View Full Version : The SimGolf League
Just throwing out some ideas for our little SimGolf Circut.
Player Ratings:
I think we need a cap on ratings. What's the point if every golfer plays the exact same way? I propose a cap of 400 points. There are 10 skills, and this will allow you to put 10 in every skill, and have 300 leftover to allocate however you want. I think the relatively low number will allow us to have many possible specializations, without having a bunch of superstars.
Courses:
I don't really care if courses are made via Sandbox, or regular game. It might be interesting to only allow regular game courses, but that could take a long time.
Sim Schedule:
Probably not more than 1 tourney a week. Anything more might be overkill. (It takes a long time to sim a tourney)
Any comments/ideas?
I can host all the golfer and course files, too. I can probably even host the website if it's needed.
LionsFan10
06-05-2004, 05:00 PM
This sounds cool, if the idea takes off I'd be willing to join.
korme
06-05-2004, 05:11 PM
i could do a website if you feel the other stuff is too time constraining, wig, and that's a fine number for point total as I agree it's dumb if we are all maxed out.
I'd suggest regular game courses.
Vince
06-05-2004, 05:40 PM
I think I'd have to lean towards any course being eligible...I know I don't have any of my old courses saved still, and it will take a while to get courses up.
I think 90% of the fun in this league is going to be the courses we make for it.
I'm already excited to see how everyone does on a wig-designed course. :)
Sandbox courses might be nice because we can get more of them up and running, with all the bells and whistles.
Regular Game courses would be cool because we'd start with basic courses, and as the league went along we'd get cooler and cooler courses.
I'm not sure which way I lean yet on the course issue.
IMetTrentGreen
06-05-2004, 10:34 PM
i think we should build in the sandbox, since the challenge in this is to beat each other, not the game
and even though this is going to be stupidly hard to regulate, i think it would all be best if we went as realistic as possible. maybe one or two people could make a novelty course for fun or something
i dont have a good idea for it yet, but i think we should have "majors," 4 (or whatever number makes sense) courses we all choose to be the best. then the results of those could weigh more. you know, something
LionsFan10
06-05-2004, 11:04 PM
I like IMTG's idea of "major" courses, that sounds really cool. As far as I'm concered it really doesn't matter which way we go on course design, I'm not that good at it anyway :(
IMetTrentGreen
06-06-2004, 12:30 AM
while i like the idea of a relatively low number of skill points, i think 400 is too low. im thinking 600-700. most professional golfers wouldn't have an average of 40
Zippo
06-06-2004, 12:31 AM
I am in!
IMetTrentGreen
06-06-2004, 02:52 AM
on closer inspection, 480 is my official suggestion
Vince
06-06-2004, 03:51 AM
Yeah, I'd agree with IMTG on this one. I quickly built up a golfer to 400, and he's quite the gimpy pro. I mean, if we all have the same ceiling, it'd be fun and competitive...but I think an extra 50-80 points couldn't hurt.
Balldog
06-06-2004, 05:28 AM
This sounds cool, if the idea takes off I'd be willing to join.
Me too.
I could go with 480 for skill points.
I also have switched to the Sandbox mode for course design. The regular game ones take way too long to get up to high standards.
sachmo71
06-06-2004, 08:11 AM
If this interfears with the WigFL, you are going to have to drop out of the Simgolf league, Wig. Sorry about that.
:D
If this interfears with the WigFL, you are going to have to drop out of the Simgolf league, Wig. Sorry about that.
:D
Don't worry. I'm even thinking about WigFL as I design my course. :)
I think I'm obsessed.
5 wig holes done already. :)
They look pretty good so far, 2 top 18 and 2 top 100 already.
Corvus Valley is under development also.
wade moore
06-06-2004, 07:55 PM
I played simgolf from a pirated copy for a little while, a good game that just came about at a time that I did not have much time to put into it...
I think this could make an awesome thingy to throw in the dynasty section or a web page because you could get great screen shots (if the simming shows the rounds actually being paid)
Blade6119
06-06-2004, 07:57 PM
i got 5 top 18 and 6 top 100 on the game i started in Hawaii today
wade moore
06-06-2004, 07:58 PM
I forget..... do you actually design what your player looks like?
korme
06-06-2004, 08:03 PM
somehwta but it's not deep
My 18 hole course sucks, it doesn't qualify for a pro tourney. I am rusty.
Yes you design what your player looks like, and what he says.
the wig course now has 6 holes, 5 in top 18 and 1 in top 100.
We're going to have some good courses.
somehwta but it's not deep
My 18 hole course sucks, it doesn't qualify for a pro tourney. I am rusty.
I may be wrong, but I think any course can be saved and played in championship.
RPI-Fan
06-06-2004, 08:07 PM
Where can this game be bought, and for how many $$?
Thanks,
~rpi-fan
korme
06-06-2004, 08:07 PM
Ok, I mean I have 2 top 18 and I think 3 Top 100, but some that are very easy. I'll probably re-do my course.
korme
06-06-2004, 08:08 PM
Probably $10 at Best Buy is what the current rumblings are Kev.
Circut City has it for $10 too.
http://eastore.ea.com/shopping/product/detailmain.jsp?itemID=786&itemType=PRODUCT&iMainCat=0&iSubCat=0&iSubSubCat=0&iProductID=786
RPI-Fan
06-06-2004, 08:35 PM
Just picked it up from J&R Computing, or something. $9.97 + $5 shipping.
Don't start the league without me!!!:)
My course is based on trees and rivers/lakes.
Don't make one too similar!
IMetTrentGreen
06-06-2004, 09:20 PM
mine has no tress and one river
JeeberD
06-06-2004, 11:03 PM
How easy is the game to learn to play? If it takes a while to learn I'm not sure I'll pick it up, but if it's easily learned than I may want to join up as well...
