Young Drachma
10-03-2012, 11:39 AM
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SLOP is a fast-sim experience hosted here at FOFC (http://operationsports.com/fofc/forumdisplay.php?f=77) comprised of sixteen teams. We're now in our 31st season.
OOTP's first league with a draft lottery: Miss the playoffs? Don't despair. You might get a chance at the #1 pick.
A draft that's powered by an in-house feeder league: STREP is our feeder league. You can watch kids from the time they're 13-years old, draft them and keep them until they retire if you want.
Restricted Free Agents: Does your team have the next baseball version of Linsanity? Well you can RFA one guy per year and match any offer he receives on the open market. Keep those fans happy!
3 playoff teams per league: SLOP is a <s>16</s> 20-team league with two leagues (one DH, one no-DH) of eight teams. The top 3 teams in each league make the playoffs, with 2 v. 3 duking it out in a best-of-five game Elimination Series to determine who makes the LCS (best-of-seven) with the winners meeting the Sunset Series (best-of-nine) annually.
DIVISIONAL PLAY When we added 20 teams, we went to a divisional schedule that's balanced. Now we have two leagues of two divisions each with five teams. Gives teams a shot at getting to the playoffs by just beating 4 other clubs. We still have a 3rd spot for the wild card team in each league too.
EXPANDED PLAYOFFS? SOMETIMES.. One of the side effects of divisional play, is sometimes one division has a weak champ and qualifies for the post-season despite not being one of the best teams in their league. We fixed that problem in SLOP by expanded the playoffs ONLY in the years where a division champ finishes 4th or 5th best in their league. When it happens, we allow 5 teams per league. Makes it more fun for all, but top seeds still get a bye all the way to the LCS.
Cap space trading: We continue to turn unused cap space into an asset through the ability to deal cap space for the current season. It helps those teams at mid-season thinking they'll go for it, as well as others who want to make a run at the start of a year.
VARIABLE SALARY CAP: We instituted a flex cap after years of a soft $100m cap. Now the cap provides incentives that level the playing field.
PARITY: We've had different champions in eight of the last nine seasons, but it's still possible to build a quality team over that time. Lots of our clubs have many years of playoff success, but with the right moves you make things happen.
ACTIVE TRADING ENVIRONMENT: Our model provides ample opportunities to make deals and many of our owners participate in this robust market.
If you're interested, send me a PM. We have OOTP veterans and newbs. I am a huge proponent of keeping things light and easy, so it's not like a 2nd job.
SLOP is a fast-sim experience hosted here at FOFC (http://operationsports.com/fofc/forumdisplay.php?f=77) comprised of sixteen teams. We're now in our 31st season.
OOTP's first league with a draft lottery: Miss the playoffs? Don't despair. You might get a chance at the #1 pick.
A draft that's powered by an in-house feeder league: STREP is our feeder league. You can watch kids from the time they're 13-years old, draft them and keep them until they retire if you want.
Restricted Free Agents: Does your team have the next baseball version of Linsanity? Well you can RFA one guy per year and match any offer he receives on the open market. Keep those fans happy!
3 playoff teams per league: SLOP is a <s>16</s> 20-team league with two leagues (one DH, one no-DH) of eight teams. The top 3 teams in each league make the playoffs, with 2 v. 3 duking it out in a best-of-five game Elimination Series to determine who makes the LCS (best-of-seven) with the winners meeting the Sunset Series (best-of-nine) annually.
DIVISIONAL PLAY When we added 20 teams, we went to a divisional schedule that's balanced. Now we have two leagues of two divisions each with five teams. Gives teams a shot at getting to the playoffs by just beating 4 other clubs. We still have a 3rd spot for the wild card team in each league too.
EXPANDED PLAYOFFS? SOMETIMES.. One of the side effects of divisional play, is sometimes one division has a weak champ and qualifies for the post-season despite not being one of the best teams in their league. We fixed that problem in SLOP by expanded the playoffs ONLY in the years where a division champ finishes 4th or 5th best in their league. When it happens, we allow 5 teams per league. Makes it more fun for all, but top seeds still get a bye all the way to the LCS.
Cap space trading: We continue to turn unused cap space into an asset through the ability to deal cap space for the current season. It helps those teams at mid-season thinking they'll go for it, as well as others who want to make a run at the start of a year.
VARIABLE SALARY CAP: We instituted a flex cap after years of a soft $100m cap. Now the cap provides incentives that level the playing field.
PARITY: We've had different champions in eight of the last nine seasons, but it's still possible to build a quality team over that time. Lots of our clubs have many years of playoff success, but with the right moves you make things happen.
ACTIVE TRADING ENVIRONMENT: Our model provides ample opportunities to make deals and many of our owners participate in this robust market.
If you're interested, send me a PM. We have OOTP veterans and newbs. I am a huge proponent of keeping things light and easy, so it's not like a 2nd job.