteran
Zeus 6T – veteran
Marauder 3M
Thunderbolt – yay!
Warhammer 6R
Blackjack
Centurion
Cicada
Vulcan 2T
Locust 1M
Spider
UrbanMech

Vees:


Partisan - veteran
SturmFeur – veteran
Brutus
LRM Carrier
Von Luckner K70
Condor
Goblin
Vedette
Harasser Laser Platform
Hunter
Scorpion
Skulker

All regular unless otherwise stated. We are on the 2nd AeroBase map. I’d love me another TBolt!! Or Banshee 3M to turn to 3S which we adore or Vulcan 2T to 5T or another Spider one of my fav scout Mechs. I’d also love that Brutus and SturmFeur. Or even a Hunter.

This is our and their Banshee in Alpha Company. It’s an assault 95 ton mech! Their 3M aren’t has 2 PPC, 2 ML, 1 Sl, 4/6 movement and just 16 sinks. Our 3S drops the engine to 3/5, AC10, 2 PPCs, 21 sinks, 4 ML, 2 SL, and an SRm6 to find those holes. We started with one on our group and love it loads!!!


Abe Sargent 01-21-2025 10:43 PM

I deploy my Atlas spear. No trees to hide in, but now my JagerMech has armor! They deploy their heavy stuff in the south and lighter stuff in the north.

Turn 1 – We lose init 7-4. I charge 5 in the southern flank. Our Archer on their Condor, our Awesome and Crusader base it in the northern flank. Their Banshee crosses to the northern flank and bases my Awesome’s right flank. They are moving the Thunderbolt and Warhammer north. Our Grasshopper to their Basnhee’s flank but I cannot kick it. I fire short range weapons at that Banshee and long range at the LRM Carrier and Partisan. Try to take out them both, and then extra fire at that Hunter.

Their Partisan halves our Behemoth’s movement; their Warhammer the other half reduced
Our Banshee destroys the Partisan’s front - dead tank! That’s Thebe Medupe’’s 4th kill!!!
Our Saracen destroys the LRM Carrier front, dead tank!! That’s her 4th kill she’ll level up!!!
Our Crusader destroys the front of their Hunter, dead tank!!!!
Our Javelin destroys their Banshee’s LL it falls and is legged!!!
Melee! If I can kick kill a Condor that would be awesome possum!!!
Their Condor survived four kicks, no minuses to speed or anything.

They lost a quartet of stuff and cannot keep this up long.

Turn 2 – We grab init 9-6! They eject the Banshee, yay!!! I eject our Behemoth. I charge our southern pointed flank 5 towards their Marauder, Von Luckner and SturmFeur. Saracen and Wolfhound to their Zeus’s rear. My Archer bases their Centurion and Brutus. Crusader too. Our Hunchback bases their bad Vulcan. Our Jenner bases their Condor and Cicada and Vedette and Scorpion. Their Spider bases our Awesome that could only move three since it was hot. I base it with our Grasshopper. Our Jav next to their Locust. On the south I focus on that Thunderbolt, north and such targets of opportunity but usually that TBolt too.

Our Demolisher’s AC 20 hits the TBolts head, dead mech!!! We also destroy it’s LA and CT, dead mech.
Our Wolfhound hit the gyro on their Zeus in the rear attack once. Our Saracen another gyro hit, dead mech!!!
Our Jav destroyed their Locust’s LL, LA, LT and hit the gyro once and engine once too.
Anti-Mech infantry hit it’s RA and another engine hit.
Our Saladin AC20 destroyed their Skulker’s side - That’s Morgan Tall’s 4thkill too.
Our Archer fell, no kicking the Brutus.
Their Locust fell and destroyed it’s CT.
Melee! Can we leg the Spider? Or destroy that lucky Condor?
Our Hunch kicks their Vulcan to the ground with a hip hit
Our Crusader -1s their Brutus’s movement
Our Awesome legs their Spider and destroyed it’s RL
Our Jenner immobilizes their Condor.

Normally, I feel that a group would want at least three turns to try this. The first turn they lost an Assault tank, heavy vee, light vee and their Banshee was legged and was ejected. Who are they rallying around this turn? The unwounded Thunderbolt and Zeus. Now we gyro killed the latter, destroyed the CT and H of the former and then also legged a Spider, destroyed a Locust and a Skulker and immobilized a Condor. Are they going to keep throwing in meat into that grinder?

We ejected the Behemoth but none of our units have been badly damaged and they just don’t see the rally point, a Warhammer’s 10 tons of armor or a Marauder? That Von Luckner or SturmFeur, not enough, so they fade.

We win this battle!!!

Salvage:

Partisan, destroyed front, we can salvage it, tossed a 10.
LRM Carrier destroyed front, we toss an 11 and can salvage it.
Hunter – destroyed front and I cannot savage tossed a 5.
Skulker – We can salvage it and tossed a 8.
Condor – immobile

We can salvage everything not the Hunter, insert sad face here.

Spider missing RL; current value of 2.452 mill, to fix 500k.
Banshee 3M missing LL; see below
Zeus 6T with two gyro hits

Thunderbolt RL, RA, RT, LT, LL
Locust 1M H, RL, RT

Can we fix the Spider’s RL? None of theirs, but it’s 30 tons any of them like Javelins or Urbies? None, Valkyries either. I spend that 500k to fix and get ready!!! Banshee LL? Yup! Got that part. I spend 1 mill to turn into a 3S. We fix the Zeus today.

Us:


Behemoth movement

Fixed!!!

Abe Sargent 01-21-2025 11:44 PM

Level Up:

Racheal Alvarez in the Saracen. She was veteran, now she’s got +1 gunnery
Thebe Medupe in the Banshee fourth kill!!! They are regular, so +1 gunnery
Morgan Tall in the Saladin is elite, so she’s getting +1 piloting to 2/2

Feb 08 ,3028 – We spend three days taking apart the Hunter for parts and salvaging their HQ for parts. We grab 2.15 mil total from them all.

We blow up the HQ and head back to the JumpPoint here in Uhuru.

Feb 14 – We arrive at the JumpPoint and load up and head back to Galatea, we’ll be there on Mar 14.

Contract time??????????????????????????????

Obj. Raid by Lyran Commonwealth for Free Worlds League world of Uhuru
Salvage – 50%
Support – 50% Battle Loss and Straight Support
Length – 1 Month
Transit – None
Salary – x4, x1.6, x1.4
Command - Liaison
Remuneration - None
Signing Bonus of 30%

Our salary monthly for these two are 129,945 total.

What we Spent:

Salary – 3 months - 389,835
Support – 400k total – 300k armor, barely touched save for the Behemoth and 100k ammo

Total Spent
- 789,835

What we were Paid:

Salary - 1,164,307
Signing Bonus – 349,292
Support - 200k
Salvage – 2.15 mill

Total Paid and Salvaged
- 3,863,599

Total Made - 3,073,764

War Chest - 87,787,207

END OF CONTRACT #35!!!!!!!!!!!!!

Abe Sargent 01-22-2025 12:38 AM

Jan 08, 3028 – ‘Eono Company returns to Galatea! They had that raid.

Jan 13, 3028 – At Galatea, our monthly recruit is here with Flavia and Stephen. We can either get a Drop/JumpShip like a Union or Invader or 12 dispossessed enough for another company.

I do a Union, which we’ll name:

Jan 25, 3028 – The fleet from the big raid returns, Evan is back! He recruits 2 fighters for the Diamond Lion.

He also recruits three MWs
:

Agata Gilling, elite, to be assigned later
Kristina Moy, ditto
Sonja Moljevic, ditto


Jan 30 – Contracts!!!

We get…3!!
!

Here they are:

#1. ComStar wants us to O. Raid the Lyran World of Ellengurg, we could be there on Mar 11.
#2. The FWl wants us to O Raid the Lyran border world of Gacrux which is 3 jumps, we could be there on Feb 15.
#3. The FWL also want us for a very special contract to…a Riot and Garrison for three months to help out with some political stuff. It’s on the nearby world of Shiloh two jumps from Solaris VII. They are looking for our vees for that one. I could send Vee #3 and #5 to them. With a Command Circuit to help us get there now we could be there on Feb 3.

I negotiate all three!!!!

Negotiate with ComStar
– We start with 170 points. Full salvage drops us to 120. They grab 3 months, we drop to 1 for 110 left. We grab 50% Battle Loss and Strait Support for 25, 85 left, they pay us x4 for another 25 points, 60 left. We grab remuneration, none, 70, they go liaison and we finish with no transport 80, 40% singing bonus.

We are sending here the ‘Eono Company with a Union the “Diamond Lion” and a Leopard CV too. Since this isn’t on the border, they only have a mech company here to prevent issues.

Contract #36:

Objective Raid for ComStar against Lyran World of Ellengurg.
Salvage – Full
Length – 1 Month
Support – 50% Battle Loss and Straight Support
Command – Liaison
Salary – x4, x1.6, 1.25
Transport – None
Remuneration – None
40% Signing Bonus

Negotiate with FWL #1
: We start with 175 too. Everything the same.

Contract #37:

Objective Raid for FWL against Lyran World of Gacrux
Salvage – Full
Length – 1 Month
Support – 50% Battle Loss and Straight Support
Command – Liaison
Salary – x4, x1.6, 1.3
Transport – None
Remuneration – None
40% Signing Bonus

Since this is on the border we are sending our flotilla and Deux, Tres, and Vee #4 like normal against a Battalion of defenses. I normally send this against the DC or CC since they got closed border. Since this is just against us in the Lyran space, I am not taking our flotilla, just our Overlord, Condor, a Leopard CV on an Invader and leaving the rest of Achilles and Avengers and Leopards and such here.

Negotiate with FWL #2: We start with 175 here too. Here is a key difference, we are not spending 10 to drop length to 1 month. That increases our signing bonus by 5%.

Contract #37:

Riot/Garrion for FWL on the world of Shiloh
Salvage – Full
Length – 3 Months
Support – 50% Battle Loss and Straight Support
Command – Liaison
Salary – x4, x1.6, 1.3
Transport – None
Remuneration – None
45% Signing Bonus

We will be sending in Vee #3 and #5. They will be sending us back with a Command Circuit on May 9.

Abe Sargent 01-22-2025 01:11 AM

Beginning of Contract #36:

Mar 11, 3028 - ‘Eono Company arrives at the Zenith JumpPoint at Ellengurg! It’s so boring that we don’t know anything about it!!! No one attacks us. We are here to destroy a military complex of a politically connected but anti-ComStar local to send them a message.

Mar 16 – We land at the DropPort around a few hours from them. We scout with fighters to verify a company of mechs, yuppers puppers!!!

Here they are:


Atlas - veteran - CO
Zeus 6S – veteran, XO
Archer 2S
Rifleman
Warhammer 6D – the one with fewer weapons but better armor and sinks.
Clint
Hatchetman
Hunchback
Wolverine
Javelin
Locust 1E
Valkyrie

They are all regular save for those noted above. I’d love another Atlas, love them much!!! We have one Archer 2S in storage just getting back now. It’s the one that’s more like a Crusader. That Hunch is sexy too, and they have two AC20s.

As a reminder, ‘Eono has a BattleMaster, Thunderbolt, Banshee 3S, Charger 1A5 for close in and then Crusader, Warhammer, Goliath and Catapult for range and then scouts are Dervish, Vulcan 5T, Javelin 10F and Locust 1E.

We are on a base with level 1 buildings that don’t block LOS, roads, concrete, but no woods or hills.

Since we both have Javelins, here they are! 30 ton lights with 6/9/6 movement. Theirs has two SRm6s for strong critical finder and murder on vees. Ours has max armor, 12 heat sinks and 4 MLs instead. It’s one of my favorite level 1 scout mechs since it cannot blow up or run outta ammo.


Abe Sargent 01-22-2025 10:33 PM

I deploy a spear with my Banshee in the point. They set up their Atlas in the left corner, the Zeus in the center and the heavies in the right corner.

Turn 1 – We win init 10-4, good buddy. Their Atlas stayed in the corner, the Archer and Zeus didn’t move either. I fire long range at the Atlas which is like 12 or 13 hexes away and -1 to be hit. Short range at that +4 Locust. Our Thunderbolt’s LRm15 hit the Atlas’s head. Our Goliath’s PPC hits it too, dead mech!!! We also destroy it’s LA.

Turn 2 – We lost init 8-6. I charge 5 again. Our Warhammer bases their Clint. Our Jav to their Locust’s rear after it bases my Warhammer. Their Wolverine leaps in and bases my Catapult. Our Vulcan to it’s flank and next to the Locust too. Our Dervish bases their Jav. Our Locust next to their Valkyrie. I fire at their Hunchy. +1 to hit, short range. Our Crusader destroys its CT, dead mech! We also destroy it’s LT and LA. We took out both AC20s!!! Melee time!!! Our Vulcan destroys the RL of their Locust, it’s legged and falls. We kick down their Clint, Javelin and Wolverine!

Turn 3 – We grab back init 7-5. They tried to stand the Locust 1E failed and it blacks out. Our Charger bases their Rifleman. Our Banshee their Warhammer. Their Jav rises, I jump my Dervish to stay based with it and our Vulcan bases it too to try to leg it. They rose their Wolverine. Not their Clint. I move to it. Our BM to their Zeus’s rear, Our Crusader to it’s flank. They retreat their Archer. Our Catapult bases their Valkyrie. Jav to their Wolverine’s rear. I fire at that Zeus and Archer. Our Dervish legs their Javelin’s RL. Our BM in the Zeus rear armor hit ammo, boom, dead mech!! Their Archer and our BM fall. Melee! Our Catapult kicks their Valkyrie to the ground after destroys it’s LL. We kick their Rifleman to the ground.

With the head shot to their Atlas and the ammo death of their Zeus this round they know they need to turn this around next round or flee.

Turn 4 - They win init back 6-5. With my BM with 2 left on the H savaged I eject it and internal in two places. They actually rise that Javelin!!! Our Thunderbolt in front of their Archer not stood up. Our Charger next to it and the Catapult too. Our Locust moves next to it +4 as a sac play so it cannot flee. It rises and turns to face the Locust. Their Clint rises. Their Rifleman stays on the ground, I base it with our Banshee. Our Crusader bases their Hatchetman. Their Warhammer bases our Banshee’s flank, our Jav it’s flank. Their Wolverine bases our Crusader. I focus on that Archer. Our Charger destroys it’s RA. Our Crusader hit’s the ammo, boom, dead Archer!!!! Our Javelin destroys the LL of their Rifleman, I won’t kick it with the Banshee. Melee!!! We kick their Hatchetman to the ground

They rise it and flee with what they can and they eject the legged mechs. We capture the battlefield!!!

Salvage:

Atlas missing H and LA; Current value - 8,126,000 – to fix 1.5 mill.
Locust 1E missing RL, see below
Javelin 10N missing RL, current value – 2.15 to fix 350k
Valkyrie missing LL. See below.
Rifleman missing LL, see below.

Zeus 6S – H, RA, LA
Hunchback – H, RT, RA, RL, LL
Archer 2 S – LL, LA, H,

Do I have Atlas head and LA? Nope! I spend 1.5 mill to fix up. Locust RL? Yes, fixed. Javelin? Not them other 30 tonners? Nope. I spend 350k for it. I do have a Valkyrie LL. Rifleman LL too? Nope, other 60 tonners? Dragon or Quickdraws too. Got a QD one, fixed!!!

Abe Sargent 01-22-2025 11:30 PM

Mar 18, 3028 – We spend two days clearing out their HQ and adding them to our stuff. We salvaged around 1.35 mill. We blow up their base and flee to the JumpPoint. No issues there either.

We’ll return on April 30, 3028.

Time for that Contract Stuff!!
!

Objective Raid for ComStar against Lyran World of Ellengurg.
Salvage – Full
Length – 1 Month
Support – 50% Battle Loss and Straight Support
Command – Liaison
Salary – x4, x1.6, 1.25
Transport – None
Remuneration – None
40% Signing Bonus

Our salary is 78,641

What we Spent:

Salary – 235,923
Support – 650k – 550k armor, 100k ammo

Total Spent
- 885,923

What we were Paid:

Salary - 629,128
Signing Bonus - 251,651
Support – 325k
Salvage – 1.35 mill

Total Paid and Salvaged - 2,555,779

Total Made - 1,669,856

War Chest
- 87,607,063

END OF CONTRACT #36!!!

Abe Sargent 01-23-2025 12:32 AM

Beginning of Contract #37:

Feb 15, 3028 – We arrive at Gacrux’s Nadir JumpPoint. We have the Deuz, Tres Company and Vee Company #4 for the Objective Raid by the FWL! Gacrux is on the border with the FWL in Lyran space and has loads of industry. We are hitting a local industrial plant and destroying it.

Feb 20, 3028 – We arrive at their planet. No major issues we land at their DropPort by the industrial plant. We are around 50 minutes from them, our scouts verify that this is a battalion of units yup!!! But, like us, they are a mixed company and we weren’t expecting that so they have 12 vees, 3 infantry and 24 mechs.

Here are our merc defenders!!!


Merc Mechs!

Assault:

Awesome – veteran
Charger
Cyclops
Stalker – veteran
Striker 2S - veteran

Heavy:

Dragon
Grasshopper - yayaya
JagerMech
Quickdraw
Thunderbolt – yayya!!!

Medium:


Blackjack
Centurion
Enforcer
Phoenix Hawk 1D
Scorpion BattleMech
Shadow Hawk
Trebuchet
Vindicator

Light:

Commando
Jenner
Panther
UrbanMech
Wasp 1K
Woflhound!! Yaya!!!

They are regular.

Tanks:

Devastator – veteran
Puma Assault – veteran
Bulldog
Manticore
Pike
Condor (Flamer) – this variant has 2 flamers, 2 Mg and 3 Ml
Hetzer
Maxim
Galleon
Hunter – yayya!!
Pegasus - uh oh. Tank killer 2 SRM6s
Scorpion light vee

I’d love to grab a TBolt, Grasshopper, Wolfhound, Hunter and that Condor is sexy too. The Awesome is nice too.

Here is both Tres Company and their Striker, an 80 assault mech with 13.5 tons of armor, 4/6 movement, ours is a 2C with 15 sinks and AC5, 1 LL, 1 PPC and 3 ML. Theirs is a 2S with PPC, AC10, 3 Ml. It’s better on heat.


Abe Sargent 01-25-2025 02:45 PM

We are on the CityTech map with light trees, light hills, concrete and small ponds of three hexes each as well as three wood hexes in the left middle area of the map and in front of the pond.

This is the map!



I don’t set up a spear, but put a top Assault mech in my top one of the south end. Many Assault here aren’t great closers with strong armor. I have here in Deux Company closers of Stalker, TBolt, Orion and Cataphract and then fire support of Awesome, Zeus, Marauder and Crusader. In Tres it’s a Victor 9B, BattleMaster and Centurion and Hatchetman and then fire support is Longbow9Q, Catapult, Striker and another Zeus, and then scouting are the Griffin 2N, Jenner, QD and PXH. They have their Awesome and Stalker on the far left, the Thunderbolt and Grassjhopper in the far right and the Cyclops in the middle.

Turn 1 – We lose init 8-7, Close!!! I charge 5 hexes. They have setup most in the top left corner. They charge their JagerMech on the left flank. Our Jenner next to their Condor Flamer and Pegasus. Our Griffin bases their JM. Our Vulcan bases their Maxim. Their Charger charges our right flank. Their Panther bases our Vulcan. Their QB bases my Vulcan. Their Awesome and Stalker didn’t move. I target their Stalker at -1 with long range fire, and then short range at local stuff.

Our Plainsman immobilizes a Pegasus. That’s Ursula Kolehmainen’s 4th KO.
Our Zeus 6T -1 movements their Pike
Our Vindicator immobilizes their Maxim!!!
Our Crusader hit the ammo in their Stalker, boom, dead mech!!!
Their Centurion halves the movement of our Brutus
Our Valkyrie hit the ammo on their JagerMech boom, dead mech!!!
No falls, hand to hand!!! Their QD Misses our Vulcan, our Griffin punches their Panther in the head, no falls.

We took out or immobilized four units!!!

Turn 2 – We grab that sweet init 12-7. They eject that Maxim and Pegasus. I eject that Brutus, no easy kills! I move 5. Our Striker and Cataphract bases their Enforcer. They emerge their TDR and Hopper. Their PXH bases my Cataphract. Their Condor to our Zeus’s rear, I want to it base it with my Jenner, but their Charger will base me, I’ll wait. I do jump my QD to their Striker’s flank. Actually, if I move my Jenner to the Condor I could jump over the Victor to base the Charger, that’s the 5 SL laser Charger and our good armor Victor. I bait them and run my Jenner 9. I really bait them and move my Hatchetman onto their Condor. His Charger doesn’t base us but the right flank of our good armored Longbow. Our Victor bases it. Our PXh next to the Condor but not Charger. Maxims and Plainsmans near the Condor too. Their QB bases my Marauder’s flank. Our Griffin to it’s rear and the basing their Commando and it too. Our Centurion to their Scorpion mech’s flank but cannot kick, wrong side. Their Awesome is up near trees, +2 and harder to hit. Many cannot see it at all, so instead I focus on that Thunderbolt, and then Devastator with long range fire that can see it, but it’s in woods so many cannot. Then the Condor and rear arcs like the QD by my Griffin and such. Ideally I can take out or immobilize a Condor, and then the Devastator and TBolt.

Our PXH -1 movements their Condor and our Jenner too and Plainsman each -1 too and then half movement
Our SturmFeur destroys the Devastator’s engine, quiet tank then the right side of the tank too.
Our Demolisher’s AC20 destroys the head of their Thunderbolt, dead mech walking. We also destroy it’s LA
Our Centurion hits the hip in their Scorpion RLL.
Our Zeus 6S destroys their Pike’s front side - dead tank!!!
Our Crusader -1s their Manticore
Their Scorpion mech falls, melee!
Our PXH destroys the engine on their Condor!!!
We kick their QD and Enforcer to the ground.

This turn? The Condor, Devastator, TBolt and Pike are gone, another four units, They need to turn this around fast.

Turn 3 – We keep init 11-9. They eject the Condor. They leave their Awesome there. Our Orion next to their Centurion. Our QD to their Striker’s rear who based our Centurion. Their QD rose and moved little. Our Victor to it’s rear, nasty with that AC20. Our Vindicator next to their Striker’s flank. Maxims to the rear of their QD too. Their Charger pulls out. Our PXH in the Striker’s rear but two back, our TBolt bases their Centurion’s front. Our Stalker bases their Vindicator. Our Vulcan to their Striker’s flank. They move their Cyclops from out of the words to the left flank. I charge it. Our BM bases their Vindicator. They retreat the Grasshopper. Our Zeus 6T bases their Centurion too. They rise the Enforcer and flee. Our Zeus6S and MAD bases their Blackjack. They rise their Scorpion fine. Griffin next to their BJ too, I focus fie on their Cyclops a bit on the wounded Manticore with little front side, and then that Quickdraw and Striker with nearby and rear stuff.

Our Victor destroys the QD’s RT; RA on the ground then it hit the ammo, boom, dead QD!!!
Their Wasp halves our Devastator’s movement.
Our Demolisher destroys the Manticore’s front!!! Dead tank!!!
Our Zhukov immobilizes their Galleon then destroys the front side too.
Their Cyclops hits our MAD’s hip
Our Orion hits the ammo on their Cyclops, boom, dead mech!!!
Our TBolt and MAD and BM fall. No kicks from them. Their Striker fell no kicks on our Centurion either. The BM broke two Mls in the fasll.
Melee!!
We kick, our PXH kicks the Scorpion it falls and the pilot blacks out…

They get up and flee! We took out 6 Mechs and 7 vees in three turns. We ejected a damaged Brutus and that’s it for units gone. We took out a lance a turn!

Salvage:

Pegasus – immobilized
Maxim – immobile too
Devastator – destroyed engine and right side. Can we salvage? Tossed an 11, yes!!! Current value – 3.32 mill – to fix 800k
Pike destroyed front, we toss a 6 and cannot salvage.
Condor (Flamer) – destroyed Engine – current value is 550k, to fix 500k
Manticore – destroyed front, we toss a 10 and can salvage!!!!
Galleon – immobile destroyed front side, We toss 11 it’s salvageable

We captured everything or can salvage it save a Pike! We captured that Pegasus, Maxim and Condor (Flamer) and salvaged a Devastator, Manticore and Galleon. I spend 1.3 mill to replace the engines.

Thunderbolt missing H and LA
Scorpion – blacked out pilot mech is fine.

Stalker – RA, H, LA, LL
JagerMech – RA, LA, H, RL
Quickdraw – RA, LA, H, LL
Cyclops – RA, LA, H, LT

We destroyed most of the mechs with booms. Do I have an LA and H for that TBolt? Not that chassis other 65 tonners? That’s Crusaders and JagerMechs too. I use those JM we salvaged and we’ve got a brand new Thunderbolt and Scorpion!!!

Us:

Brutus – half movement
Devastator - half movement.
Marauder - Hip
BM – 2 MLs hit in the wall

We fix the Brutus on the 3rd try in 5 days, the Devastator in 3, and the MAD hip today. The BM MLs. In a few days!!!

Yay!!!

Abe Sargent 01-25-2025 03:05 PM

Level Up!

Plainsmen tanker in Vee #4 Ursula Kolehmainen got her 4th kill and is elite so I give her +1 piloting.

Feb 22, 3028 – We spend two days dissembling the Pike, scouring the battlefield for stuff and then rearming, armoring and repairing and grabbing stuff from the HQ prior to explosions. With a battalion here that’s 2.85 mill in stuff to keep it up and running as well as 500k from the tanks and 3.35 mill total.

We blast off and head to the Zenith JumpPoint see you at Galatea at Mar 12.

Contract Time!!!

Objective Raid for FWL against Lyran World of Gacrux
Salvage – Full
Length – 1 Month
Support – 50% Battle Loss and Straight Support
Command – Liaison
Salary – x4, x1.6, 1.3
Transport – None
Remuneration – None
40% Signing Bonus

Our salary/month is 222,165

What we Spent:

Salary - 444,330
Support – 700k – 600k armor in three salvos early little but late and falls much worse. 100k ammo

Total Spent
: 1,144,330

What we were Paid:

Salary – 1,848,412
Signing Bonus – 739,365
Support - 350k
Salvage – 3.35 mill

Total Paid and Salvaged:
6,287,777

Total Made
: 5,143,447

War Chest
: 91,450,510

END OF CONTRACT #37!!!

Abe Sargent 01-25-2025 03:41 PM

Beginning of Contract #38:

Feb 03, 3028 – All three Vee companies not doing stuff arrive at the FWL world of Shiloh with Command Circuits to help with Riot/Garrison. Here are Vee #1, 3, and 5, a battalion of vees. Our contract begins and will end on May 3.

We land in the capital of Randerville. The planet’s governor announces some rough fiscal measures ahead due to inflation and such, now that we’ve arrived. We also have with them all of the outstanding infantry from Alpha and Deux companies – 5 more infantry squad than normal

Here’s our plan. We have 9 infantry and 36 vees, we will always have patrolling a company of vees here in the captial to check against riots and garrison the ruler and Governor too. I also always have three infantry on guard at the HQ on duty with three on call.

I am going to roll for each month to see if we are needed. 8 the first month, yes, 9 the 2nd month year, 10 the last month yes. And then they will be a mixed company of vees, VTOLS and infantry that hit us.

Ready?

Month One? ( I toss a 9)

Feb 18, 3028 – We are patrolling when signs of riot are growing we head out and advance to the area where the riots are and then see some unmarked tanks and civs that are clearly military trained. We radio them to step back and instead they attack us.

Who was out on patrol? Vee #3.

This is Us:


Demolisher
Manticore
Zhukov
Rommel

Rhino Support Tank
Schrek PPC Carrier
Hunter
AC2 Carrier

Condor Hover Tank
Falcon
Goblin
Harasser Missile Platform

This is them:


Puma – veteran
Shrek PPC Carrier - veteran
Brutus
Bulldog
Condor
Hetzer
Hunter
Pegasus
Scimitar
Scorpion

3 infantry

This is both of ours Schrek PPC Carrier the Awesome of vee world! It rocks three of them, then no backup weapons and okay armor. 3/5 movement on an 80 ton frame!!!


Abe Sargent 01-25-2025 09:06 PM

We are on a map with a building in the south level 1 and 2 high.

Turn 1 - We win init 7-6. I set up left of the building. I charge 5 and run 10 with my scouts. I focus on that Shrek and Brutus short range fire. Our Condor destroys it’s front, dead tank!!! Our Zhukov immobilizes that Brutus!!!

Turn 2 – We lose init 10-11. Close! I charge 5 again. They eject the Brutus. I charge their Bulldog with my AC20 stuff. I blast it with three and then the hovers to it’s flank. The rest their Puma. Our Demolisher destroys the Bulldog’s front! Dead tank! Their Pegasus stuns our Demolisher for 2 turns. Their infantry halves the movement of our Harasser. Our Rhino destroyed the right side of their Puma! Dead tank!!!

We killed one lance and both assaults and heavies! They flee and we defended successfully!!!

Salvage:

Brutus - Immobile
Bulldog – destroyed front, can we salvage? Yup!
Puma – Destroyed right side, we cannot salvage.
Schrek PPC Carrier – Destroyed side, can we salvage? Yup tossed an 11.

We captured a Brutus, Bulldog and Schrek.

Us:

Harasser Missile Platform – halved movement.

We fix the Missile Platform’s movement tomorrow!!

Abe Sargent 01-25-2025 09:49 PM

Feb 19, 3028 – We take apart the Puma Assault tank, and then we have captured from the battlefield 450k.

Because we thumped them, I am ruling that a +1 is getting added to month 2 and 3 to make it harder. Month 2? I toss a 9, needed a 10, Month 3? Toss a 7. All quiet

May 03, 3028 we finish up and then blast off! See you at Galatea on May 8.

Contract Stuff!!!

Our total salary for Vee 1, 3 and 5 is 165,446 per month

Riot/Garrion for FWL on the world of Shiloh
Salvage – Full
Length – 3 Months
Support – 50% Battle Loss and Straight Support
Command – Liaison
Salary – x4, x1.5, 1.3
Transport – None
Remuneration – None
45% Signing Bonus

What we Spent:


Salary - 661,784
Battle Support – 300k – They barely touched us, 250k armor and 50k ammo.

Total Spent - 961,784

What we were Paid:

Salary – 3,871,436
Signing Bonus – 1,742,146
Support – 150k
Salvage - 450k

Total we were Paid and Salvaged
- 6,213,582

Total Made
- 5,251,798

War Chest – 96,702,308

END OF CONTRACT #38!!!!!!!!