Mr. Wednesday
06-06-2004, 11:18 PM
As long as you have a rudimentary understanding of what goes into making a golf hole, it takes no time at all to learn. I've got a five-hole course underway, the first three holes are solid but the next two have crowding problems (although #4 did make it into the top 100). Edit: Length problems, too... #4 is a par four that plays like a par five for the membership.
How do you figure out how many points your golfer has?
BlingBlingKilla
06-07-2004, 12:23 AM
Can I play?
stevew
06-07-2004, 12:25 AM
ICQ me sometime BBK
Vince
06-07-2004, 01:02 AM
Mr. W - Just add up the percentage points in each of his skills.
Isla Vista C.C. went up yesterday during a study break...5 holes thus far, 2 of which I'm really proud of. The other three I'm still working on...
This is in the real game mode though. I might have to scrap it if it doesn't continue to grow quickly, and start over in Sandbox mode. Seeing as how I have four finals over the next four days, then graduation, then moving to a new apartment...I might not be able to get my course in the first rotation :( However, Vince the amateur golf pro is all ready for Championship play :)
BlingBlingKilla
06-07-2004, 01:02 AM
can you read this, or did you just see that i posted, but it was invisible?
Vince
06-07-2004, 01:05 AM
How easy is the game to learn to play? If it takes a while to learn I'm not sure I'll pick it up, but if it's easily learned than I may want to join up as well...
Jeeber - the game couldn't be easier to learn. As long as you know the difference between a par four and a par five, you're set. The game is laid out very well, and it explains things to you easily. Plus, things like the course report tell you the good and bad parts to each hole, so you can easily see where your course needs to be improved.
One thing I really wish they would implement is a better shot selection tool. You know, that thingy that shows you where different types of golfers will hit shots from a certain location? I wish you could tell it what hole that you're hoping to see shots from when you click on a square...
tucker342
06-07-2004, 02:41 AM
dude, I'm so in... if it's not too late.... I'll start making my course tomorrow.:)
stevew
06-07-2004, 03:06 AM
This sounds sweet as long as you dont trade your Sanwedge to someone for their Driver and Putter.
Fiddler
06-07-2004, 05:14 AM
This sounds cool, if the idea takes off I'd be willing to join.
Yeah of course ill be in too
It will be like Happy Gilmore in a PGA yeah RIGHT ill wind up suspended before long and doing subway commercials eh?
P.S. DERRRRRRRRRRRRRRRRRRRRRRR :eek:
that should be my signature
spleen1015
06-07-2004, 08:02 AM
I'd like to take part in this as well, if you guys will have me. I got the game over the weekend and will get into it tonight.
I think I just discovered that the prize money for your course depends on the quality. (SGA Evaluation)
If this is true, we will want to think about standardizing the skill level for course development. Easier levels will allow you to get higher prize money for lesser courses.
(In theory)
comments?
IMetTrentGreen
06-07-2004, 06:16 PM
i think sandbox is only one difficulty level
Huckleberry
06-07-2004, 07:37 PM
Okay, so I broke down and spent the big bucks to get the game. This better not suck. Or, rather, I better not suck at it.
Mr. Wednesday
06-07-2004, 09:11 PM
It doesn't suck. (IMO)
If there's going to be a minimum difficulty for making a non-sandbox course, let me know so I don't waste my time at too low a level.
Just don't use the easy level.
Vince
06-07-2004, 09:21 PM
Yeah, I'm thinking Normal is fine.
RPI-Fan
06-07-2004, 09:22 PM
Will we be allowed to just make courses in Sandbox mode?
I think you can make courses any way you want. Just don't use the easy level.
RPI-Fan
06-08-2004, 08:05 AM
Woot!
Nothing nicer to see when I get into work than this...
Jun 8, 2004 7:18 A.M. COLONIE, LATHAM, NY, US OUT FOR DELIVERY
6:19 A.M. COLONIE, LATHAM, NY, US ARRIVAL SCAN
3:35 A.M. SECAUCUS, NJ, US DEPARTURE SCAN
Jun 7, 2004 10:04 P.M. SECAUCUS, NJ, US ARRIVAL SCAN
9:12 P.M. MASPETH, NY, US DEPARTURE SCAN
7:13 P.M. MASPETH, NY, US ORIGIN SCAN
6:15 P.M. US BILLING INFORMATION RECEIVED
Will they drop it at my house, or do I need to sign off on it, do you think (UPS ground)?
spleen1015
06-08-2004, 08:09 AM
I think you can make courses any way you want. Just don't use the easy level.
Looks like I need to change levels. I have a 6 hole course I started last night on easy. There go my 4 Top 100 holes.
They probably wouldn't be Top 100 on a high level, eh?
I have some questions for you guys, if you don't mind. :)
How long does it take you to get a full 18 holes? I have played about 4 different games with restarting and I'm averaging about 3 holes per year. Is that enough? Too much?
How often do you play in tournaments with your Pro?
How often do you play matches with your Pro?
IMetTrentGreen
06-08-2004, 08:43 AM
it took me a couple weeks on normal mode to make a full course
Mr. Wednesday
06-08-2004, 01:17 PM
Hmm... I just finished off an 18 on easy. I wonder how (or if) the ratings for it translate to a harder difficulty?
It's a little short, but it doesn't seem like a bad effort for a first attempt. Although, I pretty much just went with what was there, land- and water-wise. It would probably be a more interesting course if I had tweaked elevation a little. It's the coastal parkland San Diego map, so it's pretty flat.
Edit: I've got $5 MM in the bank right now, so if I wanted to keep playing at this level, I could do pretty much whatever I wanted for the next course. I'm thinking I might download a couple of the courses they have online to get a look at the kinds of things other designers have done.
How often do you play in tournaments with your Pro?
How often do you play matches with your Pro?
I almost never play with my pro. I watch the sim golfers play my holes, and make adjustments from there.
korme
06-08-2004, 01:54 PM
Soo.. no more Sandbox, we need to be playing regular?
