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Sept 31, 3026 – We ferry out some supplies and grab around 725k mill in stuff. We blast off for the DropShip after armoring and rearming our stuff and gathering salvage. The HQ is destroyed, with the idea of making Marik increase border here on the boring border world complete.
Oct 3, 3026 – We arrive at the JumpPoint and blast back to Galatea! See you on the 8th of November! Contract Stuff!!! This was just for Deux Company. Their salary is 81,265 What we Spent: Salary – 162,530 – two months worth Support – 330k - 150k for armor, 180k for ammo Transit – 1.8 mill for Achilles rental Total Spent – 2,292,530 What we were Paid: Salary – 673,524 Transit – 900k Support - 115k Total Paid – 1,688,524 Total Loss – 604,005 War Chest – 32,988,900 END OF CONTRACT #13!!! And it wasn’t unlucky! |
Begin of Contract #14:
Our O. Raid against Gan Singh in the Caps is next! This massively mineral wealthy world supplies the goods for the Confederation. It’s defended by the Gan Singh Militia which are mostly infantry with some vee and mech support. We are going to strike at an HQ with a company of mechs, and vees. We’ll send out all three of my companies since Tres Company in mechs is light in armor other than the BattleMaster with it’s heavier units lacking true armor like the Victor and Quickdraw. It also has the lighter armored Longbow and five Assaults, but he Zeus, Victor, Longbow and Striker aren’t heavily armored punch you in the face ones. Sept 29, 3026 – We arrive at the Gan Singh system hot! We are at the Nadir point. We scan and unfurl, and have two Achilles, a Leopard CV with 6 fighters, the Overlord with 6 too and the Achilles’s two each, 4 so 16 fighters. We also have my secret… At the JumpPoint are an Invader JumpShip with two Leopard CVs and then and then an Overlord – 18 total, plus a Merchant with an Avenger and an open DropRing, and coming from the planet is a Union. They challenge us. I get go my secret! I have moved from Drop Shuttles in my JumpShips to Aquarius Escort Small Craft. They are basically 200 ton Aerospace Fighters. They have 2 LL, 2 LRM 10, 2 SRM6, and 4 Ml, with 4/6 movement and 608 points of armor! They do nasty work to people and can absorb loads. We add them to the battle already ours with our two Achilles to their one Avenger. All they had was a +2 fighter, and now we are up in Small Craft too. We blow them out and force them to retreat. We lost 6 fighters, three are salvageable for a cost of 1.8 mill. We capture four Liao fighters, two Transgressors, one each Thrush and Transit. We can fix for 2.5 mill total We destroy their Overlord and a Leopard CV and the other two join the Merchant and it jumps out. We can salvage the Leopard CV for 8.25 mill total. It’ll take around 4.25 mil to fix our stuff Battle Loss – 3 fighters,; 1.8 mill to fix ours; 4.25 to fix 8.25 mill to fix their Leopard CV and 2.5 mill their fighters We salvaged 1.3 mil in stuff Oct 13, 3026 – We delayed a day for the battle and repairs and salvaging. We are smashing one of their HQs with more than just infantry guarding it. We scout with the Boomerangs and rent trucks to get us stuff. Our goal is to check defenses too, not to destroy the HQ but their stuff. Since the Gan Singh are supposed to be infantry with some vees, why are there mechs here? We scout and agree that their key HQ here is with mechs and vees, one company each. But the mechs have a weird symbol, not the militia…mercs? We also have infantry at the base too, not on record, that are not the normal company of 3, but a battalion of 9 squads. We arrive and attack! Here are our foes! Mechs: Longbow LGB-OW – The light armor one we have vet here Stalker 3F – veteran Zeus ZEU-6T, veteran, we’ve got one. Guillotine GLT-4L – 192 armor, 4/6/4 movement, 22 sinks, 1 LL,4 ML, 1 SRM6, JagerMech – JM6-A -The one with LRms and good armor Cicada Enforcer Griffin Vulcan 2T Javelin Stinger UrbanMech That Guillotine would be a great punchy addition to us as well as the good JagerMech. Tanks: Ontos – Veteran Puma - veteran LRM Carrier Zhukov Kanga Maxim Sabaku Kaze Hovertank- 9/14 movement, 136 armor, 2 SRM 4, 2 SL, 4 ML in turret Vedette Scimitar Scorpion Skulker Wheeled Scout Striker Uh oh, Ontos… That hover tank is nasty again vees with that SRM coverage, ditto the Javelin above. 9 platoons of random infantry. All regular save for those noted above. 3 each jump, motored and foot We‘re on the city map! This is their smash mech called the Guillotine which is down tech from the Star League era mech: ![]() |
Turn 1 – We lose init 5-3. Their Kanga, Sabutu Kaze, Scimitar and Maxim flank us on the left. Our PXH and Griffin by them. They move up their Vulcan to protect and Cicada too. Do I try a vulnerable Vulcan or the strong better armored tank? I focus on the Kanga with the lightest armor. Short range fire at it, long range on their Longbow. Our PXH immobilizes their Kanga. Our Von Luckner hit the ammo in their Longbow – boom, dead mech! None fall! -1 movement to my Behemoth
Turn 2 – We win 12-9 init. They eject the Kanga. I am flanking hover craft on the right flank to take out that LRM Carrier. They keep flanking our west by our Hunter I send over lights and jumps to help. Jenner next to their Maxim and Scimitar. Our PXH next to their Vulcan. I fire hovers at the LRM Carriei, the far right south corner at the Vulcan, the rest at the central mech of their Zhukov or Zeus…Zhukov, I’d love to bring in another. Their Infantry immobilizes a Condor of ours. Our Plainsman destroy their engine on the LRM Carrier. Our Condor it’s side! Our Hetzer immobilizes a Zhukov. Our Brutus destroys the front, dead tank. No falls. Our PXH kicks their Vulcan and damaged a leg actuator. It stands! Turn 3 -They take back init 6-5. I eject the Condor. They charge in their Stalker and base our Demolisher, Zeus 6T to it’s rear and adjacent. Bulldog too. Hatchetman next to their Vulcan. PXh too. Quickdraw next to Maxim and Scimitar. PXh and Hatchetman try to finish that Vulcan, Quick draw on the Scimitar. Everyone else fires on the Stalker. Their Infantry jam our Von Lucker’s turret Our Hatchetman destroys the Vulcan’s LL, legged mech Their Scimitar -1 movement to Hunter. Their Jav stuns our Puma crew for a turn Our Griffin hits the engine on their Stalker 2; Our Condor destroys it’s LL; our Catapult it’s RA Their Stalker hit’s our Puma for -1 movement Our Schrek hits the engine 3rd and destroys the LT, dead mech! Our Behemoth takes out the CT not salvageable Our Brutus -1 movement’s their Ontos. They destroy our Puma’s front side. Our BattleMaster fell needing a 4. Their Vulcan pilot blacked out. Do I try and kick it with the Hatchetman and Pixie? We’ll probably destroy it. I don’t really need a horrible Vulcan 2T, but I could try for the 5T upgrade. I don’t Our Quickdraw destroys the side of their Scimitar, dead tank! We took out an assault mech, legged a medium one and then a tank too. But we just lost a Puma. They push forward. Turn 4 – They keep initiative. Our BattleMaster rises and turns his right side to everyone and backs up. They hop their Guillotine over some trees. Can I get a shot at it? I base it with the Zeus and Striker. Centurion by their Ontos and Puma. Griffin too. Sabatu Kaze to my Centurion. Cicada on our Schrek and AC2 Carrier. Our infantry attack the wounded Striker. Our Hetzer destroys an UrbanMech’s RT. Our Patton hits the Guillotine’s H Our Centurion destroys it’s LT. Their Ontos immobilizes our Brutus Our Plainsman hits the Guillotine gyro twice, engine four times. And Cockpit on the head, dead mech THREE ways!!! Our Rhino destroys it’s RL and H fully. No falls Our Griffin kicks an immobilizes the Ontos! They flee! Their Vulcan pilot didn’t wakey. Salvage: LRM Carrier – destroyed engine, side cannot be salvaged. Kanga – immobile Zhukov -immobile and destroyed side. Can be recovered. Scimitar – destroyed side, cannot recover, tossed 7 Ontos – Immobile We grabbed an Ontos, Zhukov and Kanga! We’ll fix up the first in hours, the middle in a pair of ay and the latter in 6 days. Longbow RA, LA, H, LL Stalker H, RL, RT, LA UrbanMech RA Guillotine GLT-4L missing H, RT LL, LT, -four engine and 2 gyro hits – current value is 3.5 mill, to fix 2.35 mill – see below Vulcan 2T – Missing LL, RA – current value 2.8 mill to fix 650k – see below. We salvaged two mechs!!! We fix the engine in 3 days and the gyro in 4. Us: Behemoth fix engine Condor – immobile Von Lucker – unjam turret, -1 movement Hunter - -1 movement Puma --1 movement, destroyed side. Cannot salvage. Value 5.9 mill Brutus - immobile We fixed all immobile tanks in 6 days for the Condor and Brutus 2. The movements of those savaged are done and fixed. We also unjammed the turret in a few hours. Can I find Guillotine sized H, RT, LT, and RL? It’s 70 tons, those are also Archer, Cataphract, Grasshopper and Warhammer – common stuff. I do have an Archer K H and LL, I just need the Ts. I attach them and that drops our cost to 1.15 mill. Do I have parts for the Vulcan? It’s 40 tons. I got a Clint LL, that works and drops replacement to 325k. Nothing else. I spend the 1.15 mill for the 4L Guillotine. |
Oct 15, 3026 – We spend two days repairing our stuff, salvaging and moving things here from their HQ into our Condor’s two holds of 1651 tons each! Good stuff. It’s mostly things for infantry like mobile rifles and MG and SRM/Inferno packs such like that. The mercs left behind some stuff to and vees too, but less so, so it’s around 1.4 mill overall, not that much.
With that information, we know that the defending mechs were part of a Merc company called “Robert’s Regulators”. Our liaison gets all of that intel from the HQ and then we head out and leave everything undestroyed.. We are not destroying anything our target was them, not the stuff around them or the base or planet. Finances!!! We captured a 4th Leopard CV. I was hoping for that Avenger…nope. We rechristen it the “Panthera Pardus Nimr”. We spend 8.25 mill to fix it back up. Battle Loss – 3 fighters,; 1.8 mill to fix ours; 4.25 to fix; Puma, 5.9 mill, our fighters cost 12.2 mill 8.25 mill to fix their Leopard CV and 2.5 mill their fighters done and spent. We salvaged 1.3 mil in stuff from the space battle Our one month salary for these three companies is 192,352 What We Spent: Salary – 595,056 Support – 525k - 250k armor and 275 ammo Battle Loss: 1.8 mill to fix our fighters Damage in Fight - 4.25 mill to fix space flight Total Spent: 7,170,056 What we were Paid: Salary -1,594,213 Support – 262,500 Battle Loss – 900k for fighters Damage in Space Flight: 2,125,000 Loss of Puma – 2.95 Mill Loss of 3 Fighters – 6.1 mill Total Paid: 13,931,713 We Made: 6,761,657 War Chest: 27,900,557 30,600,557 after adding in 2.7 mill salvage from space and HQ I replace the Puma in our ranks with their salvaged Zhukov. We’ll get back on Dec 2, 3026. I replace the Puma in our ranks with their salvaged Zhukov. END OF CONTRACT 14!!!! |
EVENT, Aug 31, 3026 – Operation Galahad ends.
Sept 19, 3026 – Flavia’s Fortress and Leopard CV arrive at Galatea! She unpacks and needs to hire 6 fighters for the Pantera Pardus melas (The Javan Leopard) sent with Evan’s group. She has 7 rolls, so she’ll have one low roll for a displaced MW. Fighters: Elite, Seydlitz, light, Roger Stephens Elite, Thrush, light, Marguerite Stephens Elite, Reiver, heavy, Heather Rachel Elite, Corsair, medium, Dave Drake Veteran, Corsair, medium, Mike Drake Elite, Chippewa, heavy, Elia Cogswell Mike Drake is Dave Drake’s son, and Roger and Marguerite are married. Dispossessed MW: Elite, the other Charger CGR-1A5, Frank Cignetti Time for Contracts!!! This is for our contract with Alpha Mechs and 2nd Vee and then some infantry too. We roll 2! They are: 1. The Lyrans want us to Recon Raid the Marik world of Wasat, which is on the border with the Suns. It’s two jumps from Lyran space of New Earth and then about 4 from us. We could be there on Oct 11. 2. The Suns want us to O Raid and test the defenses of the CC world of New Canton which is 2 jumps from Wasat. 11 days to the JumpPoint, we could be there on Oct 15 In system and the 26th on the planet. We like heading out and knocking out the O Raid in CC or Recon Raid two jumps away. We ask if we can combine them and then add in the AeroSpace Units of the 2 Achilles and have them join us in Wasat on October 6th when we arrive in the system, and then stay until the O Raid next door, and then get them up and done. If we do that, we can combine and such each side paying the bill, but they want all of Tres Mech Company and both Vee Companies 1 and 3 to join. Ready: Negotiation: We start with 110 base points, 120 for our elite negotiator. Full Salvage – 50, 70 left. They want 1 month recon raid and then one month O Raid on New Canton. We want 50% Battle Loss and Straight Support – 25 points, 45 left. They pull 25 for x3.7 salary. 20 left. They’ll liaison. We’ll say no to rumination, +10 points, 15% signing bonus! Contract #15 AND #16: Recon Raid by LC against FWL World of Wasat; O Raid by FS against CC World of New Canton, Salvage: Full Length: 1 month each Support: 50% Battle Loss AND Support Travel: None Remuneration: No Salary: x3.7, x1.6, x1.4, Signing Bonus – 15% They are each covering their halves, so for example, on the Recon Raid, the Lyrans will pay battle loss and on the New Canton the Feds. |
Begin of Contract #15:
Oct 7, 3026 – We arrive at the Nadir JumpPoint at the boring world of Wasat for our Recon Raid on the defenses here! We grabbed the Boomerang and Scout Cars. We arrive and no one questions our arrival. Oct 11, 3026 – We land at the capital where the 15th Marik Militia are HQd! Easy landing, we launch out and use our men and scouts to verify the number and type of each one has like one in a Banshee 3M. The 15th are a reliable unit but I cannot find what their expertise is online like veteran or regular ditto this planet. I don’t even know if there are continents here! Oct 18 – We arrive in other places and start scouting. Oct 20 – The full flotilla arrives and the units arrive to join scouting and then the O. Raid Oct 25 – Another week passes and more scouting at a new locations happens!! Oct 22 – We spent another week at a new place and checking things out. Oct 29 – Another week finished, we spend some time moving to a new one and unloading and scouting around. Nov 7 - We finish scouting the units hand over our report to the Lyran liaison, and then leave this world. Nov 11 – We blast out of Wasat and finish the Recon Raid with no battle. That’s what you want! EVENT - Nov 12, 3026 – Flavia is pregnant again with another child. Her and Stephen’s third child should arrive June-July 3027. END OF CONTRACT #15!!! (We’ll settle up the finances again for this after the next one finishes!!!) |
Beginning of Contract #16:
I assign the Charger 1A5 guy with recruited, Frank Cignetti to the dead Javelin 10F in Alpha Company. Nov 21, 3026 – We arrive at the New Canton Zenith JumpPoint and start to unload our stuff and scan. At this are a few JumpShips, several jump out in a few minutes with no DropShips on them to risk capture by us. One unfurls a Leopard CV and then jumps. There are ships left one an Invader left one a Merchant with the local forces of 4th Confederation Reserve Cavalry on one and Trimaldi's Secutors on the other. The Trimaldi's Secutors has a Battalion of troops on world, and then the 4th also has a Battalion on planet too. The one with the 4th logo has a Leopard CV and an Avenger and an open DropRing, likely for the Overlord of troops. The Merchant also has an Avenger and a Leopard CV, and they can load the wounded Leopard CV left behind and jump in the open ring. We have: 2 Achilles – 2 fighters each 3 Leopard CVs – 6 fighters each, everyone but Evan’s one is here. 1 Overlord – 6 fighters Our Jumps have 2 Small Craft Aquarius each. 1 Fortress with an assault style of weapons and armor 2 Condors They Have: 3 Leopard CV - 6 fighters each 2 Avengers – A worse Achilles But, here’s the thing…one of our Leopard’s we captured from the CC’s recently, and it wasn’t stocked, since we sent the 6 for Evan’s Leopard instead. That means we have 22 to their 18, lesser numbers, plus the Aquarius Small Craft which are basically 200 ton fighters. They are in for a battle! We order our fighters to push them away from the fighting since it’s close and then let our DropShips engage theirs since that’s the battle there for us. Our Aquarius are keeping them from flanking us. We focus fire on the Avenger since it’s a problem. We take it out, and then the other one too, and then one Leopard CV is savaged and retreats but dies fleeing, the other link up with the Merchant and jump out after loading some fighters, we let them. We start salvaging the battlefield. We destroyed 9 of their fighters, and can fix up 5 for 4.5 mill. We lost 7, four permanently, and then 3 can be fixed for 2.25 mil. We need 5.5 mil to fix up our Achilles that they were attacking and to fix our flying Aerospace Fighters. Can we salvage the Avengers or CV? Yes to the first Avenger, nope to the other two. It’ll cost around 8.5 mill to fix it up. We can salvage 1.25 mill from the armor, weapons and parts. We secured the Zenith JumpPoint!!! |
December 2, 3026 – We spent a day securing the JumpPoint and have arrived at the temperate planet of New Canton with most of its population in urban cities. Its two continents big, with a huge island chain here and 85% is water. This has a bunch of nicer places, and on each continent are the 4th and the Secutors. We are to launch separate attacks on each one, and then to test their defense, not to destroy them or anything else. We unload near the HQ of the Trimaldi's Secutors and they have one battalion of mechs garrisoning in. We have fighter coverage since we sandblasted them off world with a bunch of stuff and then they fled with their fighters and Leopards. We use it to scout them out all up and down the block to ensure the intel is correct. It is! We have here on planet these forces:
Alpha Mech Company Tres Mech Company All three vee Companies I’ll send out to the assault on the Trimaldi's Secutors the two Mech companies and then our 1st Company led by Stephen Marsh with the heavy armored Patton, Von Luckner, Manticore, Behemoth, and Brutus. The other two vee companies are arrayed as reserve and guarding the flanks. I’ve got our fighters overhead, but no bombing since I want to keep the base intact. We’ll also be taking in our 7 infantry in these companies. Here are our foes: Assaults: Atlas – veteran Charger 1L Cyclops CP-10-Z Goliath Stalker - veteran Victor THREE Assaults with AC20s… Heavy: Cataphract Catapult Marauder 3L Orion Quickdraw Warhammer 6L Two nasty face punchers in the Cataphract and Orion. Medium: Blackjack Centurion Cicada Dervish Griffin Hatchback Phoenix Hawk Shadow Hawk Vindicator x3 Wolverine Another AC20 with the Hunch. Light: 2 Commando Firestarter 2 Javelin 3 Locust 2 Stinger 3G 3 UrbanMech 3 Wasp 1L They are on the north, us on the south of a city map. They are regular. This is their and our Locust a pacey 8/12 20 ton mech with 2 MGs and a ML. Light armor. ![]() |
There are some level 2 buildings in the map. I deploy the Atlas and heavy stuff on the right and another on the left of those buildings. They have most of their big stuff on the left and the light stuff right.
Turn 1 – We win init 10-3. They charge a bunch of lights and mediums to the front of the flanks to distract us. Their Locust bases my 1st of two BattleMasters and Manticore. Everyone who can see their Atlas fires. Short range fire on the left flank to huh, looks like that Shadow Hawk I added was a low lech Sentinel STN-3K. So that’s out there. The Javelin is good there on that’s flank short range, and on the right short range it’s the Dervish I suppose, not that many slower speed targets. Actually, UrbanMech instead. Our Manticore blows off the RA of the Atlas it’s on the ground. Our BattleMaster hits it’s AC20 twice. It falls and destroys it’s RT. No other falls. Our BM kicks and destroys their Locust’ RL. It falls. None other fall. Turn 2 – We lose init 12-6. They DON’T eject the Locust. Weird. Their Atlas rises. They charge with their Goliath our BattleMaster and Hetzer and Striker. They are charging us HARD down the center between the building and the left. Our Hopper next to their Shadow Hawk. Our Pixie next to their Commando’s flank. Jenner to the rear of their Dervish. Plainsman too. Their Jav on my Behemoth. Our Grif next to their Commando. The other Jenner two back from the Dervish and net to their Damaged Urbie. Pegasus too. Both Maxims rear arc of the Sentinel. Their Wasp bases them, my Jav 10F bases their Sentinels’’ side. I focus on finishing that Atlas and then stuff on that Commando, Sentinel and Dervish from rear arcs, and then short range stuff on the Shadow Hawk. Our Jav hits the hip of their Sentinel. Our Jenner hit the gyro on their Dervish twice and engine once, dead mech! Our Banshee hits the gyro and engine once each on their Atlas. Our Brutus tacks that gyro again, dead Atlas! Our Archer destroys the CT, so it cannot be recovered. The engine EXPLODES, only their team took damage from it’s death. Our Atlas and their Shadow Hawk fall. Melee attacks! Our Hopper destroys the LA of their Shadow Hawk Our Hunch punches their Wasp in the head, it’s alive. Their PXH drops our Behemoth’s movement -1. Our Griffin legs their Commando’s RL. Our Pxh 1K it’s RT after it also hit the RL. Only their Commando fell. Turn 3 – We get init back 10-9. They eject the Commando but still not the Locust. They probably just want it as a border for us to go around, but not them. I’d love to bring down that Orion or Cataphract, but we’ll just do targets of opportunity likely. Jenner to the rear of their MAD-3l and next to their wounded Urbie. Their Vindy next to our Awesome in kick range. Their Shadow Hawk rises, Hatchetman next to it rear. Hopper stays next to it too. Plainsman and Jenner rear of their wounded Wasp. PXH next to their Sentinel still. Our Victor too. Our Griffin to the rear of their Jav and next. Our Jav 10F behind that. I want to bring down that Cyclops, but only one half can see it, not the heavy right half. I fire at the Cyclops with the lighter armor. Let’s see what happens. If they cannot hit the Cyclops, the Cataphract is next. Our Victor destroys the Sentinels’ RL. Our Foot Platoon Laser hit the ammo on it and it explodes!! They hit our Longbow LRM20 Our Centurion hits their Cyclops’ hip Our Pegasus destroys the LA on their Wasp. Our Awesome destroys their Cataphract’s LA too Their Centurion destroys our Atlas’s LT. Our Atlas destroys the LT of their Cataphract Our Archer destroys the LA of their Cyclops and the engine hit 2 times Our Longbow destroys the Cataphract’s CT – dead mech! They destroy our Atlas’s ammo, dead mech! Their Cyclops fell and the pilot blacked out. They hit their hip and leg on the way down Melee time! Our Jenner kicks and destroys the RL on their Urbie. No one else fell We radio their XO in the Stalker and will let them keep the Cyclops pilot if they let us get it, and they agree. They eject the Urbie and Locust and then take the pilots off the field. In three turns we destroyed an Atlas, Cataphract, Cyclops, Dervish, and savaged and legged an Urbie and Locust and the Commando they ejected too. Salvage: Atlas RA, H,LT, LL, RL Sentinel RA, H, LA, LL Cataphract H, RT, RA, RL, LL Dervish with 2 gyro hits, 1 engine, Commando missing RL, RT – see below. Locust 1V missing RL - see below UrbanMech missing RL – see below Cyclops CP-10-Z with destroyed LA, 2 engine hits, hip hit, internal everywhere. Current value 8.6 mill to fix 600k We fix the Dervish for a few days for the gyro and 2 for the engine. We’ve got a Commando RL in storage to fix it and then that’s now 350k to fix. We’ve got a Locust RL and fix it too in a few days. I’ll spend 250k to swap it to an 1E. I fix the UrbanMech with a leg for free. We fix the engine on the Cyclops in 5 days. The hip and legs are fixed by then too. It’s a rare 90 ton mech, so we cannot fit in in our reserve. Us: Behemoth -1 engine Longbow – LRM 20 Atlas LA, H, RA, RT, We lost an Atlas, book value 9.626 mill. We fix the Longbow in hours and the Behemoth in that too. After that, we launch our attack on the other continent. I replace it with the unmanned Charger 1A5 for the next battle. |
We arrive at the HQ of the 4th Confederation Reserve Cavalry. They are also a battalion strong. They have a preponderance for lights and mediums.
Here are their 36 units: Assault: Charger 1L Victor – Veteran their CO is here. Heavy: Catapult Crusader 3L Grasshopper Quickdraw Medium: Assassin Blackjack Centurion Cicada Clint 3T Dervish Griffin Hunchback Phoenix Hawk Scorpion Shadow Hawk Wolverine 3 Vindicator Whitworth Vulcan 2T Light: 2 Commando Firestarter 2 Javelin 2 Locust Spider 2 Stinger 2 UrbanMech Wasp This is their and our Crusader – they weigh 65 tons, typically have two LRM racks, in this case 2 Lrms 10s, ours have LRM15, and then sRMs for short range they have two SRM 4s, we have 6s. They have 2 ML and MG too. They also have Jump Jets and can move 4/6/4, and 192 armor and 12 sinks. ![]() I deploy the same units and keep Vee 2nd and 3rd company as reserve and flanks. Our fighters are buzzing overhead! |
We are on the city map here too with tons of concrete and such, but few roads. No major course correcting buildings, I set up my smashes four hexes wide inside of behind the Atlas Spear since it’s got so much more armor.
Turn 1 – I lose init 7-5. Their Scorpion next to my Vedette. Their Locust next to my two Maxims. Condor in its rear arc. On the right flank, I fire at the short range Scorpion or long range Hunchback. Our Center flank the Hunchback too and then short range can still reach the Scorpion. On the left flank the long range Urbie is my short range target at 77 to 9 hexes away, the long range one is the Whitworth. Our Behemoth hits the H and sensors and life support on the Hunchback. Our Archer blows off the RL on the ground. Then hits the gyro twice, and engine twice too. Dead mech!!! Our Manticore destroys the CT, it’s not salvageable. Their Whitworth needs an 8 to keep standing, makes it. No falls from melee Turn 2 – We win 5-4. They jump the WW hops into the corner. I flank my hover stuff down the right flank to their BJ. Condor behind their Commando. Our PXH bases it too. Wolfhound behind the Scorpion and next to it. Jenner by their Commando, and the other in the Scorpion’s rear arc. Our Griffin next to their Shadow Hawk. Left flank their Whitty targeted. Right flank and hover at the BJ. Central push on their Victor. Our Hatchetman destroys their Whitworth’s LL; our Catapult it’s LT, LA on the ground Our Crusader cracks its gyro and engine once each. Our Maxim gets a limb blown off the Bj’s RA Our Archer destroys it’s CT, dead Mech!!! Our Striker hits the Victor’s gyro three times, dead mech!! Our Brutus destroys it’s CT,< not salvageable Their Whitworth fell and hit it’s engine once more. They stunned our Behemoth for a round Melee time! No falls Turn 3 – We lose init again 8-6, They eject their Whitworth! Do I back up or base with my center flank? They haven’t really touched me. My two BattleMasters and Atlas were savaged by two rounds in last game, but they are fast with better medium and short range stuff, so I back up to force them out and to stop them surrounding me with back attacks. Their Stinger bases our Vedette. They hop their Firestarter next to our Maxims. Do I leap my Hatchetman next to their 2 Urbies and Wasp? But it's close to everyone else, nope. I back it out. Jenner next to their wounded slightly Commando. Our PXH next to their Stinger on the Vedette. I fire right flank at the Charger in the woods, the center flank at the Quickdraw for long range and Firestarter close, and left flank the UrbanMech and FS too. I’d love to leg and destroy three of the Charger, FS, Urbie and QD. Their Spider behind our Centurion. Our PXh hit the foot actuator on their Charger 1L Our Archer hits the ammo on their Quickdraw, dead mech. Their Centurion hits our PPC and shoulder on our BattleMaster. Our BattleMaster destroys the LL on their Firestarter. Their Charger 1L fell and the pilot blacked out Their Urbie barely touched despite it being +1 to hit to the FSs +3. Melee! We kick their Stinger with our PXH and destroy its RL Nothing else happens. We agree to give them the Charger pilot and then they us the mech. They eject the FSsr and Stinger. Salvage: Whitworth missing LL, LT, and 1 gyro and 2 engine hit each – current value, 2.4 mill - to repair 500k – see below Charger 1L – foot hit Stinger 3G destroyed RL Firestarter FS9-A destroyed LL – current value 2.65 mill, to fix 350k Blackjack RA, H, LT, LL, LA Hunchback RL, LL, H Victor – RT, LT, H, Rl, LL, LA Quickdraw – RA, LL, H We fix the Whitworth gyro on the 3rd try in 6 days and then the engine in 2 days. The Charger 1L is back and running today. I have in salvage a WW LL and fix in and then it’s a 40 ton, so do I have a 40 ton LT? That’s Vulcan, Assassin, Clint and Cicada and Sentinel weight, too. Nope, none in storage. That’s 500k after. Do I have the RL for the Stinger and LL for the Firestarter? I do have the Stinger and fix it. Nope to the FS. It weighs 35 tons, the same as a Jenner, Panther, Wolfhound and Raven. None stored. Us: BattleMaster – PPc, shoulder actuator Fixed today! Levels Up: Mitch Raymond, Archer pilot, he’s now elite! |
Dec 4, 3026 – We spend two repairing, rearming and rearmoring our stuff! We raid 2.6 mill in stuff from the two HQs.