Abe Sargent 01-25-2025 10:32 PM

Feb 02, 3028 – Arba Company and captured stuff arrive back at Galatea with all of the naval captures and more like that extra Union we captured and Mule and more.

Feb 12, 3028 - Sieben Company returns.

Feb 13, 3028 – Recruiting Time! Flavia and Stephen have 12 recruits and do another 12 MWs that are dispossessed.

Here they are:

Ian Chester
Graeme Morris
Torra MacLeish
Sunand Joshi
Liam Kinkaid
Hoa-Xinh Liu
Laurent Cruz
Sweeney MacElfrish
Farhana Syeda
Mahdhoodha Nii
Aurelio Isted
Maggie Moreau

All elite.

Plus, these three from before:

Agata Gilling, elite, to be assigned later
Kristina Moy, ditto
Sonja Moljevic, ditto


I make our 8th Mech Company, named Oitavo Company (Portuguese for 8).


Capt. Graeme Morris, Atlas, AS7D, elite
Agata Gilling, BattleMaster, elite
Kristina Moy, Thunderbolt 5S, elite
Sonja Moljevic, Guillotine 4L, elite

Left. Sunand Joshi, Awesome, elite
Torra MacLeish, Archer 2S, elite
Ian Chester Crusader 3D, elite
Hoa-Xinh Liu, TBT5N Trebuchet, elite

Left. Liam Kinkaid, Vulcan 5T, elite
Laurent Cruz, Javelin 10F, elite
Sweeney MacElfrish, Spider, elite
Farhana Syeda, Griffin 1S, elite

They can head out in the new Union the Ruby Lion.

Abe Sargent 01-25-2025 11:50 PM

Feb 28, 3028 – Contracts!!! We’ve got Arba, Oitavo and Sieben ready for deals!!!!

We get 3!!!

#1. From the Lyrans they want us to O Raid the nearby Drac World of Atria which is two jumps away we could be there on Mar 8. We could take our naval flotilla with us like Achilles and Avengers and such. They have one mech company defending.
#2. For the Lyrans again they want us to O Raid the FWL border world of Pollux we could be there on Mar 22. Just a company of mechs there defending too.
#3. The Suns want us for a deal to O Raid the Drac border world of Cylene which is one jump from our HW of Mallory’s World and we could be there on April 2. We would also need the flotilla since it’s a border world like Atria. They have a mixed battalion of one company each of mechs, vees and infantry, so two could be fine there.

We could reach out and do all three and just go from Atria to Cylene. The Lyrans and Fed Suns agree to combine Offers #1 and #3. We’ll send our entire flotilla and Arba and Stieben and then Oitavao at the FWL.

We are sent a message by our Fed Suns liaison to be done by July. Just as a heads up from them for the follow up from the Galtor III campaign.

Negotiation with LC and FS: We have 180 points. We spend 50 for Full Salvage (130) and then two month deal is offered, and then we pull 25 for 50% Battle Loss and Support and then they 25 for x4 salary, 80 left. We put up remuneration, none, 90 they do Liaison for Command, us no transport and then 100 left, so 50% signing bonus.

Contract #39 AND #40:

Objective Raid by LC and FS against the DC worlds of Atria and Cylene
Salvage: Full
Length – 2 months
Support – 50% Battle Loss and Strait Support
Salary, x4, x1.6, x1.5
Command – Liaison
Remuneration – None
Transport – None
50% Signing Bonus


Negotiation with LC: We have 165 points. We spend 50 on full salvage, 115 left they offer 3 months we drop to 1 with 10 points, 105 left. We pull 25 for 50% Battle Loss and Straight Support. They 25 too for x40 salary, 55 left. Then we pull 15 for transport we need to hire a Union which will cost us 900k there and back. 40 left. They grab Liaison, we grab no remuneration 50 left 25% signing bonus.

Contract #41:


Objective Raid by LC against the FWL world of Pollux
Salvage: Full
Length – 1 month
Support – 50% Battle Loss and Strait Support
Salary, x4, x1.6, x1.5
Command – Liaison
Remuneration – None
Transport – None
25% Signing Bonus

We’re sending in Oitavo, see you in a few weeks!!!

Abe Sargent 01-26-2025 12:44 AM

Beginning of Contract #39 AND #40:

March 8, 3028 – Our flotilla arrives at Atria’s Nadir JumpPoints, it’s defended by little, alto a border planet the planet here isn’t worth that much. An Invader here with a Leopard CV and Avenger at each JumpPoint. They unfurl at us, but we have 5 Achilles, and all of our extra Avengers and all extra Leopard CVs plus the fighters in our two Unions

We have total:

5 Achilles
2 Unions not launching with fighters,
2 Leopard CVs
2 Avenger
10 Aquarius
26 fighters

To their Avenger, Leopard and 6 fighters here and the same at the other Jump Point, they send them to the planet to meet us there. My goal is to capture them if possible. We destroy them both and all six fighters. Can we salvage them? I toss a 5 for the Avenger, nope, the Leopard? 10 yes! It’s 8 mil to fix up. Their JumpShip flees. I spend it now…

Battle Loss at JumpPoint
– We lost 1 fighters that we can recover for 1.1 mill, we took 2.5 mill in damage to fix up. We salvage 2 of their fighters for 900k.

We salvage 3.2 mill in lost stuff from the battle.

Mar 13 – We arrive at the planet, here are another Avenger, Union, Leopard CV with 8 fighters this time. We again blow through them, the Union retreats to the planet, the Avenger is destroyed, the Leopard CV flees to the Zenith JumpPoint and with 3 fighters.

Can we salvage that Avenger? I toss an 8, nope. Need a 9.

Battle Loss at the Planet
– We lost 2 fighters, one permanently with a value of 3.15 mill. The other can be repaired for 360k. We took 2.25 mill since they left earlier. We can salvage 2 fighters for another 750k.

We salvage 1.8 mill from the Avenger and dead fighters,

We land with total superiority

We follow their Union to the DropPort on the southern island at the poles of Aitrakops. They land and out emerge their 12 mechs form their HQ to meet it. We land, and one company will surround them and keep them from fleeing and act as support while the other attacks them. Atria is a warm island planet with beaches and stuff everywhere. We are on a coast with a base.

We’ll send out Arba, this is the first time you’ve seen them in a while here they are again.

Charger CGR-1A5
Guillotine GLT-4L
WHM-6L Warhammer
Wolverine 6K

CLPT-1C Catapult
STC-2C Striker
WTH-1 Whitworth
Longbow LGB-7Q

FS9-A Firestarter
Spider SDR-5V
Locust 1E
Hermes II 2M

Here are our defenders!!!

Atlas - veteran
Stalker – veteran
Dragon
Rifleman
Centurion
Cicada
Hunchback
Shadow Hawk 2K
Jenner
Panther
UrbanMech
Wasp 1K

This is their beloved scout mech the Jenner a 35 ton 7/11/5 mech with 10 heat sinks, 4 ML and an SRM4, and 64 points of armor, pretty light. We have some Fire variants with more armor and pull the SRM4. This isn’t that. They are regular, love that Atlas and Hunch.


Abe Sargent 01-27-2025 12:42 PM

In the island coast, there is a hill in the center around 3 hexes high which will block LOS, and then they have buildings on their north side and a bridge to us. I have trees here and there too. I deploy on the east of it near the flank, and I place my dorks as a spear with the Charger leading. I need to swap that Warhammer with a better one, that’s the 10 ton armor one not the 6D one with better armor. They deploy on the island and on the far side of the hill. Remind me to swap that Wolverine with a Hunchback a better mech in the closing role. It doesn’t have JJ.

Turn 1 – We lose init 7-6. I send my troops 5 hexes. They aren’t moving off the island, only their Jenner deployed off it. They run in the Jenner and hop over their Wasp. I cannot see the island mostly, short range at the Jenner, long range at their +0 to hit Atlas. Our Charger’s AC20 destroys heir Jenner’s LL, legged! Our Longbow gets a through hit on their CT Atlas for an engine hit. It’s barely touched.

Turn 2 – We gain init 8-3. They turn but don’t eject the Jenner. I charge 5. Their Shadow Hawk leaps into the water. Our FS next to their Wasp up a hex for a Head punt kick. Their Atlas backed up and is 10 away from our Charger. I fire at that -1 Rifleman for 7 hexes away instead. Our Charger hit the RL of their Rifleman and hit two fee actuators. It falls. It’s got 2 left. Just peppering of their Atlas more. Our FS kicks and destroys their Wasp’s LA.

Turn 3 – We keep init 7-3, all 7s tossed by someone. Their Rifleman fails to stand. I leap my Guillotine into the drink. Our FS to their Wasp’s rear. Our Spider by it too. I fire long range at that Atlas and SRMs at that Rifleman to finish off it’s RL. Their Atlas is +2 to be hit by being in woods and smoke. Many cannot see it with the Smoke now. Our Charger destroys their Rifleman’s RL. Their Atlas fell. Our Firestarter destroys the Wasp’s RL with a kick!!!

Turn 4 – We lose init 12-4, no more 7s tossed. They don’t eject the Rifleman. They turn the Wasp. Their Atlas rises. Their Hunchback charges. I focus on that Atlas long range and short range the Hunchy. Just an exchange of fire but they savage our Guillotine. Their Atlas standing in Fire and firing is at +18 heat.

Turn 5 – We get init back 10-7, another 7! Do I eject the Guillotine or sac play it? It’s got 1 left CT external and is internal in both Arms with 9 and 11 left. I cannot only leap it two, so I cannot leap it behind the mountain with a +4 since it’s in water and two of its JJ are in the legs. I eject it. They keep their Hunchback there in woods. Our Spider to it’s flank so no kicks back. I also run my Hermes II over the bridge with +3 to hit. I fire at that Atlas again. An SRM pops it in the Head and it blacks out and falls and takes more damage to it. That Hunchy falls. Their Atlas is at 14 heat

We offer them to surrender the Atlas and keep their pilot but they don’t respond.

Turn 6 – We keep init 11-10. Close. They hull down their Hunch. They savaged my Charger’s RT it’s got 7 left internal. I eject it. Our FS goes where the Spider was to kick the Hunchy. I fire at that Hunchy and Atlas’s LL. Our Striker hit the Atlas in the head with a LL dead mech! I was aiming at the LL but didn’t hit it. Our Whitworth hit the Ammo on their Hunchy, boom, dead mech. Our Striker fell.

We just took out both of their AC20s. With now three legged mechs and the destroyed Atlas and Hunchback and only that Stalker left to rally around, are they going to flee or try to change things around next turn? They are angry with the death of their CO last turn, and I’m giving them one more turn then they’ll get back their senses.

Turn 7 – We win init 12-9. They try to stand up their Rifleman, it falls and blacks out. Our Hermes II bases it. They stand their Stalker, it doesn’t move towards us or back. Our Striker rises. Our FS next to their Stalker’s flank. Our Spider next to their Cicada. I focus fire on that Stalker. If they can see it they are firing at it. Our Longbow gets a limb blown off the Stalker’s RA on the ground. That’s where most of it’s weapons are in the arms. It stays standing. We kick it and it stays standing. We kick their Cicada down though.

They stand the Cicada and flee with a savaged one-armed Stalker. We captured their base!!!

Salvage:

Jenner missing LL, current value – 2.78 mill, to fix 400k
Rifleman missing RL – pilot blacked out. Current value – 3.26 mill, to fix 500k.
Wasp 1K missing RL, LA see below
Atlas missing H, current value of 8,626,000 to fix 1 mill,

Hunchback LA, LL, LA, H,
Stalker RA

Do we have a LL for a Jenner? Nope, it’s 35 tons the same weight as a Panther and Firestarter. No parts. I pay 400k to fix and another 250k to turn into a JR7F. Rifleman RL? No parts, it weighs 60 tons the weight of Dragons, Quickdraw, Merlin, no parts. I don’t spend it. The Wasp RL and LA? I have an Arm, no RL though, Stinger? Nope, Locust? Yup! Atlas H? No parts for Atlases. I pay that 1 mill for a new Atlas and then 650k for our JR7F.

War Chest after that and 8 mill to fix up Drop is 87,052,308

Us:


None, we were savaged bad though armor wise

Abe Sargent 01-27-2025 04:37 PM

Mar 13, 3058 - They try to load into the Union and then run the gauntlet. We destroy it can we salvage it? Yes, I tossed a 12. It’ll cost us 4 mill (I tossed 4 on a 2d6). I spend it now. 83,052,308 left.

March 15, 3028 – We spend 2 days fixing, repairing, and rearming. We salvaged from their HQ 1.6 mill since it was just a company support. We blow up their HQ and head back to the JumpPoint

Mar 19, 3028 – We arrive, load up and blast out!!! We head for the next Drac system of Cylene.

Apr 21 - We arrive in the border system of Cylene after jumping through Mallory’s World. We are at the Nadir JumpPoint, 11 days from planet. They have here an Invader with a pair of Avengers and a Leopard CV. They unfurl them and attack us. The Invader also has two Aquarius.

We destroy the two Avengers and their Leopard CV loads up the 3 surviving fighter and then returns and they jump away.

Can we salvage an Avenger? I toss 8 and 7, nope.

Battle Loss at JumpPoint
– We lost 3.5 mill to fix ( I tossed a 3 on 2d6). We lost 3 fighters, and can salvage 2 at 1.2 mill, the lost one was a light Sparrowhawk for just 1,684,222. We can salvage their 2 fighters for 1.4 mill.

From two destroyed Avengers and their fighters we can salvage 7 mill.

May 2, 3028 – We arrive at the planet of Cylene with another pair of Avengers, one Leopard CV from the Zenith JumpPoint and then another one from the planet. They have 12 fighters and 2 Aquarius.

We unfurl and plow into them!

We destroy one Avenger and Leopard CV the others flee back to the Zenith JumpPoint to load. Can we salvage either one? Not the Leopard CV, but yes the Avenger! We toss a 9 for it, but 5 for the CV. How much? 6 mill, spend it now (War Chest is 77,052,308).

Battle Loss at Cylene
– We lost 9 mill damage here, we lost 4 fighters, and then 2 permanently for 3.6 mill and then two to get up and running at 925k cash. We can salvage three of theirs for 1.8 mill. We also can salvage an Aquarius for 1.2 mill.

We salvage another 5 mill.

We land at the mixed battalion location with their 12 mechs and vees and 3 infantry. We do have aerial support for this battle. They come out and meet us at the DropPort, we are on that official map for today’s battle.

Here are the Drac Defenders!


Mechs:

Charger - veteran
Goliath - veteran
Marauder
Orion 1K
Centurion
Chameleon 4B
Scorpion
Shadow Hawk 2K
Firestarter FS9K
Javelin 10F!!!!!
Panther
UrbanMech

All regular. Would love that Orion.

Tanks
:

Devastator - veteran
Ontos - veteran
Schrek PPC Carrier - veteran
AC2 Carrier
LRM Carrier
Von Luckner K100 – the 2 AC20 lighter armor one.
Maxim
Vedette
Hunter
Pegasus
Saladin
Striker

I’d love that trio of assault vees, and Von Luckner too. They have FIVE AC20s in their tanks with that Saladin too. Love another Hunter too.

We have against them Arba and Stieben so 24 mechs. That’s not great for them BV or on the map wise.

We each have a Wolverine 6K – it’s a medium 55 ton with no JJ like the others, 5/8 movement, 14 heat sinks, max armor, a LL, 2 Mls, 1 SRM6 and SL.



Let me see if I can find the DropPort official map.


Abe Sargent 01-28-2025 12:28 AM

I deploy on the west flank with our two Chargers in the center and then our BattleMaster and Banshee to their sides. They deploy their heavy mechs to the south and tanks to the north.

Turn 1 – We lose init 6-5. Close. I charge 5. Their Charger bases my Wolverines front. Our Pixie to it’s flank. Their Goliath bases our southern Charger. I fire long range at the Schrek and Ontos o the north flank and try to take them both out. Some can only see that Devastator like our Awesome. Short range fire at the Charger. Our Awesome destroys that Devastator’s front. Dead tank!!! Pour Longbow -3s the movement of their Ontos. Our Guillotine stunned their crew. Grasshopper destroys the Charger’s LA. Our Wolverine destroys the Charger’s Ct, dead mech, cannot salvage. Melee! Nothing major happens.

Turn 2 – We grab init from them 10-7. They eject the savaged and 1/2 Ontos. I charge 5. Our Charger bases their Von Luckner in the south. I cannot find their Schrek. Their Orion bases my Charger’s flank. Our Guillotine’s bases his flank. Their Panther bases my Guillotine’s flank. Our Warhammer 6D and Striker the Panther. Our Wolverine bases their Pegasus. Our Jenner leaps to the front of their Jav. Their Goliath bases our Charger in the south flank. Our Spider next to their hiding LRM Carrier and Hunter in the corner of the building. Their Chameleon bases our Catapult and Warhammer, our Locust to it’s rear and Hermes II to it’s flank. PXH by their Panther too. I focus fire on that Shrek, LRM Carrer if they can see it and then Von Luckner in the south. Short range in the north at their Scorpion.

Our Wolverine destroys the LRM Carrier’s left side, dead tank!
Our Banshee destroys the Schrek’s front, dead tankx2!!
Our BM destroys their Von Luckner’s left side, dead tankx3!
Our Warhammer 6L destroys their Scorpion’s RT, the RLF on the ground it falls and blacks out.
Our Charger in the south flanked by their Goliath and Orion falls, not great
Melee!!!
Our Wolverine halves the speed on their Pegasus
Our Warhammer destroys the Panther’s RL, it falls
Our Jenner kicks their Jav to the ground.

We have taken out one mech blacked out another and legged a third, and destroyed 5 vees so that’s 8 kills or legs in 2 turns. I am giving them a turn to turn this around.

Turn 3 – We keep init 6-5. Just like our loss the 1st turn. I eject our savaged Charger to the ground that ate 2 AC20s from the Von Lockner. They don’t eject the Panther to keep it in front of me likely. Our Banshee bases their Urbie. Our Hopper next to their Hunter. Their Pegasus bases our Hunch’s rear. Our Wolverine bases it. Our BM bases their Goliath. Our Catapult and Warhammer next to their Maxim. Our Awesome next to their Pegasus. Guillotine by their Goliath. Our Hermes II to the rear of their Centurion. Our Striker and Warhammer 6D by it too. Our Locust in the Maxim’s rear, and the PXH next to it. Wolfhound by their Urbie. Their Jav fails to rise. Our Jenner and Firestarter next to it. I fire at the Goliath and then their Hunter in the north. Then targets of opportunity.

Our Banshee destroys their AC2 Carrier’s front side. Dead tank!!
Our Hunchback destroys their Hunter, dead tank!!
Our Firestarter destroys their Javelin’s LL, it’s legged!!!
Our PXH hits the UrbanMech’s ammo, it booms, dead mech!!!
Our Locust halves the speed of their Maxim.
Our Guillotine hit the ammo in their Goliath it lights up, boom dead mech!!!
Their Chameleon falls. Melee!!!
Our Warhammer destroys the Centurion’s LL and it falls. Legged mech!
Our Jenner kicks and destroys their Firestarter’s RL, legged mech!!!
Their Maxim and Pegasus survived kicks.

They eject from legged mechs and flee! We took out 7 vees and legged or destroyed 8 more for 15 total dead or legged!

Salvage:


Devastator – Destroyed front, We cannot salvage (tossed a 6)
Ontos – savaged movement, ejected
LRM Carrier – destroyed side we toss 10 and can salvage
Schrek destroyed front we toss a 8 and can salvage
Von Luckner V100, destroyed left, we toss a 5 and cannot salvage
AC2 Carrier front done we can salvage, tossed a 9
Hunter front, we toss an 8 and can salvage it

We captured a Devastator and Ontos, we fix it’s engine soon. The LRM Carrier and Schrek PPC Carrier and AC Carrier and Hunter all salvaged.

UrbanMech – RA, LL, LA, H
Charger – H, RL, RA, RT, LT, LL
Goliath – H, RT, RLR, LLR,

Centurion missing LL; see below
Scorpion missing RT, see below
Panther missing RL, current value 2.135 mill, to fix 350k
Javelin 10F missing LL; see below
Firestarter FS9K missing RL, current value is 2.55 mill, to fix 450k.

No Assaults or heavies captured this time though. Do we have that Centurion LL? We sure do, it’s fixed! Scorpion RT? It’s a quad so only that torso will do. We sure do, all done!!! Panther Rl? Nope! Not the other two either. Ditto our Firestarter RL. The same weight. That Javelin LL? Got it in stock!! I add it. I spend 450k for repairing the FS.

Our stuff was fine.

Abe Sargent 01-28-2025 01:06 AM

They flee. They were in a Fortress. They load up with their Long Tom artillery helping to keep them secure. We blitz it with our fighters and Drops. They launch and….they break through, and we cannot catch them. They flee. I would have loved another Fortress they are awesome.

May 5, 3028 – We spend three days taking care of taking about that Von Luckner, scouring the battlefield for cash and then salving their base. We find here 2.7 mill total from the tank and supplies.

We destroy their base and head back to the JumpPoint!

May 16, 3028 – We leave and launch to Mallory’s World one jump away today we’ll arrive there. I am going to stay there unless our navy is needed. They’ll hang out here getting things ready until July 1 when our contract. It’s possible we might use them, but doubtful.

Contract Time!!!!!!!


Objective Raid by LC and FS against the DC worlds of Atria and Cylene
Salvage: Full
Length – 2 months
Support – 50% Battle Loss and Strait Support
Salary, x4, x1.6, x1.5
Command – Liaison
Remuneration – None
Transport – None
50% Signing Bonus

Our salary is: 158,144

What we Spent:

Salary - 474,432 – 3 months
Support - Ground – 1.65 mill – 1.15 mill first battle and 500k 2nd.
Support Air Battles – 17.25 mill
Battle Loss Fighter Repair - 6,375,000
To Salvage Fighters from them and Aquarius – 6.50 mill

Total Spent
- 31,799,432

What we were Paid
:

Salary - 3,036,364
Signing Bonus - 1,518,182
Support Ground - 825,000
Support Air - 8,625,000
Battle Loss Fighter Repair - 3,187,500
Battle Loss Fighters - 4,217,111
Salvage – Space - 18 mill
Salvage - Ground -4.3 mill

Total we were Paid and Salvaged
- 43,709,157

Total Made
- 11,909,725

War Chest - 88,512,033

END OF CONTRACTS #39 and #40!!!!!!


Meet the Droppsies we captured!!!

Leopard CV DropShip with 6 fighters not full, we renamed the “Panthera Pardus Orientalis” (The Amur Leopard). Captured from DC in Atria.

Union DropShip with 12 mechs and 2 fighters, not full, we renamed it the “Amber Lion.” Captured from the DC in Atria.

Avenger DropShip – Escort and attack DropShip, we captured from DC in Cylene, renamed “Turrets of Justice”

Abe Sargent 01-28-2025 01:35 AM

Beginning of Contract #41:

This is the debut battle of the latest mech company named Oitavo.

March 17, 3028 – We arrive in the FWL system of Pollux which is just 2 Jumps from Galatea. We’re at the JumpPoinp at the Nadir spot. They have nothing contentious. We launch to the planet.

March 22 – We arrive at the planet. We unfurl at their DropPort and then defending here are the company of Marik Mechs we were expecting.

Here they are:


Cyclops, veteran
Victor 9B – veteran
Grasshopper – yay!!
Marauder 3M
Quickdraw
Centurion
Cicada
Hatchetman
Vulcan 2T
Locust 1M
Stinger
Wasp


Wow, TWO assaults with AC20….they are regular. Love another Grasshopper.

We hit them on flat grassland with some light trees. We both have Vulcans, ours is the 5T variant. Here is their Grasshopper, a heavy 70 ton mech with 4/6/4 movement good armor, 22 sinks, a LL and LRM5 for long range and then 4 ML for closer. It’s a fun mech!!!!


Abe Sargent 01-28-2025 11:15 PM

I make an Atlas spear. They deploy their assaults and MAD in the rear left corner.

Turn 1 - We lose init 12-11. Ouch! I charge 5. Our Griffin bases their Cicada. I fire on that +2 Cyclops if they can see it. Some like our Awesome are on that Quickdraw instead. Our Awesome hits the SRM ammo in the Quickdraw, boom, dead mech!!!!!! Their Cyclops didn’t fall. That’s our first kill from this company!!! I kick the Cicada. We hit a leg actuator in the LL. No falls.

Turn 2 – We win init 10-8. I charge 5 too. Their Victor bases our Atlas, our Tbolt bases it’s flank. Their Cicada bases my Guillotine. Spider to Cicada’s rear our Javelin to it’s flank. Our Vulcan to their Locust’s rear. I focus fire on their Cyclops and then rear attacks on their Locust and such, I also will send some at the Victor since their Cyclops was hit bad. Our Vulcan destroys the RT of their Locust. RA on the ground. Their Cyclops hit our Awesome’s PPc once. Our Jav hits its AC20 twice and destroys the RA. It falls and destroys it’s LL. Legged mech!!! Melee! Our Vulcan destroys the LL of their Locust on the ground. Our Guillotine destroys their Cicada’s LL, legged mech!!!

We have three legged mechs that turn and then the destroyed QD from last one. They need to turn this around fast! We took out a lance!

Turn 3 – We keep init 11-10. Close! They eject the Cyclops and Cicada and Locust. I eject our savaged Awesome from the rapid speed AC20. No cheap kills or rallies. Our Guillotine next to their Centurion. Their Wasp next to our Guillotine’s flank. Our Jav to it’s rear! Our Spider to the flank of their Hopper the mech I’d most love to snag. Their Victor hops away. Our Atlas bases it. Nope! Our BM bases their Marauder. Do I base the MAD and Victor with my Tbolt?I think I can destroy or drop the Victor, let’s do it. I’ll be in woods. I fire it all at the Victor. It should blow up to my mind. Our TDR does hit the ammo, boom, dead mech!!!!!!! Melee!!! Our BM and TBolt both kick their Marauder in the LL, one left, we hit two actuators there it falls. We also kick the Wasp and Grasshopper to the ground.


We took out a wounded Victor, now what? Keep on coming or flee? I toss an 11, they keep on coming one more round.

Turn 4 - We keep init 11-8. They won’t even win that!!! They rise and turn the Marauder. I’ll keep it based since then we can leg kill it. No attacks. Our Griffin bases it. Their Stinger bases our Griffin’s flank. Spider next to it. Their Wasp Hull Downs. Their Hopper rises. Our Atlas and Guillotine base it. Their Vulcan bases our Atlas’s flank. Do I move my Tbolt and base it and try to for a kick legged or move to the Marauder for a 3rd kick? I move to the Vulcan. I move our BM to woods where the TDR was and next to the MAD! I want to take out the Hopper salvageable this turn and leg that MAD. If they can see it they fire at it, but few can see it. Our BM, Archer, TBT and Crusader cannot see it. I fire at that Centurion instead. Our Vulcan 5T hits the Grasshopper’s gyro twice, immobile! Our Jav destroys their Wasp’s RA and RT. Our Spider it’s RL, legged Wasp! Their hopper hit it’s engine twice as it fell. Their Centurion fell. Melee! Our BM and Griffin destroy the LL of their Marauder! We salvaged with just kicks!!!

They eject from legged mechs and flee! We didn’t finish that Centurion. Durable little thing.


Salvage:


Quickdraw - LA, RA, H, LT, LL
Victor – RA, H, LL, LA,

Cyclops missing RA and LL; see below
Cicada missing LL; current value is 3.25 mill to fix 500k
Locust 1M missing RT and LL. See below, current value is 1.300 mill, to fix 200k
Grasshopper with 2 gyro and engine hits
Wasp 1A missing RL, RT, and RA; current value 946 – to fix 700k.
Marauder 3M – missing LL

We fix the Hoppers gyro on the first try and then the engine on the 5th. Yay Grasshopper! Welcome to the club!! The Cyclops RA and LL? It’s the only common 90 tonner, so just it’s parts. I do have it’s RA and LL too in storage, fixed! Cicada LL this time? Nope, other 40 tonners like Assassin, and Clint? Nope! Locust 1M? It’s missing a RT and LL. RT yes, LL of other 20s? Nope. Wasp missing it’s ride side? Nope. The LL of that Marauder? Nope! Other 75 tonners? An Orion! It’s up and going.

Us:


Awesome PPC

Abe Sargent 01-29-2025 12:04 AM

Mar 24, 3028 – We finish salvaging and find in stuff 1.6 mill.

We blow up their building and head back to the JumpPoint!

We’ll be back at Galatea on Apr 11. See you then!

Contract stuff!!!


Objective Raid by LC against the FWL world of Pollux
Salvage: Full
Length – 1 month
Support – 50% Battle Loss and Strait Support
Salary, x4, x1.6, x1.5
Command – Liaison
Remuneration – None
Transport – None
25% Signing Bonus

Our salary for Oitavo is 78,641.

What we Spent:


Salary - 157,282
Support – 600k – 500k for armor, 100k for ammo

Total spent: 757,282

What we were Paid:

Salary - 754,953
Singing Bonus - 188,738
Support – 300k
Salvage- 1.6 mill

Total we were Paid and Salvaged:
2,843,691

Total we Made: 2,086,409

War Chest: 90,598,442

END OF CONTRACT #41!!!!!!!!!!!!

Abe Sargent 01-29-2025 01:10 AM

Mar 8, 3028 – Khamésh Company and stuff arrives.

Mar 12, 3028 – Vee #4, and Deux and Tres Companies arrive at Galatea. This is from the assault with the Overlord and such. Evan is back!

Mar 13, 3028 – Another recruiting at Galatea with the three since Evan is here. We can grab a DropShip like another Union. Actually I’ve been misreading the Merc Handbook for transport, either they’ll pay for the minimum cost there fully for a cost 15 points or you’ll pay for +10. There isn’t a 50% either way. So I am swapping a bit, I am going to make full transport 25 points instead of 15 and keeping 15 for 50%. Instead with all 17 recruits this month, I am going to use 6 for fighters for our new captured Leopard CV and then 11 dispossessed MW to combine with the 3 left other to make a new company. Our 9th!!!

Our 6 new Fighters and pilots:


Elite, Riever (heavy), Vennie Chudy
Elite, Chippewa, (heavy), Dara Pannett
Elite, Lucifer (medium), Timuçin Berkes
Veteran, Shilone (Medium), Gjèrgji Rrustemi
Elite, Slayer, heavy, Azhar Abdul-Wadud
Elite, Sparrowhawk, light, Yamato Sakai

Our new 11 elite dispossessed MWs!