I think the only rule on course making so far is don't use easy level. You can use sandbox or regular game.
I'm using sandbox.
The wig course is up to $675,000 prize money so far, and I have 3 holes left to go!!!
Note: The last 2 holes I made added almost $200,000. They must be pretty good. :)
Franklinnoble
06-08-2004, 02:38 PM
Hmmm... I might have to get a copy of this... might not have time till the weekend tho... room for one more?
Huckleberry
06-08-2004, 02:44 PM
Okay, I guess I'm confused. What's the point of not letting people use easy level if they can use Sandbox? With Sandbox you can do anything with the unlimited funds.
korme
06-08-2004, 02:46 PM
Room for as many as possible Frank.
IMetTrentGreen
06-08-2004, 02:48 PM
difficultty also effects other things, like golfers getting pissed of at you for no reason and course rating
I'm up over $800,000 now. 2 holes left.
Huckleberry
06-08-2004, 03:00 PM
difficultty also effects other things, like golfers getting pissed of at you for no reason and course rating
Okay, I get that. But if you make the course in the Sandbox setting, isn't that just easy with unlimited money, or is it the moderate setting with unlimited money?
cincyreds
06-08-2004, 03:06 PM
I still have my game. You guys just might make me reinstall.
cincyreds
06-08-2004, 03:06 PM
SIMGOLF 2 needs to come out.
The money to make your course isn't the issue, it's the prize money that's offered on your course.
On the easy game setting, your prize money will be way higher than it would be on any other setting.
I should be able to get my last 2 holes done tonight. I also hope to get version 1 of the wig golfer done.
Huckleberry
06-08-2004, 03:49 PM
So we need to create a course, Save it to Championship Mode, Save our Golf Pro to Championship Mode with a max of 480 points used, and that's it?
In fact, you really only need the golfer to play.
gstelmack
06-08-2004, 04:07 PM
Hmmmm, doesn't look like this will take too much time, and at only $10 I may have to get in on this. Now I just have to hunt down a copy of the game...
Mr. Wednesday
06-08-2004, 05:56 PM
I may do a little sandbox to hone my design skillz, but if I'm going to make a course I'd like to make it under real conditions.
It looks like some of the 3rd party resources have dried up, but there's still good info on the (now locked) BBS at the EA SimGolf website.
IMetTrentGreen
06-08-2004, 06:24 PM
sandbox is just normal mode without money restrictions. there really isn't that much difference, we can just build faster
Sandbox also doesn't have to deal with that a-hole that sells you land.
RPI-Fan
06-08-2004, 08:00 PM
This game is awful addicting. And that was without even reading the manual!
I can't wait until I get 30-45 minutes at work tomorrow to sit down and read the manual in full, and draw our more detailed plans for my course!
WigWood National is ready for download!
1st place: $1,064,000
:)
RPI-Fan
06-08-2004, 09:52 PM
wig: Sandbox mode, or Real mode?
I did mine in sandbox.
I'll get to work on a real SimGolf page tomorrow if I get a chance.
Also, start sending in those golfers. Now that we have a course, we can start simming some rounds.
RPI-Fan
06-08-2004, 09:56 PM
What's the method of creating golfers?
Vince
06-08-2004, 10:04 PM
Nice Wig.
RPI - Just use the course pro when you start a new game...that's your golfer. I think we've tentatively decided on 480 points to spend on his attributes.
As for Isla Vista C.C., we're up to 7 holes...4 are top 18, and 2 others are top 100. I REALLY like a couple of my holes :) I'm on Normal, and I.M. Picky is starting to piss me off...I hate having to kick retarded golfers off the course so he doesn't get pissed waiting at some place because I have a damn golfer who won't get off the bench to hit their tee shot.
RPI-Fan
06-08-2004, 10:12 PM
I was playing in Sandbox mode, and only got like 100 points to distribute at first... is this different in "real" mode?
IMetTrentGreen
06-08-2004, 10:30 PM
I hate having to kick retarded golfers off the course so he doesn't get pissed waiting at some place because I have a damn golfer who won't get off the bench to hit their tee shot.
there is a patch that fixes this on the website
Vince
06-08-2004, 11:06 PM
RPI - Keep playing with your golfer, and he'll gain attribute points. If you play with the golfer in the real mode (not sandbox), you can get attribute points for fulfilling professional accomplishments (first dogleg right, first dogleg left, first classic hole, etc).
IMTG - I'll have to check this out.
Mr. Wednesday
06-09-2004, 01:09 AM
I've got five holes complete on my course. We're at 500-odd fun rating, 96/100 SGA rating. One of the holes was briefly classified as "classic", but the next time I looked imagination had dipped below 1.
How is simming a championship going to work?
How is simming a championship going to work?
I was thinking of taking all the golfers we have and letting them play on their own.
Since you actually have to be one of the golfers to play a round, I was going to make a dummy golfer to control.
Balldog
06-09-2004, 08:25 AM
I'll be picking this game up tonight, hopefully. I had a pirated version way back when for about a week and I had a lot of fun with it but felt bad and deleted it. Stupid guilty conscious, the same damn guilty conscious that made me get my cell phone taken from me at The Memorial on Sunday.
If no one cares, I was thinking of modeling my first course after Muirfield, the course The Memorial is played at in Dublin, Ohio.
Note: My internet connection at home has taken a dump.
IMetTrentGreen
06-09-2004, 09:02 AM
If you play with the golfer in the real mode (not sandbox), you can get attribute points for fulfilling professional accomplishments
you get them in sandbox, too
i have 10 holes down, all top 100, 4 top 18, 3 or 4 classic holes. this course is tough.
Vince
06-09-2004, 09:17 AM
I have to work on my course a bit...seems that all of my holes are Precise or Strategic :)
It's kind of strange, because I have a fairly long course already (1,500+ yards on a nine holer)...not sure why I don't have more length holes.