We blast off, and head to the JumpPoint before we become persona non grata here. Dec 15, 3026 – We meet up with our flotilla and blast home! No issues leaving. We’ll arrive on Galatea on January 8, 3027. Contract Stuff!! Contract #15 AND #16: Recon Raid by LC against FWL World of Wasat; O Raid by FS against CC World of New Canton, Salvage: Full Length: 1 month each Support: 50% Battle Loss AND Support Travel: None Remuneration: No Salary: x3.7, x1.6, x1.4, Signing Bonus – 15% One month salary for all of this is 335,169 What we spent: Salary – 1,005,507; 3 months salary To Repair Fighters: 2.25 mill To Repair Achilles - 5.5 mill Support – 900k total- 500k armor and 400k ammo 0 faster, the first battle nailed us but the latter didn’t go internal anywhere. Total Spent: 8,655,507 What we were Paid: Salvage – 3.85 mill total - 1.25 mill from space battle; 2.6 mill from HQs. Salary – 5,555,761 Repair of Fighters and Achilles – 1.125 mill and 2.75 mill Signing Bonus: 833,364 Support – 450k Battle Loss – Atlas - 4,813,000 Battle Loss Fighters – 7.5 mill Total Paid: 26,877,125 Total Made: 18,221,618 To Fix an Avenger: 8.5 mill; their 5 fighters 4.5 mill I spend that 13 mill. Total Made after fixing their Avenger and fighters: 5,221,618 I pull 500k for the Whitworth WTH-1 and 350k for the FS. It’s now 4,371,618 War Chest - 34,722,175 END OF CONTRACT #15 AND #16!!! |
We rename the Avenger the “Hawkeye” since that’s an Avenger.
8 November, 3026 – Evan Marsh’s Deux Company, and Leopard CV, and Union arrive back at Galatea! We had it filled when Flavia was here, and they are here waiting and they join us. We still have a salvaged CV not full at all. Evan only has 5 recruits but we could grab up to 5 and send them to New Canton, or do normal recruits instead. Or I could try to bring in another JumpShip, those are harder. New Jump or 5 new MW/pilots? I try to bring in an Invader and toss a 10, it’s ours! Meet: Invader - JumpShip with 3 rings and two Small Craft, we rename it the “Jade Camel” since it’s carrying our “Jade Lion” Union. Contracts! We head to contracts, and are offered 2: 1. ComStar wants us again, this time for another Objective Raid on the Suns Capellan Marsh World of Smolensk which is about 12 jumps away and we could be there on Feb 17, 3027 pretty far away. 2. The Suns want us for another Objective Raid this time on the FWL world of Castor which is very close by just 3 jumps away, we could be there in system at 22 Nov and on planet on the 30th. I take it! Negotiation: I have 105 points for Deux company plus 21 for stuff for 126 points total. I pull 50 for Full, 76, left, they offer 3 months I spend 10 to drop to one. 66. I pull 25 for 50% Battle Loss and Support. 41 they pull 25 points for x3.7. 16 left. I pull Command, liaison they give us remuneration, and pull 10, we don’t take transit and add 16 left. Contract #17: FS Objective Raid on FWL World of Castor Salvage – Full Support – 50% Battle Loss and Support Salary, x3.7, x1.6, x1.3 Remuneration – Yes Length – One Month Command – Liaison Transport - None 8% Signing Bonus We’ll see you on the 22nd! |
Beginning of Contract #17:
Nov 22, 3026 – We arrive at Castor’s Zenith JumpPoint!!! No people caring since Castor is a huge trade planet with tons of bazaars and such. Nov 30, 3026 – We land at a DropPort – our target is a one company of Mechs and vees big to smash and bash. It’s supposed to be one lance of mechs and then a company of vees. We scout with our infantry and verify the numbers, that’s who we are up against!!! We are allowed to raid and such but they want all infrastructure kept in line. We unload and move in to strike. Here are our foes: Mechs: Banshee 3M – veteran, CO Marauder 3M Hermes II 2M Locust 1M Tanks: Demolisher – 2 AC20s ouch SturmFuer – Veteran, XO Bulldog Manticore Rommel Goblin Hetzer – another, ouch Vedette with AC10 Hunter Pegasus Plainsman Scorpion We are in the Military Base map, they the center, us the flanks. This is their and our Marauder we have a MAD 3D that removes the AC5 ammo for a LL they have pulled the PPCs for LL but left in the AC5. Theirs also adds +4 sinks and 2 ML. ![]() |
Turn 1 – We lose init 5-4. Our Awesome bases their Demolisher and Scorpion. Our Stalker too. Our Vindicator by their Rommel and Banshee. Vulcan and Enforcer above their Banshee to try and punt the head. Our Crusader destroys the Demolisher’s front. Our Orion fell. We kick their Banshee to the ground!
Turn 2 – We win init 6-4, yay! Their Banshee rises. Vindicator to its rear and Enforcer and Vulcan too. Rear attack on Banshee, the rest on their MAD! Our Crusader halves the movement of their Plainsman. Their MAD fell. We double kick their Manticore. They drop our internal H armor to our Orion to 1 so I’ll eject it. Turn 3 – We keep init 11-6. Yay! Our Thunderbolt next to their Plainsman. Their MAD hulls down. Our Awesome next to its rear. Zeus by Plainsman too. Our Stalker bases their MAD front. Our Cataphract on thier Patton and SturmFuer. Our Vulcan to their Banshee’s rear and behind hit for kicks. Our Zeus hits the AC ammo on their MAD boom! Dead mech! Their Goblin’s LL hits our Stalker’s Head and takes out the H, dead Stalker and pilot. Our Crusader stuns the Manticore crew. No one falls. Our Vulcan get’s a limb blown off LA of their Banshee. We missed the 4 kick on the Plainsman to finish it. No falls. Turn 4 – We lose init 11-7. Zeus next to their Hermes II. Vulcan in the flank of their Banshee next to it again. Our Vulcan hits a leg actuator on their Banshee and blows of the RL on the ground like the LA. Our Jump Platoon SRms gets limb blown off for the RA too. Our Thunderbolt immobilizes their Hetzer and our Cataphract destroys the side, dead tank!!! Their Banshee hits our gyro once and engine twice on our MAD3D. Our Crusader destroy the left side of that Manticore, dead tank!!! That’s her 4th kill for us! We immobilize their Plainsman. Their Banshee falls and hits the other leg and a hip actuator and our Zeus falls, no kicks on the Hermes II. Kick time! I skip the Vulcan on the legged and hipped Banshee. It’s the Co and I’d like to not annoy everyone by further damaging their units. Nothing destroyed or immobile or falls. They jettison the Banshee and Plainsman and then they head out! Salvage: Demolisher - Missing front, we can salvage it! Hetzer – immobile, destroyed side. We…cannot salvage it. Manticore – destroyed left, we cannot salvage, sad. Plainsman – immobile We fix the immobile tank in a day. We salvaged a Demolisher and Plainsman! Marauder MAD3M – H, LA, RA, Banshee 3M – hit hip It’s fixed in a few hours. Us: Stalker – missing H. MAD3D – 2 engine, 1 gyro hit We repair our engine in 2 days and gyro in 5. To repair we have a Stalker H in our storage. We’ll just need to replace the pilot! Level Up: Michelle Guegan in the Crusader gets Edge 1 Battle Loss Stalker H, 1.1 mill |
Dec 1, 3026 – We load up around 1.2 million of stuff and finish rearming and armoring and reloading. We get no contention, and then blast out from the planet.
Dec 9, 3026 – We arrive back at the JumpPoint and launch and will return to Galatea on Dec 28, 3026. Contract Stuff!! FS Objective Raid on FWL World of Castor Salvage – Full Support – 50% Battle Loss and Support Salary, x3.7, x1.6, x1.3 Remuneration – Yes Length – One Month Command – Liaison Transport - None 8% Signing Bonus What We Spent: Salary – 81,265 Support – 750k total - 600K armor and 150k ammo rough armor bot not strong ammo needs Total Spent: 831,265 What We Were Paid: Salary - 673,524 Remuneration – 33,676 Signing Bonus – 53,881 Battle Loss – 550,000 Support – 375k Raided – 1.2 mill Total Paid: 2,886,081 Total Made: 2,054,816 War Chest: 36,776,991 END OF CONTRACT #17!!! |
This year the Rifleman 3C variant introduced,
December 28, 3026 - We arrive back at Galatea is Evan and his Union, Leopard CV and both Jumps. He has just Deux Mech Company and then their 2 infantry squads. We need to replace our dead Stalker Pilot Kenny Chase! Then I’ll try and snag fighters with my other stuff for the salvaged CV with 6 open spots for his other four grabs!!! Fighters: Elite, Lucifer, medium, Raven Hallstead Elite, Stingray, medium, Holly Michaels MW: Elite, Alessandro Gollunucci, Stalker Elite, Jorg Svensson, assigned later. Elite, Roger Morton, assigned later Contract Times!!! We get 2 offer, we are now at 110 points #1. ComStar wants us to Cadre/Garrison for 3 months at LC world of just a few jumps away in Eilenburg. 5 jumps away. #2. The FWL wants us to Garrison for a year, ComStar or wait for raids next month? I can be there on February 1, 3027 in 33 days. Then three months later on May 1st, and then back on June 1st. Even if we got hit there, it’s unlikely we’ll get more than one raid in just 3 months. I’ll wait. Jan 1, 3027 – I get 5 more recruits! I recruit: Juan Dumont Lubomir Gautsh Uni Yi Kerwin Fleetwood Roy Hernández All are elite dispossessed MWs. I make this new 4th Mech Company named Arba Company (Arabic for 4) Elite, Capt. Javier Salazar; Charger 1A5, Elite, Jorg Svensson, Guillotine GLT-4L Elite, Warhammer 6L, Amalia Ricci Elite, Wolverine 6K, Uni Yi Elite, Catapult C1, Left. Sammy MacOmish Elite, Brenda Harrington, Striker 2C, Elite, Juan Dumont, WTH-1 Whitworth, Juan Dumont Elite, Kerwin Fleetwood, Longbow LGB-7Q Elite, Firestarter FS9-A, Left. Toan Wattu Elite, Lubomir Gautsh, Spider Elite, Locust 1E, Roger Morton Elite, Roy Hernández, Hermes II 2M We have an elite and Jumps, so our score is 90 B rating. |
Contracts!!!
I get offered 3! #1. Fed Suns want us to Cadre for 3 months #2. The Suns also want us to Cadre/Garrison 3 months #3. The Taurian’s want us for pirate hunting. They have three pirates each with around a company we need to take out on three separate worlds. This would take me 6 months to get to and back from. I would be committing a unit for a year long deal, but at least three fights. I could send Arba Company with our Union and Leopard CV and then Invader Jumps and then this would be a shake down mission. I need combat, so I take it. Negotiation: We’ve got 99 point, 50 for full salvage, 49 left, three months is next, then we can pull 25 for Battle Loss and Support at 24 points. They want Liaison Command, we want no remuneration, 10 points 34. They pull 25 for x3.7 and 9 points, no transport, 19, 10% signing bonus. Contract #18: Pirate Hunting for the Taurian Concordat Salvage: Full Transport: None Remuneration: None Support: 50% Battle Loss and Straight Support Command: Liaison Salary: x3.7, x1.2, x1.5 Length: 3 months We’ll arrive and land on May 25 at the system of the Pirates Haven Cluster on a planet to wage war. I am taking our salvaged Avenger as an escort too. I’ll leave Evan here until Flavia and Stephen get here on January 8. |
Beginning of Contract #18:
May 3, 3026 – We arrive in the system of the pirate company we are hunting. At the Zenith JumpPoint, we spent 250k on jump charging stations to get us here earlier. Here there is an Invader JumpShip with northing on it. We launch and move to take it out and then they jump out. No capture here! We head to the planet on the 6th. May 6, 3026 – We land on this abandoned planet that looks like a Moon with craters and such. It’s being run as a pirate haven and our 8 fighters are in the air with our Leopard’s, and Unions 2 plus the Avenger and two Aquarius. They contest our landing with their own 8 fighters and a Leopard CV to and a Union and Mule on the ground to keep save. We are up an Avenger and 2 Aquarius. We destroy their Leopard CV with our Avenger, but it took 4 mill damage from it and the fighters too. Then we lost 4 fighters and can recover 2, and three of theirs for 2.5 the flee into the atmosphere and have no landing harbor like a CV or others. Battle Loss – 4 mill, which I spend now, to ensure our ship is ready, and then 2 fighters, 2 recovered and three of theirs for 1.5 mill ours and 2.5 mil theirs I do that now to ensure they are ready when we leave. We land at their HQ, and then they have their Union and Mule here, and we forced their Invader JumpShip away too. We use our fighter control to verify that they have a company of mechs. They do! Here they are: Charger Goliath - veteran Dragon Grasshopper Clint 2-3T Dervish Griffin 1S – 5/8/5, 152 armor, 16 sinks, 1 LL, 2 ML, LRM5 Wolverine 6M Commando Locust Panther Stinger Fast for raids like you’d expect. I am on roads and concrete. This is their Wolverine 6M, and we have a 6K in our force too: it normally goes 5/8/5 although ours swaps JJ for armor and sinks. Thiers has a LL, SRM6, 2 more sinks and ML too. ![]() |
There are some level 1 buildings here and there, all clear no woods. Roads too, I deploy a spear movement around the Charger 1A5 with the Guillotine and Striker to either side. Luckily this is the Longbow with good armor.
Turn 1 – I win initiative 7-6, close! I charge down the middle. Their Charger comes down the left flank with buildings between but I think we can shoot it with level 1. I move the Locust 1E behind the Charger and one away. Their Locust bases me, the Longbow. I fire long range at the Grasshopper +0 to hit around 10-14 hexes away. I’d love to grab it. Short range at the Locust +4 but right next to us. Our Charger destroys the LA of their Locust. It falls. None else do. Our Longbow kicks and destroys its CT, dead mech! Turn 2 – We keep init 9-4, not close that time. They hop their Grasshopper back outta the way. My GLT bases their Panther. Our Catapult bases their Griffin. Our Warhammer bases their Dervish. Spider to the rear of their Charger. Locust to their Clint’s rear. Their Goliath bases our Striker. I concentrate on that Hopper save for back attacks. Our Wolverine destroys the LT of it, LA on the ground. It fell and destroyed it’s CT, dead mech! Kicks! Our Guillotine hits the Panther’s hip, it and their Griffin fell, none of ours did. Turn 3 – We lose init 8 – 6. They turn the Panther but don’t get up. Their Dervish to the rear of my Guillotine. Hermes II to it’s rear, but I cannot kick I am flanking it. Whitworth jumps behind the Hermes II and can see it too. Warhammer next to their Dervish’s flank. Catapult next to and behind their Panther. Locust behind it. Their Griffin cannot rise it failed and it’s pilot blacked out. Striker behind the Locust and Panther rear arc too. Firestarter to their Commando’s rear. I am focusing rear fire on the Panther and Commando and Dervish, the rest of my fire on the Griffin’s H, if I can take it out I can add a great mech. Our Catapult hits the Panther’s engine once, Our Locust destroys it’s CT, dead mech!!! Our Whitworth’s ML ignites the Dervish ammo, dead mech!!! Our Charger’s AC20? Destroys the H of their Griffin! Melee time! Can they claw back? Their Charger kicks our Guillotine in the leg and hits a Hip and foot, it falls. They lost three mechs that turn plus the Locust and Grasshopper so 5 of 12 mechs. They flee towards the Union and lifts off but our Avenger and fighters are there’s stopping fleeing, and start attacking it, and knock it down, and it’s destroyed. Salvage: Locust 1V – H, RT, RL, RA, LT, Grasshopper – LA, RT, RL, H, RA, LL Panther – H, LT, LL, LA, RT Dervish – RA, H, LL Griffin 1S missing Head and LL current value 3.75 mill, to fix 1 mill. The Dreshivh and Griffin are both 55 tons, so we use it’s H and LL for our damaged Griffin. They both work in 4 days time it’ll be ready to go!! Us: Guillotine – hit hip and leg. We fix the Guillotine today. |
May 6, 3037 - We captured their cargo vessel a Mule that can carry 2715 tons x in each of three bays. We rename it “Salvage Holder”. We spend a few days salvaging their base with 2 mill and then the crashed stuff, 2.5 mil and the JumpPoint 450k. They Taurians send a JumpShip here to grab it and come with us.
May 10 – We blast off from the planet and destroy the HQ to remove their chance of returning and using it again. May 13 -We leave the system and arrive at our next JumpPoint’s a Zenith one at another system. Here there are no Jump/Drop ships at the point waiting. We are 5 days from the planet! May 18 – We arrive at the planet’s orbit, and here there are nothing here, but as we approach the base of the pirates on planet, a group of 6 fighters and a Leopard CV move in to take us out. They try to distract us and we send them elsewhere on the planet and land our Avenger and Union. They have no official DropPort here, so we are just at their base with a bit of road for the Avenger where their Leopard CV was parked, and then our Union just sits down anywhere since it’s not aerodyne but a globe style. This area is cold. We send out our company to take out their unit but no scouting first to very of numbers since our fighters are dancing in the air away from here. Here they are: Longbow LBG-0W – the light armored one, veteran Cyclops 10-z – veteran Quickdraw Warhammer 6R Assassin Blackjack Enforcer Wolverine 6M Stinger Valkyrie Wasp 1k Wolfhound Three Infantry one each jump, motorized and foot. 2 Warrior VTOLs They are on an Artic Map base, with a few buildings level 1 and then roads and such too, won’t block LOS for mechs. They are in the center and us in the edges. This is their and our Wolfhound a Fed Suns light mech that’s 35 tons, 1 LL, 3 ML all energy weapons so no blows ups or leaving early to get reloaded, and then 6/9 movement and 11 heat sinks and max armor. I‘d love to grab another!!! ![]() |
These buildings are level 5 and 3, sort, not 1. There are woods here and there.
Turn 1 – We blow them out in init 11-5. They backed up what I wanted to fire at that Longbow or Cyclops. Can’t see them. I fire at the Warhammer instead. If I cannot see it, their Assassin instead. Nothing major, just sprinkling of paint. Turn 2 – We win 11-8. Closer for them. Locust to their Warhammer’s rear. And Hermes II to it’s’ flank. Thire Assassin flees our FS chases it. I focus on their Warhammer with who can see it and their Assassin who cannot. Their Warhammer fell, another sprinkling of armor. Our Whitworth kicks and destroys their RL on their Assassin. We also hit the hip and leg on the Warhammer’s leg with kicks. The Assassin fells and hit the LL and the lower leg too. Turn 3 – We win init 10-8. Yay!!! They eject the Warhammer and Assassin, their Cyclops withdraw after I charged it. Our Locust by their Wasp. I doubt many have LOS to where their Cyclops fled to. We target their +3 movement Quickdraw, not what I’d like. I fire at their Wolfhound in the south too not the Wasp. A Through armor crit on my Striker hit a ML and gyro, it’s got 33 armor left. Their Wolf fell. Turn 4 – We keep init 11-6, we’ve gotten 10+ in them all!!! They back up their Cyclops first. Our Hermes II to it’s rear. Locust too. Our Warhammer next to their Enforcer. Their Quickdraw by my Longbow, our Spider to it’s rear. I fire everything I can on the Cyclops. Our Guillotine destroys the Cyclops’s LA. Our Locust hits the engine 3 times, dead mech!!! We then destroy the CT so it’s not salvageable. Our Warhammer kicks their Enforcer to the ground. I believe they’ll come at us for one last ditch effort since we just took out their CO. Turn 5 – We keep init 10-3…weird…Spider to their Quickdraw’s rear. Warhammer next to their Wasp. Their Enforcer turns after falling. Our Spider by their Enforcer’s flank, FS by their Longbow. Our Spider hits the foot actuator on their Enforcer. Our Charger hits the upper leg actuator on their Longbow then our Catapult it’s foot one and 2 engines; one gyro hit. Our Hermes II hits the lower leg one. They fall and hit another foot one on the other leg. Our Warhammer kicks and destroys the RL of their Wasp. They eject the savaged Longbow and legged Wasp, rise the Enforcer and leave. Sorry Wolfhound….next dance! Salvage: Cyclops H, RA, RT, RL, LL Warhammer 6R – with hip and leg actuator Assassin 21 – with missing RL and lower leg actuator – current value 3.25 mill, 450k to fix Wasp 1k missing RL – current value 1.3 mill, to fix 350k Longbow 0W With all of the actuators hit, two engine 1 gyro hit We fix the Warhammer 6R in two days, the Assassin 21 actuator in moments, the Longbow engine in 5 days, gyro in 6 more, and then the actuators in a few days total. The Longbow and Warhammer need no parts. Us: Striker – hit gyro and ML We fix the gyro in 7 days and the ML in hours. |
There is no DropShip on planet for their unit, and this HQ is the only one here, so after the space battle, our fighters chase them and force them to surrender to our liaison and they’ll take the mechs too.
Battle Loss - We destroyed their CV, and fighters. It’s crashed and unrecoverable. We lost 2 fighters and can salvage 1 of their but not ours. It’ll cost 650k to fix ours, we can use the extra one we captured and then lost 4.5 mill for this fighters, We lost around 2 mill in battle damage to our stuff. I fix it now. May 22, 3027 - We find in the HQ around 2.15 mill stuff and then destroy it. We load up after a few and fixing, salvaging, rearming and armoring inspecting the planet to ensure none more and we call it, we head to the JumpPoint! May 27 - We blast out of this system to our next one! We arrive at the Nadir JumpPoint, unfurl and look around. We have at the Zenith one here an Invader JumpShip with a Leopard CV and then empty rings. We begin to make for the planet, 11 days away, and they do too. June 6 - We both arrive at the planet at around the same time. They attack us with 2 fighters form the planet too from a Union to our 8 plus Avenger and Leopard CV and two Aquarius Small Craft. We then attack them and destroy them in space around the planet. Their Leopard CV flees back to the Zenith one. We destroy the fighters, salvage 2 of theirs for 1.2 mil and lost just one we cannot salvage at a cost of 4.8 mill, we are back to one more salvaged and spend 1.75 mill to fix our stuff like Droppies and more. Battle Loss – another fighter at 4.8 mill We arrive at their home. We find here a Leopard normal protecting the Drop zone and that’s the extra two fighters, figured it was a Union since this was supposed to be a company. Also here is a Gazelle DropShip for 15 vees. They come out to protest our landing. This is a lance of meches and a company of vees. Here they are! Mechs: Goliath – veteran Thunderbolt 5D – 14 sinks, 4/6, max armor, AC20 and LRM10. Wolverine 6M Javelin Vees: Devastator – veteran…uh oh… Partisan Brutus Laser Carrier – light armor but 8 MLs Goblin Kanga Maxim Vedette J. Edgar Saracen Scorpion Striker That’s three AC20s in two heavily armored units…uh oh… This is our Firestarter FS9-A with 4 flamers one rear facing, 6/9/6 movement, two ML, 2 SL 35 tons, one more ton of armor than the base one with 2 MGs. ![]() |
Turn 1 – We lose init 7-5. Our Hermes II next to their Saracen. Their TDR is behind woods and didn’t emerge. Our Long Range fire on their Laser Carrier now to shut that down, and then some at the Brutus and others at the Kanga. Our Catapult destroys it’s front side, dead tank! Our Wolverine reduces their Saracen’s movement and our Locust it twice. Our Charger stuns their Striker’s crew for a few turns and then -1 movement. Our Longbow stuns the Brutus crew for two turns too. No firing.
Turn 2 – We win init 9-8. They move their Devastator out on the first move. Their Kanga flanks my long range support stuff. Our Spider bases it’s rear. Their Saracen flees our Hermes II chases it into our corner behind some hills. Our FS Leaps next to their Striker and Vedette. Their Jav next to and in the flank of our Guillotine, Locust in its rear next to it. I fire everything that can target that Devastator to do so. Our Hermes II another -1 movement for the Saracen. Our Warhammer destroyed the Devastator’s front side. Dead tank! Their Kanga destroys our Whitworth’s LA. Our FS halves their Striker’s movement. Kick time! Our Spider halves the movement of their Kanga, our Locust kicks their Jav to the ground after hitting two feet actuators, and our Hermes II destroys the side of their Harasser, dead tank! Turn 3 – They come at us hard to turn this around. We keep init 7-4. I eject the Whitworth. They still haven’t moved their Goliath or TDR against us from the woods and back rank, maybe they will now. Should I tempt them by charging their Partisan with our Guillotine or Wolverine? Our Charger bases their Brutus instead, near the Goliath. They leave their Thunderbolt in woods, Striker next to the Brutus. Guillotine by their Partisan, Spider to rear of their fleeing Kanga but cannot kick since it’s up a level and Hermes II in it’s left flank. Wolverine next to their Partisan. Warhammer next to Striker. Their Goliath finally leaves and bases our Striker’s flank, no kicks. Their Jav doesn’t rise. Longbow bases it. Our Locust runs and bases it again. Can I finish off a savaged Kanga and Striker and lighter damaged Brutus sand then a fresh Partisan while Locust fires at the downed Javelin and it and the Longbow kick? Our Spider destroys the Kanga’s rear! Our Locust hit two more leg actuators on their Jav. Our first shot at the Brutus, the Charger’s AC20 destroyed it, everything else was wasted attacks. Our Longbow fell, no kicksies. Our Warhammer kick doesn’t destroy their savaged Striker. Our Locust kicked and destroyed their Jav’s RA They call it and their Jav ejects and their other mechs head to the Leopard and then the 7 tanks left head to their Gazelle under their guns. They are going to fly out to the JumpPoint we aren’t at and join their CV. They both flee successfully to space although seriously damaged and then leave. I tossed snake eyes. Salvage: Laser Carrier – destroyed front, can salvage Devastator – destroyed front, can salvage Harasser – destroyed side, can’t salvage tossed a 7 Kanga – destroyed rear, ½ movement, also a 7, sorry Brutus – destroyed side, can’t salvage, insert sad face here. Javelin 10N – 5 hit actuators, missing RA. Current value 2 mill, to fix is 400k. We added a Devastator and Laser Carrier but not that awesome Brutus. Do I have that 30 ton mech RA part in our captured storage? That’s also Spiders and Urbies. Nope! Us: Whitworth – destroyed LA – 550k to fix since it’s got weapons. No LAs in storage of 40 tonners either. Or any mediums for that matter. I’ll move Juan to our Griffin 1S until it’s fixed. Battle Loss – Whitworth arm - 550k |
June 9, 3027 – We finish rearmoring, rearming and scouring the HQ of 1.7 mill stuff, and then it explodes. Our liaison has a lead on a 4th place but it’s two jumps away we’ll head out there now!
June 20 – We leave this system June 27 - We arrive in the system with the 4th group of pirates from Taurian intel. We are at the Nadir JumpPoint. Here is a Merchant JumpShip with a Leopard CV. They see us coming and launch all fighters and then they also have two Aquarius against our two, plus a Leopard CV and six fighters to ours and 8 fighters and then our Avenger too. We destroy their Leopard CV and it can’t be salvaged, but also their fighters and the Aquarius pair too, but it was costly. We lost one of our Aquarius and then 4 fighter, we can salvage two for 1.25 mill I pay now and then 4.5 mill damage. We can salvage 3 of theirs for 4.15 mill Battle Loss – 1 Aquarius – 14.221 mill; two fighters at 5.5 mill We capture their Merchant JumpShip! We rename it the “Serendipitous Balance.” We head to the planet. July 4 – We arrive at the planet with our fleet, and airspace superiority. They have two fighters meet us to put up a front, but nothing happen, they flee to low orbit. Their HQ has s Union DropShip here with nothing else according to our captured crew on the Merchant. Just 12 mechs between us and victory! Their HQ has an Aerobase, we land there and they meet us at the Aerobase. This is a premade map with one building on the north, west and south each on the border and loads of empty space on concrete. Here they are: Awesome – veteran Stalker 3H – Variant with 2 LRM20s, 2 SRM6, 4 ML, 216 armor and 20 sinks, nasty change up, with a veteran Archer 2S – Variant has 2 LRM15s, 2 SRm4, 4 ML, 2 rear facing, Dragon Centurion Phoenix Hawk Whitworth!!! Wolverine 6D Jenner Locust 1V UrbanMech Wasp 1L That Archer is more like a Crusader. It and the Stalker are awesome to capture, or that…Awesome…would be awesome possum as well! We could capture another Whiteworth or salvage an arm for our damaged one!!! This is their and our Whitworth, a 40 ton medium fire support mech with two racks of LRM10s and 3 ML. 10 sinks, 4/6/4 movement and okay armor. ![]() |
The buildings here are height 4 at the top and bottom but different ones in the middle since it’s a courtyard with a 2 level height building around it and 1, 5, and 3 at various places. 1 doesn’t block LOS. No woods here, just buildings blocking LOS.