Yanis Lopez
Kazunari White
Martha Moore
Hakeem Pummy
Rhys Quinton
Alina van der Meijden
Mehwish More
Kifaaya Jabbar
Isibeal Toplady
Johanne Wittman
Luke Smith

These are the three others too not yet assigned:

Mahdhoodha Nii
Aurelio Isted
Maggie Moreau

Here’s our 9th Mech Company Named Nove Company (Italian for 9)


Capt. Yanis Lopez, elite, Atlas
Mahdhoodha Nii, Banshee 3S, elite
Kazunari White, Orion 1K, elite
Martha Moore, Hunchback, elite

Left. Aurelio Isted, Awesome 8T, elite – that’s the one with 2 LL and 2 LRM15s
Archer 2S, Hakeem Pummy, elite
Trebuchet, elite, Rhys Quinton
Warhammer 6D, elite, Alina van der Meijden

Left. Maggie Moreau, elite, Grasshopper
Jav 10F, elite, Mehwish More
Jenner 7F, elite, Kifaaya Jabbar
Phoenix Hawk 1D, (the one with two more heat sinks but no MGs). Elite, Isibeal Toplady

I bought that Warhammer for 6.2 mill and PXH for 4.5 mill.

War chest of 79,898,436 after purchases.

Abe Sargent 01-29-2025 09:48 PM

Mar 14, 3028 – Alpha, vee Company #2 and their stuff arrives at Galatea

Mar 25, 3028 - Vee Company #1 and #6 return to Galatea

Mar 28, 3028 – We take contracts! Again, we’ll need to be done by early July to get into the retainer but that’s 90 days, more than enough time for faster O Raids that are near.

I get three offers!!!


#1. The Lyrans want us to O Raid the FWL border world of Amity, we could be there on April 26. We would need a mixed battalion since it’s a border world, so Alpha and Vee #2 would work.
#2. The Fed Suns want us to raid the CC border world of New Macao. We could be there on May 11 but we’d need just a company of mechs, since it’s not a major world and the Militia don’t have mechs, but our naval flotilla that arrive at Mallory’s World on May 16 would be needed. We could send their Nove for their shakedown mission.
#3. The FWL want us to O raid the Lyran border world of Arcadia, we could be there on May 1. We would need another mixed battalion of vees and mechs, or just two mechs. I could send there Evan’s two mechs of Deux and Tres and then also the Vee as backup in his Overlord or the vee and Khamésh Company too.

I do all three deals after the Fed Suns agree to delay our New Macao raid for adding in the naval flotilla from Mallory’s World. We’ll arrive at May 30.

Negotiation with the LC
: We begin with 160 points. We spend 50 points for full salvage, 110, they want three months, drop to one, 10 points, 100 left, we pull 25 for 50% Battle Loss and Strait support. 75 left, they pull 25 for their x4 salary, 50 left, we have no remuneration, they want liaison, no transport, 70 left: 35% bonus.

I am sending our Fortress and with it our stuff.

Contract #42:

O. Raid for the Lyrans on the FWL World of Amity
Salvage – Full
Support – 50% Battle Loss and Support
Length – 1 month
Salary - x4, x1.6, x1.5
Transit – None
Command – Liaison
Remuneration – None
35% Signing Bonus

Negotiation with the FS
: We have 192 points. Same as their deal but with 50% signing bonus.

Contract #43:

O. Raid for the FS on the CC World of New Macao
Salvage – Full
Support – 50% Battle Loss and Support
Length – 1 month
Salary - x4, x1.6, x1.3
Transit – None
Command – Liaison
Remuneration – None
50% Signing Bonus

I am sending in Nove with our captured Union the “Amber Lion”.

Negotiation with FWL: We have 176 points. We have the same deal, but with 43% signing bonus.

Contract #44:


O. Raid for the FWL on the LS World of Arcadia
Salvage – Full
Support – 50% Battle Loss and Support
Length – 1 month
Salary - x4, x1.6, x1.4
Transit – None
Command – Liaison
Remuneration – None
43% Signing Bonus

I am sending in Vee #6 and Khamésh Company.

Abe Sargent 01-29-2025 11:35 PM

Beginning of Contract #42:

April 26, 3028 – Our Fortress and Alpha and Vee #2 and infantry arrive at the FWL border world of Amity, we are at the Nadir JumpPoint where there is a Charging station, and no one challenges us and we head to the planet.

April 29 – We arrive at Amity’s surface, still no one is stopping us. We land at a DropPort by their HQ where are striking. Their base is with a local noble mansion.

We unload and get everything ready. We scout up, and find what was expected. They meet us on the way in a desert with few of anything to keep battle away from the mansion.

Here are the Marik Defenders!

Mechs:

Atlas – veteran – uh oh
Banshee 3M – veteran
Catapult - yay!
Marauder 3M
Blackjack
Hermes II 2M
Shadow Hawk
Vulcan 2T
Whitworth 1S
Locust – 1M
Spider – yay!
Stinger

All regular, love that Atlas, Banshee, Catapult and Spider.

Tanks:


Ontos – veteran
Puma – veteran
Schrek PPC Carrier - veteran
Brutus
Pike
Goblin
Hetzer
Harasser Laser Platform
J. Edgar
Saracen
Scimitar
Scorpion (LRM) - that’ s a variant with LRM10 and LRM 5 too in the turret.

Also love that Brutus!

Three Infantry regular.

We are on a desert map with light foliage, and nothing else.

This is it:




We have an Atlas too! This 100 ton machine of death rules the world with 3/5 speed max armor, AC20, SRM6, LRM20 and some Mls with 20 sinks. Here’s a pic:


Abe Sargent 01-31-2025 12:02 AM

I deploy my Atlas flank four wide and then vees too. They deploy their Atlas and Banshee in the far left corner, the Ontos and Schrek there too.

Turn 1 – We lose init 9-8. Close! I charge 5. Their Harasser flanks us. We base it with our Jenner for kick kills, they don’t bring out the Atlas or Banshee. Their Hermes II bases our Jenner. I spit long range fire at the Shrek and Ontos to kill them, short range at the Hermes II +3 and Harasser +4. Their Catapult -1s our Behemoth’s movement. Our Archer destroys their Ontos’s front, dead tank! That’s his 12th kill! Level up time! Our Banshee destroys their Schrek’s left side. Dead tank! No falls, melee time! Their Hermes II was barely touched with FOUR AC20s fired his way. Our Jenner kicks and destroys their Harasser’s turret side, dead tank! That’s Mohammed Kunya’s green pilot’s 3rd kill, one more and his gunnery rises to regular!

Turn 2 – We thump them in init this time 10-5. Their Atlas backs up, I run 5 again. Our Jenner bases a SHD’s flank and their Scimitar. The Saracen joins it. Their Hermes II is on my Galleon. Our Wolfhound it’s flank. Their Spider bases my Jenner. I fire long range if they can see it at that Atlas in the far corner of the map and then short range at their Brutus on one side and the Banshee on the other. Their Goblin halves our Behemoth’s movement. Our Maxim halves the movement of their Saracen. Then it hits the ammo in it and it explodes, dead Saracen, not recoverable. Another Maxim halves the movement of their Brutus. Their Saracen also reduces the speed on my Behemoth pre-dying. Our Ontos destroys their Alas’s head, dead mech and CO. They’ll be not happy. Dead Atlas!!! No falls! Melee! No falls or bad stuff. Their Banshee has left just 6 LL external but is fine elsewhere.

Turn 3 – We keep init 11-6. Same gap. They eject the Brutus, we do the Behemoth. No cheap kills. I’ll give them this turn to get right, and then who knows? Their Banshee backs up to the Atlas’s far corner spot. I charge it. Our Atlas bases their Blackjack on the way. Oh uh! Jav to the rear of their Pike. Saracen too and Grasshopper too. Their WW bases my Hunch’s flank. Our Awesome and Crusader base it. Archer next to their Pike. Our Wolfhound by their Hermes II flank. I fire everything at that Banshee.

Their Pike halves my Ontos movement
Our Banshee destroys theirs RT, RA on the ground
Our Ontos hit’s a gyro and engine on it.
Our Archer another gyro hit and 2 more engine hits, shut down, another Archer kill!
Our Maxim destroys their Pike’s turret, dead tank!
Our Atlas fell so no felling the BJ.
Melee!
Nothing major is lost.

They flee with both assault mechs and two tanks taken out. No issues there.

Salvage:


Ontos – destroyed front, and I cannot salvage, I tossed a 3.
Schrek PPC Carrier – destroyed left side and…I tossed a 7 and cannot salvage
Harasser Laser Carrier – Destroyed turret and I toss another 7 no salvage
Brutus – ½ movement. Ejected.
Pike – dead turret we can salvage tossed a 9

We salvaged a Brutus and Pike!

Atlas missing H; current value - 8,826,000 – to fix 800k
Banshee 3M missing RT, RL, LL, RL, two gyro and 3 engine hits. Current value - 5,824,327 – to fix 3 mill.


We fix the Banshee’s gyro in three days and engine in 7. I don’t have Atlas parts. The Banshee is a unique 95 tons. Any of those? No parts, sorry. I pay the costs to fix both and then 1 mil to make that Banshee a 3S. Total spent 4.8 mill.

Us:

Behemoth – 1 and halved movement
Ontos – halved movement

We fix the Behemoth on the 2nd try and the Ontos on the 1st easy.

Abe Sargent 01-31-2025 12:18 AM

Level Up:

Alpha Company Archer elite pilot Mitch Raymond got his 13th kill, and gets edge.

April 30, 3028 – We take apart all of the tanks we couldn’t salvage and then convoy stuff to the cargo for their cash and then blow up the HQ! We salvaged from both 3.2 mill. We’ll be back on June 2. 3028.

Contract??!??!??!??


Our salary is 129,945

O. Raid for the Lyrans on the FWL World of Amity
Salvage – Full
Support – 50% Battle Loss and Support
Length – 1 month
Salary - x4, x1.6, x1.5
Transit – None
Command – Liaison
Remuneration – None
35% Signing Bonus

What we Spent:


Salary - 259,890
Support – 600k – 500k armor, 100k ammo

Total we Spent
: 859,890

What we were Paid:

Salary - 1,247,472
Signing Bonus – 436,615
Support - 300k
Salvage – 3.2 mill

Total we were Paid and Salvaged
: 5,184,087

Total we Made
: 4,324,197

War Chest: 79,422,633

END OF CONTRACT #42!!!!!!!!!!!!

Abe Sargent 01-31-2025 10:18 AM

Beginning of Contract #43:

May 29, 3028 – Nove Company arrives in the CC System of New Macao with the O Raid by the FS on the world with no mechs. We are at the Zenith JumpPoint. This is a border world, so more defenses are needed, and then we have the flotilla here to drop them down, but the world isn’t that valuable, many CC border worlds we’ve arrived at with lesser value might only have minor stuff. We also have the repaired Avenger and Leopard CV with fighters here too. We are on the “Amber Lion.” Union.

We check and at the JumpPoint are a CC Military logo of the New Macao Militia Invader with an open DropRing and an Leopard CV and am escort Achilles. The nastier one to the Avenger. It carries two fighters, 2 small craft and the best weapons/armor of an assault/escort stuff. We have five.

Here’s what they have:

1 Achilles
1 Leopard CV
8 fighters
4 Aquarius

We own that easy with one Invader DropShip!! We have 30 fighters, 14 Aquarius, 3 Leopard CVs, an Avenger and five Achilles, We destroy them both, the Leopard CV as it flees. Can we salvage either? The Leopard CV no (tossed a 6) but the Achilles yes (tossed a 10). How much? 4 mill to fix. I spend it now.

Battle Loss at the JumpPoint
– We took 5 mill from a longer battle and had to fight better stuff. We lost just 2 fighters, and one is not salvageable, it’s a Shilone at 3.4 mill. We can spend 450k to fix our and they lost all 8 and we can salvage 3 for 1.35 mill. We salvage an Aquarius for 950k.

Their JumpShip jumps

We find here at the JumpPoint from the destroyed stuff salvaged 2.25 mill.

June 3, 3028 – We arrive at New Macao and the local ships from the Nadir JumpPoint and planet arrive. Here are another Achilles, Leopard CV, and a 2nd Leopard CV and a normal Leopard and Gazelle. They have 16 fighters, 3 total Leopards, an Achilles and 4 more Aquarius.

We beat, them, but this is harder and longer. We destroyed their pair of Leopard CVs their Achilles dies too and then the Leopard normal and Gazelle head to the planet. Their JumpShip flees.

We cannot salvage that other Achilles (tossed a 2) or one Leopard CV (3) but yes to the other one! (9 precisely). It costs to fix up 7 mill I also spend now.

Battle Loss at the Planet of New Macao – We took 7 mill in damage, and then we lost another 5 fighters, 2 permanently with costs of 10,605,553 (Riever and Slayer lost). The others repaired for 1.26 mill. We can salvage 5 of their fighters for 4.15 milk and another Aquarius for 1 mill.

We land at New Macao. The HQ of the local New Macao Militia is there the Drops fled too. We follow them, land and then head out. They have here a lance of mechs, and 12 vees, so it seems they have some mechs here, but that’s nothing. We do have air superiority here.

Here are the New Macao Militia!!!

Mechs:

Stalker – veteran
Thunderbolt – yay
Vindicator
Wasp 1L

Tanks:


Devastator – veteran
Ontos – veteran
Brutus
LRM Carrier
Von Luckner K70
Condor (Liao)
Goblin (LRM) - variant with 2 LRM 10s instead of a LL.
Galleon
Harasser Missile Platform
Hunter
Skulker
Striker

We are on the “Desert Runway” map. It’s here:



Here is their Thunderbolt an ugly but powerful punch your face in 65 tonner with 4/6 movement, LL, LRM 15, 2 MG, SRM2, 3 MLs I’d love to grab!!!!!



All regular!! I’d also be happy with a 2nd Stalker in our garrison or that Devastator. I need to take out that LRM Carrier and Ontos first and then either the TBolt or Devastator next.

Abe Sargent 02-01-2025 12:32 PM

Turn 1 – We win init 7-6. We charge 5. They flank their Harasser and Condor to us. Most of my mechs cannot see the LRM Carrier and Ontos, I fire at the Brutus for those who can see it, and then short range at that Condor. My Archer, Trebuchet and Hopper can see and fire at their LRM Carrier. Our Atlas -1s the movement on their Brutus, Our Archer destroys the LRM Carrier’s left side. Dead tank!!! That’s Nove’s 1st kill!!!! Our Jav 10F destroys their Condor’s left side too, dead tank!!!z Good jorb scout!!!

Turn 2 – We annihilate them in init 12-2. Ouch, sorry. I feel bad. I charge 5. Where is their savaged Harasser? Did they eject it? Our Jav next to their Thunderbolt’s flank on their Hunter up a level for a head punt. Our PXH on the other side flank, and then rear of the Wasp 1L. I don’t base their Thunderbolt’s front with my Grasshopper since it has damaged legs. Jenner next to their Brutus. I fire on that Thunderbolt who can see it and otherwise that Devastator that moved in. Our Orion destroyed the Devastator’s front. Dead tank!!! Our Jenner hit the ammo on their Brutus, boom, dead tank! Their Von Luckner hit our Banshee in the head and destroyed it, dead mech uh oh! Their Thunderbolt made a 9 to stay standing, we rocked it. Melee! Our Archer kicks and destroyed the leg of their Wasp 1L’s RL, it’s down and blacked out too. Their Thunderbolt kicked in the head by our Javelin, it has 1 left external since it wasn’t damaged prior, it stands and doesn’t fall, sad.

We killed or legged three units that turn, an assault vee, a heavy vee and a light mech too. But that Assault mech of ours helps to even things a bit.

Turn 3 – We keep init 8-5. Our Atlas bases their Von Luckner. Our Orion too. Their Ontos in my Atlas’s space. Our Hunchback next to it. Their Thunderbolt moves and backs up and turns his back to us. Our Archer in his rear arc. Our Warhammer by their Hunter and our Hopper in its rear arc. Their Vindicator by our Warhammer’s flank. Our Jav to their Thunderbolt’s rear next to it. Our Jenner next to their Von Luckner. Our PXH remains by their Thunderbolt’s flank. I fire my north flank at their Von Luckner. Our Jenner destroys it’s turret, dead tank! Their TBolt again needed an 8 and stood, but an SRM hit the head and he’s got 2 left internal so in melee I’ll try to punch him dead. Our Awesome kicks and destroys their Ontos’s right side, dead tank! Our Jav punches their TBolt in the head, dead mech and MechWarrior.

We have taken out their Smashmouth TBolt, six tanks and the assaults of the Ontos and Devastator and Brutus and Von Luckner and LRM Carrier heavies. They should leave…will they? They took out our Banshee but that head shot on their closer this turn evens. We have 11 meches and units, but they have an untouched assault Stalker to build around. I toss dice. I toss a 9. They will fight for one more turn, angry at our head kill trying to even things, and then if they haven’t swung things around, they’ll flee.

Their Wasp wakes up.

Turn 4 – We lose init 9-5. That needs to be the only thing they win this turn. Their Wasp turns. Jenner next to their Striker’s rear. Our Hopper to the rear of their Hunter. Our PXh on top of it. Their Stalker bases our Atlas. I stay here and base it with our Awesome. Our Orion to it’s rear, our Hunchy to it’s flank. Our Jav by their Goblin. Our Warhammer to the rear and next to their Vindicator. I fire at the Stalker if they can see some can only see their Vindicator. Our Orion destroys it’s head, dead Stalker! No falls. I kick! Our Grasshopper destroys their Hunter’s rear, our Warhammer kicks their Vindicator in the wounded RL, and would drop leg it but it’s a glancing blow on a 4.

They flee and eject from the Wasp. It looks like they did eject the Harasser.

Salvage:


Condor (Liao) – destroyed left side, I can salvage it, tossed a9.
LRM Carrier – destroyed left side, I can…not salvage it tossed a 6.
Devastator – destroyed front, we toss a 7, cannot salvage
Von Luckner – destroyed turret – We can salvage, tossed a 9.
Ontos – destroyed right side, we tossed a 2 and cannot salvage.
Hunter – destroyed rear. We toss a 4 and cannot salvage.
Harasser Missile Platform – ejected.

We can salvage the Von Luckner, Condor and ejected Harasser.

Wasp 1L – lost RL; see below
Thunderbolt missing H, RA; see below
Stalker missing H; see below

Any spare Wasp right legs? Yup! It’s even a 1L model too fixed! Thunderbolt H and RA? Got the RA but not a H. It weighs 65 tons and I can use JagerMechs, Crusaders, Catapults and more. Got me a Catapult head, I toss a 9, it’ll work! Stalker H? Got it too!!!

Us:

Banshee lost Head. Battle Loss – 800k.

Any in storage? Yup got one! I’ll just make 400k from it.

Abe Sargent 02-01-2025 01:49 PM

June 3, 3028 – They flee in their Leopard and Gazelle to the JumpPoint. We try to take them out on the way and…we take out Leopard and their Gazelle too, hard to slip past 5 Achilles and then escape the fighters fast too. Can we salvage the Leopard or Gazelle? I toss a 6 for the leopard, nope there. The Gazelle? 9 precisely, grabbed it!

We salvage 5 mill from the Leopard’s carcass, we can spend 6 mill to fix up our Gazelle, done now.

June 6, 3028 – We take apart the tanks we couldn’t salvage and grab that cash from their base, but no blowing it up, this was about testing them out.

We find and salvage 3.25 mill on the field and their HQ.

We head out from New Macao planet and head to the JumpPoint.

We will arrive at Mallory’s World on June 26, 3028.

Contract Stuff!!!!!!!!!(!!!)

O. Raid for the FS on the CC World of New Macao
Salvage – Full
Support – 50% Battle Loss and Support
Length – 1 month
Salary - x4, x1.6, x1.3
Transit – None
Command – Liaison
Remuneration – None
50% Signing Bonus

The salary for Nove is 78,641

What we Spent:

Salary - 157,282
Support, Ground – 500k - 400k armor, very little done, 100k ammo
Support Space – 12 mill
Battle Loss – Fighters salvage - 1.650k
To salvage their Fighters – 5.5 mill

Total Spent: 19,807,282


What we were Paid:

Salary – 654,293
Singing Bonus –327,146
Support Ground – 250k
Battle Loss Banshee – 400k
Support Space – 6 mill
Battle Loss Fighters salvage - 825,000
Battle Loss Fighters Loss - 7,002,776
Salvage, ground – 3.25 mil
Salvage, space – 11.25 mill

Total we were Paid and Salvaged: 29,959,215

Total Made: 10,151,933

War Chest: 79,574,566

END OF CONTRACT #43!!!!!!!!!!


Meet our new Drops!


Achilles #6, escort/attack DropShip captured from CC at New Macao, named “The Majesty of War” carries 2 fighters and small craft, empty.

Leopard CV DropShip, fighter carrier with room for 6. Empty. Captured from CC at New Macao We renamed the “Panthera Pardus Delacouri” (The Indochinese Leopard)

Gazelle DropShip, tank carrier carries 15 vees; Captured from CC at New Macao. We renamed it “Joys of Tank”

Abe Sargent 02-01-2025 02:44 PM

Beginning of Contract #44:

May 1, 3028 – Vee #6 and Khamésh Companies arrive at the Lyran Border world of Arcadia. Everything is clear, we are directed to land on planet.

May 6 – We arrive at the planet and unload. We check the defenders are what are expected a mixed battalion of one company each of mechs, tanks and infantry. Intel looks good.

We arrive at their base, here are the Lyran Defenders!!!


Mechs:


BattleMaster 1S – veteran – nasty, love to get it!
Charger – veteran
Archer 2S – It’s okay, I just ran one in the previous game. Not my favorite variant, not bad, needs better heat sinks though
JagerMech
Rifleman
Centurion
Hatchetman
Shadow Hawk 2D
Whitworth
Javelin
Locust 1S
Valkyrie

Vees:

Demolisher - veteran
Puma – veteran
Bulldog
Manticore
Von Luckner – K70
Hetzer
Maxim
Vedette
Harasser Laser Platform
J. Edgar
Scorpion
Skulker


All regular. We are on the Second AeroBase map. No woods to hide around. It’s here:



We start on the south and they on the north.

This is each of our BattleMaster 1S on this battlefield. It’s an 85 ton mech with 4/6 movement and this variant is with 20 heat sinks, strong armor. And for weapons an LRM15 and 5, 4 front facing mediums and then an SRM2.



I’d love another BattleMaster even this weird variant. That’s the normal JagerMech not the good one. I’d love another Manticore and Demolisher. The Archer is fine too.

Abe Sargent 02-02-2025 11:36 PM

I set up my Atlas flank on the south side. I lost set up 4-3, wow bad. This is the company with an Altas, BattleMaster, Stalker 3H variant with LRM20s, Banshee, Orion, Whitworth, Trebuchet and Warhammer 6R for long range and then scouts of Grasshopper, Jenner JR7F, Phoenix Hawk and Locust 1E. It’s weird and I really need that Warhammer 6R at the back with it’s lighter armor to swap to a 6D. Only their BattleMaster isn’t behind that building.

Turn 1 – We win init 11-8. I charge 5. They flank their Maxim. Our J. Edgar bases it. They flank down their Shadow Hawk too. Their Harasser Laser and J Edgar flanks me too. Their Locust flanks our Atlas. Our Locust to its rear. I focus fire on their BattleMaster. It’s 6-7 hexes away and +2 to be hit. Our Devastator hits their BattleMaster’s head with an AC20 dead mech and warrior. Sorry!!! Our Condor -1 movements their Manticore. Our Jenner stuns it’s crew for a few turns. Our Brutus destroys the BM’s RL too so we legged it this turn, and then the RA too. Our Atlas fell. Melee!!!

Turn 2 – They grab init 9-8. I charge 5 for everyone not an Atlas. I stand it up and move 3. They don’t move their Manticore. They charge their Puma from the building. Jenner to it’s rear. Condor too. Their Valkyrie jumps on their Puma. Our Maxim to it’s rear. Their Archer emerges. Our Hopper next to their Locust. Their Scorpion tank flanks us. Their Jav next to our Maxim. Our PXH next to their Scorpion. Our Locust next to their Harasser. Our Orion next to their Maxim and Harasser. Our J Edgar in their Archer’s rear. I fire everything at that +2 Archer around 4-6 hexes away. This time I am splitting my stuff at attacking the Puma on that flank and then targeting the Maxim on the other.

Our Jenner destroys the Puma’s rear armor. Dead tank!!
Our Locust destroys their Harasser Laser Carrier’s fuel tank and it blew up, dead tank!!
Their Hatchetman halves our Maxim’s speed
Our Zhukov hit their Archer’s ammo, boom, dead mech.
Our Hunter destroys their Hetzer’s front, dead tank!!!
4 units killed, melee time!!!
Our Orion -1s movement their Maxim
Our Grasshopper destroys their Locust’s RL, legged and falls

We haven’t lost a unit, just a half speed Maxim. They’ve lost an assault vee, mech, heavy mech and AC20 medium one and a light and a legged light mech. They have one round to turn this around next round.

Turn 3 – We steal init 11-3! Nasty! They turn but don’t eject their Locust. I Eject my Maxim. We charge in. I see their Demolisher. Our Pxh remains next to their Scorpion. Our BM bases their Bulldog and Centurion. Our Locust bases their Maxim. I target their Manticore and Scorpion on the south flank and Bulldog and Demolisher north one above the building.

Our Drillson halves the movement of their Von Luckner
It then destroys the left side of the Scorpion - dead tank!!!
Our Demolisher missed 2 7s on the Bulldog, it’s standing
Our Locust destroys their Maxim’s front side! Dead tank!
Our Stalker destroys their Demolisher’s side, dead tank!!!!
Our Brutus -1s their Bulldog’s movement
Our Orion halves the movement of their Manticore
Their Whitworth stuns our Demolisher crew and destroys its engine
Our Schrek destroys the front of their Manticore, dead tank!!
Our Rhino Support Tank hits the ammo in their Shadow Hawk, boom, dead mech!
We stand! Melee! Can our BM finish off the Bulldog with a kick? Nope, we stun them and -1s their movement.

With a savaged Von Luckner, and Bulldog they have left just three other vees , their Vedette, J. Edgar and Skulker, we killed 7. They lost an Assault and two other mechs and then a legged and immobile Locust, so that’s 11 dead of 24. It’s time to fade out. They eject the Locust and we capture it!!

Salvage:

BattleMaster 1S – missing H, RA and RL; see below
Locust 1S missing RL; current value - 1,343,600; to fix 200k

Archer 2S – RA, H, LA, LL
Shadow Hawk 2D – RA, LA, H, LL

Puma – Missing rear armor we cannot salvage tossed 7.
Hetzer – destroyed front, we tossed 7 again, no salvage
Scorpion -destroyed left side we tossed a 3 and no salvage
Maxim – destroyed front, we tossed a 4 and can’t salvage
Demolisher – missing side. We toss another 8 and can salvage
Manticore – destroys front, we toss a 9 and can salvage

We captured a Demolisher and Manticore. Not great rerolling. The BM head and missing Right limbs are needed. Any from that design? I do have a Head and arm, but not a BM RL. Any other 85 tonners? That’s the weight of Longbows and Stalkers too. Got a Stalker one! I toss a 9 and repair it, it works, new BM! The Locust RL too? None from those, Stingers or Wasps? None! I don’t repair it.

Us:

Maxim – half movement
Demolisher – destroyed engine, battle loss -

We fix the Maxim’s movement today. The Battle loss engine they destroyed on the Demolisher costs not that much since it’s an ICE (Internal Combustion Engine) the entire tank costs 2.151 mill. Just 500k should get it back up and running.

Abe Sargent 02-02-2025 11:55 PM

May 9, 3028 – We take apart the many vees we cannot salvage, and then transfer their stuff and then blow up their HQ after rearming, armoring, and repairing our stuff.

We salvaged from both around 2.5 mill.

We head back to the JumpPoint, no one bothers us, we get back June 27 at Mallory’s World.

Contract Time!!!!!!!(!!!)


O. Raid for the FWL on the LS World of Arcadia
Salvage – Full
Support – 50% Battle Loss and Support
Length – 1 month
Salary - x4, x1.6, x1.4
Transit – None
Command – Liaison
Remuneration – None
43% Signing Bonus

Our salary is 130,197

What we Spent:

Salary - 520,788 (2 months here and back and then just a few days blowing stuff up)
Battle Loss – Demolisher – 500k
Support – 700k – 550k armor, 150k ammo – they barely touched me

Total Spent
- 1,720,788

What we were Paid:

Salary – 1,166,565
Signing Bonus – 501,623
Support – 350k
Battle Loss – 250k
Salvage – 2.5 mill

Total we were Paid and Salvaged – 4,768,188

What we Made - 3,047,400

War Chest - 82,621,966

END OF CONTRACT #44!!!!!

Abe Sargent 02-03-2025 12:48 AM

April 11, 3028 – Oitavo Company returns.

EVENT April 12, 3028 – Founding member Alice Sanchez and Roger Sanchez has a 2nd child, a girl named Marybelle Sanchez.

Apr 13, 3028 - Recruiting time for us! Flavia, Evan, and Stephen are here at Galatea. I have enough salvage for another Mech or Vee company.

I grab 11 new MWs and then 6 new vee pilots, all elite and dispossessed:

11 New MWs:

Salimah Shivji, elite
Takashi Miike, elite,
Joe Wolf, elite
Cal Phoenix, elite
Gregory Gaye; elite
Errol Oliver; elite
Leslie LePorte; elite,
Ailin Morrison, elite
Yi-Sun Vázquez, elite
Nasimah Ragha, elite
Ken Sivakumar, elite

Plus these unassigned:


Johanne Wittman
Luke Smith

Tanks:


Khairiya Barre, elite
Anice Flowers, elite
Herb bin Gamali, elite
Vratislav Hilas, elite
Silvia Cho, elite
Labib Wemusa, elite

To be assigned later!

We create a 10th Vee Squad Mech Company named Deich!!! (Irish for 10)

Capt. Salimah Shivji, elite, AS7D Atlas
Takashi Miike, Banshee 3S, elite
Joe Wolf, BattleMaster 1S, elite
Cal Phoenix, Thunderbolt, elite

Left. Johanne Wittman, elite, Stalker
Gregory Gaye, Striker 2C, elite
Errol Oliver, elite, Archer 2R, 6.5 mill spent to grab it.
Leslie LePorte, Catapult C1, elite, 6 mill spent for it.

Left. Luke Smith, elite, Grasshopper 6.5 mill paid
Ailin Morrison, Wolverine 6R, elite
Yi-Sun Vázquez, Wolfhound, elite
Nasimah Ragha, Spider, elite, 3.5 mill paid for it.

I paid in total 22.5 mill for my 4 mechs to drop our War Chest to 60,121,966

Abe Sargent 02-03-2025 01:30 AM

Here is our Fleet!!!