Huckleberry
06-09-2004, 09:30 AM
Do your holes only get rated and classified after people play the holes?
Do your holes only get rated and classified after people play the holes?
Yes, players have to finish the hole for you to get classification points.
RPI-Fan
06-09-2004, 09:33 AM
I'm just getting myself giddy thinking about how I'm gonna' do my course.:)
This game is uber-fun.
I'm already taking what I learned from WigWood and planning a new course.
I vow that the new one will be a major.
GET THOSE GOLFERS MAILED IN!!!
RPI-Fan
06-09-2004, 09:52 AM
When are they due by?
Franklinnoble
06-09-2004, 10:36 AM
I stopped by Best Buy yesterday, and they only sold it as part of a four-game bundle... I didn't want the other crap... is there a good place to get it online quick?
RPI-Fan
06-09-2004, 10:38 AM
http://froogle.google.com/froogle?price1=&price2=10&btnP=Go&q=simgolf&price=between
Mr. Wednesday
06-09-2004, 10:54 AM
Do your holes only get rated and classified after people play the holes?Yes, because the rating and classification is based on how the SimGolfers do on your hole. If you're trying to make a highly-rated hole, your goal is to allow fully-skilled SimGolfers to score at least a stroke better than SimGolfers deficient in at least one of length, imagination, or accuracy.
IMetTrentGreen
06-09-2004, 11:08 AM
my golfer is at 420. almost there
IMetTrentGreen
06-09-2004, 11:12 AM
also, vince, your long holes don't mean they'll be length holes. the women need to be at a disadvantage. sometimes on long holes it doesn't work out that way. my biggest problem in the past has been making the green too far for the men to reach in two, so everyone gets there in 3. it evens out to where the women dont get punished
IMetTrentGreen
06-09-2004, 11:32 AM
lets make golfers due by next wendsday (june 16th) then kick this biatch off on thursday the 17th. we can sim a round a day until sunday, tally, and award the cash (whatever the game hands out). between now and then we can decide on majors, depending on how many courses we have. i suggest doubling the money for those. taking whatever the game pays out and doubling everyones award
Huckleberry
06-09-2004, 11:38 AM
One more question. I assume that our golfer's ratings won't change from 480 because wig will be playing with the dummy golfer, right?
IMetTrentGreen
06-09-2004, 12:00 PM
yeah. computer players won't go up and down
Balldog
06-09-2004, 12:29 PM
Can't find this damn game anywhere, I was hoping to get it tonight or by this weekend at the latest.
moriarty
06-09-2004, 12:35 PM
I stopped by Best Buy yesterday, and they only sold it as part of a four-game bundle... I didn't want the other crap... is there a good place to get it online quick?
Circuit City only had the four pack too, but it was only $14.99. Since the lowest 'single game' price is around $10, you're only shelling out an extra $4.99 and who knows, you might play Sim City 3000, Sim Coaster, or Sim Theme Park at some point.
Balldog
06-09-2004, 01:05 PM
SWEET! I finally found it.
Franklinnoble
06-09-2004, 01:12 PM
Circuit City only had the four pack too, but it was only $14.99. Since the lowest 'single game' price is around $10, you're only shelling out an extra $4.99 and who knows, you might play Sim City 3000, Sim Coaster, or Sim Theme Park at some point.
No Circuit City nearby for me... and I already have SC3K.
Franklinnoble
06-09-2004, 01:12 PM
SWEET! I finally found it.
Where?
lets make golfers due by next wendsday (june 16th) then kick this biatch off on thursday the 17th. we can sim a round a day until sunday, tally, and award the cash (whatever the game hands out). between now and then we can decide on majors, depending on how many courses we have. i suggest doubling the money for those. taking whatever the game pays out and doubling everyones award
That doesn't sound too bad.
Balldog
06-09-2004, 01:20 PM
Where?
Software Etc, its in one of those bundles.
RPI-Fan
06-09-2004, 01:47 PM
Frank: See the link above.
I ordered from J&R Computers on Sunday night, and it came in the mail yesterday soon after I got home from work.
Franklinnoble
06-09-2004, 01:51 PM
Frank: See the link above.
I ordered from J&R Computers on Sunday night, and it came in the mail yesterday soon after I got home from work.
I'll check it out... what's the shipping cost?
gstelmack
06-09-2004, 01:53 PM
Amazon.com has jewel-case versions available as well.
Mr. Wednesday
06-09-2004, 02:01 PM
Amazon's shipping is a bit steep if you only want to buy SimGolf and nothing else.
Huckleberry
06-09-2004, 02:50 PM
That doesn't sound too bad.
I don't know. I think we should just call the Top 4 top prize tournaments the majors. I don't agree with doubling their prize money, though, doesn't the game make them more valuable?
I do think it would be interesting to give everyone a bonus when the tournament at their course is played equal to some percentage of the top prize (e.g., if we use a 25% bonus wig would get a $266,000 bonus versus $100,000 for somebody who only made a $400,000 top prize course). That would give an incentive to the course-building aspect of the league. And believe me, I'm not saying this to help myself out as my course will probably suck.
I also agree that the top X number of courses could be considered the "majors".
I did some research on some of the better courses out there and it seems that a really good course will go over $2,000,000. That seems like enough of a difference to call it a "major", without having to double the money.
It will also give the best course designers the prestige of having their courses be the best events.
IMetTrentGreen
06-09-2004, 03:09 PM
i think there should be some subjectivity in choosing majors (its important to me that a course look nice as well. most 100/100 courses i see, including mine, are butt ugly), but they should definately have a higher payoff. so thats where the doubling money came from. but if we go by numberic score or payoff or whatever i would be fine with that too. i'll go with the crowd here
IMetTrentGreen
06-09-2004, 03:10 PM
my 100/100 course on difficult ended up with a 2.2m+ pool. on impossible i would imagine it would hit 2.5
2 courses now on the download page.