Turn 1 – They win init 9-7. I charge down the middle. Their Stalker didn’t move, and is on the back wall. Their Dragon flanks the east. Long range at the Stalker, short at the Dragon. Our Charger’s AC20 in the Stalker’s H, but it’s a glancing blow, so just 10 taken. The pilot took damage and blacked out and then fell and took more damage. It’s RL is destroyed. Turn 2 – We steal init 4-3. Take it! They bring up the Archer. Their Dragon flees behind a building, our FS bases its flank. Griffin and Wolverine base their Archer. I aim at the Stalker’s head. It has just 2 so I also fire SRMs at it too. The rest at that Archer. Our Hermes II destroys the H! Also one engine hit and two gyro ones. Their Centurion’s AC10 hits our Wolverine in the H and hits the cockpit, dead mech and MW. We each have one. Their Archer falls. Kicks! Our Longbow kicks and legs their Locust 1V and destroys it’s LL, we hit two actuators and a hip in the Archer. No other falls Turn 3 – We keep init 10-6. They ejected Archer. Their Locust didn’t rise or eject. I chase that Awesome, I got my two variations. Our Catapult next to their Wolverine next to our Guillotine. Our Griffin by the Jenner’s rear, our Locust and Hermes II in the Awesome’s rear arc but not next to it. Their Centurion bases our Longbow. Our Spider is next to their Dragon. Everything not named Spider/Firestarter on their Dragon and Griffin in the Jenner’s rear fire at that Awesome. But it’s 6 or 7 away, so it might not be dropped this turn. Their Awesome cracks our Longbow’s H with a PPC and hits the sensors. Close to losing back to back mechs to head shots. Our Longbow hit’s its engine once. Their Dragon and Awesome fall. Kicks time! No one falls. Turn 4 – We win init 7-4. They turn the Locust but still don’t rise it. I chare, their Awesome rises and bases my Guillotine. Our Striker bases it’s flank. Their Centurion to our Charger’s rear; Warhammer next to their Centurion. Locust to Awesome’s rear adjacent. Their Dragon rises. Spider next to their Whitworth. FS bases their Urbie. Our Griffin bases their Whitworth. I back up the Longbow and want to do so with the Catapult since they are savaged, but that Whitworth has one more space I base it. Do I split with the Dragon or just on this damaged one for an overkill? If I didn’t kill it weapons phase, the kick one with Striker, Guillotine and Locust would. I just send LRMs at the Dragon from the Longbow. Our Charger destroys the LT and LA. Then hit SRM6 missile hits the H, and gets a 12 head blown off, they survive. Dead mech! Our Guillotine a LL limb blown off too Then it fell and destroyed it’ CT, it’s not salvageable. Their Dragon fell again. Kicks!!! Our Warhammer legs their Centurion’s Rl, it falls Our Spider kicks the Whitworth and get’s a limb blown off on the LL its on the ground and falls. Their Urbie and our Warhammer fall. We grab the XO in the blown off H, and they agree to surrender and eject from legged mechs of the Locust, Whitworth and Centurion, but they get the savaged Dragon and the rest. Salvage: Stalker 3H missing H and RL 1 engine and 2 gyro hits too – see below Archer 2S – hit hip and legs Locust 1V missing Rl – see below Whitworth 1 – reattach LL Centurion with destroyed RL. See below Awesome H, LL, RT, RL, RA We have the salvaged RL for the Locust, it’s fixed. We fix the hip of the Archer in 4 days and the legs in a few hours. It’s up and running. Our Stalker engine done fast and the gyro in 7 days. I do have an RL in storage back home from a Stalker and an 85 ton Longbow H in storage I’ll do when I get back, but the Awesome is an 80 tonner so it cannot be used. Or the 90 tons Cyclops parts. I do have a Centurion RL at home so we’ll fix that upon arrival. Us: Wolverine with hit cockpit Longbow – hit sensors We lost a mech warrior! I fix the cockpit today, the Longbow’s sensors in a few hours too. They offer us to keep on going and try to find a fifth Pirate company or head home. |
Because we are down a MechWarrior I am unsure, although it’s just a Wolverine I could give the Whitworth pilot that Archer 2S to give us heft or the Warhammer 6R we salvaged previously. I decide to give it a go with the Archer 2S for our Whitworth as a bit of a closer and ranger with strong armor.
July 8, 3027 – We finish destroying their HQ and raiding it’s stuff. We turn the surrendered Union over to the Taurians since we don’t get surrendered stuff. We scout around to ensure that everything is back to order and nothing is left on planet. We salvage 1.65 mill from the base and 2.3 mill from the fight in space, July 15 – We arrive back at the JumpPoint. We are hunting for another Pirate Company, they have intel on a few places. We blast in at the Nadir JumpPoint and find nothing there o r at the other one or sign of recent activity. July 19 – We land on the only planet here in the life ring and find nothing in the planet. July 23 – We blast out of the system! We arrive at the Zenith JumpPoint of the next system on their radar…and...ping ping. We have at the Zenith point with us an Invader JumpShip with on it and a Leopard CV. We unload our Aquarius left, 8 fighters to their 6. We each have a Leopard CV and Avenger but we have two more fighters and an Aquarius. This is a longer battle, we destroy their Leopard CV and Avenger, and the JumpShip jumps away. We salvaged their Avenger with a cost of 12.5 mill. But not their Leopard CV. We lost 4 of our fighters and 2 permanently, and can salvage the two for 1.25 mill, and then just one of their fighters is salvageable for 850k cash. We took around 7 mill damage to our ships and we salvaged 2.3 mill from the ships and DropShip. Battle Loss – 2 fighters for 3.75 mill; We captured an Avenger we call the “Black Panther”. We secured the Zenith JumpPoint! July 29 – We arrive on the planet with all of our stuff. We have fighter security and they send out two to threaten us but they are destroyed fast. We verify their location and catch them fleeing from their HQ. Not smart since you won’t have air cover to keep you clean. They’re on a grasslands plains with light trees and hills. Here they are: Banshee 3S - veteran BattleMaster 1G – veteran JagerMech JM6-A – the good one with LRMs Warhammer 6D Cicada Hatchetman Shadow Hawk 2K Vulcan 2T Javelin Panther PNt-8Z – Variant with LL instead of PPC and 14 sinks, 4/6/4 movement and max armor Valkyrie Wasp 1W with 6 SL That BattleMaster would be a sexy keen addition to our unit. We have Juan Dumont in the Archer 2S. This is their JagerMech variant we have the base one with 2 AC2s, AC5s and 2 Mls on 10 sinks and 96 armor, but theirs swaps in two LRM 15s for those AC5s and keeps the two AC2s and Mls. It adds 128 armor, better, but not amazing, still 10 sinks. I’d pull off an AC2 for more armor and sinks: ![]() |
I set up in the middle, they have woods to hire far left corner most of them are behind. I cannot see most.
Turn 1 – I win init 8-4. I charge at them. Their Jav and Wasp come at the west flank where they are. Their Cicada bases my Archer and Catapult, Spider to it’s rear. Long range at the Hatchetman if they can see it. Our Archer blows off their Cicada’s LA on the ground. No one took 20+ damage to fall. Our Spider kicks their Cicada to the ground. Turn 2 – We win init 7-5 we each went closer by one. We charge at them!!!! Locust behind their Wasp next door, Hermes II behind their Vulcan. Their Cicada rises and runs, our Spider bases it. They keep hiding behind their woods, I target the JagerMech. Our Guillotine hits the JagerMech’s ammo- boom!!! Dead mech. Turn 3 – We win 10-8. Our Charger bases their Banshee. Their Cicada backs up. Their BattleMaster finally emerges from the corner and bases our Charger. Our FS by their Cicada. Spider to the rear of their Banshee right behind it. Do I fire at the BattleMaster +3 to be hit in the woods or the Banshee +0 outside them? Banshee. Our Catapult hits the hip on their Cicada and destroys the LL and RL, legless! It’s immobile. Our Locust destroys the Wasp’s LA. Our Charger hit the gyro on their Banshee once. Our Hermes II again, 2 gyro hit, shut down mech!!! I don’t kick the Banshee or Cicada they are mine, I kick others. The Charger and BM kick each other both hit, no falls. They come forward for vengeance for their XO. Turn 4 – We lose init 10-9. They eject the Banshee and Cicada. Their Panther bases my Catapult’s flank and our FS bases it. Their Hatchetman my Spider. Because they had initiative, they waited to move the BM last and then based my Archer’s flank behind our lines. Their BM and Panther fall. Their Hatchetman missed a kick and fell. No one else does. Turn 5 – They keep init 10-4. Not great for us. Their Hatchetman rises. I charge the downed BattleMaster. Their Jav and Vulcan base my Catapult. FS behind their Jav. Their BM rises and bases our Archer. Our Guillotines in it’s back arc back two. Spider by their Wasp. Our Locust destroys the RA of their Jav. Our Catapult hits the Jav’s ammo…boom!!! Dead Jav. Our Charger destroys the LL on the BattleMaster. Our Guillotine hits it’s engine 2x. Our Catapult took an ML to the head and blacked out. It fell just like their BM. I don’t kick it with the Archer since it may kill the CT. Our Spider kicks the Wasp with a lower leg hit and the Vulcan tries to take out our Catapult but cannot. They concede. They eject the savaged and legged BM and flee. Their JumpShip fled, so they surrender and we turn them over to the Taurians and they also get the mechs. They give us the Union as a thanks since we took down four pirates and sandblasted a 5th but it fled. They also got other Unions and surrendered Drops. Salvage: Cicada missing RL, LL – see below – current value 3.35 and to fix is 400k Banshee 3S with 2 gyro hits, BattleMaster 3S with 2 engines, one LL destroyed and the leg actuator on RL hit; see below JagerMech – RA, H, LA, LL Javelin – LA, H, LL We fix the 3S Banshee in a pair of days, the BM engine and leg in 4 days. We have a Sentinel RL in storage but no 40 ton LL. I have a Longbow LL in storage back home we’ll fix that BM up with!!! Us: We escaped!!! Loads of armor lost, but nothing major We name their captured Union the “Ruby Lion” like our “Jade Lion” one |
29 July, 3027 – We finish the final battle, scour around, and load things up. We find here another 2.2 mill cash.
2 Aug, 3027 – We blast off the planet and blow up that HQ all night and day!!! We’ll get back on Feb 02, 3028 and then that’s with spend 300k on charging stations. Contract Stuff!!! Our salary for Arba Company is 79,487 monthly Pirate Hunting for the Taurian Concordat Salvage: Full Transport: None Remuneration: None Support: 50% Battle Loss and Straight Support Command: Liaison Salary: x3.7, x1.2, x1.5 Length: 3 months What we Spent: Salary - 1,033,331 - 13 months Charging Stations here and back – 550k Support in 5 Battles – 3.75 mil total - 3 mil armor, 750k ammo – very big hits armor and savaged in three battles but two were barely touched. Battle Loss - To Repair/Salvage Our Damaged Fighters – 1.5 mill; 650k; 1.25 mill; 1.25 To Salvage Theirs: 2.5 mill; 4.15 mill; Space Battle Damage Repairs – 4 mill; 2 mill; 4.5 mill; 7 mill; To Fix Salvaged Avenger – 12.5 mill Total Spent - 46,633,331 What we were Paid: Salary - 1,588,150 Salvage – Total -17,200,000 - 4.95 mill; 1.7 mill; 2.15 mill; 2.3; 1.6; 2.3 mill again; 2.2 mill Battle Loss – Fighters Lost 3.6 mill, 4.5 mill; 4.8 mill; 3.75 mill - 7,825,000 50% Battle Loss of WW Arm – 550k – 225k Battle Loss – Aquarius – 14.221 mill; 7,110,500 Total Paid - 33,948,650 Total Lost - 12,684,681 I sell some body parts for 6 mill like the Marauder, 3 dead Victor parts, Banshee, Thunderbolt and Goliath. War Chest - 28,037,494 But that’s all the Avenger salvage cost. Without it broke even. END OF CONTRACT #18!!! Our Current Drop/Jump Ship Fleet: JumpShips: Merchant – 2 DropRings, 2 Small Craft, “Serendipitous Balance” Merchant - 2 Drop Rings, 2 Small craft that Drop Shuttles named the “Purse of Glory” Invader – “Triad of Stars,” three drop rings, 2 small craft, 2 Dropshuttles Invader – “Prophecy’s Doom” - three drop rings, 2 small craft, 2 Dropshuttles Invader - Invader – 3 DropRings, 2 Small Craft, already DropShuttles, named “Invasion of Peace”, Auxiliary Invader – “Jade Camel” 3 DropRings and two Small Craft which are Aquarius. DropShip: Assaults: Avenger ”Black Panther” – Assault and escort DropShip Avenger, “Hawkeye” – Assault and escort DropShip Achilles – “Winged Justice”, Attack and escort has two Fighters and, 2 Small Craft that are DropShuttles full Achilles “Guns Amok”, Attack and escort has two Fighters and, 2 Small Craft that are DropShuttles. Full! Cargo: Mule – “Salvage Holder” Cargo Spheroid; carries 3 bays of 2715 tons each Fighter Transport: Leopard CV “War’s Art”– 6 Fighters, captured from Caps!!! Full Leopard CV “Avenger’s Assistance” - Can hold 6 fighters full Leopard CV “Panthera Pardus Melas” – Can hold six fighters, full Leopard CV “Panthera Pardus Nimr” - Can hold six fighters, full, captured from the CC Military Transport: Condor - “Flying Eagle” Aerodyne - 20 vees, 12 infantry, 2 open bays for infantry, 1651 tons free for cargo space, vees full Condor – “Roger’s Rules of Delivery”, carries 20 vees and 12 infantry, 1651 tons of space free for cargo Fortress - “Mason’s Bulwark” – Spheroid, 12 vees, 12 mechs, 3 platoons, has it’s own Long Tom artillery, the mechs full, Assault style craft. Overlord – “Daimyo Master” – Spheroid, 36 mechs, 6 fighters, fighters free Union DropShip, “Ruby Lion” Captured from pirates, carries 12 Mechs, 2 Fighters, spheroid Union, DropShip – “Jade Lion” Captured from the CC carries 12 Mechs, 2 Fighters, full Fighters, spheroid |
Jan 8, 3057 – Flavia and Stephen arrive in Galatea where Evan didn’t do the contract. They have 12 recruits. As a reminder, they have just finished recruiting for and sending out Arba Company that was all salvage. Evan recruited 2 fighters for the Panthera Pardus Nimr and then we had four spots open, and then recruited for the 4th Company. We need 4 more fighters, then we have 9 tanks that we didn’t capture on that campaign the Lasser Carrier and Devastator, those are a Demolisher, 2 Maxims, another Devastator, Brutus, Schrek, Saracen, Ontos, Plainsman and we could round that out with a group of people not dispossessed to make another tank company or we could just try to get a new DropShip like another Union for Evan’s company, since the Jade Lion is with them and the Ruby Lion won’t be back soon. But he can travel in the Overlord with Tres Company if everyone is needed.
Or I could just do the Cadre/Garrison deal for three months and then recruit a DropShip when he gets back. Where? Cassias, way too far away edge of Draconis March space on the other side, close I might have done it. Let’s pull contracts first: Contracts!!! I pull 2: 1. The Lyrans want us for an O Raid against the FWL world in the Silver Hawk’s Coalition of Uhuru just one jump from Rochelle we already hit and also one from Solaris VII. 4 jumps away - we could be there on Feb 7. 2. The Fed Suns want us to O Raid the CC World of Menkib. Its on the border 2 jumps from Gan Singh we hit before and around Mar 2nd. We’ll take both!! We have 125 points and are now rated A!!! Negotiations with the Lyrans: We have 125 points to spend! 50 for full salvage, 75 left. They grab length, 3 months, we drop to 1 for 10 points 65, 25 pulled for both Straight Support and Battle Loss at 50%. 40 left. They pull 25 for x4.0 salary. 15. We grab no remuneration, 25. They offer liaison, us not transit, 35 points. 17% signing bonus Contract #19: Objective Raid for Lyrans against FWL World of Uhuru Salvage – Full Command – Liaison Length – 1 Month Support – 50% for Battle Loss and Support Salary – x4.0, x.1.4, x1.6 Remuneration – None Transit – None 17% Signing Bonus We are striking a company of mechs and tanks, and will take Flavia’s Fortress and Leopard CV the “War’s Art”. Negotiations with the Federated Suns: We have 150 points to spend! We pull 50% for Full salvage, they do three months, down to one, 90 left. Then we grab 25 for our typical Battle Loss and Support at 50%. 65 left, they grab 25 for x4.0. 40 left. They add liaison, we add remuneration none – 50 points, and transit none 60points, 30% Signing bonus! Contract #20: Objective Raid for FS against CC world of Menkib Salvage: Full Command: Liaison Length – 1 Month Support – 50% Battle Loss and Support Salary – x4.0, x1.2, x1.6 Remuneration – None Transit- None 30% Signing Bonus We’ll take everything else from the fleet like our two Achilles to our 2 other Mech companies and vee stuff too. Now that I don’t need a Union, we’ll just do those recruits: Fighters: Elite, Stuka (heavy), Steve Marist Elite, Chippewa (heavy), David MacAlister Elite, Transgressor (heavy), Caroline Dahl Elite, Riever (heavy), Heather Stevens All heavies! Dispossessed Tanks: Elite, Christopher bin Mika'il, Devastator Elite, Yannick Salazar, Brutus Elite, Adrian Laishevtsev, Ontos Elite, Wu See-to, Schrek PPC Carrier Elite, Aila MacAlister, Demolisher Elite, Connor Copestake, Plainsman Elite, Fatima Vonguru, Maxim Alia is David’s wife. Tank: Elite, SturmFuer SRM Tank - Zarqaa Edo-Khel – this variant has LRM20 in front with 4 SRM 4 and 3 MGs in a turret, with 312 armor, the most on a standard tank. Welcome to the unit!! I could add these 8 vees and then the extra Hunter, Maxim, Plainsman and Hetzer into a new tank unit. Let’s do it! Vee Company #4: Major Elite, Christopher bin Mika'il, Devastator Elite, Aila MacAlister, Demolisher Elite, Adrian Laishevtsev, Ontos Elite, Jasmine Acharya, Hetzer Left. SturmFuer SRM Tank - Zarqaa Edo-Khel Elite, Wu See-to, Schrek PPC Carrier Elite, Yannick Salazar, Brutus Regular, Hunter, Ujjal Singh Left. Ursula Kolehmainen, Plainsman, Elite Elite, Connor Copestake, Plainsman Elite, Fatima Vonguru, Maxim Elite, Ghaaliya bin Nadhir, Maxim That works!!! |
Beginning of Contract #19:
February 2, 3027 – We arrive in the Uhuru System’s Zenith JumpPoint and get no major traffic issues. This is a more boring world than the trading one we hit before , buts still, there is a few JumpShips with military assets attached or on the way at both JumpPoints. Not much chatter comes our way, the typical stuff, we head to the planet. Feb 7 - We arrive at the DropPort closest to our target. We use our scout tanks and infantry to verify they are there. As expected, one company each of tanks and mechs. We head out and take them out and hit them around 45 minutes after we arrive. They have no Aerospace Fighters, but some conventional ones arrive for a dogfight in the air. Here are our Marik-y foes guarding this small city HQ outside the city proper though. I thought the Artic Base was fair for them, so they are there again. As a reminder, this is our Alpha Mech Company with Flavia and Tank Company #2. Both starters, so they tend to be a bit uneven in mech/vee ability and skill. Mechs: Striker 2C – we’ve got one, veteran Victor – veteran, we’ve got one too Zeus 6S – We’ve got one, veteran Crusader 3R Warhammer 6R Dervish Griffin 1S Vulcan 5T – Love it, yay, we have this variant we love. Wolverine 6M Commando Stinger 3G Wasp Vees: Behemoth – veteran, we have them Partisan – veteran Manticore Von Luckner Zhukov Condor Goblin Gladius Vedette Hunter Saladin Scimitar They have some tanks I’d love to grab, hat’s Manticore, Zhukov and Von Luckner is okay too. They rolled three assault mechs, none nasty closers like Atlas or BattleMasters. This is their and our Behemoth, a 100 ton 2/3 sloooow moving powerhouse with 208 armor, 4 LRM5s,4 MG, 3 SRR2 and then in turret - 2 AC10s, 2 SRm6s , It’s got great armor but since it’s slow it’s easy to hit and reduce the speed even further. ![]() |
Turn 1 – We win init 8-7. Our Atlas next to their Von Luckner. Our BM next to their Warhammer. Our Awesome too. Their Striker near our Behemoth. Our Jav bases their Striker’s flank with no kicks back. I focus on that Striker. I fire right flank on that Wasp. Our Atlas falls and they savage my Behemoth and stun our crew. Our Saladin destroys the LA of their Wasp. Our Hunter it’s LL. Our Atlas immobilizes their Von Luckner. Our Demolisher destroys it’s side, dead tank!!! That’s that person’s 4th kill! Their Striker and Wasp fell and the Wasp blacked out. Kicks! We kick their Warhammer to the ground!
Turn 2 – We win init 11-8. Their Striker Rises. It bases my unmoved mechs and exposes the back. Our BM to it’s rear. I rise our Atlas and back up to a wall. Our Banshee bases a Partisan. Saracen to Victor’s rear. Saladin’s AC20 too! Their Warhammer rose and bases our Schrek. Hunchback to their Warhammer’s rear. Jenner in the Victor’s. Crusader next to the Warhammer. Jav by it too. Our BM destroys the Striker’s RA, our Hunch the gyro and engine once each on the Warhammer. Their Behemoth immobilizes our Von Luckner. Our Anti-Mech infantry destroy the Striker CT, dead mech! Our Demolisher destroys the Partisan’s front, dead tank!!! Our Atlas destroys their Zhukov’s side with an AC20 shot. Dead tank! The Hammer and Victor fall, the latter hits a foot actuator. Kicks time! Our Crusader legs their Hammer and our Jav kicks it’s H hit the cockpit and that’s a kill. Literally. Their Victor lost it’s RA. They come after us trying to turn it around. Turn 3 – Well they don’t win init 11-5. I eject our Von Luckner, no moral victories. Ditto our Behemoth. Their Victor couldn’t rise. Our Atlas next to their Condor. Awesome next to it. Grasshopper too. Our Banshee next to their Manticore, but they are up one, no kicks. Also next to their Hunter and Commando on that level. Our Wolfhound next to their Vulcan. Saracen too. Jenner next to it too. Both Maxims too. Our Galleon destroyed Victor’s LA Our Archer destroyed the Condor’s LS! Dead tank! Our Saladin destroyed a Manticore side! Dead tankx2! Their Crusader halved my Ontos’s speed. Our BM hit the AC20 ammo with his MG on their Victor, boom dead mech! Our Warrior -1s their Behemoth, the other half movements it Sadly, their Vulcan fell, no easy chance to leg it. Kicks! Our Banshee destroys the Hunter my Ontos fired at. They head out and flee. We took out half of their tanks and a third of their mechs, with no losses. Salvage: Wasp – with a destroyed LL and LA - Warhammer 6R with a destroyed LL and hit cockpit Striker H, RA, LL, RL Victor – H, LL We fix the Warhammer cockpit in a couple of days. We have no Warhammer parts, but it’s 70, the same weight as an Archer, Cataphract, and Grasshopper. I use my Archer LL to fix it. I have both Wasp leg and LA and use them both to fix it up. Partisan – destroyed front, salvageable, Von Luckner – immobile, destroyed front. Not salvageable Zhukov – destroyed side, salvageable Condor – destroyed side, not salvageable Manticore – destroyed side, tossed a 7, not salvageable Hunter – destroyed front, not salvageable We salvaged a Partisan and Zhukov! Hoping for that Manticore, Von Luckner or Hunter, not to be sadly. Us: Von Luckner – Immobile Ontos – halved speed We fix the immobile mega fast and the Ontos one today! |
Feb 8, 3027 – We fix up our stuff and rearm, and stuff. We find around 1.45 mill in the base and salvaged 450k from the fighter battles.
Feb 10 - We blow up the base and head out! Feb 15 – We hit the JumpPoint and head out, we’ll be in Galatea on March 10. Contract Stuff!!! Objective Raid for Lyrans against FWL World of Uhuru Salvage – Full Command – Liaison Length – 1 Month Support – 50% for Battle Loss and Support Salary – x4.0, x.1.4, x1.6 Remuneration – None Transit – None 17% Signing Bonus Our salary for both is 129,945 for a month! What We Spent: Salary - 389,835 for three months Support – 350k, - 250 for armor, 100 for weapons. Total Spent - 739,835 What We Were Paid: Salary - 1,164,307 Support – 175k Total Paid - 1,339,307 Total Made – 599,472 Salvage – 1.9 mill – 2,499,472 total War Chest - 30,536,966 Level Up: Charlie Okere in the Demolisher. He got 5 kills, and is a veteran, so his gunnery improved one. END OF CONTRACT #19!!!!!!!! |
Beginning of Contract #20!
Feb 27, 3027 – We arrive in the Nadir JumpPoint at the Menkib system. This planet is protected by the Menkib Militia. We are here to check things out and test their defense with an O Raid! At the Nadir point here are just a few JumpShips, but one with the Menkib Regulars, another at the Zenith point. They are both Invaders with an Avenger, Leopard CV and open drop ring. The Avenger and Leopard CV here unfurl and approach us. The other pair release from the JumpPoint and begin to make for the world. We have two Leopards, 2 Achilles, an Overlord with 6 fighters, and then 22 total fighters, the Achilles better than an Avenger and then two of them, to their 6 fighters. We head to the first battle! We finish off the Avenger and tossed a 12 it’s salvageable, and then the 6 fighters and then the Fighter Carrier CV, and it flees and the JumpShip jumps, and it’s gone. We have secured the JumpPoint!! Battle Loss – We lost 2 fighters at a cost of 4.2 mill we cannot salvage. 1.35 to salvage lost ones on our team, and 2.4 to salvage their. Our battle damage was lighter, just 3.5 mill total. To fix their Avenger is 7.9 mill We spend a day gathering salvage and such and repairing and rearming. We found here 2.25 mill in stuff. Mar 3, 3027 – We arrive at the planet’s orbit and have our presence protested by an Avenger, Leopard CV, two Overlord of fighters so 18 total and then we have 18 fighters too, plus a pair of Achilles, two CVs to their one and a few Aquarius Small Craft. The Overlords aren’t here though. We take out the Avenger fast, it can’t be salvaged, tossed a 7, and then our Achilles turn to their Leopard CV and destroy it a few turns later. It is salvageable (tossed a 9, that’s what I need). Our fighters had been even, but with our Leopard CV and Achilles smashing them after finishing off them, that even odds change fast. We destroy 11 fighters and the last 7 flee to the planet. Battle Loss – We lost 6 fighters; three are gone with a value of 6.2 mil, and then the others are salvaged for 2.85 mill, we can salvage three of theirs for 2.72 mill, another 2 for 2.1. Our damage here is much more with their bigger numbers, and the Drop that didn’t flee at us destroying it’s escort and fighters. 8 mill easy We have secured the planet, and their fleeing 7 fighters won’t matter against us. With the destroyed stuff we salvage more here at 3.4 mill. We spend a couple of days gathering it with our stuff. We can salvage their Leopard CV for just 6 mill, not bad. March 5, 3027 – We arrive at the HQ we need to raid. They have here a battalion of defenders, all meches, with some infantry support. We arrive and unload our Overlord with two companies of mechs, not the three it has space for and the two Condors with space for 15 vees each totally full with Vee companies 1, 3 and 4, and realize that we aren’t matched with them Mech wise, but their higher mech numbers won’t work against us with the Vees if they just stayed in one place defending as a mass, so they split off into companies on each of three flanks leaving the base at the Airbase, and we’ll have to move against them with a company each of Mechs and then one of Vees to give them numbers on one flank. We’ll be keeping Vee Company #3 and #4 in reserve to attack if we lose on one. Here is the first of three flanks with Evan’s Duez Company with much better stuff like the Orion, Stalker, Thunderbolt and Cataphract for smashing in face stuff and Awesome in the fire support one. Here’s the first (of three) flanks: Cyclops – CP-10-Q - this is a variant with 2 LRM10s, SRM4, 3 ML, max armor, 14 sinks, veteran, 4/6 Zeus 6A = PPc, 3 SRM6s, 1 LL, 2 ML, one rear facing, 184 armor – veteran; 17 sinks Cataphract Crusader CRD-3L Centurion Dervish Griffin Vindicator Locust Stinger UrbanMech Wasp 1L That’s a nice Cyclops variant, but still not the best, nice Zeus too. We’re on the Aerobase map again since they met us here. This is the Cyclops: ![]() It normally has an AC20, 10 tons of armor, so that’s not great, and then 12 sinks and 2 ML and an LRm 10 and SRM4. The weapons are good for it, but that armor? Ungood for a closer mentality, just like the Victor, but this one actually has armor, but a less distinct personality. It’s not all about closing, but 2 LRM 10s seem like range since they have a minimum range and then 3 Ml and SRM4 for closing. Weird…it should have better range or better closer with that armor increase. |
Turn 1 – No trees to hide in, just smash and dash. I won init 10-7. I charge 5 hexes each, and then fire at their Zeus with everything. It’s +2 to hit. Our Awesome’s PPC hits it’s Head, no crit, We blew off it’s RA on the ground. Our TBolt hit a leg actuator; it stood in TWO 9s. Nasty.
Turn 2 – We lose init 8-9. Our TDR bases their Cataphract as does our Cataphract. Their Crusader our TDR. Our Orion bases their Stinger and Vindicator. Our MAD bases their Wasp which bases our Orion. Our Vindicator bases their Griffin that bases my Cataphract. Their Zeus doesn’t move, I base it with our Awesome. I split attacks with their Cataphract on that end that cannot draw LOS to their Zeus. Our Jump Platoon hits the LL weapon on their Zeus. Our Valkyrie destroys it’s LT, La on the ground. Our Marauder hits it’s engine and gyro once each. Our Crusader destroys the LT On the Cataphract, LA on the ground. Their Zeus falls and hits the gyro and engine once each, dead mech!!! Their Cataphract falls, the mech’s pilot blacks out. Melee attack time! Do I kick the Cataphract that’s blacked out but maybe ruin salvage with my TDR and own Cat? If it were standing I’d want to take out a leg but on the ground? Nope. Our MAD legs their Wasp’s LL, it falls and blacks out. Our Vindicator fell to kicks, we kicked their Locust to the ground with our Zeus, but glancing blow so it’s leg made it. We offer them to leave and take the pilots and we’ll take the mechs, but they don’t wanna. Turn 3 – We lose init again 6-5. They eject the Zeus, Our Vindicator rises and backs up two. They stood up the Locust it failed and blacked out. Our TDR behind their UrbanMech. They move their Cyclops. Can I draw LOS to it? Our Cat bases it’s flank. Their Crusader bases my TDR. Our Orion to it’s flank to kick. Our Zeus bases their Cyclops. Our Crusader bases their Centurion. Our Valkyrie hit an engine on their Wasp trying to decapitate it. Their Cyclops needed a TEN to stand and got it, no fall on the Urbie either. Our MAD Falls! Melee attack!!! Our TDR kicks their Urbie to the ground, hit a hip, it fell and destroyed it’s ammo boom dead mech! We kick their Cyclops to the ground with a pair of LL actuators hit. They slowly stand their Cyclops, and agree, and then all three blacked out pilots leave. Salvage: Zeus 6A missing LT, with two gyro and engine hits Wasp 1L missing LL, 1 engine hit. Locust 1V with damaged RL with a leg actuator hit Cataphract missing LT - current value 5.38 mill, to fix 600k UrbanMech – LA, RA, H We fix the gyro on the Zeus in two days, the engine in 5. I use an Awesome LT to fix in in a few more days. The Wasp is fixed with a Wasp 1l leg ironically. The Locust fixed today. I don’t have any 70 to LTs in storage. I spend 600k to fix it up. We won the first flank! The 2nd Flank will be our hardest since this has meches sure but lighter armored stuff like a Quickdraw, Longbow and Victor. Only the BattleMaster slugs and punches. Here they are: Awesome - veteran Goliath – veteran Archer - Quickdraw 4H Clint 3T Dervish Shadow Hawk 2H Vindicator Commando Javelin UrbanMech Wasp 1L That Archer/Awesome fire support is rough since they have amazing armor so you cannot easily exploit that. Here’s each of our Quickdraw: 60tons, 5/8/5 movement, 4 Ml, LRM 10, SRM4, 128 armor and 13 sinks, one Qucikdraw has rear facing SRM4 the other a rear facing 2 ML. Neither are great at opening holes with a big gun, want to close and don’t have the armor for it. ![]() |
We are on the Aerobase map again!