JumpShips:

Merchant – 2 DropRings, 2 Small Craft, “Serendipitous Balance”, Captured by Arba Company, returns on Feb 02, 3058
Merchant - 2 Drop Rings, 2 Small craft that Drop Shuttles named the “Purse of Glory”
Merchant - 2 Drop Rings, 2 Small craft that Drop Shuttles named the “Purse of Glory”

Invader – “Triad of Stars,” three drop rings, 2 small craft, 2 Dropshuttles, With Arba Company, returns on Feb 02, 3058
Invader – “Prophecy’s Doom” - three drop rings, 2 small craft, 2 Dropshuttles
Invader - Invader – 3 DropRings, 2 Small Craft, already DropShuttles, named “Invasion of Peace”, Auxiliary
Invader – “Jade Camel” 3 DropRings and two Small Craft which are Aquarius.

Star Lord JumpShip, “Starry Valley,” 6 DropRings, 4 Small Craft that are DropShuttles

DropShips:

Cargo Carriers:


Mule Cargo Carrier DropShop we captured from Pirates, we named the ”Profits of Merc Life” we captured from pirates will arrive on Nov 28, 3027 too.
Mule – “Salvage Holder” Cargo Spheroid; carries 3 bays of 2715 tons each; Captured by Arba Company, returns on Feb 02, 3058

Assault:

Avenger ”Black Panther” – Assault and escort DropShip, Captured by Arba Company, returns on Feb 02, 3058
Avenger, “Hawkeye” – Assault and escort DropShip, with Arba Company, returns on Feb 02, 3058
Avenger, “Marvelous” - Assault and escort DropShip,
Avenger DropShip – Escort and attack DropShip, we captured from DC in Cylene, renamed “Firebird” who is an Avenger.

Achilles – “Winged Justice”, Attack and escort has two Fighters and, 2 Small Craft that are DropShuttles full
Achilles “Guns Amok”, Attack and escort has two Fighters and, 2 Small Craft that are DropShuttles. Full!
Achilles - Escort and assault DropShip named the “Ares Rules of War” named after the Ares Convention all major powers signed to keep battle away from civs and then not use Mass Destruction stuff like Nukes or chemical weapons. Captured from CC world of Tsinghai.
Achilles Named the “Frontier Escort!” It has two small craft and fighters,
Achilles – An escort and attack ship with 2 Small Craft and fighters. Named “Peacepact.” Captured from the DC in Alrakis, Captured from the DC in Alraki
Achilles #6, escort/attack DropShip captured from CC at New Macao, named “The Majesty of War” carries 2 fighters and small craft, empty.

Fighter Carriers:

Leopard CV “War’s Art”– 6 Fighters, captured from Caps!!! Full; With Arba Company, returns on Feb 02, 3058
Leopard CV “Avenger’s Assistance” - Can hold 6 fighters full, captured by rented Avengers
Leopard CV “Panthera Pardus Melas” – Can hold six fighters, full
Leopard CV “Panthera Pardus Nimr” - Can hold six fighters, full, captured from the CC
Leopard CV “Panthera Pardus Fusca II” Captured from CC, full
Leopard CV – Fighter carrier DropShip with space for 6 fighters, full, we named “Panthera Pardus Tulliana” Captured from Pirates.
Leopard CV – Fighter Carrier with six spots, named “Panthera Pardus Pardus”. Captured from the DC in Alrakis.
Leopard CV DropShip with 6 fighters not full, we renamed the “Panthera Pardus Orientalis” (The Amur Leopard). Captured from DC in Atria
Leopard CV DropShip, fighter carrier with room for 6. Empty. Captured from CC at New Macao We renamed the “Panthera Pardus Delacouri”

Military Carriers:


Condor - “Flying Eagle” Aerodyne - 20 vees, 12 infantry, 2 open bays for infantry, 1651 tons free for cargo space, vees full
Condor – “Roger’s Rules of Delivery”, carries 20 vees and 12 infantry, 1651 tons of space free for cargo

Fortress - “Mason’s Bulwark” – Spheroid, 12 vees, 12 mechs, 3 platoons, has it’s own Long Tom artillery, the mechs full, Assault style craft.

Gazelle DropShip, named “Turrets of Diplomacy” vee carrier for 15 vees, Captured from Pirates
Gazelle DropShip, tank carrier carries 15 vees; Captured from CC at New Macao. We renamed it “Joys of Tanking”

Overlord – “Daimyo Master” – Spheroid, 36 mechs, 6 fighters, fighters full

Union, “Sapphire Lion”, carries 12 Mechs, 2 Fighters, spheroid, used by Khamésh Company returns Nov 28.
Union DropShip, “Ruby Lion” Captured from pirates, carries 12 Mechs, 2 Fighters, spheroid – Captured by Arba Company, returns on Feb 02, 3058,
Union, DropShip – “Jade Lion” Captured from the CC carries 12 Mechs, 2 Fighters, full Fighters, spheroid
Union DropShip with 12 mechs and 2 fighters, not full, we renamed it the “Amber Lion.” Captured from the DC in Atria.
Union DropShip with 12 mechs and 2 fighters, full named “Diamond Lion.”

I have 6 companies of Vees which will fit one in the Fortress, 2 in Gazelles and 2 and a half in my Condors. I have 10 of mechs and 5 Union for half of them, an Overlord for 3 more then another in that Fortress just one empty. I could use more Jumps too. I only have 24 rings, and 32 DropShips. I’ll grab more next.

Abe Sargent 02-03-2025 12:25 PM

April 28, 3028 – Contracts time at Galatea! Flavia, Stephen and Evan take them!!!

Now like last time we can only do stuff that gets us back by July 1st. This time we have just 60 days. I’m sure that any from the Fed Suns that need us by then would be fine, as might Lyran stuff.

I get 3!!


Here they are:


#1. The CC want us for a Cadre/Garrison for 3 months in the Davion Border world of Menkar. We decline, too much time. We ask if we could do a Lyran nearby O Raid instead, can our Well Connected Evan and famous Stephen and elite negotiator convince them? I toss a 10. They agree to have us raid the two jumps away system of Carsphairn. We are to destroy a small mining HQ for defending them of a company of merc mechs. We can be there May 10th.
#2. The FWL want us to security 4 months. No thanks, too long.
#3. The Lyran want us to O Raid the nearby border Marik world of Zosma, it’s 36 days to the JumpPoint and thus hard to attack and doesn’t need as much to defend, so a Pirate JumpPoint is opening 4 days away that gives us a chance to raid them and test their defense, like the CC raids we often do for the FS. It’s 2 jumps from Galatea, so we could be their on May 9, and land on the 13th. We will need one mech company.

I take the 1st and 3rd.

Negotiation with CC: We start with 198 points, 50 is spent for full salvage, 148, then 10 points to drop 3 months to 1. 138. 25 for 50% Battle Loss and Straight Support and they pull the same for x4 salary, so 88 left. We grab no remuneration, 98, they take Liaison Command and then no transport, so that’s 108. 54% Signing Bonus

Contract #45:

Obj. Raid for Cap. Confederation against the Lyran world of Menkar
Salvage – Full
Support – 50% Battle Loss and Straight Support
Length – 1 Month
Salary - x4, x1.6, x1.3
Command – Liaison
Renumeration – None
Transport – None
54% Signing Bonus

I will send Oitavo Company

Negotiation with LC: We start with 180 points, everything the same but the length starts at one month since they need us back fast. So, 50% signing bonus here.

Contract #46:

Obj. Raid for Lyrans against Free Worlds League world of Zosma
Salvage – Full
Support – 50% Battle Loss and Straight Support
Length – 1 Month
Salary - x4, x1.6, x1.3
Command – Liaison
Renumeration – None
Transport – None
54% Signing Bonus

We are sending ‘Eono Company who gets back on the 30th, and we’ll now arrive on May 11.

Abe Sargent 02-03-2025 01:25 PM

Beginning of Contract #45:

May 10, 3028 - Oitavo Company arrives at the Nadir JumpPoint, no major traffic here is attacking us.

May 15 – We land on Carsphairn near their mining areas. We unload at a nearby DropPort around 5 hours away. We check out the defending merc mech company here and it’s as expected.

As a reminder, here is our Oitavo Company:

AS7D Atlas
BattleMaster 1G
Thunderbolt 5S
Guillotine 4L

Awesome 8Q
ARC2S Archer
Crusader 3D
Trebuchet 5N

Vulcan 5T
Spider
Javelin 10F
Griffin1S

Nasty close lance, and Awesome, Archer and Crusader are great high armor long range stuff and then solid scout lance too.

Here are the Merc Mining HQ Defenders!

It’s totally random what we could be against!!!

Banshee 3S - Uh oh…veteran
Stalker - veteran
Merlin
Marauder 3R
Thunderbolt – uh oh…
Blackjack
Centurion
Vulcan 2T
Vindicator
Commando
Jenner
Locust 1E

All other pilots are what are randomly assigned by the game. It looks like the Thunderbolt is veteran.

What map? There is the Arctic Base I could do again. It’s a bit slower paced since the buildings are real. I do it, they start in the center, and then us on the north or south…. Let’s try the north this time and mix it up.

Here is their Merlin, a 60 ton 4/6/4 jumper with 168 armor and then 18 heat sinks and then a PPC, LRm 5, 2 ML 1MG and Flamer. It debuted in 3010!


Abe Sargent 02-03-2025 10:12 PM

We lose set up 9-8. I set up my Atlas Spear. I’d love to snag that Thunderbolt and Banshee! It starts on the other side of the building. Most of their stuff on the south side of the building.

Turn 1 – We lose init 11-8. I charge five. Their Banshee charges but TBolt withdraws. Our BM Bases their Banshee, their Stalker our BM, Our Guillotine (GLT) it’s rear. I fire at their Banshee with everything save the GLT and TBT and Griffin to it’s rear to try for a rear kill now. Our TBT hits the hip on their Stalker’s RL. Our BM hits the Banshee’s engine twice and gyro once. They both fall. Melee! Our GLT hits the Stalker’s RL another leg actuators and our BM destroyed the Banshee’s RA.

Turn 2 – We win init 9-5, they eject the Stalker and Banshee!!! I charge with the Atlas, their Tbolt moves in. Our BM bases it. And our GLT too. Our Griffin bases their Locust, and our Spider to its rear. Our Vulcan bases their Commando and then is to the rear of their Centurion. Our Jav next to the Commando too. I fire my main stuff at their T Bolt and some at the Locust and Centurion and Commando. Their Jenner next to my Awesome. Our BM destroys their TBolt’s H, dead mech! We also destroy it’s LT and LA. Our Archer hit it’s gyro once too. No falls, melee time! Our Archer kicks their Vulcan to the ground and it blacks out. Our Griffin destroys their Locust’s LL, legged mech it falls. We also drop their Commando.

They need to turn this around now. They are mad that we killed their TBolt vet pilot but after next turn heads will clear.

Turn 3 – We keep init 10-8. They try to stand up the Locust, it falls and blacks out. Our Griffin bases their Vindicator. Our BM bases their Merlin. Our GLT to it’s rear. Their Commando rises, our Jav bases it and our Spider it too and the Centurion’s rear. Their Mad emerges and bases my Jav. Our Atlas and Archer to it’s rear arc, but back a couple of spaces. I fire rear attacks on them, and then mostly at the Merlin. Both their Marauder and Merlin fall, the former blacks out. Melee!! Our Guillotine kicks and destroys their Merlin’s H, dead mech! Our BM destroys it’s LA. Our Archer destroys their Centurion’s LL, legged and fell. We double destroyed the Commando’s legs with our Jav and Spider.

They eject from the legged mechs and flee, and we captured tons.


Salvage:

Stalker with hip and leg hit
Banshee 3S – with 2 engine, 1 gyro hit, missing RA. Current value - 8,370,745 - to fix 500k.
Thunderbolt missing H, LT and LA, gyro hit. See below.
Locust 1E missing LL. Current value - 1,324,200 - To fix- 250k.
Marauder 3R – blacked out pilot
Merlin - missing H, LA; see below
Vulcan 2T _- blacked out pilot
Centurion – missing LL; see below.
Commando – missing RL and LL; see below

We fix the Stalker and got a new Vulcan 2T and Marauder 3R. We fix the Banshee engine in just hours and the gyro in 4 days. Do I have a RA for it? Nope – I spend 500k for it all up and down the block. We fix the TBolt’s gyro on the third try. Then we need an H, LT, or LA! Got them? None of them, but this is a 65 tonner that’s the weight of a Catapult, Crusader, and JagerMech. I do have a JM H and LA, they work. LT? Crusader got it. New TBolt!!! How about the Locust LL? Nope, ,and neither Wasp or Stinger either. I spend 250k to fix it. Merlin time!!! No parts, any 60 tonners? That’s Dragons, QDraws, and Rifleman. Got them both in QD form! They each work, got a Merlin! The Centurion LL too? Got it! Commando? Got them both! Added! We added 9 units!

Abe Sargent 02-03-2025 10:27 PM

May 17, 3028 – We rearm, armor, repair and then salvage their Mining HQ.

We salvage from it 1.75 mill total

We destroy their HQ, blast out and then head home! We’ll arrive at Galatea on May 29.

Contract Time!!

Obj. Raid for Cap. Confederation against the Lyran world of Menkar
Salvage – Full
Support – 50% Battle Loss and Straight Support
Length – 1 Month
Salary - x4, x1.6, x1.3
Command – Liaison
Renumeration – None
Transport – None
54% Signing Bonus

What we Spent:

Salary - 78,641
Battle Loss – 400k - We were barely touched, rarely kicked and ended fast - 300k armor and 100k ammo.

Total Spent - 478,641

What we were Paid:

Salary - 654,293
Signing Bonus - 353,318
Support – 200k
Salvage - 1.75 mill

Total we were Paid and Salvaged
- 2,957,611

Total Made
- 2,478,970

War Chest after paying 750k to fix Banshee and Locu
st - 61,850,936

END OF CONTRACT #45!!!!!!!!


Abe Sargent 02-03-2025 11:30 PM

Beginning of Contract #46:

May 11, 3028 – ‘Eono Company arrives at a Pirate Point at Zosma. We get little traffic. They are too far away and in the FWL too, so nothing will matter much. We launch for their planet.

May 15, 3028 - We land on Zosma! We are here to test their D not to too much damage to them.

We land at a DropPort right by them!

Here is ‘Eono Company, by the by:

BattleMaster 1G
Banshee 3S
Thunderbolt 5S
Charger 1A5

Crusader 3R
Catapult C1
Goliath 1N
Warhammer 6R

Dervish 5M
Vulcan 5T
Javelin 10F
Locust 1E

Here are the Marik Defenders!


Awesome – veteran – yay for Salvage!
Charger 1A5 - veteran ditto, although I have one left.
Crusader 3R – yeah!!!
Warhammer 6R
Centurion
Trebuchet
Whitworth 1S
Wolverine 6M
Javelin 10F!!!!!!!!!!!!!!!!
Stinger
UrbanMech
Wasp

I’ll have to snag that Charger the rough way! In battle! Ditto Jav 10F. All regular.

This is each of us Charger 1A5. It’s an 80 ton mech with 4/6 speed, 13 sinks, max armor, AC20, 2 SRM6s, ML and Sl. Here’s it’s picture:



We are on the south side and they the north.

Abe Sargent 02-04-2025 09:49 PM

I make a BM spear. Their Awesome in the far left corner their Charger in woods on the other side.

Turn 1 – We lose init 4-3. Wow. We charge 5. Their Wasp flanks me. Their Fire Jav bases my Devish in woods, Their Charger stays in the heavy woods far away. Long range weapons at their Awesome, short range at the Wasp. We pepper their Awesome. Kicks! We kick they don’t drop.

Turn 2 - We win 10-7. I charge 5. Their Charger charges our flank. Our Vulcan bases their Centurions flank. Our Jav bases their’s flank, our Dervish and Locust to the Wasp’s rear. I fire at the Awesome and then the rear at their Wasp. Our Locust hit it’s ammo, boom, dead mech! Our Banshee destroys the Awesome’s RA; our Warhammer it’s RT. Our Catapult hit it’s engine once and gyro twice, immobile mech! No falls. Melee! Our Jav kicks their Jav in the RL and legs it!!! They savaged my BM and it’s internal in the LA.

Turn 3 – We keep init 9-3. Ouch! They eject their Awesome. I move around. They turn but don’t eject the Jav. They back up the Charger, behind their Warhammer. We charge it. Our Banshee bases it. Our Dervish bases their Centurion’s rear. Our TDR bases their Whitworth. Our BM too, I keep it out as a decoy. Our Vulcan does too. Our Jav to the Centurion’s flank. Our Crusader bases their Warhammer and our Catapult it’s flank. I focus on their Charger save for rear attacks by our Dervish and Jav. Our Charger hit it for two engine hits. Our Warhammer 2 gyros, down mech! Our Crusader added 2 more engine hits, so doubly shut down! It also destroyed it’s RA. Our Catapult it’s LA. Melee! Their Warhammer hit an actuator on our Banshee’s RL. Our Thunderbolt destroyed their Whitworth’s LL! It’s on the ground. Their Hammer and Centurion fall too.

They retreat and pull back! We have defeated them!!!

Salvage:


Awesome missing RT, RA, and 2 gyro 1 engine hit. See below.
Javelin 10F – missing Rl! See below;
Charger 1A5 – missing RA, LA with 2 gyro and 4 engines. See below.
Whitworth 1S – missing LL; current value 2,559,733 – to fix 300k.


Wasp – LA, RA, LL, H

We fix the Awesome gyro that day and engine in 2 days. Do we have those parts? Got them both!!! Our beloved Jav 10F leg? Nope, not that part of Javs. Other 30 tonners? Got an Urbie one, and…it works! I add it. We fix the Charger gyro on the 4th try and the engine on the 1st with a 12. Can we find it’s arm replacements? Got it’s LA, the RA from other 80s? Got a Striker one. It’ll work! Added! Whitworth 1S LL? Nope. Other 40s? Nope! I spend 300k to try it out. (61,550,936 – war chest).


Us:

Banshee – RL actuator

Abe Sargent 02-04-2025 10:42 PM

May 17, 3028 – We finish rearming, armoring and fixing and salvaging it, but no exploding or destroying anything. We find here 1.8 mill.

We blast out, and then will arrive at Galatea on May 26.

Financial Stuff!!!!!

Obj. Raid for Lyrans against Free Worlds League world of Zosma
Salvage – Full
Support – 50% Battle Loss and Straight Support
Length – 1 Month
Salary - x4, x1.6, x1.3
Command – Liaison
Renumeration – None
Transport – None
50% Signing Bonus

Our salary was 78,461

What we Spent:

Salary – 78,461 - fast
Support - 600k – 500k for armor and 100k armor

Total Spent: 678,461

What we were Paid:

Salary - 753,225
Signing Bonus - 376,612
Support – 300k
Salvage 1.8 mill

Total we were Paid and Salvaged: 3,229,837

Total Made: 2,551,376

War Chest: 64,102,312

END OF CONTRACT #46!!!!!

Abe Sargent 02-04-2025 11:48 PM

May 13, 3028 – At Galatea Flavia, Stephen and Evan we recruit 17! This is the month we grabbed that extra Leopard CV so we need to pick up 6 occupied fighters for it.

Fighters for Leopard CV:


Elite, heavy, Riever, Jeannie Bataille
Elite, heavy, Stuka, Fyfa MacFarlane
Elite, heavy, Stuka, Nana Prokhorov
Elite, heavy, Chippewa, Mitchell Botfield
Elite, medium, Shilone, Ulani Zharnov
Elite, medium, Transit, Arsen Park

11 left!

I snag 6 dispossessed tank crew and 5 MWs.

Tank:

Elite, Cheung Shiu
Elite, Young-Nae Kim
Elite, Sylwester Dugas
Elite, Julita Ignis
Elite, Gheorghe Ganea
Elite, Nestor Ocaya

Also:

Khairiya Barre, elite
Anice Flowers, elite
Herb bin Gamali, elite
Vratislav Hilas, elite
Silvia Cho, elite
Labib Wemusa, elite

MW:


Elite, Mardea Minoru
Elite, Ophelia Løseth
Elite, Dawn Tavira
Elite, Neves Elaine
Elite, Kaumudi Narang


We make a 7th Vee Company!!!


Capt. Khairiya Barre, elite, Demolisher
Cheung Shiu, elite, Devastator
Anice Flowers, elite, Brutus
Young-Nae Kim, elite, Ontos

Left. Herb bin Gamali, elite, Schrek PPC Carrier
Sylwester Dugas, elite, Manticore
Julita Ignis, elite, Hunter
Vratislav Hilas, elite, Rhino (I spent 4.5 mill to buy this)

Left. Silvia Cho, elite, Condor (Liao)
Labib Wemusa, elite, Maxim
Gheorghe Ganea, elite, Pegasus
Nestor Ocaya , elite, Saracen

Yay!!!

Abe Sargent 02-05-2025 01:04 AM

May 26, 3028 – ‘Eono Company arrives back home!

May 28, 3028 - Time for Contracts but we have just until July 1st, so just one month.

I get FOUR offers!

#1. The Lyrans want us to O Raid the nearby FWL world of Bondurant. We could be there on June 22, but not back in time. We’d be back July 9. This isn’t a border world, just one company is needed.
#2. The CC want us for an Extract Raid in the Drac Combine world of Sabik which is 2 jumps away. It’s 43 days away, we could be there at a Pirate Point 5 days away on June 10. We’d need our fleet to hit them, they could be there on July 5th, too late. Border world, minor planet, here for raids against LS, not that great. Just a mech company needed here too.
#3. The FWL wants us to Garrison for a year their stuff
#4. ComStar wants us to Garrison for a year. No thanks

We ask our Davion Liaison to push our navy for work in the DC to get back around July 18. They agree since that’s a target of opportunity, ditto the LS raid on Bondurant. I negotiate them.

Negotiation with LC:
We start with 180 points. I spend 50 for Full Salvage and then they don’t offer a three months, just one, 25 points pulled for 50% Battle Loss and then Strait Support too. They pull another 25 for x4 salary, 80. We grab no remuneration, 90 they go with Liaison Command and then no transport – 100, 50% signing bonus.

Contract #47
:

Obj. Raid by LC for the FWL World of Bondurant
Salvage - Full
Support – 50% Battle Loss and Strait Support
Salary – x4, x1.6, x1.5,
Length - 1 month
Command – Liaison
Transport – None
Remuneration – None
50% Signing Bonus

Now that all of the mechs are back we made it from, we send in new mech company Deich Company for a shake down.


Negotiation with the CC: We have 198 points! We spend 50 on Full Salvage 10 to drop 3 months to 1, 25 for 50% Batte Loss and Straight Support, they spend 25 on x4 salary we are at 88. We add 10 for no Remuneration, they add Liaison and then we add 10 for no transport. 108 – 54% Signing Bonus.

Contract #48:


Extract Raid by CC for the DC world of Sabik
Salvage - Full
Support – 50% Battle Loss and Strait Support
Salary – x4, x1.6, x1.4,
Length - 1 month
Command – Liaison
Transport – None
Remuneration – None
54% Signing Bonus

We will be sending in ‘Eono Company! They’ll be there on July 5 with the full flotilla.

Abe Sargent 02-05-2025 01:35 AM

Beginning of Contract #47:

June 22, 3028 – We arrive at the Zenith JumpPoint at Bondurant. There is no traffic here. There are no charging stations here.

June 27, 3028 – We land on our host and nothing can be seen. Our scouts confirm the mech company size here. We unload and arrive at their HQ to smash 70 minutes later

Here are the Bondurant Defenders in Marik Space!

Awesome – yay! Veteran
Zeus 6T – veteran
Grasshopper – yayx2!!
JagerMech JM6-A – the good one
Rifleman
Centurion
Cicada
Clint
Hunchback – yay!!!
Commando
Firestarter FS9-M
Locust 1M

Yay for wins!!!!

Here is our brand new Deich Company by the by:

Atlas AS7D
Banshee 3S
BattleMaster 1S
Thunderbolt

Stalker
STC-2C Striker
Archer 2R
Catapult C1

Grasshopper
Wolverine 6R
Wolfhound
Spider

That’s a total of five assaults.

We each have a Grasshopper I’d love to bring in! It’s got 4/6/4 movement and then strong armor on a 75 ton mech with a LL, LRM 5, 4 ML and 22 heat sinks for dispersal. Love it much!!!



We are on the south edge of a map called “City Ruins”. It’s here:



I want another Awesome and Grasshopper and Hunch too.

Abe Sargent 02-05-2025 11:08 PM

I lose set up dice 11-8. I set up an Atlas spear. They set up their Awesome on the left sider and the rest of their major stuff to the right.

Turn 1 – We lost init 8-6 too. I charge 5. They charge their Awesome, Clint and Hunchy and FS to. Our Spider bases their Clint. Their Commando and Cicada flank me too. I fire at that Awesome behind woods and +2 to hit. Our Stalker hits the Awesome’s RT PPC. Our Archer destroys it’s RA. It falls. Melee! Our Grasshopper legs their Locust 1M RL. It falls so does their Clint.

Turn 2 – We steal init 7-2. They eject the Locust. Their Hunch moves in I could base it with our BM. I do it. Their JagerMech comes over. Our Hopper bases their Hunch too. Their Rifleman bases our BM. Our Wolverine bases it. Their Awesome stands turns but stays there. Our TBolt bases their Commando. Their Clint rises and bases the flank of our TBolt. Our Spider by their FS. I try to bring down that Awesome! I also fire our BM, Striker and Tbolt and Hopper on their Hunchback in our LOS. Our Atlas destroys the Awesome’s RT and LT, LA on the ground. Our Grasshopper hits the Hunchback in the H and hit the cockpit, dead pilot. Our first Kill! Our Catapult destroys the Awesome CT, dead mech, we cannot salvage it. Melee! Our TBolt legs their Commando’s LL on the ground.

They lost a lance and two legged mechs they need to turn it around this turn.

Turn 3 - We keep init 11-2. They turn their Commando. Our Archer to their Centurion’s rear. Our Atas bases their Grasshopper. Their Zeus it’s flank. Our BM the Grasshopper. Our Tbolt it’s rear. Our Stalker their Zeus and FS. Our Striker to their Rifleman’s rear. Our Wolfhound falls turning on concrete by their Centurion. Our Catapult by their FS too. Our Spider by their Clint. Our Hopper by theirs! Our Wolverine is by their Rifleman’s flank. Do I focus on that Hopper and finish with kicks or others the JagerMech and then leg the Hopper? The Hopper has 26 external armor and internal is 15. With an Atlas and Bm, TB and Hopper next that’s a lot of kicks if we all stand and land them. I will split damage to try and soften its legs but then keep it standing for legs. Let’s try. Our Catapult hit the ammo on their JagerMech boom! It’s engine exploded and dropped their Rifleman, sad. No other falls, kicks? Our Catapult destroys their FS’s LL, legged! Then our Stalker kicked the LL too and it went up and destroys the LT. Our Striker gets a limb blown off LA hit on their Rifleman. On the ground. Our BM destroys their Grasshopper RL! Legged heavy mech!

They eject from the legged mechs and give us the battlefield!!!


Salvage:

JagerMech – LA, Ra, H, LL
Awesome – H, LL, RL, LA
Rifleman LA

Locust 1M missing RL; current value - 1,361,200 - o fix 200k
Commando missing LL; see below!
Grasshopper with missing RL; see below
Firestarter FS9-M missing LL, LT; current value - 2,266,525 – to fix 800k.
Hunchback with cockpit hit

Do I have the Locust RL? Nope! Commando? Absolutely, fixed! The Hopper of Grass’s RL? Done, fixed, and added!!! The FS torso and leg on the left side? None of theirs, it weighs 35 tons, any of those? Jenner, Panthers and Wolfhound are those. None! I spend the 800k to fix it. We get the Hunchback up and running too!

Us:

Our Atlas had it’s SRm6 and LRm20 hit

All fixed up!!!

Abe Sargent 02-05-2025 11:26 PM

June 29, 3028 – We salvage some cash of 1.85 mill from their base. We rearm, armor, and then repair too their stuff.

We blast out and will be back at Mallory’s World on July 15 with us of some Command Circuit help.

Contract Time!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!


Obj. Raid by LC for the FWL World of Bondurant
Salvage - Full
Support – 50% Battle Loss and Strait Support
Salary – x4, x1.6, x1.5,
Length - 1 month
Command – Liaison
Transport – None
Remuneration – None
50% Signing Bonus

Our salary for a month is 79,991.

What we Spent:

Salary - 159,982
Support – 600k our Atlas was savaged but just it. 100k ammo.
To Repair FS - 80000

Total Spent –
1,559,982

What we were Paid:

Salary – 767,913
Signing Bonus – 383,956
Support – 300k
Salvage - 1.85 mill

Total we were Paid and Salvaged
– 3,301,869

What we Made - 1,741,887

War Chest
- 65,844,199

END OF CONTRACT #47!!!!!!!!!!!!!!!!!!!!!!!!!

Abe Sargent 02-06-2025 12:15 AM

Beginning of Contract #48:

July 5, 3028 – ‘Eono Company and the fleet at the Drac border World of Sabik 5 days away at a Pirate Point, No one can hit us here, and then this is an Extract Raid by the CC.

July 10 – We arrive at Sabik, here there are local defenders – 2 Leopard CVs with 6 fighters each, 2 Avengers with a Union and then they’ve got an extra 6 fighters so they have:

2 Avengers
2 Leopard CV
20 fighters
Union

We have:


6 Achilles
3 Leopard CVs
1 Union
32 Fighters
12 Aquarius

Nasty good stuff, we have the obvious advantage. We drop their Avengers and one Leopard CV, the other flees as well as their Union back to the planet. Can we salvage them? Yes an Avenger (tossed an 11) and not the other (7 tossed). The Leopard CV too (tossed a 12). The costs are 15 mill total which I spend now to fix up. (War chest is 50,844,199)

Battle Loss at the Planet
– We took 6 mill in damage, and we lost 6 fighters three salvage for 1.2 mill and the others were a Slayer, Riever and Shilone. (13,721,098). We also lost an Aquarius at a cost of 14,221,500. Then we can salvage five of thiers for 2.2 mil total.

We can salvage 3.6 mill from the site.

We land at the planet! We have total air superiority chasing their Union and Leopard CV back to their HQ. They are here and we unload and chase them!

Here are the Sabik Defenders!!!!!!!!!!!!


Charger, veteran
Victor 9B, veteran
Archer 2R -yaya!!!!!!!
Dragon
Quickdraw
Centurion
Hermes II 4K
Hunchback
Shadow Hawk 2K
Javelin
Jenner
Wasp 1K

Love that Archer! All regular.