Balldog
06-10-2004, 08:33 AM
I got my version of Muirfield complete but I do not really care for it so I am working on a new one. I shot a 78 last night with my golfer, including a 10 on Hole 2 and a hole in one on Hole 12.
I am designing it using Excel here at work then when I get home I will plug away for an hour or two.
Here is what I have so far:
#1 - 450 yard, Par 4/5 - Not sure what the game will make it because I am putting a river about 250 yards out but a steep downhill slope after the river.
#2 - 425 yard, Par 4 Dogleg Left - Bunkers protecting front and back of the green, hole is slightly uphill.
#3 - 200 yard, downhill Par 3 - Bunkers protecting front-left, front-right, and back of the green.
#4 - 525 yard, Par 5 - Elevated green, river protecting front of the green, large bunker protecting back of the green.
All 4 holes have narrow fairways, a layer of rough then a lot of trees that should not come in play but it looks nice.
Does anyone know if there is anyway to keep the damn animals off the course?
WE WILL ACCEPT 9 HOLE COURSES!!!!!
#2 - 425 yard, Par 4 Dogleg Left - Bunkers protecting front and back of the green, hole is slightly uphill.
#3 - 200 yard, downhill Par 3 - Bunkers protecting front-left, front-right, and back of the green.
#4 - 525 yard, Par 5 - Elevated green, river protecting front of the green, large bunker protecting back of the green.
All 4 holes have narrow fairways, a layer of rough then a lot of trees that should not come in play but it looks nice.
You and I have the same taste in green design. :)
Ragone
06-10-2004, 08:50 AM
I know the best buy here in kansas city had 7 copies of it at 9.99.. i'll go pick up a copy when they open in a hour or so
Huckleberry
06-10-2004, 11:04 AM
I got the first 9 of my course done, but I really want to complete 18 before I submit. All 9 holes are Top 100 and 4 are Top 18. No classics, though, I don't think I'm good enough to make one of those.
The front 9 is short and easy. I may need to lengthen it and toughen it up. I shot a 27 with my golfer with a par and an eagle, but the other two rounds I played were 35 and 34. The 27 took place after he had been built up well past 480. The remaining land will ensure that the back 9 is considerably longer and more challenging.
Mr. Wednesday
06-10-2004, 12:09 PM
Making classics is a little tricky, but the basics of it aren't all that hard. Basically, an accurate golfer with length and imagination should be able to put it on the green in regulation, preferably close to the hole. Inaccuracy should cost strokes due to rough/hazards, lack of imagination should cost strokes due to needing shaped shots (fades/draws) to get the necessary length.
I've got one hole out of six right now that's in the ballpark to be a classic. I think my biggest problem with some of the others is that they're too hard... my length rating suffers because even long hitters have a hard time making birdies.
I've got one par 5 right now; the SGA wants to turn it into a par 4 for tournaments, but I've refused to do that because I find that it's not even reachable in two (let alone easy to reach).
Huckleberry
06-10-2004, 12:22 PM
Making classics is a little tricky, but the basics of it aren't all that hard. Basically, an accurate golfer with length and imagination should be able to put it on the green in regulation, preferably close to the hole. Inaccuracy should cost strokes due to rough/hazards, lack of imagination should cost strokes due to needing shaped shots (fades/draws) to get the necessary length.
I've got one hole out of six right now that's in the ballpark to be a classic. I think my biggest problem with some of the others is that they're too hard... my length rating suffers because even long hitters have a hard time making birdies.
I've got one par 5 right now; the SGA wants to turn it into a par 4 for tournaments, but I've refused to do that because I find that it's not even reachable in two (let alone easy to reach).
Yeah, I've read up on how. My best hole right now is a .71 in accuracy, .65 in imagination, and .38 in length. Well placed trees or doglegs make the imagination one easy to get high, but I have the same problem with the length rating.
I have the same situation with one of my Par 5s, but I want to keep it as is because only the L/A/I guys can reach it in two, and even they are only able to maybe 1 out of 5 times. Sounds like a real-life par 5 to me.
IMetTrentGreen
06-10-2004, 12:29 PM
check out my coyote flats course. i think i have 7 or 8 on there. it should give you some idea of what goes into building one
It's ok to send in golfers that aren't up to 480 points, too.
The wig golfer will probably be around 200-250 for the first tourney.
moriarty
06-10-2004, 02:37 PM
It's ok to send in golfers that aren't up to 480 points, too.
The wig golfer will probably be around 200-250 for the first tourney.
What's the process for getting our golfers / courses uploaded?
korme
06-10-2004, 04:05 PM
I can't even get my course to championship. I am 3 imagination holes short, and 2 scenic holes short.
I was actually 2 scenic holes away, so I go to one non-scenic hole and add flowers. And then like that, one of my already scenic holes drops from the scenic list, for reasons unknown. And I am right to assume the new effect of those flowers won't change right away, I have to wait for a few golfers to notice before it becomes scenic?
And how do I add imagination man.. it's frustrating.
I can't even get my course to championship. I am 3 imagination holes short, and 2 scenic holes short.
I was actually 2 scenic holes away, so I go to one non-scenic hole and add flowers. And then like that, one of my already scenic holes drops from the scenic list, for reasons unknown. And I am right to assume the new effect of those flowers won't change right away, I have to wait for a few golfers to notice before it becomes scenic?
And how do I add imagination man.. it's frustrating.
You seriously can't save your course for championship? It's under the options with the wrench.
I saved a 2 hole course for championship.
korme
06-10-2004, 04:13 PM
Oh, ok. But still I'd like to meet the SGA Evaluation. :)
Also, so are we downloading the courses, playing 4 rounds and emailing to you, or are you downloading our golfers, simming and posting results? I think that's cooler.
...or are you downloading our golfers, simming and posting results? I think that's cooler.