Turn 1 - They win init 8-2. I charge 5 hexes down. I target the +1 to hit Archer with long range stuff. The +3 Clint short range stuff. Their Archer falls! Turn 2 – We win init 12-8. They move their Awesome out. We walk back three since I can’t over expose our armor. They charge and expose the Vindicator. Their Archer rises but moves behind a building. Their Goliath too. Jenner to Clint’s rear. If they can see the Archer they are firing at it. Otherwise that Goliath. Our Striker hits the Archer’s ammo, boom!!! That’s their fourth kill!!! Our Jenner kicks their Clint to the ground with a hit on the Foot actuator of their LL. It hit its engine once in the fall. They savaged my BM that turn and last. Turn 3 – We keep init 12-6. We’ve gotten 2 or 12 in every init roll! I want to move 5 btu we’d hit their stuff before they moved. They keep their Awesome out. I charge five. Their Jav bases our BM our Hatchetman it. Our Catapult too. Their VND to our Zeus’s flank, in order to move 5 our Longbow bases it. Smart by them. Their Goliath next to my Catapult, Their Clint stands and moves. Our Griffin to it’s rear. Jenner to their Shadow Hawk’s rear next to our Longbow. Victor by their Vindicator. I want to give it two Assault low armor targets. I fire everything at the Goliath save rear attacks and LRMs at the Commando. Our Hatchetman gets a limb blown off of their Goliath’s RFL on the ground. Our Zeus hits the Commando’s ammo – boom, dead mech! Without a leg, their Goliath falls! Melee attacks! Our Longbow legs their Vindicator’s Rl. No one else is missing any body parts. They eject the legged Vindicator and Goliath and head back. We killed or legged four in three rounds and savaged that Clint. Salvage: Archer RA, LA, H, LL Commando – RA, H, LL Goliath reattach RFL Vindicator Missing RL. We attach the leg for the Goliath! I don’t have an RL for Vindicators’ but it’s 45 tons like Blackjack and Hatchetman and PXhs. I use a Blackjack RL to fix it in a few days Level’s Up: Avantika Sekariapuram in Tres Company’s Striker gets their 4th kill and now has edge 1 We’ve won the 2nd flank! The third one is with our first Vee Company. They have: Banshee 3E – Veteran Striker 2S – Veteran Archer Cataphract Assassin Cicada Dervish Hermes II Vindicator Javelin Stinger Wasp 1L This is their 20 ton mega-common Wasp variant with a single SR4. Plus basic 6/9/6 movement. ![]() |
Back to the Aerobase map!
With the extra four tanks given away to the 4th Company this could use some more armor power. Only the Brutus, Behemoth, Patton, Von Luckner and Manticore have strong armor. Turn 1 – We win init 7-6. Close. I drive 5, they hop and move but don’t come out. Their Cicada on my Pegasus and next to our Brutus and Bulldog, Condor and Maxim to it’s rear. Long Range fire at the Archer, close to the Cicada. Nothing major, light peppering of their Archer, Cicada fell. Turn 2 – We win init 8-5, each increased by one. Will next be 9-4? Their Dervish comes out. Condor behind their Wasp 1L. Maxim too. Their Cicada fails to stand and passes out. More fire at the Archer! Our Hetzer hits the Wasp’s CT, dead mech! That’s her 4th kill!!! Their Cataphract -1s Movement of our Maxim Our Patton hits the ammo on their Archer, boom, dead mech! That’s Stephen Marsh’s FIRST kill with us! Two kills, can they return the favor with Dervish kicks? Nope, just 5 damage We took out three mechs in two turns, can they fix it next turn? Turn 3 – We win 9-5, close! Their Banshee moves up. I move my stuff up to their Cataphract. I fire at it. Our Brutus hits the Cataphract’s engine once and gyro twice, dead mech! Our Maxim destroys it’s LA. Melee time, can their kicks even things? Nope We’ve killed four and only have a damaged Behemoth with full speed. They leave. Salvage: Cicada with a destroyed LA Cataphract with 3 gyro and 3 engine hits; missing LA; Wasp 1L – H, LL, RA; RT, LT, RL Archer - H, RL, RA, LA I don’t have a Cicada LA, any other 40 tonners? I use a Sentinel one. It takes a week. We fix the gyro on the Cat in 11 days, the engine in 3. I have no Cataphract LA, any other? I use the Archer LA we just salvaged and it’ll be ready in a few days. Us: Maxim s-1 movement Fixed today!! We took them out and won on all flanks!! |
March 5, 3027 – We get through the battles and raid the HQ here on Menkib! We no blow them up, just raid and then head out. This was about the testing their defenses. We raid around 3.75 mill since this is a Battalion of Mechs HQ they are worth more.
Mar 8 – We blast off the world after the typical post-combat fun thangs! Mar 13 - We leave the Menkib system behind! We’ll get back to Galatea on May 6, 3026. Money Stuff!!! Objective Raid for FS against CC world of Menkib Salvage: Full Command: Liaison Length – 1 Month Support – 50% Battle Loss and Support Salary – x4.0, x1.2, x1.6 Remuneration – None Transit- None 30% Signing Bonus Our salary for them for one month is 330,993 What we Spent: Salary - 1,323,972– 4 months Support in Land Battles – 900k - 650k armor and 250k ammo. The first battle light armor the last two loads of damage. Support in Space Battles – 11.5 mill to fix us Support for Our Fighters – 4,200,000 : 1.35 mill and 2.85 mill Salvage Their Fighters - 7,220,000 Salvage their Leopard CV – 6 mill Salvage their Avenger – 7.9 mill Total Spent - 38,828,972 What We Were Paid: Salary - 2,753,861 Signing Bonus – 826,158 Battle Loss Fighters – 5.2 mill Battle Loss to Fix Them – 2.1 mill Support land battle – 450k Support Space Battle Damage – 5.75 mill Salvage – 3.75 mill; 2.25 mill; 3.4 mill Total Paid w/ Salvage - 26,480,019 Total Loss - 12,348,953 I sell some assault body parts like Longbow, two dead Atlas parts, Stalker, two Awesome bodies and then get around 6 mill to drop that that to -6,348,953 Without us salvaging the fighters of them or their two Drops, that would be okay. War Chest: 23,717,958 END OF CONTRACT #20!!!!!!!!!!!!!!!!! |
We captured and fixed another Avenger and Leopard CV!
Meet them: Leopard CV - We change it’s name to “Panthera pardus fusca” (Indian Leopard). It’s a fighter carrier with 6 fighters, none right now. Avenger - Assault and Escort DropShip – We change its name to “Marvelous” a play on Captain and Ms. Marvel, avengers. March 9, 3027 – Flavia and her Fortress and Leopard CV and battalion of mechs, infantry and vees one company each arrive at Galatea! She’s got 7 recruits. Or we could try for a DropShip/JumpShip instead. Since she arrives around when we are leaving Menkib, she knows we captured another Leopard CV so she’ll try to grab fighters for it right now. Fighters: Veteran, Megan Stowers, Riever (heavy) Elite, Elyse Ghani, Stuka (heavy) Veteran, Eloisa Bracciolini, Lucifer (medium) Veteran, Ivan Nikezic, Sparrowhawk, (light) Elite, Mike Stowers, Riever (heavy) Elite, Finley Murdoch, Shilone (medium) Mike and Megan are married. Dispossessed MW: Elite, Mortimer Kyle, to be assigned later. Contracts!!! We get…3: #1. The Fed Suns want us to O Raid the CC world of Sakhalin, one jump from Menkib, to test their defenses too. There is a recharge station at both points. #2. The CC wants us to O Raid the Lyran world of Alioth one jumps away. #3. The Draconis Combine wants us for a Recon Raid on the Lyran world of Tomans around 7 jumps away. I call up the FS offer, we’ll send the group from Menkib over now to help out since they are a jump away. We agree. We’ll also take the Cap Raid on Alioth since we do so many against them, it’s only fair to do others. We have 130 points! Negotiation with FS: We start with 156 points. Full Salvage 1st, 106. 3 months dropped to 1, 96, Support like we want it, 25 points used, 71 left. They pull 25 for x4 salary 46 left. We grab no transit, They grab liaison, we take no remuneration 66 points, 33% Bonus Contract #21: Objective Raid by FS to CC World of Sakhalin Salvage: Full Support: Battle Loss 50% and Support Length: One Month Command: Liaison Remuneration: None Salary: x4, x1.6, x1.3 Transit: None 33% Signing Bonus We’ll be there in system on Mar 13. Negotiation for CC: We also have 156 points. Everything the same. Contract #22: Objective Raid by CC to LC World of Alioth Salvage: Full Support: Battle Loss 50% and Support Length: One Month Command: Liaison Remuneration: None Salary: x4, x1.6, x1.3 Transit: None 33% Signing Bonus We’ll be there in system Mar 14. See you soon!!! |
Just as ahead up, storm right now might be power outagges later.
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Beginning of Contract #21:
March 13, 3027 – We arrive in the CC system of Sakhalin! We are here to raid and check on Defense! We are 4 days from planet. We arrive at the Zenith recharging station. Since we are NOT on the border the defenses ehre are minor, just a pair of Leopard CV with 12 fighters against our 22. We blow them out of the water and defeat 7 fighters, 5 fighters and the Leopard’ jump out of the system Battle Loss – We lost 2 fighters, can salvaged one for 600 k and hten lost the other for 3.2 mill. We took 2 mill damage to secure the point! We can salvage 3 of theirs for 1.35 mill. We found 600k in salvage here. March 17 – We arrive at the planet. The CC doesn’t care about this place to have Mechs defending it, just the Sakhalin Militia that are tanks and infantry. We don’t expect real resistance landing at their HQ. However there is an Achilles, and Leopard CV and 14 fighters here. Huh…. We blow through them with our 2 Achilles, Avenger 2 Leopards and more. We destroy them both I’d love a 3rd Achilles can we salvage it? I need a 9. Got a 6, how about the Leopard? Got a 3 ,nope not salvageable. Battle Loss at the Planet – We lost 4 more fighters, two full at a cost of 5.25 and then salvaging for 1.25 mill. We can salvage their three fighters for 2.25 mill and took 5 mill in damage . We found here 3.4 mil in salvage with two dead Droppies. We land on the planet at their HQ and there are a BATTALION of Mechs here…we don’t recognize their logo but our FS liaison tells us that they are the Kamakura's Hussars with a rep for crazy and lethal maneuvers. They have an entire battalion of mechs here guarding this planet, Sakhalin does have good mining so it makes sense I send out our two mech companies and Vee Company #1 with the other two reserves and holding the flanks and line. Here they are! Assault: Banshee Charger 1L Goliath Longbow LGB-7Q - the good one with armor Stalker Victor All Vets Heavy: Archer Cataphract Crusader 3L Marauder 3L Merlin Orion 1K I’d love to grab another Orion! Medium: Blackjack Hatchetman Hunchback… Phoenix Hawk Scorpion Shadow Hawk Trebuchet 3 Vindicator Whitworth Wolverine Ditto another Hunchy! Light: Commando Javelin 2 Locust Spider 2 Stinger 3 UrbanMech 2 Wasp 1L This is ours and their Orion. A heavy mech designed to close with 10 sinks, 4/6 movement, 1 AC 10, LRM 15, 2 Ml and an SRM4. Max armor! Love it loads, you probably do too! ![]() |
We set up on a map with small woods and hills on the corners of each map and concrete and streets in the middle, I thought about a bigger map like 20x20, but felt that could add an hour or two to these resolutions since the longer this goes on for an hour or so per turn for a 36 vs 36 battle like this is rough, and we have our infantry in Vee Squad #1 and Deux Company.
I set up a wave of heavies not my normal spear maneuver. Turn 1 – We lose init 6-5. Close. I move all of my heavies 5 hexes and faster stuff 7. They are mostly not coming for me out of their pods early. They flank their Wolverine and Scorpion down our left flank. Pixie too. Their Commando on the right flank. Wasp on the left too. Spider too. I hop over the Vulcan and Vindicator to help out as well as our Griffin, Hatchetman, PXK1K and Valkyrie to hold them. Long range weapons at the -1 Orion, and then short range to the Trebuchet center flank, Commando east and Wolverine on the west flank at +4, rough. Their Commando gets a limb blown off crit on our Jenner ‘s LA on the ground Their Crusader immobilizes our Behemoth. Our Orion hits theirs Gyro once Our Zeus 6T hits it a 2nd time, dead mech! That’s Zedorik Kusmierz’s 4th kill! Their Trebuchet fell, hit It; s leg in the LL and blacked out Their Wolverine fell and hit it’s hip and leg too in the RL. None of ours fell. Turn 2 – We win init 7-5 this time. They eject the Orion. I eject the Behemoth, no free kills. They bring out the Banshee. Stalker next to their Archer. Their MAD next to us. Our Awesome next to it. Our MAD next to their Commando. Maxim to the rear of their Commando. Pegasus too. Their Wolverine hulls down. They flank back on the left. I surround it with kicks like the Hatchetman, Valkyrie, Vulcan and our PXH 1k . Vindicator to the rear of their Spider. Griffin 2N too. Jenner next to their Locust. I fire everything at that Banshee which is +1 to hit. Save for short range fire at stuff at the flanks. I aim at the Trebuchet’s LL in case the pilot wakes up to eject next turn. Our Jump Platoon SRMs got a limb blown off RL on their down Wolverine, it’s on the ground. Our Maxim hit the ammo on their Commando, boom, dead mech!!! That’s Roger Sanchez, Allice’s husband’s 4th kill, level up time!!! Their Hunch destroys our Brutus. Our Von Luckner blows off the Banshee’s LL on the ground Their Vindicator’s PPC hit the head of my marauder, it services but almost died. Our Thunderbolt destroys their Trebuchet’s LL, it’s legless. Our Crusader hits the Banshee’s AC10 ammo – boom, dead mech!!! Our Marauder falls. I don’t kick the legged Wolverine since that’s already salvage. Our Griffin kicks and destroys the RL in their Spider legged mech. Our Jenner kicks their Locust to the ground, no other falls. We have legged or destroyed six mechs in two turns. I’ll give them another turn of fury. They savaged my Stalker and BattleMaster. We need to pull them back. Turn 3 – We keep init 10-9. Close. They eject the Wolverine and Trebuchet. They leave the Spider rice it’s next to my Catapult. Our Striker bases their Vindicator. Our Orion bases their Urban and Hunchy. Pegasus behind our based Vindicator. They back up the Marauder. Our Thunderbolt bases their Longbow, our Awesome their based Vindicator, our Zeus 6T bases their Scorpion, our Cataphract base their Vindicator, our Zeus 6S their Scorpion. Their Locust didn’t get up. I fire on that Longbow, It’s the good one with better HS and armor. Our Goblin Medium Tank’s LL hits the grounded Locust in the H and knocks out their pilot. Our Awesome PPC destroys the Longbow’s H. Dead mech!!! Our Hetzer’s AC20 hits the AC20 ammo on their Hunch, boom, dead mech. Their Victor destroyed our Von Luckner’s front side. Our Centurion gets a limb blown off their Urbie’s RA We destroy the Longbow’s CT, dead mech. Not salvageable. Our Stalker fell. Nothing else did. Kicks! Does my Awesome kick the Vindicator like our Cat and Striker did or try to leg the adjacent Stinger? We could leg in in one hit. It’s 6 to hit vs the 5 for the Vindicator, both pretty likely. I do the Vindicator. Our Orion legs the armless Urbie and we’ve destroyed it’s RL. Our Cat legs the Vindicator Rl. We could have legged the Stinger too. Ah well. They eject from the legged mechs and flee. We captured the Locust blacked out pilot. Salvage: Orion 1K – 2 gyro hits. Wolverine 6R – reattach RL, Trebuchet – destroyed LL – see below Spider with a destroyed RL – see below Locust 1V with a few leg actuators hit. UrbanMech with a destroyed RL; current value of 1.27 to fix 210k Vindicator with a destroyed Rl. Current value 2.7 mill, to fix 400k Hunchback – RA, H, LA, LL Commando – RA, LA, H Banshee – LL, RA, LA, H Longbow – RT, LT, LL, RL, RA, LA We fix the Orion’s gyro in 13 days. We reattach the leg to the Wolverine and then the actuators fixed in the Locust. That Trebuchet is an idea long range missile bucket, I’d love to get up and running. Any LLs in our queue? Nope, it’s 50 tons, the same as the captured LL of the Hunchy, we fit it on in a duo of days. Next is the legged Spider one of my favorite scout with 8/12/8 movement and 2 MLs. Do I have any RL? Not for them, it’s 30 tons, any RLs there? Javelin or Urbie there at that weight. We find a Jav RL that works, it’s done today. What about that Vindicator’s RL? Nope, how about other 45 tonners? Nope! What about that Urbie’s RL? None at that weight class or that mech either. Us: Jenner – reattach LA Behemoth - immobile Brutus – destroyed front, cannot be salvaged. Value – 3.69 mill Von Luckner – we can salvage it for 775k We fix the Behemoth in three days. Level Up: Zedorik Kusmierz in Tres Company’s Zeus 6T notched his fourth kill and is already elite so he’ll get edge: 1. Roger Sanchez – Maxim pilot in the Vee Company #1 grabbed his 4th kill and we give him edge too since he’s elite. |
March 20, 3027 – We finish scouring the battlefield for salvage (450k) and the HQ for supplies (3.1 mil) and them load them up into our two Condors’ storage bays. We blast off of Sakhalin with the information about new mech defenders for our payers
We blast off planet! March 24 – We arrive at the JumpPoint and leave Sakhalin! We’ll arrive at Galatea on May 16, 3027. Contract stuff!!! Objective Raid by FS to CC World of Sakhalin Salvage: Full Support: Battle Loss 50% and Support Length: One Month Command: Liaison Remuneration: None Salary: x4, x1.6, x1.3 Transit: None 33% Signing Bonus Our salary for everything is 330,993 What we Spent: Salary - 661,986 - 2 months getting back. Battle Loss and Support for Ground Battle – 725k - 600k armor and 125k ammo. They savaged us armor wise. Our Behemoth alone lost like 200 points of armor on it’s front and side. Replacement for Brutus – 3.69 mill Space Damage – 7 mill To Repair Fighters, Ours – 1.85 mill To Repair Fighters, Thiers - 3,600,000 Total Spent - 17,526,986 What we were Paid: Salary – 2,753,861 Signing Bonus - 908,774 Support for Ground Battle - 362,500 Battle Loss – Brutus - 1,845,000 Space Battle Damage – 3.5 mill Fighter Repair - 925,000 Battle Loss - Fighters - 4,225,000 Salvage: - 7.55 mill Total Paid - 22,070,135 Total Made - 4,543,149 War Chest - 28,261,107 END OF CONTRACT #21!!!! |
Beginning of Contract #22:
March 14, 3027 – Flavia arrives in the system called Alioth near Galatea in LC space against the Lyrans for a raid by the CC. We are at the Zenith JumpPoint. This won’t have any defenses in space against us since we are coming from inside the LC space and then we have our stuff. Mar 24 – We land on the planet! We are supposed to hit a HQ with a mixed company of tanks, mechs and infantry one each, one battalion total, right here at the DropPoint. Our infantry scout out and find that there is a battalion here, but no mechs, just 24 vees and 3 infantry. Here’s our foes: Behemoth - veteran Demolisher – veteran Ontos - veteran Puma – veteran Bulldog Manticore Pike Von Luckner Condor 2 Goblin Hetzer Maxim Sabaku Kaze 2 Vedette Harasser Laser Platform Harasser Missile Platform Hunter Pegasus Scorpion Striker x2 Skulker I’d love to bring in another Demolisher or Ontos, or Manticore too. We are fighting on a DropPort map. This is their and our Ontos, a 95 ton vee with 8 ML, 2LRM5 in turret, and powerful in medium range tank. ![]() |
Turn 1 – We have buildings on the west flank of size 2. With a road in between, I’ll just have my stuff on the center and right flank. We win init 8-7. Close!!! They deploy behind the buildings, I charge 5 down the center. They charge with their Maxim. Our Awesome next to their Sabaku Kaze. Wolfhound too. Long range at that Ontos if I can see it, +0, and then the near stuff at their Pegasus or Sabaku Kaze.
They got a through armor cirt on our Atlas and hit the gyro engine one each. Our Atlas fell. Our Ontos immobilizes their Maxim. Our Archer destroyed their Ontos’s front, dead tank!!! Our Saladin destroyed their Maxims’ front! Dead tank! Our Demolisher immobilizes their Sabaku Kaze! Our Archer kicks and destroys he left side of the Harasser Missile Platform! Two kills in one turn by him! 4 Kos!!! Our Awesome falls after missing a kick on the Harasser. Turn 2 – We thump them 10-2 in init. They eject their Sabatu Kaze. Their Vedette bases our Jav. I hop our Grasshopper by it. I fire at that Demolisher with long range weapons. Our Maxim slows their Pegasus by one movement. Our Wolfhound destroys the front of their Harasser Laser Platform. Dead tank!!! They half our Behemoth’s speed Our Demolisher destroys the Condor’s front, dead tank!! Our Behemoth immobilizes their Demolisher; then our Behemoth destroyed it’s right side. Dead tank!! Don’t half my speed!!! Our Grasshopper kicks the front dead of their Vedette, dead tank!!! Normally after a powerful wiping of their units early I’d let them get another turn or two of attacks to try to swing, but we destroyed TWO lances of tanks in two turns, only our Behemoth is badly damaged seems like discretion is the better part of valor. They retreat. Salvage: Maxim – immobile and destroyed front side. We cannot salvage Ontos – destroyed front, salvageable Sabaku Kaze – immobile Harasser Missile – destroyed side, not salvageable Harasser Laser – destroyed side, not salvageable Condor- destroyed side, I can recover and salvage it. Demolisher – destroyed right side, I can salvage it! Vedette – dead front side, I cannot salvage We salvage a Sabaku Kaze, Ontos, Condor and Demolisher, nice!!! Us: Atlas – repair gyro and engine. Behemoth - engine fixed I fix the Atlas’s gyro in a day and the engine in hours. I fix the Behemoth’s engine too!!! |
March 24, 3027 – We finish taking them out and they scatter. We grabbed from the battlefield and dead tanks 1.3 mill and their HQ around 1.7mill since they are tanks cheaper stuff to support.
We spend three days grabbing, fixing, rearming and armoring our stuff. And then we destroy their HQ and blast out to the planet’s JumpPoint 12 days away. April 8 – We load up and blast out!!! We’ll get back today!!! Contract Stuff!!! Objective Raid by CC to LC World of Alioth Salvage: Full Support: Battle Loss 50% and Support Length: One Month Command: Liaison Remuneration: None Salary: x4, x1.6, x1.3 Transit: None 33% Signing Bonus Our salary is 130,125 for a month What we Spent: Salary - 260,250 - Mar and April’s salary Support: 450k – 350k Armor and 100k ammo – fast they barely touched me. Total Spent: 710,250 What we were Paid: Salary - 1,082,640 Signing Bonus – 357,271 Salvage – 3 mill Support – 225k Total Paid - 4,664,911 Total Made - 3,954,661 War Chest - 32,215,768 END OF CONTRACT #22!!!! |
April 8, 3027 - Flavia arrives at Galatea! The rest minus Arba Company are here next month on May 16, next month. Let’s do some recruiting while here, I am going to just snag up six more MechWarriors, should they have Mechs or dispossessed and then I can give them ours?
I’ll do dispossessed, they are: Kazi Mashwanis Roz Pitowski May-Yin Kichikawa Paula Gooderham Fernando Franco Kristie Sabola Sofia Gonzalez All elite! To be assigned later. Contracts! We get 4! 1. The Fed Suns want us to Objective Raid the CC World of Tsinghai. It’s on the Marik border and around 4 jumps from Outreach and 7 jumps away, we can be there on June 10, but we’d need more than just our Leopard CV for a battle there on the border. 2. The Lyrans want us to Cadre/Garrison 3 months. 3. Comstar wants us to O Raid the FWL world of Bernardo which is three jumps from Outreach and we could be there on June 1st. 4. A company wants us for an O Raid on the Lyran world of Caledonia about three jumps away and we could be there on April 20, and on planet 4 days later on the 24th. Done! We have 130 points, with 143 with +10% for Elite negotiator. Negotiation with Company: We pay 50 for full salvage, 93 left. We pay 10 to drop length to a month. 83 left. We pay 25 for Battle Loss and Support. They drop 25 points for x4. 33 left. We don’t do transit 43 left, they give us liaison, no remuneration, 53 left, 26% Bonus. Contract #23: Objective Raid for Company against LC World of Caledonia Salvage: Full Support: Battle Loss and Support at 50% Transit: None Salary: x4, x1.6, x1.1 Length: 1 Month Command: Liaison Remuneration: None Signing Bonus: - 26% We head out to Caledonia!!! |
Beginning of Contract #23:
April 20, 3027 – We arrive at the Caledonia Zenith JumpPoint all quiet here on the Southern Front. We launch to the world. We are expected to take out a lance of mechs and a company of vees guarding a rival agri-company here. April 24 – We land at the DropPort! It’s about an hour to their garrison! We scout with our VTOLS and it’s expected, battle begins! They have some more than 16 units though Here they are! Mechs: Atlas - veteran Banshee 3S - veteran Grasshopper Assassin Dervish Stinger Uh oh Atlas… Tanks: Puma - vet Shrek – vet Bulldog Pike Von Luckner Zhukov Hetzer Goblin Maxim Vedette Hunter J. Edgar Hovertank Saracen Skulker This is their and our Atlas! It’s max armor 100 mech with 3/5 movement, AC20, LRm20 SRM6, 20 heat sinks, a quartet of MLs. It’s a nasty beast!!! I’d love to grab it!!! ![]() |
We are on a treeless base with buildings and concrete! We have a few buildings here and there. Not blocking our LOS. No rubble for my infantry to hide in or mechs like our JagerMech to hide. I deploy my normal arrow with the Atlas center. Their PPC Carrier and Hunter are on the east flank by a building, the Banshee behind the building to the north.
Turn 1 - We lose init 6-7. Close!!! I charge 5 hexes. Their Maxim flanks us on the right. Our Jenner next to it! Their Assassin and J. Edgar arrive to flank us too. If I can target their Atlas I do so. Otherwise that Assassin. Our Jav halves their Skulker’s movement, our Warrier hit the Atlas’s engine twice and get’s a limb blown off crit of their RA on the ground. Our Saladin destroys the Maxim’s turret – dead tank! Their Atlas falls. Turn 2 – We lose init 12-10. Uh oh. That means their Atlas can move last. They ejected their Atlas!!! Jenner by their Schrek. Their Assassin by our Behemoth. Our Jav to it’s rear and Wolfhound next to it. Our Hopper next to their Skulker. I target their Banshee that came out. I also fire at that Shrek with my hover assets and Jenner. Our Saracen destroys the front on their Schrek, dead tank! Our Demolisher destroys their Banshee’s RA. Our Archer hit the Banshee’s gyro once and then our Behemoth it’s gyro twice more, dead mech! That’s Robin Ling’s 4th kill! Our Ontos halves and then -1s their movement on the Zhukov. Melee attacks!!! Our Wolfhound hits the Assassin’s RL leg actuator and it falls. Our Hopper destroys the Skulker’s side, dead tank!!! Turn 3 – We win init 9-7. Their Banshee ejects. We’ve taken both Assaults and the Shrek too. I’d love to snag that Grasshopper and Hunter too. I eject our badly damaged Behemoth, no cheap kills for them. Their Hunter in the far corner. They eject the Zhukov looks like. They hop their Grasshopper into the far away corner by their building, I move in towards it. Our Banshee bases their Pike. Our BM too, our Awesome next to their Bulldog. Jenner next to Hunter. Atlas by their Hetzer and Goblin. Their Assassin rises, Grasshopper by it. Jav to its rear. Crusader on their Goblin next to their Von Luckner. I fire at the Hunter with the right flank. Our Maxim destroyed the LS of their Hunter! Dead tank! Our Jav10F hit the engine on their Assassin 1 time Their Von Luckner hit our Atlas’s LRM 20 and engine once Our Von Luckner destroys the side of their Bulldog dead tank!!! Their Hopper fell and broke its’ H and it’s dead! Their Assassin fell and destroyed it’s RL. Their Vedette made immobile by our JagerMech, Their Pike survived our kicks They flee all up and down the coast!!! We capture their HQ!!! Salvage: Maxim – Destroyed turret. We cannot salvage Shreck – Destroyed front, we cannot salvage Skulker – destroyed side we cannot salvage. Zhukov – savaged engine Hunter – destroyed LS. We can salvage Bulldog – Destroyed side, and we can salvage Vedette - immobile We captured their Vedette, which we fix tomorrow, Zhukov in three days, Hunter and Bulldog too. Grasshopper with a missing H Atlas – Hit engine 2x. Banshee 3S – missing LA, LT and 3 hit gyros, engine once; current value 8.1 mill, to fix 700k, see below Assassin with a destroyed RL, engine one hit; current value 3.25 mill, 450k to fix We fix their Atlas in 7 days. The Banshee’s gyro in two, and engine in three. Assassin engine that day. Can we find parts for the Grasshopper? It’s a 70 ton mech. We have a H in storage, fixed. The Banshee’s LA and LT? I do have a LA from it, LT no. It’s the only commonly run 95 ton mech. Assassin? Nope, 40 tons? Nope! I spend the 700k for Banshee now. Us: Atlas hit LRM20 and engine Fixed today! |
April 24, 3027 – They flee, we salvage the battle with many tanks not coming with us we found 2.5 mill, and then in their HQ since it’s just mainly tanks, around 625k.