Here’s ‘Eono by the by:


BattleMaster 1G
Banshee 3S
Thunderbolt 5S
Charger 1A5

Crusader 3R
Catapult C1
Goliath 1N
Warhammer 6R

Dervish 5M
Vulcan 5T
Javelin 10F
Locust 1E

This is their too light armor 60 ton heavy Quickdraw with 5/8/5 movement, 13 heat sinks, 128 points of armor and an LRm10, 4 ML, a rear facing SRM4 and it’s not great at all.

Here’s the art:




We’re on the Lunar Base map with level 1 buildings.

Abe Sargent 02-06-2025 10:07 PM

For deployment we lose init 8 to 10. I set up a BattleMaster spear. Their Archer set up in the center, the Charger on the left flank and their Victor on the right with the QD.

Turn 1 – We win init 9-6. I charge 5. Their Archer charges us. Ther Jav flanks us. Ours and Locust base it. I fire at the Archer. It’s +2 to be hit. Their Jenner bases my Locust. We hit the Archer’s head a bunch, there is one left internal. The pilot blacks out and it falls and took 4 damage. Our Warhammer destroys its LL and our Goliath it’s RA. Kicks!!! All land, no falls.

Turn 2 – We steal init 3-2. Ouch sorry. I charge 5 again. Their Victor leaps over and Hunchback moves by us. Our Crusader bases their Wasp that bases my Banshee’s flank. Their QD bases my flank on our Charger, our Goliath bases it. Our Vulcan next to their Shadow Hawk. Our Jav stays next to theirs, their Jenner bases it, and then our Locust bases their Jenner’s flank. I focus on that Victor, its +1 to be hit. I need to bring it down. Our Charger destroys it’s LL. Our Dervish hit the gyro and engine once each and our Jav the gyro twice more destroyed gyro!!! Our BM falls. Hand to hand!!! Our Crusader hits and destroys their Wasp’s LL, legged mech! We kick their Jenner to the ground, no other falls or damage dealt with a hip hit.

We have taken out or legged three mechs, they need to turn this around next turn!

Turn 3 – We keep init 9-4. Our BM is open in the RL with 14 left there. Do I eject or make it a target? Eject. No cheap kills. They eject the Victor. They don’t eject the Wasp. Our Dervish bases their Centurion. Their Jenner stood and ran. I base it with my Catapult to try and leg it. Their Charger moves. I cannot base it. Our Charger bases their Hunch. Our Goliath bases their Chargers flank after they move their QD by us. Our Jav stays based to theirs. Our T Bolt bases their Hunch flank, but it’s flanked to, no kicks. Our CRD bases their Jenner too. Our Banshee their Hunch. I fire at it with everything that can see it and is in range. Our Catapult hits the CT and destroys it, dead mech, all parts survived. Dead mech!!! No falls, kicks time!!! Our Banshee hit the hip on their Shadow Hawk it fell , ditto our Jav to their Jav, their Jenner’s LL was destroyed by Catapult and its LT by our Crusader with travel over damage.

They flee their legged Jenner and Wasp and leave us the battlefield!!!

Salvage:


Archer missing LL, and Ra; see below.
Victor 9B missing LL and 3 gyro and 1 engine hit. See below.
Wasp 1K missing LL; see below.
Jenner missing LL, LT; current value is 2,198,375 – to fix is 1 mill.

Hunchback - H, RT, LT, LA, LL, RA, RL

Can we find replacements for the Archer? Got both in Archer form! Added to my garrison. Victor gyro repaired in the first attempt the engine today. The LL? Got it in that form, added! Wasp LL? Got it in Wasp form, added to our garrison!!! The Jenner one? No Jenner parts at all. It’s 35 tons like Panther and FS and Wolfhound. No parts. I spend that one mill to fix and 250k to make it a Jenner JR7F. 49,594,199 left in my War Chest.

Abe Sargent 02-06-2025 10:57 PM

July 10, 3028 – The Capellan Liaison secures their stuff here and then we don’t get the normal salvage but no blow stuff or getting big stuff. We salvage 1.6 mill of cash, then no blow up.

We launch back to the JumpPoint we’ll get at on July 15 and then jump back home. They will Command Circuit to Mallory’s World on July 17, 3028 as soon as we hit Lyran space.

Contract Time!!!!


Extract Raid by CC for the DC world of Sabik
Salvage - Full
Support – 50% Battle Loss and Strait Support
Salary – x4, x1.6, x1.4,
Length - 1 month
Command – Liaison
Transport – None
Remuneration – None
54% Signing Bonus

Our salary is 78,641

What we Spent:


Salary – 157,282
Support Ground – 700k; 600k armor, 100k ammo
Support – Space – 6 mill
Battle Loss – Fighters – 1.2 mill
Enemy Fighters Salvage – 2.2 mill

Total Spent: 10,257,282

What we were Paid:

Salary - 654,293
Singing Bonus – 353,318
Battle Loss – Fighter Loss - 6,860,549
Battle Loss – Aquarius - 7,110,750
Support Ground and space - 3.350 mill
Salvage – 1.6 mill and 3.6 mill

Total we were Paid and Salvaged: 23,528,910

Total we Made: 13,271,628

War Chest: 62,865,827

END OF CONTRACT #48!!!!!

Abe Sargent 02-06-2025 11:39 PM

Meet Our New Drops!

Avenger, Assault/Escort DropShip named “Goliath” (an Avenger), captured In the DC system of Sabik.

Leopard CV – fighter carrier carrying 6, empty captured In the DC system of Sabik. We named it “Panthera Pardus Kotiya” (the Sri Lankan Leopard, that’s the last living subspecies.)

May 29, 3028 – Oitavo Company arrives at Galatea.

June 13, 3028 - We need another JumpShip as I showed before. If I can get another Star Lord that’d be great! I toss a 9, done, that’d enough for a Monarch.

Meet our Jump!!!!!:

Star Lord JumpShip – 6 DropRings, has space for 4 Small Craft we bring in 4 Aquarii. Named “Milky Way.”

June 26, 3028 - Nove, Our navy and Arba and Stieben arrive at Mallory’s World.

June 27, 3028 – Vee #6 and Khamésh Company arrive at Mallory’s World.

July 1st, 3028 – We sign our new contract and all units at Galatea are Command Circuited to Mallory’s World our home to get ready.

Negotiation with the FS
: We have 200 points, we spend 50 for Full Salvage (150) and they do a year, no withdraws by us. We pull 25 for 50% Battle Loss and Support. They pull 25 for x4 salary, 1.5 and 1.3. 100 left. We pull 25 for transport full, 75. They pull command rights and integrated 15 get us to 90. We do no remuneration 100. 50% signing bonus.

Contract #49:

Retainer with the FS
Salvage – Full
Length – 1 year
Support – 50% Battle Loss and Straight Support
Salary – x4,, x1.3 and x1.5.
Transport – Full
Remuneration – None
Command – Integrated
Signing Bonus - 50%

I figure out what our 12 month deal is now for everything for Signing Bonus cash. We agreed to be used more in a Planetary Assault means instead of just back ups and garrisons, and they like that we didn’t lose at all and agreed.

Salary of my 10 mechs and 7 for one month is 792,895 for Mechs and 430,168 for Vees – total is 1,223,063 a salary of 114,478,696 for 12 months, we get them to deposit it in an account and make cash. Our bonus is 57,239,348 which we get now, but I won’t add it, but will spend it in case it’s needed for things like survival salvage of Aerospace stuff and more.

Abe Sargent 02-06-2025 11:56 PM

July 15, 3028 - Deich Company arrives in Mallory’s World.

July 17, 3028 – Our big fleet and ‘Eono arrive at Mallory’s World

EVENT – August 1, 3028
– After the Helm Memory Core was found on Helm in the Free Worlds League by the Grey Death Legion on April 1st with tons of lost Star League era tech was found on April 1, they have disseminated it to all traders and states. The Star League tech era has begun.

EVENT – August 20, 3028
– On the ComStar homeworld of Terra between the major states and then in front of all major leaders and nobles, Hanse Davion is married to Mellissa Steiner, solidifying their alliance. We are not there even though many Merc leaders like Wolf’s Dragoons Jamie Wolf and Morgan Kell in the Kell Hounds with a famous CO, a Baroness XO and well-connected 3rd in command. But we are on the road.

The wedding of the century! As a wedding gift, Mellissa gives her husband a merc regiment with the ability for upkeep paid in perpetuity. Then as her gift Hanse infamously gives her the Capellan Confederation.

With that begins the 4th Succession War! We are on the Capellan Front of the war, and are in the First Wave of what is called “Operation Rat.”

And the Inner Sphere will never be the same!!!

Abe Sargent 02-07-2025 01:34 AM

Beginning of “Operation Rat” Wave One, Pleione:

House Davion and the Federated Suns used us to test raid places in the CC for us to assault planetarily later now. All of our test defense missions were to get ready to take these now.

August 20, 3028 – We arrive back in the Pleoine system at their Zenith JumpPoint, as a reminder this is held by the 3rd battalion of the McCrimmon's Light Cavalry. Just one. They are regular and have faster mechs.

We arrive at their JumpPoint and look around. They are defenders here of a pair of Leopard CVs and 12 fighters plus 1 Achilles with 2 more at each JumpPoint with an Invader. They unfurl to meet us. As a reminder we have 6 Achilles with 12 fighters and Aquarius plus All of our Leopards and 6 fighters plus our Avengers too. They give up light defense and then retreat and flee. We destroyed their Achilles and the rest fled. Can we salvaged it? Nope tossed a 7.

They send the same stuff form the Nadir Point to hit us at planet.

Battle Loss at JumpPoint – We took light damage of 1.4 mill. We lost 4 fighter, we can salvage 2 for 890k and then lost fighters worth 6,391,125 and can salvage their 4 for 2.15 mill

We can salvage from the destroyed Achilles 3.6 mill

August 22, 328 – We arrive at the planet and the JumpShips from the Nadir point are here to smash us good. As well as the planet’s Overlord and all local stuff good and strong.

We have against us 2 Achilles, 4 Leopard and 6 from the Overlord fighters and then an Avenger too. They have 32 fighters against our 84 plus our Aquarius and then all Achilles, Avengers, Leopard’s and more.

We take out the two Achilles and Avenger and a Leopard and the rest flee. Can we salvage any of them? We toss an 10 for an Achilles, 8 for the next 8 for the Avenger and 7 for the Leopard so we grabbed another Achilles. It’ll cost us 11 mil to fix up it was savaged. I spend it now. (War Chest is 51,865,827).

Battle Loss at Planet
– We took a heavier 3.4 mill in damage. We lost 6 fighters, three can be salvaged for 1.2 mill and then we lost three worth 13,343,400 a Riever, Chippewa and Sparrowhawk. We can salvage 5 of theirs for 2.3 mill.

We land and follow them we have full air superiority for the planet. They land and we can see them in the open here, we are going to blast them unloading our stuff. (in real life the merc mechs assigned this planet the Screaming Eagles, also with air superiority just bombed and strafed them to their base.)

Here are the McCrimmon's Light Cavalry!!!

BattleMaster – CO, veteran
Charger - veteran
Victor 9B – veteran
Cataphract
Catapult
Crusader 3L
Marauder 3L
Quickdraw
Thunderbolt
Blackjack
Cicada
Dervish
Griffin
Phoenix Hawk
Shadow Hawk
Trebuchet
3 Vindicator
Vulcan 5T!!!!
Whitworth
Wolverine
Firestarter
Jenner
3 Locust 1V
Raven
Spider
3 Stinger
1 UrbanMech
3 Wasp 1L

Yay! All regular unless otherwise stated. Love to bring in that BM, Vulcan and Catapult and Thunderbolt.

I send in two mech regiments (Deich and Khamésh Company heavier stuff) and then Vee Company #1 for that bloodying.

We are fighting on the City Ruins map again.

This their beloved heavy assault mech called the Cataphract with 70 tons and 4/6 movement and then lighter armor at 176 and 16 heat sinks, and then for weapons it features a PPC and AC10 for long range hole punching and 4 ML, 2 rear facing for close range stuff.

Pic!


Abe Sargent 02-08-2025 01:50 AM

We lost set up 4-11. I choose Deich and Khamésh since they each are heavy in the battle lance with an Atlas each and then 2 BMs, 2 Banshees and one an Orion and the other a TBolt. Then they have a Striker, and 2 Stalkers. 2 Grasshoppers for scouting and Archer, Catapult and 2 Trebuchets for long range mechs too. They can handle 36 mechs. My only concern is that Whitworth. I set up my Atlas’s in the middle other Assault punchies to their flank.

Turn 1 – I win init 7-6. Close!!! I charge 5. Their TBT charges us. Their Raven too. Our PXH bases it. Our Spider and TBT base their Stinger. Our Wolverine their Locust. Our Jenner by their Raven. I don’t base it with my Locust. I base their Wasp instead. Long range fire at the BattleMaster that stayed in the back right corner +0 to hit 14 away or so. Short range at their Trebuchet and Urbie and Locust. Our Von Luckner hit their Urbie’s engine three times and destroys it’s RT, RA on the ground. Their BM is hit in the head a few times, blacks out and falls. Melee! Our PXH destroys their Raven’s LL. Legged! Our TBT destroyed the RL of their Stinger, legged!

Two legged, one destroyed and one blacked out. Not a great turn for them.

Turn 2 – We win init 7-6, again, same numbers, weird…I charge 5 again. Infantry moves first though. They don’t eject the Raven or Stinger. I camp my Whitworth in woods. I eject my savaged Brutus. No cheap kills. Our BM bases a Wolverine. Our Hopper too. Our Wolverine bases their BJ’s flank. Our other Hopper bases their Stinger, Orion too. Our Striker by their Vulcan 5T Catapult too. Their Charger bases our Hopper. Our Banshee bases their Javelin and Stalker too. Our Warhammer by their FS. Our Wolfhound to their Spider’s flank. Our PXH by their Wasp, Jenner too. Locust to their SHD’s rear. Our Spider to their Locsust’s flank. I fire long range at their Victor and medium at the Charger. Our Whitworth destroys it’s RA. Our T Bolt hit its ammo, boom, dead mech!!! Their TBT -1 movements our Behemoth. Their BJ fell and the pilot blacked out.

Melee!!! Our Banshee destroys the RL of their Jav, on the ground, our Stalker it’s LL. Their Stinger kicks our BM to the ground, funny. Our Jenner destroys the Rl of their Wasp 1L. Our Orion destroys the RL of their Stinger #2. Our Banshee punches it too and destroys it’s RT and RA. Our other Stalker destroys the RL of their Spider yay! Our Warhammer legs and destroys the RL of their Firestarter. Our Grasshopper legs their Vulcan 5Ts RL. Their Wolverine fell and destroyed it’s LL.

We have legged 9, destroyed a Victor and Urbie and blacked out a BM, BJ. Do they stay with us and try to regroup or flee and regroup at their HQ? With their CO blacked out I toss a 10 they try to recover him. One more round.

Turn 3 – We keep init 10-6. Their BM didn’t wake up. I eject the savaged and hip hit BM internal I a few places no rally points. Ditto our Behemoth which has armor fine but slower. Our Stalker bases a Marauder. Our Banshee a Vindicator and our Striker too. Our Catapult by their Marauder. Our TBT to their’s rear. Our Orion and Wolverine base their Cicada. Their Wasp on my Hetzer. Our Stalker bases their Dervish and Wolfhound to it’s flank. Our Hopper their Marauder’s rear. Our other Hoper bases their Wasp on my Hetzer. Maxim and Pegasus the rear of their damaged Locust. Our Spider by the same damaged Locust as last time. Our WW and Jenner by their last Stinger. I fire long range to the Cataphract and short range to their barely hit Charger. Our Condor destroyed their Locusts’s rear C T. Dead mech! That’s her 4th kill. Our Stalker hit their gyro and engine once each on their Charger. Our Trebuchet hits theirs gryo once and engine twice. Our Warhammer hit the gyro another time, down mech! Our PXH heads their Charger. That’s her 4th kill!!! Our Archer hit their Charger’s gyro again. The Cataphract falls but doesn’t lose any bits. Melee!!! Our Catapult destroys their Marauder’s LL! Our Spider destroys their savaged Locust’s RL. Legged! Our Hopper of Grass destroys their other Wasp’s LL.

With their BJ and BM not wakey wakey, they flee back to their HQ. We capture them and turn them over to our command.

Get ready…

Salvage:

UrbanMech – missing Rt, 4x engine hit, current value - 1,221,925 – to fix 240k
Raven – missing LL; current value - 2,175,775 - to fix 250k
Stinger – missing RL; current value - 1,462,240 – to fix 200k
Stinger missing RL, RT, RA again current value is 1,062,240 – to fix 600k
Jav 10N missing RL, LL; current value 1,900,840 to fix 500k
Wasp 1L missing RL; current value 1.40 mill, to fix 200k
Wasp 1L missing LL; current value 1.40 mill, to fix 200k
Spider – missing RL; current value of 2,584,540 – to fix 300k
Firestarter FS9 H – missing RL; current value is 2,7546,950 – to fix 250k
Vulcan 5T missing RL; current value - 3,118,100- to fix 350k.
Wolverine missing LL; see below;
Charger missing H, hit gyro 2 and engine 2; see below
Trebuchet with 2 gyro 2 engine hits.
Locust missing RL; see below
Marauder 3L missing LL,; current value 5,967,125 – to fix 500k

Blackjack – blacked out pilot.
BattleMaster – blacked out pilot.

Locust – RT, RA, RL, H, LL, LT, LA
Victor 9B - H, LL, LA,

Yes 19 mechs of theirs fell!!! They have left a Thunderbolt, Catapult, Cataphract, Crusader, Quickdraw, Cicada, 1 Locust, Griffin, 3 Vindicators, Dervish, Wasp and PXH and a Stinger too. Not great.

We fix the Urbie and I don’t repair it. What about the Raven? It weighs 35 tons, don’t have it. I fix it for 250k and turn it into a Raven 2X which our other Davion folks are doing. It swaps the ECM for a LL. Stinger? No parts no payment. The legless Jav? Don’t have it, it’s 30 tons, either of those out there? Nope. I pay 500k to fix. Wasp parts? Neither. I don’t pay. Spider right leg? Nope, and none of others. I pay 300k. Firestarter RL? No parts. I pay 250k to fix. Vulcan 5T! Great salvage! It’s missing a RL. Got one? Nope! Other 40 tonners? Nope! I pay 350k to fix. Wolverine LL? Got it, it works! Added to my garrison. I fix the Charger gyro on the first try, the engine on the 4th try. So…10 days total. Got one’s head? Got one, fixed I spend 1 mill to turn it into a Charger 1A5 while fixing it up. We fix the Trebuchet in a few days total. I repair the Locust with the RL we recovered. MAD missing LL? None of them, other 75 tonners? Nope. I spent 500k we grabbed a free BJ and BM!!! Yay!

We spent total 3.15 mill for all repairs.

Us;

Behemoth - speed

We repair it easily

Abe Sargent 02-08-2025 10:28 AM

Level Up:

Lan Dang in Vee Company #1 Von Luckner notched her fourth KO! She gets +1 gunnery since she’s a vet.
Meghan Reynolds in Vee Company Condor notched her 4th kill. She’s elite. +1 piloting.
Sofia Gonzalez in the Khamésh Company PXH noticed her 4th kill, and she’s also already elite. She gets edge.


Aug 22, 3028 – They flee to their HQ called Thunder Rock a tabletop ex-Star League fortress that’s beaten and battered. On the way our fighters safe, bomb and attack them. They left their Overlord, and we move to grab it with our stuff. They do not surrender and we destroy it. Can we salvage it? Tossed a 12, yup! We need 4 mill to salvage it, spend now that drops our War Chest to 44,715,827.

They arrive at Thunder Rock!

We begin a siege!

Sept. 12 - We try a few sorties but nothing doing. Our FS Liaison tells us to hot drop a big force onto the tabletop Mountain top and then enter there. We do so, and dropping are two companies of mechs that can handle them. Then around each entrance are a pair of companies in case they run for it.

I have chosen for this Flavia’s Alpha Company who could use the levels up and Oitavo Company.

We land from the hot drop, and then secure the site with two more companies here and then head in.

We arrive, this is inside the building, but no maps so I am using the Industrial City map #1 with level 2 building.

We lose set up 11-9.


Here is their Whitworth 1 a 40 tonner mech with 2 LRM10s, 3 ML, 4/6/4 movement, 10 heat sinks and then okay armor.


Abe Sargent 02-08-2025 12:45 PM

We lose set up 11-9. I set up our Atlases on the front and more.

Turn 1 – We win init 8-7. One diff. I charge 5. Our Banshee bases a Vindicator and our Jenner it’s flank. Our Spider next to their Locust. Their Cicada fell while turning on pavement. I fire on that TDR. And then targets of opportunity. Alpha’s Awesome PPC hit the Head of their TDR and it’s down. Kill by Olivia Chaudhury!! She’s regular. We also destroy it’s RT, RL and RA so we legged it to. Our Jav destroys the based Vindicator we are based LA. Their Locust fell, Vindy didn’t. Kicks!!! Our Spider destroys the Locus’s LA. Our Banshee this the hip and lower leg on their Vindicator and it falls our Jenner misses the kick and falls. Funny!

Turn 2 - We keep into 10-8. Still by two. They try and stand the Vindicator, it falls and the pilot blacks out. Our Atlas bases another Vindicator and two BMs too. Our Jenner rises and runs behind a building. Their Cicada rises. Vulcan by their wounded Locust. Their Catapult leaps behind our line and behind our BM and to the flank of the other. I base it with our Guillotine and two Crusaders too. I fire at their Cataphract. Our Crusader from Alpha Company destroys it’s CT. Dead mech, cannot salvage. That’s Kamaka Pukui’s level up 4th kill. Melee! Our Spider destroys their Locust’s RL. Legged!! Our Crusader kicks and legs their Catapult’s RL it falls. Their Vindicator was mostly missed.

They have lost another two heavies, we legged a 3rd and a blacked out Vindicator and then legged Locust. They flee. We capture the blacked out Vindicator. We follow.

Salvage:

Thunderbolt missing H, RT, RL, RA; Current Value - 4,213,760 – to fix 1.2 mill
Vindicator missing LA – pilot blacked out; see below
Locust 1V - missing LA and RL; See below
Catapult missing RL. Current value - 5,290,125 - to fix 500k

Cataphract – H, RA, LA, RT LL

They have left a Crusader, 2 Vindicators, Whitworth, Cicada, Stinger, PXH, Dervish and Wasp. Can we fix up the Thunderbolt? Got a RT and RA from that model. Nothing else in H or RL that chassis. Other 65 tonners? That’s Catapult’s and Crusaders too. I spend that 1.2 mill for the rest. Vindicator LA? Fixed we’ve got it. Locust parts fixed. Added. I pay the 500k to fix up the Catapult too. Total spent 1.7 mill. War Chest now 43,015,827


Level Up:

Kamaka Pukui in Alpha Company’s CRD-3D notched 4th kills she is 2/4 adding a piloting.

Abe Sargent 02-08-2025 06:44 PM

They flee out of the guarded exit into 2 companies worth of defenders. They surrender. We have captured Pleione!!! We turn them over to our Davion envoy. (This is what happened in real life by the 4th Succession War by the Screaming Eagles mercs in this attack group we have taken. They took out a company in the open from fighters they fled to their HQ, they dropped a battalion behind and destroyed another company was destroyed fleeing and then the last one surrendered.)

We will be leaving on planet a battalion for garrison until more forces rotate in. We’ll leave behind two mech (Tres and Arba) and then Vee #3. We will be here until wave one ends. Next up is Gan Singh!

Wave one is over, all planets captured!! The big target next Wave is the industrial and political world of Tukkayid. Everything else is minor.

End of Wave One, Beginning of “Operation Rat” Wave One, Pleione!!!


Meet our new DropShips!!!


Achilles #7 – assault/escort DropShip. Captured during First Wave of 4th Succession War in CC World of Pleione, named “Turret Justice.” Carries 2 fighters and small craft. I move our salvaged fighters here

Overlord – Mech carrier DropShip for 36 mechs and 6 fighters. Empty. Captured during First Wave of 4th Succession War in CC World of Pleione, named “Battalion Justice.”

Beginning of Wave Two, “Operation Rat”, Gan Singh Campaign:


Oct 2, 3028 – We arrive at the Gan Singh Nadir JumpPoint of with the 4th Davion Garrison force of 6 regiments to hold after we capture it. Since the Gan Singh Militia here are mostly infantry with some light vee and mech support.

At the JumpPoint are a a few Jumphips Invader and Merchant with Gan Singh Militia with a pair of Avengers, 2 Leopard CVs and then an empty ring.

They unfurl them at us. We blast them massively then they flee. We killed an Avenger, Leopard and the rest flee. I cannot recover the Avenger tossed an 7 the Leopard a 7 too cannot be salvaged.

Their JumpShips unfurl and flee. The ones from Zenith head to the planet 12 days away.

Battle Loss at the JumpPoint
– We took 5 mill damage. We lost 3 fighters, one permanently for a cost of 1,685,156 the other two can be salvaged for 860k, we can salvage three of theirs for 1.7 mill.

We salvaged there for two lost Drops 8 mill.

Oct 8 – Jumping in at a Pirate JumpPoint are more Aerospace assets to meet at the planet. They don’t want to give this planet away since its big with mines. They are bringing 12 Intruders 2 and 2 Leopard CVs.

Oct 14 – We arrive at the planet of Gan Singh.

Here they are:


4 Leopard CVs, 24 fighters
12 Intruder DropShips with 2 fighters each and then 3 infantry carriers – they have powerful weapons complements with 7 PPCs, 2 AC10 , 2 AC5, 4LRM 20, 4 SRM6, 4 LL, 16 ML, 34 tons of armor, 24 fighters designed to be attack craft like our Fortress.
1 Gazelle 15 tank carrier with fighters
1 Leopard – 2 fighters
4 Avengers
2 Achilles with 2 fighters each

Total fighters – 54

We have:


7 Achilles with 2 fighters and 2 Aquarius each 14 of each
1 Overlord with 6 fighters
5 Avengers
10 Leopard CV – 60 fighters
3 Unions – 2 fighters each
Fortress
14 Aquarius from JumpCraft

Total Fighters – 86
Aquarius – 28

We have better but we are going to be hit….HARD!

We win, we destroy half of their Intruders, 2 Avengers,2 Achilles, their Gazelle fled, we destroyed 2 Leopard CV and then their normal Leopard, the rest fled to various parts around the world, each looking to go to different places none following the same trajectory. We gather space and then our Fortress, Unions and Overlord follow their Gazelle to the world. The rest got away. We can recover 2 of their Intruders for a cost of 12 mill, spent now. We cannot recover their Avengers (4 and 6 tossed), we can save an Achilles (12 rolled) for 6 mill, not the other (8) and one Leopard CV for 9(the other was 2). For 10 mill, spent. I cannot recover that normal Leopard either tossed a 4. We are spending 28 mill for Leopard CV, 2 Intruders and 1 Achilles. War Chest is 15,015,827.

Battle Loss at the Planet
- We took 12 mill in damage. We lost an Avenger for a cost of 233,899,200, We lost 4 Aquarius we cannot salvage for 56,886,000. We lost 24 fighters, we can recover 12 for 12 mill and then we lost 12 for 36 mill (I am not adding up 12 values. This is a guess). We can salvage 14 of their lost 28 for 12.2 mill, I am using those to the areas we lost.

We can find here with all of the massive deaths 15 mill stuff.

We have secured the planet!

Abe Sargent 02-08-2025 07:31 PM

Oct 14, 3028 – We follow the Gazelle down and it arrives at the local HQ with all of their stuff here. They meet us for the battle. Here are a lance of command mechs from the Leopard we destroyed and then 12 vees from the Gazelle securing the landing as well as a battalion of infantry (9 squads).

We land with our Fortress forces of one each company of vees and tanks and then attack them. The rest of our mechs and such surround them on all four sides with a company of mechs and vees on each side so they cannot flee. We also have the air superiority in case they flee up or out too.

We are sending in Alpha Company and vee #1, Flavia and Stephen’s stuff. They could use the XP.

Here are the Gan Singh Defenders!

Mechs:


Charger 1A5 - veteran
Warhammer 6 L
Vindicator
Locust 1E

Love that Charger!!!

Vees:


Partisan – veteran
Puma - veteran
SturmFuer – veteran – love it and the Brutus too!!!
Brutus
Bulldog
Von Luckner – K100 – 2 AC20s
Condor (Liao)
Goblin
Galleon
Harasser Missile Platform
Hunter
Skulker

Inf:

9 infantry, three each foot, jump and motorized.

All regular unless otherwise stated. They are on the other side of an Aerobase since we followed them down.

This is their Warhammer 6L a variant 75 tonner with 4/6 movement, 18 heat sinks, 2 PPCs, SM6, 2 Ml, 2 ML and 2 Flamers. It’s got just okay armor.



Let’s do it to it!!!

Abe Sargent 02-08-2025 11:26 PM

Set – up – we lose 9-2. Ouch I set up our spear, and then their Charger is on the far left corner.

Turn 1 – We win 7-2. Ouch for them Double 2s. I charge 5. Their Condor flanks me. I base it with my Condor and Maxim. Our Hopper bases their Harasser. I fire long range at their Warhammer we can see and then short at their Condor. Their Condor -1s our movement on our Brutus. Our Crusader destroys their Warhammer’s RL. Legged! Our Jav 10F destroys the front of their Skulker. Dead tank! Our Brutus hit their Warhammer’s engine once. Melee! Our Hopper kicks and destroys their Harasser’s right side, dead tank!!!

Turn 2 – We keep init 10-7. They don’t eject their Hammer. I charge 5. Ther Partisan emerges. I eject the Brutus. Their Charger emerges too. Our Jav bases their Locust. I fire south stuff at that Von Lucker long range short at their and then north at that Charger. Their Condor stunned our Vedette for two turns. Their infantry halves the speed of our Maxim. Our Crusader destroys the Von Luckner’s front, dead tank!! Their Charger ate 9 to the Head and fell and is internal there. Melee! We land that kick on their Locust, no internal or falls.

Turn 3 – We keep init 10-5. I eject my Maxim. Our BM bases their Brutus. Their Charger rises and bases our BM. I base it with an Atlas and Banshee. Our Atlas is in his rear-arc nasty….our Hopper next to their Hunter. Our Jav stays by their Locust. Our Jenner by their Bulldog. Our Wolfhound by their Bulldog too. I fire them at the Bulldog, and then the rest at their Charger and then other good stuff. Like that Brutus to finish it off with a kick. Our Awesome 1s their Brutus’s movement. Our Atlas destroys their Charger’s LA then hits the ammo, boom, dead mech! That’s Flavia’s 8th KO! Her husband Stephen follows up by destroying their Partisan with his AC10, dead tank! Our Bulldog destroys their Bulldog’s turret, dead tank! Melle time! Can my BM finish their Brutus off probably not. We kick and drop their Locust to the ground but hit the other non-wounded left with a hip hit. They all survive.