That's what we're doing.
korme
06-10-2004, 04:18 PM
woot woot then
RPI-Fan
06-10-2004, 04:19 PM
Is there a way to turn off sound in the game?
Mr. Wednesday
06-10-2004, 04:37 PM
And how do I add imagination man..Make a well-executed fade or draw be worth a stroke in a longer tee shot, direct access to the green, or both. Non-imaginative golfers will only hit the ball straight. You can use the shot analysis tool to get a good look at how this plays either off the tee or into the green.
Huckleberry
06-10-2004, 04:42 PM
And they don't use high backspin, either.
korme
06-10-2004, 04:43 PM
i love high backspin
RPI-Fan
06-10-2004, 07:28 PM
[TBD Course Name] has 6 holes completed, with 1 in the Top-100! I know this isn't as good as you experts' courses, but it's been a blast designing and redesigning it to it's current state (Playing "Normal" level on "Real" mode).
It's a very challenging course for the SimGolfers, as nobody is aggressive enough to score. Even though it's not rated well by the engine, I love the course. It rewards agressive shot-making on almost every hole, but if you miss, you are punished, badly. I may consider toning down the punishment factor to try and entice slightly lower scores (the course is playing like 3 over par).
This game is so much freaking fun...
gstelmack
06-10-2004, 07:28 PM
I've almost got my golfer to 480 (that's not taking very long in sandbox), and I have an 18-hole course (again, not that long in sandbox), but the course sucks (needs much more time in sandbox). I'll submit the golfer soon and keep working on the course...
Mr. Wednesday
06-10-2004, 08:39 PM
I can tell you that my course, which was rated 96/100 when it was only at five holes, was pretty challenging. Basically, it was about the terrain -- it seems like on every hole, there's one perfect shot to make off the tee, without a lot of margin for error; if you don't execute it, forget about making the green in regulation. If you do make it, you'll have a pretty good birdie chance.
(Now that it's six holes, it's being penalized because the SGA standards are for nine, so I don't really know how it will wind up rating. Also, so far #6 isn't playing with quite the right scoring spread, so I may need to tweak the terrain and/or fairway/bunkers a bit. I've already done some fairly extensive renovations on #2, which was playing too hard for the fully-skilled golfers.)
RPI-Fan
06-10-2004, 09:50 PM
My course has exploded recently, even with some fairly lackluster holes on 7-9. I have 4 top 100 holes plus another top 18 hole!!!
I plan on redesigning holes 7-9, almost completely.
FWIW, we're up to a $400,000 SGA Tour Event - hopefully that will keep on growing, especially as I develop the back nine. At this point, though, I'm desperate for more land, which I haven't been able to get for a good while. Any suggestions on that?
And with that, I'd like to submit Forest Palace GC in case the renovations and hopeful addition of a back 9 aren't done in time for the SGA Tour (and I'm hoping somebody will be able to take a look at it and give me some pointers - this is my first real effort to make a course). How do I submit it?
Thanks!
~kyle
Mr. Wednesday
06-10-2004, 10:14 PM
In order to get more land, you need IM Picky to play your course and enjoy it. He'll come around when you hit certain benchmarks for fun rating, which usually goes up when you build new holes and then starts to decline gradually.
Ragone
06-11-2004, 01:01 AM
so how we playing this.. sandbox mode? i'm toying around with the game today.. its strangely addictive.. but i do wish my club pro would play his own shots if i'm not on the screen watching him
moriarty
06-11-2004, 07:30 AM
so how we playing this.. sandbox mode? i'm toying around with the game today.. its strangely addictive.. but i do wish my club pro would play his own shots if i'm not on the screen watching him
Definitely agree with that. I hate when I'm trying to design a hole while the club pro is playing and it keeps bumping me back to make a shot.
I hate that too. I wish every golfer could be put on auto.
Barkeep49
06-11-2004, 10:10 AM
I got a late start on it, but I almost have my golfer up to snuff. I've been playing on normal mode so my course isn't as up to par.
Mr. Wednesday
06-11-2004, 10:11 AM
I ran into a weird bug last night -- a couple of golfers just stood and looked stupid on one hole. It totally screwed up my fun rating, because everyone behind them got really pissed off. When I kicked one of the offenders off the course, the other one finished her round, but I needed to hold a tournament to get rid of the backup at that tee.
Mr. Wednesday
06-11-2004, 10:14 AM
Dola, BTW, I played WigWood last night, and the tournament competition did not take to it very well for the most part. Lots of big numbers, with the worst players in the +30 range. My golfer wasn't a long enough hitter to do score well, but I think I was around par.
And while we're on the subject of my golfer, there's the version I saved to play WigWood that's within the limits (I think he totals around 440), but my current pro has gone blazing past it. Is it possible for me to edit the current edition to knock a couple of ratings down to fit him under the ceiling?
Huckleberry
06-11-2004, 11:12 AM
I had hoped so but I haven't found a way. My 480 version (I need to send it in still) doesn't have his ratings allocated as I'd wanted. But whenever you get skill points, it won't let you decrease any of them. I'm thinking that you would have to intentionally hit bad shots to lower the ones you want. For example, if you want to lower your accurate irons, you have to intentionally hit an approach shot into the forest. But I don't see how you could ever intentionally lower your putting rating or luck rating, for example.
THat's why I'm entering my wig golfer at a lower number than 480. I want to keep him as close as possible to my ideal wig golfer.
Dola, BTW, I played WigWood last night, and the tournament competition did not take to it very well for the most part. Lots of big numbers, with the worst players in the +30 range. My golfer wasn't a long enough hitter to do score well, but I think I was around par.
That's fine with me. :)
I'm not aiming for realism in SimGolf.
moriarty
06-11-2004, 03:40 PM
. My 480 version (I need to send it in still) doesn't have his ratings allocated as I'd wanted. But whenever you get skill points, it won't let you decrease any of them. .