April 26, 3027 _ We load up our salvage, destroy the HQ and blast for the JumpPoint May 8 – We leave Alioth, see you at Galatea on May 13! Contract Stuff!!! Objective Raid for Company against LC World of Caledonia Salvage: Full Support: Battle Loss and Support at 50% Transit: None Salary: x4, x1.6, x1.1 Length: 1 Month Command: Liaison Remuneration: None Signing Bonus: - 26% What we Spent: Salary - 129,945 – just one month Support – 450k total – 300k armor 150k ammo my Atlas and Behemoth hit, that’s it though. Total Spent - 579,945 What we were Paid: Salary - 914,812 Signing Bonus - 237,851 Support – 225k Salvage – 3.125 mill Total Paid - 4,502,663 What we Made - 3,922,718 I spent 700k for getting Banshee up and running War Chest - 35,438,486 Levels Up: Robin Ling in Vee Company #2 Behemoth got her fourth kill and gets +1 gunnery! END OF CONTRACT #23!!!! |
May 13, 3027 – Flavia and her Fortress, Leopard CV and Alpha Mech Company and Vee Company #2 arrive at Galatea! Her family are here from Mallory’s World, and her kids Sean and Roger. Everyone else will be back on the 16th in three days. She has 7 recruits:
Dispossessed MWs: Corazon Parinas Melek Matacena Shmavon Meghrian Dilgassa Muthemba All elite, to be assigned later Dispossessed Tank Crew: Elite, Juana Bruncevici, Demolisher Elite, Carolina Laws, Ontos Elite, Rachel Soylu, Sabaku Kaze May 16 – Everyone else save for their Arba Company Pirate Hunting in the Periphery for the Taurian Concordant. Our Current Drop/Jump Ship Fleet: JumpShips: Merchant – 2 DropRings, 2 Small Craft, “Serendipitous Balance”, Captured by Arba Company, returns on Feb 02, 3058 Merchant - 2 Drop Rings, 2 Small craft that Drop Shuttles named the “Purse of Glory” Invader – “Triad of Stars,” three drop rings, 2 small craft, 2 Dropshuttles, With Arba Company, returns on Feb 02, 3058 Invader – “Prophecy’s Doom” - three drop rings, 2 small craft, 2 Dropshuttles Invader - Invader – 3 DropRings, 2 Small Craft, already DropShuttles, named “Invasion of Peace”, Auxiliary Invader – “Jade Camel” 3 DropRings and two Small Craft which are Aquarius. DropShip: Assaults: Avenger ”Black Panther” – Assault and escort DropShip, Captured by Arba Company, returns on Feb 02, 3058 Avenger, “Hawkeye” – Assault and escort DropShip, with Arba Company, returns on Feb 02, 3058 Avenger, “Marvelous” - Assault and escort DropShip, Achilles – “Winged Justice”, Attack and escort has two Fighters and, 2 Small Craft that are DropShuttles full Achilles “Guns Amok”, Attack and escort has two Fighters and, 2 Small Craft that are DropShuttles. Full! Cargo: Mule – “Salvage Holder” Cargo Spheroid; carries 3 bays of 2715 tons each; Captured by Arba Company, returns on Feb 02, 3058 Fighter Transport: Leopard CV “War’s Art”– 6 Fighters, captured from Caps!!! Full; With Arba Company, returns on Feb 02, 3058 Leopard CV “Avenger’s Assistance” - Can hold 6 fighters full Leopard CV “Panthera Pardus Melas” – Can hold six fighters, full Leopard CV “Panthera Pardus Nimr” - Can hold six fighters, full, captured from the CC Leopard CV “Panthera Pardus Fusca” Captured from CC, full Military Transport: Condor - “Flying Eagle” Aerodyne - 20 vees, 12 infantry, 2 open bays for infantry, 1651 tons free for cargo space, vees full Condor – “Roger’s Rules of Delivery”, carries 20 vees and 12 infantry, 1651 tons of space free for cargo Fortress - “Mason’s Bulwark” – Spheroid, 12 vees, 12 mechs, 3 platoons, has it’s own Long Tom artillery, the mechs full, Assault style craft. Overlord – “Daimyo Master” – Spheroid, 36 mechs, 6 fighters, fighters free Union DropShip, “Ruby Lion” Captured from pirates, carries 12 Mechs, 2 Fighters, spheroid – Captured by Arba Company, returns on Feb 02, 3058, Union, DropShip – “Jade Lion” Captured from the CC carries 12 Mechs, 2 Fighters, full Fighters, spheroid I normally send the Fortress and Leopard CV with Alpha and Vee 2 and an Invader. I normally send the Overlord and Condors with three Leopards and two Achilles and now one Avenger. But I could send an Avenger with Flavia and then the rest with our main, but Evan has a company and does stuff in another Union. We could grab another Union, or a JumpShip since right now I’ve got full Invader with Flavia now with the Avenger, and the two with Arba either there or captured leaves us one Merchant and two Invaders with 8 DropRings. We’ve got 8 DropShips with 3 Leopard, 2 Condors, 2 Achilles and 1 Overlord after loaning Flavia our extra Avenger we just grabbed. Another union or Jump? Another JumpShip: We bring in a: Star Lord JumpShip, “Starry Valley,” 6 DropRings, 4 Small Craft that are DropShuttles I tossed a 9, which would have given us an 8 DropRing Monolith! I create a new company with our 12 new MechWarriors, called “Khamésh Company” which is Hebrew for 5. The Vee Squad Mech Khamésh Company: Captain Mortimer Kyle, AS7-D Atlas Corazon Parinas, Orion 1K Melek Matacena, BattleMaster 3S Shmavon Meghrian, Banshee 3S Left. Dilgassa Muthemba, Stalker 3H- variant with 2 LRM20s Kazi Mashwanis, Trebuchet, TBT5N Roz Pitowski, Whitworth May-Yin Kichikawa, Warhammer 6R Left. Paula Gooderham, Grasshopper Fernando Franco, Jenner JR7-F Kristie Sabola, Locust 1E Sofia Gonzalez, Phoenix Hawk 1 I bought the PIXIE for 4 mill. All Elite! They have 90 points and B rating!!! |
With a full 5 company of Mechs and 4 of Vees, we have a Regiment Stephen Marsh is now a Leftenant Colonel.
June 13, 3027 – Flavia recruits another 7 dispossessed Tanks: Elite, Condor, Shyanne Louter Elite, Zhukov, Elizabeth Qing Elite, Maxim, Bryan Ramadani Elite, Hunter, Vera Sasaki Elite, Bulldog, Kathlene O'Flannery Elite, Saracen, Brian Frey Elite, Brutus, Lars Hess, bought it. 10 assigned, 2 away from another company! June 16, 3027 – We do another round of recruiting, I want a Union DropShip for Evan’s or Khamesh Company. We: Grab it! Meet: Union, “Sapphire Lion”, carries 12 Mechs, 2 Fighters, spheroid EVENT - June 19, 3027 – Flavia and Stephen Marsh give birth to twins! They are boys and named Michael and Julian! Sean and Roger were here for the birth. Birth Order: 1st Born – Sir Sean Marsh, Age 6 2nd Born – Sir Roger Marsh, Age 1 3rd Born – Sir Michael Marsh 4th Born – Sir Julian Marsh Flavia will miss the next mission!!! |
We’ll give everyone until the end of the month to spend together.
July 1, 3027 – Contracts!!! We have 4! 1. The Fed Suns still want us to raid the CC World of Tsinghai. We could be there on Sept 3. 2. The CC want us to Pirate Hunt for Pirates raiding their Periphery Border World of Rollis, like the one with Arba Company there are a few different pirate bands they want us to hit. We’ll be there on August 7th with some recharge station and some command circuit help since they are about to be attacked again. Since the Tauran’s really have been bragging about our success on that border they can help us get there fast. 3. A company wants us to O Raid the FWL world of Hamilton which is about 2 jumps from Menkalinan we hit earlier for ComStar. 2 jumps from Outreach and Elgin we O Raided before. We could be there on August 11th 4. The Suns also want us to Cadre/Garrison for three months at Rio, on the border with CC, and it’s the homebase for raids against the CC and they tried to take it in 2980 and failed and often hit it back.. With our great success records against House Liao we are going to train up the locals into a better fighting force and then also garrison the world for three months in case of raids. It’s 2 jumps from Mallory’s World our home base, and then we could take it and then drop off everyone on the way there. We’d be there on Aug 12, I like all of them! I could send our new Khamésh Company Pirate Hunting like Arba to get it’s feet wet, I’d want to send the spare Avenger and Leopard CV and spare Union. We could raid Tsinghai for the FedSuns with the Overlord and a Condor and Deux, Tres Mechs and Vee Company #1 since they have a battalion. Then we could either send the Fortress and raid the FWL world of Hamilton and hten the other Condor could drop off Vee Company at Rio, although they’d probably want someone better. Maybe I could send in Vee Company #1 with Stephen Marsh and then with the raid Vee Squad #4 Company with the 2nd and 3rd Mech ones since it doesn’t have the AC2 Carrier although the rest is fine. We have 135 base points! Negotiation with FS for Raid: We start with 162. We grab full salvage, 112 they grab length, we spend ten to drop to one month, 102, we spend 25 for our Support, they spend 25 of salary of x.4; 52 points left. We grab transit, none, 62, liaison command, and then no remuneration, 72, 36% signing bonus, Contract #24: Objective Raid for FS against CC world of Tsinghai. Salvage – Full Command – Liaison Length – One Month Support - 50% Battle loss and Support Transport – None Remuneration - None Salary – x4.0, x.1.6, x1.3 Signing Bonus – 36% I send all fighting and stuff mentioned above. Negotiations with CC for Pirate Hunting: Everything the same with 162 points, but with three month deal so +10 points and 41% Signing Bonus Contract #25: Pirate Hunting for CC against Raiders of Rochelle Salvage – Full Command – Liaison Length – Three Months Support - 50% Battle loss and Support Transport – None Remuneration - None Salary – x4.0, x.1.5, x1.3 Signing Bonus – 36% We are taking the free Avenger, Union we just grabbed and then the Leopard CV. We transfer two Fighters from the one heading to the FWL to their Union to be full. Negotiation for Company Raid: We have 148 points. Full Salvage? 98. Length one month? 88. 50% Battle Loss and Support? 63. X4 Salary? 38. Command Liaison? No Transit, no remuneration? 58. 27% Signing Bonus. Contract #26: Objective Raid for Company against FWL world of Hamiliton. Salvage – Full Command – Liaison Length – One Month Support - 50% Battle loss and Support Transport – None Remuneration - None Salary – x4.0, x.1.6, x1.3 Signing Bonus – 27% We are taking Fortress and Leopard CV Negotiation for FS For Cadre/Garrison on Rio: We have 162 points, same deal as CC Pirate Hunting since three months old. Contract #27: FS Cadre/Garrison for World of Rio Salvage – Full Command – Liaison Length – Three Months Support - 50% Battle loss and Support Transport – None Remuneration - None Salary – x4.0, x.1.5, x1.3 Signing Bonus – 36% We are taking the Condor and Stephen’s Vee Company #1. |
July 13, 3027 – Flavia’s recruiting of 7:
Fighters: Elite, Jose Moga, Stuka, heavy Elite, Riever, heavy, Ulla Pleijt These are for the new Union we grabbed we swapped fighters too for Pirate Hunting. New Tanks: Elite, Assault, Daniel Fudail, Ontos Elite, Assault, Barnabá Brendl, Rhino Fire Support Tank Elite, Heavy, Wilber bin Ghassan, Manticore We’ve used up my last great tanks and we could use some with armor. We only have the Brutus and Demolisher with great armor, maybe you’d consider the Zhukov too. I am looking for two occupied high quality level tanks. Daniel is another Ontos one, great closer, but just 128 armor, a bit light for 95 ton closer. The Rhino has great armor at 272 with three LRM stuff, great Fire Support, but not the closer I was hoping for. That Manticore is what I was hoping for. Dispossessed MWs: Elite, Michele Ho, unassigned Elite, Pat Sutherland, unassigned We create a new Vee Company #5: Captain Elite, Juana Bruncevici, Demolisher Elite, Heavy, Wilber bin Ghassan, Manticore Elite, Carolina Laws, Ontos Elite, Brutus, Lars Hess, Left. Elite, Assault, Barnabá Brendl, Rhino Fire Support Tank Elite, Zhukov, Elizabeth Qing Elite, Hunter, Vera Sasaki Elite, Bulldog, Kathlene O'Flannery Left. Elite, Rachel Soylu, Sabaku Kaze Elite, Condor, Shyanne Louter Elite, Maxim, Bryan Ramadani Elite, Saracen, Brian Frey EVENT: August 1st, 3027 – Operation Galahad II starts with the Suns learning different preps and moving inner military units to the borders for exercises but leaving some behind and annexing Jump and Drop ships for the maneuvers but will keep some in their pocket super secretly. The Lyrans start their own version called Operation Thor to teach them things, vassalize Drop/Jump ships, move things to the border and then leave them back while also doing exercises. |
Beginning of Contract #24:
August 29, 3027 – We arrive in the Tsinghai Zenith JumpPoint where a Charging Station is! This is a border planet next to the FWL who are allies right now, but still closed border. This is a strong mining world with uranium and such here. We are here to test the defenses, not destroy stuff. A regiment of Sian Reserve Troops are garrisoning the world against Marik Raids. Also here are a Battalion of the 5th Confederation Reserve Cavalry and a battalion of the Preston’s First, both strong and frontline foes. We are raiding the 5th Confederation Reserve Cavalry. They have here at the charging station JumpPoint a pair of Leopard CVs and Achilles on a pair of Invaders. They unfurl them and head to us. As a reminder, an Achilles has two fighters Here are them: 2 Achilles – The nastiest commonly available assault and escort Drop 2 Leopard Cv – Solid Fighter carrier with 6 fighters each 20 Fighters – Their Invaders have converted their Small Craft to fighters We have: 3 Leopard CV 2 Achilles 1 Overlord with 6 Fighters 28 Fighters 6 Aquarius We don’t bring out the Overlord and Condor for battle they could kill with that nasty double Achilles. I need some dice! Battle Loss - We defeated one of their Achilles and then one Leopard Cv, the others fled and their JumpShip jumped. However we lost a Leopard CV. Can we recover it? Nope. We lost 8 fighters and 2 Aquarius, we can recover half of each for 2.14 mill and 950k each. We destroyed 12 of theirs, and then can salvage 5 for 2.25 mill. We CAN Salvage that Achilles for just 5 mill (I tossed a 10 to get it, and then 3 for cost), we can also salvage that Leopard CV (12 then 6 5) 7 mill. I do so now to send our fighters after salvage from this battle. Battle Loss – Leopard CV - 168,084,000 Get ready for the cash from 50% Battle Loss. Sept 5, 3027 – We spent two days fixing up stuff salvaging the space battle for 3.5 mill for loads of destroyed stuff, and arrived at the planet. No additional forces are here, we scared them away. We land. Our DropPort is around 10 klicks from the base. We use our fighters to scout, and verify that this is the right place, and it is. We are also facing a battalion of mechs here with 24 Mechs and 12 vees like normal. We arrive and they unfurl and get ready to fight us! Here they are!!! Assault: BattleMaster – BLR-1G – elite – nasty if I get that mech I earned it! This is their CO. Cyclops, 10Z - elite Stalker – elite – this is their XO Striker - elite Victor – elite Zeus ZEU6A elite Very strong elite with Cyclops and Victors AC20s each in an elite pilot Heavy: Cataphract Catapult Marauder MAD3L Rifleman Thunderbolt 5S Warhammer 6L I’d love that TDR! It’s a heavy armored closer. Medium: Assassin 21 Centurion Griffin Hunchback Scorpion Shadow Hawk Trebuchet 3 Vindicator Whitworth Wolverine 6R Light: Commando Javelin 2 Locust 1V Raven 1X 2 Stinger 3 UrbanMech 2 Wasp 1L They are all veteran unless otherwise stated. This is their Raven 1X an experimental mech with new ECM suites and such. It’s 35 tons, 4 tons of armor, SRm 6, 2 ML, and 7.5 tons of ECW experimental equipment. ![]() We are fighting on the city map with buildings, concrete, and streets, minor woods and light hills too. |
Turn 1 – We lose init 6-5. Close! I formed a flank four hexes distance. I charge 5. They have submitted heavily in the corners and far front on the center side at the far rear. They flank their Hunchback on the left flank. Their Raven and Trebuchet follows. I took the three nearby woods with Victor, Quickdraw and Hatchetman jumping. Their Shadow Hawk follows. Their Scorpion bases by QD. Our Vulcan, Valkyrie and Enforcer hop over to help. They flank their Commando on our right side. Their Assassin bases our Maxim. Their BM stayed in it’s far left corner, but’s -1 to hit, do I target it with long range weapons and then short range like that’s closest? I do it, like that Hunchback.
Their Marauder’s PPC smashed the Head of our BattleMaster, hit nothing Our Maxim destroys the LA on their Hunchy Our Hunter hit the BMs gyro twice, dead mech!! It and their Hunchy fell and destoryed it’s savaged RA; none of ours did Turn 2 – We lose init 7-6, still close! They eject the BM! Their Hunchy rises and charges us. I base it with the Griffin now before they build a wall around it. Then our PXH1K. I backup my BM to prevent SRMs from head hitting, but move forward with everyone else. Their Warhammer bases my Stalker’s flank, no kicks, I base it with my Orion. Their Cat bases my Stalker’s front, kicks. They are moving out from the walls. Like their Whiteworth and MAD3L. Maxim and Plasiman behind their MAD. Their Jav on my Ontos. Striker and Zeus next to it. Jenner by their Wasp’s rear. Maxim too. Locust by us. Vulcan behind their Hunchback. Our Hatchetman by their Scorpion. Quickdraw by their Stinger. Our central flank attacks their Stalker, their west flank the MAD3L with weapons, the Hunch and Scorpion with physical attacks. Our Jenner blows off the Wasp’s Arm on the ground Their Locust hits our Maxim’s movement twice. Our Maxim hit’s their MAD’s lower leg actuator Our Ontos destroys the Stalker’s RL, our Zeus it’s RT, RA on the ground Our Crusader hits the engine and gyro on it once each Their Trebuchet destroys our PXh’s H. Dead mech and warrior. Our Orion hits the Stalker’s engine twice more, dead Mech!!! Their MAD falls and the pilot blacks out. Melee attacks!!! Our Victor kicks and legs their Scorpion, damage travels to the torso, this the ammo, boom, dead mech We kick their Hunch to the ground; Our Enforcer falls Turn 3 - We win 8-7. Still close! Our TDR bases their Cyclops. Our Striker bases their Catapult and Urbie. Our Awesome too! Our ENF rises and moves into woods. Their Hunch rises. Vulcan behind their Rifleman. Our Vindicator by their Hunchy. Our Crusader by their Griffin, our Zeus to their Cat’s rear which is next to our Striker and Crusader. Our Griffin by their MAD and Trebuchet. Centurion by the MAD. Our Hatchetman by their Hunchy. Orion by their Warhammer, Jenner by their Locust’s rear. Zeus to rear of their ‘Hammer. Our Cataphract by theirs and Wolverine too. I fire at the MAD’s damaged RL with 10 points left. After that I like the Catapult and Warhammer I divide my attacks there. Our Centurion legs the Maraduer’s RL Our Enforcer it’s RT. RA on the ground Our Griffin hit’s the gyro twice, engine one, dead mech! We also destroy it’s LA Their Shadow Hawk destroys our Stalkers LL Their Wasp hit’s our Devastator -1 movement; Their Warhammer halves it’s speed Their Rifleman destroys our Stalker’s LT, LA on the ground. Their Striker -1’s our Brutus. Our Orion cracks their Warhammer’s H, hits the cockpit dead mech and pilot Their Cyclops destroys our Brutus’s front. Thire Thunderbolt get’s a limb blown off on our Jenner’s RA Our Ontos destroys their Warhammer’s LL and hits the engine and gyro once each Our Zeus hits the engine and gyro once each too. Our SturmFeur ignites the ammo on their Catapult, dead mech. Our Stalker destroys the RL of their Rifleman. Our TBolt hits their Cyclops RA actuators Legged mechs fall, our Stalker and their Rifleman none others fall our Stalker destroys it’s LA. Melee! Our Striker legs their Urbie’s LL, it falls. Our Hatchetman kicks and destroys the RL on their Armless Hunchback. We kick their Trebuchet to the ground and our Tbolt hits a hip on their Cyclops but it’s standing. They kick and immobilize our Devastator. They keep pushing forward, they have taken out our medium mech Phoenix Hawk and Brutus heavy, we are about to eject that Stalker. But they have lost a BattleMaster, Stalker of their own, a Marauder and Warhammer heavies, and have legged a Rifleman, UrbanMech, and Hunch. They are the worst for wear, but they feel they can rally around the untouched Thunderbolt, Victor and Striker. Turn 4 – We win init 7-6, still one point. I eject the Stalker. They eject the Hunchy. I eject our rear saved Maxim with 2 points left. Their Rifleman stays, probably to be in our way ditto their UrbanMech. I eject the Devastator with immobile. Their TBT didn’t rise. Our Griffin next to their Whitworths flank, Enforcer bases that TBT, and Vindicator too. QD too. Many of their Mechs stand like their Cataphract and Cyclops and Victors and TBolt. Valkyrie behind their wounded Locust. Our Awesome bases the Cataphract. I back up our TBolt from their Cyclops. I base it with our Zeus 6S. Our Orion bases their Cataphract too. I fire on their Cyclops and Striker too. Raven too. Our Maxim hits the engine in their Locust -1 Movement to our Ontos Our Enforcer destroys their RT in their Raven RA on the ground Their Cataphract got a through armor crit on my Zeus’s CT and hit the gyro twice. Our Catapult hits the gyro on their Raven once Their Cyclops destroys our Zeus’s LA Our Striker hits the ammo in the Cyclops, boom, dead mech!!! Their Centurion immobilized our Ontos Their Striker fell, hit it’s head and knocked itself out. Melee! Our Orion legged their Cataphract’s RL They eject the legged stuff and flee. We finished them off but that was a rough battle. Vets and elites are no joke. Salvage: Wasp 1L - LA Scorpion – H, RLL, RT, Catapult – LA, RA, H, LL Cyclops – LA, RA, H, BattleMaster 1G – hit gyro x2 Stalker with enginex3, gyro x1,missing RL and RT, see below Marauder 3L - missing RT, RL, and LA with two gyro and one engine hit; current value is 4.46, to fix 2 mill Warhammer 6L with hit cockpit, destroyed LL, and LT. Engine and gyro hit twice each. See below – current value 5.27 mill, to fix 800k Rifleman 3N missing it’s RL; current value – 4.48 mill; too fix 400k UrbanMech missing LL; current value is 1.25 mil, to fix 300k Hunchback missing RL, RA and LA; see below Cataphract missing RL; see below Striker 2C, blacked out pilot We fix the BattleMaster gyro tomorrow. We fix the Stalker’s in two days, its engine in 6. The MAD gyro in 8 days and engine in 3. The Warhammer cockpit repaired and engine and gyro in 7 days total. Do I have that Stalker RL and RT? Nope. How about another 85 ton one? Longbow one, yes! It’s fixed. What about that MAD 3ls; right side? None from Marauder what about 75 ton ones? That’s just Orion’s. Nope! Warhammer 6L’s LL and LT? No parts, 70 tonners? That’s Grasshopper, Archer and Cataphract. LL from Cataphract and no LT. Rifleman is 60 tons like QD and Dragon for it’s RL. None. Hunch? Got both arms. RL? Yup. Fixed. Cat RL? Yup! Fixed! I spend 800k to get Warhammer up and running. Us: Phoenix Hawk 1K missing head – to fix 750k, Maxim -2 movement Devastator – engine speed, immobile, Stalker missing LL; LT, LA; to fix 2.25 mill Brutus – movement, front, We can salvage it, tossed an 8 Jenner reattach RA Ontos - immobile Zeus 6S – 2 gyro hit; LA destroyed; to fix 650k Battle Loss – 750k from PXH H; 2.25 mill Stalker; 650k Zeus. Can I find a head for the PXH? It’s 45 tons like Blackjack, Vindicator and Hatchetman. Vindy yes. Stalker’s Left side? Longbow parts, yup! We fix the Zeus’ gyro in 5 days. No Zeus. It weighs 80 tons like their Victor, Awesome and Charger. I find a Victor replacement. We reattach the Jenner’s arm, the immobile Ontos and Devastator, and Brutus movement. |
Sept 5, 3027 - We find in their HQ around 3.15 mill in stuff and then no destroys, we are here to test their defense. We spend two days repairing, rearming, rearmoring and salvaging as much as possible then we blast off to the JumpPoint.
Sept 9 – We arrive, blast off, and head back home!! We’ll be at Galatea on Nov 11, 3027. Money Stuff!!! Objective Raid for FS against CC world of Tsinghai. Salvage – Full Command – Liaison Length – One Month Support - 50% Battle loss and Support Transport – None Remuneration - None Salary – x4.0, x.1.6, x1.3 Signing Bonus – 36% Our Salary for this mission is 222,195 What we Spent: Salary - 1,110,975 – July through November. Support in Land Battle – 1.15 mil total - 1 mill armor and 150k ammo – they savaged us armor wise and we’ll need a lot of armor to fix it. Vets and elites will do that. Support in Space Battle – 6 mill Battle Loss - Lost Fighter, Aquarius Salvage - 3,090,000 To Salvage their Fighters – 2.25 mill To Salvage their Achilles and Leopard CV – 12 mill Total Spent - 25,600,975 What we were Paid: Salary - 1,848,662 Signing Bonus - 665,518 Support in Land Battle - 575,000 Battle Loss in Land Battle - 1,825,000 Battle Loss from Aquarius and 4 Fighters - 11,185,750 Support Space Battle – 3 Mill Battle Loss – Leopard CV - 84,042,000 Salvage – 3.15 mill Total Paid - 106,291,930 Total Made - 80,690,955 War Chest - 115,329,441 Since I am flush with cash I spend a million to fix up our Vulcan 2T chassis into Vulcan 5T, 626k to fix our salvaged Panther, 400k to fix a Vindicator, and 400k for a Cicada. 2,426,000 total spent, War Chest moves to 112,903,441 END OF CONTRACT #24!!!! |
We have gained:
A 3rd Achilles escort and assault DropShip named the “Ares Rules of War” named after the Ares Convention all major powers signed to keep battle away from civs and then not use Mass Destruction stuff like Nukes or chemical weapons. We move two fighters here from the salvaged stuff, since we have a few more. We replaced the damaged Leopard CV we named “II” Beginning of Contract #25: July 30, 3027 - We arrive at the Rollis System with some charge stations and some Command Circuit – we spent 450k to get here and back again. They will help us back too for the same cost. We have arrived at their Nadir JumpPoint. No recharge station here. We are 9 days from planet. Our 3 month contract begins. Here there is a JumpShip with pirate logos of a Merchant style ship. They have nothing here, but heading to the planet 2 days away are a Union and Leopard CV; we charge their JumpShip with our fighters and it’s been here for two days, 50 hours, is that long enough to charge? Nope it takes 174 here, we captured it. Meet our: Merchant JumpShip 2 DropRings, 2 Small Craft which are DropShuttles not here, named “Pirate’s Pouch” we renamed “The Star Carrier.” We unleash our stuff to chase them to the planet. We communicate with the locals and are here to stop the Pirates and we need them slowed down. We have 8 fighters and 2 Aquarius, and an Avenger, Union, and Leopard CV to their Union, Leopard CV and 8 fighters too. That Avenger should help tons. August 5, 3027 – They land at a DropPort near their target. August 6 – They arrive at their raid target at a local industrial target warehouse near the capital of New Harmon. They win and spend the day raiding supplies and then… August 7– We arrive there with our fleet and battle begins! Save for our Avenger and Aquarii this is close. With no JumpShip to return too, they’ll be here until battle finishes. We destroyed their Leopard CV and then took a ton of damage from the even battling, 8 mill total, we cannot salvage their ship. Battle Loss – 8 mill from battle damage, we lost 3 fighters and can salvage 2 for 1.25 mill. One lost at 2.6 mill. We can salvage three of their fighters for 1.85 mill. We salvage here in the space fight 3.15 mill of salvage. We land at the warehouse where they just finished raiding. With our fighters keeping them from fleeing and unleashing a guerrilla campaign. They are retreating to their Union and 2 DropShuttles with the stuff they took, and we hit them. Here they are: Victor 9B – This has better armor at 184 point, 15 sinks, 4/6/4 movement still, AC20, 2 ML, SRM. It’s a veteran Zeus 6T - veteran Dragon Thunderbolt – nice! Blackjack Hunchback – nice Shadow Hawk 2D Wolverine 6R Javelin 10F – NICE!!! My favorite scout mech from this era! Stinger 3G Valkyrie Remember fighting them is Khamésh Company with it’s Atlas, Orion, BattleMaster, Banshee, Warhammer, Stalker, Whitworth, Trebuchet, PXH, Locust 1E, Grasshopper and Jenner JR7F. Pretty solid stuff, all elite. I’d love to capture that TBolt and Javelin and Hunchy. One of their Mechs was destroyed in the raid, so just 11. That number is correct. This is their and ours too in our debut company Valkyrie – a 30 ton light mech with LRM10, ML, 5/8/5 movement, and 11 sinks. ![]() We are at a road intersection map with light woods and hills. No hill higher than 1 level, so no blocking LOS. |
I deploy my Spear with the Atlas leading.