They eject from the legged Warhammer and flee with their CO Charger and then the other two are on the ground with a missed kick by their Vindicator. They lost 5 vees and two mechs and then one is savaged. They flee to the outskirts, they see they are surrounded and then they load up in the Gazelle and then leave the Vindicator and Locust behind and try to break through our fighter and DropShip screen. We kill them, but with another 1 mil in damage and no salvaging it, tossed a 7. Their Vindicator and Locust surrender, we turn them over to the FS.

Salvage:


Warhammer 6L missing RL; hit engine; see below.

Skulker missing front – we tossed a 7 and cannot salvage.
Harasser - destroyed right side, we toss a 7 again, no salvage
Von Luckner K100 – destroyed front we can’t salvage either, 5 tossed.
Partisan – destroys front – we toss a 3 and cannot salvage
Bulldog- destroyed turret, we toss a 7 no salvage this either,

Charger 1A5 – RL, LL, H

We salvaged 0 tanks. We fix that engine on the 4th try. The RL of it? No part from it of any body part. Other 70 tonners? That’s the weight of Cataphracts and Grasshoppers too. We’ve got a Hopper one and it works. Welcome to the garrison!

Us:

Brutus - -1 movement.
Maxim - half movement

Fixed fast!

A bunch of Intruders pick up the infantry and head to the DropPoints two normal and pirates as well as they flee the planet.

We have captured Gan Singh!!!

Abe Sargent 02-09-2025 12:49 AM

Level Up:

Flavia gained another edge.

The FS 4th Garrison Force will take up here.

EVENT, Oct 29, 3028 – The Northwind Highlanders the elite multiple regiment mercs for the Capellan Confederation after Davion took their homeworld of Northwind have signed the “Highland Agreement” to be ceded Northwind but join the Davion side of the war. They do it and leave. Most leave CC space.

Nov 2, 3028 – Tikonov is under nominal control by the FS and then all other planets were captured easily. Next are the third wave of planets nearby. We are heading in the 3rd Wave to New Canton defended by two forces on different sides of the planet, and we are joining up with our garrison forces from Pleione and then other Davion forces too. We blast out!

End of Wave #2, of the 4th Succession War “Opertation Rat” CC Flank!!!!!



Meet our new DropShips:

Intruder #1 – DropShip Assault, Infantry carrier, carries 2 fighters, named “Infantry Assault”, captured from CC in 2nd wave of 4th Secession War in Gan Singh.

Intruder #2 – DropShip Assault, Infantry carrier, carries 2 fighters, named “Marine Assault”, captured from CC in 2nd wave of 4th Secession War in Gan Singh.

Achilles #8 – Assault/Escort DropShip, carries 2 fighters and 2 small craft- captured from CC in 2nd wave of 4th Secession War in Gan Singh. Named “Power Punch”

Leopard CV - Fighter Carrier carries 6 fighters. Captured from CC in 2nd wave of 4th Secession War in Gan Singh. We are all used up in Leopard genus. I name it “The Happiness Patrol”. Empty.


Beginning of Wave #3 of the 4th Succession War “Operation Rat” CC Flank:

Nov 9, 3028 – We arrive in the New Canton flank for the attack at the Nadir JumpPoint. Joining us are 10 regiments of the Garrion Force. Here are the 3rd Battalion of Trimaldi's Secutors for one unit to hunt down with. The 1st battalion of 4th Confederation Reserve Cavalry are here with the other to hunt down too. The 4th are in jungle heavy northern continent and then Secutors on the southern mountainous continent. I’ll send in 5 companies for the northern campaign and the rest for the southern one of 12 companies since they have tanks and such too.

We unfurl our folks and they assault us! We check. They have here at the JumpPoint 11 days away 2 Achilles and then 3 Leopard CVs with 22 fighters total.

We smash them heavy, and destroy their front fun. We destroyed three, the other two fled. We destroyed a Achilles no recovery (7 tossed) and 2 Leopard CVs. (8 and 2 tossed).

They jump out!

Battle Loss at JumpPoint – We took 8 mill in damage. We lost 6 fighters, 3 full for a cost of 12,591,413 and then the other 3 for 1.5 mill. We salvaged 6 of them for 2.2 mill for filling out that stuff.

We salvaged 11 mill at the JumpPoint

Nov 20 – We arrive at the planet of New Canton. They have here 2 Overlords, 3 Intruders, 4 Leopard CVs, 2 Achilles and a random Union too.

Total fighters here – 38

We battle them. We defeat them save their Overlords and Union flee, and 2 Intruders. We took out the others. Can we salvage them? We toss 9 for Intruder, yep, no Leopard CV (tossed 6, 4, 6 and 3). Then two 6s for the Achilles, just the Intruder joins us. It costs 3 mill to fix up, done! War Chest is 12015827.

Battle Loss at New Canton Planet – We took 6 mill in damage. We lost an Aquarius (14,221,500) we cannot salvage, and then lost 10 fighters, we can salvage 5 for 4.25 mill and then lost 5 for 19,296,153. We can salvage 8 of theirs for 6.25.

We salvaged 20 mill from the mass wrecks here.


We have secured New Canton space and can land!!! We have total air superiority.
!!!

Abe Sargent 02-09-2025 12:04 PM

Beginning of the New Canton Northern Continent Flank:

Nov 20, 3028 – Arriving at the Northern Continent for the battles against the Battalion size 4th are our first 5 mech companies Alpha, Deux, Tres, Arba and Khamésh Company and five regiments of Davoin garrison forces. They do not challenge us as we land with air superiority. Scouting fighters have shown that they have fled their base into the nearby jungle and melted away. We set up camp using stuff from them as well as things we grabbed from before. There is nothing to salvage from their base they already took it. We are having one company on patrol at all times with another on reserve to launch.

Nov 22 – They launch a raid against our company on patrol, I tossed the dice and it’s our Deux Company. They have put together their 12 best strike mechs against it but due to their lack of speed they cannot chase us back out. Barring something weird, we will likely end this fast, flee and then they recover our stuff.

Here is Deux Company, since it’s been a while:


CTF-1X Cataphract
ON1-K Orion
STK-3F Stalker
TDR-5S Thunderbolt

AWS-8Q Awesome
MAD-3D Marauder
ZEU-6 Zeus
CRD-3D Crusader

ENF4-R Enforcer
VND-1R Vindicator
VLK-QA Valkyrie
VT-5T Vulcan

I should swap out a better mech for that Cataphract the rest are fine the Zeus is a bit light though for armor.

Here are our foes:

Banshee – 3E -veteran
BattleMaster – vet - CO
Cyclops 10-Z – vet
Victor - vet
Cataphract
Merlin
Thunderbolt
Warhammer 6L
Centurion
Hatchetman
Vindicator
UrbanMech

All regular unless otherwise stated. – I’d love to get that BM and TBolt too.

We are fighting on the Jungle Road map. It has light woods, level 1 hills that won’t block LOS and road.

Here is our lighter armored Zeus 6S. A beloved Steiner assault with 4/6 movement, 17 heat sinks, and for weapons 1 LL, AC5 and LRM15 for long range and 2 ML for in stuff.



Our BV is actually better than theirs due to better pilots. I wouldn’t be surprised if we turn them back and they get shocked.

Abe Sargent 02-09-2025 10:58 PM

We lose set up 12-10. Ouch! I set up a spear around my Awesome, Stalker and Orion.

Turn 1 – We win init 9-8, I charge 5. I want to bring them down not get a bunch of salvage, so I target that Victor with everything hoping for a blown up mech, I cannot see their Cyclops in forests. Our Stalker hits their ammo in their Victor, boom, dead mech!

Turn 2 – We keep init 9-3. I charge 5. My Stalker bases their Hatchetman, Orion too. Our Awesome too. Their Cyclops stays in it’s spot. They don’t base me. I cannot fire all of my staff at the Cyclops. Their TBolt? Banshee? BM? I do the TBolt. Our Enforcer destroys it’s CT, dead mech! Good job Evan! Melee! Can we leg their Hatchetman? Our Orion destroys it’s LL, our Stalker it’s LT, LA on the ground. Nasty kicks!!!

Turn 3 – We keep it 11-10. Ouch! They eject the Hatchetman. Their Cyclops moved one and it out of the woods. Our Awesome bases it. Our Enforcer to their Centurion’s rear, Vulcan and Vindicator to it’s flanks next. Their BM bases our Awesome. Their Urbie stands still sac play in front of their Cyclops to save it from Orion basing it. it does base it and our Cataphract and Zeus too. Our Stalker bases their Cyclops. I fire everything at it. Our TBolt destroys it’s RA, our Zeus it’s LA. Our Crusader hits its ammo in it’s CT, boom, dead mech! No falls, melee! Their BM hits a hip on our Awesome’s RL, ,no falls though. We kick it down. Ou Zeus destroys the LL of their Urbie and it falls. Also falling is their Centurion.

They have lost two assaults with AC20s and a Thunderbolt and we savaged their Hatchetman and Ubie. Do they keep throwing good mechs after bad or flee? They need one more round to turn it around I rule.

Turn 4 - We lose init 6-4. They turn the Urbie. Do I eject my savaged Awesome? Done no cheap kills. Orion next to their Warhammer and Cataphract. Ours bases theirs. Our MAD Bases their Merlin. Our T Bolt next to their Warhammer no kicks it’s my flank. Their Centurion rises and spins and doesn’t move. I base it with moving around them and then their BM rose and retreats. Focus on that Warhammer 6L if I can drop it and convince them to leave, that’d be great. Don’t need it as salvage, got two. Got 3 Cataphracts with better armor though. Our Cat hit a hip on their Warhammer. Our Stalker destroys it’s RL. It falls, and blacks out. Melee! Our Vindicator hit the Centurion’s LL, it’s destroyed and falls.

They eject from the legged stuff and flee. We try to catch them but they melt away into the jungle.

Salvage:


Victor 9B – LA, RA, H, LL, RL
Thunderbolt – H, RA, RT, RL, LL, LA, LT
Cyclops – H, LL, RL, RT, LT

Hatchetman missing LL, LT,; see below
UrbanMech missing LL; see below
Warhammer 6L missing RL; current value - 5,577,783 – to fix 500k.
Centurion missing LL; see below

We destroyed or legged 7 of their mechs and won! Can we salvage that Hatchetman? No parts. Other ones at 45 tons are Phoenix Hawk, BJ and Vindicator. Got a Vindy LL, and it works easily. LT of a BJ? Got it and…it works, added the mech! Urbie LL? Got it, added! The Warhammer 6L? Nope! I spend 500k to fix it and then sell it for 10% less at 5,470,004. (War Chest - 16,985,831). Centurion? Nope, it weighs 50 tons. Got a Hunchy LL that works. Added!

Fleeing are a BattleMaster and Banshee, Merlin, Cataphract and Vindicator.

Us:


Awesome – hip hit

Fixed fast

Abe Sargent 02-10-2025 12:27 PM

Nov 25, 3028 – They retreat and we don’t hear from them for a few days. Rearming, repairing reloading or replanning how to handle us? I cannot say. While out on patrol they send out one unit to smash us for just one turn in a classic hit and run. They just want to paste us and move back into the Jungle. They are attacking our weakest company, Tres, I am not rolling like I did for Deux, but giving them the strongest option.

Here is Tres, by the by:


BLR-1G BattleMaster
VTR-9B Victor
CN9-A Centurion
HCT-3F Hatchetman

LGB-7Q Longbow
CLPT-C1 Catapult
STC-2C Striker
ZEU-6T Zeus

Griffin GRF2N
JR7-F Jenner
Quickdraw QKD4H
PXH-1K Phoenix Hawk

One good mech the BattleMaster is there, as well bad “smash” mechs of Centurion and Hatchetman – the QD is tough as a scout with light armor.

Here is who is here from them:

BattleMaster - veteran
Banshee - veteran
Longbow 7Q - veteran
Cataphract
Merlin
Quickdraw
Dervish
Griffin
Trebuchet
Vindicator
Locust 1E
Wasp 1L

This is each of ours Longbow 7Q the good armored one. It’s got 2 LRM20s, 2 LRM5s, 2 ML, 22 heat sinks and great armor at 232 outta a possible of 263. Love it much. Would love to bring it in or that BM or Banshee too, but with just one turn I won’t target them, I’ll focus on that fragile Cataphract, hopefully. They added a bunch fire support units to try to finish us off.



We are on another Jungle road map.

Abe Sargent 02-10-2025 10:11 PM

We lose set up 10-9. Not great. I set up a BM Spear.

Turn 1 – We win 10-9…huh... their Longbow charges us. Do I base it with my BM? I could try to bring it down instead. It’s got 28 exterior armor in that leg and then 18 internal, rough to punch into. I base their Merlin instead. Their BM bases mine and their Banshee too. My Victor to their BM’s flank with his, no kicks. Our Griffin to it’s rear. Our QD bases their Trebuchet. Zeus too. Their Griffin bases my Zeus’s flank. Our Catapult bases it. Our Jenner to their TBT’s flank. Their BM is based by my BM, Longbow, Victor and Griffin, but that’s the flank. Can I take it out this round? I fire at it. I fire my V Victor first with the AC20 set on Rapid Fire mode to make more heat but fire two shells with a chance for both to hit. Our Hatchetman hits their BM’s H, dead mech, kill by it! We also destroy both arms. Dead mech! Remember this is their Battalion’s’ CO we just killed…melee! Can we leg that Trebuchet? Does our BM kick the Merlin trying for luck or their Banshee in case they stay? It’s not enough to go internal for their Merlin, so Banshee. Our Zeus legs their Trebuchet and destroyed its RL! We kick their Banshee to the ground.

Are they staying with the plan or getting upset with us and attacking for vengeance for taking out their CO? I give them one more round to clear their heads lacking ownership. They destroy my Catapult’s LA.

Turn 2 – We keep init 10-7 this time. They turn but don’t eject their Trebuchet. I eject our Catapult. Their Longbow stands still. Our Zeus bases their Cataphract. Our Pixie ot their Longbow’s rear. I base their Wasp with my Hatchetman. Their Banshee rises and runs and drops their back to me. I cannot get to it for melee shoot it with mechs or focus on the Longbow? My BM bases their Longbow our Victor it’s right flank, our QD it’s left flank. No kicks. Our Griffin it’s rear arc but not next to it. We focus all fire on that Longbow. Our Longbow destroys their’s LL, it falls our Striker it’s RA and RT. Our Centurion falls. Melee! Their Griffin kicks our Centurion in the chest and hits the engine twice. Our Hatchetman destroys their Wasp’s RL, legged!

They eject the three legged mechs and head out! We try to catch up to them, for an hour or so,, but they disappear in deeper Jungle.

Salvage:

BattleMaster 1G – missing H, RA, LA; current value – 7,801,243 - to fix 750k.
Trebuchet missing RL; current value is 3,893,500 - to fix 400k
Longbow 7Q – missing LL, RT and RA; current value is 6,408,325 -to fix is 1 mill.
Wasp 1L – missing RL; current value 1.40 mill, to fix 200k

Parts! Can I fix up that BM? I have an LA from a BM, but that’s it. I have a Stalker RA but no head. I spend that 750k to fix them up. Trebuchet RL? No parts from that model at all. Other 50 tonners? Nope. I spend that 400k to get it up and running. Longbow LL and RT and RA? No Longbow parts, but everything save RT from the Stalkers, they fit. I spend 1 mill to fix. Wasp? No parts I skip paying.

Escaping are their Banshee, Locust, Vindicator, Cataphract, Merlin, Griffin, Dervish and Quickdraw.

Us:


Catapult missing LA – Battle Loss – 600k. Fixed!
Centurion – 2 engine hits – battle loss – 500k

Do I have those Cat parts in my salvage? Yup. We cannot fix the Centurion, I tossed 3 3s and 2 twice. This cost 500K and then we’ll replace it with one from our garrison until fixed.


Battle Loss –
600k for Catapult LA fixed; 500k for Centurion engine that had to be paid.

We spend 2.15mil for salvage repairs, War Chest is now 14,835,831

Abe Sargent 02-10-2025 11:25 PM

We start going to two full companies on patrol together. They only have 25 mechs, so they may try a big attack for everything vs everything. We’ll have 2 on guard and 1 at rest.

Nov 27, 3028 – Our scouts find an old home of theirs they fled before getting hit.

Nov 29, 3028 – They raid us again as we are on patrol to hit our company.

They hit us hard with every mech they have!

Here’s the 4th:

Banshee 3E – veteran- taken over, CO
Zeus 6A - veteran – new XO
Cataphract
Catapult – yaya1!!
Grasshopper – yay!
Merlin
Marauder 3L
Quickdraw
Blackjack
Cicada
Chameleon
Dervish
Griffin
Phoenix Hawk
Shadow Hawk
Vindicator
Javelin
2 Locust 1E
Spider!!! – yay!!!
2 Stinger
UrbanMech
2 Wasp 1L

All regular unless otherwise noted. They are trying to finally win a battle against us! We have defending on patrol Khamésh and Arba companies. They are trying to hit us hard and see if they can take some strength from us. I want that Catapult, Grasshopper and Spider.

Here is Arba:

Charger CGR-1A5
Guillotine GLT-4L
WHM-6L Warhammer
Wolverine 6K

CLPT-1C Catapult
STC-2C Striker
WTH-1 Whitworth
Longbow LGB-7Q

FS9-A Firestarter
Spider SDR-5V
Locust 1E
Hermes II 2M

Good stuff but not as even as needed with a Wolverine and Warhammer in smash.

Here is Khamésh:

Atlas AS7-D
Orion ONI-iK
BattleMaster 1S
Banshee 3S

Stalker 3H
Trebuchet TBT5N
Whitworth
Warhammer 6R

Grasshopper 5H
Jenner JR7-F
Locust 1E
Phoenix Hawk 1

Very strong powered out smash unit with the bad Whitworth/TBT as my two duo medium long range support mechs. Good elsewise.

This is our Firestarter – a 35 ton light mech with 6/9/6 movement, 10 heat sinks, 104 armor, 4 flamers, 2 ML and 2 SL.



We are on a map with jungles, roads and more.

Abe Sargent 02-11-2025 07:13 PM

While waiting for tonight to run this let’s look at my ideal 3025 era company.

Smash company - I need two assaults to anchor this one of which has an AC20 heavy armored and then a heavily armored closing in ground pounder like Thunderbolt or Orion. Four the 4th mech I can go Hunchback, but I’d prefer another assault or heavy if needed like a Guillotine. For the Assaults ideally an Atlas and BattleMaster and then a Banshee 3S or Charger 1A5.

Long Range Company
- For our long range stuff I need another great Assault to lead the pack like an Awesome to open holes with it’s hole making PPCs and if not then a Longbow 7Q to be an amazing missile boat with a Warhammer 6D to make the PPC holes. Then the rest are well armored heavy missile boats ideally the Crusader D with 14 heat sinks to fire them and the SRM4 too and either the Catapult too although it’s for jumping or an Archer with LRm20 but cannot fire constantly I am fine with a Trebuchet in this role if needed although it’s got lighter armor.

Scout Company
- I love mostly jumping mech here with two lights - ideally a Javelin 10F and Spider or Wolfhound if not and Jenner 7F and then a medium with great armor like the Vulcan 5T and ideally led with a Grasshopper. It’s a little slow but very durable.

So that would be an Atlas, BattleMaster, Orion or Thunderbolt, Banshee 3S for smashing close ranger and then Awesome or Longbow, Crusader D, and then either an Acher or Catapult or Warhammer 6D for long range and then Grasshopper, Vulcan 5T, Javelin10F and then one more light jumper either Spider or Javelin 10F. Yay!!!

Abe Sargent 02-11-2025 10:38 PM

I win set up massively well 12-7. I set up our Atlas flank in the center. We are on a Jungle road map too. Their Banshee can be seen on the left side back rear. Their Zeus is behind woods.

Turn 1 - We lose init 11-10. I charge 5. Their Locust bases my Catapult, my Jenner bases it too. Their Spider bases my Longbow one level up - no kicks. Their Banshee didn’t move and is -1 to hit I focus on it long range at 10-12 hexes away. Short range at that ROUGH to hit 6 hexes in woods +5 to hit Quickdraw. Our Stalker hit their Banshee gyro and engine once each. Our Whitworth destroys it’s LA and this the hip on their RL blows off the other one on the ground. It falls and blacks out. No falls, kicks! Can we leg the Locust? We kick the Rl and destroy it falls our Jenner the other leg, legless. Their other Locust falls from a missed kick.

Do they fade or keep coming down an assault and light leg? They don’t want to leave their CO so they stay and see if they can help out.

Turn 2 – We win init 5-4. By one again. I charge 5. They eject the Locust. Their Grasshopper stays behind the trees. Our Guillotine and Grasshopper base their Catapult. Our Jenner to their Catapult’s rear and our FS to its flank. Their damaged missed kick Locust rises and I base its rear with my Locust 1E too. Their Spider flees sad. Their Cicada bases our Whitworth in jungle, I base it with our Hermes II. The Jungle in the back divides many. Our Longbow bases their Stinger. I cannot target their stuff with my Atlas et al. I target that Blackjack with long range in the corner and Shadow Hawk +2 with short range in. I also target their Locust with ours and Hermies II to their Cicada if they can see it I target that Grasshopper.

Our Locust rear armor theirs destroys it’s LA and then this the gyro twice, it falls and is out of commission!!!
Our Orion destroys their BJs RA.
Their Cataphract’s AC10 hits our Longbow in the head, but doesn’t hit a crit.
Our Warhammer hits a BJ engine once.
Their BJ needed a 9 to stand and is, their Hopper with 2 left external on their head armor blacked out, so that BJ is fine but we might get that Hopper…weird. Our Longbow fell no chance to kick and leg a Stinger.
Melee!!! Can I leg the unwounded Catapult?
Their Stinger kicked and destroyed our Longbow’s LA.
Our FS destroys their Catapult’s RL it falls, legged!
Our Hermes II kicks and destroys the RL of their Cicada it falls too! Legged!

With another pilot blacked out, but a total of 6 mechs legged or blacked out, but three of those are scouts Cicada and Locust are they going to push another turn without their CO? I toss a 7, okay higher than fight for another round or fewer than that flee. 6, they flee!

Salvage:


Banshee 3E – Missing LA, 1 engine, 1 gyro; hit hip. Pilot blacked out; current value - 8,730,852 - to fix 800k
Grasshopper – fine blacked out pilot
Catapult – missing RL; see below
Locust 1E – destroyed RL, LL; current value is 1,374,200 – to fix 200k
Locust 1E – 2 gyro, missing LA; see below
Cicada - missing RL current value is current value is 3.35 mill to fix 400k

We fix up the engine, gyro and hip on their Banshee in 15 days total. Do we have an LA? Nope. I spend 800k to fix and then a mill to turn it to a 3S. Grasshopper is fine. Catapult RL? Got one ready to go! Added!!! Locust stuff? We fix the gyro of the one. I got an LA of a Locust, fixed, Legs? Got an RL, missing an LL one. I spend that 200k to get another one too. Cicada? Nope! I don’t spend it.

Us:

Longbow LA – battle loss? – to fix 600k

Do I have a spare? Nope, but I have an LA from a Stalker. It fits.

Battle Loss
– 600k but didn’t have to spend it.


Nov 29, 3028 - We chase them and then secure the area with Alpha Company the one not on guard here to chase them down. They flee to a river and then are looking to cross it, but the high water has washed out the bridge they were going to flee over, so they surrender rather than a glorious death with the loss of their BM CO and Longbow XO mechs and then the capture of this one. We turn them over to the FS to build up supplies and forces.

That ended faster than real life where their hit and run drained the unit here massively and then when they were captured at the river the unit sealed them in their mechs and pushed them into the river.

End of the New Canton Northern Continent Flank!!!!

Abe Sargent 02-12-2025 02:37 PM

Beginning of the New Canton Southern Continent Flank!!!!

Nov 20, 3028 – Our big army arrives in the Southern Continent to take out the 3rd Battalion of Trimadi’s Secutors and then a regiment of tanks too. I am sending here my latter 50 Mech companies so ‘Eono to Dietch and then all 7 of my vee companies.

We set up shop.

Nov 23 – We see them scouting with a battalion of vees and send out three companies, two of mechs and two vees to engage them. We have fighters who found them out there. Here fighters are better since they aren’t hiding in hard to spot in jungles.

We send after them Vee #7:


Demolisher
Devastator
Brutus
Ontos

Schrek PPC Carrier
Hunter
Rhino Fire Support Tank
Manticore

Condor (Liao)
Maxim Heavy Hover Tank
Peagsus
Saracen Hover Tank

And Vee #6:


Devastator
Demolisher
Brutus
Zhukov

Schrek PPC Carrier
Hunter
Rhino Fire Support Tank
Von Luckner

Drillson Heavy Hover Tank
Maxim Heavy Hover Tank #2
Condor (Liao)
J. Edgar Hovertank

Love that Rhino and Schrek duo and EIGHT AC20s in that Demolisher and Devastator combo.

And then as well ‘Eono Company:


BattleMaster 1G
Banshee 3S
Thunderbolt 5S
Charger 1A5

Crusader 3R
Catapult C1
Goliath 1N
Warhammer 6R

Dervish 5M
Vulcan 5T
Javelin 10F
Locust 1E

Another AC20 in that Charger!!!

Here are our foes the New Canton Tank D!!!

Assault:

Behemoth - veteran
Devastator - veteran
Demolisher - veteran
Ontos - veteran
Partisan =- veteran
Rhino - love to grab it! = veteran
Schrek PPC Carrier – veteran

Heavy:


Brutus
Bulldog
LRM Carrier
Manticore
Pike
Von Luckner K70

Medium:


3x Condor (Liao)
Goblin
Hetzer
Maxim
2x Vedette (Liao)

Light:

Galleon
Harasser Laser Platform
Harasser Missile Platform
2 Hunter
J. Edgar
Pegasus
Saladin
Saracen
Scimitar
Scorpion
Skulker

They are all normal

This is our and their Devastator an 80 ton assault tank with 3/5 movement, 2 AC20s in a turret, Flamer and SRM6 in front 3 SL in turret and 144 points of armor, less than the Demolisher at 160 armor.



They are in the middle where we caught up with them. Us in the south.

Abe Sargent 02-13-2025 12:17 AM

We win set up 10-3. I set up BM flank.

Turn 1 – We win init 8-7. I charge 5. Our BM bases a Behemoth. Our Goliath and Locust their Pike. Their Hetzer charges our home. Our Jav bases their Manticore. Our Vulcan bases their Partisan. Our TBolt too. Our Dervish to the rear of their Ontos and Catapult next to it. I split fire with that Ontos, LRM Carrier and Schrek and Von Luckner hope to kill them all. Our Demolisher destroys their LRM Carrier’s front dead tank! Our Vulcan destroys their Parisian’s left side dead tank!!! Our Devastator halves their Behemoth’s movement 2x. Our Rhino destroys their Shrek’s front, dead tank!!! That’s Barbara Zaimukhes’s 4th kill!!! Our other Rhino destroys their Von Luckner’s front. Dead tank!!! That’s the first kill from that Company!!! Our Maxim hits the fuel tank on their Pike, blows it up, no salvage. Their Hunter halves the movement on my Maxim. No falls. Kicks!!! Can I end that Ontos or immobilize the Behemoth? I cannot kick with my Dervish sad. Don’t know why. Our Catapult destroys the engine on their Ontos! Recoverable but we’ll need to replace it. Our BM connected nastily it’s still humming.

We have killed five tanks, three assaults (Ontos, Schrek, Partisan) and two heavies. They try to turn it around this turn and get ready to flee if not.

Turn 2 – We edge them again to keep init 10-9. They eject their Behemoth and Ontos. I eject our Maxim. I charge 5 where possible, but rare. Our BM on their Devastator. Our Charger and Crusader next to their Brutus. Our Banshee and Goliath base Hunters. Our TDR bases their Maxim. Our Catapult and Dervish next to their Hetzer. Our Vulcan by their Maxim too. Our Jav next to their Rhino. Locust next to our Hunter and Scorpion. I focus fire on their Devastator, Demolisher and Rhino if they can see it but it moved to the other side of the woods. Then that Hetzer, Maxim and Brutus for folks nearby.

Our Thunderbolt immobilizes their Maxim!
Our Vulcan destroys it’s front, double KO’d!
Our Saracen immobilizes their Condor!!!
Their Harasser destroys our Devastaro’s turret, dead tank, sad.
Our Demolisher destroys theirs front, dead tank!!!
Our Goliath destroys their Rhino’s turret dead tank!!!!
Their Goblin blows off our Dervish Ra on the ground
Our Hunter destroys the turret of their Devastator, dead tank
Their Devastator destroys our Javelin’s RT and LA.
Their Demolisher destroys our BM’s RL it falls.
Our Ontos destroys the front of their Brutus, dead tank!
Melee! Can we finish the Hetzer and take out a Hunter?
Our Charger immobilizes their Saracen!
Our TBolt halves the speed on their Vedette.

They flee and we chase them for an hour but they melt away into some caves.

Salvage:


LRM Carrier – destroyed front and we toss a 7 and cannot salvage
Partisan – destroyed side and we toss a 6 and cannot salvage.
Schrek PPC Carrier – destroyed front and we toss 10 and can salvage it
Von Luckner V70 – destroyed front and we toss a 9 and can salvage it
Ontos – missing engine – cost to fix - 400k
Behemoth – movement savaged ejected
Maxim - destroyed front, immobile toss 4 cannot salvage
Condor (Liao) – immobile
Demolisher – destroyed front, we toss a 7, no recovery
Rhino – destroyed turret – we toss a 8, salvaged
Devastator – we destroyed it’s turret too, can we salvage? We toss an 11, yup!
Brutus – destroyed front, and we can’t salvage it, tossed 6.
Saracen – immobile

We salvage a Schrek, Von Luckner, Behemoth which we fix, I spend 400k for that Ontos engine, Condor (Liao), Rhino, Devastator and Saracen! War Chest is 14,435,831.

Us:

Maxim – halved speed
Devastator – destroyed turret, we toss a 9 and can recover
Javelin missing RT and LA; battle loss – 650k
BM – missing RL; battle loss 600k

We fix the Maxim today, can we replace the Jav parts? Got them both from a Javelin! Yay! The BattleMaster RL? None of them but I do have a Stalker leg. It works.