Yeah, same thing happened to me due to all the gains/losses of skills due to good/bad shots. Still it kind of makes it interesting and hopefully keeps all the golfers from performing the same. I figure i controlled about 60% of the golfers makeup, and the other 40% was skill/random.
The worst is when you get 3 or 4 skill bumps in "Luck"
:(
Franklinnoble
06-11-2004, 05:32 PM
Just found this game in the bargain software section at Best Buy... hopefully I'll get a chance to break it in over the weekend, and at least get a golfer built for the tour... how long does it take to get up to speed?
You can send in your golfer right away, and then send me updated golfer files as you get him up to 480 points. (he'll keep his winnings)
You don't need to have a course sent in to play, just a golfer.
Ragone
06-11-2004, 06:25 PM
whats fastest way to build up golfer? can you export and import same golfer into a few different games? (I have a desert course and a carolina course so far.. both 6 holes..)
Franklinnoble
06-11-2004, 06:29 PM
F'in-A.
I hate these damned games that require the CD to be in the drive to play. Anyone have a no-cd crack handy?
Is there any need to patch this bitch after installing it?
Vince
06-11-2004, 06:31 PM
Franklin - There's a slight bug that has some players get stuck on benches and hold up other golfers that's rather annoying. The patch handles it though.
Mr. Wednesday
06-11-2004, 06:33 PM
There's a version 1.03 patch that you can download from the SimGolf site.
whats fastest way to build up golfer? can you export and import same golfer into a few different games? (I have a desert course and a carolina course so far.. both 6 holes..)
You can export your golfer and play him in championship. You can't export your golfer and keep his ratings in new games, or new sandbox courses.
The fastest way to make a golfer is to start a new game and build your course up a few holes. You should have around 200 points within your first 5 or 6 holes. Then start playing with your golfer on your course, or on championship courses. The skill points will add up quickly.
My wig golfer went from 0 points to 400 in about 40 minutes.
Make sure to save your golfer for championship, and then send that one in.
Just a thought, but we might want to limit all the tournaments to 1 round instead of multiple rounds.
Here are my reasons:
1. You actually have to play the full round with a dummy golfer. Playing multiple rounds would probably wear out enthusiasm quickly.
2. We can get more courses played in a shorter amount of time.
3. The final money screen can be captured and saved for future reference if we just leave it at 1 round.
Thoughts?
korme
06-11-2004, 11:15 PM
sweet beans for me wig
RPI-Fan
06-11-2004, 11:17 PM
wig: Please inform when Forest Palace GC is uploaded.:)
-Panther
06-12-2004, 01:49 AM
if you need to edit your golfer, whether due to skills not being assigned how you want, or you've allocated too many points, there's no need to fret ;)
hxxp://www.surplusmachinery.com/simgolf/Downloads/GPEv1.3b.zip
is a little program to edit your golf pro/slacker in either .pro (golf pro file) or .sve (course file)
this is so you can copy your golf pro file that you want to send it, allocate how you want it, and still play with your golfer without worrying about allocating too many skill points.
and yes, all this talk about SimGolf made me reinstall it and play again :D
seems the other site has problems with linking to the file. this one works as this is the link I downloaded it from...
Mr. Wednesday
06-12-2004, 01:56 AM
When I tried to download it just now, I couldn't get a connection for the files. Have you confirmed that they're still available?
-Panther
06-12-2004, 02:32 AM
seems the authors site has trouble linking to the file, whether it's a dead link or that he just doesn't pay attention to it anymore. anyway, I've pasted the link I used to dl it ;)
Awesome util!
Forest Palace GC has been added to the course pack.
RPI-Fan
06-12-2004, 08:40 AM
If anybody has any suggestions on my course, please do inform... chacnes are you won't be making many pars (something I'm trying to work on), since passiveness is punished with bogeys.
gstelmack
06-12-2004, 09:47 AM
Just a thought, but we might want to limit all the tournaments to 1 round instead of multiple rounds.
Fine with me.
FWIW, I found a copy for $5 at my local Circuit City last night. Now I can return my friend's copy to him.
Hope to have first-pass golfer/course sent in soon.
Barkeep49
06-12-2004, 09:54 AM
Where do we send our golfers? I am having troubles making a good course design (getting high imagination rating is particularly hard for me) but I'm quite pleased with my golfer.
Where do we send our golfers? I am having troubles making a good course design (getting high imagination rating is particularly hard for me) but I'm quite pleased with my golfer.
wig AT DesktopDynasties DOT com
Has anyone else noticed that created golfers don't have any ratings when the CPU plays them in championship?
Mr. Wednesday
06-13-2004, 12:58 AM
Wednesday River Resort & CC is now completed and submitted. I'll probably play at least one tournament on it all the way through to make sure there aren't any glitches (e.g. TV tower placements that interfere with proper play of a hole). I may also tweak a couple of the holes to try to coax a higher rating out of it.
Mr. Wednesday
06-13-2004, 09:59 AM
Dola, for tournament play, they turn #4 from a par 5 to a par 4 because of length. Due to terrain and hazard placement, it still plays like a par 5 (very difficult to reach in two), but there's nothing I can do about it.
Mr Wednesday is clearly the best course designer of the group.
:)
RPI-Fan
06-13-2004, 10:33 AM
I thought they gave you the option of changing it into a Par 4?
Mr. Wednesday
06-13-2004, 01:00 PM
They give you the option when you play your own tournament, but when you save it for tournament play, it gets converted automatically.
FWIW, Coyote Flats is a nice course that the SGA likes better than mine, but I'm glad you like mine.