Turn 1 – We lose init 11-6. Uh oh, hopefully that’s the only thing we are losing that badly!!! I charge five. Their TDR charges our right flank. I target it if they can see it, but behind hills and woods many cannot. Those target the Jav. Their TDR’s LRm15 hits our Trebuchet’s head. It’s barely touched, their Jav falls over, no lost body parts, but our BM hit it’s engine once. Turn 2 – We win 10-8 init. We base their downed Jav in case it fails to rise with our Banshee and BM that moved 5, their Victor emerges. Their TDR moves to our center flank too. Our PXH Jumps to the rear of their Shadow Hawk. Our Locust to it’s flank, no kicks back, Our Hammer next to their Stinger. Their Jav rises and moves next to our Pixie. Our Jenner bases it and their Valkyrie. Our Atlas their Victor. I focus fire on their barely touched TBolt. I fire at the Shadow Hawk on the left side. My TBT Cannot see much I need to bring it up next turn. Our Jenner blows off the Shadow Hawk’s LL on the ground. Our BM hits the cockpit in their TBolt’s H, dead mech!!! Our Grasshopper destroys it’s RA. Our Atlas falls. Melee! Our Banshee punches their Stingers H, dead mech! We also destroyed it's RA and LL. Our Pixie kicks and destroys their Javelin 10F’s RL. The legged Javelin falls and hits it’s engine. Their Stinger kicked over our Banshee. Turn 3 – We win init 10-6. They eject the Shadow Hawk. But not the Jav. Hopper to their Zeus’s rear and BJ’s side. Our Jenner by their Wolverine’s flank. Their Hunch bases our Hopper but it’s back is exposed. Our Pixie in their Wolverine’s rear. Their Victor bases our Stalker that hasn’t moved. Our BM bases it. Locust by their Wolverine’s other flank. Our Orion bases their Victor. Our Banshee bases their Victor and Stalker moves too up a level to try and kick it’s head off. I fire my left flank at their Wolverine, the center at the Victor. Our Stalker hits their Victor’s ammo and it goes boom! Dead mech! Our Altas tearing into the fragile Hunch’s rear armor hits the AC20 ammo, boom dead mech!! Their Wolverine falls. Melee attacks! No more falls their Wolverine is fine We killed their unwounded Hunchback and Victor this turn and lost those rally points. They eject the legged Jav, and surrender. We turn them over to the Caps. They also got their Union. Salvage: Shadow Hawk 2D reattach LL Thunderbolt H hit cockpit, missing RA, see below Javelin 10F missing RL hit engine 1 time, see below Stinger 3G with missing H and RA and LL, see below Victor – RA, LL, LA Hunchback – H, LL, RA, LA We reattach the Shadow Hawk 2D. We fix the Jav engine today. And the TBolt cockpit in a couple of days. Do I have a TBolt RA? No parts by them, it’s 65 tons the weight of Catapults and JM and Crusaders. Crusader yup! Javelin 10F RL? No Jav, any other 30 tons? Valkyrie one though! Stinger? All Stinger parts though from it! Us: Nothing, quiet day!!! |
August 9, 3027 – We spent two days fixing, scouring the battlefield for salvage and found 420k.
August 10, 3027 -While on planet, a Raid from the Fed Suns happens they arrive at a Pirate Point, this is their unit called the “5th Syrtis Fusiliers” that are here to raid and bloody their new folks. Since we are closest they ask us to help out. Now we aren’t on a garrison or retainer deal. So we agree to help them out if they’ll still cover our stuff, they agree and we will meet them in Vidalia Bay! (This actually happens in 3027, but they just sent a lance, so I’m upgrading it to a company) August 11, they arrive! Here they are: BattleMaster 2D - veteran CO – 24 sinks, PPC,4 ML, 2 Mg, 248 armor, 4/6 move Stalker – veteran XO Crusader 3D Marauder 3D Centurion Enforcer Phoenix Hawk Trebuchet Commando 2D Locust Valkyrie Wolfhound – love it!!! They are regular since they are new recruits save their CO and XO. I’d love another Wolfhound and their Crusaders and BMs are good too. We are on a Coast map with roads, trees and coast and hills too. This is each of our Wolfhounds, a 35 ton Davion exclusive scout mech with 6/9 movement 10 sinks, 4 Ml 1 LL, max armor, and great scouting ability. ![]() |
This map has hills at level 2 on their side to hide behind. They deploy behind the hill mostly.
Turn 1 – We win init 12-11. SORRY!!! I charge 5. Their Locust charges our right flank. If I can see it, I fire at it. That Marauder is +3 with woods and 9 away, I cannot see their better stuff. Many can only see their Commando and Locust. I split their fire. Our Banshee hits the Commandos ammo, boom, dead mech, just peppering of Mechs, none fall Turn 2 – We win init 11-10. Sorry again!!!!!! I focus fire on that Marauder again if they can see it. No internal damage or things hit, and the Marauder stands. Just peppering. Turn 3 – We lost init 4-7. I move the Atlas into woods. I charge and they pull back behind the hill more. They pulled their MAD back, this turn I focus on it from the Missile Boats and some can only see and fire on the Wolfhound and Crusader. Our PXH bases their Crusader up a level to try for a head punt. We hit a bunch of hand weapons, it falls and then blacks out, it only needed a 5 it won’t be out for long. No missing parts. It’s lived a blessed life. We kick the Crusader, it stands. Turn 4 – We get init back 12-4. They move their Stalker forward out of the back corner. Our Atlas bases it. Our Hopper bases their MAD. Our Banshee behind the Atlas bases their Enforcer. Our Pixie bases their Wolfhound. Our BM bases their Enforcer. Our Stalker their BM’s flank after he leaves too. I fire at the MAD’s RL. With 14 points left internal. Our Hopper destroys the Marauder’s RL, RT RA on the ground. Our PXh hits it’s gyro and engine each three times, shut down mech. Our Whitworth destroys the Lt on their Wolfhound. Our BM hits the ammo in the Enforcer, boom, dead mech!!! Our Atlas falls. No falls from kicks Turn 5 – We keep init 9-7. I rise and move back our Atlas and move our Banshee to it’s spot next to their Stalker and Crusader. Hopper by their Wolfhound. Their BM bases our Atlas, our Stalker and Orion base it. Our Jenner by their Locust. We hit their Crusader’s leg actuator and SRM4 there. They hit our Atlas’s AC20. Our Banshee hits the Crusader’s hip too. It falls, nothing else does. Their Bm needed a TEN to stand and made it. Our Banshee kicks and destroys the Crusader’s ammo, boom, dead mech! Our Hopper legs their Wolfhound! We destroyed it’s LL! We kick their BM and Locust to the ground, our Banshee falls too. Turn 6 – They have an unwounded Stalker, and our Atlas is savaged, with no Ac20 our Banshee is on the ground and our Orion’s armor is gone, so they keep on. We win init 11-7. They fail to stand their BM. They eject the Wolfhound! Their PXH by our Whitworth. They back up the Stalker. Our Banshee rises and bases it. Their TBT sac plays next to my Atlas preventing it from moving in to support them. Our BM bases theirs on the ground, Stalker moves it’s rear arc. They knock out the Locust trying to rise it. Our Pixie bases their Stalker’s flank – no kicks. Our BM destroys the LL of theirs! No falls. Kicks time, I don’t kick their BM. No falls, we kicked their Trebuchet and hit the leg not damaged. They eject the legged BM and hobble back to their AeroSpace Union and head out. Salvage: Marauder 3D, missing RT, RL, with 3 hits each gyro and engine; current value 5.057 mill, to fix 1.5 mill. Wolfhound missing LL, and LT. Current value – 4.7 mill, to repair, 1 mill Locust 1V with a blacked out pilot BattleMaster 1D missing LL. Current value – 7.346 mill, to fix 800k Commando – RA, LL, H, LT Enforcer – RA, H, LL Crusader – RL, LA, RA We capture that Locust 1Vs pilot and such. The Marauder’s gyro and engine are repaired as fast as possible and in a week respectively. That Wolfhound is key, it’s a strong scouter. No parts of it, but it’s a 35 ton mech the weight class of Panthers, Jenners and Firestarter’s. No parts. I pay the mill. BattleMaster? 85 tons for it’s LL, the weight of a Stalker, Longbow, no parts. I pay the 800k for it. Do I have a Marauder RT and L in storage? Nope, Orion weight parts, those? Nope. I pay the1.5 mill for it. Us: Atlas AC20 hit, 1 ML too. |
Aug 13, 3027 – We spend two days fixing, repairing, rearming and scouring for battlefield salvage, we found 625k.
We blast to the JumpPoint to hit the Pirates home base, Aug 21, we leave Rollis! Aug 28 – We arrive in a system two jumps away the homes of a company of Pirates according to CC intel. We arrive here at the Zenith JumpPoint and then begin scanning. Here there is an Invader JumpShip at the Nadir JumpPoint with nothing attached. We head to the planet Sept 2 - At the planet are a Union and Leopard CV with 8 fighters and that’s against our 8 fighters, Leopard CV and Avenger and 2 Aquairii too. We…savage their Union, it flees to their JumpShip, we destroy their Leopard CV and… I tossed a 7 not salvageable. We destroy all of their fighters save two that fled to the Union. Battle Loss - We lost three fighters, one permanently at a value of 3.2 mil and then the other two for a cost of 1.2 mil. We spend 2.2 mil to recover 3 of theirs to be up two. Battle Damage of 4.5 mill. We found 2.6 mill in battle damage salvage. We land at their HQ, and here is a cargo Mule. We use our fighters to confirm their numbers, done. A company! But…they are a bit unusual… Here they are: Crockett – CRK-5003-0 – Star League era mech with down tech of 3/5/3, 263 armor, AC10, 2 SRM6s, 2 LL, 2 SL, 15 sinks Highlander 732 – vet Star League era mech with Gauss Rifle, 2 ML, SRM6,LRM20, 3/5/3 movement, max armor with ferro fib Bombardier – BMB12D – Star League era mech with 2 LRM20, SRM4 ,and Anti-Missile system, 10/20 sinks, 200 armor Guillotine 4L – We’ve fought this and have one Crab CRB 20 – Medium Mech from Star League down tech, 2 LL, 1 ML and SL, 16 sinks, 5/8 movement and 148 armor. Kintaro KTO-18 - Medium down tech Star League with mech with 5/8 movement, 3 SRM6 , LRM 5, and 2 ML, 176 armor, 10 sinks Starslayer STY2C – Star League era mech, NOT Downtech, 5/8/5, 125 ferro fib armor, 11/22 heat, 2 LL, 2 ML, 1 SL, SRM4 Wyvern WVY6N – Star League low tech, 4/6/4 12 sinks, 136 armor, with LRm10, LL, SRM6 and two SL Hermes 1S _- Star league scout mech, actually that, with endo, ferro, 9/14 movement, 2 ML, 1 flamer, 89 armor. Mercury MCY98 – Star league down tech 8/12 basically a Locust IE. Ostscout – 8/12/8 scout with a ML Thorn THE-F – Star league light mech with down tech of 2 ML, LRM5, 64 armor, 6/9 and 10 sinks It looks like someone found a Star League storage depot here! Bold are Star League era stuff. This is their Highlander – a classic of that bygone era!!! ![]() I’d love that Highlander, Kintaro, Crockett, Starslayer and even that Bombardier |
We are on a map with a base for them and buildings on the sides. No trees.
Turn 1 - I lose init 9-7. I charge 5. Their Highlander is in the far left corner. Their Kintaro emerges. Their Thorn and Mercery charge us too. I base their Mercury with our PXH. Their Ostscout bases my Stalker. Our Locust their Mercury too. I target the +3 Kintaro with mid—range stuff and that Highlander -1 to hit with long range stuff. Our Locust and PXH at that Mercury though. Our Jenner destroys it’s LL. It and their Highlander fall. I don’t kick it since we already legged it. Our Stalker kicks and legs their Ostscout’s LL too!!! It falls. Turn 2 – We grab init 11-8. They turn the Ostscout no ejects. Their Mercury tries to rise, fails, and gets knocked out. Their Highlander rises successfully. Their Guillotine bases our Stalker’s flank. Their Starslayer bases and jumps to our Stalker and Banshee, my Hopper bases it. but their Guillotine to,o so they placed that well. Our Jenner bases it’s flank. Their Kintaro bases our Warhammer’s Flank, our PXh it’s rear. I focus fire on the +0 Highlander. Our PXH hits the gyro on their Highlander; our Jenner hit it’s engine once. It falls and hits the cockpit and dies. Dead mech!!! Melee! Our Banshee punches their Starslayer in the head and hit the life support and sensors. No falls. Turn 3 – We keep init 9-5. They turn the Ostscout. I base their Crockett with our Atlas, Orion and Banshee. Our BM bases their Kintaro. Our Pxh to it rear and basing their SS. Our Jenner in their SS rear. Their Guillotine to our BM’ s rear and next to our PXH. Our Stalker and Hopper next to it. I fire at the Crockett. It’s +2 to hit. It ate a turn of damage and still stands. Melee! We kick their Guillotine down. But not that Crockett. Turn 4 – We keep init 8-6. Their Bombardier bases my Orion. I back it up for a kick angle on it. Their Guillotine rises and bases my savaged BM. Our Stalker bases it. Our PXH by their Starslayer’s right flank with the savaged leg. Grasshopper by it. They jump the Crockett away from us with a +2 to hit. Our Banshee and Atlas base it. Now, do I fire at the Crockett with just 8 left internal or fire at the Guillotine and then kick it twice and hope one hits? I do the latter and force my fire on their Guillotine and then my PXHs on the SS’s right arc to destroy that leg. We savage the Guillotine’s RA Actuators and weapons, it falls and destroys it’s RL. Melee attacks! Can we leg their Crockett and Starslayer? Our Banshee destroyed the RL of their Crockett!!! Our Pixie leg their Starslayer’s RL and the Grasshopper it’s LL. We’ve taken out or legged six mechs, and then they eject the legged ones and flee with the others. Our fighters follow and they cannot flee off world with their Union gone, so they surrender and we turn over the other six to the CC. Salvage: Mercury 98 missing it’s LL. Current value – 1.35; to fix 250k Ostscout missing it’s LL; current value 3.14 mill, to fix 350k Guillotine 4L missing RL and hit actuators and weapons; current value 5.5 mil, to fix 500k Crockett – CRK-5003-0 missing RL, current value 7.1 mill, to fix 500k Starslayer STY2C with a missing RL and LL- current value – 3.9 – to fix 800k – see below Highlander 732 with gyro, engine and cockpit hit We fix the Highlander in three days. The Guillotine savaged arm too. We spend the cash to refit all Mercury, Crockett and Guillotine here now, so they’ll be ready and we can fix them now away from home. 1.25 mil total. I’d love that Starslayer, but we don’t have the Endo Steel parts or on the market either. We’ll hold onto it and the Ostscout too. |
Sept 6, 3027 – We spend the last four days scouring for salvage since Lost Level 2 tech from the Star League is pretty valuable for us and the market, we find 5.1 mill of stuff like ferro fib armor and such. We also scour their HQ for stuff and find around 1.45 mill of stuff, and we captured another Mule! We blow up their base!
Meet our new Mule cargo carrier Droppy! It’s named the “Profits of Piracy” we change it to the “Profits of Merc Life” We blast off the world. Sept 11 - We arrive with our new Drops on the new Merchant we grabbed. We leave the system, our next target is two drops away. Sept 22 – We arrive in the new system at the Nadir JumpPoint which Liao intel has as the place their Jump is in system. It has another Invader with nothing. We begin to approach them and they breakoff and jump outta the system. Then we head to the planet. Sept 29 - We arrive at the quiet periphery pirate home, with a Leopard, Gazelle and Leopard CV approaching us from the world with 8 fighters. We dispatch our normal stuff, and intercede. We take out all of their defenses and two fighters fled. Can we salvage their Leopards CV or Gazelle? ion? Yes the Leopard CV, no to the regular Leopard and the Gazelle a tank carrier? Yes! Battle Loss – We lost an Aquarius, and 4 fighters, 2 permanently at a value of 3.5 mill, we salvaged 2 of ours for 1.6 mill and their 3 for 2 mill even. To salvage the Gazelle is 4 mill (I toss a 12,) which carries 15 tanks and the CV is 9 mill. 13 mill total, I spend it now. We spend two days clearing out the space battle salvage from the destroyed Drops and such and found 3.25 mill Oct 1, 3027 - We use fighters to verify their numbers. They have 4 Mechs, 12 tanks. We land and face the forces. Here they are: Mechs: Victor – veteran Dragon Centurion Panther Tanks: Demolisher - veteran Schrek PPC Carrier – veteran Manticore Pike – AC5 variant Zhukov Goblin Hetzer Maxim Vedette J. Edgar, Scorpion Striker They meet us on their Aerobase and are on that map, This is their Dragon: ![]() It’s 60 tons, 5/8 movement, 10 sinks, LRm10, AC5, 2 ML, it an iconic BattleMech of the Draconis Combine. |
They are deploying in the far corner. I create a 5 hex wide flank, no spear. We need to get to the right fire lanes here against the vees.
Turn 1 - We win init 8-5. Our Jenner bases their Vedette. Our Locust too. I target it with them, the others long range stuff at their Demolisher +1 and short at the Dragon +3 who is medium or long range for things like ML. Their J. Edgar flanks us. Our BM immobilizes the Demolisher. Our Grasshopper immobile their Maxim, we stun the crew on the Vedette a few turns. Melee! We kicked the Vedette, it survived Turn 2 – We win 9-8. They eject the Maxim. They cannot eject the Demolisher since we killed the crew. We charge 5. Our PXH bases their Schrek. Their Victor bases my Orion. Our Jenner and Locust bases their Schrek too. I target the Victor and Shrek with the based stuff…Our Jenner destroys the engine on their Schrek. Our Stalker hit the ammo on their Victor boom! No falls. Kicks! No kick on the Schrek. We kick the Hetzer instead. They need to rally, they have another shot this turn having lost their three AC20 carriers in the first two turns. Turn 3 – We keep init 12-3, Ouch! They eject the Schrek! Our Pxh bases their Manticore and AC5 Pike. Our Locust by their Vedette’s wounded left side. Jenner by the Manticore and Pike too. Our Orion bases their Zhukov. Atlas too. Our Hopper in their Dragon’s rear arc. I fire at the Manticore long range and short range at the Dragon and Zhukov with the Atlas and Orion. Our Locust immobilizes their Vedette, then destroys it too…Our Banshee hits the AC 20 in their Hetzer with a Small laser. Our Warhammer hits the Head of their Dragon twice with SRMs, the pilot blacked out. Our Stalker hits ammo in the Manticore boom, dead tank, no change of recovery. It hit the AC20 on my Atlas before it died. Our Atlas immobilizes the Zhukov, then the side dead tank. Our Atlas fell and destroyed it’s LT, LA on the ground. Kicks!!! I don’t kick the Dragon it’s salvage pristine. All kickson vees landed, no major damage done We have taken out in three turns all three Assault stuff, both good heavy vees, and the Dragon is down. They flee, and our fighters chase them, they surrender and we turn them over to the CC. Salvage: Demolisher – immobile Maxim - immobile Schrek – Destroyed engine, current value – 2.85 mill, to fix 1 mill. Vedette - immobile, destroyed side, we cannot salvage tossed a 7 Zhukov – immobile and destroyed side. We can salvage with a 12 tossed. We captured a Demolisher, Maxim, Schrek and Zhukov!!! We fix them in a few days. But we’ll need to fix the engine on the Schrek and replace it. I spend that mill to fix it up. Dragon 1N – blacked out pilot. Victor – H, LL, RA, LA Yay we captured a Dragon! Us: Atlas - They destroyed our LT – current value 8.4 mill, to fix 1.2 mill. I spend it. Battle Loss - 1.2 mill for Atlas. |
Oct 4, 3027 – We finish scouring the battlefield and HQ for salvage (975k total). We blow up the HQ and double check all of the pirates are off this rock.
We blast off to the JumpPoint. Oct 11, 3027 – We reattach to our JumpShps including one brought for our Salvaged Leopard CV and Gazelle and then we jump out to Rollis! Oct 26, 3027 – We arrive in the Rollis system JumpPoint. We finish up, and get that Command Circuit sorta and recharging stations. We’ll be back on November 28. The Money Stuff!!! Contract #25: Pirate Hunting for CC against Raiders of Rochelle Salvage – Full Command – Liaison Length – Three Months Support - 50% Battle loss and Support Transport – None Remuneration - None Salary – x4.0, x.1.5, x1.3 Signing Bonus – 36% 78,521 is our monthly salary. What we Spent: Salary - 392,605 – one month on the way, one back, three here. Battle Loss – Atlas – 1.2 mill Support – Ground Battles - 5 mill, 4 mill armor and 1 mil ammo for five battles Support – Space Battles - 18,500,000 Battle Loss – Fighters I salvaged - 4,050,000 Salvage – Enemy Fighters - 6,050,000 Salvage Enemy DropShips – 13 mill Total we Spent - 2,588,004 What we were Paid: Salary – 1,837,391 Signing Bonus – 661,460 Battle Loss – Fighters - 4,650,000 Battle Loss – Aquarius – 7,110,750 Support – Space – 9.25 mill Support Our Fighters Salvage - 2,025,000 Support – Ground – 2.5 mill Salvage – 17,570,000 Total we were Paid - 45,604,601 What we Lost - 2,588,004 War Chest - 105,515,437 END OF CONTRACT #25!!! |
Ships we grabbed: Merchant JumpShip named “The Star Carrier.” With 2 DropRings and Small Craft. We captured in Rollis from Pirates, Returns on Nov 28, 3027 to Galatea. Mule Cargo Carrier DropShop we captured from Pirates, we named the ”Profits of Merc Life” we captured from pirates will arrive on Nov 28, 3027 too. Leopard CV – Fighter carrier DropShip with space for 6 fighters, empty, we renamed “Panthera Pardus Tulliana” (The name of the Persian Leopard). Captured from Pirates, arrives Nov 28, too. Gazelle DropShip, named “Turrets of Diplomacy” vee carrier for 15 vees, Captured from Pirates, arrives Nov 28, too. Beginning of Contract #26: August 11, 3027 – Our Fortress, and Leopard CV arrives in the FWL world of Hamilton (there are two, the other is in Lyrsn space) Zenith JumpPoint with Alpha Regiment and Vee Squad #2. This is the O Raid for that company. They are supposed to have a Battalion of Vees, Infantry and Mechs and we’ve taken that to hit them with. No one protests our arriving. We head to the planet. August 17 - We land at their medium city DropPort near a large theater complex since that is what this world is known for. The performance arts. We land and are going to attack mercs guarding a nearby city HQ and then send them packing and destroy the HQ and leave. We verify with scouts and VTOLS that they are what we are supposed to be fighting – correct! Here are the Mercs!!! Mechs: Awesome - Veteran Zeus 6S – Veteran Rifleman Thunderbolt Chameleon Dervish Enforcer Trebuchet 5S – This swaps the 2 LRM15s for 2 SRM6s, and then 18 sinks vs 10. Firestarter Locust Stinger 3R UrbanMech I’d love to grab that Awesome or TBolt. Vees: Ontos - vet SturmFeur Heavy Tank - vet Brutus – Yay! Bulldog LRM Carrier – Uh oh Condor Goblin Vedette (Liao version with 2 ML and 1 MG) Hunter Pegasus Scimitar Skulker Ditto that Brutus and Ontos baby. We got to take out that LRM Carrier and Ontos fast with that massive power. Three infantry. All regular unless otherwise stated. Let’s use the City Park Map again. This is their Awesome! Its an Assault mech with 80 tons 3/5 movement, three PPCs, one backup Small laser 28 sinks for heat dispersals and tons of armor to make them earn the kill without ammo explosions. ![]() |
I set up at the top.
Turn 1 – We win init 7-3. I move five where possible, some have +1 to hit like our Banshee. Many don’t have LOS to their stuff, so I am just taking targets of opportunity. Our Crusader -1s their SturmFeur. Our Shrek destroyed the front of their Ontos. Our BM destroyed their LRM Carrier’s side too. No falls or melee attacks, we took out an assault and heavy tank! Turn 2 – We keep 7-4 this time. They backup their Awesome in the north, I move towards it. Our Hopper next to their Scimitar but it’s one level below, so no kicks, just punches. Our scouts at their Stinger! The rest the Awesome. Our Archer destroys their Awesome’s RT, RA on the ground. Our Saracen destroys it’s CT, dead mech! That was faster than I thought, I was hoping salvage. Their Stinger fell and destroyed it’s RA. Melee! Our Hopper punches the Scimitar and halves its movement They push forward but this is their final turn to change things around with losing an Awesome in one turn. Turn 3 – We thump init 12-3. Our BM bases their Urbie, Zeus and Brutus. I flee with a savaged VTOl. Their Dervish bases our Behemoth. Our Hopper bases their Scimitar again. Their Stinger rises. I chase and base it with the Wolfhound and Jenner. Our Jav hops and bases a Condor. Their Rifleman by my Von Luckner. Do I target their Zeus or Brutus? The Zeus. It’s in a far corner I’m not sure everyone can see it. Our Warrior -1s their SturmFeur movement Our Schrek destroys the Dervish’s RA Our Hunchback destroys the Rifleman’s RA Our Demolisher destroys the Zeus’s LT, the LA on the ground. Our Banshee hits the gyro twice, dead mech! Our Maxim hits the Stinger’s H and hits the sensor and life support. The pilot blacks out and falls. Our other Maxim hits AC ammo in UrbanMech, boom, dead mech! That’s Mary Okere’s 4th kill! They also destroy the Stinger’s LL. Their Brutus destroys our Atlas’s Rt by hitting ammo, but just the one with one shot left, so the torso is destroyed, RA on the ground, the pilot takes 3 damage. Our Behemoth hit on their Dervish a foot. We finish off the Zeus’s CT. Falling – their Rifleman, Dervish but NOT our Atlas. Their Dervish pilot passes out. We kick the Brutus with the BM since the mechs died. Our BM destroys the Brutus’s turret! Dead tank!!! That’s her 8th kill, time for levels up!!! Our Grasshopper punches their Scimitar’ side all dead, and stuff, dead tank! That’s Rakesh Venkatachala’s 4th kill for us, level up time!!! With us taking out TWO Assault mechs, two heavies and an assault Tank and three more mechs, and a scout tank, they call it and flee. We capture the base!!! Salvage: Ontos – destroyed front. Not salvageable LRM Carrier – destroyed side, this is not salvageable, tossed a 7. Brutus – destroyed turret, we can salvage Scimitar – destroyed front, we cannot salvage We captured a Brutus! Zeus LA, H, RT, RL,RA Awesome – RA, H, LL, RL, LT, LA UrbanMech – H, LA, RA, LL Stinger 3R – Hit sensors, life support, destroyed LL and RA. See below Dervish with destroyed RA, hit leg. Blacked out pilot. See below. We restore the Stinger’s sensors and life support in a few days each. Can we grab those parts? Not in Stinger form, but Wasps, sure, those work and it’ll be ready in a few days. The Dervish’s RA? Done we’ve got that part in storage. Us: Atlas – missing RT; current value is 7.2 mill, to fix 850k Do I have an RT in storage? Nope! |
August 20, 3027 – We spend a few days transferring their stuff, scouring the battlefield for salvage (1.25 mill since most tanks aren’t coming with us), their HQ for stuff (1.1 mill). 2.35 mill total.
We blast out after blowing up their HQ and then will arrive back home on Sept 30. Levels Up: Alpha BattleMaster – Meghan Morton – already elite, another edge. Vee Company #2 - Maxim - Mary Okere - vet so +1 gunnery Alpha Company - Grasshopper - Rakesh Venkatachala – he’s a vet, so +1 gunnery Money Stuff!!!!!! Contract #26: Objective Raid for Company against FWL world of Hamiliton. Salvage – Full Command – Liaison Length – One Month Support - 50% Battle loss and Support Transport – None Remuneration - None Salary – x4.0, x.1.6, x1.3 Signing Bonus – 27% Salary for them is 134,215 What we Spent: Salary - 402,645 – 1 month here, one here and back Battle Loss - Atlas – 850k Support – 450k – 350k armor – they barely touched us and hit the Atlas on a through armor crit. 100k ammo for just three turns of fire. Total we Spent: 1,702,645 What we were Paid: Salary - 858,977 Signing Bonus – 231,923 Battle Loss – Atlas – 425k Support – 225k Total we were Paid: 1,740,900 What we Made: 38,255 Basically even!! END OF CONTRACT #26!!! |
Beginning of Contract #27:
August 12,, 3027 – We arrive in Rio for the three month long Cadre/Garrison mission after dropping off the kids at Mallory’s World. I’ll roll a 2d6 for each month we are here, on a 9 or more, raids happen. We are to teach them anti-CC methods for fighting since we’ve never lost to them. August 19, (I toss a 10) – They arrive at a Pirate Point that’s not the typical 12 days to the planet that we used. They’ll be here in three days. August 22 – They attack us and basically want see what we are made of. Attacking our garrison point are a company of Vees unloaded from a Gazelle. Defending is Vee Company #1 with CO Stephen Marsh. They must have known we were here. Here they are: Demolisher - veteran Shreck PPC Carrier – veteran Bulldog Manticore Zhukov Condor (Liao) 4 ML Goblin Maxim Vedette (Liao) Harasser – uh oh, 2 SRM6s Scorpion Striker This is each of ours Manticore a heavy tank weighing 60 tons and 1 PPC, SRm6, LRM 10 and Ml. ![]() We are on a map with buildings, concrete and just open space, nowhere to hide. |
Turn 1 - We lose init 6-7, I charge 5, their Harasser bases my Vedette, I fire at that Shrek with long range stuff and close range at the Condor. Our Brutus -1 speed the Schrek and stuns the crew for a few turns.