Battle Loss –
1.25 mill for Javelin and BM parts but I didn’t have to spend it.

Abe Sargent 02-13-2025 01:17 PM

I start sending out patrols and scouts with 2 companies and 6 fighters one each of mechs and vees.

Nov 26, 3028 – We are scouting with Vee Company #7 and Deich Company, they see us coming and decide to sed out two mechs to stop us to overwhelm us, but this is a risk since they are committing two thirds of their stuff to us.

Here is Deich Company FYI:

Atlas AS7D
Banshee 3S
BattleMaster 1S
Thunderbolt

Stalker
STC-2C Striker
Archer 2R
Catapult C1

Grasshopper
Wolverine 6R
Wolfhound
Spider

It’s a good smash company and ranged and scouting too, save for that Wolverine 6R.

Here they are!

Awesome – veteran – yaya!!!! - CO
Goliath – veteran
Victor - veteran
Zeus 6T – veteran - XO
Cataphract
Catapult – yay
Quickdraw
Orion – 1V – yay!
Rifleman
Thunderbolt – yay
Blackjack
Cicada
Trebuchet
2 Vindicators
Vulcan 2T
Wolverine
Javelin
Locust
Stinger
Spider - yayayaya
UrbanMech
2 Warp 1L

Love that Spider, Catapult, TBolt, Awesome and Orion.

Here is their Orion 1V variant, with 75 tons, 4/6 movement, 10 heat sinks, 184 armor (less than 231 of the K), AC10, LRM15, 2 ML and 2 SRM4s too better weapons but worse armor and no extra heat. If we take it out, we could rock that 1K version.



We are on a grassland map. We are on the center since they ambushed us and them north.

Abe Sargent 02-13-2025 11:04 PM

We win set up by one 8-7, close! I set up my heavy stuff north and lighter and LRM stuff south. They deploy heavy assets to north west and lighter stuff east.

Turn 1 – We stay at 8, but they drop to 4, and we win init. I charge 5 where possible. Our Atlas bases their Javelin and Trebuchet. Our Thunderbolt bases their Rifleman. My Spider bases their Stinger. Wolfhound too! Our BM bases their QD. Our Wolverine to their Cicada rear. Our Stalker bases their Wasp. Their Spider bases my Condor and Saracen. Their Goliath bases my BM’s flank. Our Hoppper bases their QD too. Our Catapult to their Vulcan’s rear. I want to fire at their Awesome if I can see it but it’s behind some woods. And then rear attacks for their Cicada in the south. And the rest at that Victor. Most fire at it. Our Pegasus hit a hip and lower leg In their Cicada. Our Vulcan destroys its RA and the LA by our Maxim. Our Devastator AC20 in their Awesome in their head, dead mech and CO and pilot. We also destroy it’s LT and RA. Their Cicada falls , kicks time!!! Our Atlas misses their Jav on a 5 to leg it. Our Stalker kicks and destroys their Wasp RL, and our Striker it’s RT. Our Wolverine hit a gyro and engine on their Cicada. Our Spider destroys their Stinger’s RL, it’s legged. None of ours fall but their QD and Rifleman do as well as legged mechs.

We destroyed their CO and legged two mechs and savaged a fourth and badly wounded their Victor. They need to turn this around fast.

Turn 2 – We keep init 8-6, huh. They eject that savaged Cicada. I charge them where possible. Their Stinger rises. They eject the Wasp since it’s missing it’s weapons. I charge their Orion at the top of the trees so only those can see it I base it with our Banshee. Our Hopper and T Bolt base it too. Our Wolverine bases their Urban’s rear arc. Their QD roses and ran behind a Tbolt our BM bases their TBolt. Our Wolfhound behind their other Wasp. Our Spider to the flank of their Urbie. They retreat their Jav. Their Rifleman tried to stand and failed. I have next to it our Atlas and Stalker to try and take it down with kicks. I fire at their Orion on the top and Victor on the south. Our Devastator this the ammo in their Orion, it blows up, dead mech! Their Jav halves our Rhino’s speed. Our Brutus hits the ammo in their Victor and it blows up, dead mech!!!! Our Condor destroys their Urban’s CT. Dead mech! Our BM destroys their Quickdraw’s damaged RL it’s legged and falls. No other falls. Melee! Our Atlas kicks their Rifleman on their wounded LL and it breaks.


They have lost two Assaults, their CO died, they lost a heavy and two were legged as well as three scouts legged or savaged and their UrbanMech dead. And all they’ve done to us is half the speed of a Rhino but not hurt the armor. They flee.

We chase them for an hour while a company comes out to grab our stuff, and they disappear with us tracking them into a box canyon.


Salvage:


Awesome – missing H and LT and RA; see below.
Wasp 1L - missing RL and RT; current value - 1,156,720 – to fix 500k
Cicada - 1 gyro, engine, missing RA, LA, hit hip; current value - 3,105,217 – to fix 600k.
Stinger – missing RL; current value - 1,462,240 – to fix 200k.
Quickdraw – missing RL; see below
Rifleman missing LL; see below.

Orion – H, LA, RA, LL
Victor – RL, LL, LA, H,
UrbanMech – H, RT, LT, LL

Do we have an Awesome H and LT and RA? Got them all in parts, it’s ready and added to our garrison. Don’t care about the Wasp. We fix up the Cicada, arms? No parts. Don’t fix it. Don’t care about the Stinger. QD? I probably have it’s RL common mech for us to blow up. Correct, we’ve got it fixed added to storage. Don’t have a Rifleman but do have a QD and it’s works and is added.

Us:

Rhino – halved movement

We fix it today!!!

Abe Sargent 02-14-2025 09:36 AM

Nov 28, 3028 – We spy one of their mech companies moving from one place to another with our fighter scouts. We send out our next company on rotation to meet them.

It’s Oitavo Company, which is this:


AS7D Atlas
BattleMaster 1G
Thunderbolt 5S
Guillotine 4L

Awesome 8Q
ARC2S Archer
Crusader 3D
Trebuchet 5N

Vulcan 5T
Spider
Javelin 10F
Griffin1S

Not bad smash company with a BM and Atlas and TDR and Guillotine too. That Awesome variant is the one with 2 LL and 2 LRM 15. Good Archer, Crusader and okay TBT. The scouts are three I love and the random Griffin.

Here they are:

Goliath – veteran
Zeus 6T - veteran
Cataphract
Catapult
Thunderbolt
Blackjack
Hunchback
Trebuchet
Vindicator
Javelin
Spider
Wasp


The new mech is the Hunchback. Love that chance to secure a Catapult, Spider, Hunchback and TBolt. The rest are regular.

This is each of our Spiders:



The fastest mech at 8/12/8 speed, 30 tons, 2 ML, 10 heat sinks and 58 points of armor.

We are on the south side, they in the middle since we are ambushing them.

Abe Sargent 02-14-2025 01:13 PM

We are on the 1st Desert map again.

We win set up strongly – 10-5. I set up our Atlas flank at top. Their Goliath in the middle and then everything else top of center.

Turn 1 – We win a low scoring init barely 6-5 they still toss a 5. I’ll take it! I move 5 where possible. Our Atlas bases their Catapult, their Cataphract it’s flank. Our TBolt bases it too. Our Guillotine base their Cataphract. I can have my Awesome base it but it’s 4 away not 5. Done. It’s strongly armored. Our BM bases their TBolt. Our Crusader has to base their Zeus to move 5, they based it nicely. Our Spider bases their Goliath’s flank. I focus on their TBolt. Our Awesome destroys it’s LA and it’s LT by our Trebuchet. It falls and blacks out. It’s taken 3 hits. We also hit it’s engine once. Melee! Can we drop their Catapult too? Good news and bad news. Our TBolt destroy their Catapult’s Rl! We double kick their Cataphract in the same spot and it’s got 6 left internal. But they kicked out BM to the ground, bad news. They punch our TBolt’s and destroys it RA.

Are they going to keep on coming? One more turn to save their TBolt pilot to see if he wakens.

Turn 2 – We keep init 7-6 by one again. They don’t eject the Catapult. Our BM rises and backs up two. Our Atlas bases their Vindicator. And Awesome too. Their Cataphract tries to rise, falls and then blacks out!!! Their Zeus bases our BM’s flank. Our Crusader bases it again. Their Hunch bases me and I can base it with our armless TDR. Or I can eject. I base it’s rear so it cannot fire at me. Their Goliath bases my BM flank too. Our Vulcan leaps to their Hunch’s flank. I cannot get there with the Guillotine, Archer or Griffin. I could jump i Javelin but that’s bad I do so. Our Grifffin next to their Wasp. Alright do I fire at their Hunch and finish off with kicks or their Zeus and try to leg the Hunchback. It’s got 32 total armor in and outside of each leg internal and external. I fire at the Hunchback. Our Awesome hit’s the engine on it once. Our Trebuchet destroys it’s RA and hit the gyro once. It falls, blacks out with a few engine hits and took 2 hits. Melee!!! We kick the Vindicator twice but hit each leg. It survives on the ground. Our Wolverine kicks and legs the RL of their Wasp 1L. Legged!

They think about extending it for the Tbolt, Cat and Hunch pilots, but they don’t have any major rally points, so they flee. We chase them to the place they were heading and then we see it s base and raid and destroy it.


Salvage:


TBolt – missing LT, LA, 1 engine, and pilot blacked out. See below
Catapult – missing RL. See below.
Cataphract – blacked out pilot
Hunchback – missing RA, 1 gyro, 1 engine hit, blacked out pilot. See below
Wasp 1L – missing RL; current value is 1,456,720 – to fix 200k.


We fix the TBolt engine tomorrow. De we have that LT and LA? Got them both in Thunderbolt form! Added. Catapult RL? Not in Catapult form, what about 65 tonners like Crusaders or Jagers? Got a RL Jager and it works. Added! Also added for free that Cataphract. Hunchy? We fix the gyro and engine after 1 days total. RA? Got it in Hunchback parts. Added!! Don’t care about the Wasp.

Us:


Thunderbolt – missing RA – Battle Loss – 700k

Do we have a Tbolt RA in storage? We sure do! Fixed!!!

Battle Loss – Thunderbolt RA – 700k, we didn’t spend anything.

We find 1.75 mil here. We also found 2.85 mill from the battalion size tank battle took of those we dissembled and couldn’t take home.

Abe Sargent 02-14-2025 01:41 PM

December 01, 3028 – We spy another of their Mech companies fleeing the scene and heading to the Blue Dragon Mountains Pass. Maybe they are fleeing from us.

Up on standby is Nove Company. They head out and chase the company, and I am sending some extra stuff in case it’s a trap to surround them.

Here is Nove:

Atlas AS7D
Banshee 3S
Orion 1K
Hunchback

Awesome 8T
Archer 2S
TBT 5N Trebuchet
Warhammer 6D

Grasshopper
Javelin 10F
Jenner JR7F
Phoenix Hawk 1D

Love that Atlas! They have a Banshee, Orion and Hunchback, Awesome and Archer and then Trebuchet and the good Warhammer with 20 sinks and armor, three great scouts we like and a random PXH1D, this has two AC20s in strong armor.

Here they are! The Secutors:



Awesome – veteran – love it
Charger 1A5 – veteran – love it.
Crusader 3L
Marauder 3L
Warhammer 6L
Centurion
Chameleon
Trebuchet
Vindicator
Raven
Stinger 3G
Wasp 1L

This is the final company with the Trebuchet for that Hunchback. They are on the north side and us on the south. The Charger 1a5 is the House Liao mods to the CGR1L with them getting additional funding and parts from the alliance with their FWL and DC buddies. s

This is each of us’ Trebuchet:




55 tons, 5/8 movement 10 sinks of heat, 2 LRM15, 3 ML, 120 points of armor

Abe Sargent 02-14-2025 09:57 PM

We lose set up 9-4. I set up Atlas Spear. They set up their Awesome and Charger to the left woos and then a few behind them we cannot see. Remember an at 8T Awesome is the one with LL and LRMs

Turn 1 – We win init 11-7. I charge 5. They don’t move the Charger and Awesome, no charging me. Their Chameleon flanks me. I cannot see them all in the woods, so I fire at the Charger with what I can and then short range fire to their Chameleon behind woods. Their Charger falls.

Turn 2 – We keep init 11-7 again. I charge 5. Their Charger rises and charges out of the woods. Our Jav and Jenner base their Raven. Our Warhammer bases their Crusader and Marauder in woods. I fire at their Charger again. Our Warhammer cracks a gyro on their Charger. Our Archer destroys its RA. The LA destroyed by our Trebuchet. We savage their Warhammer with the close range and it falls. Our Hopper hits the Charger’s engine once. Our Jenner two more gyro hits, mech down! Hand to hand!!! We kick their Raven to the ground.

Turn 3 – We win init 11-6 , huh… I move where possible. They eject their Charger. Their Warhammer didn’t rise. Our Atlas bases it on the ground. Our Hunchback bases their Centurion. Their Awesome stays still in the north. Our Hopper bases it’s front. Their Raven rose and I base it with my Jav and Jenner. Our Awesome bases their Warhammer on the ground. Our PXH bases their Raven. Our Hammer bases their Awesome. Our Archer bases their Crusader. I fire everything at that Awesome. Our Awesome destroys theirs LT, LA on the ground. Our Warhammer PPC hit the Awesome’s head, dead mech and MW. Kill!!! Melee! Can we leg the Raven and destroy their Warhammer on the ground? Our Phoenix Hawk destroys their Raven’s Rl! Our Atlas hits and destroys the CT of their Warhammer, dead mech!!! We also destroy it’s LA.

We killed their Warhammer, Charger, Awesome and legged a Raven. They flee. We follow them. See below for what happens.

Salvage:

Charger 1A5 missing RA, LA, with 3 gyro and 1 engine hit. See below.
Awesome missing H and LT. See below.
Raven - missing RL; current value - 2,129,775 - to fix 300k.

Warhammer 6L – RA, RT, RL, H, LT

Can we fix the Charger? The gyro on the 3rd try and the engine today. What about Charger arms? None for arms. Other 80 ton chassis? Got both Victor parts, they work, added to my garrison. What about the Awesome H and LT? Got them both in Awesome form, welcome!!!! The Raven RL? Nope, I spend 300k (War Chest is 14,135,831)

Abe Sargent 02-14-2025 11:08 PM

1 Dec, 3028 – We chase them and our friends we summoned fearing a trap arrive to secure the mechs and bring them back. They flee into the pass over the Blue Dragon Mountains, and all of the other mechs surviving join these 8, and they are clearly trying to change the location and tempo of battle. We summon reinforcements and chase them with the patrolling two companies, one mech and one vee. We run into a defensive cordon of a battalion of tanks here letting the mechs.

Lefts for their unit is: 1
Zeus, Goliath, Crusader, Trebuchet,3 Vindicators, Marauder 3L, Centurion,
Chameleon, Spider , 2 Wasp1L, Stinger 3G, Blackjack, Vulcan, Javelin, Locust, Wolverine.

Our Fed Suns Commander suggests air dropping the 5 regiments we came with garrison force, but we have a better idea to actually shut to them down on the other side of the pass. We bring in all five companies from the Northern Continent flank to smash them good and hard. We’ll catch them in a pincer good and strong.

We are bringing Nove, Stephens Vee Company #1 and Sieben Company

Here is Sieben as a reminder:


Charger 1A5
Banshee 3S
Hunchback
BattleMaster 1D

Awesome 8Q
Trebuchet 5N
Catapult C1
Warhammer 6D

Grasshopper
Wolfhound
Jenner JR7F
Phoenix Hawk 1

Three assaults in the smash lance are great and 2 nicely armored AC20s. Then the Awesome Catapult, Warhammer 6D and TBT are good stuff, the scouts are okay too.

Here are the Tank Defenders!

Assault:


Behemoth
Demolisher
Devastator
Ontos
Puma
Rhino
Schrek PPC Carrier

All are veteran

Heavy:

AC2 Carrier
Brutus
Bulldog
LRM Carrier
Manticore
Pike
Von Lucker V100- the 2 AC20 one

Medium:

3 Condor (Liao)
Goblin
Hetzer
Maxim
2 Vedette Liao

Light:

Galleon
Harasser Missile Platform
Hunter
J. Edgar
Pegasus
Saladin
Saracen
Scimitar
2 Scorpion
Skulker
Striker

All are veteran unless noted above.

They are in the center in the Arctic Fort, we are on the south edge.

This is their Scorpion a 25 ton with 4/6 movement, an AC5, and MG and light armor:


Abe Sargent 02-15-2025 02:46 PM

For set up – we win 7-4. Welcome to set up and I set up my Atlas flank.

Turn 1 – We lose init 11-8. I charge 5. Our Grasshopper to the rear of their Vedette, Pixies to each flank. Wolfhound next to it’s front. Their Devastator on our side near us waited until we had two left and came inside our flank inside of the buildings not that many lines of sight, I base its rear with a Banshee and Catapult. Their J Edgar bases my Trebuchet. I fire at that Devastator for those who can see it and then their LRM Carrier, Behemoth and then their far away Ontos on the far side, ideally can out all four. Remember that this map has a four hex middle from one side to the other loaded with the Fort on the sides, so we are in the tunnel now and cannot see deeply or back.

Our Atlas destroys their Ontos’s front side. Dead tank!
Our Banshee destroys their Devastator’s turret, dead tank! That’s Sieben Company Banshee Michele Ho’s 4th kill.
Our Awesome 8T in Nove destroys their LRM Carrier’s front side, dead tank!!!
Our Condor halves the movement of their Hunter
Our Behemoth destroys the front of their Behemoth, dead tank!!! That’s her 4th kil and she’s only a regular pilot by Starling O’Brian.
Our Hetzer kills their AC2 Carrier with it’s AC20.
No falls. Melee!
Our Trebuchet immobilizes their Trebuchet with kick!
Their Vedette survives.

Are they going to keep coming with us taking out6 of their vees with not even one of ours falling? They’ll need to rally this turn.

Turn 2 – We wrest init away 7-5. I charge 5. Their J. Edgar ejects. Our BM and Charger bases their Demolisher. Our Banshee on their Manticore. Our Jav and Catapult base their Rhino. Our PXH next to their Manticore. The other next to their Hunter. Wolfhound and Jenner remain next to their Vedette. Our Atlas bases their Demolisher. Our Jenner next to their Puma. Our other Banshee next to their Brutus. Our Orion next to their Brutus too. I fire at their Rhino, Brutus lightly, Demolisher too.

Our Jav immobilizes their Rhino
Our TBT destroys the Rhino’s front, dead tank!
Our Jenner destroys the Vedette’s turret, dead tank!!!
Our Charger destroys their Schrek PPC Carrier’s left side, dead tank!!!!
Our Behemoth destroys their Demolishers front, dead tank!!!
Our Atlas falls. Melee!
Our Orion destroys the engine on their Brutus, immobile vee!
Our Jenner immobilizes their Puma – I do count that a s a kill just like destroying a gyro or engine on a mech. That’s the 4th kill by Nove Company’s Kifaaya Jabbar.

They eject from the immobile Puma and Brutus and flee! We chase them and the mechs chasing us of ours secure the site.

Salvage:

J. Edgar – immobile
Ontos – destroyed front – toss a 10, we can salvage it!!!
Devastator – destroyed turret. We toss a 8 and can salvage.
LRM Carrier – destroys front, We toss a 7 and cannot salvage
Behemoth - destroyed front we toss a 6 and cannot salvage
AC2 Carrier – We destroyed it’s front and toss a 7 and cannot salvage.
Rhino – destroyed front, we toss a 9 and salvage it!!!
Vedette (Liao) – destroyed turret, we toss a 6 and cannot salvage
Schrek PPC Carrier – destroyed left side, we toss a 2 and cannot salvage it
Demolisher – toss a 8 and can salvage,
Brutus – destroyed engine – costs to replace 550k
Puma – immobile

We captured a J. Edgar, Ontos, Devastator, Rhino, Demolisher, Brutus and Puma. I spend that 550k left we have 13,585,831 in the War Chest.



We salvage 2.2 mill from stuff we cannot take with us.

Abe Sargent 02-15-2025 03:17 PM

Level Up:

Vee Company #1s Behemoth gets -1 gunnery Starling O’Brian was regular
Nove Company’s Kifaaya Jabbar in the Jenner gets edge since he’s elite
Sieben’s Michele Ho elite in the Banshee gets edge.


On the other side two mech companies air drop on top of the fleeing Mech forces from the north flank and then we’ve got three companies around.

We send in Alpha and Deux!

These are all of the foes they have left in the Secutors!

This is Deux
:

CTF-1X Cataphract
ON1-K Orion
STK-3F Stalker
TDR-5S Thunderbolt

AWS-8Q Awesome
MAD-3D Marauder
ZEU-6 Zeus
CRD-3D Crusader

ENF4-R Enforcer
VND-1R Vindicator
VLK-QA Valkyrie
VT-5T Vulcan

We are against:

Zeus, Goliath, Crusader, Trebuchet,3 Vindicators, Marauder 3L, Centurion,
Chameleon, Spider , 2 Wasp1L, Stinger 3G, Blackjack, Vulcan, Javelin, Locust, Wolverine.

This is their Wasp 1L a 20 ton scout with 6/9/6 movement, House Liao variant with 48 points of armor, 10 heat sinks and then an SRM4.



They are on the center and us the south. We are on the Hilltop Map since they coming down a Mountain pass.


Abe Sargent 02-16-2025 02:28 PM

I lose set up 4-12…ouch. I set up an Atlas flank not a spear. Looks like we are in the middle, not the south where they are.

Turn 1 – I thump them in inti though 11-5. An Awesome bases their 2 Vindicators. Our Cataphract one. Their MAD didn’t move. Our Vulcan next to theirs and above one to try for a head punt. Our Jav next to their Wasp. Our Hopper near their Javelin. Jenner too. Our Banshee near a Spider! I fire at their Goliath. Hopefully we can take out this turn. Our Stalker hit the MG ammo on their Goliath, boom, dead mech! Our JagerMech hit the AC ammo on their BJ, boom, dead mech!!! It’s engine blew up, our BM and MAD fell. Melee!!! They kick over an Awesome. Our Banshee destroys their Spider’s LL. Yay! We don’t leg their double based Vindicator each leg was hit once, ditto their Wasp. Their Jav has one point left internal.

They need to change this around fast.

Turn 2 - We keep init 11-5 – wow. They don’t eject the Spider, since they can retreat their Zeus to it with just one adjacent space. Their Zeus was savaged in the engine explosion next hex over. Our MAD rises and runs. Our BM rises and bases their TBT and Wolverine. Our Atlas bases a Chameleon. Our Stalker bases their Zeus. Our TBolt next to their Vindicator’s torso to punt the head off and our Orion too. Their MArader didn’t move again, but no spaces on the map on it’s level to leg it. Our Cat next to their Chamaeleon, Our Hunchback next to but above their MAD. Crusader too. Our Zeus next to their unwounded Wasp. Our Awesome stands and faces their Vulcan. Our other Crusader next to their Stinger. Our Jav chases their wounded Wasp and bases it. Our Vindicator next to their Stinger. Our Jenner next to their Javelin. Our Enforcer next to their Vulcan. Our Vulcan and Grasshopper by their Crusader. Do I destroy that damaged Zeus or split attack with it and the Crusader and try to finish it off with kicks? I split attacks.

Our Atlas destroys their Zeus’s cockpit, dead MW and mech and pilot. We also destroy it’s CT, RT, and RA in an ammo explosion, but the H survived.
Our TBolt hits ammo on the Crusader, boom, dead mech! That’s Wesley Weston;s 4th kill
Our Atlas falls, no kicks on the Chameleon, their TNBT pilot blacked out after damage and fell
Melee!
Our Jav legs their Wasp 1l, hits the ammo and it goes boom, dead mech!!!
Our Hunchback kicks their Marauder 3l’s Head off! DEAD MECH Nasty!
Our BM Destroys the LL of their Wolverine 6R
Our Awesome also destroys via a kick their LL on a Medium, this time their Vulcan 2T.
Our TBolt destroys the RT of their Vindicator RA on the ground.
We destroy the Stinger’s RL RT and CT with our Awesome. That’s Olivia Chaudhury’s 4th kill in Alpha

They eject and try to flee, but we were the route of fleeing, and we have one company of mechs from the northern flank on every side. They surrender.

We have taken out the Secutors!!!

Salvage:


Spider missing LL; see below
Trebuchet – fine, pilot blacked out
Marauder 3l – missing H; see below
Wolverine 6R missing LL; see below
Vulcan 2T missing LL; current value - 3,162,900 – to fix 300k


Goliath – H, RT, RFL, RLL, LLL
Blackjack – H, LL, RL, RA, LA
Zeus 6T H, LA, RA, LL, RL
Crusader 3L H, RT, RA
Warp 1L -H, RA, LA, LL
Vindicator - RA
Stinger – H, LT, LL, LA, RA

Lotsa deaths there, few Kos. Can we pay for that Spider? No Spiders, other 30 tonners? Got an UrbanMech one though, added as well as the TBT. The MAD H? Got that part in stock too! What about the Wolverine LL? No parts in its chassis. Other 55 tonners? Got a Shadow Hawk one that works added to muh garrison! The Vulcan? None in his chassis or other stuff either. I spend 800k to fix and then change on up. War chest is 12,785,831

Abe Sargent 02-16-2025 02:40 PM

As we are chasing the fleeing vees on the other side we run into a defender vee company trying to intercept us and stop us from chasing them.

We have send against them Vee #7.

Here they are:

Ontos - veteran
Schrek PPC Carrier – veteran
Brutus
Bulldog
Laser Carrier
Condor (Liao)
Goblin
Vedette (Liao)
Hunter
Scimitar
Scorpion
Skulker

This is their Skulker a light 20 ton 7/11 movement, with 72 armor and a ML>



They are on the center and us the bottom.

Abe Sargent 02-16-2025 08:50 PM

Set up – We lose 6-7. I set up on the north part of our flank.

Turn 1 – We do win init 10-7. I charge 5. I need to take out that Laser Carrier, Schrek and Ontos. I do split fire with them all. Our Maxim destroys the left side of their Laser Carrier. Our Devastator the Schrek’s front side, dead tank!! Our Schrek destroys their Ontos’s front side too! Dead tank!!! They savaged our Demolisher.

Turn 2 – We keep init 9-7! I move around and eject my Demolisher. I target their Brutus and Hunter. Our Devastator destroys their Hunter’s front! That’s Cheung Shiu’s 4th kill, she’s elite. Their Goblin halves our Devastator’s speed. Our Condor destroys their Brutus’s rear.

They flee and we ignore them and keep on coming.

Salvage:


Laser Carrier – we toss a 7 and cannot salvage
Ontos – We toss a 12! Salvaged!!!!
Schrek PPC Carrier – We toss an 11 and recover it!
Hunter – destroyed front, we can salvage it for 8
Brutus – destroyed, we toss a 7 and cannot salvage

We recover their Ontos, Schrek and Hunter.

Us:

Devastator - speed

Fixed in a few hours

We salvage from the taken out tanks and such 1.25 mill

Abe Sargent 02-16-2025 11:03 PM

Dec 2, 3028 – The Southern Flank has fallen, and we captured New Canton!!!!

We capture their Overlord, meet our:

Overlord – military transport for a mech battalion and 6 fighters called the “Majoris Extremis” captured from the CC New Canton from the 3rd Wave of the Succession War Operation Rat.

EVENT – 3 Dec, 3028 –
The Duchy of Andurien in the FWL has declared war on the next door Caps. Since they are allied they don’t like that the FWL hasn’t attacked them and are taking advantage of that. They are allied with the Magistracy of Canopus a Periphery power seeking to expand to real worlds status. They have gone independent.

Jan, 02, 3029 – The Third Wave of Operation Rat has ended in the 4th Secession War.

They captured 11 planets.

The Fourth Wave of Operation Rat has Begun:

Jan 02, 3029 - Our next planet target is Menkalinan where we stuck before on the border with FWL and owned by both with minor stuff here. Here are the Menkalinan Militia on the CC side and then they’ve got a battered lance of Mechs, and then some tanks are here as well as the FWL side.

We raided this for ComStar but they were fed intel by the Suns so we’ve been here before,

We don’t know this, but secretly here are a battalion of strong Marik Mechs from the First Guards. They landed in November and are here to take the planet from the CC permanently for the FWL.. They will ally against us after we smash hammer the CC. They are a heavy unit.

We arrive at their Zenith JumpPoint with our flotilla, they have here JumpShips from the CC side with their logos and such and Marik D in on the Nadir JumpPoint. It’s a minor defense for a minor world, we find here 2 Avengers, 2 Leopard CVs and that’s 12 fighters and 4 Aquarii

We defeat them all, fleeing are a Leopard CV with 6 fighters, we destroyed the rest. Can we salvage the other three? I toss an 8 and 5 for the Avengers nope. Leopard CV? I toss another 8, nope.

They flee from here to prevent being captured.

Battle Loss at JumpPoint:
We lose an Aquarius (14,221,500 ) and two fighters for a cost of 6,134,253. We can salvage 2 more for 1.2 mill. We took 5 mill in damage, and can salvage 3 of theirs for 1.45 mill

We salvaged at the JumpPoint 12 mil in those three Drops.

Jan 08, 3029 – We arrive at the planet’s atmosphere. They have here the Marik JumpPoint protection and from the planet too.

They have here:

2 Achilles
1 Avenger
1 Overlord
1 Leopard
3 Gazelle
3 Leopard CV

36 fighters
6 Aquarius

We defeat them all, their Leopard and Overlord fled, two Gazelles, too and a Leopard CV fled too. Defeated are 2 Achilles, Avenger, 2 CV and a Gazelle. We toss a 3, 5 and 8 for the military Drops. A 7 and 3 for the CV, but a 10 for the Gazelle, captured!!! It costs 5.5mill to fix up, spent now, War Chest is now 7,285,831.

Battle Loss at the Planet: We took 11 mill in damage. We lost 10 fighters and can salvage 5 for 1.95 mill. The other 5 cost 23,317,431. We can salvage 8 of theirs for 4.5 mill.

We salvage from this battle 18 mill.

We arrive and land on Menkalinan!

Meet Our New Ship:

Gazelle
– Tank carrier, 15 vees, we rename “Tanks Express”.

Abe Sargent 02-17-2025 12:56 PM

Jan 8, 3028 – We land in Menkalinan with no garrison troops, just us. We have total air control. We unload and move to attack the local CC troops first. We head to where they are stationed on the River Rika and it’s valley. On our way we come across units that are not supposed to be here that our FS contact identifies as the 1st Free Worlds Guards, a battalion of heavy and I cannot if they are veteran, regular or elite so I am ruling they are veteran on the way in the same direction. Neither us nor the CC seems to have known they are here either.