IMetTrentGreen
06-13-2004, 04:32 PM
coyote flats has some nice holes (i like #1 and #6, personally) but its ugly and i hate it. i'm trying to make a new links course but i can't seem to get it right yet. hopefully i'll have st. catherine's up and running before too long
chinaski
06-13-2004, 04:39 PM
I played tournaments on Mr.Wednesdays and Wigs, i was really impressed by both of them. I played against the standard computer field on Wednesdays course, was at -3 until the last few holes, then i screwed it up pretty good - finished +1. Wigs course was pretty brutal on me, finished +5. Tiger Wigs destroyed the field with a -10, followed up by Wednesday with a -3, and my submitted golfer had a +45!!! :eek:
My course is mostly built around looking nice.
I want it to look like a course you'd want to really play.
The current Courses pack has the updated WigWood course. (as of about noon today)
I tweaked a few holes to make them more fair, and made the par 3's a tiny bit harder.
gstelmack
06-13-2004, 07:19 PM
We need the courses to be SGA-rated, right? I keep getting close (needed one more Length hole and one more Accuracy hole), and then two of my Length holes dropped a notch (probably by adding stuff to make them more Accurate / Imaginative). Still working on it.
Mr. Wednesday
06-13-2004, 11:38 PM
The shot analysis tool is key. You want to force a fade or draw at some point on the hole in order to make enough yardage to reach the green in regulation, that will take care of imagination. Length will generally take care of itself, accuracy you just have to make sure you have enough punishment for shots that go astray.
Mr. Wednesday
06-13-2004, 11:39 PM
Dola, I tried to make my course seem somewhat realistic while at the same time meeting the requirements of the SGA. In a couple of places, I put in a "membership" tee (a fairway square) where I would envision the membership playing the hole. The actual tee is what I see as the "championship" tee.
gstelmack
06-14-2004, 07:58 AM
The shot analysis tool is key. You want to force a fade or draw at some point on the hole in order to make enough yardage to reach the green in regulation, that will take care of imagination. Length will generally take care of itself, accuracy you just have to make sure you have enough punishment for shots that go astray.
Imagination and Accuracy haven't been too hard, I'm stuck mostly on length. Seems I have a short course, and adding stuff for Imagination and Accuracy tends to penalize the Length players.
It doesn't help that a few golfers have to actually play the hole to see what the effect of a change is.
But I'm down to needing one more length hole to qualify. The REALLY fun part is I have two top-100 holes that don't fit ANY of the criteria.
Franklinnoble
06-14-2004, 12:05 PM
Well, I got the game, but I couldn't figure out how to create a golfer. So, I guess I'm assed-out on this one...
Huckleberry
06-14-2004, 12:07 PM
Well, you don't have to make one anymore. Go to the Official Golfer Submission Thread.
As for how to make one, you just rename Gary Golf when you start up a new game. By reaching achievements in the game you can add skill points, and you can also have them automatically added by playing rounds with him.
Mr. Wednesday
06-14-2004, 12:20 PM
Or automatically subtracted. It seems to be more the latter than the former for me. :(
cincyreds
06-14-2004, 12:53 PM
Man, for a game that I thought was dead, you guys sure have done a good job at keeping it alive.
I have the game, but have not reinstalled it. I bought it when first came out, I was totally glued to the game, very addicting to play.
Just wish Sim Golf 2 was surface.
Make sure to get your golfer in!
moriarty
06-14-2004, 01:12 PM
Man, for a game that I thought was dead, you guys sure have done a good job at keeping it alive.
I have the game, but have not reinstalled it. I bought it when first came out, I was totally glued to the game, very addicting to play.
Just wish Sim Golf 2 was surface.
I'm not sure how long it will hold my interest, but for $10 or less, it's a very addictive diversion and well worth it.
It would be sweet to take the basic gameplay from Simgolf 1, and add a few more design options and the ability to put your golfer on auto play. But what would really be fun is to add some more RPG elements around the golfer development. Like allow him to play the junior tours, progress/regress in skills and through quality of play qualify for the professional tours or something. As well as add in stuff like majors, career money lists, etc... to make it more of a golf sim. A cartoonish sim, perhaps, but a fun one.
If I have time tonight, there might be another tourney.
If you haven't noticed yet, a lot of this is spur of the moment. :)
Franklinnoble
06-14-2004, 03:32 PM
If I can figure out how to get a golfer made this afternoon, I'll send him over for ya, Wig... I assume late entries are OK?
You just have to post his stats in the official golfer topic
Huckleberry
06-14-2004, 03:33 PM
See the Official Submission Thread. You don't have to make one in the game anymore. The game will only be used to create courses for the league.
gstelmack
06-14-2004, 07:58 PM
"Stelmack Farms" submitted to Wig. My test tourney drew scores from -15 to +13, with the money at -7. I need to rename Hole #11 to "Separator".
Comments welcome. I know next to nothing about golf, so this course is a mix of "hey, wouldn't that be cool?" and "I need another Length hole. Where can I add Length skill use to a hole?"
Huckleberry
06-15-2004, 01:06 AM
I just sent in my course. 2 classic holes but not a long course.
Huckleberry
06-15-2004, 08:13 AM
I updated my course, wig. Thanks.
moriarty
06-15-2004, 08:46 AM
I'm 16 holes into my course (playing on regular mode ... it takes forever). It wont' be a thing of beauty, but it'll be another course. Every tour needs a John Deere Classic.
chinaski
06-15-2004, 10:58 AM
im getting closer with my course, have 4 holes completed and those 4 are all top 18 challenge holes.
The courses file has been updated
chinaski
06-16-2004, 02:01 PM
I cant get these courses to show up for Championship play...the others in the pack are available, but these arent...
Stelmack Farms (gstelmack)
El Burro (Ryan Me)
Molojo Tejano (Huck L Berry)
any ideas on how to get them to show up?
You saved them to the championships dir, right?
chinaski
06-16-2004, 02:30 PM
You saved them to the championships dir, right?
ah, damnit. i got into the habit of saving everything to the Standard directory, thanks Wig!
courses file updated with improvements to El Burro
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