Turn 2 – We win init 9-6. They eject the savaged PPC Carrier. They bring out the Demolisher from the building it was hiding in. But it’s still behind the building, so many of my tanks cannot draw a LOS, but those that can fire at it. Otherwise targets of opportunity. Our Brutus destroys the Demolisher’s front dead tank!! That’s her 8th Kill! Our Pegasus destroyed the engine on their Condor (Liao). They’ve lost both assaults, and a random scout, they’ll try to turn it around this turn. Turn 3 - They get init back 9-4. They eject the immobile Condor. I charge the Zhukov and Manticore they have left good tanks. Do I target the higher armored Zhukov or the better weapons lighter Manticore? I do the Zhukov with everything. It’s -1 to hit. Their Zhukov -1 movements our Patton. Our Brutus destroys the Zhukov’s turret, dead tank!!! Two kills this battle for her!!! Our Maxim destroyed their Scorpion’s turret too!! With three exchanges of fire, they lose more than a quarter of their forces and they flee. Salvage: Schrek PPC Carrier – ejected, -1 movement. Demolisher – front destroyed. Salvaged! I tossed an 11. Condor (Liao) – Destroyed engine; current value 788k, to fix 400k Zhukov – destroyed turret. Not salvageable I tossed a 7. Scorpion – destroyed turret we toss a 10, salvageable We salvaged a Scorpion, Schrek, Condor Liao and Demolisher! I spend the money for that fixed Condor! Us: Patton – fix engine speed. We fix it! Level Up: Sorenella Capecci – Brutus,1st Vee Company – she’s veteran, now she’ elite!!! |
Aug 22, 3027 – We interview and it looks like this was sent here to see if we were as good on defense as on offense!
We spend a couple of days scouring the battlefield since tanks, and we did grab that unsalvageable Zhukov we took apart. We find 845k of salvage. EVENT Aug 28, 3027 - Alice and Roger Sanchez have their 2nd kid, a girl. They name her Maria Sanchez. Nov 12, 3027 - They don’t hit us again, probably because of how efficiently we handled them! We finish up! We’ll arrive on Galatea on Dec 23. That Money Stuff! FS Cadre/Garrison for World of Rio Salvage – Full Command – Liaison Length – Three Months Support - 50% Battle loss and Support Transport – None Remuneration - None Salary – x4.0, x.1.5, x1.3 Signing Bonus – 36% Our salary is 65,622/month What we Spent: Salary - 393,732 - July until December Battle Loss – 450k – 350k armor, 100k ammo - not long or any major armor losses. Total Spent: 843,732 What we were Paid: Salary - 1,535,554 Signing Bonus - 552,799 Battle Loss - 225k Total we were Paid: 2,313,353 Total Made: 1,469,621 War Chest: 109,173,062 END OF CONTRACT #27!!!!!! |
August 1st, 3027 – At Galatea, we look for missions for 3rd and 5th Tank Company!
We get…1 It’s from a company that wants us to do an O Raid in the Periphery, too far away, otherwise yuppers! August 13, 3027 – Flavia Obed-Marsh uses her 7 recruits! They are all dispossessed MWs! Elite too. They are: Robert Suydam Albert Du Monde Angela Stobert Tobias Hoset Ghaaliba Sadaqat Robin Applebaum Leilani Taylor None in anything!!! Sept 1st, 3027 – Missions? I get 1! #1. The Fed Suns want us to O Raid the FWL border world of Wasat one just from Outreach and we could be there on Sept 26. I take it for our newly formed 5th Vee Company! We have 135 base points, for this 162 total! Negotiations with the FS: We spend 50 for full salvage. 112 left! We spend 10 for one month, 102! They spend 25 for x4 salary, us 25 for 50% Battle Loss and Support 52. 37 for 50% Transit, no remuneration, 47, lisison.27% signing bonus. Contract #28: O. Raid by FS targeting FWL World of Wasat. Salvage: Full Support: 50% Battle Loss and Straight Support Length: 1 month Command: Liaison Salary: x4,x.1.6, x1.2 Transport - 50% Remuneration – None 27% Signing Bonus. They’ll have just a vee company defending!. |
Sept 13, 3027 – Recruits by Flavia: All elite , dispossessed MWs with unassigned thang!
Here they are: Pavla Laman Hidehira Tanaka Omako Kichikawa Eiric Begley Lyubov Amiranashvili Sára Kondziolka Lavinia Guzmán I need to create my 6th Mech company! ‘Eono Company – This is Hawaiian for 6. Capt. Robert Suydam, elite, BattleMaster 1G Banshee 3S, elite, Pavla Laman Thunderbolt 5S, elite, Hidehira Tanaka Charger 1A5, elite, Omako Kichikawa Left. Albert Du Monde, elite, Crusader 3R (I bought it) Warhammer 6R, elite, Eiric Begley Catapult C1, elite, Lyubov Amiranashvili (I bought it) Goliath, Sára Kondziolka, elite Left. Dervish, Lavinia Guzmán, elite Vulcan 5T, Angela Stobert, elite Javelin 10F, Tobias Hoset , elite Locust 1E, elite, Ghaaliba Sadaqat Yay! |
Beginning of Contract #28:
We rent a Gazelle with us to Wasat! It costs 500k there and back again. Sept 26, 3027 - We arrive at the Wasat Zenith Jumppoint! No major issues with arrival. We head to the planet. Oct 2 – We arrive at the planet, no major contestation of our arrival here too! We are raiding a company of vees on the garrison duty at a minor industrial complex. We land and unfurls our stuff too at a nearby DropPort, they head out to meet us! Here they are: Devastator - vet Schrek AC Carrier - vet Shrek PPC Carrier – vet Manticore Von Luckner Goblin Hetzer Maxim Vedette Galleon Light Tank Hunter Saladin FOUR AC20s rolled!!! Nasty…they are all regular save for the three assaults. Here is their Devastator, an 80 ton 3/5 movement, with 2 AC20s, 1 SRM 6, 1 Flamer, 3 Sl and 144 armor. It’s nasty! ![]() We are on the DropPort where they met us. |
Turn 1 – We win init 10-7 good buddy. I focus short range fire on that AC Carrier Shrek that closed and long range fire on their Devastator. Our Rhino halves that Devastator’s movement. So does our Manticore. Our Demolisher’s AC20 hits and destroys their Hutner’s side. Our Bulldog’s their AC Carrier’s front, dead tank!
Turn 2 – We win 9-3! They back up their Devastator. Their Hetzer charges us. Maxim next, their Saladin moves up, Saracen to it’s rear. It’s in front of my Brutus and Zhukov and is a sac play to save their Devastator. I stay north near the Hetzer and Saladin and try to take them out this turn with short range fire. Our Rhino destroys their Devastator’s front side. Dead tank! Our Bulldog destroys their Hetzer’s side! Dead tankx2! Our Ontos destroys the Saladin’s front, dead tankx3!!!! And in one turn we destroy ALL FOUR AC20 units. They have one turn to try and turn this around, they still have the PPC Carrier, Von Luckner and Manticore against us to try and spin this around. I did do some damage to that Shrek last turn. Turn 3 – They grab init 11-5. Hopefully that’ll be the one thing they win this turn!!! They charge with the Von Luckner, their Manticore is in a street we find. Their Shrek advances. Our Sabakuto Kaze basses their Manticore. Our Condor too. Their Galleon on the other side. Saracen and Maxim two away. I target their Von Luncker with long range stuff, Shrek short range and Manticore the stuff that can see it. Our Demolisher destroys their Von Luckner’s left side! Our Saracen’s destroyed the right on their Manticore! Their Schrek PPC Carrier survives and leads a retreat, we won!!! Salvage: Hunter – destroyed side, we tossed an 9 yes we can salvage, happy! Schrek AC Carrier – destroyed front, not salvageable, tossed a 5 Devastator – Destroyed front tossed an 8, salvageable! Hetzer – destroyed side! Tossed a 12, salvageable! Saladin – destroyed front! Tossed a 3, nope! Von Luckner – Destroyed left side, we toss a 10, yuppers puppers!!! Manticore – destroyed right, we tossed a 6, not salvageable. We captured a Von Luckner, Devastator, Hetzer and Hunter!!! |
Oct 6, 3027 – We spend some time scouring the battlefield and taking apart the Shrek AC Carrier, Saladin and Manticore into parts. We found 2.65 mill there. We salvage the stuff from their HQ, lower value since it’s tanks, just 750k there.
We destroy their HQ and blast off! Oct 12, 3027 – We settle and head back to Galatea! We’ll arrive on Nov 19. Is it….Contract Time??????? O. Raid by FS targeting FWL World of Wasat. Salvage: Full Support: 50% Battle Loss and Straight Support Length: 1 month Command: Liaison Salary: x4,x.1.6, x1.2 Transport - 50% Remuneration – None 27% Signing Bonus. Our salary is 49,702 per month. What we Spent: Salary – 149,106 – Sept to Nov. Rental of Gazelle – 40k per jump – 320k total Battle Loss – 400k – 300k armor, 100k ammo short battle, but a bunch of missile vees. Total Spent: 869,106 What we were Paid: Salary - 381,711 Signing Bonus - 103,062 Battle Loss – 200k Transit – 160k Total Paid: 844,773 We basically broke even but then add in that 3,400,000 from salvage, yay cash! END OF CONTRACT #28!!! |
Sept 30, 3027 – Back at Galatea, the Company Raid on the FWL World of Hamilton! This is Alpha Company Mech Squad and Vee Squad Company #2 with their Fortress and Leopard CV and infantry too. Flavia, normally the head of it, would normally recruit, and would now rejoin them after taking time off, but earlier this month we heard of the capture of another Leopard CV with 6 fighters we need to fill. We’ll wait until Oct 13 to do that.
Contracts for now though, since we could get something for ‘Eono Company or this stuff too or Vee #3. We get 3! #1. ComStar wants us for an O Raid on the Draconis Combine border world of Scheat which is on the Fed Suns border and around 4 from our HW of Malloy’s World, and then we could be there on Nov 18th. #2. The Lyrans want us for a O Raid too on the Drac border world, too, of Alrakis, which is just three jumps away, we could be there on Oct 16. #3. The Combine wants us for an Extract Raid on the Lyran border world of Ryde which is also three jumps away. We could be there on Oct 16 too since I’d jump to the same place I’d love the 2nd and 3rd. I just need a company of mechs for the Ryde one and then a battalion for Alrakis. But I don’t have the powerful aerial stuff since that needs a fleet just like we encounters with the CC raids. They get back on Nov 11, and we ask if we can push the Drac raid for the LS until then and we’ve done a round of recruiting, and they agree. This was Vee Company #4 and Deux and Tres Company in the raid on the CC world of Tsingtai. With Evan Marsh and our Overlord, captured Achilles, two others, three Leopard CVs and a Condor for the vees I go ahead and negotiate both #2 and #3. Negotiate with Lyrans for O. Raid: We start with 135 points. We pull 50 for Full Salvage, then 10 for a one month deal and then 25 for 50% Battle Loss and Strait Support and then they 25 points for x4 salary. Total left 25. They give us liaison, no remuneration and no transit, 45 total for 22% signing bonus Contract #29: O. Raid for LS against Drac world of Alrakis Salvage – Full Support – 50% Battle Loss and Straight Support Length – 1 Month Salary – x4, x1.6. x1.4 Remuneration – None Command – Liaison Transport - None 22% Signing Bonus Negotiate with Draconis Combine: We start with 148 points. I pull 50 for Full salvage, 98 left! They want 3 months, we drop to one 10 points – 88 left. We pull 25 for 50% Battle Loss and Support they 25 for salary,48 left. We pull 15 for 50% transit since we’ll need to rent a Union for the trip for ‘Eono Company. 33 left. They give us liaison, us no remuneration 43 left, 21% signing bonus. Contract #30: Extract Raid for DC against LS world of Ryde Salvage – Full Support – 50% Battle Loss and Straight Support Length – 1 Month Salary – x4, x1.6. x1.3 Remuneration – None Command – Liaison Transport – 50% 21% Signing Bonus Yay! |
Beginning of Contract #29:
Nov 11, 3027 – Evan arrives at Galatea with his group which is hitting Alrakis. We can do a round of recruiting first. He can recruit 5 or for a DropShip instead. We could grab a 4th Achilles, a Union to carry a company of Mechs, or another Leopard CV Fighter carrier. I really like the Achilles and Union. I do a 4th Achilles! Meet our newest Assault/Escort powerhouse! Named the “Frontier Escort!” It has two small craft and fighters, I transfer over two we snagged and salved and paid for but are looking for space. We jump to Alrakis and will be there in system on Nov 27. Nov 27, 3027 – We arrive at the Nadir JumpPoint where there is traffic according to Lyran intel. Defending this mineral rich and industrial border world are a veteran unit. Here at the Nadir JumpPoint are two Invader Jumps with DropRings on them of two Achilles, two Leopard CV and two empty spots and the defender’s logo on it. They unfurl as they send them to us. They have: 2 Leopard CVs, two Achilles, 16 fighters, 4 Aquarii’s in the Achilles We have: Three Leopard CVs, 4 Achilles, 1 Overlord, 1 Condor, 30 fighters, 4 Aquarii from our JumpShips We have everything save Aquarii. We win! We destroy their two Achilles and one Leopard CV the other fled in a JumpShip and then two Aquarii and 10 fighters, the rest tucked into the Leopard. Can we salvage an Achilles? One, and then the Leopard CV? A 7, nope. It’ll cost us 4.5 mill to salvage their the Achilles. Battle Loss at the JumpPoint – We took 9.75 mill in a longer battle damage. We lose an Aquarius permanently, we lost 6 fighters, 3 full at a cost of 5.25 mill. We can salvage the others for 1.25 mill of ours. We can salvage four of their fighters for 2.7 mill. Since it’ll take us 20 days to get to the planet, we’ll do repairs on the way, and we found 4.5 mill in stuff. Dec 15 - We arrive at the planet. They have another defensive cordon of another 2 Achilles, 2 Leopard CV and this time an Overlord from the surface’s fighters too. They add 6 more fighters to the mix. 22 total fighters for them to our 30. And we are down an Aquarius. We win, it takes longer, but one Achilles and Leopard CV are defeated, and the others flee. Can I salvage either? The Leopard CV, yes! But for a pricier 12 mill. Battle Loss at the Planet: We took another 10 mill in damage, we lost 8 fighters, 5 permanently for a cost of 7.25 mill and then can salvage 3 of ours for 925k, and then we can salvage 5 of theirs for 4.2 mill. Dec 15, 3027 We land and we have air support so we use it to verify that they are who they are supposed to be. Yuppers, the exact numbers We land, unload, and headout! Here are our foes! Remember, they are veteran unless otherwise stated. You know how nasty they were in the past. Also remember we have a Vee squad and in our numbers. Also remember Tres Mech Company has lighter armored stuff… Assault: Awesome - elite Charger 1A5 - elite Cyclops 10-Z - elite Stalker – elite Striker 2C - elite Zeus 6T – elite Heavy: Archer 2k Crusader 3K Dragon Marauder Orion 1K Warhammer 6K Medium: Assassin Centurion Hatchetman Hermes II 4K Hunchback Griffin 2 Phoenix Hawk 1K Shadow Hawk 2K Trebuchet 7K 2 Wolverine 6K Light: Commando 3 Jenner Locust 2 Panther Spider Stinger UrbanMech 2 Wasp 1K I’d love to snag that Awesome, Spider, Charger and Orion! This is both of ours Stalker, an 85 ton assault Mech with 20 heat sinks, 2 LL, 2 LRm10, 2 SRM6,and 4 ML. ![]() |
Turn 1 – We lose init 4-3. Close. They set up in an arc around us. I charge 5! I jump and take the woods on the left flank. They flank the Trebuchet and Griffin on the east flank. Our Vulcan bases their Stinger. Their Jenner flanks on that side too. Their PXh bases our Jenner too east flank. Our Maxims to it’s rear. Plainsman’s next to it. Their Spider and Locust on the west flank. Long range fire on the Charger at +0 to hit, and then short range on targets of opportunity,
Our Maxim hit the PXh’s gyro twice dead mech! Our Hunter blows off their Cyclops LA on the ground Our Longbow does the same with the RL. On the ground. They hit our Stalker’s engine through a through armor crit. Our Brutus hits the engine and gyro twice on their Cyclops – dead mech!! Our Ontos destroys the RL of their Hunchback. They hit our SRM ammo in our Bm, boom, it dies uh oh… Our Vulcan kicks and legs their Stinger’s LL destroyed! It kicked me over too. We hit their Hunchs AC20 too, so it’s not working either. Turn 2 – We grab init 10-4. We took too AC20s off the board! The eject the Cyclops. They also ejected the PXH and Hunch!!! They turn but don’t eject the Stinger. They move out their Stalker! I stand up our Vulcan and move it back. Our Striker bases their Griffin basing our SturmFeur. Our Jenner to their Trebuchet’s rear. Ditto our scout hover lance of Plainsman and Maxims. Their Wasp jumps next to my Zeus. Our Hatchetman bases it. Their Spider next to my Catapult’s flank. Our Griffin bases it’s rear. Vindicator too it’s flank. Their Awesome advances the left flank and their savaged Jenner pulls back by him. Our Enforcer by their Spider. Our Valkyrie bases their Wasp. I split fire from their Archer 2K and Cyclops, to take out the last AC20 unit to rally behind. Each are +0 to hit. Our Devastator hits their Cyclops and destroys it’s LA Their Awesome hit our Stalker’s gyro twic,e dead mech They’ll also hit the engine twice more. Their Dragon destroys it’s RA. They -1 movement on our Ontos Our Marauder hits the ammo on their Archer, boom, dead mech! Their Cyclops blacked out and falls. They’ve taken 5 damage, likely not to wake up. Their Spider fell. Melee!!!! Our Griffin destroys the LL on their Spider! The rest the Left side. Our Hatchetman hatchets their Wasp in the head dead mech! Kill!!! We kick their Griffin to the ground, it reduced our speed on our SturmFuer by -1. We blacked out the Cyclops, blew up the Archer legged a Spider and head killed a Wasp, four more mechs blacked out, killed or legged, but they took out a 2nd mech on our side, so they’ll keep on coming. Turn 3 – We keep init 10-9. Close!!! I eject the Stalker. They don’t eject the Spider since it’s next to our Catapult and can fire at it. They still don’t eject the Stinger. I move away from the Spider. Our Orion bases theirs. Devastator too. Our Griffin bases their savaged Jenner, Vulcan too. They back up their Stalker. I go after the Stalker, instead of the harder to hit Orion. Both Zeuses base it. Our Crusader and TBolt too. They hull down the Griffin. Our Cataphract is based by their Hatchetman. I attack their Stalker with everything save minor fire at their Hermes II, Wasp and Trebuchet. Our Cat punches their Hatchetman in the head but he’s fine. Our Plainsmen gets a limb blown off crit for their TBT’s RL it’s on the ground. Our Demolisher destroys their Stalker’s LT, the LA on the ground. Our Schrek destroys it’s CT, dead mech!!! Their Wolverine destroys our Hetzer, They hit our MAD’s hip, It falls. Their Hermes II fell and the pilot blacked out. Melee! Our Griffin destroys the LL of their Jenner! They eject from the legged mechs and we captured the blacked out Cyclops and Hermes II. Salvage: Charger 1A5 missing LT, LA, RT, and with 2 hits each gyro and engine; see below. PXH1K – 2 gyro hits Hunchback missing RL hit AC20; see below Stinger missing LL; see below Cyclops 10-Z missing LA, blacked out pilot. See below Spider missing it’s LL, LT and LA; see below Jenner missing LL; see below Wasp 1K, missing H; see below Trebuchet 7K reattach leg Hermes II 4K, blacked out pilot. Archer 2K – RA, LA, H, LL Stalker LA, H, RL, LL We fix the gyro on their Charger today and then it’s engine in 4 days. We fix the Phoenix Hawk’s gyro in 4 days, it’s ready to go. We also have the reattached leg for the TBT and Hermes II 4K ready to go. We fix the Hunchy’s AC20. Fixes! I cannot find the Charger parts, any other 80 tonners like Awesome or Victor or Zeus or Striker?? All the Victor parts, they all work. Hunchy missing RL? Yup, with that model too! It’s ready. Stinger LL? Wasp, yes. Cyclops? We’ve got it’s LA in storage! Spider’s left side? I have a Spider LL and LA. Not LT though, any other Javelin weights? Yup! It’s working in a few days. Jenner LL? Nope! That weight? Panther! I spend 500k to convert it to a JR7F. How about the Wasp head? Got hit!!! Us: BattleMaster 1G RA, LA, H, – battle loss is 8,501,243 Stalker hit engine x3 and gyro x3, destroyed RA; battle loss is 750k SturmFeur - -2 movement. Ontos – -1 movement Hetzer – destroyed side and I cannot salvage it. Tossed a 7. Battle Loss - 664,000 Marauder – hip and savaged leg. They savaged us good. We fix the Stalker’s engine and gyro in 7 and 2 days respectively. I need a Stalker RA to replace ours. I don’t have any of it…I use a Longbow RA, that’s the same weight. We fi the tanks. We fix the Marauder. I could replace the Hetzer with one in storage, but this company has a Demolisher and Devastator already, is a 5th one needed? I add the Zhukov from storage!!! |
While I am thinking about it, I send 750k per Trebuchet 7K I have to convert them to normal ones. That’s 1.5 mil for both of them.
Dec 18, 3027 – We spend three days rearming, armoring, taking apart the Hetzer, scouring the field and then raiding them too. We grabbed 5.5 mill from all three. Then we destroy their HQ and head to the JumpPoint! January 8th, 2028 – We arrive at the JumpPoint and jump out! We’ll be in Galatea on Jan the 25th. See you then!!! Money Stuff! O. Raid for LS against Drac world of Alrakis Salvage – Full Support – 50% Battle Loss and Straight Support Length – 1 Month Salary – x4, x1.6. x1.4 Remuneration – None Command – Liaison Transport - None 22% Signing Bonus Our salary for a month is 222,565 What we Spent: Salary - 667,695 – Nov – Jan. To Replace the BM - 8,501,243 Ground Battle Support – 850k total – 700k armor and 150k ammo Battle Support – To fix aerospace stuff. 19.75 mill space stuff Battle Loss - To Repair Our Fighters - 2,175,000 Salvage Their Fighters – 6.9 mill To Salvage the Achilles and Leopard CV – 16.5 mill Total we Spent: 55,343,938 What we were Paid: Salary - 1,994,182 Singing Bonus: 438,720 Battle Loss Atlas and Stalker - 4,625,621 Battle Loss – Aquarius - 7,110,750 Battle Loss – Fighters - 6,250,000 Support – Ground – 425k Support Air – 9,875,000 Total we were Paid: 30,719,273 Salvage - 12,250,000 42,969,273 off of that spending, so we are down 12,374,665! War Chest: 87,233,397 END OF CONTRACT #29!!!!!!!!!! |
Meet our newest DropShips!!!
Achilles #5 – An escort and attack ship with 2 Small Craft and fighters. Named “Peacepact.” Captured from the DC in Alrakis, Captured from the DC in Alrakis, will be available at Galatea on Jan 25, 3058. Leopard CV – Fighter Carrier with six spots, named “Panthera Pardus Pardus” (African Leopard genus name). Captured from the DC in Alrakis, will be available at Galatea on Jan 25, 3058. Here are all of them right now! JumpShips: Merchant JumpShip named “The Star Carrier.” With 2 DropRings and Small Craft. We captured in Rollis from Pirates, Returns on Nov 28, 3027 to Galatea. Merchant – 2 DropRings, 2 Small Craft, “Serendipitous Balance”, Captured by Arba Company, returns on Feb 02, 3058 Merchant - 2 Drop Rings, 2 Small craft that Drop Shuttles named the “Purse of Glory” Invader – “Triad of Stars,” three drop rings, 2 small craft, 2 Dropshuttles, With Arba Company, returns on Feb 02, 3058 Invader – “Prophecy’s Doom” - three drop rings, 2 small craft, 2 Dropshuttles Invader - Invader – 3 DropRings, 2 Small Craft, already DropShuttles, named “Invasion of Peace”, Auxiliary Invader – “Jade Camel” 3 DropRings and two Small Craft which are Aquarius. Star Lord JumpShip, “Starry Valley,” 6 DropRings, 4 Small Craft that are DropShuttles DropShips: Cargo Carriers: Mule Cargo Carrier DropShop we captured from Pirates, we named the ”Profits of Merc Life” we captured from pirates will arrive on Nov 28, 3027 too. Mule – “Salvage Holder” Cargo Spheroid; carries 3 bays of 2715 tons each; Captured by Arba Company, returns on Feb 02, 3058 Assault Drops: Achilles #3 - Escort and assault DropShip named the “Ares Rules of War” named after the Ares Convention all major powers signed to keep battle away from civs and then not use Mass Destruction stuff like Nukes or chemical weapons. Captured from CC world of Tsinghai. Achilles #4 - Named the “Frontier Escort!” It has two small craft and fighters, Achilles #5 – An escort and attack ship with 2 Small Craft and fighters. Named “Peacepact.” Captured from the DC in Alrakis, Captured from the DC in Alrakis, will be available at Galatea on Jan 25, 3058. Avenger ”Black Panther” – Assault and escort DropShip, Captured by Arba Company, returns on Feb 02, 3058 Avenger, “Hawkeye” – Assault and escort DropShip, with Arba Company, returns on Feb 02, 3058 Avenger, “Marvelous” - Assault and escort DropShip, with Khamésh Company returns Nov 28 too. Fighter Carriers: Leopard CV “War’s Art”– 6 Fighters, captured from Caps!!! Full; With Arba Company, returns on Feb 02, 3058 Leopard CV “Avenger’s Assistance” - Can hold 6 fighters full Leopard CV “Panthera Pardus Melas” – Can hold six fighters, full Leopard CV “Panthera Pardus Nimr” - Can hold six fighters, full, captured from the CC Leopard CV “Panthera Pardus Fusca II” Captured from CC, full Leopard CV – Fighter carrier DropShip with space for 6 fighters, empty, we renamed “Panthera Pardus Tulliana” (The name of the Persian Leopard). Captured from Pirates, arrives Nov 28, too. Leopard CV – Fighter Carrier with six spots, named “Panthera Pardus Pardus” (African Leopard genus name). Captured from the DC in Alrakis, will be available at Galatea on Jan 25, 3058. Military Carriers: Condor - “Flying Eagle” Aerodyne - 20 vees, 12 infantry, 2 open bays for infantry, 1651 tons free for cargo space, vees full Condor – “Roger’s Rules of Delivery”, carries 20 vees and 12 infantry, 1651 tons of space free for cargo Fortress - “Mason’s Bulwark” – Spheroid, 12 vees, 12 mechs, 3 platoons, has it’s own Long Tom artillery, the mechs full, Assault style craft. Gazelle DropShip, named “Turrets of Diplomacy” vee carrier for 15 vees, Captured from Pirates, arrives Nov 28, too. Overlord – “Daimyo Master” – Spheroid, 36 mechs, 6 fighters, fighters full Union, “Sapphire Lion”, carries 12 Mechs, 2 Fighters, spheroid, used by Khamésh Company returns Nov 28. Union DropShip, “Ruby Lion” Captured from pirates, carries 12 Mechs, 2 Fighters, spheroid – Captured by Arba Company, returns on Feb 02, 3058, Union, DropShip – “Jade Lion” Captured from the CC carries 12 Mechs, 2 Fighters, full Fighters, spheroid |
Beginning of Contract #30:
We rent a Union for ῾Eono Company’s recon raid three drops away in Ryde right here in Lyran space. We will be spending 600k there and back again total. This planet is rich in Chemical industries, like making pharmaceuticals and industrial explosives and fuel. Oct 16, 3027 – We arrive at the Zenith JumpPoint where there is a recharge station. No major issues or resistance. Oct 27 – We arrive at the planet! We are raiding a warehouse for a new type of pharmaceutical and bringing it back to the Combine’s liaison. They have infantry and a liaison and such to secure and bring it back and ensure it’s the correct thing. No blowing it up though. We land and secure the DropPort at a city on the Kade Continent. We use scouts to secure the garrison at the warehouse is as expecting since I don’t have fighters or the Boomerang. They’re there and a company of mechs! We arrive an hour later and smash them all up down the block. Here they are! Awesome 8T – the one with 2 LRM15s and 2 LL instead of 3 PPCs. veteran Zeus 6S – veteran Grasshopper Orion 1K Centurion Dervish Enforcer Hunchback Wolverine Commando Wasp Wolfhound This is ῾Eono Company’s shakedown mission, with all elite against them as regulars. Should be easy. We are on a map with buildings, roads. trees and concrete. I‘d love to add that Grasshopper, Orion and Awesome and Hunchy to my stables. Wolfhound too!!! This is both of ours medium mech Dervish: 55 tons, 5/8/5 movement, 10 sinks, 2 LRM10s for long range and 2 SRM2s and MLs each to give inner range bite. 7.5 tons of armor, it should be more and more sinks as well for a jumper. If you jump 5, that 5 heat and you can only fire a ML and SRM2. ![]() |
I create a spear formation led by our Charger. They set up on the right flank mostly,
Turn 1 – I lose init 8-7 we charge 5. Their Dervish bases our Javelin. I target that Awesome!!! We barely hurt it, it stands. Turn 2 – We gain init 12-6. They backup their Awesome. Their Wolverine bases my Goliath’s flank. Our Vulcan to it’s rear. Their Dervish to our Catapult’s rear. I base it’s rear with our Javelin. Their asp to our BMs; rear, their Zeus bases us in the front. I target that Awesome again. Our Jav hit the engine in their Dervish. Their Awesome hits our hip in our BM which falls. Our Warhammer destroys the LL in their Awesome, which also falls. Do I kick the Dervish again or punch and try for the open CT and hit a gyro or engine again? Punch. We do punch it’s gyro once, but it stands…nasty. We also punched it’s head once…wow. Good punches!! Turn 3 – We keep init 10-9. They don’t eject the Awesome since it’s still got weaps. Their Dervish spins and reveals it’s back to me…my BM has 7 armor left internal on it’s LL and 3 left internal on the LT so I eject it. Our Locust 1E to the rear of their Dervish. They back up their Hunch. Our Banshee bases their Grasshopper. Our Charger too. TBolt too. It’s +2 to hit I target it with everything not in a rear arc like the Locust 1E. Our Locust hits the ammo and boom, dead Dervish. Our first kill!!! It explodes and smashes our nearby stuff like the Locust that killed it badly. We hit a Hip in their Grasshopper and it falls. It’s only got 8 armor in that leg. I am going to kick it with all three adjunct and hope we finish it off but be salvageable. Our Banshee kicks off it’s head, dead mech and MW, they aren’t going to like that!!! We also destroyed it’s LA. Their Wasp fell funnily after missing a kick, They come hot. Turn 4 – We win init 9-6. They savaged our Banshee that turn and then we had our Locust get a rough hit. They turn the Awesome. Our Charger bases their Orion. Our Vulcan bases their Wolfhound’s rear. Ditto our Javelin and Warhammer. Our TBolt bases their Orion. Their Wolverine bases our Hammer. Their Wasp rises and moves. I back up the savaged Banshee. Other than the based Wolfhounds, ever thing at the Orion. Our Warhammer destroys the LA of their Wolfhound. Our Crusader hits a foot in the leg of their Orion. Our Banshee’s AC10 hits the H of their Orion, but no cockpit and nothing else hit it. Their Orion fell. Kicks on the Orion and Wolfhound!!! Our Charger kicks and hit the LRM ammo on the Orion, boom, dead mech!!! Our Warhammer destroys their LL on the Wolfhound and then the LT destroyed too legged! They call it with those additional kills/legs. They eject the Awesome and Wolfhound and pull out!!! Salvage: Awesome 8T – with a missing LL. See below! Grasshopper missing H and LA. See below Wolfhound missing LL, LA and LT. See below – current value is 5,422,893 – 400k to fix Dervish RA, H, LA, LL Orion, H, LL, LA, RA The Awesome is an 80 tonner. Can we get ether it’s or another’s LL? We have an Awesome part proper. The Grasshopper? No head, but yes to LA. It weighs 70 the same as an Archer, Warhammer and Cataphract. We have a Cataphract head that works!!! The Wolfhound’s left side? None, it weighs 35 tons, the same as Jenner, Panther, and the Firestarter too. I have a Panther LT and LL . no LAs by anyone else. I pay the 400k to get it operable. Yay for a new Grasshopper, Wolfhound and Awesome!!!!!!!!!!!!!!! Us: BattleMaster – hip, more legs stuff hit. |
Oct 27, 3027 – We secure the warehouse, the infantry from the Combine got the new pharmaceutical and we head back.