We stare at each other for an hour, they do not stop us from moving in to hit the CC. We move to hit them, but I keep back everything, since they are very nasty good, we only us the worse forces I can against the CC and then keep everything else against and ready for the 1st Free Worlds Guards.

We send in only Deux and Tres company against the defenders,

They have one lance of mech, 2 companies of vees and a battalion of infantry (9 units).

The Menkalinan Militia!!!

Mechs:

Stalker - veteran
Marauder 3L
Vindicator
Wasp 1L


Vees:


Demolisher - veteran
Devastator - veteran
Partisan - veteran
Schrek PPC Carrier - veteran
Brutus
Bulldog
Manticore
SRM Carrier – 10 SRM6s
Von Luckner – K100
2 Condor (Liao)
Goblin
Hetzer
Maxim
2 Vedette (Liao)
Harasser Missile
Hunter
J. Edgar
Pegasus
Scimitar
Scorpion
Skulker
Striker

7 AC 20s, nasty

Infantry:


3 each foot, jump, and motorized.

All regular unless noted

This is their Pegasus Scout Vee! 35 tons, hover, has 8/12 move, 104 armor, and with 1 ML Front and 2 SRM6s in a turret.



They are on the north and us on the south,

Abe Sargent 02-17-2025 10:26 PM

We lose set up 11-4. Not even close!!! I set up an Assault and smash vee flank, not our normal spear.

Turn 1 – We win init close 8-7. I charge 5 where possible. Our TBolt on their Partisan. Their Demolisher bases it. Our Zeus bases their Von Luckner. Our other Zeus and Vulcan their Scorpion. Our Longbow and Griffin next to their Hetzer. I try to take out their Devastator, SRM Carrier, and Schrek and then hopefully some extra fire at the VL. Our Awesome destroys their SRM Carrier’s front, dead tank! Our Catapult destroys their Shrek’s left side, dead tank!! Our Stalker destroys their Demolisher’s Left side. No falls, melee!!! Our Zeus 6T destroys a Scorpion’s right side, dead tank walking! Our Griffin halves the movement of their Hetzer.

Turn 2 – We keep init 10-9. Another close win. Our Stalker is internal in it’s LA. I eject it since that’s where ammo is kept. Our Crusader bases their Brutus. Our Vindicator near their Hetzer. Our Griffin by their Partisan’s rear, our Zeus on it. Our Victor by their Pegasus. Our Awesome bases their Stalker. Our Orion their Marauder. Our Enforcer on their Striker to their Vindicator’s rear. Our QD by them and Griffin too. Our Vulcan by their Striker too. They held their VL until last, and then I move my Zeus next to it again. I fire on their Devastator past the trees and VL. Our Cataphract destroys the Devastator’s front side, dead vee! That’s Palmiro Umbari’s 4th kill. Their Pegasus gets a TAC On my Victor’ head and hit sensors and life support. Our Catapult destroys their Vl’s rear. Dead tank!!! No falls, melee time!!! Our Vindicator destroyed the damaged left side on their Hetzere dead tank! Our Zeus 6T destroys their Partisan’s rear dead veex2!!!

With 8 vees destroyed and none of ours destroyed, close, or on the ground, they flee. We took out all 7 AC20s, and all of their Assaults too.

Salvage:

SRM Carrier – front destroyed, I toss an 8 and we get it!
Schrek – missing left side, we toss a 6 and cannot keep
Demolisher- missing left side too, we toss an 8 again and can keep
Scorpion – right destroyed, we toss a 4 and cannot keep
Devastator front destroyed, we toss a 10 and can keep it.
Von Luckner – K100 – back destroyed we toss a 9 and can keep it. Yay!!!
Hetzer – lost left side, we toss a 5 and cannot salvage
Partisan – destroyed rear we toss a 7

We can salvage an SRM Carrier, Demolisher, Devastator, K100 Von Luckner and that’s it.

Us:


Victor – sensors and life support.

Fixed in hours.

We have defeated the CC garrison and they flee into our fighters and begin to surrender…

Abe Sargent 02-18-2025 01:58 PM

Jan 08, 3058 – As they run into our Aerospace fighters and surrender the 1st Free Worlds Guards move towards us. They must have gotten word to help out when sent here to take the world for the FWL. Seeing us move out to them, the CC returns galvanized and begins to fight the same companies as before.

I have scouted the area with our fighters and they have told me of their supply depot I can hit and then a road to get us to rear attack them to get to them to take them out.

So, I grabbed my three best companies to hit the 1st Free Worlds Guards. Since they are mostly heavy, and veteran, I need heavier and elite to pull their attention. Ideally, I want to beat them honestly with the rear attack and supplies to hit them and shock them if they lose to us. I am sending in a mech battalion to flank them and then the rest to destroy their supplies.

Here’s my ideal anti-1st Free Worlds Guards company:

Smash Mouth
– Three assaults and a TDR or Orion or Guillotine

Fire Support – strongly armed Assault and three heavies with great armor like Awesome or Longbow and Warhammer 6D, Catapult, Archre and Crusader.

Scout – Grasshopper leading it, and then a medium and two lights heavily armored like Javelin 10F.

That’s my ideal, 4 Assaults well armored, and then 5 heavies. I may have to compromise – but that’s my ideal.

Who do I have?

Nove? Sieben?

Deich for sure:


Atlas AS7D
Banshee 3S
BattleMaster 1S
Thunderbolt

Stalker
STC-2C Striker
Archer 2R
Catapult C1

Grasshopper
Wolverine 6R
Wolfhound
Spider

It even has a less armored Striker but otherwise is good for size.

῾Eono Company? Oitavo? Khamésh? All are sacrificing something like Trebuchets or the scouts with a Dervish and such.

Sieben:

Charger 1A5
Banshee 3S
Hunchback
BattleMaster 1D

Awesome 8Q
Trebuchet 5N
Catapult C1
Warhammer 6D

Grasshopper
Wolfhound
Jenner JR7F
Phoenix Hawk 1

You have to admit that that Charger, Banshee, BM and Awesome are great but a Hunch is underwhelming here. Ditto that Trebuchet. Good choice and will join the others!

‘Eono:

BattleMaster 1G
Banshee 3S
Thunderbolt 5S
Charger 1A5

Crusader 3R
Catapult C1
Goliath 1N
Warhammer 6R

Dervish 5M
Vulcan 5T
Javelin 10F
Locust 1E

Goliath is fine armored, but I’d prefer the better weapons armor combo of an Awesome or Longbow, hate that Dervish and Warhammer 6R is a bit low. It’s got 4 Assaults and 4 heavies. Nove and Oitavo have 3 Assaults and 4 heavies with them. Khamésh Company is four assaults and just 3 heavies with Whitworth and Trebuchet. Those three!!! They will, ideally, defeat the foes! Or distract them with their quality and ability.


The 1st Free Worlds Guards Battalion!!!

Assault:

Banshee 3M - elite - CO
Cyclops – elite
Goliath - elite
Victor – elite

Heavy:

2 Archer
2 Catapult
2 Crusader
2 Grasshopper
2 JagerMech
2 Marauder 3M
2 Merlin
2 Orion
2 Quickdraw
2 Rifleman
2 Thunderbolt
2 Warhammer

24 mechs.

Medium:


Assassin
Chameleon
Dervish
Hatchetman
Hermes II 2M
Phoenix Hawk
Trebuchet
Whitworth

All veteran unless otherwise stated! Remember these are Marik forces so they’ll have their variants and such. Our BV is 79k to their 55k. We start on the south and they on the north.

Here is each of ours Goliaths which we discussed above:



It’s got 2 LRM 10s and aPPc and 17 heat sinks and then 2 MG and 237 armor and 4//6 movement.

Abe Sargent 02-18-2025 11:30 PM

We lose set up 6-12. Ouch. I set up our giant assault smash mech flank with one on each space moving forward and then the others behind them. They deploy their stuff to the farthest range from me in a giant circle. I want to take out one heavy mech per turn with one company of fire. At the end of turn 5 I need to survive and remain since that’s when we’ve surrounded them

Turn 1 – We lose init 7-6. 6 twice by us! We charge 5. They flank their Assassin and Chameleon to our right. We focus long range fire on their Banshee +2 11-12 hexes away and close range on that Dervish at 6-7 and +3. Our Awesome from Seiben Company hits their Banshee’s H and destroyed it. Dead mech! We also destroyed it’s RL so it was legged too. Our Crusader from ‘Eono hit the SRM ammo on their Dervish, boom, dead mech!!! They savaged our Atlas, Charger 1a5 in Sieben but aren’t internal anywhere. With their CO dead, that’s great for us.

Turn 2 – We grab init also 7-6, but us with 7 this time. We charge 5. Their Assassin is based by our Phoenix Hawk and Vulcan. Their Cyke and Goliath emerge from behind woods. Their Hermes II bases our Atlas’s flank, no kicks, our Striker bases it, but had to move just 4, and that’ll open it up. Our BM bases their Trebuchet. Their Victor leaps to our BM’s flank last. We split fire with their TDR – 3-5 away, +2 to hit, Merlin 4-6 away, +2 to hit and +2 shortest range Victor in company order. Deich’s Archer destroy their TDR’s LT and opens up the CT and then hits the gyro once. Our Wolverine’s SRM hits the gyro one more and the engine twice too, down mech! Seiben’s Trebuchet hits the ammo on their Merlin, dead mech! We savage their Victor but it doesn’t even fall, good to be elite! Our Atlas falls and then they destroy our LA in our Charger. They savage our Striker and keep up on other stuff. Melee! Our Striker hit and savaged their Hermes II LL. We kick it and their Assassin down. They savage our BM leg, none of ours fall, we smashed their Trebuchet too.

Turn 3 – They grab init back 9-5. I eject our Charger. They eject their TBolt. Our Atlas rises and walks back. We base their Cyclops with our TDR, and both Banshees. Their Hermes II and Assassin rise and run away. Our PXH bases their Hermes II and both Wolfhounds too. Three lights that jump base their Assassin - Javelin, Jenner and Spider. Their Trebuchet rose and our Warhammer 6R bases it. We also base their Orion with two Grasshoppers on it’s flanks no kicks and then our Awesome, Stalker and Goliath. Can I just kick it without attacking it? It’s got a lot of armor there 48 in each leg, and then then an 80 assault hits for 16 each and then the Hoppers 14 each kick and then the Stalker is 85 so that’s17 damage. We attack their Victor, +2, Crusader +2, and Warhammer 6l in company order. Our Deich Stalker hit the ammo, boom, dead Victor!!! Before he died he hit the ammo on our TBT, dead mech, boom!!! We leg their Crusader with our Grasshopper and destroy it’s RA with our Awesome. We hit the ammo on their Warhammer with our Catapult, dead mech!!! That’s ‘Eono’s Lyubov Amiranashvili’s fourth kill!!! Melee! We kick their Cyclops to the ground, our PXH legs their Hermes II LL. We kick their Assassin but it stands. Our Warhammer hit the Trebuchet’s leg, but the other leg, savaged though, we kick their Orion, we went internal twice, once hit a hip, the 2nd time got a limb blown off, on the ground!!! Their Hopper hit our savaged BM LL in a kick and it’s destroyed and our mech is on the ground.

Turn 4 – We steal init 4-3. I’ll take it. I eject our BM. They don’t eject anything. Their Cycke rises, we follow it with our Banshees and TDR. Their Assassin jumps away. Our Spider bases it and a Locust too. Our Hunchback bases their WW and TBT. Our Hopper the TBT flank. Their Goliath bases our savaged Atlas flank and QD the other flank. We base their Archer with everything that moved up all of my Orion stuff bases it save a Hopper and add a Crusader. Their Hatchetman to the rear of my Atlas too. I base it with our Catapult and Archer 2S. Combat! I attack their QBD based to my Atlas, the TBolt and Grasshopper too. My Atlas hits the QD on the first salvo, AC20, ammo boom dead mech!!! She just one hit killed a heavy mech and not a head shot! Good job Salimah Shivji! Sieben’s Warhammer 6D cracked into their TBolt’s head with a PPC went internal twice and hit the sensors twice. That blinds the mech so they cannot see or target. We also destroy it’s LA. Then ‘Eono’s Goliath hits their Hopper;s RA and tosses a 12 on the ground. We also destroy it’s RL and RT too. It falls. They destroy my Atlas’s RT, RA on the ground. Melee!!! We leg their Trebuchet’s RL. Our Spider drops their Assassin to the ground but no legs off yet. Our Catapult and Archer drop their Hatchetman to the ground, but each hit different legs. Their Golath destroys the RL of our Atlas. It falls. We kick their Archer to the ground it’s internal in both legs. and Cyke too.

Turn 5 -The final round arrives! We win init 8-5. I surround their Archer after it rises. I eject my Atlas and internal in four places TDR and a leg with 2 left internal next to their Cyclops. It rises and we keep based it with our Banshees. We also chase their downed and cannot jump away Assassin after it rises and that Hatchetman too. We base their other Orion to finish it off with everything else this turn. We fire at their Orion, other Grasshopper and other Archer not based to us to bring them into the fold! Dieich’s Wolfhound destroys the Orion’s CT, dead mech! Our Charger left opens up their other Grasshopper’s RL, and then it’s destroyed by the Awesome. Our Grasshopper hit the gyro and engine once each, It fell on the CT and hit the gyro again, and engine too dead mech!! Our Catapult destroys their Archers LA and RA and it falls. They destroy the RL of my Crusader. Melle!!! We leg BOTH of their 1st Archer’s legs, and then our double Banshees leg their Cyclops’s RL. Our Spider legs their Assassin and that’s it.

With them getting rear attacked, us capturing their supplies and we took out or legged HALF of their units and killed their CO they flee and eject from legged stuff!


Salvage:


Dervish – LA, RA, H, LT, LL,
Merlin – LA, RA, H, LL, RL
Victor – LA, RA, H, LL
Warhammer – H, RA, LA, LL
Quickdraw – H, LA, RA, LL, RL
Orion – H, LT, RT, LL, RL, RA, LA

Banshee 3M – missing H and RL. Current value - 9,024,327 – to fix 800k
Thunderbolt missing LT, with 2 gyro and engine hits. See below
Crusader 3R missing RA and RL. See Below
Hermes II 2M missing LL; current value is 2,913,213; to fix 350k
Orion - hit hip
Thunderbolt – sensorsx2 missing LA; see below
Grasshopper missing RL, RT; see below
Trebuchet missing RL; see below
Grasshopper missing RL, and 2 gyro, 1 engine hit; current value is 5,524,573 – to fix 500.
Archer missing RL, LL; see below
Cyclops missing RL; current value is 8,417,660 - to fix 800k
Assassin missing LL; current value is 3,365,813 - to fix 400k.

I added the many parts!!! Do I have the Banshee H and RL? No parts at all. I spend 1.8 mill to fix and make a 3S. I fix the Thunderbolt gyro and engine all up and down the block and then I need an LT! Got one? Got it int TBolt form! I’ve also got an LA for the other one too. Added!!! Crusader RL and RA? Got them both in CRD form! Added. I send 750k to make it a CRD3D. Hermes LL? Got none, how about other 40 tonners like Whitworth or Cicada? None! Fixed the Orion, added. Grasshopper missing RL RT and RL too? We fixed the gyro and engine. Got an RT, but no legs from it. Other 70 tonners? Warhammer, Archer and Cataphract are there. Got a Warhammer 6L, that works, fixed! Got just one of each Archer leg I use it for it, and pay the 500k to fix. I use the salvaged leg for our captured one. It’s ready to go. Cyclops RL? No parts. Ditto Assassin, don’t spend!

I spend 3.4 mill to fix up

Us:

Charger – missing LA – BV to replace – 750k
Trebuchet – LA, RA, H, RL, LL - cost was 4,293,500
BM – missing LL – to fix 800k
Atlas – missing RT, RL - to fix 2.2 mill
Crusader missing RL – to fix 600k

Do I have the Charger LA in storage? Nope, other 80 tonners? That’s Awesomes, Strikers and Victor. Got the Victor one we just salvaged, it works, no costs. What about that BM LL? Nope! Other 85 tonners like Stalker, or Longbow? Got a Stalker one, fixed! Atlas RT and RL? No other 100 tonners, I do not have any, I spend 2.2 mill now. Crusader RL? Got it, only spend the 2.2 mill Atlas stuff.

Total Spent
- 5,600,000, war chest is 1,685,831 I go ahead, and spend 800k on that Cyclops, fix it, and then sell it for 9 mill, 11,485,831left.

Battle Loss
- 7,750,000. Only spent 2.2 Mil on Atlas stuff, DON’T SPENT AGAIN!!

We have defeated the 1st Free Worlds Guards Battalion!!! They flee from the field but don’t tell or coordinate with the their Liao locals and disappear from the field of battle. Their renewed vigor passes and they surrender again. The 1st Free Worlds Guards Battalion flees after loading up their DropShips.

Abe Sargent 02-19-2025 10:10 AM

Jan 08, 3058 – We have defeated the CC Battalion and then the 1st Free Worlds Guards Battalion too.

We grabbed from the raids on the 1st Free Worlds Guards Battalion 6 mill, a better amount since it was for a battalion and then mechs and then supplies for a campaign and then higher quality stuff. Then captured from the dissembled CC tanks 1.25 mill too, so 7.25 mill total.

We need to attack the FWL side of their defenses, which was equal to the CC one prior to the secret arrival of their 1st Free Worlds Guards Battalion.

Jan, 09 – 3058 - We arrive and him them!!!

Here are the FWL Garrison Defenders!!!

Mechs:

BattleMaster 1G – veteran – CO – nice!!!
Catapult
Vindicator
Wasp 1L

I’d love to bring in that BM!!!

Tanks:

Demolisher - veteran
Ontos - veteran
Rhino – veteran - love it.
Schrek PPC Carrier - Veteran
Brutus
Bulldog
LRM Carrier
Manticore
Pike
Condor Liao
Goblin
Maxim
Hetzer
2 Vedette Liao
Galleon
Harasser Missile
Hunter
J. Edgar
Pegasus
Scimitar
Scorpion
Skulker
Striker

All regular.

Infantry:

9 squads, three of each type.

VTOls:


Two Warriors

I am sending in Arba and Alpha to give them a chance to level up.

Here’s Arba:


Charger CGR-1A5
Guillotine GLT-4L
WHM-6L Warhammer
Wolverine 6K

CLPT-1C Catapult
STC-2C Striker
WTH-1 Whitworth
Longbow LGB-7Q

FS9-A Firestarter
Spider SDR-5V
Locust 1E
Hermes II 2M

Wolverine 6K in smash? Not great. 6L Warhammer too? Whitworth? That’s why it’s here.

They are on the center and us the south. We are on the Open Terrain #3 map. This is their Warrior VTOL a Helicopter with 21 tons, 91411 movement, +1 to be hit when it moves like jumping, AC2 and SRM 4 and 1 ton of armor.


Abe Sargent 02-19-2025 10:17 PM

In set up I toss a 10-8 win of it. We set up our Atlas and over heavier Assault stuff in the middle. They set up in outskirts.

Turn 1 – We win init 10-5. Still 10!!! I charge 5. They back up their BM. Our Guillotine on top of their Scorpion. Jav, Locust and FS next to it too. Our Spider to their Striker’s rear. I fire at their BM if they can see it behind those woods, otherwise at their Ontos and LRM Carrier. Their Warrior got a through armor crit on our Atlas’s SRM6. Our BM destroyed the Ontos’s turret. Our Spider halves and -1s the speed of their Striker. Our Warhammer destroys their Schrek’s front! Dead tank!!! Their LRM Carrier barely survives 1 internal left front. Their BM and our Wolverine fell. Melee! Our Spider halves their Striker’s movement again. Our Jav destroys their Scorpion’s right side, dead tank!!!

Turn 2 – We keep init 11-9. Their BM rises. I charge 5. Our Archer, Banshee and BM base their Hetzer. Our GLT and Striker base their Vindicator. Longbow on their Goblin. Awesome next to their Maxim. Our Wolfhound next to their LRM Carrier. Our Wolverine rises and backs up. CRD next to their Goblin. Grasshopper too. Their Wasp bases my GLT. Hermes II by their LRM Carrier. Jenner to their Vindicator’s rear and our Javelin to it’s flank too. Hunchback to it’s front. I have five Mechs based to it. Our Locust to their Striker’s rear. Our Spider next to their LRM Carrier. Our FS next to their Vindicator in heavy woods! It’s surrounded! Their BM has left 23 external CT one leg was damage and has 17 HP left external. I fire at it with many of my mechs that see it, but some try to finish off that LRM Carrier and hurt their Demolisher. Our Hermes II destroyed their LRM Carrier’s side. Kill!!! That’s Roy Hernández’s 4th kill!!! Our Firestarter hit the SRM Ammo on their BM boom, dead mech, insert sad face here. Our Awesome PPC destroys their Demolisher – dead mech!!! Our Wolverine falls, melee! Our Banshee immobilizes their Hetzer. Our Striker destroys their Vindicator’s RL, legged!!! Our Jenner falls with it after missing a kick.

Do they keep coming with us taking out three assault vees and their CO mech the BM? They flee. Sad because I’d love that Rhino. They eject from the Hetzer and Vindicator we capture them both.

Salvage:


Schrek PPC Carrier – destroyed front , we toss a 9 and it’s ours.
Ontos – Destroyed turret – we toss a 9 and salvage it!
Scorpion – destroyed side, we toss an 8 and can take it!!
LRM Carrier – destroyed side we toss an 8 again and salvage it,
Demolisher – We toss a 10 and keep it, weird.
Hetzer - immobile

Vindicator - missing RL; see below

BattleMaster – H, RA, RL, LL, LA

Insert sad face with taking out the BM with an ammo explosion and no shot for that Rhino. Can I fix up that Vindicator’s RL? No legs from that chassis, other 45 tonners? That’s BJs and PXHs. Got a BJ one that works, added. We captured 6 vees!!!

Yay!

We have defeated all Marik forces on Menkalinan! The planet is ours, and thus the Federated Suns!

Abe Sargent 02-20-2025 01:23 AM

Jan 22, 3029 – Wave Four of Operation Rat is Over!!!

10 more planets were added!!!

There is now a lull as people repair, rearmor, refresh reserves and skip battles for a bit to calm nerves while new blood rotates and the older or jaded ones retires. Arriving at Menkalinan are the garrison forces. We send our three big ones to Galatea on a Command Circuit to recruit 17 more each month.

Feb 2, 3029:

We recruit 17 more elite dispossessed MWs. To be named later. To join what we already had.

11th Vee Squad Mech Company called Unsprezece (Romanian Formal for 11
)


Capt. Metodej Kilousky, BattleMaster 1G
Antaken Odinga, Banshee 3S
Micheal Wentz, Charger 1A5
Frances Liu, Thunderbolt

Left. Bonnie González, Awesome
Shinderu Mori, Crusader 3D
Beatrice Spencer, Archer
Gustave Marisco, Catapult

Left. Alfie Blackshaw, Grasshopper
Dymphie Steffensen, Vulcan 5T
Valerie Vitaini, Javelin 10F
Roodan O'Fiaich, Spider

All elite.

EVENT – Feb 22, 3029
– Flavia is pregnant again.

Abe Sargent 02-20-2025 11:48 AM

March 02, 3029 – Another batch of 17 recruits!

I create our 12th Mech company - we’ve got a dozen!!!

It’s named “Ju ni” (Japanese for 12):

Capt. Luzviminda Oca, BattleMaster 1G
Gyanada Thimanniya, Banshee 3S
April Doltea, Charger 1A5
Tadaaki Saito, Thunderbolt

Left. Richie Ayala, Awesome
Ranjini Padmanabhan, Stalker
Maria Paparelli, Trebuchet
Okot Dau, Catapult

Left. Adara Dertilis, Grasshopper
Virginia Magnanti, Vulcan 5T
Cheuk-yan Sung, Wolverine 6R
Tony Bloomer, Spider

All elite.

We have 10 extra from these last two on this day.

EVENT – March 03, 3029
– The Tikonov Free Republic Forms from the ashes of the Tikonov distract of the CC. It allies with the FS.

April 02, 3029 - I recruit another JumpShip!

Meet our New JumpShip:


Star Lord
– JumpShip – with 6 Drop Rings and 4 Small Craft. Named “The Starry Way”

Abe Sargent 02-20-2025 02:17 PM

The 5th Wave of the Operation Rat against the CC in the 4th Seccussion War Begins

BEGINNING OF THE MENKIB CAMPAIGN!!!


April 28, 3029 – We hit Menkib. We arrive at their Zenith JumpPoint. They have here just one Invader with a Achilles, Leopard CV since most were stripped for the Sarna attacks and maneuvers. They have just 8 fighters and 2 Aquarius here just to keep it relevant.

We blow through their fighters, they flee to head else here we didn’t kill any

Battle Loss at the JumpPoint - We only took 1.6 mill damage and then lost one fighter we can repair for 450k. We can recover 1 of theirs for 560k,

They jump out, and then a group of DropShips launch from the planet to head to the Nadir one it looks like they are leaving this to us.

May 4, 3029 – We arrive at Menkib for their denuded planet. Here left after the DropShips left with are voluntarists, poorly trained reservists and then everything else is left.

All they have left are some vees and infantry.

We land all of our forces safely. We attack their HQ which has 2 companies of Vees and a battalion of 9 infantry and 2 random VTOLS. They are all green unless otherwise stated.

The Menkib Defenders!

Vees:


Demolisher – regular – yay!!!
Partisan (LRM Variant)- With 4 LRM 15s but just 96 armor still
Rhino – YAY!!! - regular
Schrek PPC Carrier – regular
Brutus
Bulldog
Manticore
Pike
Von Luckner K100
Condor (Liao)
Goblin
Hetzer
Maxim
Vedette, Liao
Galleon
Harasser Missile
Hunter
J. Edgar
Pegasus
Saladin
Scimitar
Scorpion
Skulker
Striker

Love that Demolisher, and Rhino too!!! They have 6 AC20s in the Demolisher, VL, Hetzer and Saladin.

Infantry:

9 three of each type.


VTOLS:

2 Warriors

I send in Ju ni and Unsprezece for their shakedown mission.

All green stuff.

They are on the center and us on the south.

This is their Condor variant one of my favorite hovertank scout tanks with a weight of 50 tons, good armor at 136, four ML in a turret and 8/12 movement!



This is our map, it's called Patchwork:


Abe Sargent 02-20-2025 09:38 PM

I blow them out 12-6 in set up first. I set up our BMs and heavy stuff up front.

Turn 1 – We lose init close 7-6. I charge 5. Our Catapult and Hopper next to their Brutus. Our Vulcan on their Manticore next to their Brutus too. Our Spider to their Brutus’s rear our Jav on it. Our Wolverine and other Vulcan next to their Goblin. Our other Spider on it. I fire at their Rhino and Demolisher. Ju ni’s TDR destroys their Rhino’s front, dead tank!!!! Our TBT destroys their Demolisher! Dead tankx2!!! Ju ni’s Spider destroys their Hetzer! Melee!!! Their Brutus survives but our Wolverine destroys their Goblin’s rear dead tank.

Turn 2 – We wrest init away 8-7. I charge where I can. Our Archer Catapult and Hopper near their Brutus still. Our Wolverine, Vulcan and Banshee by their Saladin. Our Jav, other Vulcan and Spider by their Schrek. Our Spider by their VL. I fire at their VL, Partisan and Shreck. I want to take them all out. Ideally I can physical take out the Saladin and Brutus too. Our Charger from Unsprezece destroys their VL;s front! Dead tank!!! Our other Charger destroys their Partisan’s side. Our TBT destroys their Schrek’s right side. Our other Vulcan destroys their rear on the Hunter!!! Four tanks killed! Melee!!!! Our Grasshopper from Unsprezece destroys their right side on their Brutus! Our Wolverine destroys their Saladin’s right side too.

Obviously they flee with us taking out 10 vees and all of their assaults. We chase them down and they surrender to FS. They don’t have any DropShips to grab from the surrender they were all evacuated.

Salvage:

Rhino – missing front we can salvage it, tossed an 11.
Demolisher – missing front, we toss a 3 and cannot salvage, sad.
Hetzer – destroyed left. We toss a 5 and cannot salvage
Goblin - destroyed rear, we toss a 4 and can’t salvage
Von Luckner K100 – we destroy it’s front and toss a 9 and can salvage
Partisan LRM – we destroys it’s side and toss an 8 for salvaged yay!
Schrek PPC Carrier – we destroy it’s side and toss a 6 and cannot salvage
Hunter – We destroy its rear and toss a 8 and can salvage
Brutus – We destroys it’s right side and toss a 12! We keep it
Saladin - destroyed it’s right we toss a 7

We can grab that Rhino, VL, Partisan variant, Brutus, Hunter so 5 outta 10 destroyed!!!

We unpack the vees and scour the battlefield and find here 1.85 mil in cash.

We have captured Menkib for the FS!!!

End of the Menkib Campaign!!!

Abe Sargent 02-20-2025 10:40 PM

EVENT – June 1, 3029 – ComStar begins a communication interdiction against the FS for their atrocities on Sarna.

Our contract ends next months on the 1st but we are needed for Wave Five to start early August. Things are wrapping up though. We finish our deal and then agree to a 6 new one for the same terms.

The next will be until January 1st, 3030. Normally they can do emergency war extensions for up to three days, but we have been great and they need us hitting Sakhalin next.

Contract Stuff!!!!

Get ready for the cash!!!

Contract #49:

Retainer with the FS
Salvage – Full
Length – 1 year
Support – 50% Battle Loss and Straight Support
Salary – x4,, x1.3 and x1.5.
Transport – Full
Remuneration – None
Command – Integrated
Signing Bonus - 50%

What we Spent
:

Salary - 14,676,756
Ground Support – 45 mill – 35 mill for armor, 10 mill for ammo some were light and some were massive.
Ground Battle Loss – 600k spent
Battles in Space Support - 53,400,000
Fighters of Ours to Salvage – 23,850,000
Salvage Enemy Fighters – 29,670,000

Total we Spent
: 167,196,756

What we were Paid:


Salary - 114,478,696
Signing Bonus – 57,239,348
Support on Planet – 22.5 mill
Battle Loss of Fighters - 59,098,890
Battle Loss to Salvage Fighters - 11,925,000
Battle Loss – Aquarius - 42,664,500
Battle Loss on planet - 6,750,000
Battle Loss of Avenger - 116,949,600
Salvage Ground – 17,150,000
Salvage Air - 87.6 mill

Total we were Paid and Salvaged: 536,356,034

Total Made: 369,159,278

War Chest
: 380,645,109

We made out!!!! War pays well with the Battle Losses and salvage.

END OF CONTRACT #49!!!


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