Nov 7, 3037 – We blast out! We’ll arrive back at Galatea on Nov 24! Finances!!! Extract Raid for DC against LS world of Ryde Salvage – Full Support – 50% Battle Loss and Straight Support Length – 1 Month Salary – x4, x1.6. x1.3 Remuneration – None Command – Liaison Transport – 50% 21% Signing Bonus Our company costs 78,641 / month. What we Spent: Salary – 2 months - 157,282 Support - 850k - 700k armor they savaged us, 150k ammo Union Rental – 600k Total Spent - 1,607,282 What we were Paid: Salary - 654,293 Signing Bonus – 137,401 Support - 425k Transit – 300k Total we were Paid - 1,516,694 We lost 90,587 not much END OF CONTRACT #30!!!!!!!!!!!!! |
Oct 13, 3027 – Flavia at Galatea has her 7 recruits! Or I could try to recruit another Union for 12 MechWarriors more MechWarriors for another company, since we could probably do another. Hmmm….transport or another 7 recruits??
I recruit 7 more! Here they are: Erich Zann Crystal Good Doris Rockmeier Aythe Zaganos Nelle Poldermans Yvette Coleman Aidan Boyle All elite. Is that enough for another company with our previous ones? I also have: Robin Applebaum Leilani Taylor Michele Ho Pat Sutherland So that’s 11, I could go ahead and do an 11 unit one, but I hold off. EVENT: October, 22, 3027 – Hanse Davion announces his marriage to Katrina Steiner’s first born daughter Melissa Steiner. Since Hanse isn’t married and has no kids, their heir will inherit both realms. They will be married on August 20th of next year. They’ll be married on Terra. October 30 – Contracts for the Fortress, Alpha Company and Vee #2 and Leopard CV!!!! I toss three!!! They are: #1. A company wants us for an Extract Raid on the Drac world of Yorii, we could be there on Nov 13. But I’d need help since it’s not open border. #2. The Fed Suns want us for an Objective Raid against the FWL border world of Concord, two jumps from Rochelle we hit before and we could be there on Dec 12. #3. ComStar wants us to O. Raid the Lyran world of Eaton, three jumps from Skye and we could be there on Nov 14. It’s a boring world away from everything poorly defended. The FS or CS Raid? I’ll do the one closest on Nov 14. The ComStar one!!!! We negotiate with CS: We’ve got 154 points. Full salvage is -50. They offer three, we counter with 1 month, 60 points used. We grab 50% Battle Loss and Support, another 25 is used, they pull 25 for x4 salary. 44 left. We do no remuneration, no transit and Liaison command. 64 left, 32% signing bonus!!! Contract #31: Objective Raid by ComStar on LS World of Eaton Salvage – Full Support – 50% Battle Loss and Straight Length - 1 month Command – Liaison Transmit – None Remuneration – None Salary – x4. x1.6.,x1.25 Signing Bonus – 32% See you at Eaton!!!! |
Beginning of Contract #31:
Nov 14, 3027 – We arrive in Eaton! We are at the Nadir JumpPoint with no traffic of a military nature at either side. We head to the planet!!! Nov 21 – We arrive at the planet. We land and unload at a DropPort near our target. This is supposed to be a battalion like us of 12 vees, mechs, and 3 infantry. Then we can raid and destroy the target for ComStar which is a local military HQ, This world is so boring that the defenders are minor and not well done. Our scouts and infantry arrive and verify their numbers. They are as expected!!! They are below! Mechs: Awesome - vet Victor 9B – vet Archer 2S Rifleman Warhammer 6D Centurion Griffin Hatchetman Scorpion Mech - Locust 1S Stinger UrbanMech Vees: Partisan - vet SturmFeur - vet Bulldog SRM Carrier - nasty vee killer Von Luckner Drillson Goblin Hetzer AC10 Vedette variant Hunter Scorpion Light vee Striker All regular unless stated otherwise. Weird both Scorpions are here! Here is their and our Von Lucker, a heavy vee with 75 tons, 3/5 movement, an AC10, PPC, SRm4, rear facing LRM10, flamer and MG. ![]() |
We are on a map with concrete, pools, woods, hills and light rubble. I set up my spear with my Atlas prong leading!!! They set up mostly on the left corner away from us.
Turn 1 – We win init closely 10-9. I plunge 5 hexes with the spear. They flank their Warhammer down the left flank. Their Drillson flanks that side too. Their Scorpion flanks the east side and bases my Warrior VTOl hex. They kept the Victor in hills on the right side, none can see him. Can I hit that Awesome? It’s not in medium range of anything, and +0 to hit. Their SturmFuer and SRM are in the back woods I cannot easily make them out. Their Locust bases my Hopper. The Awesome can see the SRM Carrier. It’s +1 to hit. I fire at it with a few, the rest long range stuff at the Awesome, and then short range stuff at the nearest target of opportunity. Their Scorpion tank halves our movement on the Behemoth Our Wolfhound halves their Drillson’s movement Our BM hits their Awesome’s gyro once Our Warrior destroys their Hunter’s engine!!! Our Behemoth destroyed the SRM Carrier’s front. Dead tank!! Their Scorpion mech and Awesome fall. Melee! No falls Turn 2 - We lose init 9-8. I charge 5 again. They ejected the Hunter. I eject the Behemoth with savaged armor and halved speed. Their Awesome Hull Downs. Their Scorpion rises. Warrior VTols to it’s rear and Saracen and Jenner too and Maxims too. Grasshopper next to their Warhammer’s rear. Our Jav and Wolfhound next to their halved movement’s Drillson. Our Crusader to the rear of their Stinger. I target the Drillson with my Jav and Hound, the rear arc stuff to the Stinger from Crusader and their Scorpion mech. Their Awesome only has 18 left in CT, so I don’t want to overkill, I only fire at it things like SRMs with hitting that CT again for another gyro hit kill. I still can’t see their Victor, so long range at that +2 Archer in woods. Their Vedette -1s our Von Luckner’s movement ditto their Awesome Our Wolfhound immobilizes a Drillson!!! Our Maxim hit the ammo in their Scorpion, mech, boom, kill! Their Warhammer’s PPC hit our Crusader’s H, nothing internal hit. Our Anti-Mech infantry blow the LL off the Stinger on the ground. An SRM hits their Awesome in the head and the pilot blacks out Their Warhammer and our Crusader fall Turn 3 – We get back init 10-5. They eject the Drillson and Stinger. Their Urbie jumps in front of the Awesome on a sac play to save it. I hull down my Crusader. I eject the savaged Von Luckner. Our Atlas bases their Griffin. They jump in their Victor from the hidden corner, focus on it? I base it with the BattleMaster and Banshee. Their Hetzer in front of my Awesome and turns its rear to it. Our Hunch also bases their Griffin. Our Archer by the Hetzer’s rear. Our Jenner to the Victor’s rear. Saracen and VTols too. Their Warhammer rises, Jav to it’s rear again. Our Wolfhound next to their Paristain and Von Luckner,s I focus everything on that Victor i need to bring it down. Our Demolisher destroys their Victor’s LL Our Atlas gets a limb blown off on it to, LA. Our Javelin hits their Warhammer’s gyro once. Our Wolfhound immobilizes their Partisan. Our Grasshopper destroys it’s side. Our BM hits the ammo in their Victor – it explodes!! Their Warhammer falls and blacked out. No major drops from melee They flee and we get their blacked out pilots. Salvage: Hunter - missing engine SRM Carrier – We can salvage it!!! Tossed a 9. Drillson – immobile Partisan – immobile, destroyed side, cannot salvage tossed a 7 We capture three vees!!! Stinger – reattach LL Warhammer 6D with 1 gyro hit, blacked out pilot. Awesome blacked out pilot Victor LA, RA, H, RT Scorpion – H, LLR, LLL, RT We fixed the Warhammer 6D all up and down!!! The Awesome is free. We reattach the Stinger leg. Us: Behemoth – half movement Von Luckner -2 movement All done. |
Nov 23, 3027 – We finish rearming, armoring, and taking apart that unsalvageable Partisan (1.5 mill). Then we salvage the local HQ for 2.8 Mill too (4.3 total). Love it loads. Then we blow up the HQ!
We head back to the JumpPoint Nov 30 – We arrive back here, and then we jump back to Galatea, see you there on Dec 14!!! Financial Fun Times!!! Objective Raid by ComStar on LS World of Eaton Salvage – Full Support – 50% Battle Loss and Straight Length - 1 month Command – Liaison Transmit – None Remuneration – None Salary – x4. x1.6.,x1.25 Signing Bonus – 32% Our salary for both is monthly? 129,945!! What we Spent: Salary - 259,890 – 2 months Support – 1.15 Mill – 1 mil armor, 150k ammo – We were savaged armor wise as well as our Behemoth and Von Luckner and loads more. Total Spent - 1,409,890 What we were Paid: Salary – 1,039,560 Signing Bonus – 332,659 Support – 612,500 Salvage – 4.3 mill. Total Paid and Salvaged - 6,284,719 What we Made – 4,874,829 War Chest – 91,708,226 END OF CONTRACT #31!!!!!! |
Nov 13, 3027 – At Galatea, I can grab 7 new recruits with Flavia!
Here they are: Nieve Nierpont Seamus Kilkenny Mechwarriors! Elite!!! Tanks: Barbara Zaimukhes Evangelia van Dam Tonik Rabi Ricardo Kodo Paulie Dato All elite to be assigned later!!! I make a new Mech Company!!! This is our 7th Mech Company, and it’s named Sieben Company (German for 7). Here they are: Capt. Nieve Nierpont, Charger 1A5, elite BattleMaster 1D, Pat Sutherland, elite, Michele Ho, elite, Banshee 3S Hunchback, elite, Leilani Taylor Left. Seamus Kilkenny, elite, Awesome Robin Applebaum, elite, Trebuchet Aidan Boyle, Warhammer 6D, elite, Yvette Coleman, elite, Catapult Left. Erich Zann, elite, Grasshopper Nelle Poldermans, elite, Wolfhound Aythe Zaganos, elite, Jenner JR7F Doris Rockmeier, elite, Phoenix Hawk 1 I bought the Catapult on the 2ndry market for 6 mill. |
Contracts for them? I could send them out to the 2 we didn’t take! We negotiate the Fed Suns O Raid on the FWL world of Concord.
Negotiate with FS: We have 174 points for the negotiation stuff. We pull 50 for Full Salvage. 124 left. We pull 10 for countering three month length to one, 114 points left. They pull 25 for a x4 salary. 89 left. We pull 25 too for both 50% Battle Loss and Support, 64 left. They do Liaison, we add 50% Transit to hire a Union. 49 left. They don’t do Remuneration, we do 59 left. 29% Signing bonus. Contract #32: Objective Raid for Fed Suns for FWL of Concord Salvage – Full Length – 1 Month Salary – x4, x1.6, x1.3 Command – Liaison Transport – 50% Support – 50% Battle Loss and Straight Support Remuneration – N/A Signing Bonus – 29% We will arrive on Dec 25. Happy Christmas!!! |
Beginning of Contract #32:
December 25, 3027 - We arrive at Concord! We are in the FWL with open borders and such. No issues arriving or landing. Our rental of the Union costs 1.2 mill total. Dec 29 – We land on the planet uncontested by our foes. We have here on Concord nothing known like industrial, mining or agriculture or anything else. So this is a military op! We land at a DropPort around an hour and a half from their HQ Base we are heading to knock them out and smash and dash. We use scouts to verify their numbers. They are a Mech Company! Here they are: Stalker - veteran Victor 9B – veteran Marauder 3M Orion 1K Cicada Hermes II 2M Hunchback Shadow Hawk Wolverine 6M Firestarter Javelin Locust 1M We are on a Base map on the east side and they in the center. They are regular unless otherwise stated. This is their beloved scout mech medium size Hermes II 2M!!!! It’s 40 tons, has a fast 8/12 movement, has 3 Mls, a Flamer and 2 MGs. We have one in Arba Company and it works well too. ![]() This is a nice debut battle for our latest Company!!! |
I set up a pincer in the middle, since there is no forest or anything to block LOS here, it’s all big stuff.
Turn 1 – We lose init 9-6. Our Charger bases their Stalker. Banshee too. Our BM and Awesome their Orion. They leap that Victor back. Our Hopper bases their Hunch. Our Hunch too. Our Warhammer to their SHD’s rear. I fire at that Stalker save for the rear attack on the SHD. Our BM hit the ammo on their Stalker, boom, it explodes, dead mech!!!!! The mech’s engine also explodes and savages us. That’s our first KO in our new company!!! Melee stuff! Their Shadow Hawk fell. Our Banshee punches the Orion in the Head and it has 2 left, hit’s nothing internal. It and their Hunch fall, none of ours do though. Turn 2 – We grab init 10-9. Our Banshee and Charger base their Victor. Their Hunch rises and bases our Charger. Our Grasshopper to its rear. Our Hunch to it’s side. Their Shadow Hawk rises, our Wolfhound in it’s rear. Our PXH to the Cicada’s rear. Their Orion tried to stand, failed, and blacked out!!!! I move my Warhammer to it to destroy the Head with two damage left. Our Charger hit the RL lower leg on their Victor. Our Warhammer took out the head of their Orion, dead mech!!! Then it’s PPc hit their Victor in the H, again, no crit, but just 2 armor left. Our Hunch hit a engine on their Victor. Our Hopper this the AC20 ammo on it’s rear attack on their Hunch boom, dead mech!!! Their Victor hit our Banshee’s head in a through armor crit but hit nothing. Our Awesome destroys it’s RL. Our Banshee annoyed at the head hit from it hit their Victor in the head too, and it’s down. Dead mech!!! Our Hopper fell. Melee!!! Their Shadow Hawk fell again, our PXh it the Hip in their Cicada, but it’s standing Normally, after savaging them like that I feel most units would try to turn it around, but with both Assaults and both AC20s and their Orion gone and three units in one turn, all they have left with any size is that Marauder, and it cannot stand up to punishment, a Thunderbolt or another Assault sure, but we’ve lost nothing. They flee. Salvage: Stalker – RA, LT, H, LL Hunchback – RA, LA, LL, H Orion 1K – Missing H; see below. Victor 9B – Missing H, RL, with hit engine; see below, We repair the engine on the Victor 9B in 2 days. Do we have its H and RL? Yes to both! This is the more durable 9B with AC20,15 sinks, 2 Ml and an SRM4 with 184 armor to the 9As’ 136 armor, and MG and 2 Flamers. The 9B is actually the default base version over the 9A, weirdly enough. The Orion mech? Got it’s Head, it’s fixed too. Love that Orion as you can tell. Us: We had armor savaged in explosion and kicks and two AC20s and close range. Nothing major though elsewise. |
Dec 31, 3027 – We finish spending two days salvaging their HQ and blowing it up. We grabbed 1.65 mill
We head back to the JumpPoint, find nothing and will be back on Feb 12, 3028. Money Stuff!! Objective Raid for Fed Suns for FWL of Concord Salvage – Full Length – 1 Month Salary – x4, x1.6, x1.3 Command – Liaison Transport – 50% Support – 50% Battle Loss and Straight Support Remuneration – N/A Signing Bonus – 29% Our salary is 78,461 per month What we Spent: Salary - 156,922 – 2 months Support – 800k total 750k armor and 50k ammo Renting Union – 1.2 mill Total we Spent: 2,156,922 Total we were Paid: Salary - 652,795 Signing Bonus – 189,310 Support - 400k Transport – 600,000 Salvage – 1.65 mill Total we were Paid and Salvaged: 3,492,105 Total Made: 1,335,183 War Chest: 84,543,409 Good job!!! END OF CONTRACT #32!!! |
Nov 24, 3027 – ‘Eono Company returns. They are coming back from their initial contract!!!
Nov 28, 3027 - Khamésh Company and their captured stuff arrives. This was their initial contract against the Pirates and all of that stuff is now back and free to use like that Highlander or Guillotine 4L. Plus our captured Drops/Jumps, like that Vee Carrier Gazelle we hand them out. They had their own Union we had not rented called the “Sapphire Lion” plus a Leopard CV and Avenger we sent with them. Nov 30 – Flavia takes contracts for ‘Eono and Khamésh! We get…3!!! #1. The Fed Suns wants us to Extract Raid a FWL world of Savannah which is the home of Shipyards to land and extract info. We could be there on Dec 27 #2. ComStar wants us to O Raid the Lyran world of Thorin which is 3 jumps we could be there on Dec 13. #3. The Lyrans want us to O Raid the FWL border with them world of Megrez. It’s pretty far away, we could be there on Jan 12, 3028. Let’s do the first two!!! Negotiate with FS: We have 174 points. We negotiate full salvage, 124 left. They want 3 months, we talk them to1, 114 left. We do 50% Battle Loss and Straight Support, they do x4 salary 64 left. We are sending our Union here, we add 10 74 left. Then they do Liaison, us no remuneration. 74, 37% signing bonus Contract #33: Extract Raid for Fed Suns for FWL of world of Savannah Salvage – Full Length – 1 Month Salary – x4, x1.6, x1.3 Command – Liaison Transport – NA Support – 50% Battle Loss and Straight Support Remuneration – N/A Signing Bonus – 37% I’ll send everything from Khamésh Company‘s fleet. Negotiate with ComStar: We start with 156. We do full salvage for 50, one month for 10 (96), 25 for Battle Loss and Support (71), x4 salary 25 points, (46), Liaison, we grab 15 points for 50% to rent a Union for three jumps. (31) no remuneration (41) 20% signing bonus Contract #34: Obj. Raid for ComStar against Lyran world of Thorin Salvage – Full Length – 1 Month Salary – x4, x1.6, x1.2 Command – Liaison Transport – 50% Support – 50% Battle Loss and Straight Support Remuneration – N/A Signing Bonus – 37% I’ll send ‘Eono with a rented Union for a three jumps (300k there and another 300k back). |
Beginning of Contract #33:
Dec 26, 3027 - Khamésh Company and their Invader JumpShip, Leopard CV, Avenger and Union with 2 fighters and 12 mechs arrive in Savannah. Since it’s not on the border it’s less patrolled. Our goal is to land on the planet, raid a HQ with plans and stuff for their latest ship yards and then leave. Also on planet is a factory of Technicron Engineering that makes QuickDraws and Awesome, but we are extracting that info on it instead. No one attacks us but since we aren’t aimed at the Technicron Engineering factory or the Shipyards. Jan 4, 3028 – We land at the DropPort HQ with the plans and such. We don’t want to be too obvious so no scouting with fighters here. We scout with our mechs and find out that this is as expected. One company of mechs here defending. Here they are: Awesome – elite Goliath – elite Grasshopper Quickdraw Rifleman Assassin Dervish Hatchetman Whitworth Javelin UrbanMech Wasp All vets since this place is pretty valuable. I didn’t roll the Quickdraw or Awesome, I just included them. This is our Whitworth and theirs too, a 40 ton Medium mech with 4/6/4 movement, 2 LRM10s, 10 heat sinks, strong 128 armor, and three backup MLs. Love them. ![]() We are using the same base map as the one in the Pirates first base, with craters and such. All buildings are level 1 and don’t block LOS. There are roads and such though. |
Since I don’t have much space, I do add my folks into a Trident with my Atlas and BM on the edges and the Banshee in the middle.
Turn 1 – We win init 10-5. Wowzer Bowzer!!!! I move five for my stuff. Their Dervish flanks our right flank fast. Their Assassin bases my Trebuchet. I focus fire on that Awesome. It falls. Turn 2 - We keep init 6-5. Huh. I move five here too. Our Orion bases their Hatchetman. Their Hopper bases my Stalker. Their Assassin bases my Warhammer’s flank. Our Hopper bases it. Our PXH too. Their Jav to our Atlas’s rear. Our Jenner bases it. Their Wasp bases our Orion’s rear flank, our Locust it. Their Awesome stood. I focus all fire on the Awesome save for rear arcs on it that can see it. It moved next our BM. Our Stalker destroys it’s LA. Our Warhammer hits it’s gyro and engine once each. Our Stalker two more times, immobile mech!!! That’s his 4th kill!!! It falls and destroys the RT, RA on the ground. Melee!!! We kick and get a LL destroyed on the Assassin, damaged rises to the LT, hits the ammo, boom!!! Kill by PXH!!! No falls. Turn 3 – We keep init 9-3. No 5!!! They eject the Awesome. My Atlas bases their Whitworth. Our BM on the other side bases it. Their QD bases my Atlas, our Banshee bases it. Their Dervish bases the Banshee’s rear, our PXH to its rear. Their Hopper our Banshee’s flank, our Stalker it and the Dervish, their Jav our Stalker and PXH, our Orion the Hopper’s rear. Their Hatchetman us still. Our Jenner in the Jav’s rear. Their Wasp to our Orion’s flank. Our Locust near their Jav too. Our Hopper bases their’s flank. If I can leg a Hopper, Jav and Whitworth this turn that’d be great. I focus fire on that +3 QD. My range mechs on their Rifleman, like Warhammer, and such. Our PXH hit the Dervish’s ammo from rear attacks, boom, dead mech!!! Our BM hit the QD’s ammo, boom dead mech! That’s his 4th kill!!! Our Orion fell, we’ll need to leg the Hopper with just the Stalker and Hopper. Melee kick time!!! Good news and bad news! Their Hopper fell but wasn’t legged, because we only had two kicks a they hit a different leg. Our Locust did leg their Jav though’s LL and that’s nice. Their Whitworth survived both assault kicks, wasn’t legged and didn’t even fall!!! They flee and eject the legged Jav and hit the hay. We capture the field with 5 mechs killed or legged!!! Salvage: Assassin 21 LA, RA, H, RT, Dervish – RA, H, LL, LA, Quickdraw – H, LL, LA, RA Awesome missing LA, RT, three gyros, two engine. See below. Javelin 10N – missing LL. See below. We fix that Awesome’s gyro in 4 days and the engine in 2. Do we have Awesome parts? None of them, other 80s? I have both on a Victor’s body. They work!!! We’ve got a Javelin LL in storage. I spend 250k to convert it to Jav 10F. |
Level Up:
Dilgassa Muthemba in the Stalker 3H killed his 4th kill, is elite, and will get edge: 1 Melek Matacena in the BattleMaster 1S killed his fourth with the QD, is elite and will get edge: 1 too. While I am thinking about it, I update Tres Company’s Victor 9A to a 9B and Longbow OW to 7Q. This costs 2 mill. Then for 750k I update Alpha’s bad base JagerMech JM6-S to the one with armor and LRM15s called JM6-A. I also spend 805k to fix the Trebuchet K and then 500k to convert it to the normal one and upgrade a Longbow in storage too for 1 mill. Total spent – 5,055,000. War Chest - 79,248,409 Jan 6, 3028 – We spent a couple of days salvaging their HQ for stuff and found 1.95 mill we can take that aren’t part of what they need. We blow it up and then leave for the JumpPoint!!! Jan 15 – We leave Savannah!!! We’ll return on Mar 8 on Galatea!!! Contract Stuff??? Extract Raid for Fed Suns for FWL of world of Savannah Salvage – Full Length – 1 Month Salary – x4, x1.6, x1.3 Command – Liaison Transport – NA Support – 50% Battle Loss and Straight Support Remuneration – N/A Signing Bonus – 37% What we Spent: Salary - 314,084 – two months here and back but fast here. Support – 750k total – 650k armor, 100k ammo Total Spent - 1,064,084 What we were Paid: Salary - 653,294 Signing Bonus - 241,719 Support – 375k Salvage – 1.95 mill Total Paid and Salvaged - 3,220,013 Total Made - 2,155,929 War Chest – 81,404,338 END OF CONTRACT #33!!!!!!!!! |
Beginning of Contract #34:
Dec 13, 3027 – We arrive in Thorin with our rented Union and ‘Eono Company!!! It’s Lyran so nothing major here to face us. Dec 19 – We arrive at the planet and begin to scout out stuff to verify that they have stuff. Thorin was a very great early colony due to it’s closeness to Terra, the University of Thorin and much more. Our scouts confirm they have the company for us to take out and then we’ll smash them. Here they are! BattleMaster - veteran Stalker - veteran Archer 2S Marauder Centurion Shadow Hawk Trebuchet Vulcan 5T – yay!!! Wolverine Commando Valkyrie Wasp This is their and our Vulcan 5T a medium mech with 40 weight, 5/8/5 movement, variant close range with 4 ML, 12 sinks, 1 flamer and MG and 2 more tons than then 2T. ![]() We are on a base with no trees and such. |
Turn 1 - I set up on the west side, they on the east. I have my Banshee in the center position flanked by BM and Charger 1A5. Their mass stuff on the south flank, just the Stalker and a few lights and mediums in the north. They win init 11-7. I charge 5. Their BM doesn’t charge me on the south flank but heads south. I fire at that BM with a +2 to hit. An SRM Missile hits the head of it, it falls, and gets knocked out. Chance for killing it with head shots
Turn 2 – We win init this time, 8-7. I get near their grounded BM to shoot it’s head in. Our Charger BM and Thunderbolt base it. Our Banshee bases their Stalker. I need to keep it distracted. Their Archer bases my Charger’s flank. Our Goliath to it’s rear our CRD to it’s flank, no kicks. Their Vulcan and Wolverine in the top base our Banshee. Our Dervish to the Wolverine’s flank. Our Vulcan in their Archer’s flank with jumps. Our Catapult to their Wasp’s rear. Our Locust to their Wasp and flank of Wolverine, their Shadow Hawk bases our Catapult. Our Jav to their Vulcan’s rear. I focus fire in the south on the BM if it’s aimed like lasers or ballistic. Everything else into that Archer there. Weapons fire on the north on that Stalker or rear arcs they’ll always win. Our BattleMaster destroys it’s head. Our Warhammer blows off the RA of the Stalker on the ground. Their Stalker stood and needed a 9. We kick their Stalker, Vulcan and Archer to the ground, they kick our Catapult to it. No legs lost. They destroy our Banshee’s RA. Turn 3 – This is their turn of vengeance. We keep init 11-9. Our BM bases their Marauder. Their Archer rises. I base it with my Thunderbolt in it’s left where it’s savaged LL is left with 15 internal armor, for kicks and such too. I get up and back up my Catapult. Their Stalker hulls down. Our Crusader to their Archer’s rear. Our Charger bases their Marauder our Vulcan it’s rear. Their Vulcan rises. For my Banshee I have just 3 internal left on the LL and the destroyed RA. I eject it. Our Locust next to their Vulcan’s left flank with the bad LL. Their Wasp hops on a building, with the savaged Legs, our Jav leaps up after. I split fire with the Archer, Marauder on the south and at the Stalker on the north save for the Locust at their Vulcan. Our Tbolt hit the hip on the LL of their Archer. It stands Our Goliath hit their Stalker’s H, dead mech!!! Our Warhammer hit the ammo and it explodes and isn’t salvageable Their Valkyrie hit a foot on our Warhammer’s leg. We dropped their Archer to 2 internal on the LL. Their Marauder stands. Melee time!!! Our TBolt kicked and legged their Archer’s LL. Our BM kicked, destroyed their Marauder’s LL, it went to the Lt, hit the ammo and explodes, dead mech!! Our Javelin legged their Wasp’s LL on the ground. Our Locust kicks their Vulcan to ground, on the way it hits the savaged LL and breaks it, legged mech. With two Assaults dead, one heavy dead and the other on the ground and a pair of legged scouts, they call it. They eject the Vulcan, Wasp, and Archer and leave. We have won the field of battle with half of them savaged, or missing legs. Salvage: Marauder RA, H, LA, RT Stalker RA, LA, RL BattleMaster 1G – Missing H, see below Archer 2S missing LL; see below Wasp 1A missing LL; see below Vulcan 5T missing LL; current value – 3.108 – to fix 450k Lots of LLs taken out!!! Do we have a BM head in storage? Nope! Any other 85 tonners? That’s Longbows and also other Stalkers, but that didn’t have a head salvaged. We have another Stalker Head, yup! Archer leg? Yeah we have one in Archer2K style, it’s ready. Wasp left leg? Nope, other 20 tonners like Stinger? Nope but Locust yes. It’s ready. Vulcan 5T’s LL? Nope other 40 tonners? Nope! I spend 450k to fix it. We grabbed a BM, Archer and Vulcan!!! Us: Banshee missing RA; Battle Loss cost – to fix 900k. Warhammer foot actuator Do I have a spare RA for our Banshee? Got it! Fixed!!! |
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